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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-03-18 13:38:36 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-03-18 13:38:36 +0100
commit90397c50e72567fa9df7d316f1bb263823d42da8 (patch)
treeb91abc68d29cdfe89475566b93f43ad9eb998514 /cwd/shaders
parentOptimized update of RendererSection (diff)
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Diffstat (limited to 'cwd/shaders')
-rw-r--r--cwd/shaders/sky.fs3
1 files changed, 1 insertions, 2 deletions
diff --git a/cwd/shaders/sky.fs b/cwd/shaders/sky.fs
index 549d463..23f6ada 100644
--- a/cwd/shaders/sky.fs
+++ b/cwd/shaders/sky.fs
@@ -4,7 +4,6 @@ in vec2 uvPos;
in vec3 pos;
uniform sampler2D textureAtlas;
-uniform vec4 skyTexture;
uniform float DayTime;
uniform vec4 sunTexture;
uniform vec4 moonTexture;
@@ -42,7 +41,7 @@ vec4 Moon() {
}
void main() {
- vec4 starColor = texture(textureAtlas,TransformTextureCoord(skyTexture,uvPos));
+ vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f);
gl_FragColor = mix(starColor, DaySkyColor, DayTime);
gl_FragColor += Sun();
gl_FragColor += Moon();