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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:34 +0100 |
commit | 6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch) | |
tree | 5a43692a064d84e5c5688b1b3639342555139c3c /depedencies/include/glm/gtc/integer.hpp | |
parent | Backported to C++14 (diff) | |
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Diffstat (limited to 'depedencies/include/glm/gtc/integer.hpp')
-rw-r--r-- | depedencies/include/glm/gtc/integer.hpp | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/depedencies/include/glm/gtc/integer.hpp b/depedencies/include/glm/gtc/integer.hpp deleted file mode 100644 index 69ffb1d..0000000 --- a/depedencies/include/glm/gtc/integer.hpp +++ /dev/null @@ -1,102 +0,0 @@ -/// @ref gtc_integer -/// @file glm/gtc/integer.hpp -/// -/// @see core (dependence) -/// @see gtc_integer (dependence) -/// -/// @defgroup gtc_integer GLM_GTC_integer -/// @ingroup gtc -/// -/// @brief Allow to perform bit operations on integer values -/// -/// <glm/gtc/integer.hpp> need to be included to use these functionalities. - -#pragma once - -// Dependencies -#include "../detail/setup.hpp" -#include "../detail/precision.hpp" -#include "../detail/func_common.hpp" -#include "../detail/func_integer.hpp" -#include "../detail/func_exponential.hpp" -#include <limits> - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_integer extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_integer - /// @{ - - /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. - /// @see gtc_integer - template <typename genIUType> - GLM_FUNC_DECL genIUType log2(genIUType x); - - /// Modulus. Returns x % y - /// for each component in x using the floating point value y. - /// - /// @tparam genIUType Integer-point scalar or vector types. - /// - /// @see gtc_integer - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genIUType> - GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); - - /// Modulus. Returns x % y - /// for each component in x using the floating point value y. - /// - /// @tparam T Integer scalar types. - /// @tparam vecType vector types. - /// - /// @see gtc_integer - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); - - /// Modulus. Returns x % y - /// for each component in x using the floating point value y. - /// - /// @tparam T Integer scalar types. - /// @tparam vecType vector types. - /// - /// @see gtc_integer - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// - /// @param x The values of the argument must be greater or equal to zero. - /// @tparam T floating point scalar types. - /// @tparam vecType vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> - /// @see gtc_integer - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// - /// @param x The values of the argument must be greater or equal to zero. - /// @tparam T floating point scalar types. - /// @tparam vecType vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> - /// @see gtc_integer - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); - - /// @} -} //namespace glm - -#include "integer.inl" |