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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/detail/type_vec4.inl | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/detail/type_vec4.inl')
-rw-r--r-- | external/include/glm/detail/type_vec4.inl | 969 |
1 files changed, 0 insertions, 969 deletions
diff --git a/external/include/glm/detail/type_vec4.inl b/external/include/glm/detail/type_vec4.inl deleted file mode 100644 index 972cb4e..0000000 --- a/external/include/glm/detail/type_vec4.inl +++ /dev/null @@ -1,969 +0,0 @@ -/// @ref core -/// @file glm/detail/type_tvec4.inl - -namespace glm{ -namespace detail -{ - template<typename T> - struct is_int - { - enum test {value = 0}; - }; - - template<> - struct is_int<uint32> - { - enum test {value = ~0}; - }; - - template<> - struct is_int<int32> - { - enum test {value = ~0}; - }; - - template<> - struct is_int<uint64> - { - enum test {value = ~0}; - }; - - template<> - struct is_int<int64> - { - enum test {value = ~0}; - }; - - template<typename T, qualifier Q, bool Aligned> - struct compute_vec4_add - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); - } - }; - - template<typename T, qualifier Q, bool Aligned> - struct compute_vec4_sub - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); - } - }; - - template<typename T, qualifier Q, bool Aligned> - struct compute_vec4_mul - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); - } - }; - - template<typename T, qualifier Q, bool Aligned> - struct compute_vec4_div - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); - } - }; - - template<typename T, qualifier Q, bool Aligned> - struct compute_vec4_mod - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_and - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_or - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_xor - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_shift_left - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_shift_right - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) - { - return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_equal - { - GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return - detail::compute_equal<T>::call(v1.x, v2.x) && - detail::compute_equal<T>::call(v1.y, v2.y) && - detail::compute_equal<T>::call(v1.z, v2.z) && - detail::compute_equal<T>::call(v1.w, v2.w); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_nequal - { - GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return !compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2); - } - }; - - template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned> - struct compute_vec4_bitwise_not - { - GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& v) - { - return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w); - } - }; -}//namespace detail - - // -- Implicit basic constructors -- - -# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec() -# ifdef GLM_FORCE_CTOR_INIT - : x(0), y(0), z(0), w(0) -# endif - {} -# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) - -# if !GLM_HAS_DEFAULTED_FUNCTIONS - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, Q> const& v) - : x(v.x), y(v.y), z(v.z), w(v.w) - {} -# endif//!GLM_HAS_DEFAULTED_FUNCTIONS - - template<typename T, qualifier Q> - template<qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, P> const& v) - : x(v.x), y(v.y), z(v.z), w(v.w) - {} - - // -- Explicit basic constructors -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T scalar) - : x(scalar), y(scalar), z(scalar), w(scalar) - {} - - template <typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T _x, T _y, T _z, T _w) - : x(_x), y(_y), z(_z), w(_w) - {} - - // -- Conversion scalar constructors -- - - template<typename T, qualifier Q> - template<typename X, typename Y, typename Z, typename W> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w) - : x(static_cast<T>(_x)) - , y(static_cast<T>(_y)) - , z(static_cast<T>(_z)) - , w(static_cast<T>(_w)) - {} - - template<typename T, qualifier Q> - template<typename X, typename Y, typename Z, typename W> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) - : x(static_cast<T>(_x.x)) - , y(static_cast<T>(_y.x)) - , z(static_cast<T>(_z.x)) - , w(static_cast<T>(_w.x)) - {} - - // -- Conversion vector constructors -- - - template<typename T, qualifier Q> - template<typename A, typename B, typename C, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w) - : x(static_cast<T>(_xy.x)) - , y(static_cast<T>(_xy.y)) - , z(static_cast<T>(_z)) - , w(static_cast<T>(_w)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, typename C, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w) - : x(static_cast<T>(_xy.x)) - , y(static_cast<T>(_xy.y)) - , z(static_cast<T>(_z.x)) - , w(static_cast<T>(_w.x)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, typename C, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w) - : x(static_cast<T>(_x)) - , y(static_cast<T>(_yz.x)) - , z(static_cast<T>(_yz.y)) - , w(static_cast<T>(_w)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, typename C, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w) - : x(static_cast<T>(_x.x)) - , y(static_cast<T>(_yz.x)) - , z(static_cast<T>(_yz.y)) - , w(static_cast<T>(_w.x)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, typename C, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw) - : x(static_cast<T>(_x)) - , y(static_cast<T>(_y)) - , z(static_cast<T>(_zw.x)) - , w(static_cast<T>(_zw.y)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, typename C, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw) - : x(static_cast<T>(_x.x)) - , y(static_cast<T>(_y.x)) - , z(static_cast<T>(_zw.x)) - , w(static_cast<T>(_zw.y)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w) - : x(static_cast<T>(_xyz.x)) - , y(static_cast<T>(_xyz.y)) - , z(static_cast<T>(_xyz.z)) - , w(static_cast<T>(_w)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w) - : x(static_cast<T>(_xyz.x)) - , y(static_cast<T>(_xyz.y)) - , z(static_cast<T>(_xyz.z)) - , w(static_cast<T>(_w.x)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw) - : x(static_cast<T>(_x)) - , y(static_cast<T>(_yzw.x)) - , z(static_cast<T>(_yzw.y)) - , w(static_cast<T>(_yzw.z)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw) - : x(static_cast<T>(_x.x)) - , y(static_cast<T>(_yzw.x)) - , z(static_cast<T>(_yzw.y)) - , w(static_cast<T>(_yzw.z)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw) - : x(static_cast<T>(_xy.x)) - , y(static_cast<T>(_xy.y)) - , z(static_cast<T>(_zw.x)) - , w(static_cast<T>(_zw.y)) - {} - - template<typename T, qualifier Q> - template<typename U, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<4, U, P> const& v) - : x(static_cast<T>(v.x)) - , y(static_cast<T>(v.y)) - , z(static_cast<T>(v.z)) - , w(static_cast<T>(v.w)) - {} - - // -- Component accesses -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) - { - assert(i >= 0 && i < this->length()); - return (&x)[i]; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const - { - assert(i >= 0 && i < this->length()); - return (&x)[i]; - } - - // -- Unary arithmetic operators -- - -# if !GLM_HAS_DEFAULTED_FUNCTIONS - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v) - { - this->x = v.x; - this->y = v.y; - this->z = v.z; - this->w = v.w; - return *this; - } -# endif//!GLM_HAS_DEFAULTED_FUNCTIONS - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v) - { - this->x = static_cast<T>(v.x); - this->y = static_cast<T>(v.y); - this->z = static_cast<T>(v.z); - this->w = static_cast<T>(v.w); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar) - { - return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar) - { - return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar) - { - return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar) - { - return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - // -- Increment and decrement operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator++() - { - ++this->x; - ++this->y; - ++this->z; - ++this->w; - return *this; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator--() - { - --this->x; - --this->y; - --this->z; - --this->w; - return *this; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator++(int) - { - vec<4, T, Q> Result(*this); - ++*this; - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator--(int) - { - vec<4, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary bit operators -- - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar) - { - return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar) - { - return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar) - { - return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar) - { - return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar) - { - return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar) - { - return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v) - { - return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v))); - } - - // -- Unary constant operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v) - { - return v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v) - { - return vec<4, T, Q>(0) -= v; - } - - // -- Binary arithmetic operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) += scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) += v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(v) += scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v2) += v1; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) += v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) -= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) -= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) -= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) -= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) -= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) *= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) *= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(v) *= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v2) *= v1; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) *= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar) - { - return vec<4, T, Q>(v) /= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) /= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) /= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) /= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) /= v2; - } - - // -- Binary bit operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) %= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) %= v2.x; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) %= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar.x) %= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) %= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) &= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<4, T, Q>(v) &= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) &= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) &= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) &= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) |= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) |= v2.x; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) |= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) |= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) |= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) ^= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) ^= v2.x; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) ^= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) ^= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) ^= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) <<= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) <<= v2.x; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) <<= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) <<= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) <<= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar) - { - return vec<4, T, Q>(v) >>= scalar; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) - { - return vec<4, T, Q>(v1) >>= v2.x; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v) - { - return vec<4, T, Q>(scalar) >>= v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1.x) >>= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return vec<4, T, Q>(v1) >>= v2; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<4, T, Q> operator~(vec<4, T, Q> const& v) - { - return detail::compute_vec4_bitwise_not<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v); - } - - // -- Boolean operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return detail::compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) - { - return detail::compute_vec4_nequal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2); - } - - template<qualifier Q> - GLM_FUNC_QUALIFIER vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) - { - return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w); - } - - template<qualifier Q> - GLM_FUNC_QUALIFIER vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) - { - return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w); - } -}//namespace glm - -#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE -# include "type_vec4_simd.inl" -#endif |