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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/gtx/intersect.hpp | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/intersect.hpp')
-rw-r--r-- | external/include/glm/gtx/intersect.hpp | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/external/include/glm/gtx/intersect.hpp b/external/include/glm/gtx/intersect.hpp deleted file mode 100644 index cc7f929..0000000 --- a/external/include/glm/gtx/intersect.hpp +++ /dev/null @@ -1,92 +0,0 @@ -/// @ref gtx_intersect -/// @file glm/gtx/intersect.hpp -/// -/// @see core (dependence) -/// @see gtx_closest_point (dependence) -/// -/// @defgroup gtx_intersect GLM_GTX_intersect -/// @ingroup gtx -/// -/// Include <glm/gtx/intersect.hpp> to use the features of this extension. -/// -/// Add intersection functions - -#pragma once - -// Dependency: -#include <cfloat> -#include <limits> -#include "../glm.hpp" -#include "../geometric.hpp" -#include "../gtx/closest_point.hpp" -#include "../gtx/vector_query.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_closest_point extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_intersect - /// @{ - - //! Compute the intersection of a ray and a plane. - //! Ray direction and plane normal must be unit length. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectRayPlane( - genType const& orig, genType const& dir, - genType const& planeOrig, genType const& planeNormal, - typename genType::value_type & intersectionDistance); - - //! Compute the intersection of a ray and a triangle. - /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ - //! From GLM_GTX_intersect extension. - template<typename T, qualifier Q> - GLM_FUNC_DECL bool intersectRayTriangle( - vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, - vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2, - vec<2, T, Q>& baryPosition, T& distance); - - //! Compute the intersection of a line and a triangle. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectLineTriangle( - genType const& orig, genType const& dir, - genType const& vert0, genType const& vert1, genType const& vert2, - genType & position); - - //! Compute the intersection distance of a ray and a sphere. - //! The ray direction vector is unit length. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectRaySphere( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered, - typename genType::value_type & intersectionDistance); - - //! Compute the intersection of a ray and a sphere. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectRaySphere( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, const typename genType::value_type sphereRadius, - genType & intersectionPosition, genType & intersectionNormal); - - //! Compute the intersection of a line and a sphere. - //! From GLM_GTX_intersect extension - template<typename genType> - GLM_FUNC_DECL bool intersectLineSphere( - genType const& point0, genType const& point1, - genType const& sphereCenter, typename genType::value_type sphereRadius, - genType & intersectionPosition1, genType & intersectionNormal1, - genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); - - /// @} -}//namespace glm - -#include "intersect.inl" |