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#pragma once
#include <glm/glm.hpp>
#include "Utility.hpp"
#include "Shader.hpp"
#include "Renderer.hpp"
#include "AssetManager.hpp"
class RendererSky {
GLuint VboVert, VboUv, Vao;
public:
RendererSky();
~RendererSky();
void Render(RenderState &renderState);
};
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