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#pragma once

#include <string>

#include "Vector.hpp"

class BlockInfo;
struct lua_State;

namespace PluginSystem {
	void Init();

	lua_State* GetLuaState();

	void Execute(const std::string &luaCode, bool except = false);

	void CallOnChangeState(std::string newState);

	void CallOnTick(double deltaTime);

	BlockInfo RequestBlockInfo(Vector blockPos);
}