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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/gtx/vector_angle.hpp | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/vector_angle.hpp')
-rw-r--r-- | external/include/glm/gtx/vector_angle.hpp | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/external/include/glm/gtx/vector_angle.hpp b/external/include/glm/gtx/vector_angle.hpp deleted file mode 100644 index 401a47e..0000000 --- a/external/include/glm/gtx/vector_angle.hpp +++ /dev/null @@ -1,57 +0,0 @@ -/// @ref gtx_vector_angle -/// @file glm/gtx/vector_angle.hpp -/// -/// @see core (dependence) -/// @see gtx_quaternion (dependence) -/// @see gtx_epsilon (dependence) -/// -/// @defgroup gtx_vector_angle GLM_GTX_vector_angle -/// @ingroup gtx -/// -/// Include <glm/gtx/vector_angle.hpp> to use the features of this extension. -/// -/// Compute angle between vectors - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/epsilon.hpp" -#include "../gtx/quaternion.hpp" -#include "../gtx/rotate_vector.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_vector_angle extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_vector_angle - /// @{ - - //! Returns the absolute angle between two vectors. - //! Parameters need to be normalized. - /// @see gtx_vector_angle extension. - template<length_t L, typename T, qualifier Q> - GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y); - - //! Returns the oriented angle between two 2d vectors. - //! Parameters need to be normalized. - /// @see gtx_vector_angle extension. - template<typename T, qualifier Q> - GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y); - - //! Returns the oriented angle between two 3d vectors based from a reference axis. - //! Parameters need to be normalized. - /// @see gtx_vector_angle extension. - template<typename T, qualifier Q> - GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref); - - /// @} -}// namespace glm - -#include "vector_angle.inl" |