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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-26 10:54:29 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-26 10:58:17 +0100 |
commit | f8af4c44d17b94ab814f1784060388afd7a24e03 (patch) | |
tree | e0c8e06c209fe964b03caae362169facecd3c949 /cwd/assets/altcraft/shaders/frag/sky.fs | |
parent | Implemented new Shader class (diff) | |
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Diffstat (limited to 'cwd/assets/altcraft/shaders/frag/sky.fs')
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/sky.fs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs new file mode 100644 index 0000000..36d65a5 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/sky.fs @@ -0,0 +1,51 @@ +#version 330 core + +in vec2 uvPos; +in vec3 pos; + +uniform sampler2DArray textureAtlas; +uniform float DayTime; +uniform vec4 sunTexture; +uniform float sunTextureLayer; +uniform vec4 moonTexture; +uniform float moonTextureLayer; + +const vec4 DaySkyColor = vec4(0.49,0.66,1, 1); + +const vec3 SunPos = vec3(0,0.1,0.5); + +const vec3 MoonPos = vec3(0,0.1,-0.5); + +vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) { + float x = TextureAtlasCoords.x; + float y = TextureAtlasCoords.y; + float w = TextureAtlasCoords.z; + float h = TextureAtlasCoords.w; + vec2 A = vec2(x, 1 - y - h); + vec2 B = vec2(x + w, 1 - y); + vec2 transformed = A + UvCoords * (B - A); + return vec3(transformed.x, transformed.y, Layer); +} + +vec4 Sun() { + vec3 sunDelta = (pos - SunPos)*3.0f; + float distanceToSun = length(sunDelta); + vec4 sunColor = texture(textureAtlas,TransformTextureCoord(sunTexture,(vec2(sunDelta.xy)+0.5f),sunTextureLayer)); + vec4 sun = mix(vec4(0,0,0,1),sunColor,clamp(1-distanceToSun*2.0f,0,1)); + return sun; +} + +vec4 Moon() { + vec3 moonDelta = (pos - MoonPos)*4.5f; + float distanceToMoon = length(moonDelta); + vec4 moonColor = texture(textureAtlas,TransformTextureCoord(moonTexture,(vec2(moonDelta.xy)+0.5f),moonTextureLayer)); + vec4 moon = mix(vec4(0,0,0,1),moonColor,clamp(1-distanceToMoon*2.0f,0,1)); + return moon; +} + +void main() { + vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f); + gl_FragColor = mix(starColor, DaySkyColor, DayTime); + gl_FragColor += Sun(); + gl_FragColor += Moon(); +}
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