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authorLaG1924 <lag1924@gmail.com>2021-06-07 04:56:57 +0200
committerLaG1924 <lag1924@gmail.com>2021-06-07 04:56:57 +0200
commit83889ba33dad2743eeb2a79102a1117ec9220025 (patch)
tree7e15713639a4e0c12f1a06e467dd0b3d79070983 /external/include/glm/gtx/vector_angle.inl
parentReplaced find_package with CPMAddPackage for more libraries (diff)
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Diffstat (limited to '')
-rw-r--r--external/include/glm/gtx/vector_angle.inl45
1 files changed, 0 insertions, 45 deletions
diff --git a/external/include/glm/gtx/vector_angle.inl b/external/include/glm/gtx/vector_angle.inl
deleted file mode 100644
index 38f8b8c..0000000
--- a/external/include/glm/gtx/vector_angle.inl
+++ /dev/null
@@ -1,45 +0,0 @@
-/// @ref gtx_vector_angle
-/// @file glm/gtx/vector_angle.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType angle
- (
- genType const& x,
- genType const& y
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
- return acos(clamp(dot(x, y), genType(-1), genType(1)));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
- return acos(clamp(dot(x, y), T(-1), T(1)));
- }
-
- //! \todo epsilon is hard coded to 0.01
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
- T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
-
- if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001))))
- return Angle;
- else
- return -Angle;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
-
- T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
- return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
- }
-}//namespace glm