#pragma once
#include <algorithm>
#include <string>
#include <chrono>
#include <vector>
#include <GL/glew.h>
using Uuid = std::vector<unsigned char>;
template<class T>
void endswap(T *objp) {
unsigned char *memp = reinterpret_cast<unsigned char *>(objp);
std::reverse(memp, memp + sizeof(T));
}
template<class T>
void endswap(T &obj) {
unsigned char *raw = reinterpret_cast<unsigned char *>(&obj);
std::reverse(raw, raw + sizeof(T));
}
template<typename T>
T _min(T a, T b) {
return (a > b) ? b : a;
}
template<typename T, typename... Args>
T _min(T a, T b, Args... args) {
return _min(a > b ? b : a, args...);
}
template<typename T>
T _max(T a, T b) {
return (a > b) ? a : b;
}
template<typename T, typename... Args>
T _max(T a, T b, Args... args) {
return _max(a > b ? a : b, args...);
}
inline void endswap(unsigned char *arr, size_t arrLen) {
std::reverse(arr, arr + arrLen);
}
GLenum glCheckError_(const char *file, int line);
#define glCheckError() glCheckError_(__FILE__, __LINE__)
class LoopExecutionTimeController {
using clock = std::chrono::steady_clock ;
using timePoint = std::chrono::time_point<clock>;
using duration = std::chrono::duration<double,std::milli>;
timePoint previousUpdate;
timePoint previousPreviousUpdate;
duration delayLength;
unsigned long long iterations=0;
public:
LoopExecutionTimeController(duration delayLength);
~LoopExecutionTimeController();
void SetDelayLength(duration length);
unsigned long long GetIterations();
void Update();
double GetDeltaMs();
duration GetDelta();
double GetDeltaS();
double GetRealDeltaS();
double RemainTimeMs();
};