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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
commit | 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch) | |
tree | 58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/mat4x3.hpp | |
parent | Smooth sun movement (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | external/include/glm/mat4x3.hpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/external/include/glm/mat4x3.hpp b/external/include/glm/mat4x3.hpp index ea1cf88..8801493 100644 --- a/external/include/glm/mat4x3.hpp +++ b/external/include/glm/mat4x3.hpp @@ -1,31 +1,33 @@ /// @ref core /// @file glm/mat4x3.hpp +#include "detail/setup.hpp" + #pragma once #include "detail/type_mat4x3.hpp" namespace glm { - /// 4 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. + /// 4 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<float, lowp> lowp_mat4x3; - - /// 4 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. + typedef mat<4, 3, float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<float, mediump> mediump_mat4x3; - - /// 4 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. + typedef mat<4, 3, float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<float, highp> highp_mat4x3; + typedef mat<4, 3, float, highp> highp_mat4x3; }//namespace glm |