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#pragma once
#include <glm/glm.hpp>
class Frustum {
enum FrustumSide {
RIGHT,
LEFT,
BOTTOM,
TOP,
FAR,
NEAR,
SIDE_COUNT,
};
glm::vec4 planes[SIDE_COUNT];
public:
Frustum(const glm::mat4 &vpMat);
~Frustum() = default;
inline static float GetDistanceToPoint(const glm::vec4 &plane, const glm::vec3 &pos) {
return plane.x * pos.x + plane.y * pos.y + plane.z * pos.z + plane.w;
}
bool TestPoint(const glm::vec3 &pos);
bool TestSphere(const glm::vec3 &pos, float radius);
};
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