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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:33 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:34 +0100
commit6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch)
tree5a43692a064d84e5c5688b1b3639342555139c3c /external/include/glm/gtc/noise.hpp
parentBackported to C++14 (diff)
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diff --git a/external/include/glm/gtc/noise.hpp b/external/include/glm/gtc/noise.hpp
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+/// @ref gtc_noise
+/// @file glm/gtc/noise.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_noise GLM_GTC_noise
+/// @ingroup gtc
+///
+/// Defines 2D, 3D and 4D procedural noise functions
+/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+/// https://github.com/ashima/webgl-noise
+/// Following Stefan Gustavson's paper "Simplex noise demystified":
+/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/_noise.hpp"
+#include "../geometric.hpp"
+#include "../common.hpp"
+#include "../vector_relational.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_noise extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_noise
+ /// @{
+
+ /// Classic perlin noise.
+ /// @see gtc_noise
+ template <typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_DECL T perlin(
+ vecType<T, P> const & p);
+
+ /// Periodic perlin noise.
+ /// @see gtc_noise
+ template <typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_DECL T perlin(
+ vecType<T, P> const & p,
+ vecType<T, P> const & rep);
+
+ /// Simplex noise.
+ /// @see gtc_noise
+ template <typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_DECL T simplex(
+ vecType<T, P> const & p);
+
+ /// @}
+}//namespace glm
+
+#include "noise.inl"