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authorLaG1924 <lag1924@gmail.com>2021-06-07 04:56:57 +0200
committerLaG1924 <lag1924@gmail.com>2021-06-07 04:56:57 +0200
commit83889ba33dad2743eeb2a79102a1117ec9220025 (patch)
tree7e15713639a4e0c12f1a06e467dd0b3d79070983 /external/include/glm/gtx/matrix_transform_2d.hpp
parentReplaced find_package with CPMAddPackage for more libraries (diff)
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-rw-r--r--external/include/glm/gtx/matrix_transform_2d.hpp81
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diff --git a/external/include/glm/gtx/matrix_transform_2d.hpp b/external/include/glm/gtx/matrix_transform_2d.hpp
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--- a/external/include/glm/gtx/matrix_transform_2d.hpp
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-/// @ref gtx_matrix_transform_2d
-/// @file glm/gtx/matrix_transform_2d.hpp
-/// @author Miguel Ángel Pérez Martínez
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
-///
-/// Defines functions that generate common 2d transformation matrices.
-
-#pragma once
-
-// Dependency:
-#include "../mat3x3.hpp"
-#include "../vec2.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_transform_2d
- /// @{
-
- /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
-
- /// Builds a rotation 3 * 3 matrix created from an angle.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param angle Rotation angle expressed in radians.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
- mat<3, 3, T, Q> const& m,
- T angle);
-
- /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a scale vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
-
- /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param y Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
- mat<3, 3, T, Q> const& m,
- T y);
-
- /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param x Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
- mat<3, 3, T, Q> const& m,
- T x);
-
- /// @}
-}//namespace glm
-
-#include "matrix_transform_2d.inl"