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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-12-25 07:50:14 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-25 07:50:14 +0100 |
commit | 7ebc8e1bd33b6658b50153a26945814a87fba5f4 (patch) | |
tree | 51d377a4560a7e12b3b404b0b043d9f64981caf3 /cwd/assets/altcraft/shaders/frag/fwd_face.fs | |
parent | Merge pull request #77 from LaG1924/ftr/graphics-abstraction-layer (diff) | |
parent | Added smooth lighting settings parameter (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/fwd_face.fs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/fwd_face.fs b/cwd/assets/altcraft/shaders/frag/fwd_face.fs new file mode 100644 index 0000000..12deab8 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/fwd_face.fs @@ -0,0 +1,39 @@ +#version 330 core + +in vec4 faceWorldPos; +in vec3 faceTextureUv; +in vec3 faceAddColor; +in vec3 faceNormal; +in vec2 faceLight; + +out vec4 fragColor; + +uniform sampler2DArray textureAtlas; + +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + +void main() { + vec4 col = texture(textureAtlas, faceTextureUv); + if (col.a < 0.3f) + discard; + + float localLight = faceLight.r / 15.0f; + float skyLight = faceLight.g / 15.0f; + float lightLevel = clamp(localLight + skyLight * dayTime, 0.01f, 1.0f); + lightLevel = pow(lightLevel, 3); + lightLevel = clamp(lightLevel, 0.005f, 1.0f); + + fragColor = vec4(col.rgb * faceAddColor.rgb * lightLevel, 1.0f); + + fragColor.rgb = pow(fragColor.rgb, vec3(1.0f / gamma)); +} |