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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/gtx/matrix_transform_2d.hpp | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/matrix_transform_2d.hpp')
-rw-r--r-- | external/include/glm/gtx/matrix_transform_2d.hpp | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/external/include/glm/gtx/matrix_transform_2d.hpp b/external/include/glm/gtx/matrix_transform_2d.hpp deleted file mode 100644 index 56c9bb8..0000000 --- a/external/include/glm/gtx/matrix_transform_2d.hpp +++ /dev/null @@ -1,81 +0,0 @@ -/// @ref gtx_matrix_transform_2d -/// @file glm/gtx/matrix_transform_2d.hpp -/// @author Miguel Ángel Pérez Martínez -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d -/// @ingroup gtx -/// -/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension. -/// -/// Defines functions that generate common 2d transformation matrices. - -#pragma once - -// Dependency: -#include "../mat3x3.hpp" -#include "../vec2.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_transform_2d - /// @{ - - /// Builds a translation 3 * 3 matrix created from a vector of 2 components. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a translation vector. - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( - mat<3, 3, T, Q> const& m, - vec<2, T, Q> const& v); - - /// Builds a rotation 3 * 3 matrix created from an angle. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param angle Rotation angle expressed in radians. - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( - mat<3, 3, T, Q> const& m, - T angle); - - /// Builds a scale 3 * 3 matrix created from a vector of 2 components. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a scale vector. - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( - mat<3, 3, T, Q> const& m, - vec<2, T, Q> const& v); - - /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param y Shear factor. - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( - mat<3, 3, T, Q> const& m, - T y); - - /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param x Shear factor. - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( - mat<3, 3, T, Q> const& m, - T x); - - /// @} -}//namespace glm - -#include "matrix_transform_2d.inl" |