#include "World.hpp"
#include <bitset>
#include <glm/glm.hpp>
#include "Section.hpp"
#include "Event.hpp"
#include "DebugInfo.hpp"
#include "Packet.hpp"
#include "Collision.hpp"
void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
std::bitset<16> bitmask(packet->PrimaryBitMask);
for (int i = 0; i < 16; i++) {
if (bitmask[i]) {
Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
Section section = ParseSection(&chunkData, chunkPosition);
if (packet->GroundUpContinuous) {
if (!sections.insert(std::make_pair(chunkPosition, std::make_unique<Section>(section))).second) {
LOG(ERROR) << "New chunk not created " << chunkPosition << " potential memory leak";
}
UpdateSectionsList();
} else {
std::swap(*sections.at(chunkPosition).get(), section);
}
PUSH_EVENT("ChunkChanged", chunkPosition);
}
}
}
Section World::ParseSection(StreamInput *data, Vector position) {
unsigned char bitsPerBlock = data->ReadUByte();
int paletteLength = data->ReadVarInt();
std::vector<unsigned short> palette;
for (int i = 0; i < paletteLength; i++) {
palette.push_back(data->ReadVarInt());
}
int dataArrayLength = data->ReadVarInt();
auto dataArray = data->ReadByteArray(dataArrayLength * 8);
auto blockLight = data->ReadByteArray(2048);
std::vector<unsigned char> skyLight;
if (dimension == 0)
skyLight = data->ReadByteArray(2048);
long long *blockData = reinterpret_cast<long long*>(dataArray.data());
for (int i = 0; i < dataArray.size() / sizeof(long long); i++)
endswap(blockData[i]);
std::vector<long long> blockArray(blockData, blockData + dataArray.size() / sizeof(long long));
return Section(
position, bitsPerBlock, std::move(palette),std::move(blockArray),
std::move(blockLight), std::move(skyLight));
}
World::~World() {
}
World::World() {
}
bool World::isPlayerCollides(double X, double Y, double Z) {
Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
if (sections.find(PlayerChunk) == sections.end() ||
sections.find(PlayerChunk - Vector(0, 1, 0)) == sections.end())
return false;
std::vector<Vector> closestSectionsCoordinates = {
Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z),
Vector(PlayerChunk.x + 1, PlayerChunk.y, PlayerChunk.z),
Vector(PlayerChunk.x - 1, PlayerChunk.y, PlayerChunk.z),
Vector(PlayerChunk.x, PlayerChunk.y + 1, PlayerChunk.z),
Vector(PlayerChunk.x, PlayerChunk.y - 1, PlayerChunk.z),
Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z + 1),
Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z - 1),
};
std::vector<Vector> closestSections;
for (auto &coord : closestSectionsCoordinates) {
if (sections.find(coord) != sections.end())
closestSections.push_back(coord);
}
for (auto &it : closestSections) {
const double PlayerWidth = 0.6;
const double PlayerHeight = 1.82;
const double PlayerLength = 0.6;
AABB playerColl;
playerColl.x = X - PlayerWidth / 2.0;
playerColl.w = PlayerWidth;
playerColl.y = Y;
playerColl.h = PlayerHeight;
playerColl.z = Z - PlayerLength / 2.0;
playerColl.l = PlayerLength;
const Section §ion = this->GetSection(it);
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
BlockId block = section.GetBlockId(Vector(x, y, z));
if (block.id == 0 || block.id == 31 || block.id == 37 || block.id == 38 || block.id == 175)
continue;
AABB blockColl{ (x + it.x * 16.0),
(y + it.y * 16.0),
(z + it.z * 16.0), 1, 1, 1 };
if (TestCollision(playerColl, blockColl))
return true;
}
}
}
}
return false;
}
std::vector<Vector> World::GetSectionsList() {
sectionsListMutex.lock();
auto vec = sectionsList;
sectionsListMutex.unlock();
return vec;
}
static Section fallbackSection;
const Section &World::GetSection(Vector sectionPos) {
auto result = sections.find(sectionPos);
if (result == sections.end()) {
//LOG(ERROR) << "Accessed not loaded section " << sectionPos;
return fallbackSection;
}
else {
return *result->second.get();
}
}
// TODO: skip liquid blocks
RaycastResult World::Raycast(glm::vec3 position, glm::vec3 direction) {
const float maxLen = 5.0;
const float step = 0.01;
glm::vec3 pos = glm::vec3(0.0);
float len = 0;
Vector blockPos = Vector(position.x,position.y,position.z);
while (GetBlockId(blockPos) == BlockId{0, 0} && len <= maxLen) {
pos = position + direction * len;
len += step;
blockPos = Vector(floor(pos.x), floor(pos.y), floor(pos.z));
}
RaycastResult result;
result.isHit = !(GetBlockId(blockPos) == BlockId{0, 0});
result.hitPos = VectorF(pos.x,pos.y,pos.z);
result.hitBlock = blockPos;
return result;
}
void World::UpdatePhysics(float delta) {
struct CollisionResult {
bool isCollide;
//Vector block;
//VectorF pos;
//VectorF dir;
};
auto testCollision = [this](double width, double height, VectorF pos)->CollisionResult {
int blockXBegin = pos.x - width - 1.0;
int blockXEnd = pos.x + width + 0.5;
int blockYBegin = pos.y - 0.5;
int blockYEnd = pos.y + height + 0.5;
int blockZBegin = pos.z - width - 0.5;
int blockZEnd = pos.z + width + 0.5;
AABB entityCollBox;
entityCollBox.x = pos.x - width / 2.0;
entityCollBox.y = pos.y;
entityCollBox.z = pos.z - width / 2.0;
entityCollBox.w = width;
entityCollBox.h = height;
entityCollBox.l = width;
for (int y = blockYBegin; y <= blockYEnd; y++) {
for (int z = blockZBegin; z <= blockZEnd; z++) {
for (int x = blockXBegin; x <= blockXEnd; x++) {
BlockId block = this->GetBlockId(Vector(x, y, z));
if (block.id == 0 || block.id == 31 || block.id == 37 || block.id == 38 || block.id == 175 || block.id == 78)
continue;
AABB blockColl{ x,y,z,1.0,1.0,1.0 };
if (TestCollision(entityCollBox, blockColl)) {
return { true };
}
}
}
}
return { false };
};
entitiesMutex.lock();
for (auto& it : entities) {
if (it.isFlying) {
VectorF newPos = it.pos + VectorF(it.vel.x, it.vel.y, it.vel.z) * delta;
auto coll = testCollision(it.width, it.height, newPos);
if (coll.isCollide) {
it.vel = VectorF(0, 0, 0);
}
else {
it.pos = newPos;
}
const float AirResistance = 10.0f;
VectorF resistForce = it.vel * AirResistance * delta * -1.0;
it.vel = it.vel + resistForce;
continue;
}
{ //Vertical velocity
it.vel.y -= it.gravity * delta;
VectorF newPos = it.pos + VectorF(0, it.vel.y, 0) * delta;
auto coll = testCollision(it.width, it.height, newPos);
if (coll.isCollide) {
it.vel = VectorF(it.vel.x, 0, it.vel.z);
it.onGround = true;
}
else {
it.pos = newPos;
}
}
{ //Horizontal velocity
VectorF newPos = it.pos + VectorF(it.vel.x, 0, it.vel.z) * delta;
auto coll = testCollision(it.width, it.height, newPos);
if (coll.isCollide) {
it.vel = VectorF(0, it.vel.y, 0);
}
else {
it.pos = newPos;
}
const float AirResistance = 10.0f;
VectorF resistForce = it.vel * AirResistance * delta * -1.0;
resistForce.y = 0.0;
it.vel = it.vel + resistForce;
}
}
entitiesMutex.unlock();
DebugInfo::totalSections = sections.size();
}
Entity& World::GetEntity(unsigned int EntityId){
entitiesMutex.lock();
for (auto& it : entities) {
if (it.entityId == EntityId) {
entitiesMutex.unlock();
return it;
}
}
entitiesMutex.unlock();
static Entity fallback;
return fallback;
}
std::vector<unsigned int> World::GetEntitiesList() {
entitiesMutex.lock();
std::vector<unsigned int> ret;
for (auto& it : entities) {
ret.push_back(it.entityId);
}
entitiesMutex.unlock();
return ret;
}
void World::AddEntity(Entity entity) {
entitiesMutex.lock();
for (auto& it : entities) {
if (it.entityId == entity.entityId) {
LOG(ERROR) << "Adding already existing entity: " << entity.entityId;
entitiesMutex.unlock();
return;
}
}
entities.push_back(entity);
entitiesMutex.unlock();
}
void World::DeleteEntity(unsigned int EntityId) {
entitiesMutex.lock();
auto it = entities.begin();
for (; it != entities.end(); ++it) {
if (it->entityId == EntityId) {
break;
}
}
if (it != entities.end())
entities.erase(it);
entitiesMutex.unlock();
}
void World::ParseChunkData(std::shared_ptr<PacketBlockChange> packet) {
SetBlockId(packet->Position,
BlockId {
(unsigned short) (packet->BlockId >> 4),
(unsigned char) (packet->BlockId & 0xF)
});
Vector sectionPos(std::floor(packet->Position.x / 16.0),
std::floor(packet->Position.y / 16.0),
std::floor(packet->Position.z / 16.0));
PUSH_EVENT("ChunkChanged", sectionPos);
}
void World::ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet) {
std::vector<Vector> changedSections;
for (auto& it : packet->Records) {
int x = (it.HorizontalPosition >> 4 & 15) + (packet->ChunkX * 16);
int y = it.YCoordinate;
int z = (it.HorizontalPosition & 15) + (packet->ChunkZ * 16);
Vector worldPos(x, y, z);
SetBlockId(worldPos, BlockId{(unsigned short) (it.BlockId >> 4),(unsigned char) (it.BlockId & 0xF) });
Vector sectionPos(packet->ChunkX, std::floor(it.YCoordinate / 16.0), packet->ChunkZ);
if (std::find(changedSections.begin(), changedSections.end(), sectionPos) == changedSections.end())
changedSections.push_back(sectionPos);
}
for (auto& sectionPos : changedSections)
PUSH_EVENT("ChunkChanged", sectionPos);
}
void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
std::vector<std::map<Vector, std::unique_ptr<Section>>::iterator> toRemove;
for (auto it = sections.begin(); it != sections.end(); ++it) {
if (it->first.x == packet->ChunkX && it->first.z == packet->ChunkZ)
toRemove.push_back(it);
}
for (auto& it : toRemove) {
PUSH_EVENT("ChunkDeleted", it->first);
sections.erase(it);
}
UpdateSectionsList();
}
void World::UpdateSectionsList() {
sectionsListMutex.lock();
sectionsList.clear();
for (auto& it : sections) {
sectionsList.push_back(it.first);
}
sectionsListMutex.unlock();
}
BlockId World::GetBlockId(Vector pos) {
Vector sectionPos(std::floor(pos.x / 16.0),
std::floor(pos.y / 16.0),
std::floor(pos.z / 16.0));
Section* section = GetSectionPtr(sectionPos);
return !section ? BlockId{0, 0} : section->GetBlockId(pos - (sectionPos * 16));
}
void World::SetBlockId(Vector pos, BlockId block) {
Vector sectionPos(std::floor(pos.x / 16.0),
std::floor(pos.y / 16.0),
std::floor(pos.z / 16.0));
Vector blockPos = pos - (sectionPos * 16);
Section* section = GetSectionPtr(sectionPos);
section->SetBlockId(blockPos, block);
PUSH_EVENT("ChunkChanged",sectionPos);
if (blockPos.x == 0)
PUSH_EVENT("ChunkChangedForce", sectionPos + Vector(-1, 0, 0));
if (blockPos.x == 15)
PUSH_EVENT("ChunkChangedForce", sectionPos + Vector(1, 0, 0));
if (blockPos.y == 0)
PUSH_EVENT("ChunkChangedForce", sectionPos + Vector(0, -1, 0));
if (blockPos.y == 15)
PUSH_EVENT("ChunkChangedForce", sectionPos + Vector(0, 1, 0));
if (blockPos.z == 0)
PUSH_EVENT("ChunkChangedForce", sectionPos + Vector(0, 0, -1));
if (blockPos.z == 15)
PUSH_EVENT("ChunkChangedForce", sectionPos + Vector(0, 0, 1));
}
void World::SetBlockLight(Vector pos, unsigned char light) {
}
void World::SetBlockSkyLight(Vector pos, unsigned char light) {
}
Section *World::GetSectionPtr(Vector position) {
auto it = sections.find(position);
if (it == sections.end())
return nullptr;
return it->second.get();
}
Entity* World::GetEntityPtr(unsigned int EntityId) {
entitiesMutex.lock();
for (auto& it : entities) {
if (it.entityId == EntityId) {
entitiesMutex.unlock();
return ⁢
}
}
entitiesMutex.unlock();
return nullptr;
}
unsigned char World::GetBlockLight(Vector pos)
{
Vector sectionPos(std::floor(pos.x / 16.0),
std::floor(pos.y / 16.0),
std::floor(pos.z / 16.0));
Vector blockPos = pos - (sectionPos * 16);
Section* section = GetSectionPtr(sectionPos);
Section* yp = GetSectionPtr(sectionPos + Vector(0, 1, 0));
Section* yn = GetSectionPtr(sectionPos + Vector(0, -1, 0));
Section* xp = GetSectionPtr(sectionPos + Vector(1, 0, 0));
Section* xn = GetSectionPtr(sectionPos + Vector(-1, 0, 0));
Section* zp = GetSectionPtr(sectionPos + Vector(0, 0, 1));
Section* zn = GetSectionPtr(sectionPos + Vector(0, 0, -1));
if (!section)
return 0;
return GetBlockLight(blockPos, section, xp, xn, yp, yn, zp, zn);
}
unsigned char World::GetBlockLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn)
{
static const Vector directions[] = {
Vector(0,0,0),
Vector(1,0,0),
Vector(-1,0,0),
Vector(0,1,0),
Vector(0,-1,0),
Vector(0,0,1),
Vector(0,0,-1),
};
unsigned char value = 0;
for (const Vector &dir : directions) {
Vector vec = blockPos + dir;
unsigned char dirValue = 0;
if (vec.x < 0 || vec.x > 15 || vec.y < 0 || vec.y > 15 || vec.z < 0 || vec.z > 15) {
if (vec.x < 0 && xn)
dirValue = xn->GetBlockLight(Vector(15, vec.y, vec.z));
if (vec.x > 15 && xp)
dirValue = xp->GetBlockLight(Vector(0, vec.y, vec.z));
if (vec.y < 0 && yn)
dirValue = yn->GetBlockLight(Vector(vec.x, 15, vec.z));
if (vec.y > 15 && yp)
dirValue = yp->GetBlockLight(Vector(vec.x, 0, vec.z));
if (vec.z < 0 && zn)
dirValue = zn->GetBlockLight(Vector(vec.x, vec.y, 15));
if (vec.z > 15 && zp)
dirValue = zp->GetBlockLight(Vector(vec.x, vec.y, 0));
} else
dirValue = section->GetBlockLight(vec);
value = _max(value, dirValue);
}
return value;
}
unsigned char World::GetBlockSkyLight(Vector pos)
{
Vector sectionPos( std::floor(pos.x / 16.0),
std::floor(pos.y / 16.0),
std::floor(pos.z / 16.0));
Vector blockPos = pos - (sectionPos * 16);
Section* section = GetSectionPtr(sectionPos);
Section* yp = GetSectionPtr(sectionPos + Vector(0, 1, 0));
Section* yn = GetSectionPtr(sectionPos + Vector(0, -1, 0));
Section* xp = GetSectionPtr(sectionPos + Vector(1, 0, 0));
Section* xn = GetSectionPtr(sectionPos + Vector(-1, 0, 0));
Section* zp = GetSectionPtr(sectionPos + Vector(0, 0, 1));
Section* zn = GetSectionPtr(sectionPos + Vector(0, 0, -1));
if (!section)
return 0;
return GetBlockSkyLight(blockPos, section, xp, xn, yp, yn, zp, zn);
}
unsigned char World::GetBlockSkyLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn)
{
static const Vector directions[] = {
Vector(0,0,0),
Vector(1,0,0),
Vector(-1,0,0),
Vector(0,1,0),
Vector(0,-1,0),
Vector(0,0,1),
Vector(0,0,-1),
};
unsigned char value = 0;
for (const Vector &dir : directions) {
Vector vec = blockPos + dir;
unsigned char dirValue = 0;
if (vec.x < 0 || vec.x > 15 || vec.y < 0 || vec.y > 15 || vec.z < 0 || vec.z > 15) {
if (vec.x < 0 && xn)
dirValue = xn->GetBlockSkyLight(Vector(15, vec.y, vec.z));
if (vec.x > 15 && xp)
dirValue = xp->GetBlockSkyLight(Vector(0, vec.y, vec.z));
if (vec.y < 0 && yn)
dirValue = yn->GetBlockSkyLight(Vector(vec.x, 15, vec.z));
if (vec.y > 15 && yp)
dirValue = yp->GetBlockSkyLight(Vector(vec.x, 0, vec.z));
if (vec.z < 0 && zn)
dirValue = zn->GetBlockSkyLight(Vector(vec.x, vec.y, 15));
if (vec.z > 15 && zp)
dirValue = zp->GetBlockSkyLight(Vector(vec.x, vec.y, 0));
}
else
dirValue = section->GetBlockSkyLight(vec);
value = _max(value, dirValue);
}
return value;
}