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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:33 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:34 +0100
commit6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch)
tree5a43692a064d84e5c5688b1b3639342555139c3c /external/include/glm/gtx/closest_point.inl
parentBackported to C++14 (diff)
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+/// @ref gtx_closest_point
+/// @file glm/gtx/closest_point.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> closestPointOnLine
+ (
+ tvec3<T, P> const & point,
+ tvec3<T, P> const & a,
+ tvec3<T, P> const & b
+ )
+ {
+ T LineLength = distance(a, b);
+ tvec3<T, P> Vector = point - a;
+ tvec3<T, P> LineDirection = (b - a) / LineLength;
+
+ // Project Vector3 to LineDirection to get the distance of point from a
+ T Distance = dot(Vector, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> closestPointOnLine
+ (
+ tvec2<T, P> const & point,
+ tvec2<T, P> const & a,
+ tvec2<T, P> const & b
+ )
+ {
+ T LineLength = distance(a, b);
+ tvec2<T, P> Vector = point - a;
+ tvec2<T, P> LineDirection = (b - a) / LineLength;
+
+ // Project Vector3 to LineDirection to get the distance of point from a
+ T Distance = dot(Vector3, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+}//namespace glm