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#pragma once

#include <map>
#include <bitset>
#include <queue>

#include <easylogging++.h>


#include "Entity.hpp"
#include "Block.hpp"
#include "Section.hpp"
#include "Packet.hpp"
#include "Collision.hpp"
#include "Vector.hpp"

class World {
    int dimension = 0;

    std::map<Vector, Section> sections;

	Section ParseSection(StreamInput *data, Vector position);

    std::vector<Entity> entities;

    std::mutex entitiesMutex;

    std::vector<Vector> sectionsList;

    void UpdateSectionList();

public:
	World();

	~World();

	void ParseChunkData(std::shared_ptr<PacketChunkData> packet);

    void ParseChunkData(std::shared_ptr<PacketBlockChange> packet);

    void ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet);

    void ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet);

	bool isPlayerCollides(double X, double Y, double Z);

	const std::vector<Vector>& GetSectionsList();

	const Section* GetSection(Vector sectionPos);

	glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f);    

    void UpdatePhysics(float delta);

    Entity& GetEntity(unsigned int EntityId);

    std::vector<unsigned int> GetEntitiesList();

    void AddEntity(Entity entity);

    void DeleteEntity(unsigned int EntityId);
};