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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2021-06-22 02:38:30 +0200
committerGitHub <noreply@github.com>2021-06-22 02:38:30 +0200
commitca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch)
tree33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm
parentMerge pull request #44 from LaG1924/fix/protocol_support (diff)
parentUpdated build instructions and added MacOS #49 (diff)
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Diffstat (limited to '')
-rw-r--r--external/include/glm/CMakeLists.txt77
-rw-r--r--external/include/glm/common.hpp534
-rw-r--r--external/include/glm/detail/_features.hpp397
-rw-r--r--external/include/glm/detail/_fixes.hpp30
-rw-r--r--external/include/glm/detail/_noise.hpp87
-rw-r--r--external/include/glm/detail/_swizzle.hpp796
-rw-r--r--external/include/glm/detail/_swizzle_func.hpp685
-rw-r--r--external/include/glm/detail/_vectorize.hpp131
-rw-r--r--external/include/glm/detail/compute_vector_relational.hpp28
-rw-r--r--external/include/glm/detail/dummy.cpp186
-rw-r--r--external/include/glm/detail/func_common.inl826
-rw-r--r--external/include/glm/detail/func_common_simd.inl231
-rw-r--r--external/include/glm/detail/func_exponential.inl152
-rw-r--r--external/include/glm/detail/func_exponential_simd.inl35
-rw-r--r--external/include/glm/detail/func_geometric.inl247
-rw-r--r--external/include/glm/detail/func_geometric_simd.inl99
-rw-r--r--external/include/glm/detail/func_integer.inl378
-rw-r--r--external/include/glm/detail/func_integer_simd.inl68
-rw-r--r--external/include/glm/detail/func_matrix.inl401
-rw-r--r--external/include/glm/detail/func_matrix_simd.inl95
-rw-r--r--external/include/glm/detail/func_packing.inl190
-rw-r--r--external/include/glm/detail/func_packing_simd.inl9
-rw-r--r--external/include/glm/detail/func_trigonometric.inl200
-rw-r--r--external/include/glm/detail/func_trigonometric_simd.inl0
-rw-r--r--external/include/glm/detail/func_vector_relational.inl105
-rw-r--r--external/include/glm/detail/func_vector_relational_simd.inl9
-rw-r--r--external/include/glm/detail/glm.cpp259
-rw-r--r--external/include/glm/detail/qualifier.hpp69
-rw-r--r--external/include/glm/detail/setup.hpp836
-rw-r--r--external/include/glm/detail/type_float.hpp75
-rw-r--r--external/include/glm/detail/type_gentype.hpp195
-rw-r--r--external/include/glm/detail/type_gentype.inl341
-rw-r--r--external/include/glm/detail/type_half.hpp19
-rw-r--r--external/include/glm/detail/type_half.inl244
-rw-r--r--external/include/glm/detail/type_int.hpp306
-rw-r--r--external/include/glm/detail/type_mat.hpp766
-rw-r--r--external/include/glm/detail/type_mat.inl3
-rw-r--r--external/include/glm/detail/type_mat2x2.hpp182
-rw-r--r--external/include/glm/detail/type_mat2x2.inl480
-rw-r--r--external/include/glm/detail/type_mat2x3.hpp164
-rw-r--r--external/include/glm/detail/type_mat2x3.inl454
-rw-r--r--external/include/glm/detail/type_mat2x4.hpp166
-rw-r--r--external/include/glm/detail/type_mat2x4.inl463
-rw-r--r--external/include/glm/detail/type_mat3x2.hpp172
-rw-r--r--external/include/glm/detail/type_mat3x2.inl488
-rw-r--r--external/include/glm/detail/type_mat3x3.hpp189
-rw-r--r--external/include/glm/detail/type_mat3x3.inl557
-rw-r--r--external/include/glm/detail/type_mat3x4.hpp171
-rw-r--r--external/include/glm/detail/type_mat3x4.inl528
-rw-r--r--external/include/glm/detail/type_mat4x2.hpp176
-rw-r--r--external/include/glm/detail/type_mat4x2.inl534
-rw-r--r--external/include/glm/detail/type_mat4x3.hpp176
-rw-r--r--external/include/glm/detail/type_mat4x3.inl558
-rw-r--r--external/include/glm/detail/type_mat4x4.hpp194
-rw-r--r--external/include/glm/detail/type_mat4x4.inl664
-rw-r--r--external/include/glm/detail/type_mat4x4_simd.inl7
-rw-r--r--external/include/glm/detail/type_vec.hpp562
-rw-r--r--external/include/glm/detail/type_vec.inl2
-rw-r--r--external/include/glm/detail/type_vec1.hpp0
-rw-r--r--external/include/glm/detail/type_vec1.inl554
-rw-r--r--external/include/glm/detail/type_vec2.hpp387
-rw-r--r--external/include/glm/detail/type_vec2.inl879
-rw-r--r--external/include/glm/detail/type_vec3.hpp408
-rw-r--r--external/include/glm/detail/type_vec3.inl995
-rw-r--r--external/include/glm/detail/type_vec4.hpp453
-rw-r--r--external/include/glm/detail/type_vec4.inl969
-rw-r--r--external/include/glm/detail/type_vec4_simd.inl458
-rw-r--r--external/include/glm/exponential.hpp108
-rw-r--r--external/include/glm/ext.hpp102
-rw-r--r--external/include/glm/ext/vec1.hpp461
-rw-r--r--external/include/glm/ext/vec1.inl0
-rw-r--r--external/include/glm/ext/vector_relational.hpp93
-rw-r--r--external/include/glm/ext/vector_relational.inl46
-rw-r--r--external/include/glm/fwd.hpp2572
-rw-r--r--external/include/glm/geometric.hpp116
-rw-r--r--external/include/glm/glm.hpp126
-rw-r--r--external/include/glm/gtc/bitfield.hpp228
-rw-r--r--external/include/glm/gtc/bitfield.inl515
-rw-r--r--external/include/glm/gtc/color_space.hpp56
-rw-r--r--external/include/glm/gtc/color_space.inl85
-rw-r--r--external/include/glm/gtc/constants.hpp175
-rw-r--r--external/include/glm/gtc/constants.inl181
-rw-r--r--external/include/glm/gtc/epsilon.hpp60
-rw-r--r--external/include/glm/gtc/epsilon.inl83
-rw-r--r--external/include/glm/gtc/integer.hpp65
-rw-r--r--external/include/glm/gtc/integer.inl69
-rw-r--r--external/include/glm/gtc/matrix_access.hpp60
-rw-r--r--external/include/glm/gtc/matrix_access.inl63
-rw-r--r--external/include/glm/gtc/matrix_integer.hpp487
-rw-r--r--external/include/glm/gtc/matrix_inverse.hpp50
-rw-r--r--external/include/glm/gtc/matrix_inverse.inl120
-rw-r--r--external/include/glm/gtc/matrix_transform.hpp727
-rw-r--r--external/include/glm/gtc/matrix_transform.inl808
-rw-r--r--external/include/glm/gtc/noise.hpp61
-rw-r--r--external/include/glm/gtc/noise.inl808
-rw-r--r--external/include/glm/gtc/packing.hpp728
-rw-r--r--external/include/glm/gtc/packing.inl938
-rw-r--r--external/include/glm/gtc/quaternion.hpp437
-rw-r--r--external/include/glm/gtc/quaternion.inl808
-rw-r--r--external/include/glm/gtc/quaternion_simd.inl198
-rw-r--r--external/include/glm/gtc/random.hpp81
-rw-r--r--external/include/glm/gtc/random.inl298
-rw-r--r--external/include/glm/gtc/reciprocal.hpp135
-rw-r--r--external/include/glm/gtc/reciprocal.inl192
-rw-r--r--external/include/glm/gtc/round.hpp202
-rw-r--r--external/include/glm/gtc/round.inl344
-rw-r--r--external/include/glm/gtc/type_aligned.hpp602
-rw-r--r--external/include/glm/gtc/type_precision.hpp867
-rw-r--r--external/include/glm/gtc/type_precision.inl7
-rw-r--r--external/include/glm/gtc/type_ptr.hpp231
-rw-r--r--external/include/glm/gtc/type_ptr.inl387
-rw-r--r--external/include/glm/gtc/ulp.hpp65
-rw-r--r--external/include/glm/gtc/ulp.inl339
-rw-r--r--external/include/glm/gtc/vec1.hpp22
-rw-r--r--external/include/glm/gtc/vec1.inl2
-rw-r--r--external/include/glm/gtx/associated_min_max.hpp207
-rw-r--r--external/include/glm/gtx/associated_min_max.inl355
-rw-r--r--external/include/glm/gtx/bit.hpp98
-rw-r--r--external/include/glm/gtx/bit.inl93
-rw-r--r--external/include/glm/gtx/closest_point.hpp49
-rw-r--r--external/include/glm/gtx/closest_point.inl46
-rw-r--r--external/include/glm/gtx/color_encoding.hpp50
-rw-r--r--external/include/glm/gtx/color_encoding.inl46
-rw-r--r--external/include/glm/gtx/color_space.hpp72
-rw-r--r--external/include/glm/gtx/color_space.inl142
-rw-r--r--external/include/glm/gtx/color_space_YCoCg.hpp60
-rw-r--r--external/include/glm/gtx/color_space_YCoCg.inl108
-rw-r--r--external/include/glm/gtx/common.hpp76
-rw-r--r--external/include/glm/gtx/common.inl126
-rw-r--r--external/include/glm/gtx/compatibility.hpp133
-rw-r--r--external/include/glm/gtx/compatibility.inl65
-rw-r--r--external/include/glm/gtx/component_wise.hpp69
-rw-r--r--external/include/glm/gtx/component_wise.inl128
-rw-r--r--external/include/glm/gtx/dual_quaternion.hpp274
-rw-r--r--external/include/glm/gtx/dual_quaternion.inl355
-rw-r--r--external/include/glm/gtx/easing.hpp221
-rw-r--r--external/include/glm/gtx/easing.inl437
-rw-r--r--external/include/glm/gtx/euler_angles.hpp335
-rw-r--r--external/include/glm/gtx/euler_angles.inl900
-rw-r--r--external/include/glm/gtx/extend.hpp42
-rw-r--r--external/include/glm/gtx/extend.inl49
-rw-r--r--external/include/glm/gtx/extended_min_max.hpp226
-rw-r--r--external/include/glm/gtx/extended_min_max.inl219
-rw-r--r--external/include/glm/gtx/exterior_product.hpp41
-rw-r--r--external/include/glm/gtx/exterior_product.inl27
-rw-r--r--external/include/glm/gtx/fast_exponential.hpp95
-rw-r--r--external/include/glm/gtx/fast_exponential.inl137
-rw-r--r--external/include/glm/gtx/fast_square_root.hpp92
-rw-r--r--external/include/glm/gtx/fast_square_root.inl81
-rw-r--r--external/include/glm/gtx/fast_trigonometry.hpp79
-rw-r--r--external/include/glm/gtx/fast_trigonometry.inl143
-rw-r--r--external/include/glm/gtx/float_notmalize.inl14
-rw-r--r--external/include/glm/gtx/functions.hpp52
-rw-r--r--external/include/glm/gtx/functions.inl31
-rw-r--r--external/include/glm/gtx/gradient_paint.hpp53
-rw-r--r--external/include/glm/gtx/gradient_paint.inl37
-rw-r--r--external/include/glm/gtx/handed_coordinate_space.hpp50
-rw-r--r--external/include/glm/gtx/handed_coordinate_space.inl27
-rw-r--r--external/include/glm/gtx/hash.hpp138
-rw-r--r--external/include/glm/gtx/hash.inl185
-rw-r--r--external/include/glm/gtx/integer.hpp76
-rw-r--r--external/include/glm/gtx/integer.inl186
-rw-r--r--external/include/glm/gtx/intersect.hpp92
-rw-r--r--external/include/glm/gtx/intersect.inl225
-rw-r--r--external/include/glm/gtx/io.hpp201
-rw-r--r--external/include/glm/gtx/io.inl441
-rw-r--r--external/include/glm/gtx/log_base.hpp48
-rw-r--r--external/include/glm/gtx/log_base.inl18
-rw-r--r--external/include/glm/gtx/matrix_cross_product.hpp47
-rw-r--r--external/include/glm/gtx/matrix_cross_product.inl38
-rw-r--r--external/include/glm/gtx/matrix_decompose.hpp46
-rw-r--r--external/include/glm/gtx/matrix_decompose.inl187
-rw-r--r--external/include/glm/gtx/matrix_factorisation.hpp69
-rw-r--r--external/include/glm/gtx/matrix_factorisation.inl85
-rw-r--r--external/include/glm/gtx/matrix_interpolation.hpp65
-rw-r--r--external/include/glm/gtx/matrix_interpolation.inl130
-rw-r--r--external/include/glm/gtx/matrix_major_storage.hpp119
-rw-r--r--external/include/glm/gtx/matrix_major_storage.inl167
-rw-r--r--external/include/glm/gtx/matrix_operation.hpp88
-rw-r--r--external/include/glm/gtx/matrix_operation.inl118
-rw-r--r--external/include/glm/gtx/matrix_query.hpp77
-rw-r--r--external/include/glm/gtx/matrix_query.inl114
-rw-r--r--external/include/glm/gtx/matrix_transform_2d.hpp81
-rw-r--r--external/include/glm/gtx/matrix_transform_2d.inl69
-rw-r--r--external/include/glm/gtx/mixed_product.hpp41
-rw-r--r--external/include/glm/gtx/mixed_product.inl16
-rw-r--r--external/include/glm/gtx/norm.hpp76
-rw-r--r--external/include/glm/gtx/norm.inl84
-rw-r--r--external/include/glm/gtx/normal.hpp41
-rw-r--r--external/include/glm/gtx/normal.inl16
-rw-r--r--external/include/glm/gtx/normalize_dot.hpp49
-rw-r--r--external/include/glm/gtx/normalize_dot.inl17
-rw-r--r--external/include/glm/gtx/number_precision.hpp61
-rw-r--r--external/include/glm/gtx/number_precision.inl7
-rw-r--r--external/include/glm/gtx/optimum_pow.hpp54
-rw-r--r--external/include/glm/gtx/optimum_pow.inl23
-rw-r--r--external/include/glm/gtx/orthonormalize.hpp49
-rw-r--r--external/include/glm/gtx/orthonormalize.inl30
-rw-r--r--external/include/glm/gtx/perpendicular.hpp41
-rw-r--r--external/include/glm/gtx/perpendicular.inl11
-rw-r--r--external/include/glm/gtx/polar_coordinates.hpp48
-rw-r--r--external/include/glm/gtx/polar_coordinates.inl37
-rw-r--r--external/include/glm/gtx/projection.hpp40
-rw-r--r--external/include/glm/gtx/projection.inl11
-rw-r--r--external/include/glm/gtx/quaternion.hpp222
-rw-r--r--external/include/glm/gtx/quaternion.inl254
-rw-r--r--external/include/glm/gtx/range.hpp98
-rw-r--r--external/include/glm/gtx/raw_data.hpp51
-rw-r--r--external/include/glm/gtx/raw_data.inl2
-rw-r--r--external/include/glm/gtx/rotate_normalized_axis.hpp68
-rw-r--r--external/include/glm/gtx/rotate_normalized_axis.inl59
-rw-r--r--external/include/glm/gtx/rotate_vector.hpp121
-rw-r--r--external/include/glm/gtx/rotate_vector.inl188
-rw-r--r--external/include/glm/gtx/scalar_multiplication.hpp75
-rw-r--r--external/include/glm/gtx/scalar_relational.hpp36
-rw-r--r--external/include/glm/gtx/scalar_relational.inl89
-rw-r--r--external/include/glm/gtx/spline.hpp65
-rw-r--r--external/include/glm/gtx/spline.inl61
-rw-r--r--external/include/glm/gtx/std_based_type.hpp68
-rw-r--r--external/include/glm/gtx/std_based_type.inl7
-rw-r--r--external/include/glm/gtx/string_cast.hpp52
-rw-r--r--external/include/glm/gtx/string_cast.inl492
-rw-r--r--external/include/glm/gtx/texture.hpp46
-rw-r--r--external/include/glm/gtx/texture.inl18
-rw-r--r--external/include/glm/gtx/transform.hpp60
-rw-r--r--external/include/glm/gtx/transform.inl24
-rw-r--r--external/include/glm/gtx/transform2.hpp89
-rw-r--r--external/include/glm/gtx/transform2.inl126
-rw-r--r--external/include/glm/gtx/type_aligned.hpp983
-rw-r--r--external/include/glm/gtx/type_aligned.inl7
-rw-r--r--external/include/glm/gtx/type_trait.hpp85
-rw-r--r--external/include/glm/gtx/type_trait.inl62
-rw-r--r--external/include/glm/gtx/vec_swizzle.hpp2778
-rw-r--r--external/include/glm/gtx/vector_angle.hpp57
-rw-r--r--external/include/glm/gtx/vector_angle.inl45
-rw-r--r--external/include/glm/gtx/vector_query.hpp66
-rw-r--r--external/include/glm/gtx/vector_query.inl155
-rw-r--r--external/include/glm/gtx/wrap.hpp55
-rw-r--r--external/include/glm/gtx/wrap.inl58
-rw-r--r--external/include/glm/integer.hpp211
-rw-r--r--external/include/glm/mat2x2.hpp54
-rw-r--r--external/include/glm/mat2x3.hpp34
-rw-r--r--external/include/glm/mat2x4.hpp33
-rw-r--r--external/include/glm/mat3x2.hpp33
-rw-r--r--external/include/glm/mat3x3.hpp54
-rw-r--r--external/include/glm/mat3x4.hpp33
-rw-r--r--external/include/glm/mat4x2.hpp33
-rw-r--r--external/include/glm/mat4x3.hpp33
-rw-r--r--external/include/glm/mat4x4.hpp54
-rw-r--r--external/include/glm/matrix.hpp164
-rw-r--r--external/include/glm/packing.hpp170
-rw-r--r--external/include/glm/simd/common.h240
-rw-r--r--external/include/glm/simd/exponential.h20
-rw-r--r--external/include/glm/simd/geometric.h124
-rw-r--r--external/include/glm/simd/integer.h115
-rw-r--r--external/include/glm/simd/matrix.h1028
-rw-r--r--external/include/glm/simd/packing.h8
-rw-r--r--external/include/glm/simd/platform.h389
-rw-r--r--external/include/glm/simd/trigonometric.h9
-rw-r--r--external/include/glm/simd/vector_relational.h8
-rw-r--r--external/include/glm/trigonometric.hpp208
-rw-r--r--external/include/glm/vec2.hpp8
-rw-r--r--external/include/glm/vec3.hpp8
-rw-r--r--external/include/glm/vec4.hpp8
-rw-r--r--external/include/glm/vector_relational.hpp119
265 files changed, 0 insertions, 56029 deletions
diff --git a/external/include/glm/CMakeLists.txt b/external/include/glm/CMakeLists.txt
deleted file mode 100644
index df9c9ee..0000000
--- a/external/include/glm/CMakeLists.txt
+++ /dev/null
@@ -1,77 +0,0 @@
-file(GLOB ROOT_SOURCE *.cpp)
-file(GLOB ROOT_INLINE *.inl)
-file(GLOB ROOT_HEADER *.hpp)
-file(GLOB ROOT_TEXT ../*.txt)
-file(GLOB ROOT_MD ../*.md)
-file(GLOB ROOT_NAT ../util/glm.natvis)
-
-file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
-file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
-file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp)
-
-file(GLOB_RECURSE EXT_SOURCE ./ext/*.cpp)
-file(GLOB_RECURSE EXT_INLINE ./ext/*.inl)
-file(GLOB_RECURSE EXT_HEADER ./ext/*.hpp)
-
-file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
-file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
-file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
-
-file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
-file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
-file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
-
-file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
-file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
-file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
-
-source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
-source_group("Core Files" FILES ${CORE_SOURCE})
-source_group("Core Files" FILES ${CORE_INLINE})
-source_group("Core Files" FILES ${CORE_HEADER})
-source_group("EXT Files" FILES ${EXT_SOURCE})
-source_group("EXT Files" FILES ${EXT_INLINE})
-source_group("EXT Files" FILES ${EXT_HEADER})
-source_group("GTC Files" FILES ${GTC_SOURCE})
-source_group("GTC Files" FILES ${GTC_INLINE})
-source_group("GTC Files" FILES ${GTC_HEADER})
-source_group("GTX Files" FILES ${GTX_SOURCE})
-source_group("GTX Files" FILES ${GTX_INLINE})
-source_group("GTX Files" FILES ${GTX_HEADER})
-source_group("SIMD Files" FILES ${SIMD_SOURCE})
-source_group("SIMD Files" FILES ${SIMD_INLINE})
-source_group("SIMD Files" FILES ${SIMD_HEADER})
-
-include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
-
-if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
- if(GLM_STATIC_LIBRARY_ENABLE)
- add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
- ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
- ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
- ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
- ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
- ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
- ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
- endif(GLM_STATIC_LIBRARY_ENABLE)
-
- if(GLM_DYNAMIC_LIBRARY_ENABLE)
- add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
- ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
- ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
- ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
- ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
- ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
- ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
- endif(GLM_DYNAMIC_LIBRARY_ENABLE)
-
-else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
- add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
- ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
- ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
- ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
- ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
- ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
- ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
-
-endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
diff --git a/external/include/glm/common.hpp b/external/include/glm/common.hpp
deleted file mode 100644
index 8972284..0000000
--- a/external/include/glm/common.hpp
+++ /dev/null
@@ -1,534 +0,0 @@
-/// @ref core
-/// @file glm/common.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-///
-/// @defgroup core_func_common Common functions
-/// @ingroup core
-///
-/// Include <glm/common.hpp> to use these core features.
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "detail/setup.hpp"
-#include "detail/qualifier.hpp"
-#include "detail/type_int.hpp"
-#include "detail/_fixes.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_common
- /// @{
-
- /// Returns x if x >= 0; otherwise, it returns -x.
- ///
- /// @tparam genType floating-point or signed integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- /// @see qualifier
- template<typename genType>
- GLM_FUNC_DECL genType abs(genType x);
-
- /// Returns x if x >= 0; otherwise, it returns -x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> abs(vec<L, T, Q> const& x);
-
- /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
-
- /// Returns a value equal to the nearest integer that is less then or equal to x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
-
- /// Returns a value equal to the nearest integer to x
- /// whose absolute value is not larger than the absolute value of x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- /// This includes the possibility that round(x) returns the
- /// same value as roundEven(x) for all values of x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
-
- /// Returns a value equal to the nearest integer to x.
- /// A fractional part of 0.5 will round toward the nearest even
- /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
-
- /// Returns a value equal to the nearest integer
- /// that is greater than or equal to x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
-
- /// Return x - floor(x).
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType fract(genType x);
-
- /// Return x - floor(x).
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
-
- template<typename genType>
- GLM_FUNC_DECL genType mod(genType x, genType y);
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
-
- /// Modulus. Returns x - y * floor(x / y)
- /// for each component in x using the floating point value y.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns the fractional part of x and sets i to the integer
- /// part (as a whole number floating point value). Both the
- /// return value and the output parameter will have the same
- /// sign as x.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType modf(genType x, genType& i);
-
- /// Returns y if y < x; otherwise, it returns x.
- ///
- /// @tparam genType Floating-point or integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType min(genType x, genType y);
-
- /// Returns y if y < x; otherwise, it returns x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
-
- /// Returns y if y < x; otherwise, it returns x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns y if x < y; otherwise, it returns x.
- ///
- /// @tparam genType Floating-point or integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType max(genType x, genType y);
-
- /// Returns y if x < y; otherwise, it returns x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
-
- /// Returns y if x < y; otherwise, it returns x.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns min(max(x, minVal), maxVal) for each component in x
- /// using the floating-point values minVal and maxVal.
- ///
- /// @tparam genType Floating-point or integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
-
- /// Returns min(max(x, minVal), maxVal) for each component in x
- /// using the floating-point values minVal and maxVal.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
-
- /// Returns min(max(x, minVal), maxVal) for each component in x
- /// using the floating-point values minVal and maxVal.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
-
- /// If genTypeU is a floating scalar or vector:
- /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
- /// x and y using the floating-point value a.
- /// The value for a is not restricted to the range [0, 1].
- ///
- /// If genTypeU is a boolean scalar or vector:
- /// Selects which vector each returned component comes
- /// from. For a component of 'a' that is false, the
- /// corresponding component of 'x' is returned. For a
- /// component of 'a' that is true, the corresponding
- /// component of 'y' is returned. Components of 'x' and 'y' that
- /// are not selected are allowed to be invalid floating point
- /// values and will have no effect on the results. Thus, this
- /// provides different functionality than
- /// genType mix(genType x, genType y, genType(a))
- /// where a is a Boolean vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- ///
- /// @param[in] x Value to interpolate.
- /// @param[in] y Value to interpolate.
- /// @param[in] a Interpolant.
- ///
- /// @tparam genTypeT Floating point scalar or vector.
- /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
- ///
- /// @code
- /// #include <glm/glm.hpp>
- /// ...
- /// float a;
- /// bool b;
- /// glm::dvec3 e;
- /// glm::dvec3 f;
- /// glm::vec4 g;
- /// glm::vec4 h;
- /// ...
- /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
- /// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
- /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
- /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
- /// @endcode
- template<typename genTypeT, typename genTypeU>
- GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
-
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
-
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
-
- /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType step(genType edge, genType x);
-
- /// Returns 0.0 if x < edge, otherwise it returns 1.0.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
-
- /// Returns 0.0 if x < edge, otherwise it returns 1.0.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
-
- /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
- /// performs smooth Hermite interpolation between 0 and 1
- /// when edge0 < x < edge1. This is useful in cases where
- /// you would want a threshold function with a smooth
- /// transition. This is equivalent to:
- /// genType t;
- /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
- /// return t * t * (3 - 2 * t);
- /// Results are undefined if edge0 >= edge1.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
-
- /// Returns true if x holds a NaN (not a number)
- /// representation in the underlying implementation's set of
- /// floating point representations. Returns false otherwise,
- /// including for implementations with no NaN
- /// representations.
- ///
- /// /!\ When using compiler fast math, this function may fail.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
-
- /// Returns true if x holds a positive infinity or negative
- /// infinity representation in the underlying implementation's
- /// set of floating point representations. Returns false
- /// otherwise, including for implementations with no infinity
- /// representations.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
-
- /// Returns a signed integer value representing
- /// the encoding of a floating-point value. The floating-point
- /// value's bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL int floatBitsToInt(float const& v);
-
- /// Returns a signed integer value representing
- /// the encoding of a floating-point value. The floatingpoint
- /// value's bit-level representation is preserved.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
-
- /// Returns a unsigned integer value representing
- /// the encoding of a floating-point value. The floatingpoint
- /// value's bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL uint floatBitsToUint(float const& v);
-
- /// Returns a unsigned integer value representing
- /// the encoding of a floating-point value. The floatingpoint
- /// value's bit-level representation is preserved.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
-
- /// Returns a floating-point value corresponding to a signed
- /// integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL float intBitsToFloat(int const& v);
-
- /// Returns a floating-point value corresponding to a signed
- /// integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
-
- /// Returns a floating-point value corresponding to a
- /// unsigned integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
-
- /// Returns a floating-point value corresponding to a
- /// unsigned integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
-
- /// Computes and returns a * b + c.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
-
- /// Splits x into a floating-point significand in the range
- /// [0.5, 1.0) and an integral exponent of two, such that:
- /// x = significand * exp(2, exponent)
- ///
- /// The significand is returned by the function and the
- /// exponent is returned in the parameter exp. For a
- /// floating-point value of zero, the significant and exponent
- /// are both zero. For a floating-point value that is an
- /// infinity or is not a number, the results are undefined.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType, typename genIType>
- GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
-
- /// Builds a floating-point number from x and the
- /// corresponding integral exponent of two in exp, returning:
- /// significand * exp(2, exponent)
- ///
- /// If this product is too large to be represented in the
- /// floating-point type, the result is undefined.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType, typename genIType>
- GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_common.inl"
-
diff --git a/external/include/glm/detail/_features.hpp b/external/include/glm/detail/_features.hpp
deleted file mode 100644
index cee1272..0000000
--- a/external/include/glm/detail/_features.hpp
+++ /dev/null
@@ -1,397 +0,0 @@
-/// @ref core
-/// @file glm/detail/_features.hpp
-
-#pragma once
-
-// #define GLM_CXX98_EXCEPTIONS
-// #define GLM_CXX98_RTTI
-
-// #define GLM_CXX11_RVALUE_REFERENCES
-// Rvalue references - GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
-
-// GLM_CXX11_TRAILING_RETURN
-// Rvalue references for *this - GCC not supported
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
-
-// GLM_CXX11_NONSTATIC_MEMBER_INIT
-// Initialization of class objects by rvalues - GCC any
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
-
-// GLM_CXX11_NONSTATIC_MEMBER_INIT
-// Non-static data member initializers - GCC 4.7
-// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
-
-// #define GLM_CXX11_VARIADIC_TEMPLATE
-// Variadic templates - GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
-
-//
-// Extending variadic template template parameters - GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
-
-// #define GLM_CXX11_GENERALIZED_INITIALIZERS
-// Initializer lists - GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
-
-// #define GLM_CXX11_STATIC_ASSERT
-// Static assertions - GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
-
-// #define GLM_CXX11_AUTO_TYPE
-// auto-typed variables - GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
-
-// #define GLM_CXX11_AUTO_TYPE
-// Multi-declarator auto - GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
-
-// #define GLM_CXX11_AUTO_TYPE
-// Removal of auto as a storage-class specifier - GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
-
-// #define GLM_CXX11_AUTO_TYPE
-// New function declarator syntax - GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
-
-// #define GLM_CXX11_LAMBDAS
-// New wording for C++0x lambdas - GCC 4.5
-// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
-
-// #define GLM_CXX11_DECLTYPE
-// Declared type of an expression - GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
-
-//
-// Right angle brackets - GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
-
-//
-// Default template arguments for function templates DR226 GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
-
-//
-// Solving the SFINAE problem for expressions DR339 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
-
-// #define GLM_CXX11_ALIAS_TEMPLATE
-// Template aliases N2258 GCC 4.7
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
-
-//
-// Extern templates N1987 Yes
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
-
-// #define GLM_CXX11_NULLPTR
-// Null pointer constant N2431 GCC 4.6
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
-
-// #define GLM_CXX11_STRONG_ENUMS
-// Strongly-typed enums N2347 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
-
-//
-// Forward declarations for enums N2764 GCC 4.6
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
-
-//
-// Generalized attributes N2761 GCC 4.8
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
-
-//
-// Generalized constant expressions N2235 GCC 4.6
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
-
-//
-// Alignment support N2341 GCC 4.8
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
-
-// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
-// Delegating constructors N1986 GCC 4.7
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
-
-//
-// Inheriting constructors N2540 GCC 4.8
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
-
-// #define GLM_CXX11_EXPLICIT_CONVERSIONS
-// Explicit conversion operators N2437 GCC 4.5
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
-
-//
-// New character types N2249 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
-
-//
-// Unicode string literals N2442 GCC 4.5
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
-
-//
-// Raw string literals N2442 GCC 4.5
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
-
-//
-// Universal character name literals N2170 GCC 4.5
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
-
-// #define GLM_CXX11_USER_LITERALS
-// User-defined literals N2765 GCC 4.7
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
-
-//
-// Standard Layout Types N2342 GCC 4.5
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
-
-// #define GLM_CXX11_DEFAULTED_FUNCTIONS
-// #define GLM_CXX11_DELETED_FUNCTIONS
-// Defaulted and deleted functions N2346 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
-
-//
-// Extended friend declarations N1791 GCC 4.7
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
-
-//
-// Extending sizeof N2253 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
-
-// #define GLM_CXX11_INLINE_NAMESPACES
-// Inline namespaces N2535 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
-
-// #define GLM_CXX11_UNRESTRICTED_UNIONS
-// Unrestricted unions N2544 GCC 4.6
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
-
-// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
-// Local and unnamed types as template arguments N2657 GCC 4.5
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
-
-// #define GLM_CXX11_RANGE_FOR
-// Range-based for N2930 GCC 4.6
-// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
-
-// #define GLM_CXX11_OVERRIDE_CONTROL
-// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
-// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
-
-//
-// Minimal support for garbage collection and reachability-based leak detection N2670 No
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
-
-// #define GLM_CXX11_NOEXCEPT
-// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
-
-//
-// Defining move special member functions N3053 GCC 4.6
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
-
-//
-// Sequence points N2239 Yes
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
-
-//
-// Atomic operations N2427 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
-
-//
-// Strong Compare and Exchange N2748 GCC 4.5
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
-
-//
-// Bidirectional Fences N2752 GCC 4.8
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
-
-//
-// Memory model N2429 GCC 4.8
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
-
-//
-// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
-
-//
-// Propagating exceptions N2179 GCC 4.4
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
-
-//
-// Abandoning a process and at_quick_exit N2440 GCC 4.8
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
-
-//
-// Allow atomics use in signal handlers N2547 Yes
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
-
-//
-// Thread-local storage N2659 GCC 4.8
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
-
-//
-// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
-
-//
-// __func__ predefined identifier N2340 GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
-
-//
-// C99 preprocessor N1653 GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
-
-//
-// long long N1811 GCC 4.3
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
-
-//
-// Extended integral types N1988 Yes
-// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
-
-#if(GLM_COMPILER & GLM_COMPILER_GCC)
-
-# define GLM_CXX11_STATIC_ASSERT
-
-#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
-# if(__has_feature(cxx_exceptions))
-# define GLM_CXX98_EXCEPTIONS
-# endif
-
-# if(__has_feature(cxx_rtti))
-# define GLM_CXX98_RTTI
-# endif
-
-# if(__has_feature(cxx_access_control_sfinae))
-# define GLM_CXX11_ACCESS_CONTROL_SFINAE
-# endif
-
-# if(__has_feature(cxx_alias_templates))
-# define GLM_CXX11_ALIAS_TEMPLATE
-# endif
-
-# if(__has_feature(cxx_alignas))
-# define GLM_CXX11_ALIGNAS
-# endif
-
-# if(__has_feature(cxx_attributes))
-# define GLM_CXX11_ATTRIBUTES
-# endif
-
-# if(__has_feature(cxx_constexpr))
-# define GLM_CXX11_CONSTEXPR
-# endif
-
-# if(__has_feature(cxx_decltype))
-# define GLM_CXX11_DECLTYPE
-# endif
-
-# if(__has_feature(cxx_default_function_template_args))
-# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
-# endif
-
-# if(__has_feature(cxx_defaulted_functions))
-# define GLM_CXX11_DEFAULTED_FUNCTIONS
-# endif
-
-# if(__has_feature(cxx_delegating_constructors))
-# define GLM_CXX11_DELEGATING_CONSTRUCTORS
-# endif
-
-# if(__has_feature(cxx_deleted_functions))
-# define GLM_CXX11_DELETED_FUNCTIONS
-# endif
-
-# if(__has_feature(cxx_explicit_conversions))
-# define GLM_CXX11_EXPLICIT_CONVERSIONS
-# endif
-
-# if(__has_feature(cxx_generalized_initializers))
-# define GLM_CXX11_GENERALIZED_INITIALIZERS
-# endif
-
-# if(__has_feature(cxx_implicit_moves))
-# define GLM_CXX11_IMPLICIT_MOVES
-# endif
-
-# if(__has_feature(cxx_inheriting_constructors))
-# define GLM_CXX11_INHERITING_CONSTRUCTORS
-# endif
-
-# if(__has_feature(cxx_inline_namespaces))
-# define GLM_CXX11_INLINE_NAMESPACES
-# endif
-
-# if(__has_feature(cxx_lambdas))
-# define GLM_CXX11_LAMBDAS
-# endif
-
-# if(__has_feature(cxx_local_type_template_args))
-# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
-# endif
-
-# if(__has_feature(cxx_noexcept))
-# define GLM_CXX11_NOEXCEPT
-# endif
-
-# if(__has_feature(cxx_nonstatic_member_init))
-# define GLM_CXX11_NONSTATIC_MEMBER_INIT
-# endif
-
-# if(__has_feature(cxx_nullptr))
-# define GLM_CXX11_NULLPTR
-# endif
-
-# if(__has_feature(cxx_override_control))
-# define GLM_CXX11_OVERRIDE_CONTROL
-# endif
-
-# if(__has_feature(cxx_reference_qualified_functions))
-# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
-# endif
-
-# if(__has_feature(cxx_range_for))
-# define GLM_CXX11_RANGE_FOR
-# endif
-
-# if(__has_feature(cxx_raw_string_literals))
-# define GLM_CXX11_RAW_STRING_LITERALS
-# endif
-
-# if(__has_feature(cxx_rvalue_references))
-# define GLM_CXX11_RVALUE_REFERENCES
-# endif
-
-# if(__has_feature(cxx_static_assert))
-# define GLM_CXX11_STATIC_ASSERT
-# endif
-
-# if(__has_feature(cxx_auto_type))
-# define GLM_CXX11_AUTO_TYPE
-# endif
-
-# if(__has_feature(cxx_strong_enums))
-# define GLM_CXX11_STRONG_ENUMS
-# endif
-
-# if(__has_feature(cxx_trailing_return))
-# define GLM_CXX11_TRAILING_RETURN
-# endif
-
-# if(__has_feature(cxx_unicode_literals))
-# define GLM_CXX11_UNICODE_LITERALS
-# endif
-
-# if(__has_feature(cxx_unrestricted_unions))
-# define GLM_CXX11_UNRESTRICTED_UNIONS
-# endif
-
-# if(__has_feature(cxx_user_literals))
-# define GLM_CXX11_USER_LITERALS
-# endif
-
-# if(__has_feature(cxx_variadic_templates))
-# define GLM_CXX11_VARIADIC_TEMPLATES
-# endif
-
-#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
diff --git a/external/include/glm/detail/_fixes.hpp b/external/include/glm/detail/_fixes.hpp
deleted file mode 100644
index c957562..0000000
--- a/external/include/glm/detail/_fixes.hpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/// @ref core
-/// @file glm/detail/_fixes.hpp
-
-#include <cmath>
-
-//! Workaround for compatibility with other libraries
-#ifdef max
-#undef max
-#endif
-
-//! Workaround for compatibility with other libraries
-#ifdef min
-#undef min
-#endif
-
-//! Workaround for Android
-#ifdef isnan
-#undef isnan
-#endif
-
-//! Workaround for Android
-#ifdef isinf
-#undef isinf
-#endif
-
-//! Workaround for Chrone Native Client
-#ifdef log2
-#undef log2
-#endif
-
diff --git a/external/include/glm/detail/_noise.hpp b/external/include/glm/detail/_noise.hpp
deleted file mode 100644
index 946148c..0000000
--- a/external/include/glm/detail/_noise.hpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/// @ref core
-/// @file glm/detail/_noise.hpp
-
-#pragma once
-
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../common.hpp"
-
-namespace glm{
-namespace detail
-{
- template<typename T>
- GLM_FUNC_QUALIFIER T mod289(T const& x)
- {
- return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T permute(T const& x)
- {
- return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
- {
- return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
- {
- return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
- {
- return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
- {
- return T(1.79284291400159) - T(0.85373472095314) * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
- {
- return T(1.79284291400159) - T(0.85373472095314) * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
- {
- return T(1.79284291400159) - T(0.85373472095314) * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
- {
- return T(1.79284291400159) - T(0.85373472095314) * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
- {
- return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
- {
- return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
- {
- return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
- }
-}//namespace detail
-}//namespace glm
-
diff --git a/external/include/glm/detail/_swizzle.hpp b/external/include/glm/detail/_swizzle.hpp
deleted file mode 100644
index 2609e79..0000000
--- a/external/include/glm/detail/_swizzle.hpp
+++ /dev/null
@@ -1,796 +0,0 @@
-/// @ref core
-/// @file glm/detail/_swizzle.hpp
-
-#pragma once
-
-namespace glm{
-namespace detail
-{
- // Internal class for implementing swizzle operators
- template<typename T, int N>
- struct _swizzle_base0
- {
- protected:
- GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
- GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
-
- // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
- // The size 1 buffer is assumed to aligned to the actual members so that the
- // elem()
- char _buffer[1];
- };
-
- template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
- struct _swizzle_base1 : public _swizzle_base0<T, N>
- {
- };
-
- template<typename T, qualifier Q, int E0, int E1, bool Aligned>
- struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
- {
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); }
- };
-
- template<typename T, qualifier Q, int E0, int E1, int E2, bool Aligned>
- struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
- {
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); }
- };
-
- template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
- struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
- {
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
- };
-
- // Internal class for implementing swizzle operators
- /*
- Template parameters:
-
- T = type of scalar values (e.g. float, double)
- N = number of components in the vector (e.g. 3)
- E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
-
- DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
- containing duplicate elements so that they cannot be used as r-values).
- */
- template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
- struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
- {
- GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
- {
- for (int i = 0; i < N; ++i)
- (*this)[i] = t;
- return *this;
- }
-
- GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
- {
- struct op {
- GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
- };
- _apply_op(that, op());
- return *this;
- }
-
- GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
- {
- struct op {
- GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
- };
- _apply_op(that, op());
- }
-
- GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
- {
- struct op {
- GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
- };
- _apply_op(that, op());
- }
-
- GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
- {
- struct op {
- GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
- };
- _apply_op(that, op());
- }
-
- GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
- {
- struct op {
- GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
- };
- _apply_op(that, op());
- }
-
- GLM_FUNC_QUALIFIER T& operator[](size_t i)
- {
- const int offset_dst[4] = { E0, E1, E2, E3 };
- return this->elem(offset_dst[i]);
- }
- GLM_FUNC_QUALIFIER T operator[](size_t i) const
- {
- const int offset_dst[4] = { E0, E1, E2, E3 };
- return this->elem(offset_dst[i]);
- }
-
- protected:
- template<typename U>
- GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, Q> const& that, U op)
- {
- // Make a copy of the data in this == &that.
- // The copier should optimize out the copy in cases where the function is
- // properly inlined and the copy is not necessary.
- T t[N];
- for (int i = 0; i < N; ++i)
- t[i] = that[i];
- for (int i = 0; i < N; ++i)
- op( (*this)[i], t[i] );
- }
- };
-
- // Specialization for swizzles containing duplicate elements. These cannot be modified.
- template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
- struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
- {
- struct Stub {};
-
- GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; }
-
- GLM_FUNC_QUALIFIER T operator[] (size_t i) const
- {
- const int offset_dst[4] = { E0, E1, E2, E3 };
- return this->elem(offset_dst[i]);
- }
- };
-
- template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
- struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
- {
- typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
-
- using base_type::operator=;
-
- GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
- };
-
-//
-// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
-//
-#define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
-#define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
-#define GLM_SWIZZLE_TYPE1 _swizzle<N, T, Q, E0, E1, E2, E3>
-#define GLM_SWIZZLE_TYPE2 _swizzle<N, T, Q, F0, F1, F2, F3>
-
-//
-// Wrapper for a binary operator (e.g. u.yy + v.zy)
-//
-#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
- GLM_SWIZZLE_TEMPLATE2 \
- GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
- { \
- return a() OPERAND b(); \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
- { \
- return a() OPERAND b; \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
- { \
- return a OPERAND b(); \
- }
-
-//
-// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
-//
-#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
- { \
- return a() OPERAND b; \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
- { \
- return a OPERAND b(); \
- }
-
-//
-// Macro for wrapping a function taking one argument (e.g. abs())
-//
-#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
- { \
- return FUNCTION(a()); \
- }
-
-//
-// Macro for wrapping a function taking two vector arguments (e.g. dot()).
-//
-#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
- GLM_SWIZZLE_TEMPLATE2 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
- { \
- return FUNCTION(a(), b()); \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
- { \
- return FUNCTION(a(), b()); \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
- { \
- return FUNCTION(a(), b); \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
- { \
- return FUNCTION(a, b()); \
- }
-
-//
-// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
-//
-#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
- GLM_SWIZZLE_TEMPLATE2 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
- { \
- return FUNCTION(a(), b(), c); \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
- { \
- return FUNCTION(a(), b(), c); \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
- { \
- return FUNCTION(a(), b, c); \
- } \
- GLM_SWIZZLE_TEMPLATE1 \
- GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
- { \
- return FUNCTION(a, b(), c); \
- }
-
-}//namespace detail
-}//namespace glm
-
-namespace glm
-{
- namespace detail
- {
- GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
- GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
- GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
- GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
- GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
- GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
- }
-
- //
- // Swizzles are distinct types from the unswizzled type. The below macros will
- // provide template specializations for the swizzle types for the given functions
- // so that the compiler does not have any ambiguity to choosing how to handle
- // the function.
- //
- // The alternative is to use the operator()() when calling the function in order
- // to explicitly convert the swizzled type to the unswizzled type.
- //
-
- //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
- //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
- //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
- //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
- //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
-
- //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
- //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
- //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
- //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
-}
-
-#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \
- struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
- struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
- struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
- struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
-
-#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
- struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
-
-#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
- struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
-
-#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \
- struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
- struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
- struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
- struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
- struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
- struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
- struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
- struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
- struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; };
-
-#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \
- struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; };
-
-#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \
- struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
-
-#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
- struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
- struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
- struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
- struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \
- struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
- struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
- struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
- struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \
- struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
- struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
- struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \
- struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \
- struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
- struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
- struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
- struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
-
-#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
- struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \
- struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
- struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
- struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
- struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
-
-#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
- struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
- struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
diff --git a/external/include/glm/detail/_swizzle_func.hpp b/external/include/glm/detail/_swizzle_func.hpp
deleted file mode 100644
index d218337..0000000
--- a/external/include/glm/detail/_swizzle_func.hpp
+++ /dev/null
@@ -1,685 +0,0 @@
-/// @ref core
-/// @file glm/detail/_swizzle_func.hpp
-
-#pragma once
-
-#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
- vec<2, T, Q> A ## B() CONST \
- { \
- return vec<2, T, Q>(this->A, this->B); \
- }
-
-#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
- vec<3, T, Q> A ## B ## C() CONST \
- { \
- return vec<3, T, Q>(this->A, this->B, this->C); \
- }
-
-#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
- vec<4, T, Q> A ## B ## C ## D() CONST \
- { \
- return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
- }
-
-#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
- template<typename T> \
- vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
- { \
- return vec<2, T, Q>(this->A, this->B); \
- }
-
-#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
- template<typename T> \
- vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
- { \
- return vec<3, T, Q>(this->A, this->B, this->C); \
- }
-
-#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
- template<typename T> \
- vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
- { \
- return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
- }
-
-#define GLM_MUTABLE
-
-#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
-
-#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
- GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
- GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
- GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
-
-#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
-
-#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
-
-#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
-
-#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
- GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
- GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
- GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
-
-#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
-
-#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
-
-#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
-
-#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
-
-#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
- GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
- GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
- GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
-
-#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
-
-#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
-
-#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
-
-#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
- GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
- GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
- GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
-
-#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
-
-#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
-
-#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
-
-#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
-
-#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
-
-#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
-
-#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
- GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
-
-#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
- GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
-
-#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
- GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
-
-#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
- GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
-
-#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
- GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
-
diff --git a/external/include/glm/detail/_vectorize.hpp b/external/include/glm/detail/_vectorize.hpp
deleted file mode 100644
index 2e577a8..0000000
--- a/external/include/glm/detail/_vectorize.hpp
+++ /dev/null
@@ -1,131 +0,0 @@
-/// @ref core
-/// @file glm/detail/_vectorize.hpp
-
-#pragma once
-
-#include "type_vec1.hpp"
-#include "type_vec2.hpp"
-#include "type_vec3.hpp"
-#include "type_vec4.hpp"
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename R, typename T, qualifier Q>
- struct functor1{};
-
- template<typename R, typename T, qualifier Q>
- struct functor1<1, R, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
- {
- return vec<1, R, Q>(Func(v.x));
- }
- };
-
- template<typename R, typename T, qualifier Q>
- struct functor1<2, R, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
- {
- return vec<2, R, Q>(Func(v.x), Func(v.y));
- }
- };
-
- template<typename R, typename T, qualifier Q>
- struct functor1<3, R, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
- {
- return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
- }
- };
-
- template<typename R, typename T, qualifier Q>
- struct functor1<4, R, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
- {
- return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct functor2{};
-
- template<typename T, qualifier Q>
- struct functor2<1, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
- {
- return vec<1, T, Q>(Func(a.x, b.x));
- }
- };
-
- template<typename T, qualifier Q>
- struct functor2<2, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
- {
- return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
- }
- };
-
- template<typename T, qualifier Q>
- struct functor2<3, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
- {
- return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
- }
- };
-
- template<typename T, qualifier Q>
- struct functor2<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct functor2_vec_sca{};
-
- template<typename T, qualifier Q>
- struct functor2_vec_sca<1, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
- {
- return vec<1, T, Q>(Func(a.x, b));
- }
- };
-
- template<typename T, qualifier Q>
- struct functor2_vec_sca<2, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
- {
- return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
- }
- };
-
- template<typename T, qualifier Q>
- struct functor2_vec_sca<3, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
- {
- return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
- }
- };
-
- template<typename T, qualifier Q>
- struct functor2_vec_sca<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
- {
- return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
- }
- };
-}//namespace detail
-}//namespace glm
diff --git a/external/include/glm/detail/compute_vector_relational.hpp b/external/include/glm/detail/compute_vector_relational.hpp
deleted file mode 100644
index e5610ef..0000000
--- a/external/include/glm/detail/compute_vector_relational.hpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#pragma once
-
-#include "setup.hpp"
-#include <cstring>
-#include <limits>
-
-namespace glm{
-namespace detail
-{
- template <typename T, bool isFloat = std::numeric_limits<T>::is_iec559>
- struct compute_equal
- {
- GLM_FUNC_QUALIFIER static bool call(T a, T b)
- {
- return a == b;
- }
- };
-
- template <typename T>
- struct compute_equal<T, true>
- {
- GLM_FUNC_QUALIFIER static bool call(T a, T b)
- {
- return std::memcmp(&a, &b, sizeof(T)) == 0;
- }
- };
-}//namespace detail
-}//namespace glm
diff --git a/external/include/glm/detail/dummy.cpp b/external/include/glm/detail/dummy.cpp
deleted file mode 100644
index 01e4ba8..0000000
--- a/external/include/glm/detail/dummy.cpp
+++ /dev/null
@@ -1,186 +0,0 @@
-/// @ref core
-/// @file glm/core/dummy.cpp
-///
-/// GLM is a header only library. There is nothing to compile.
-/// dummy.cpp exist only a wordaround for CMake file.
-
-/*
-#define GLM_MESSAGES
-#include <glm/glm.hpp>
-#include <glm/ext.hpp>
-#include <limits>
-
-struct material
-{
- glm::vec4 emission; // Ecm
- glm::vec4 ambient; // Acm
- glm::vec4 diffuse; // Dcm
- glm::vec4 specular; // Scm
- float shininess; // Srm
-};
-
-struct light
-{
- glm::vec4 ambient; // Acli
- glm::vec4 diffuse; // Dcli
- glm::vec4 specular; // Scli
- glm::vec4 position; // Ppli
- glm::vec4 halfVector; // Derived: Hi
- glm::vec3 spotDirection; // Sdli
- float spotExponent; // Srli
- float spotCutoff; // Crli
- // (range: [0.0,90.0], 180.0)
- float spotCosCutoff; // Derived: cos(Crli)
- // (range: [1.0,0.0],-1.0)
- float constantAttenuation; // K0
- float linearAttenuation; // K1
- float quadraticAttenuation;// K2
-};
-
-
-// Sample 1
-#include <glm/vec3.hpp>// glm::vec3
-#include <glm/geometric.hpp>// glm::cross, glm::normalize
-
-glm::vec3 computeNormal
-(
- glm::vec3 const& a,
- glm::vec3 const& b,
- glm::vec3 const& c
-)
-{
- return glm::normalize(glm::cross(c - a, b - a));
-}
-
-typedef unsigned int GLuint;
-#define GL_FALSE 0
-void glUniformMatrix4fv(GLuint, int, int, float*){}
-
-// Sample 2
-#include <glm/vec3.hpp> // glm::vec3
-#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
-#include <glm/mat4x4.hpp> // glm::mat4
-#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
-#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
-void func(GLuint LocationMVP, float Translate, glm::vec2 const& Rotate)
-{
- glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
- glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
- glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
- glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
- glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
- glm::mat4 MVP = Projection * View * Model;
- glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
-}
-
-// Sample 3
-#include <glm/vec2.hpp>// glm::vec2
-#include <glm/packing.hpp>// glm::packUnorm2x16
-#include <glm/integer.hpp>// glm::uint
-#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
-std::size_t const VertexCount = 4;
-// Float quad geometry
-std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
-glm::vec2 const PositionDataF32[VertexCount] =
-{
- glm::vec2(-1.0f,-1.0f),
- glm::vec2( 1.0f,-1.0f),
- glm::vec2( 1.0f, 1.0f),
- glm::vec2(-1.0f, 1.0f)
- };
-// Half-float quad geometry
-std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
-glm::uint const PositionDataF16[VertexCount] =
-{
- glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
- glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
- glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
- glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
-};
-// 8 bits signed integer quad geometry
-std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
-glm::i8vec2 const PositionDataI8[VertexCount] =
-{
- glm::i8vec2(-1,-1),
- glm::i8vec2( 1,-1),
- glm::i8vec2( 1, 1),
- glm::i8vec2(-1, 1)
-};
-// 32 bits signed integer quad geometry
-std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
-glm::i32vec2 const PositionDataI32[VertexCount] =
-{
- glm::i32vec2 (-1,-1),
- glm::i32vec2 ( 1,-1),
- glm::i32vec2 ( 1, 1),
- glm::i32vec2 (-1, 1)
-};
-
-struct intersection
-{
- glm::vec4 position;
- glm::vec3 normal;
-};
-*/
-
-
-/*
-// Sample 4
-#include <glm/vec3.hpp>// glm::vec3
-#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
-#include <glm/exponential.hpp>// glm::pow
-#include <glm/gtc/random.hpp>// glm::vecRand3
-glm::vec3 lighting
-(
- intersection const& Intersection,
- material const& Material,
- light const& Light,
- glm::vec3 const& View
-)
-{
- glm::vec3 Color(0.0f);
- glm::vec3 LightVertor(glm::normalize(
- Light.position - Intersection.position +
- glm::vecRand3(0.0f, Light.inaccuracy));
-
- if(!shadow(Intersection.position, Light.position, LightVertor))
- {
- float Diffuse = glm::dot(Intersection.normal, LightVector);
- if(Diffuse <= 0.0f)
- return Color;
- if(Material.isDiffuse())
- Color += Light.color() * Material.diffuse * Diffuse;
- if(Material.isSpecular())
- {
- glm::vec3 Reflect(glm::reflect(
- glm::normalize(-LightVector),
- glm::normalize(Intersection.normal)));
- float Dot = glm::dot(Reflect, View);
- float Base = Dot > 0.0f ? Dot : 0.0f;
- float Specular = glm::pow(Base, Material.exponent);
- Color += Material.specular * Specular;
- }
- }
- return Color;
-}
-*/
-
-int main()
-{
-/*
- glm::vec1 o(1);
- glm::vec2 a(1);
- glm::vec3 b(1);
- glm::vec4 c(1);
-
- glm::quat q;
- glm::dualquat p;
-
- glm::mat4 m(1);
-
- float a0 = normalizeDotA(a, a);
- float b0 = normalizeDotB(b, b);
- float c0 = normalizeDotC(c, c);
-*/
- return 0;
-}
diff --git a/external/include/glm/detail/func_common.inl b/external/include/glm/detail/func_common.inl
deleted file mode 100644
index 8b2d0b0..0000000
--- a/external/include/glm/detail/func_common.inl
+++ /dev/null
@@ -1,826 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_common.inl
-
-#include "../vector_relational.hpp"
-#include "type_vec2.hpp"
-#include "type_vec3.hpp"
-#include "type_vec4.hpp"
-#include "_vectorize.hpp"
-#include <limits>
-
-namespace glm
-{
- // min
- template<typename genType>
- GLM_FUNC_QUALIFIER genType min(genType x, genType y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
- return (y < x) ? y : x;
- }
-
- // max
- template<typename genType>
- GLM_FUNC_QUALIFIER genType max(genType x, genType y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
-
- return (x < y) ? y : x;
- }
-
- // abs
- template<>
- GLM_FUNC_QUALIFIER int32 abs(int32 x)
- {
- int32 const y = x >> 31;
- return (x ^ y) - y;
- }
-
- // round
-# if GLM_HAS_CXX11_STL
- using ::std::round;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER genType round(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
-
- return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
- }
-# endif
-
- // trunc
-# if GLM_HAS_CXX11_STL
- using ::std::trunc;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER genType trunc(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
-
- return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
- }
-# endif
-
-}//namespace glm
-
-namespace glm{
-namespace detail
-{
- template<typename genFIType, bool /*signed*/>
- struct compute_abs
- {};
-
- template<typename genFIType>
- struct compute_abs<genFIType, true>
- {
- GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
- {
- GLM_STATIC_ASSERT(
- std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE,
- "'abs' only accept floating-point and integer scalar or vector inputs");
-
- return x >= genFIType(0) ? x : -x;
- // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
- }
- };
-
- #if GLM_COMPILER & GLM_COMPILER_CUDA
- template<>
- struct compute_abs<float, true>
- {
- GLM_FUNC_QUALIFIER static float call(float x)
- {
- return fabsf(x);
- }
- };
- #endif
-
- template<typename genFIType>
- struct compute_abs<genFIType, false>
- {
- GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
- {
- GLM_STATIC_ASSERT(
- (!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE,
- "'abs' only accept floating-point and integer scalar or vector inputs");
- return x;
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_abs_vector
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(abs, x);
- }
- };
-
- template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
- struct compute_mix_vector
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
-
- return vec<L, T, Q>(vec<L, U, Q>(x) + a * vec<L, U, Q>(y - x));
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_mix_vector<L, T, bool, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, bool, Q> const& a)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = a[i] ? y[i] : x[i];
- return Result;
- }
- };
-
- template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
- struct compute_mix_scalar
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U const& a)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
-
- return vec<L, T, Q>(vec<L, U, Q>(x) + a * vec<L, U, Q>(y - x));
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_mix_scalar<L, T, bool, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, bool const& a)
- {
- return a ? y : x;
- }
- };
-
- template<typename T, typename U>
- struct compute_mix
- {
- GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, U const& a)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
-
- return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
- }
- };
-
- template<typename T>
- struct compute_mix<T, bool>
- {
- GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, bool const& a)
- {
- return a ? y : x;
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
- struct compute_sign
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return vec<L, T, Q>(glm::lessThan(vec<L, T, Q>(0), x)) - vec<L, T, Q>(glm::lessThan(x, vec<L, T, Q>(0)));
- }
- };
-
-# if GLM_ARCH == GLM_ARCH_X86
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_sign<L, T, Q, false, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
- vec<L, T, Q> const y(vec<L, typename make_unsigned<T>::type, Q>(-x) >> typename make_unsigned<T>::type(Shift));
-
- return (x >> Shift) | y;
- }
- };
-# endif
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_floor
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(std::floor, x);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_ceil
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(std::ceil, x);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_fract
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return x - floor(x);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_trunc
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(trunc, x);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_round
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(round, x);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_mod
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
- return a - b * floor(a / b);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_min_vector
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return detail::functor2<L, T, Q>::call(min, x, y);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_max_vector
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return detail::functor2<L, T, Q>::call(max, x, y);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_clamp_vector
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
- {
- return min(max(x, minVal), maxVal);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_step_vector
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
- {
- return mix(vec<L, T, Q>(1), vec<L, T, Q>(0), glm::lessThan(x, edge));
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_smoothstep_vector
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
- vec<L, T, Q> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
- return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
- }
- };
-}//namespace detail
-
- template<typename genFIType>
- GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
- {
- return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> abs(vec<L, T, Q> const& x)
- {
- return detail::compute_abs_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- // sign
- // fast and works for any type
- template<typename genFIType>
- GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
- {
- GLM_STATIC_ASSERT(
- std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
- "'sign' only accept signed inputs");
-
- return detail::compute_sign<1, genFIType, defaultp, std::numeric_limits<genFIType>::is_iec559, highp>::call(vec<1, genFIType>(x)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sign(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(
- std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
- "'sign' only accept signed inputs");
-
- return detail::compute_sign<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
- }
-
- // floor
- using ::std::floor;
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> floor(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
- return detail::compute_floor<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> trunc(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
- return detail::compute_trunc<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> round(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
- return detail::compute_round<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
-/*
- // roundEven
- template<typename genType>
- GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
-
- return genType(int(x + genType(int(x) % 2)));
- }
-*/
-
- // roundEven
- template<typename genType>
- GLM_FUNC_QUALIFIER genType roundEven(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
-
- int Integer = static_cast<int>(x);
- genType IntegerPart = static_cast<genType>(Integer);
- genType FractionalPart = fract(x);
-
- if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
- {
- return round(x);
- }
- else if((Integer % 2) == 0)
- {
- return IntegerPart;
- }
- else if(x <= static_cast<genType>(0)) // Work around...
- {
- return IntegerPart - static_cast<genType>(1);
- }
- else
- {
- return IntegerPart + static_cast<genType>(1);
- }
- //else // Bug on MinGW 4.5.2
- //{
- // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
- //}
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> roundEven(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(roundEven, x);
- }
-
- // ceil
- using ::std::ceil;
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> ceil(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
- return detail::compute_ceil<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- // fract
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fract(genType x)
- {
- return fract(vec<1, genType>(x)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fract(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
- return detail::compute_fract<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- // mod
- template<typename genType>
- GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
- {
-# if GLM_COMPILER & GLM_COMPILER_CUDA
- // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
- vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y));
- return Result.x;
-# else
- return mod(vec<1, genType, defaultp>(x), y).x;
-# endif
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, T y)
- {
- return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(y));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, y);
- }
-
- // modf
- template<typename genType>
- GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
- return std::modf(x, &i);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> modf(vec<1, T, Q> const& x, vec<1, T, Q> & i)
- {
- return vec<1, T, Q>(
- modf(x.x, i.x));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> modf(vec<2, T, Q> const& x, vec<2, T, Q> & i)
- {
- return vec<2, T, Q>(
- modf(x.x, i.x),
- modf(x.y, i.y));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> modf(vec<3, T, Q> const& x, vec<3, T, Q> & i)
- {
- return vec<3, T, Q>(
- modf(x.x, i.x),
- modf(x.y, i.y),
- modf(x.z, i.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> modf(vec<4, T, Q> const& x, vec<4, T, Q> & i)
- {
- return vec<4, T, Q>(
- modf(x.x, i.x),
- modf(x.y, i.y),
- modf(x.z, i.z),
- modf(x.w, i.w));
- }
-
- //// Only valid if (INT_MIN <= x-y <= INT_MAX)
- //// min(x,y)
- //r = y + ((x - y) & ((x - y) >> (sizeof(int) *
- //CHAR_BIT - 1)));
- //// max(x,y)
- //r = x - ((x - y) & ((x - y) >> (sizeof(int) *
- //CHAR_BIT - 1)));
-
- // min
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> min(vec<L, T, Q> const& a, T b)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
- return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
- }
-
- // max
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> max(vec<L, T, Q> const& a, T b)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
- return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> max(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
- }
-
- // clamp
- template<typename genType>
- GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
- return min(max(x, minVal), maxVal);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
- return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(minVal), vec<L, T, Q>(maxVal));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
- return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, minVal, maxVal);
- }
-
- template<typename genTypeT, typename genTypeU>
- GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
- {
- return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
- }
-
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a)
- {
- return detail::compute_mix_scalar<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
- }
-
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
- {
- return detail::compute_mix_vector<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
- }
-
- // step
- template<typename genType>
- GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
- {
- return mix(static_cast<genType>(1), static_cast<genType>(0), x < edge);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> step(T edge, vec<L, T, Q> const& x)
- {
- return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge), x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
- {
- return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge, x);
- }
-
- // smoothstep
- template<typename genType>
- GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
-
- genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
- return tmp * tmp * (genType(3) - genType(2) * tmp);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x)
- {
- return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge0), vec<L, T, Q>(edge1), x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
- {
- return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge0, edge1, x);
- }
-
-# if GLM_HAS_CXX11_STL
- using std::isnan;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER bool isnan(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
-
-# if GLM_HAS_CXX11_STL
- return std::isnan(x);
-# elif GLM_COMPILER & GLM_COMPILER_VC
- return _isnan(x) != 0;
-# elif GLM_COMPILER & GLM_COMPILER_INTEL
-# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
- return _isnan(x) != 0;
-# else
- return ::isnan(x) != 0;
-# endif
-# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
- return _isnan(x) != 0;
-# elif GLM_COMPILER & GLM_COMPILER_CUDA
- return ::isnan(x) != 0;
-# else
- return std::isnan(x);
-# endif
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isnan(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
-
- vec<L, bool, Q> Result;
- for (length_t l = 0; l < v.length(); ++l)
- Result[l] = glm::isnan(v[l]);
- return Result;
- }
-
-# if GLM_HAS_CXX11_STL
- using std::isinf;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER bool isinf(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
-
-# if GLM_HAS_CXX11_STL
- return std::isinf(x);
-# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
-# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
- return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
-# else
- return ::isinf(x);
-# endif
-# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
-# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
- return _isinf(x) != 0;
-# else
- return std::isinf(x);
-# endif
-# elif GLM_COMPILER & GLM_COMPILER_CUDA
- // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
- return ::isinf(double(x)) != 0;
-# else
- return std::isinf(x);
-# endif
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isinf(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
-
- vec<L, bool, Q> Result;
- for (length_t l = 0; l < v.length(); ++l)
- Result[l] = glm::isinf(v[l]);
- return Result;
- }
-
- GLM_FUNC_QUALIFIER int floatBitsToInt(float const& v)
- {
- union
- {
- float in;
- int out;
- } u;
-
- u.in = v;
-
- return u.out;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v)
- {
- return reinterpret_cast<vec<L, int, Q>&>(const_cast<vec<L, float, Q>&>(v));
- }
-
- GLM_FUNC_QUALIFIER uint floatBitsToUint(float const& v)
- {
- union
- {
- float in;
- uint out;
- } u;
-
- u.in = v;
-
- return u.out;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v)
- {
- return reinterpret_cast<vec<L, uint, Q>&>(const_cast<vec<L, float, Q>&>(v));
- }
-
- GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v)
- {
- union
- {
- int in;
- float out;
- } u;
-
- u.in = v;
-
- return u.out;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v)
- {
- return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, int, Q>&>(v));
- }
-
- GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const& v)
- {
- union
- {
- uint in;
- float out;
- } u;
-
- u.in = v;
-
- return u.out;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v)
- {
- return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, uint, Q>&>(v));
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
- {
- return a * b + c;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
-
- return std::frexp(x, &exp);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
-
- vec<L, T, Q> Result;
- for (length_t l = 0; l < v.length(); ++l)
- Result[l] = std::frexp(v[l], &exp[l]);
- return Result;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType ldexp(genType const& x, int const& exp)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
-
- return std::ldexp(x, exp);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
-
- vec<L, T, Q> Result;
- for (length_t l = 0; l < v.length(); ++l)
- Result[l] = std::ldexp(v[l], exp[l]);
- return Result;
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_common_simd.inl"
-#endif
diff --git a/external/include/glm/detail/func_common_simd.inl b/external/include/glm/detail/func_common_simd.inl
deleted file mode 100644
index a3482ff..0000000
--- a/external/include/glm/detail/func_common_simd.inl
+++ /dev/null
@@ -1,231 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_common_simd.inl
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-#include "../simd/common.h"
-
-#include <immintrin.h>
-
-namespace glm{
-namespace detail
-{
- template<qualifier Q>
- struct compute_abs_vector<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
- {
- vec<4, float, Q> result;
- result.data = glm_vec4_abs(v.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_abs_vector<4, int, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
- {
- vec<4, int, Q> result;
- result.data = glm_ivec4_abs(v.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_floor<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
- {
- vec<4, float, Q> result;
- result.data = glm_vec4_floor(v.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_ceil<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
- {
- vec<4, float, Q> result;
- result.data = glm_vec4_ceil(v.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_fract<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
- {
- vec<4, float, Q> result;
- result.data = glm_vec4_fract(v.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_round<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
- {
- vec<4, float, Q> result;
- result.data = glm_vec4_round(v.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_mod<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
- {
- vec<4, float, Q> result;
- result.data = glm_vec4_mod(x.data, y.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_min_vector<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
- {
- vec<4, float, Q> result;
- result.data = _mm_min_ps(v1.data, v2.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_min_vector<4, int32, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
- {
- vec<4, int32, Q> result;
- result.data = _mm_min_epi32(v1.data, v2.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_min_vector<4, uint32, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2)
- {
- vec<4, uint32, Q> result;
- result.data = _mm_min_epu32(v1.data, v2.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_max_vector<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
- {
- vec<4, float, Q> result;
- result.data = _mm_max_ps(v1.data, v2.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_max_vector<4, int32, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
- {
- vec<4, int32, Q> result;
- result.data = _mm_max_epi32(v1.data, v2.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_max_vector<4, uint32, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2)
- {
- vec<4, uint32, Q> result;
- result.data = _mm_max_epu32(v1.data, v2.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_clamp_vector<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal)
- {
- vec<4, float, Q> result;
- result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_clamp_vector<4, int32, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& x, vec<4, int32, Q> const& minVal, vec<4, int32, Q> const& maxVal)
- {
- vec<4, int32, Q> result;
- result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_clamp_vector<4, uint32, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& x, vec<4, uint32, Q> const& minVal, vec<4, uint32, Q> const& maxVal)
- {
- vec<4, uint32, Q> result;
- result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
- return result;
- }
- };
-
- template<qualifier Q>
- struct compute_mix_vector<4, float, bool, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a)
- {
- __m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x));
- __m128 const Mask = _mm_castsi128_ps(Load);
-
- vec<4, float, Q> Result;
-# if 0 && GLM_ARCH & GLM_ARCH_AVX
- Result.data = _mm_blendv_ps(x.data, y.data, Mask);
-# else
- Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
-# endif
- return Result;
- }
- };
-/* FIXME
- template<qualifier Q>
- struct compute_step_vector<float, Q, tvec4>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x)
- {
- vec<4, float, Q> Result;
- result.data = glm_vec4_step(edge.data, x.data);
- return result;
- }
- };
-*/
- template<qualifier Q>
- struct compute_smoothstep_vector<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x)
- {
- vec<4, float, Q> Result;
- Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
- return Result;
- }
- };
-}//namespace detail
-}//namespace glm
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/detail/func_exponential.inl b/external/include/glm/detail/func_exponential.inl
deleted file mode 100644
index b962674..0000000
--- a/external/include/glm/detail/func_exponential.inl
+++ /dev/null
@@ -1,152 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_exponential.inl
-
-#include "../vector_relational.hpp"
-#include "_vectorize.hpp"
-#include <limits>
-#include <cmath>
-#include <cassert>
-
-namespace glm{
-namespace detail
-{
-# if GLM_HAS_CXX11_STL
- using std::log2;
-# else
- template<typename genType>
- genType log2(genType Value)
- {
- return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
- }
-# endif
-
- template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
- struct compute_log2
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'log2' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
-
- return detail::functor1<L, T, T, Q>::call(log2, v);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_sqrt
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(std::sqrt, x);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_inversesqrt
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- return static_cast<T>(1) / sqrt(x);
- }
- };
-
- template<length_t L, bool Aligned>
- struct compute_inversesqrt<L, float, lowp, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<L, float, lowp> call(vec<L, float, lowp> const& x)
- {
- vec<L, float, lowp> tmp(x);
- vec<L, float, lowp> xhalf(tmp * 0.5f);
- vec<L, uint, lowp>* p = reinterpret_cast<vec<L, uint, lowp>*>(const_cast<vec<L, float, lowp>*>(&x));
- vec<L, uint, lowp> i = vec<L, uint, lowp>(0x5f375a86) - (*p >> vec<L, uint, lowp>(1));
- vec<L, float, lowp>* ptmp = reinterpret_cast<vec<L, float, lowp>*>(&i);
- tmp = *ptmp;
- tmp = tmp * (1.5f - xhalf * tmp * tmp);
- return tmp;
- }
- };
-}//namespace detail
-
- // pow
- using std::pow;
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent)
- {
- return detail::functor2<L, T, Q>::call(pow, base, exponent);
- }
-
- // exp
- using std::exp;
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> exp(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(exp, x);
- }
-
- // log
- using std::log;
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(log, x);
- }
-
-# if GLM_HAS_CXX11_STL
- using std::exp2;
-# else
- //exp2, ln2 = 0.69314718055994530941723212145818f
- template<typename genType>
- GLM_FUNC_QUALIFIER genType exp2(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
-
- return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> exp2(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(exp2, x);
- }
-
- // log2, ln2 = 0.69314718055994530941723212145818f
- template<typename genType>
- GLM_FUNC_QUALIFIER genType log2(genType x)
- {
- return log2(vec<1, genType>(x)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> log2(vec<L, T, Q> const& x)
- {
- return detail::compute_log2<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
- }
-
- // sqrt
- using std::sqrt;
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sqrt(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
- return detail::compute_sqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- // inversesqrt
- template<typename genType>
- GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
- {
- return static_cast<genType>(1) / sqrt(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> inversesqrt(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
- return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_exponential_simd.inl"
-#endif
-
diff --git a/external/include/glm/detail/func_exponential_simd.inl b/external/include/glm/detail/func_exponential_simd.inl
deleted file mode 100644
index 4b2ef45..0000000
--- a/external/include/glm/detail/func_exponential_simd.inl
+++ /dev/null
@@ -1,35 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_exponential_simd.inl
-
-#include "../simd/exponential.h"
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-namespace glm{
-namespace detail
-{
- template<qualifier Q>
- struct compute_sqrt<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_sqrt_ps(v.data);
- return Result;
- }
- };
-
- template<>
- struct compute_sqrt<4, float, aligned_lowp, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
- {
- vec<4, float, aligned_lowp> Result;
- Result.data = glm_vec4_sqrt_lowp(v.data);
- return Result;
- }
- };
-}//namespace detail
-}//namespace glm
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/detail/func_geometric.inl b/external/include/glm/detail/func_geometric.inl
deleted file mode 100644
index 67255d4..0000000
--- a/external/include/glm/detail/func_geometric.inl
+++ /dev/null
@@ -1,247 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_geometric.inl
-
-#include "../exponential.hpp"
-#include "../common.hpp"
-#include "type_vec2.hpp"
-#include "type_vec4.hpp"
-#include "type_float.hpp"
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_length
- {
- GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
- {
- return sqrt(dot(v, v));
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_distance
- {
- GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
- {
- return length(p1 - p0);
- }
- };
-
- template<typename V, typename T, bool Aligned>
- struct compute_dot{};
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_dot<vec<1, T, Q>, T, Aligned>
- {
- GLM_FUNC_QUALIFIER static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b)
- {
- return a.x * b.x;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_dot<vec<2, T, Q>, T, Aligned>
- {
- GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b)
- {
- vec<2, T, Q> tmp(a * b);
- return tmp.x + tmp.y;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_dot<vec<3, T, Q>, T, Aligned>
- {
- GLM_FUNC_QUALIFIER static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
- {
- vec<3, T, Q> tmp(a * b);
- return tmp.x + tmp.y + tmp.z;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_dot<vec<4, T, Q>, T, Aligned>
- {
- GLM_FUNC_QUALIFIER static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> tmp(a * b);
- return (tmp.x + tmp.y) + (tmp.z + tmp.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_cross
- {
- GLM_FUNC_QUALIFIER static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
-
- return vec<3, T, Q>(
- x.y * y.z - y.y * x.z,
- x.z * y.x - y.z * x.x,
- x.x * y.y - y.x * x.y);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_normalize
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
-
- return v * inversesqrt(dot(v, v));
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_faceforward
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
-
- return dot(Nref, I) < static_cast<T>(0) ? N : -N;
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_reflect
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
- {
- return I - N * dot(N, I) * static_cast<T>(2);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_refract
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
- {
- T const dotValue(dot(N, I));
- T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
- return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
- }
- };
-}//namespace detail
-
- // length
- template<typename genType>
- GLM_FUNC_QUALIFIER genType length(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
-
- return abs(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T length(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
-
- return detail::compute_length<L, T, Q, detail::is_aligned<Q>::value>::call(v);
- }
-
- // distance
- template<typename genType>
- GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
-
- return length(p1 - p0);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
- {
- return detail::compute_distance<L, T, Q, detail::is_aligned<Q>::value>::call(p0, p1);
- }
-
- // dot
- template<typename T>
- GLM_FUNC_QUALIFIER T dot(T x, T y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
- return x * y;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
- return detail::compute_dot<vec<L, T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
- }
-
- // cross
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
- {
- return detail::compute_cross<T, Q, detail::is_aligned<Q>::value>::call(x, y);
- }
-
- // normalize
- template<typename genType>
- GLM_FUNC_QUALIFIER genType normalize(genType const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
-
- return x < genType(0) ? genType(-1) : genType(1);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> normalize(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
-
- return detail::compute_normalize<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- // faceforward
- template<typename genType>
- GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref)
- {
- return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> faceforward(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
- {
- return detail::compute_faceforward<L, T, Q, detail::is_aligned<Q>::value>::call(N, I, Nref);
- }
-
- // reflect
- template<typename genType>
- GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N)
- {
- return I - N * dot(N, I) * genType(2);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> reflect(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
- {
- return detail::compute_reflect<L, T, Q, detail::is_aligned<Q>::value>::call(I, N);
- }
-
- // refract
- template<typename genType>
- GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
- genType const dotValue(dot(N, I));
- genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
- return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> refract(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
- return detail::compute_refract<L, T, Q, detail::is_aligned<Q>::value>::call(I, N, eta);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_geometric_simd.inl"
-#endif
diff --git a/external/include/glm/detail/func_geometric_simd.inl b/external/include/glm/detail/func_geometric_simd.inl
deleted file mode 100644
index e6c8d85..0000000
--- a/external/include/glm/detail/func_geometric_simd.inl
+++ /dev/null
@@ -1,99 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_geometric_simd.inl
-
-#include "../simd/geometric.h"
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-namespace glm{
-namespace detail
-{
- template<qualifier Q>
- struct compute_length<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
- {
- return _mm_cvtss_f32(glm_vec4_length(v.data));
- }
- };
-
- template<qualifier Q>
- struct compute_distance<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
- {
- return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
- }
- };
-
- template<qualifier Q>
- struct compute_dot<vec<4, float, Q>, float, true>
- {
- GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
- {
- return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
- }
- };
-
- template<qualifier Q>
- struct compute_cross<float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
- {
- __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
- __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
- __m128 const xpd0 = glm_vec4_cross(set0, set1);
-
- vec<4, float, Q> Result;
- Result.data = xpd0;
- return vec<3, float, Q>(Result);
- }
- };
-
- template<qualifier Q>
- struct compute_normalize<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
- {
- vec<4, float, Q> Result;
- Result.data = glm_vec4_normalize(v.data);
- return Result;
- }
- };
-
- template<qualifier Q>
- struct compute_faceforward<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref)
- {
- vec<4, float, Q> Result;
- Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
- return Result;
- }
- };
-
- template<qualifier Q>
- struct compute_reflect<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N)
- {
- vec<4, float, Q> Result;
- Result.data = glm_vec4_reflect(I.data, N.data);
- return Result;
- }
- };
-
- template<qualifier Q>
- struct compute_refract<4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta)
- {
- vec<4, float, Q> Result;
- Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
- return Result;
- }
- };
-}//namespace detail
-}//namespace glm
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/detail/func_integer.inl b/external/include/glm/detail/func_integer.inl
deleted file mode 100644
index 8f9ed43..0000000
--- a/external/include/glm/detail/func_integer.inl
+++ /dev/null
@@ -1,378 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_integer.inl
-
-#include "../ext/vec1.hpp"
-#include "type_vec2.hpp"
-#include "type_vec3.hpp"
-#include "type_vec4.hpp"
-#include "type_int.hpp"
-#include "_vectorize.hpp"
-#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
-# include <intrin.h>
-# pragma intrinsic(_BitScanReverse)
-#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
-#include <limits>
-
-#if !GLM_HAS_EXTENDED_INTEGER_TYPE
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic ignored "-Wlong-long"
-# endif
-# if (GLM_COMPILER & GLM_COMPILER_CLANG)
-# pragma clang diagnostic ignored "-Wc++11-long-long"
-# endif
-#endif
-
-namespace glm{
-namespace detail
-{
- template<typename T>
- GLM_FUNC_QUALIFIER T mask(T Bits)
- {
- return Bits >= static_cast<T>(sizeof(T) * 8) ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
- }
-
- template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
- struct compute_bitfieldReverseStep
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
- {
- return v;
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_bitfieldReverseStep<L, T, Q, Aligned, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
- {
- return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
- struct compute_bitfieldBitCountStep
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
- {
- return v;
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_bitfieldBitCountStep<L, T, Q, Aligned, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
- {
- return (v & Mask) + ((v >> Shift) & Mask);
- }
- };
-
- template<typename genIUType, size_t Bits>
- struct compute_findLSB
- {
- GLM_FUNC_QUALIFIER static int call(genIUType Value)
- {
- if(Value == 0)
- return -1;
-
- return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
- }
- };
-
-# if GLM_HAS_BITSCAN_WINDOWS
- template<typename genIUType>
- struct compute_findLSB<genIUType, 32>
- {
- GLM_FUNC_QUALIFIER static int call(genIUType Value)
- {
- unsigned long Result(0);
- unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
- return IsNotNull ? int(Result) : -1;
- }
- };
-
-# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
- template<typename genIUType>
- struct compute_findLSB<genIUType, 64>
- {
- GLM_FUNC_QUALIFIER static int call(genIUType Value)
- {
- unsigned long Result(0);
- unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
- return IsNotNull ? int(Result) : -1;
- }
- };
-# endif
-# endif//GLM_HAS_BITSCAN_WINDOWS
-
- template<length_t L, typename T, qualifier Q, bool EXEC = true>
- struct compute_findMSB_step_vec
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T Shift)
- {
- return x | (x >> Shift);
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_findMSB_step_vec<L, T, Q, false>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T)
- {
- return x;
- }
- };
-
- template<length_t L, typename T, qualifier Q, int>
- struct compute_findMSB_vec
- {
- GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& v)
- {
- vec<L, T, Q> x(v);
- x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
- x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
- x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
- x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
- x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
- x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
- return vec<L, int, Q>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
- }
- };
-
-# if GLM_HAS_BITSCAN_WINDOWS
- template<typename genIUType>
- GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
- {
- unsigned long Result(0);
- unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
- return IsNotNull ? int(Result) : -1;
- }
-
- template<length_t L, typename T, qualifier Q>
- struct compute_findMSB_vec<L, T, Q, 32>
- {
- GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, int, T, Q>::call(compute_findMSB_32, x);
- }
- };
-
-# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
- template<typename genIUType>
- GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
- {
- unsigned long Result(0);
- unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
- return IsNotNull ? int(Result) : -1;
- }
-
- template<length_t L, typename T, qualifier Q>
- struct compute_findMSB_vec<L, T, Q, 64>
- {
- GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, int, T, Q>::call(compute_findMSB_64, x);
- }
- };
-# endif
-# endif//GLM_HAS_BITSCAN_WINDOWS
-}//namespace detail
-
- // uaddCarry
- GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry)
- {
- uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
- uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
- Carry = Value64 > Max32 ? 1u : 0u;
- return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint, Q> uaddCarry(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Carry)
- {
- vec<L, uint64, Q> Value64(vec<L, uint64, Q>(x) + vec<L, uint64, Q>(y));
- vec<L, uint64, Q> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
- Carry = mix(vec<L, uint32, Q>(0), vec<L, uint32, Q>(1), greaterThan(Value64, Max32));
- return vec<L, uint32, Q>(Value64 % (Max32 + static_cast<uint64>(1)));
- }
-
- // usubBorrow
- GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow)
- {
- GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
-
- Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
- if(y >= x)
- return y - x;
- else
- return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint, Q> usubBorrow(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Borrow)
- {
- Borrow = mix(vec<L, uint, Q>(1), vec<L, uint, Q>(0), greaterThanEqual(x, y));
- vec<L, uint, Q> const YgeX(y - x);
- vec<L, uint, Q> const XgeY(vec<L, uint32, Q>((static_cast<int64>(1) << static_cast<int64>(32)) + (vec<L, int64, Q>(y) - vec<L, int64, Q>(x))));
- return mix(XgeY, YgeX, greaterThanEqual(y, x));
- }
-
- // umulExtended
- GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb)
- {
- GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
-
- uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
- msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
- lsb = static_cast<uint>(Value64);
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER void umulExtended(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& msb, vec<L, uint, Q>& lsb)
- {
- GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
-
- vec<L, uint64, Q> Value64(vec<L, uint64, Q>(x) * vec<L, uint64, Q>(y));
- msb = vec<L, uint32, Q>(Value64 >> static_cast<uint64>(32));
- lsb = vec<L, uint32, Q>(Value64);
- }
-
- // imulExtended
- GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb)
- {
- GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
-
- int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
- msb = static_cast<int>(Value64 >> static_cast<int64>(32));
- lsb = static_cast<int>(Value64);
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER void imulExtended(vec<L, int, Q> const& x, vec<L, int, Q> const& y, vec<L, int, Q>& msb, vec<L, int, Q>& lsb)
- {
- GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
-
- vec<L, int64, Q> Value64(vec<L, int64, Q>(x) * vec<L, int64, Q>(y));
- lsb = vec<L, int32, Q>(Value64 & static_cast<int64>(0xFFFFFFFF));
- msb = vec<L, int32, Q>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
- }
-
- // bitfieldExtract
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
- {
- return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldExtract(vec<L, T, Q> const& Value, int Offset, int Bits)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
-
- return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
- }
-
- // bitfieldInsert
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits)
- {
- return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldInsert(vec<L, T, Q> const& Base, vec<L, T, Q> const& Insert, int Offset, int Bits)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
-
- T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
- return (Base & ~Mask) | (Insert & Mask);
- }
-
- // bitfieldReverse
- template<typename genType>
- GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
- {
- return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v)
- {
- vec<L, T, Q> x(v);
- x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, static_cast<T>(0x5555555555555555ull), static_cast<T>( 1));
- x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, static_cast<T>(0x3333333333333333ull), static_cast<T>( 2));
- x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, static_cast<T>(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
- x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, static_cast<T>(0x00FF00FF00FF00FFull), static_cast<T>( 8));
- x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, static_cast<T>(0x0000FFFF0000FFFFull), static_cast<T>(16));
- x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, static_cast<T>(0x00000000FFFFFFFFull), static_cast<T>(32));
- return x;
- }
-
- // bitCount
- template<typename genType>
- GLM_FUNC_QUALIFIER int bitCount(genType x)
- {
- return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> bitCount(vec<L, T, Q> const& v)
- {
-# if GLM_COMPILER & GLM_COMPILER_VC
-# pragma warning(push)
-# pragma warning(disable : 4310) //cast truncates constant value
-# endif
-
- vec<L, typename detail::make_unsigned<T>::type, Q> x(*reinterpret_cast<vec<L, typename detail::make_unsigned<T>::type, Q> const *>(&v));
- x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
- x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
- x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
- x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
- x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
- x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
- return vec<L, int, Q>(x);
-
-# if GLM_COMPILER & GLM_COMPILER_VC
-# pragma warning(pop)
-# endif
- }
-
- // findLSB
- template<typename genIUType>
- GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
-
- return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> findLSB(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
-
- return detail::functor1<L, int, T, Q>::call(findLSB, x);
- }
-
- // findMSB
- template<typename genIUType>
- GLM_FUNC_QUALIFIER int findMSB(genIUType v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
-
- return findMSB(vec<1, genIUType>(v)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> findMSB(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
-
- return detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_integer_simd.inl"
-#endif
-
diff --git a/external/include/glm/detail/func_integer_simd.inl b/external/include/glm/detail/func_integer_simd.inl
deleted file mode 100644
index 690671a..0000000
--- a/external/include/glm/detail/func_integer_simd.inl
+++ /dev/null
@@ -1,68 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_integer_simd.inl
-
-#include "../simd/integer.h"
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-namespace glm{
-namespace detail
-{
- template<qualifier Q>
- struct compute_bitfieldReverseStep<4, uint32, Q, true, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift)
- {
- __m128i const set0 = v.data;
-
- __m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
- __m128i const and1 = _mm_and_si128(set0, set1);
- __m128i const sft1 = _mm_slli_epi32(and1, Shift);
-
- __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
- __m128i const and2 = _mm_and_si128(set0, set2);
- __m128i const sft2 = _mm_srai_epi32(and2, Shift);
-
- __m128i const or0 = _mm_or_si128(sft1, sft2);
-
- return or0;
- }
- };
-
- template<qualifier Q>
- struct compute_bitfieldBitCountStep<4, uint32, Q, true, true>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift)
- {
- __m128i const set0 = v.data;
-
- __m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
- __m128i const and0 = _mm_and_si128(set0, set1);
- __m128i const sft0 = _mm_slli_epi32(set0, Shift);
- __m128i const and1 = _mm_and_si128(sft0, set1);
- __m128i const add0 = _mm_add_epi32(and0, and1);
-
- return add0;
- }
- };
-}//namespace detail
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<>
- GLM_FUNC_QUALIFIER int bitCount(uint32 x)
- {
- return _mm_popcnt_u32(x);
- }
-
-# if(GLM_MODEL == GLM_MODEL_64)
- template<>
- GLM_FUNC_QUALIFIER int bitCount(uint64 x)
- {
- return static_cast<int>(_mm_popcnt_u64(x));
- }
-# endif//GLM_MODEL
-# endif//GLM_ARCH
-
-}//namespace glm
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/detail/func_matrix.inl b/external/include/glm/detail/func_matrix.inl
deleted file mode 100644
index d823d76..0000000
--- a/external/include/glm/detail/func_matrix.inl
+++ /dev/null
@@ -1,401 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_matrix.inl
-
-#include "../geometric.hpp"
-#include <limits>
-
-namespace glm{
-namespace detail
-{
- template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
- struct compute_matrixCompMult
- {
- GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
- {
- mat<C, R, T, Q> Result;
- for(length_t i = 0; i < Result.length(); ++i)
- Result[i] = x[i] * y[i];
- return Result;
- }
- };
-
- template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
- struct compute_transpose{};
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<2, 2, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
- {
- mat<2, 2, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<2, 3, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m)
- {
- mat<3,2, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<2, 4, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m)
- {
- mat<4, 2, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- Result[3][0] = m[0][3];
- Result[3][1] = m[1][3];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<3, 2, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m)
- {
- mat<2, 3, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<3, 3, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
- {
- mat<3, 3, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
-
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
-
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- Result[2][2] = m[2][2];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<3, 4, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m)
- {
- mat<4, 3, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- Result[2][2] = m[2][2];
- Result[3][0] = m[0][3];
- Result[3][1] = m[1][3];
- Result[3][2] = m[2][3];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<4, 2, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m)
- {
- mat<2, 4, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
- Result[0][3] = m[3][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
- Result[1][3] = m[3][1];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<4, 3, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m)
- {
- mat<3, 4, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
- Result[0][3] = m[3][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
- Result[1][3] = m[3][1];
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- Result[2][2] = m[2][2];
- Result[2][3] = m[3][2];
- return Result;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_transpose<4, 4, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
- {
- mat<4, 4, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
- Result[0][3] = m[3][0];
-
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
- Result[1][3] = m[3][1];
-
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- Result[2][2] = m[2][2];
- Result[2][3] = m[3][2];
-
- Result[3][0] = m[0][3];
- Result[3][1] = m[1][3];
- Result[3][2] = m[2][3];
- Result[3][3] = m[3][3];
- return Result;
- }
- };
-
- template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
- struct compute_determinant{};
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_determinant<2, 2, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m)
- {
- return m[0][0] * m[1][1] - m[1][0] * m[0][1];
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_determinant<3, 3, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m)
- {
- return
- + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
- + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_determinant<4, 4, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m)
- {
- T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
-
- vec<4, T, Q> DetCof(
- + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
- + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
- - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
-
- return
- m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
- m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
- }
- };
-
- template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
- struct compute_inverse{};
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_inverse<2, 2, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
- {
- T OneOverDeterminant = static_cast<T>(1) / (
- + m[0][0] * m[1][1]
- - m[1][0] * m[0][1]);
-
- mat<2, 2, T, Q> Inverse(
- + m[1][1] * OneOverDeterminant,
- - m[0][1] * OneOverDeterminant,
- - m[1][0] * OneOverDeterminant,
- + m[0][0] * OneOverDeterminant);
-
- return Inverse;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_inverse<3, 3, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
- {
- T OneOverDeterminant = static_cast<T>(1) / (
- + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
- + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
-
- mat<3, 3, T, Q> Inverse;
- Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
- Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
- Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
- Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
- Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
- Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
- Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
- Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
- Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
-
- return Inverse;
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_inverse<4, 4, T, Q, Aligned>
- {
- GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
- {
- T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
-
- T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
-
- T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
-
- T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
-
- T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
-
- T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
-
- vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03);
- vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07);
- vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11);
- vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15);
- vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19);
- vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23);
-
- vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
- vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
- vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
- vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
-
- vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
- vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
- vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
- vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
-
- vec<4, T, Q> SignA(+1, -1, +1, -1);
- vec<4, T, Q> SignB(-1, +1, -1, +1);
- mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
-
- vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
-
- vec<4, T, Q> Dot0(m[0] * Row0);
- T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
-
- T OneOverDeterminant = static_cast<T>(1) / Dot1;
-
- return Inverse * OneOverDeterminant;
- }
- };
-}//namespace detail
-
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
- return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
- }
-
- template<length_t DA, length_t DB, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
-
- typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
- for(length_t i = 0; i < m.length(); ++i)
- m[i] = c * r[i];
- return m;
- }
-
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
- return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
- }
-
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
- return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
- }
-
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
- return detail::compute_inverse<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_matrix_simd.inl"
-#endif
-
diff --git a/external/include/glm/detail/func_matrix_simd.inl b/external/include/glm/detail/func_matrix_simd.inl
deleted file mode 100644
index b96c028..0000000
--- a/external/include/glm/detail/func_matrix_simd.inl
+++ /dev/null
@@ -1,95 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_matrix_simd.inl
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-#include "type_mat4x4.hpp"
-#include "../geometric.hpp"
-#include "../simd/matrix.h"
-#include <cstring>
-
-namespace glm{
-namespace detail
-{
- template<qualifier Q>
- struct compute_matrixCompMult<4, 4, float, Q, true>
- {
- GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
-
- GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
- {
- mat<4, 4, float, Q> Result;
- glm_mat4_matrixCompMult(
- *static_cast<glm_vec4 const (*)[4]>(&x[0].data),
- *static_cast<glm_vec4 const (*)[4]>(&y[0].data),
- *static_cast<glm_vec4(*)[4]>(&Result[0].data));
- return Result;
- }
- };
-
- template<qualifier Q>
- struct compute_transpose<4, 4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
- {
- mat<4, 4, float, Q> Result;
- glm_mat4_transpose(
- *static_cast<glm_vec4 const (*)[4]>(&m[0].data),
- *static_cast<glm_vec4(*)[4]>(&Result[0].data));
- return Result;
- }
- };
-
- template<qualifier Q>
- struct compute_determinant<4, 4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
- {
- return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
- }
- };
-
- template<qualifier Q>
- struct compute_inverse<4, 4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
- {
- mat<4, 4, float, Q> Result;
- glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
- return Result;
- }
- };
-}//namespace detail
-
- template<>
- GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
- {
- __m128 NativeResult[4];
- glm_mat4_outerProduct(c.data, r.data, NativeResult);
- mat<4, 4, float, aligned_lowp> Result;
- std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
- return Result;
- }
-
- template<>
- GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
- {
- __m128 NativeResult[4];
- glm_mat4_outerProduct(c.data, r.data, NativeResult);
- mat<4, 4, float, aligned_mediump> Result;
- std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
- return Result;
- }
-
- template<>
- GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
- {
- __m128 NativeResult[4];
- glm_mat4_outerProduct(c.data, r.data, NativeResult);
- mat<4, 4, float, aligned_highp> Result;
- std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
- return Result;
- }
-}//namespace glm
-
-#endif
diff --git a/external/include/glm/detail/func_packing.inl b/external/include/glm/detail/func_packing.inl
deleted file mode 100644
index 7c22eb9..0000000
--- a/external/include/glm/detail/func_packing.inl
+++ /dev/null
@@ -1,190 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_packing.inl
-
-#include "../common.hpp"
-#include "type_half.hpp"
-#include "../fwd.hpp"
-
-namespace glm
-{
- GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v)
- {
- union
- {
- u16 in[2];
- uint out;
- } u;
-
- u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
-
- u.in[0] = result[0];
- u.in[1] = result[1];
-
- return u.out;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
- {
- union
- {
- uint in;
- u16 out[2];
- } u;
-
- u.in = p;
-
- return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
- }
-
- GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v)
- {
- union
- {
- i16 in[2];
- uint out;
- } u;
-
- i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
-
- u.in[0] = result[0];
- u.in[1] = result[1];
-
- return u.out;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
- {
- union
- {
- uint in;
- i16 out[2];
- } u;
-
- u.in = p;
-
- return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v)
- {
- union
- {
- u8 in[4];
- uint out;
- } u;
-
- u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
-
- u.in[0] = result[0];
- u.in[1] = result[1];
- u.in[2] = result[2];
- u.in[3] = result[3];
-
- return u.out;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
- {
- union
- {
- uint in;
- u8 out[4];
- } u;
-
- u.in = p;
-
- return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
- }
-
- GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
- {
- union
- {
- i8 in[4];
- uint out;
- } u;
-
- i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
-
- u.in[0] = result[0];
- u.in[1] = result[1];
- u.in[2] = result[2];
- u.in[3] = result[3];
-
- return u.out;
- }
-
- GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
- {
- union
- {
- uint in;
- i8 out[4];
- } u;
-
- u.in = p;
-
- return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v)
- {
- union
- {
- uint in[2];
- double out;
- } u;
-
- u.in[0] = v[0];
- u.in[1] = v[1];
-
- return u.out;
- }
-
- GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
- {
- union
- {
- double in;
- uint out[2];
- } u;
-
- u.in = v;
-
- return uvec2(u.out[0], u.out[1]);
- }
-
- GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v)
- {
- union
- {
- i16 in[2];
- uint out;
- } u;
-
- u.in[0] = detail::toFloat16(v.x);
- u.in[1] = detail::toFloat16(v.y);
-
- return u.out;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
- {
- union
- {
- uint in;
- i16 out[2];
- } u;
-
- u.in = v;
-
- return vec2(
- detail::toFloat32(u.out[0]),
- detail::toFloat32(u.out[1]));
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_packing_simd.inl"
-#endif
-
diff --git a/external/include/glm/detail/func_packing_simd.inl b/external/include/glm/detail/func_packing_simd.inl
deleted file mode 100644
index 1d4a522..0000000
--- a/external/include/glm/detail/func_packing_simd.inl
+++ /dev/null
@@ -1,9 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_packing_simd.inl
-
-namespace glm{
-namespace detail
-{
-
-}//namespace detail
-}//namespace glm
diff --git a/external/include/glm/detail/func_trigonometric.inl b/external/include/glm/detail/func_trigonometric.inl
deleted file mode 100644
index 291fccd..0000000
--- a/external/include/glm/detail/func_trigonometric.inl
+++ /dev/null
@@ -1,200 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_trigonometric.inl
-
-#include "_vectorize.hpp"
-#include <cmath>
-#include <limits>
-
-namespace glm
-{
- // radians
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
-
- return degrees * static_cast<genType>(0.01745329251994329576923690768489);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(radians, v);
- }
-
- // degrees
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
-
- return radians * static_cast<genType>(57.295779513082320876798154814105);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(degrees, v);
- }
-
- // sin
- using ::std::sin;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sin(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(sin, v);
- }
-
- // cos
- using std::cos;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> cos(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(cos, v);
- }
-
- // tan
- using std::tan;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> tan(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(tan, v);
- }
-
- // asin
- using std::asin;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> asin(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(asin, v);
- }
-
- // acos
- using std::acos;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acos(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(acos, v);
- }
-
- // atan
- template<typename genType>
- GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
-
- return ::std::atan2(y, x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- return detail::functor2<L, T, Q>::call(::std::atan2, a, b);
- }
-
- using std::atan;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(atan, v);
- }
-
- // sinh
- using std::sinh;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sinh(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(sinh, v);
- }
-
- // cosh
- using std::cosh;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> cosh(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(cosh, v);
- }
-
- // tanh
- using std::tanh;
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> tanh(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(tanh, v);
- }
-
- // asinh
-# if GLM_HAS_CXX11_STL
- using std::asinh;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER genType asinh(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
-
- return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> asinh(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(asinh, v);
- }
-
- // acosh
-# if GLM_HAS_CXX11_STL
- using std::acosh;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acosh(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
-
- if(x < static_cast<genType>(1))
- return static_cast<genType>(0);
- return log(x + sqrt(x * x - static_cast<genType>(1)));
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acosh(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(acosh, v);
- }
-
- // atanh
-# if GLM_HAS_CXX11_STL
- using std::atanh;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER genType atanh(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
-
- if(std::abs(x) >= static_cast<genType>(1))
- return 0;
- return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> atanh(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(atanh, v);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_trigonometric_simd.inl"
-#endif
-
diff --git a/external/include/glm/detail/func_trigonometric_simd.inl b/external/include/glm/detail/func_trigonometric_simd.inl
deleted file mode 100644
index e69de29..0000000
--- a/external/include/glm/detail/func_trigonometric_simd.inl
+++ /dev/null
diff --git a/external/include/glm/detail/func_vector_relational.inl b/external/include/glm/detail/func_vector_relational.inl
deleted file mode 100644
index b081a90..0000000
--- a/external/include/glm/detail/func_vector_relational.inl
+++ /dev/null
@@ -1,105 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_vector_relational.inl
-
-#include "compute_vector_relational.hpp"
-
-namespace glm
-{
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- assert(x.length() == y.length());
-
- vec<L, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] < y[i];
-
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- assert(x.length() == y.length());
-
- vec<L, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] <= y[i];
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- assert(x.length() == y.length());
-
- vec<L, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] > y[i];
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- assert(x.length() == y.length());
-
- vec<L, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] >= y[i];
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- assert(x.length() == y.length());
-
- vec<L, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = detail::compute_equal<T>::call(x[i], y[i]);
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- assert(x.length() == y.length());
-
- vec<L, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = !detail::compute_equal<T>::call(x[i], y[i]);
- return Result;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER bool any(vec<L, bool, Q> const& v)
- {
- bool Result = false;
- for(length_t i = 0; i < v.length(); ++i)
- Result = Result || v[i];
- return Result;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER bool all(vec<L, bool, Q> const& v)
- {
- bool Result = true;
- for(length_t i = 0; i < v.length(); ++i)
- Result = Result && v[i];
- return Result;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> not_(vec<L, bool, Q> const& v)
- {
- vec<L, bool, Q> Result;
- for(length_t i = 0; i < v.length(); ++i)
- Result[i] = !v[i];
- return Result;
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
-# include "func_vector_relational_simd.inl"
-#endif
diff --git a/external/include/glm/detail/func_vector_relational_simd.inl b/external/include/glm/detail/func_vector_relational_simd.inl
deleted file mode 100644
index faab59b..0000000
--- a/external/include/glm/detail/func_vector_relational_simd.inl
+++ /dev/null
@@ -1,9 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_vector_relational_simd.inl
-
-namespace glm{
-namespace detail
-{
-
-}//namespace detail
-}//namespace glm
diff --git a/external/include/glm/detail/glm.cpp b/external/include/glm/detail/glm.cpp
deleted file mode 100644
index f4224ac..0000000
--- a/external/include/glm/detail/glm.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-/// @ref core
-/// @file glm/glm.cpp
-
-#define GLM_ENABLE_EXPERIMENTAL
-#include <glm/glm.hpp>
-#include <glm/ext/vec1.hpp>
-#include <glm/gtc/quaternion.hpp>
-#include <glm/gtx/dual_quaternion.hpp>
-
-namespace glm
-{
-// tvec1 type explicit instantiation
-template struct vec<1, uint8, lowp>;
-template struct vec<1, uint16, lowp>;
-template struct vec<1, uint32, lowp>;
-template struct vec<1, uint64, lowp>;
-template struct vec<1, int8, lowp>;
-template struct vec<1, int16, lowp>;
-template struct vec<1, int32, lowp>;
-template struct vec<1, int64, lowp>;
-template struct vec<1, float32, lowp>;
-template struct vec<1, float64, lowp>;
-
-template struct vec<1, uint8, mediump>;
-template struct vec<1, uint16, mediump>;
-template struct vec<1, uint32, mediump>;
-template struct vec<1, uint64, mediump>;
-template struct vec<1, int8, mediump>;
-template struct vec<1, int16, mediump>;
-template struct vec<1, int32, mediump>;
-template struct vec<1, int64, mediump>;
-template struct vec<1, float32, mediump>;
-template struct vec<1, float64, mediump>;
-
-template struct vec<1, uint8, highp>;
-template struct vec<1, uint16, highp>;
-template struct vec<1, uint32, highp>;
-template struct vec<1, uint64, highp>;
-template struct vec<1, int8, highp>;
-template struct vec<1, int16, highp>;
-template struct vec<1, int32, highp>;
-template struct vec<1, int64, highp>;
-template struct vec<1, float32, highp>;
-template struct vec<1, float64, highp>;
-
-// tvec2 type explicit instantiation
-template struct vec<2, uint8, lowp>;
-template struct vec<2, uint16, lowp>;
-template struct vec<2, uint32, lowp>;
-template struct vec<2, uint64, lowp>;
-template struct vec<2, int8, lowp>;
-template struct vec<2, int16, lowp>;
-template struct vec<2, int32, lowp>;
-template struct vec<2, int64, lowp>;
-template struct vec<2, float32, lowp>;
-template struct vec<2, float64, lowp>;
-
-template struct vec<2, uint8, mediump>;
-template struct vec<2, uint16, mediump>;
-template struct vec<2, uint32, mediump>;
-template struct vec<2, uint64, mediump>;
-template struct vec<2, int8, mediump>;
-template struct vec<2, int16, mediump>;
-template struct vec<2, int32, mediump>;
-template struct vec<2, int64, mediump>;
-template struct vec<2, float32, mediump>;
-template struct vec<2, float64, mediump>;
-
-template struct vec<2, uint8, highp>;
-template struct vec<2, uint16, highp>;
-template struct vec<2, uint32, highp>;
-template struct vec<2, uint64, highp>;
-template struct vec<2, int8, highp>;
-template struct vec<2, int16, highp>;
-template struct vec<2, int32, highp>;
-template struct vec<2, int64, highp>;
-template struct vec<2, float32, highp>;
-template struct vec<2, float64, highp>;
-
-// tvec3 type explicit instantiation
-template struct vec<3, uint8, lowp>;
-template struct vec<3, uint16, lowp>;
-template struct vec<3, uint32, lowp>;
-template struct vec<3, uint64, lowp>;
-template struct vec<3, int8, lowp>;
-template struct vec<3, int16, lowp>;
-template struct vec<3, int32, lowp>;
-template struct vec<3, int64, lowp>;
-template struct vec<3, float32, lowp>;
-template struct vec<3, float64, lowp>;
-
-template struct vec<3, uint8, mediump>;
-template struct vec<3, uint16, mediump>;
-template struct vec<3, uint32, mediump>;
-template struct vec<3, uint64, mediump>;
-template struct vec<3, int8, mediump>;
-template struct vec<3, int16, mediump>;
-template struct vec<3, int32, mediump>;
-template struct vec<3, int64, mediump>;
-template struct vec<3, float32, mediump>;
-template struct vec<3, float64, mediump>;
-
-template struct vec<3, uint8, highp>;
-template struct vec<3, uint16, highp>;
-template struct vec<3, uint32, highp>;
-template struct vec<3, uint64, highp>;
-template struct vec<3, int8, highp>;
-template struct vec<3, int16, highp>;
-template struct vec<3, int32, highp>;
-template struct vec<3, int64, highp>;
-template struct vec<3, float32, highp>;
-template struct vec<3, float64, highp>;
-
-// tvec4 type explicit instantiation
-template struct vec<4, uint8, lowp>;
-template struct vec<4, uint16, lowp>;
-template struct vec<4, uint32, lowp>;
-template struct vec<4, uint64, lowp>;
-template struct vec<4, int8, lowp>;
-template struct vec<4, int16, lowp>;
-template struct vec<4, int32, lowp>;
-template struct vec<4, int64, lowp>;
-template struct vec<4, float32, lowp>;
-template struct vec<4, float64, lowp>;
-
-template struct vec<4, uint8, mediump>;
-template struct vec<4, uint16, mediump>;
-template struct vec<4, uint32, mediump>;
-template struct vec<4, uint64, mediump>;
-template struct vec<4, int8, mediump>;
-template struct vec<4, int16, mediump>;
-template struct vec<4, int32, mediump>;
-template struct vec<4, int64, mediump>;
-template struct vec<4, float32, mediump>;
-template struct vec<4, float64, mediump>;
-
-template struct vec<4, uint8, highp>;
-template struct vec<4, uint16, highp>;
-template struct vec<4, uint32, highp>;
-template struct vec<4, uint64, highp>;
-template struct vec<4, int8, highp>;
-template struct vec<4, int16, highp>;
-template struct vec<4, int32, highp>;
-template struct vec<4, int64, highp>;
-template struct vec<4, float32, highp>;
-template struct vec<4, float64, highp>;
-
-// tmat2x2 type explicit instantiation
-template struct mat<2, 2, float32, lowp>;
-template struct mat<2, 2, float64, lowp>;
-
-template struct mat<2, 2, float32, mediump>;
-template struct mat<2, 2, float64, mediump>;
-
-template struct mat<2, 2, float32, highp>;
-template struct mat<2, 2, float64, highp>;
-
-// tmat2x3 type explicit instantiation
-template struct mat<2, 3, float32, lowp>;
-template struct mat<2, 3, float64, lowp>;
-
-template struct mat<2, 3, float32, mediump>;
-template struct mat<2, 3, float64, mediump>;
-
-template struct mat<2, 3, float32, highp>;
-template struct mat<2, 3, float64, highp>;
-
-// tmat2x4 type explicit instantiation
-template struct mat<2, 4, float32, lowp>;
-template struct mat<2, 4, float64, lowp>;
-
-template struct mat<2, 4, float32, mediump>;
-template struct mat<2, 4, float64, mediump>;
-
-template struct mat<2, 4, float32, highp>;
-template struct mat<2, 4, float64, highp>;
-
-// tmat3x2 type explicit instantiation
-template struct mat<3, 2, float32, lowp>;
-template struct mat<3, 2, float64, lowp>;
-
-template struct mat<3, 2, float32, mediump>;
-template struct mat<3, 2, float64, mediump>;
-
-template struct mat<3, 2, float32, highp>;
-template struct mat<3, 2, float64, highp>;
-
-// tmat3x3 type explicit instantiation
-template struct mat<3, 3, float32, lowp>;
-template struct mat<3, 3, float64, lowp>;
-
-template struct mat<3, 3, float32, mediump>;
-template struct mat<3, 3, float64, mediump>;
-
-template struct mat<3, 3, float32, highp>;
-template struct mat<3, 3, float64, highp>;
-
-// tmat3x4 type explicit instantiation
-template struct mat<3, 4, float32, lowp>;
-template struct mat<3, 4, float64, lowp>;
-
-template struct mat<3, 4, float32, mediump>;
-template struct mat<3, 4, float64, mediump>;
-
-template struct mat<3, 4, float32, highp>;
-template struct mat<3, 4, float64, highp>;
-
-// tmat4x2 type explicit instantiation
-template struct mat<4, 2, float32, lowp>;
-template struct mat<4, 2, float64, lowp>;
-
-template struct mat<4, 2, float32, mediump>;
-template struct mat<4, 2, float64, mediump>;
-
-template struct mat<4, 2, float32, highp>;
-template struct mat<4, 2, float64, highp>;
-
-// tmat4x3 type explicit instantiation
-template struct mat<4, 3, float32, lowp>;
-template struct mat<4, 3, float64, lowp>;
-
-template struct mat<4, 3, float32, mediump>;
-template struct mat<4, 3, float64, mediump>;
-
-template struct mat<4, 3, float32, highp>;
-template struct mat<4, 3, float64, highp>;
-
-// tmat4x4 type explicit instantiation
-template struct mat<4, 4, float32, lowp>;
-template struct mat<4, 4, float64, lowp>;
-
-template struct mat<4, 4, float32, mediump>;
-template struct mat<4, 4, float64, mediump>;
-
-template struct mat<4, 4, float32, highp>;
-template struct mat<4, 4, float64, highp>;
-
-// tquat type explicit instantiation
-template struct tquat<float32, lowp>;
-template struct tquat<float64, lowp>;
-
-template struct tquat<float32, mediump>;
-template struct tquat<float64, mediump>;
-
-template struct tquat<float32, highp>;
-template struct tquat<float64, highp>;
-
-//tdualquat type explicit instantiation
-template struct tdualquat<float32, lowp>;
-template struct tdualquat<float64, lowp>;
-
-template struct tdualquat<float32, mediump>;
-template struct tdualquat<float64, mediump>;
-
-template struct tdualquat<float32, highp>;
-template struct tdualquat<float64, highp>;
-
-}//namespace glm
-
diff --git a/external/include/glm/detail/qualifier.hpp b/external/include/glm/detail/qualifier.hpp
deleted file mode 100644
index 262ec32..0000000
--- a/external/include/glm/detail/qualifier.hpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/// @ref core
-/// @file glm/detail/qualifier.hpp
-
-#pragma once
-
-#include "setup.hpp"
-
-namespace glm
-{
- /// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
- enum qualifier
- {
- packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs
- packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance
- packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance
-
-# if GLM_HAS_ALIGNED_TYPE
- aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs
- aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance
- aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
- aligned = aligned_highp, ///< By default aligned qualifier is also high precision
-# endif
-
- highp = packed_highp, ///< By default highp qualifier is also packed
- mediump = packed_mediump, ///< By default mediump qualifier is also packed
- lowp = packed_lowp, ///< By default lowp qualifier is also packed
- packed = packed_highp, ///< By default packed qualifier is also high precision
-
-# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
- defaultp = aligned_highp
-# else
- defaultp = highp
-# endif
- };
-
- typedef qualifier precision;
-
- template<length_t L, typename T, qualifier Q = defaultp> struct vec;
- template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
-
-namespace detail
-{
- template<glm::qualifier P>
- struct is_aligned
- {
- static const bool value = false;
- };
-
-# if GLM_HAS_ALIGNED_TYPE
- template<>
- struct is_aligned<glm::aligned_lowp>
- {
- static const bool value = true;
- };
-
- template<>
- struct is_aligned<glm::aligned_mediump>
- {
- static const bool value = true;
- };
-
- template<>
- struct is_aligned<glm::aligned_highp>
- {
- static const bool value = true;
- };
-# endif
-}//namespace detail
-}//namespace glm
diff --git a/external/include/glm/detail/setup.hpp b/external/include/glm/detail/setup.hpp
deleted file mode 100644
index 7475916..0000000
--- a/external/include/glm/detail/setup.hpp
+++ /dev/null
@@ -1,836 +0,0 @@
-/// @ref core
-/// @file glm/detail/setup.hpp
-
-#ifndef GLM_SETUP_INCLUDED
-
-#define GLM_VERSION_MAJOR 0
-#define GLM_VERSION_MINOR 9
-#define GLM_VERSION_PATCH 9
-#define GLM_VERSION_REVISION 0
-#define GLM_VERSION 990
-
-#define GLM_SETUP_INCLUDED GLM_VERSION
-
-#if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
-# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
-#endif
-
-#include <cassert>
-#include <cstddef>
-
-///////////////////////////////////////////////////////////////////////////////////
-// Messages
-
-#define GLM_MESSAGES_ENABLED 1
-#define GLM_MESSAGES_DISABLE 0
-
-#if defined(GLM_FORCE_MESSAGES)
-# define GLM_MESSAGES GLM_MESSAGES_ENABLED
-#else
-# define GLM_MESSAGES GLM_MESSAGES_DISABLE
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////
-// Detect the platform
-
-#include "../simd/platform.h"
-
-///////////////////////////////////////////////////////////////////////////////////
-// Version
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
-# define GLM_MESSAGE_VERSION_DISPLAYED
-# pragma message ("GLM: version 0.9.9.0")
-#endif//GLM_MESSAGES
-
-// Report compiler detection
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
-# define GLM_MESSAGE_COMPILER_DISPLAYED
-# if GLM_COMPILER & GLM_COMPILER_CUDA
-# pragma message("GLM: CUDA compiler detected")
-# elif GLM_COMPILER & GLM_COMPILER_VC
-# pragma message("GLM: Visual C++ compiler detected")
-# elif GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma message("GLM: Clang compiler detected")
-# elif GLM_COMPILER & GLM_COMPILER_INTEL
-# pragma message("GLM: Intel Compiler detected")
-# elif GLM_COMPILER & GLM_COMPILER_GCC
-# pragma message("GLM: GCC compiler detected")
-# else
-# pragma message("GLM: Compiler not detected")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Build model
-
-#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
-# define GLM_MODEL GLM_MODEL_64
-#elif defined(__i386__) || defined(__ppc__)
-# define GLM_MODEL GLM_MODEL_32
-#else
-# define GLM_MODEL GLM_MODEL_32
-#endif//
-
-#if !defined(GLM_MODEL) && GLM_COMPILER != 0
-# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
-#endif//GLM_MODEL
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
-# define GLM_MESSAGE_MODEL_DISPLAYED
-# if(GLM_MODEL == GLM_MODEL_64)
-# pragma message("GLM: 64 bits model")
-# elif(GLM_MODEL == GLM_MODEL_32)
-# pragma message("GLM: 32 bits model")
-# endif//GLM_MODEL
-#endif//GLM_MESSAGES
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
-# define GLM_MESSAGE_ARCH_DISPLAYED
-# if(GLM_ARCH == GLM_ARCH_PURE)
-# pragma message("GLM: Platform independent code")
-# elif(GLM_ARCH == GLM_ARCH_AVX2)
-# pragma message("GLM: AVX2 instruction set")
-# elif(GLM_ARCH == GLM_ARCH_AVX)
-# pragma message("GLM: AVX instruction set")
-# elif(GLM_ARCH == GLM_ARCH_SSE42)
-# pragma message("GLM: SSE4.2 instruction set")
-# elif(GLM_ARCH == GLM_ARCH_SSE41)
-# pragma message("GLM: SSE4.1 instruction set")
-# elif(GLM_ARCH == GLM_ARCH_SSSE3)
-# pragma message("GLM: SSSE3 instruction set")
-# elif(GLM_ARCH == GLM_ARCH_SSE3)
-# pragma message("GLM: SSE3 instruction set")
-# elif(GLM_ARCH == GLM_ARCH_SSE2)
-# pragma message("GLM: SSE2 instruction set")
-# elif(GLM_ARCH == GLM_ARCH_X86)
-# pragma message("GLM: x86 instruction set")
-# elif(GLM_ARCH == GLM_ARCH_NEON)
-# pragma message("GLM: NEON instruction set")
-# elif(GLM_ARCH == GLM_ARCH_ARM)
-# pragma message("GLM: ARM instruction set")
-# elif(GLM_ARCH == GLM_ARCH_MIPS)
-# pragma message("GLM: MIPS instruction set")
-# elif(GLM_ARCH == GLM_ARCH_PPC)
-# pragma message("GLM: PowerPC architechture")
-# endif//GLM_ARCH
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// C++ Version
-
-// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
-
-#define GLM_LANG_CXX98_FLAG (1 << 1)
-#define GLM_LANG_CXX03_FLAG (1 << 2)
-#define GLM_LANG_CXX0X_FLAG (1 << 3)
-#define GLM_LANG_CXX11_FLAG (1 << 4)
-#define GLM_LANG_CXX1Y_FLAG (1 << 5)
-#define GLM_LANG_CXX14_FLAG (1 << 6)
-#define GLM_LANG_CXX1Z_FLAG (1 << 7)
-#define GLM_LANG_CXXMS_FLAG (1 << 8)
-#define GLM_LANG_CXXGNU_FLAG (1 << 9)
-
-#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
-#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
-#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
-#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
-#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
-#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
-#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
-#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
-#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
-
-#if defined(GLM_FORCE_CXX14)
-# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
-# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
-# elif GLM_COMPILER & GLM_COMPILER_VC
-# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
-# elif GLM_COMPILER & GLM_COMPILER_INTEL
-# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
-# endif
-# define GLM_LANG GLM_LANG_CXX14
-# define GLM_LANG_STL11_FORCED
-#elif defined(GLM_FORCE_CXX11)
-# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
-# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
-# elif GLM_COMPILER & GLM_COMPILER_VC
-# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
-# elif GLM_COMPILER & GLM_COMPILER_INTEL
-# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
-# endif
-# define GLM_LANG GLM_LANG_CXX11
-# define GLM_LANG_STL11_FORCED
-#elif defined(GLM_FORCE_CXX03)
-# define GLM_LANG GLM_LANG_CXX03
-#elif defined(GLM_FORCE_CXX98)
-# define GLM_LANG GLM_LANG_CXX98
-#else
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
-# define GLM_LANG GLM_LANG_CXX14
-# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
-# define GLM_LANG GLM_LANG_CXX1Y
-# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
-# define GLM_LANG GLM_LANG_CXX11
-# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
-# define GLM_LANG GLM_LANG_CXX0X
-# elif __cplusplus >= 199711L
-# define GLM_LANG GLM_LANG_CXX98
-# else
-# define GLM_LANG GLM_LANG_CXX
-# endif
-# elif GLM_COMPILER & GLM_COMPILER_GCC
-# if __cplusplus >= 201402L
-# define GLM_LANG GLM_LANG_CXX14
-# elif __cplusplus >= 201103L
-# define GLM_LANG GLM_LANG_CXX11
-# elif defined(__GXX_EXPERIMENTAL_CXX0X__)
-# define GLM_LANG GLM_LANG_CXX0X
-# else
-# define GLM_LANG GLM_LANG_CXX98
-# endif
-# elif GLM_COMPILER & GLM_COMPILER_VC
-# ifdef _MSC_EXTENSIONS
-# if __cplusplus >= 201402L
-# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
-# elif __cplusplus >= 201103L
-# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
-# else
-# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
-# endif
-# else
-# if __cplusplus >= 201402L
-# define GLM_LANG GLM_LANG_CXX14
-# elif __cplusplus >= 201103L
-# define GLM_LANG GLM_LANG_CXX11
-# else
-# define GLM_LANG GLM_LANG_CXX0X
-# endif
-# endif
-# elif GLM_COMPILER & GLM_COMPILER_INTEL
-# ifdef _MSC_EXTENSIONS
-# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
-# else
-# define GLM_MSC_EXT 0
-# endif
-# if __cplusplus >= 201402L
-# define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT)
-# elif __cplusplus >= 201103L
-# define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT)
-# elif __INTEL_CXX11_MODE__
-# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
-# elif __cplusplus >= 199711L
-# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
-# else
-# define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT)
-# endif
-# elif GLM_COMPILER & GLM_COMPILER_CUDA
-# ifdef _MSC_EXTENSIONS
-# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
-# else
-# define GLM_MSC_EXT 0
-# endif
-# if GLM_COMPILER >= GLM_COMPILER_CUDA75
-# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
-# else
-# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
-# endif
-# else // Unknown compiler
-# if __cplusplus >= 201402L
-# define GLM_LANG GLM_LANG_CXX14
-# elif __cplusplus >= 201103L
-# define GLM_LANG GLM_LANG_CXX11
-# elif __cplusplus >= 199711L
-# define GLM_LANG GLM_LANG_CXX98
-# else
-# define GLM_LANG GLM_LANG_CXX // Good luck with that!
-# endif
-# ifndef GLM_FORCE_PURE
-# define GLM_FORCE_PURE
-# endif
-# endif
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED)
-# define GLM_MESSAGE_LANG_DISPLAYED
-
-# if GLM_LANG & GLM_LANG_CXX1Z_FLAG
-# pragma message("GLM: C++1z")
-# elif GLM_LANG & GLM_LANG_CXX14_FLAG
-# pragma message("GLM: C++14")
-# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
-# pragma message("GLM: C++1y")
-# elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# pragma message("GLM: C++11")
-# elif GLM_LANG & GLM_LANG_CXX0X_FLAG
-# pragma message("GLM: C++0x")
-# elif GLM_LANG & GLM_LANG_CXX03_FLAG
-# pragma message("GLM: C++03")
-# elif GLM_LANG & GLM_LANG_CXX98_FLAG
-# pragma message("GLM: C++98")
-# else
-# pragma message("GLM: C++ language undetected")
-# endif//GLM_LANG
-
-# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
-# pragma message("GLM: Language extensions enabled")
-# endif//GLM_LANG
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Has of C++ features
-
-// http://clang.llvm.org/cxx_status.html
-// http://gcc.gnu.org/projects/cxx0x.html
-// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
-
-// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
-#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
-# define GLM_HAS_CXX11_STL 0
-#elif GLM_COMPILER & GLM_COMPILER_CLANG
-# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)
-# define GLM_HAS_CXX11_STL 1
-# else
-# define GLM_HAS_CXX11_STL 0
-# endif
-#else
-# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
- ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
-#endif
-
-// N1720
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_STATIC_ASSERT 1
-#else
-# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC))))
-#endif
-
-// N1988
-#if GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_EXTENDED_INTEGER_TYPE 1
-#else
-# define GLM_HAS_EXTENDED_INTEGER_TYPE (\
- ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \
- ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
- ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \
- ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
-#endif
-
-// N2235
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
-# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_CONSTEXPR 1
-# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
-#else
-# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
- ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash
-# define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)))
-#endif
-
-// N2672
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_INITIALIZER_LISTS 1
-#else
-# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
-#endif
-
-// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
-#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
-# define GLM_HAS_UNRESTRICTED_UNIONS 1
-#else
-# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
- ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
-#endif
-
-// N2346
-#if defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
-# define GLM_HAS_DEFAULTED_FUNCTIONS 0
-#elif GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_DEFAULTED_FUNCTIONS 1
-#else
-# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
- ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
- (GLM_COMPILER & GLM_COMPILER_CUDA)))
-#endif
-
-// N2118
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_RVALUE_REFERENCES 1
-#else
-# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA))))
-#endif
-
-// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
-#else
-# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
- ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA))))
-#endif
-
-// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_TEMPLATE_ALIASES 1
-#else
-# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
- ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA))))
-#endif
-
-// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_RANGE_FOR 1
-#else
-# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
- ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA))))
-#endif
-
-// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
-#if GLM_COMPILER & GLM_COMPILER_CLANG
-# define GLM_HAS_ALIGNOF __has_feature(c_alignof)
-#elif GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_ALIGNOF 1
-#else
-# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
- ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70))))
-#endif
-
-#define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46))
-#if GLM_HAS_ONLY_XYZW
-# pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components")
-#endif
-
-//
-#if GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_ASSIGNABLE 1
-#else
-# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
- ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
-#endif
-
-//
-#define GLM_HAS_TRIVIAL_QUERIES 0
-
-//
-#if GLM_LANG & GLM_LANG_CXX11_FLAG
-# define GLM_HAS_MAKE_SIGNED 1
-#else
-# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
- ((GLM_COMPILER & GLM_COMPILER_CUDA))))
-#endif
-
-#if GLM_ARCH == GLM_ARCH_PURE
-# define GLM_HAS_BITSCAN_WINDOWS 0
-#else
-# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
- ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
- ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
-#endif
-
-// OpenMP
-#ifdef _OPENMP
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# if GLM_COMPILER >= GLM_COMPILER_GCC61
-# define GLM_HAS_OPENMP 45
-# elif GLM_COMPILER >= GLM_COMPILER_GCC49
-# define GLM_HAS_OPENMP 40
-# elif GLM_COMPILER >= GLM_COMPILER_GCC47
-# define GLM_HAS_OPENMP 31
-# else
-# define GLM_HAS_OPENMP 0
-# endif
-# elif GLM_COMPILER & GLM_COMPILER_CLANG
-# if GLM_COMPILER >= GLM_COMPILER_CLANG38
-# define GLM_HAS_OPENMP 31
-# else
-# define GLM_HAS_OPENMP 0
-# endif
-# elif GLM_COMPILER & GLM_COMPILER_VC
-# define GLM_HAS_OPENMP 20
-# elif GLM_COMPILER & GLM_COMPILER_INTEL
-# if GLM_COMPILER >= GLM_COMPILER_INTEL16
-# define GLM_HAS_OPENMP 40
-# else
-# define GLM_HAS_OPENMP 0
-# endif
-# else
-# define GLM_HAS_OPENMP 0
-# endif
-#else
-# define GLM_HAS_OPENMP 0
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////
-// nullptr
-
-//
-#if GLM_LANG & GLM_LANG_CXX0X_FLAG
-# define GLM_HAS_NULLPTR 1
-#else
-# define GLM_HAS_NULLPTR 0
-#endif
-
-#if GLM_HAS_NULLPTR
-# define GLM_NULLPTR nullptr
-#else
-# define GLM_NULLPTR 0
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////
-// Static assert
-
-#if GLM_HAS_STATIC_ASSERT
-# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
-#elif GLM_COMPILER & GLM_COMPILER_VC
-# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
-#else
-# define GLM_STATIC_ASSERT(x, message)
-# define GLM_STATIC_ASSERT_NULL
-#endif//GLM_LANG
-
-///////////////////////////////////////////////////////////////////////////////////
-// Qualifiers
-
-#if GLM_COMPILER & GLM_COMPILER_CUDA
-# define GLM_CUDA_FUNC_DEF __device__ __host__
-# define GLM_CUDA_FUNC_DECL __device__ __host__
-#else
-# define GLM_CUDA_FUNC_DEF
-# define GLM_CUDA_FUNC_DECL
-#endif
-
-#if GLM_COMPILER & GLM_COMPILER_GCC
-# define GLM_VAR_USED __attribute__ ((unused))
-#else
-# define GLM_VAR_USED
-#endif
-
-#if defined(GLM_FORCE_INLINE)
-# if GLM_COMPILER & GLM_COMPILER_VC
-# define GLM_INLINE __forceinline
-# define GLM_NEVER_INLINE __declspec((noinline))
-# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
-# define GLM_INLINE inline __attribute__((__always_inline__))
-# define GLM_NEVER_INLINE __attribute__((__noinline__))
-# elif GLM_COMPILER & GLM_COMPILER_CUDA
-# define GLM_INLINE __forceinline__
-# define GLM_NEVER_INLINE __noinline__
-# else
-# define GLM_INLINE inline
-# define GLM_NEVER_INLINE
-# endif//GLM_COMPILER
-#else
-# define GLM_INLINE inline
-# define GLM_NEVER_INLINE
-#endif//defined(GLM_FORCE_INLINE)
-
-#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
-#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
-
-///////////////////////////////////////////////////////////////////////////////////
-// Swizzle operators
-
-// User defines: GLM_FORCE_SWIZZLE
-
-#define GLM_SWIZZLE_ENABLED 1
-#define GLM_SWIZZLE_DISABLE 0
-
-#if defined(GLM_FORCE_SWIZZLE)
-# define GLM_SWIZZLE GLM_SWIZZLE_ENABLED
-#else
-# define GLM_SWIZZLE GLM_SWIZZLE_DISABLE
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
-# define GLM_MESSAGE_SWIZZLE_DISPLAYED
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-# pragma message("GLM: Swizzling operators enabled")
-# else
-# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Allows using not basic types as genType
-
-// #define GLM_FORCE_UNRESTRICTED_GENTYPE
-
-#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
-# define GLM_UNRESTRICTED_GENTYPE 1
-#else
-# define GLM_UNRESTRICTED_GENTYPE 0
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED)
-# define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED
-# ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
-# pragma message("GLM: Use unrestricted genType")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Force single only (remove explicit float64 types)
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SINGLE_ONLY_DISPLAYED)
-# define GLM_MESSAGE_SINGLE_ONLY_DISPLAYED
-# ifdef GLM_FORCE_SINGLE_ONLY
-# pragma message("GLM: Using only single precision floating-point types")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Clip control
-
-#define GLM_DEPTH_ZERO_TO_ONE 0x00000001
-#define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002
-
-#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
-# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
-#else
-# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED)
-# define GLM_MESSAGE_DEPTH_DISPLAYED
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
-# pragma message("GLM: Depth clip space: Zero to one")
-# else
-# pragma message("GLM: Depth clip space: negative one to one")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
-// to use left handed coordinate system by default.
-
-#define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan
-#define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM
-
-#ifdef GLM_FORCE_LEFT_HANDED
-# define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED
-#else
-# define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED)
-# define GLM_MESSAGE_HANDED_DISPLAYED
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
-# pragma message("GLM: Coordinate system: left handed")
-# else
-# pragma message("GLM: Coordinate system: right handed")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Qualifiers
-
-#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
-# define GLM_DEPRECATED __declspec(deprecated)
-# define GLM_ALIGN(x) __declspec(align(x))
-# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
-# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
-# define GLM_RESTRICT_FUNC __declspec(restrict)
-# define GLM_RESTRICT __restrict
-# if GLM_COMPILER >= GLM_COMPILER_VC12
-# define GLM_VECTOR_CALL __vectorcall
-# else
-# define GLM_VECTOR_CALL
-# endif
-#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
-# define GLM_DEPRECATED __attribute__((__deprecated__))
-# define GLM_ALIGN(x) __attribute__((aligned(x)))
-# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
-# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
-# define GLM_RESTRICT_FUNC __restrict__
-# define GLM_RESTRICT __restrict__
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# if GLM_COMPILER >= GLM_COMPILER_CLANG37
-# define GLM_VECTOR_CALL __vectorcall
-# else
-# define GLM_VECTOR_CALL
-# endif
-# else
-# define GLM_VECTOR_CALL
-# endif
-#elif GLM_COMPILER & GLM_COMPILER_CUDA
-# define GLM_DEPRECATED
-# define GLM_ALIGN(x) __align__(x)
-# define GLM_ALIGNED_STRUCT(x) struct __align__(x)
-# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
-# define GLM_RESTRICT_FUNC __restrict__
-# define GLM_RESTRICT __restrict__
-# define GLM_VECTOR_CALL
-#else
-# define GLM_DEPRECATED
-# define GLM_ALIGN
-# define GLM_ALIGNED_STRUCT(x) struct
-# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
-# define GLM_RESTRICT_FUNC
-# define GLM_RESTRICT
-# define GLM_VECTOR_CALL
-#endif//GLM_COMPILER
-
-#if GLM_HAS_DEFAULTED_FUNCTIONS
-# define GLM_DEFAULT = default
-
-# ifdef GLM_FORCE_NO_CTOR_INIT
-# undef GLM_FORCE_CTOR_INIT
-# endif
-
-# ifdef GLM_FORCE_CTOR_INIT
-# define GLM_DEFAULT_CTOR
-# else
-# define GLM_DEFAULT_CTOR = default
-# endif
-#else
-# define GLM_DEFAULT
-# define GLM_DEFAULT_CTOR
-#endif
-
-#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL
-# define GLM_CONSTEXPR constexpr
-# if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
-# define GLM_CONSTEXPR_CTOR
-# else
-# define GLM_CONSTEXPR_CTOR constexpr
-# endif
-#else
-# define GLM_CONSTEXPR
-# define GLM_CONSTEXPR_CTOR
-#endif
-
-#if GLM_HAS_CONSTEXPR
-# define GLM_RELAXED_CONSTEXPR constexpr
-#else
-# define GLM_RELAXED_CONSTEXPR const
-#endif
-
-#if GLM_LANG >= GLM_LANG_CXX14
-# if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ < 2017 does not support extended const expressions https://msdn.microsoft.com/en-us/library/hh567368.aspx https://github.com/g-truc/glm/issues/749
-# define GLM_CONSTEXPR_CXX14
-# else
-# define GLM_CONSTEXPR_CXX14 GLM_CONSTEXPR
-# endif
-# define GLM_CONSTEXPR_CTOR_CXX14 GLM_CONSTEXPR_CTOR
-#else
-# define GLM_CONSTEXPR_CXX14
-# define GLM_CONSTEXPR_CTOR_CXX14
-#endif
-
-#if GLM_ARCH == GLM_ARCH_PURE
-# define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR
-#else
-# define GLM_CONSTEXPR_SIMD
-#endif
-
-#ifdef GLM_FORCE_EXPLICIT_CTOR
-# define GLM_EXPLICIT explicit
-#else
-# define GLM_EXPLICIT
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////
-
-#define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS
-
-///////////////////////////////////////////////////////////////////////////////////
-// Length type: all length functions returns a length_t type.
-// When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise
-// length_t is a typedef of int like GLSL defines it.
-
-// User define: GLM_FORCE_SIZE_T_LENGTH
-
-namespace glm
-{
- using std::size_t;
-# if defined(GLM_FORCE_SIZE_T_LENGTH)
- typedef size_t length_t;
-# else
- typedef int length_t;
-# endif
-}//namespace glm
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
-# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
-# if defined GLM_FORCE_SIZE_T_LENGTH
-# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
-# else
-# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// countof
-
-#if GLM_HAS_CONSTEXPR_PARTIAL
- namespace glm
- {
- template<typename T, std::size_t N>
- constexpr std::size_t countof(T const (&)[N])
- {
- return N;
- }
- }//namespace glm
-# define GLM_COUNTOF(arr) glm::countof(arr)
-#elif defined(_MSC_VER)
-# define GLM_COUNTOF(arr) _countof(arr)
-#else
-# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////
-// Check inclusions of different versions of GLM
-
-#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
-# error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
-#elif GLM_SETUP_INCLUDED == GLM_VERSION
-
-#endif//GLM_SETUP_INCLUDED
diff --git a/external/include/glm/detail/type_float.hpp b/external/include/glm/detail/type_float.hpp
deleted file mode 100644
index 28abb5f..0000000
--- a/external/include/glm/detail/type_float.hpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_float.hpp
-
-#pragma once
-
-#include "setup.hpp"
-
-namespace glm{
-namespace detail
-{
- typedef float float32;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
- typedef double float64;
-# endif//GLM_FORCE_SINGLE_ONLY
-}//namespace detail
-
- typedef float lowp_float_t;
- typedef float mediump_float_t;
- typedef double highp_float_t;
-
- /// @addtogroup core_precision
- /// @{
-
- /// Low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef lowp_float_t lowp_float;
-
- /// Medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mediump_float_t mediump_float;
-
- /// High qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef highp_float_t highp_float;
-
-#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef mediump_float float_t;
-#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef highp_float float_t;
-#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef mediump_float float_t;
-#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_float float_t;
-#else
-# error "GLM error: multiple default precision requested for floating-point types"
-#endif
-
- typedef float float32;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
- typedef double float64;
-# endif//GLM_FORCE_SINGLE_ONLY
-
-////////////////////
-// check type sizes
-#ifndef GLM_STATIC_ASSERT_NULL
- GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
-# ifndef GLM_FORCE_SINGLE_ONLY
- GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
-# endif//GLM_FORCE_SINGLE_ONLY
-#endif//GLM_STATIC_ASSERT_NULL
-
- /// @}
-
-}//namespace glm
diff --git a/external/include/glm/detail/type_gentype.hpp b/external/include/glm/detail/type_gentype.hpp
deleted file mode 100644
index b45cdf4..0000000
--- a/external/include/glm/detail/type_gentype.hpp
+++ /dev/null
@@ -1,195 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_gentype.hpp
-
-#pragma once
-
-namespace glm
-{
- enum profile
- {
- nice,
- fast,
- simd
- };
-
- typedef std::size_t sizeType;
-
-namespace detail
-{
- template
- <
- typename VALTYPE,
- template<typename> class TYPE
- >
- struct genType
- {
- public:
- enum ctor{null};
-
- typedef VALTYPE value_type;
- typedef VALTYPE & value_reference;
- typedef VALTYPE * value_pointer;
- typedef VALTYPE const * value_const_pointer;
- typedef TYPE<bool> bool_type;
-
- typedef sizeType size_type;
- static bool is_vector();
- static bool is_matrix();
-
- typedef TYPE<VALTYPE> type;
- typedef TYPE<VALTYPE> * pointer;
- typedef TYPE<VALTYPE> const * const_pointer;
- typedef TYPE<VALTYPE> const * const const_pointer_const;
- typedef TYPE<VALTYPE> * const pointer_const;
- typedef TYPE<VALTYPE> & reference;
- typedef TYPE<VALTYPE> const& const_reference;
- typedef TYPE<VALTYPE> const& param_type;
-
- //////////////////////////////////////
- // Address (Implementation details)
-
- value_const_pointer value_address() const{return value_pointer(this);}
- value_pointer value_address(){return value_pointer(this);}
-
- //protected:
- // enum kind
- // {
- // GEN_TYPE,
- // VEC_TYPE,
- // MAT_TYPE
- // };
-
- // typedef typename TYPE::kind kind;
- };
-
- template
- <
- typename VALTYPE,
- template<typename> class TYPE
- >
- bool genType<VALTYPE, TYPE>::is_vector()
- {
- return true;
- }
-/*
- template<typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
- class base
- {
- public:
- //////////////////////////////////////
- // Traits
-
- typedef sizeType size_type;
- typedef valTypeT value_type;
-
- typedef base<value_type, colT, rowT> class_type;
-
- typedef base<bool, colT, rowT> bool_type;
- typedef base<value_type, rowT, 1> col_type;
- typedef base<value_type, colT, 1> row_type;
- typedef base<value_type, rowT, colT> transpose_type;
-
- static size_type col_size();
- static size_type row_size();
- static size_type value_size();
- static bool is_scalar();
- static bool is_vector();
- static bool is_matrix();
-
- private:
- // Data
- col_type value[colT];
-
- public:
- //////////////////////////////////////
- // Constructors
- base();
- base(class_type const& m);
-
- explicit base(T const& x);
- explicit base(value_type const * const x);
- explicit base(col_type const * const x);
-
- //////////////////////////////////////
- // Conversions
- template<typename vU, uint cU, uint rU, profile pU>
- explicit base(base<vU, cU, rU, pU> const& m);
-
- //////////////////////////////////////
- // Accesses
- col_type& operator[](size_type i);
- col_type const& operator[](size_type i) const;
-
- //////////////////////////////////////
- // Unary updatable operators
- class_type& operator= (class_type const& x);
- class_type& operator+= (T const& x);
- class_type& operator+= (class_type const& x);
- class_type& operator-= (T const& x);
- class_type& operator-= (class_type const& x);
- class_type& operator*= (T const& x);
- class_type& operator*= (class_type const& x);
- class_type& operator/= (T const& x);
- class_type& operator/= (class_type const& x);
- class_type& operator++ ();
- class_type& operator-- ();
- };
-*/
-
- //template<typename T>
- //struct traits
- //{
- // static const bool is_signed = false;
- // static const bool is_float = false;
- // static const bool is_vector = false;
- // static const bool is_matrix = false;
- // static const bool is_genType = false;
- // static const bool is_genIType = false;
- // static const bool is_genUType = false;
- //};
-
- //template<>
- //struct traits<half>
- //{
- // static const bool is_float = true;
- // static const bool is_genType = true;
- //};
-
- //template<>
- //struct traits<float>
- //{
- // static const bool is_float = true;
- // static const bool is_genType = true;
- //};
-
- //template<>
- //struct traits<double>
- //{
- // static const bool is_float = true;
- // static const bool is_genType = true;
- //};
-
- //template<typename genType>
- //struct desc
- //{
- // typedef genType type;
- // typedef genType * pointer;
- // typedef genType const* const_pointer;
- // typedef genType const *const const_pointer_const;
- // typedef genType *const pointer_const;
- // typedef genType & reference;
- // typedef genType const& const_reference;
- // typedef genType const& param_type;
-
- // typedef typename genType::value_type value_type;
- // typedef typename genType::size_type size_type;
- // static const typename size_type value_size;
- //};
-
- //template<typename genType>
- //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
-
-}//namespace detail
-}//namespace glm
-
-//#include "type_gentype.inl"
diff --git a/external/include/glm/detail/type_gentype.inl b/external/include/glm/detail/type_gentype.inl
deleted file mode 100644
index 60ffa9a..0000000
--- a/external/include/glm/detail/type_gentype.inl
+++ /dev/null
@@ -1,341 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_gentype.inl
-
-namespace glm{
-namespace detail{
-
-/////////////////////////////////
-// Static functions
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
-{
- return cT;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
-{
- return rT;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
-{
- return rT * cT;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-bool base<vT, cT, rT, pT>::is_scalar()
-{
- return rT == 1 && cT == 1;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-bool base<vT, cT, rT, pT>::is_vector()
-{
- return rT == 1;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-bool base<vT, cT, rT, pT>::is_matrix()
-{
- return rT != 1;
-}
-
-/////////////////////////////////
-// Constructor
-
-template<typename vT, uint cT, uint rT, profile pT>
-base<vT, cT, rT, pT>::base()
-{
- memset(&this->value, 0, cT * rT * sizeof(vT));
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-base<vT, cT, rT, pT>::base
-(
- typename base<vT, cT, rT, pT>::class_type const& m
-)
-{
- for
- (
- typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
- i < base<vT, cT, rT, pT>::col_size();
- ++i
- )
- {
- this->value[i] = m[i];
- }
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-base<vT, cT, rT, pT>::base
-(
- typename base<vT, cT, rT, pT>::T const& x
-)
-{
- if(rT == 1) // vector
- {
- for
- (
- typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
- i < base<vT, cT, rT, pT>::col_size();
- ++i
- )
- {
- this->value[i][rT] = x;
- }
- }
- else // matrix
- {
- memset(&this->value, 0, cT * rT * sizeof(vT));
-
- typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
-
- for
- (
- typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
- i < stop;
- ++i
- )
- {
- this->value[i][i] = x;
- }
- }
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-base<vT, cT, rT, pT>::base
-(
- typename base<vT, cT, rT, pT>::value_type const * const x
-)
-{
- memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-base<vT, cT, rT, pT>::base
-(
- typename base<vT, cT, rT, pT>::col_type const * const x
-)
-{
- for
- (
- typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
- i < base<vT, cT, rT, pT>::col_size();
- ++i
- )
- {
- this->value[i] = x[i];
- }
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-template<typename vU, uint cU, uint rU, profile pU>
-base<vT, cT, rT, pT>::base
-(
- base<vU, cU, rU, pU> const& m
-)
-{
- for
- (
- typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
- i < base<vT, cT, rT, pT>::col_size();
- ++i
- )
- {
- this->value[i] = base<vT, cT, rT, pT>(m[i]);
- }
-}
-
-//////////////////////////////////////
-// Accesses
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
-(
- typename base<vT, cT, rT, pT>::size_type i
-)
-{
- return this->value[i];
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::col_type const& base<vT, cT, rT, pT>::operator[]
-(
- typename base<vT, cT, rT, pT>::size_type i
-) const
-{
- return this->value[i];
-}
-
-//////////////////////////////////////
-// Unary updatable operators
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
-(
- typename base<vT, cT, rT, pT>::class_type const& x
-)
-{
- memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
-(
- typename base<vT, cT, rT, pT>::T const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] += x;
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
-(
- typename base<vT, cT, rT, pT>::class_type const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] += x[j][i];
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
-(
- typename base<vT, cT, rT, pT>::T const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] -= x;
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
-(
- typename base<vT, cT, rT, pT>::class_type const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] -= x[j][i];
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
-(
- typename base<vT, cT, rT, pT>::T const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] *= x;
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
-(
- typename base<vT, cT, rT, pT>::class_type const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] *= x[j][i];
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
-(
- typename base<vT, cT, rT, pT>::T const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] /= x;
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
-(
- typename base<vT, cT, rT, pT>::class_type const& x
-)
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- this->value[j][i] /= x[j][i];
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- ++this->value[j][i];
-
- return *this;
-}
-
-template<typename vT, uint cT, uint rT, profile pT>
-typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
-{
- typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
- typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
-
- for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
- for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
- --this->value[j][i];
-
- return *this;
-}
-
-} //namespace detail
-} //namespace glm
diff --git a/external/include/glm/detail/type_half.hpp b/external/include/glm/detail/type_half.hpp
deleted file mode 100644
index 57f7dec..0000000
--- a/external/include/glm/detail/type_half.hpp
+++ /dev/null
@@ -1,19 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_half.hpp
-
-#pragma once
-
-#include "setup.hpp"
-
-namespace glm{
-namespace detail
-{
- typedef short hdata;
-
- GLM_FUNC_DECL float toFloat32(hdata value);
- GLM_FUNC_DECL hdata toFloat16(float const& value);
-
-}//namespace detail
-}//namespace glm
-
-#include "type_half.inl"
diff --git a/external/include/glm/detail/type_half.inl b/external/include/glm/detail/type_half.inl
deleted file mode 100644
index 29e8160..0000000
--- a/external/include/glm/detail/type_half.inl
+++ /dev/null
@@ -1,244 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_half.inl
-
-namespace glm{
-namespace detail
-{
- GLM_FUNC_QUALIFIER float overflow()
- {
- volatile float f = 1e10;
-
- for(int i = 0; i < 10; ++i)
- f *= f; // this will overflow before the for loop terminates
- return f;
- }
-
- union uif32
- {
- GLM_FUNC_QUALIFIER uif32() :
- i(0)
- {}
-
- GLM_FUNC_QUALIFIER uif32(float f_) :
- f(f_)
- {}
-
- GLM_FUNC_QUALIFIER uif32(uint32 i_) :
- i(i_)
- {}
-
- float f;
- uint32 i;
- };
-
- GLM_FUNC_QUALIFIER float toFloat32(hdata value)
- {
- int s = (value >> 15) & 0x00000001;
- int e = (value >> 10) & 0x0000001f;
- int m = value & 0x000003ff;
-
- if(e == 0)
- {
- if(m == 0)
- {
- //
- // Plus or minus zero
- //
-
- detail::uif32 result;
- result.i = static_cast<unsigned int>(s << 31);
- return result.f;
- }
- else
- {
- //
- // Denormalized number -- renormalize it
- //
-
- while(!(m & 0x00000400))
- {
- m <<= 1;
- e -= 1;
- }
-
- e += 1;
- m &= ~0x00000400;
- }
- }
- else if(e == 31)
- {
- if(m == 0)
- {
- //
- // Positive or negative infinity
- //
-
- uif32 result;
- result.i = static_cast<unsigned int>((s << 31) | 0x7f800000);
- return result.f;
- }
- else
- {
- //
- // Nan -- preserve sign and significand bits
- //
-
- uif32 result;
- result.i = static_cast<unsigned int>((s << 31) | 0x7f800000 | (m << 13));
- return result.f;
- }
- }
-
- //
- // Normalized number
- //
-
- e = e + (127 - 15);
- m = m << 13;
-
- //
- // Assemble s, e and m.
- //
-
- uif32 Result;
- Result.i = static_cast<unsigned int>((s << 31) | (e << 23) | m);
- return Result.f;
- }
-
- GLM_FUNC_QUALIFIER hdata toFloat16(float const& f)
- {
- uif32 Entry;
- Entry.f = f;
- int i = static_cast<int>(Entry.i);
-
- //
- // Our floating point number, f, is represented by the bit
- // pattern in integer i. Disassemble that bit pattern into
- // the sign, s, the exponent, e, and the significand, m.
- // Shift s into the position where it will go in in the
- // resulting half number.
- // Adjust e, accounting for the different exponent bias
- // of float and half (127 versus 15).
- //
-
- int s = (i >> 16) & 0x00008000;
- int e = ((i >> 23) & 0x000000ff) - (127 - 15);
- int m = i & 0x007fffff;
-
- //
- // Now reassemble s, e and m into a half:
- //
-
- if(e <= 0)
- {
- if(e < -10)
- {
- //
- // E is less than -10. The absolute value of f is
- // less than half_MIN (f may be a small normalized
- // float, a denormalized float or a zero).
- //
- // We convert f to a half zero.
- //
-
- return hdata(s);
- }
-
- //
- // E is between -10 and 0. F is a normalized float,
- // whose magnitude is less than __half_NRM_MIN.
- //
- // We convert f to a denormalized half.
- //
-
- m = (m | 0x00800000) >> (1 - e);
-
- //
- // Round to nearest, round "0.5" up.
- //
- // Rounding may cause the significand to overflow and make
- // our number normalized. Because of the way a half's bits
- // are laid out, we don't have to treat this case separately;
- // the code below will handle it correctly.
- //
-
- if(m & 0x00001000)
- m += 0x00002000;
-
- //
- // Assemble the half from s, e (zero) and m.
- //
-
- return hdata(s | (m >> 13));
- }
- else if(e == 0xff - (127 - 15))
- {
- if(m == 0)
- {
- //
- // F is an infinity; convert f to a half
- // infinity with the same sign as f.
- //
-
- return hdata(s | 0x7c00);
- }
- else
- {
- //
- // F is a NAN; we produce a half NAN that preserves
- // the sign bit and the 10 leftmost bits of the
- // significand of f, with one exception: If the 10
- // leftmost bits are all zero, the NAN would turn
- // into an infinity, so we have to set at least one
- // bit in the significand.
- //
-
- m >>= 13;
-
- return hdata(s | 0x7c00 | m | (m == 0));
- }
- }
- else
- {
- //
- // E is greater than zero. F is a normalized float.
- // We try to convert f to a normalized half.
- //
-
- //
- // Round to nearest, round "0.5" up
- //
-
- if(m & 0x00001000)
- {
- m += 0x00002000;
-
- if(m & 0x00800000)
- {
- m = 0; // overflow in significand,
- e += 1; // adjust exponent
- }
- }
-
- //
- // Handle exponent overflow
- //
-
- if (e > 30)
- {
- overflow(); // Cause a hardware floating point overflow;
-
- return hdata(s | 0x7c00);
- // if this returns, the half becomes an
- } // infinity with the same sign as f.
-
- //
- // Assemble the half from s, e and m.
- //
-
- return hdata(s | (e << 10) | (m >> 13));
- }
- }
-
-}//namespace detail
-}//namespace glm
diff --git a/external/include/glm/detail/type_int.hpp b/external/include/glm/detail/type_int.hpp
deleted file mode 100644
index c8b1d15..0000000
--- a/external/include/glm/detail/type_int.hpp
+++ /dev/null
@@ -1,306 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_int.hpp
-
-#pragma once
-
-#include "setup.hpp"
-#if GLM_HAS_MAKE_SIGNED
-# include <type_traits>
-#endif
-
-#if GLM_HAS_EXTENDED_INTEGER_TYPE
-# include <cstdint>
-#endif
-
-namespace glm{
-namespace detail
-{
-# if GLM_HAS_EXTENDED_INTEGER_TYPE
- typedef std::int8_t int8;
- typedef std::int16_t int16;
- typedef std::int32_t int32;
- typedef std::int64_t int64;
-
- typedef std::uint8_t uint8;
- typedef std::uint16_t uint16;
- typedef std::uint32_t uint32;
- typedef std::uint64_t uint64;
-# else
-# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
- typedef int64_t sint64;
- typedef uint64_t uint64;
-
-# elif GLM_COMPILER & GLM_COMPILER_VC
- typedef signed __int64 sint64;
- typedef unsigned __int64 uint64;
-
-# elif GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic ignored "-Wlong-long"
- __extension__ typedef signed long long sint64;
- __extension__ typedef unsigned long long uint64;
-
-# elif (GLM_COMPILER & GLM_COMPILER_CLANG)
-# pragma clang diagnostic ignored "-Wc++11-long-long"
- typedef signed long long sint64;
- typedef unsigned long long uint64;
-
-# else//unknown compiler
- typedef signed long long sint64;
- typedef unsigned long long uint64;
-# endif//GLM_COMPILER
-
- typedef signed char int8;
- typedef signed short int16;
- typedef signed int int32;
- typedef sint64 int64;
-
- typedef unsigned char uint8;
- typedef unsigned short uint16;
- typedef unsigned int uint32;
- typedef uint64 uint64;
-#endif//
-
- typedef signed int lowp_int_t;
- typedef signed int mediump_int_t;
- typedef signed int highp_int_t;
-
- typedef unsigned int lowp_uint_t;
- typedef unsigned int mediump_uint_t;
- typedef unsigned int highp_uint_t;
-
-# if GLM_HAS_MAKE_SIGNED
- using std::make_signed;
- using std::make_unsigned;
-
-# else//GLM_HAS_MAKE_SIGNED
- template<typename genType>
- struct make_signed
- {};
-
- template<>
- struct make_signed<char>
- {
- typedef char type;
- };
-
- template<>
- struct make_signed<short>
- {
- typedef short type;
- };
-
- template<>
- struct make_signed<int>
- {
- typedef int type;
- };
-
- template<>
- struct make_signed<long>
- {
- typedef long type;
- };
-
- template<>
- struct make_signed<unsigned char>
- {
- typedef char type;
- };
-
- template<>
- struct make_signed<unsigned short>
- {
- typedef short type;
- };
-
- template<>
- struct make_signed<unsigned int>
- {
- typedef int type;
- };
-
- template<>
- struct make_signed<unsigned long>
- {
- typedef long type;
- };
-
- template<typename genType>
- struct make_unsigned
- {};
-
- template<>
- struct make_unsigned<char>
- {
- typedef unsigned char type;
- };
-
- template<>
- struct make_unsigned<short>
- {
- typedef unsigned short type;
- };
-
- template<>
- struct make_unsigned<int>
- {
- typedef unsigned int type;
- };
-
- template<>
- struct make_unsigned<long>
- {
- typedef unsigned long type;
- };
-
- template<>
- struct make_unsigned<unsigned char>
- {
- typedef unsigned char type;
- };
-
- template<>
- struct make_unsigned<unsigned short>
- {
- typedef unsigned short type;
- };
-
- template<>
- struct make_unsigned<unsigned int>
- {
- typedef unsigned int type;
- };
-
- template<>
- struct make_unsigned<unsigned long>
- {
- typedef unsigned long type;
- };
-
- template<>
- struct make_signed<long long>
- {
- typedef long long type;
- };
-
- template<>
- struct make_signed<unsigned long long>
- {
- typedef long long type;
- };
-
- template<>
- struct make_unsigned<long long>
- {
- typedef unsigned long long type;
- };
-
- template<>
- struct make_unsigned<unsigned long long>
- {
- typedef unsigned long long type;
- };
-# endif//GLM_HAS_MAKE_SIGNED
-}//namespace detail
-
- typedef detail::int8 int8;
- typedef detail::int16 int16;
- typedef detail::int32 int32;
- typedef detail::int64 int64;
-
- typedef detail::uint8 uint8;
- typedef detail::uint16 uint16;
- typedef detail::uint32 uint32;
- typedef detail::uint64 uint64;
-
- /// @addtogroup core_precision
- /// @{
-
- /// Low qualifier signed integer.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef detail::lowp_int_t lowp_int;
-
- /// Medium qualifier signed integer.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef detail::mediump_int_t mediump_int;
-
- /// High qualifier signed integer.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef detail::highp_int_t highp_int;
-
- /// Low qualifier unsigned integer.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef detail::lowp_uint_t lowp_uint;
-
- /// Medium qualifier unsigned integer.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef detail::mediump_uint_t mediump_uint;
-
- /// High qualifier unsigned integer.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef detail::highp_uint_t highp_uint;
-
-#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
- typedef mediump_int int_t;
-#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
- typedef highp_int int_t;
-#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
- typedef mediump_int int_t;
-#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_int int_t;
-#else
-# error "GLM error: multiple default precision requested for signed integer types"
-#endif
-
-#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
- typedef mediump_uint uint_t;
-#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
- typedef highp_uint uint_t;
-#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
- typedef mediump_uint uint_t;
-#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
- typedef lowp_uint uint_t;
-#else
-# error "GLM error: multiple default precision requested for unsigned integer types"
-#endif
-
- /// Unsigned integer type.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
- typedef unsigned int uint;
-
- /// @}
-
-////////////////////
-// check type sizes
-#ifndef GLM_STATIC_ASSERT_NULL
- GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
-
- GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
-#endif//GLM_STATIC_ASSERT_NULL
-
-}//namespace glm
diff --git a/external/include/glm/detail/type_mat.hpp b/external/include/glm/detail/type_mat.hpp
deleted file mode 100644
index db839b3..0000000
--- a/external/include/glm/detail/type_mat.hpp
+++ /dev/null
@@ -1,766 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat.hpp
-
-#pragma once
-
-#include "qualifier.hpp"
-
-namespace glm{
-namespace detail
-{
- template<length_t C, length_t R, typename T, qualifier Q>
- struct outerProduct_trait{};
-}//namespace detail
-
-#if GLM_HAS_TEMPLATE_ALIASES
- template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
- template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
-#endif//GLM_HAS_TEMPLATE_ALIASES
-
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, lowp> lowp_mat2;
-
- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, mediump> mediump_mat2;
-
- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, highp> highp_mat2;
-
- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, lowp> lowp_mat2x2;
-
- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, mediump> mediump_mat2x2;
-
- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, highp> highp_mat2x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, float, lowp> lowp_mat2x3;
-
- /// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, float, mediump> mediump_mat2x3;
-
- /// 2 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, float, highp> highp_mat2x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, float, lowp> lowp_mat2x4;
-
- /// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, float, mediump> mediump_mat2x4;
-
- /// 2 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, float, highp> highp_mat2x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, lowp> lowp_mat3x2;
-
- /// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, mediump> mediump_mat3x2;
-
- /// 3 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, highp> highp_mat3x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, lowp> lowp_mat3;
-
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, mediump> mediump_mat3;
-
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, highp> highp_mat3;
-
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, lowp> lowp_mat3x3;
-
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, mediump> mediump_mat3x3;
-
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, highp> highp_mat3x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, float, lowp> lowp_mat3x4;
-
- /// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, float, mediump> mediump_mat3x4;
-
- /// 3 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, float, highp> highp_mat3x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, lowp> lowp_mat4x2;
-
- /// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, mediump> mediump_mat4x2;
-
- /// 4 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, highp> highp_mat4x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, lowp> lowp_mat4x3;
-
- /// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, mediump> mediump_mat4x3;
-
- /// 4 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, highp> highp_mat4x3;
-
- /// @}
-
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, lowp> lowp_mat4;
-
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, mediump> mediump_mat4;
-
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, highp> highp_mat4;
-
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, lowp> lowp_mat4x4;
-
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, mediump> mediump_mat4x4;
-
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, highp> highp_mat4x4;
-
- /// @}
-
- /// @addtogroup core_types
- /// @{
-
- //////////////////////////
- // Float definition
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_mat2x2 mat2x2;
- typedef lowp_mat2x3 mat2x3;
- typedef lowp_mat2x4 mat2x4;
- typedef lowp_mat3x2 mat3x2;
- typedef lowp_mat3x3 mat3x3;
- typedef lowp_mat3x4 mat3x4;
- typedef lowp_mat4x2 mat4x2;
- typedef lowp_mat4x3 mat4x3;
- typedef lowp_mat4x4 mat4x4;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef mediump_mat2x2 mat2x2;
- typedef mediump_mat2x3 mat2x3;
- typedef mediump_mat2x4 mat2x4;
- typedef mediump_mat3x2 mat3x2;
- typedef mediump_mat3x3 mat3x3;
- typedef mediump_mat3x4 mat3x4;
- typedef mediump_mat4x2 mat4x2;
- typedef mediump_mat4x3 mat4x3;
- typedef mediump_mat4x4 mat4x4;
-#else
- //! 2 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat2x2 mat2x2;
-
- //! 2 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat2x3 mat2x3;
-
- //! 2 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat2x4 mat2x4;
-
- //! 3 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat3x2 mat3x2;
-
- //! 3 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat3x3 mat3x3;
-
- //! 3 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat3x4 mat3x4;
-
- //! 4 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat4x2 mat4x2;
-
- //! 4 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat4x3 mat4x3;
-
- //! 4 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat4x4 mat4x4;
-
-#endif//GLM_PRECISION
-
- //! 2 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef mat2x2 mat2;
-
- //! 3 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef mat3x3 mat3;
-
- //! 4 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef mat4x4 mat4;
-
- //////////////////////////
- // Double definition
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, double, lowp> lowp_dmat2;
-
- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, double, mediump> mediump_dmat2;
-
- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, double, highp> highp_dmat2;
-
- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, double, lowp> lowp_dmat2x2;
-
- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, double, mediump> mediump_dmat2x2;
-
- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, double, highp> highp_dmat2x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 3 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, double, lowp> lowp_dmat2x3;
-
- /// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, double, mediump> mediump_dmat2x3;
-
- /// 2 columns of 3 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, double, highp> highp_dmat2x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 4 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, double, lowp> lowp_dmat2x4;
-
- /// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, double, mediump> mediump_dmat2x4;
-
- /// 2 columns of 4 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, double, highp> highp_dmat2x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 2 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, double, lowp> lowp_dmat3x2;
-
- /// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, double, mediump> mediump_dmat3x2;
-
- /// 3 columns of 2 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, double, highp> highp_dmat3x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, lowp> lowp_dmat3;
-
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, double, mediump> mediump_dmat3;
-
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, double, highp> highp_dmat3;
-
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, double, lowp> lowp_dmat3x3;
-
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, double, mediump> mediump_dmat3x3;
-
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, double, highp> highp_dmat3x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 4 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, double, lowp> lowp_dmat3x4;
-
- /// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, double, mediump> mediump_dmat3x4;
-
- /// 3 columns of 4 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, double, highp> highp_dmat3x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 2 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, double, lowp> lowp_dmat4x2;
-
- /// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, double, mediump> mediump_dmat4x2;
-
- /// 4 columns of 2 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, double, highp> highp_dmat4x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 3 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, double, lowp> lowp_dmat4x3;
-
- /// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, double, mediump> mediump_dmat4x3;
-
- /// 4 columns of 3 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, double, highp> highp_dmat4x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, double, lowp> lowp_dmat4;
-
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, double, mediump> mediump_dmat4;
-
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, double, highp> highp_dmat4;
-
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, double, lowp> lowp_dmat4x4;
-
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, double, mediump> mediump_dmat4x4;
-
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, double, highp> highp_dmat4x4;
-
- /// @}
-
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_dmat2x2 dmat2x2;
- typedef lowp_dmat2x3 dmat2x3;
- typedef lowp_dmat2x4 dmat2x4;
- typedef lowp_dmat3x2 dmat3x2;
- typedef lowp_dmat3x3 dmat3x3;
- typedef lowp_dmat3x4 dmat3x4;
- typedef lowp_dmat4x2 dmat4x2;
- typedef lowp_dmat4x3 dmat4x3;
- typedef lowp_dmat4x4 dmat4x4;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef mediump_dmat2x2 dmat2x2;
- typedef mediump_dmat2x3 dmat2x3;
- typedef mediump_dmat2x4 dmat2x4;
- typedef mediump_dmat3x2 dmat3x2;
- typedef mediump_dmat3x3 dmat3x3;
- typedef mediump_dmat3x4 dmat3x4;
- typedef mediump_dmat4x2 dmat4x2;
- typedef mediump_dmat4x3 dmat4x3;
- typedef mediump_dmat4x4 dmat4x4;
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
-
- //! 2 * 2 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x2 dmat2;
-
- //! 3 * 3 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x3 dmat3;
-
- //! 4 * 4 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x4 dmat4;
-
- //! 2 * 2 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x2 dmat2x2;
-
- //! 2 * 3 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x3 dmat2x3;
-
- //! 2 * 4 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x4 dmat2x4;
-
- //! 3 * 2 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x2 dmat3x2;
-
- /// 3 * 3 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x3 dmat3x3;
-
- /// 3 * 4 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x4 dmat3x4;
-
- /// 4 * 2 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x2 dmat4x2;
-
- /// 4 * 3 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x3 dmat4x3;
-
- /// 4 * 4 matrix of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x4 dmat4x4;
-
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm
diff --git a/external/include/glm/detail/type_mat.inl b/external/include/glm/detail/type_mat.inl
deleted file mode 100644
index 5714995..0000000
--- a/external/include/glm/detail/type_mat.inl
+++ /dev/null
@@ -1,3 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat.inl
-
diff --git a/external/include/glm/detail/type_mat2x2.hpp b/external/include/glm/detail/type_mat2x2.hpp
deleted file mode 100644
index 47e28cb..0000000
--- a/external/include/glm/detail/type_mat2x2.hpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat2x2.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec2.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<2, 2, T, Q>
- {
- typedef vec<2, T, Q> col_type;
- typedef vec<2, T, Q> row_type;
- typedef mat<2, 2, T, Q> type;
- typedef mat<2, 2, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[2];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T const& x1, T const& y1,
- T const& x2, T const& y2);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v1,
- col_type const& v2);
-
- // -- Conversions --
-
- template<typename U, typename V, typename M, typename N>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- U const& x1, V const& y1,
- M const& x2, N const& y2);
-
- template<typename U, typename V>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<2, U, Q> const& v1,
- vec<2, V, Q> const& v2);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q> & operator=(mat<2, 2, T, Q> const& v) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
- GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
- GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
- GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-} //namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat2x2.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat2x2.inl b/external/include/glm/detail/type_mat2x2.inl
deleted file mode 100644
index 72971d8..0000000
--- a/external/include/glm/detail/type_mat2x2.inl
+++ /dev/null
@@ -1,480 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat2x2.inl
-
-#include "../matrix.hpp"
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0);
- this->value[1] = col_type(0, 1);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(T scalar)
- {
- this->value[0] = col_type(scalar, 0);
- this->value[1] = col_type(0, scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat
- (
- T const& x0, T const& y0,
- T const& x1, T const& y1
- )
- {
- this->value[0] = col_type(x0, y0);
- this->value[1] = col_type(x1, y1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1)
- {
- this->value[0] = v0;
- this->value[1] = v1;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<typename X1, typename Y1, typename X2, typename Y2>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat
- (
- X1 const& x1, Y1 const& y1,
- X2 const& x2, Y2 const& y2
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- }
-
- // -- mat2x2 matrix conversions --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar)
- {
- this->value[0] += scalar;
- this->value[1] += scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar)
- {
- this->value[0] -= scalar;
- this->value[1] -= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar)
- {
- this->value[0] *= scalar;
- this->value[1] *= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m)
- {
- return (*this = *this * m);
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar)
- {
- this->value[0] /= scalar;
- this->value[1] /= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m)
- {
- return *this *= inverse(m);
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int)
- {
- mat<2, 2, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int)
- {
- mat<2, 2, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m)
- {
- return mat<2, 2, T, Q>(
- -m[0],
- -m[1]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar)
- {
- return mat<2, 2, T, Q>(
- m[0] + scalar,
- m[1] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m)
- {
- return mat<2, 2, T, Q>(
- m[0] + scalar,
- m[1] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- return mat<2, 2, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar)
- {
- return mat<2, 2, T, Q>(
- m[0] - scalar,
- m[1] - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m)
- {
- return mat<2, 2, T, Q>(
- scalar - m[0],
- scalar - m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- return mat<2, 2, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar)
- {
- return mat<2, 2, T, Q>(
- m[0] * scalar,
- m[1] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m)
- {
- return mat<2, 2, T, Q>(
- m[0] * scalar,
- m[1] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator*
- (
- mat<2, 2, T, Q> const& m,
- typename mat<2, 2, T, Q>::row_type const& v
- )
- {
- return vec<2, T, Q>(
- m[0][0] * v.x + m[1][0] * v.y,
- m[0][1] * v.x + m[1][1] * v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator*
- (
- typename mat<2, 2, T, Q>::col_type const& v,
- mat<2, 2, T, Q> const& m
- )
- {
- return vec<2, T, Q>(
- v.x * m[0][0] + v.y * m[0][1],
- v.x * m[1][0] + v.y * m[1][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- return mat<2, 2, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
- {
- return mat<3, 2, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
- {
- return mat<4, 2, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
- m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
- m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar)
- {
- return mat<2, 2, T, Q>(
- m[0] / scalar,
- m[1] / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m)
- {
- return mat<2, 2, T, Q>(
- scalar / m[0],
- scalar / m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v)
- {
- return inverse(m) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m)
- {
- return v * inverse(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- mat<2, 2, T, Q> m1_copy(m1);
- return m1_copy /= m2;
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat2x3.hpp b/external/include/glm/detail/type_mat2x3.hpp
deleted file mode 100644
index 0f4b43a..0000000
--- a/external/include/glm/detail/type_mat2x3.hpp
+++ /dev/null
@@ -1,164 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat2x3.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec2.hpp"
-#include "type_vec3.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<2, 3, T, Q>
- {
- typedef vec<3, T, Q> col_type;
- typedef vec<2, T, Q> row_type;
- typedef mat<2, 3, T, Q> type;
- typedef mat<3, 2, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[2];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T x0, T y0, T z0,
- T x1, T y1, T z1);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1);
-
- // -- Conversions --
-
- template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 x1, Y1 y1, Z1 z1,
- X2 x2, Y2 y2, Z2 z2);
-
- template<typename U, typename V>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<3, U, Q> const& v1,
- vec<3, V, Q> const& v2);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q> & operator=(mat<2, 3, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
- GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
- GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
- GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat2x3.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat2x3.inl b/external/include/glm/detail/type_mat2x3.inl
deleted file mode 100644
index de9cbf0..0000000
--- a/external/include/glm/detail/type_mat2x3.inl
+++ /dev/null
@@ -1,454 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat2x3.inl
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0, 0);
- this->value[1] = col_type(0, 1, 0);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(T scalar)
- {
- this->value[0] = col_type(scalar, 0, 0);
- this->value[1] = col_type(0, scalar, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat
- (
- T x0, T y0, T z0,
- T x1, T y1, T z1
- )
- {
- this->value[0] = col_type(x0, y0, z0);
- this->value[1] = col_type(x1, y1, z1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1)
- {
- this->value[0] = v0;
- this->value[1] = v1;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1, typename Z1,
- typename X2, typename Y2, typename Z2>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat
- (
- X1 x1, Y1 y1, Z1 z1,
- X2 x2, Y2 y2, Z2 z2
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2)
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- }
-
- // -- Matrix conversions --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int)
- {
- mat<2, 3, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int)
- {
- mat<2, 3, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m)
- {
- return mat<2, 3, T, Q>(
- -m[0],
- -m[1]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar)
- {
- return mat<2, 3, T, Q>(
- m[0] + scalar,
- m[1] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
- {
- return mat<2, 3, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar)
- {
- return mat<2, 3, T, Q>(
- m[0] - scalar,
- m[1] - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
- {
- return mat<2, 3, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar)
- {
- return mat<2, 3, T, Q>(
- m[0] * scalar,
- m[1] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m)
- {
- return mat<2, 3, T, Q>(
- m[0] * scalar,
- m[1] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type operator*
- (
- mat<2, 3, T, Q> const& m,
- typename mat<2, 3, T, Q>::row_type const& v)
- {
- return typename mat<2, 3, T, Q>::col_type(
- m[0][0] * v.x + m[1][0] * v.y,
- m[0][1] * v.x + m[1][1] * v.y,
- m[0][2] * v.x + m[1][2] * v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::row_type operator*
- (
- typename mat<2, 3, T, Q>::col_type const& v,
- mat<2, 3, T, Q> const& m)
- {
- return typename mat<2, 3, T, Q>::row_type(
- v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
- v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- return mat<2, 3, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
- {
- T SrcA00 = m1[0][0];
- T SrcA01 = m1[0][1];
- T SrcA02 = m1[0][2];
- T SrcA10 = m1[1][0];
- T SrcA11 = m1[1][1];
- T SrcA12 = m1[1][2];
-
- T SrcB00 = m2[0][0];
- T SrcB01 = m2[0][1];
- T SrcB10 = m2[1][0];
- T SrcB11 = m2[1][1];
- T SrcB20 = m2[2][0];
- T SrcB21 = m2[2][1];
-
- mat<3, 3, T, Q> Result;
- Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
- Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
- Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
- Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
- Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
- Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
- Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
- Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
- Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
- {
- return mat<4, 3, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
- m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
- m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
- m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
- m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar)
- {
- return mat<2, 3, T, Q>(
- m[0] / scalar,
- m[1] / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m)
- {
- return mat<2, 3, T, Q>(
- scalar / m[0],
- scalar / m[1]);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat2x4.hpp b/external/include/glm/detail/type_mat2x4.hpp
deleted file mode 100644
index 366f783..0000000
--- a/external/include/glm/detail/type_mat2x4.hpp
+++ /dev/null
@@ -1,166 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat2x4.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec2.hpp"
-#include "type_vec4.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<2, 4, T, Q>
- {
- typedef vec<4, T, Q> col_type;
- typedef vec<2, T, Q> row_type;
- typedef mat<2, 4, T, Q> type;
- typedef mat<4, 2, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[2];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T x0, T y0, T z0, T w0,
- T x1, T y1, T z1, T w1);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1);
-
- // -- Conversions --
-
- template<
- typename X1, typename Y1, typename Z1, typename W1,
- typename X2, typename Y2, typename Z2, typename W2>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 x1, Y1 y1, Z1 z1, W1 w1,
- X2 x2, Y2 y2, Z2 z2, W2 w2);
-
- template<typename U, typename V>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<4, U, Q> const& v1,
- vec<4, V, Q> const& v2);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q> & operator=(mat<2, 4, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
- GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
- GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
- GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat2x4.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat2x4.inl b/external/include/glm/detail/type_mat2x4.inl
deleted file mode 100644
index 0f3f631..0000000
--- a/external/include/glm/detail/type_mat2x4.inl
+++ /dev/null
@@ -1,463 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat2x4.inl
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0, 0, 0);
- this->value[1] = col_type(0, 1, 0, 0);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(T scalar)
- {
- value_type const Zero(0);
- this->value[0] = col_type(scalar, Zero, Zero, Zero);
- this->value[1] = col_type(Zero, scalar, Zero, Zero);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat
- (
- T x0, T y0, T z0, T w0,
- T x1, T y1, T z1, T w1
- )
- {
- this->value[0] = col_type(x0, y0, z0, w0);
- this->value[1] = col_type(x1, y1, z1, w1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1)
- {
- this->value[0] = v0;
- this->value[1] = v1;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1, typename Z1, typename W1,
- typename X2, typename Y2, typename Z2, typename W2>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat
- (
- X1 x1, Y1 y1, Z1 z1, W1 w1,
- X2 x2, Y2 y2, Z2 z2, W2 w2
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2)
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- }
-
- // -- Matrix conversions --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int)
- {
- mat<2, 4, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int)
- {
- mat<2, 4, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m)
- {
- return mat<2, 4, T, Q>(
- -m[0],
- -m[1]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar)
- {
- return mat<2, 4, T, Q>(
- m[0] + scalar,
- m[1] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
- {
- return mat<2, 4, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar)
- {
- return mat<2, 4, T, Q>(
- m[0] - scalar,
- m[1] - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
- {
- return mat<2, 4, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar)
- {
- return mat<2, 4, T, Q>(
- m[0] * scalar,
- m[1] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m)
- {
- return mat<2, 4, T, Q>(
- m[0] * scalar,
- m[1] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v)
- {
- return typename mat<2, 4, T, Q>::col_type(
- m[0][0] * v.x + m[1][0] * v.y,
- m[0][1] * v.x + m[1][1] * v.y,
- m[0][2] * v.x + m[1][2] * v.y,
- m[0][3] * v.x + m[1][3] * v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m)
- {
- return typename mat<2, 4, T, Q>::row_type(
- v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
- v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
- {
- T SrcA00 = m1[0][0];
- T SrcA01 = m1[0][1];
- T SrcA02 = m1[0][2];
- T SrcA03 = m1[0][3];
- T SrcA10 = m1[1][0];
- T SrcA11 = m1[1][1];
- T SrcA12 = m1[1][2];
- T SrcA13 = m1[1][3];
-
- T SrcB00 = m2[0][0];
- T SrcB01 = m2[0][1];
- T SrcB10 = m2[1][0];
- T SrcB11 = m2[1][1];
- T SrcB20 = m2[2][0];
- T SrcB21 = m2[2][1];
- T SrcB30 = m2[3][0];
- T SrcB31 = m2[3][1];
-
- mat<4, 4, T, Q> Result;
- Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
- Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
- Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
- Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
- Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
- Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
- Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
- Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
- Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
- Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
- Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
- Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
- Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
- Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
- Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
- Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
- {
- return mat<2, 4, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
- m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
- m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
- {
- return mat<3, 4, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
- m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
- m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
- m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
- m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar)
- {
- return mat<2, 4, T, Q>(
- m[0] / scalar,
- m[1] / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m)
- {
- return mat<2, 4, T, Q>(
- scalar / m[0],
- scalar / m[1]);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat3x2.hpp b/external/include/glm/detail/type_mat3x2.hpp
deleted file mode 100644
index cb7f0bb..0000000
--- a/external/include/glm/detail/type_mat3x2.hpp
+++ /dev/null
@@ -1,172 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat3x2.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec2.hpp"
-#include "type_vec3.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<3, 2, T, Q>
- {
- typedef vec<2, T, Q> col_type;
- typedef vec<3, T, Q> row_type;
- typedef mat<3, 2, T, Q> type;
- typedef mat<2, 3, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[3];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T x0, T y0,
- T x1, T y1,
- T x2, T y2);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1,
- col_type const& v2);
-
- // -- Conversions --
-
- template<
- typename X1, typename Y1,
- typename X2, typename Y2,
- typename X3, typename Y3>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 x1, Y1 y1,
- X2 x2, Y2 y2,
- X3 x3, Y3 y3);
-
- template<typename V1, typename V2, typename V3>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<2, V1, Q> const& v1,
- vec<2, V2, Q> const& v2,
- vec<2, V3, Q> const& v3);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q> & operator=(mat<3, 2, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
- GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
- GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
- GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
-
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat3x2.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat3x2.inl b/external/include/glm/detail/type_mat3x2.inl
deleted file mode 100644
index 9b789d0..0000000
--- a/external/include/glm/detail/type_mat3x2.inl
+++ /dev/null
@@ -1,488 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat3x2.inl
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0);
- this->value[1] = col_type(0, 1);
- this->value[2] = col_type(0, 0);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(T scalar)
- {
- this->value[0] = col_type(scalar, 0);
- this->value[1] = col_type(0, scalar);
- this->value[2] = col_type(0, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
- (
- T x0, T y0,
- T x1, T y1,
- T x2, T y2
- )
- {
- this->value[0] = col_type(x0, y0);
- this->value[1] = col_type(x1, y1);
- this->value[2] = col_type(x2, y2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
- (
- col_type const& v0,
- col_type const& v1,
- col_type const& v2
- )
- {
- this->value[0] = v0;
- this->value[1] = v1;
- this->value[2] = v2;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1,
- typename X2, typename Y2,
- typename X3, typename Y3>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
- (
- X1 x1, Y1 y1,
- X2 x2, Y2 y2,
- X3 x3, Y3 y3
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
- this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2, typename V3>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
- (
- vec<2, V1, Q> const& v1,
- vec<2, V2, Q> const& v2,
- vec<2, V3, Q> const& v3
- )
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- this->value[2] = col_type(v3);
- }
-
- // -- Matrix conversions --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(T(0));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(T(0));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- this->value[2] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- this->value[2] += m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- this->value[2] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- this->value[2] -= m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- this->value[2] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- this->value[2] /= s;
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- ++this->value[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- --this->value[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int)
- {
- mat<3, 2, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int)
- {
- mat<3, 2, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m)
- {
- return mat<3, 2, T, Q>(
- -m[0],
- -m[1],
- -m[2]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar)
- {
- return mat<3, 2, T, Q>(
- m[0] + scalar,
- m[1] + scalar,
- m[2] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
- {
- return mat<3, 2, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1],
- m1[2] + m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar)
- {
- return mat<3, 2, T, Q>(
- m[0] - scalar,
- m[1] - scalar,
- m[2] - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
- {
- return mat<3, 2, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1],
- m1[2] - m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar)
- {
- return mat<3, 2, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m)
- {
- return mat<3, 2, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v)
- {
- return typename mat<3, 2, T, Q>::col_type(
- m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
- m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m)
- {
- return typename mat<3, 2, T, Q>::row_type(
- v.x * m[0][0] + v.y * m[0][1],
- v.x * m[1][0] + v.y * m[1][1],
- v.x * m[2][0] + v.y * m[2][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
- {
- const T SrcA00 = m1[0][0];
- const T SrcA01 = m1[0][1];
- const T SrcA10 = m1[1][0];
- const T SrcA11 = m1[1][1];
- const T SrcA20 = m1[2][0];
- const T SrcA21 = m1[2][1];
-
- const T SrcB00 = m2[0][0];
- const T SrcB01 = m2[0][1];
- const T SrcB02 = m2[0][2];
- const T SrcB10 = m2[1][0];
- const T SrcB11 = m2[1][1];
- const T SrcB12 = m2[1][2];
-
- mat<2, 2, T, Q> Result;
- Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
- Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
- Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
- Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- return mat<3, 2, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
- {
- return mat<4, 2, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
- m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
- m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar)
- {
- return mat<3, 2, T, Q>(
- m[0] / scalar,
- m[1] / scalar,
- m[2] / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m)
- {
- return mat<3, 2, T, Q>(
- scalar / m[0],
- scalar / m[1],
- scalar / m[2]);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat3x3.hpp b/external/include/glm/detail/type_mat3x3.hpp
deleted file mode 100644
index f6e2d15..0000000
--- a/external/include/glm/detail/type_mat3x3.hpp
+++ /dev/null
@@ -1,189 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat3x3.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec3.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<3, 3, T, Q>
- {
- typedef vec<3, T, Q> col_type;
- typedef vec<3, T, Q> row_type;
- typedef mat<3, 3, T, Q> type;
- typedef mat<3, 3, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[3];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T x0, T y0, T z0,
- T x1, T y1, T z1,
- T x2, T y2, T z2);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1,
- col_type const& v2);
-
- // -- Conversions --
-
- template<
- typename X1, typename Y1, typename Z1,
- typename X2, typename Y2, typename Z2,
- typename X3, typename Y3, typename Z3>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 x1, Y1 y1, Z1 z1,
- X2 x2, Y2 y2, Z2 z2,
- X3 x3, Y3 y3, Z3 z3);
-
- template<typename V1, typename V2, typename V3>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<3, V1, Q> const& v1,
- vec<3, V2, Q> const& v2,
- vec<3, V3, Q> const& v3);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & operator=(mat<3, 3, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
- GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
- GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
- GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat3x3.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat3x3.inl b/external/include/glm/detail/type_mat3x3.inl
deleted file mode 100644
index 81338a3..0000000
--- a/external/include/glm/detail/type_mat3x3.inl
+++ /dev/null
@@ -1,557 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat3x3.inl
-
-#include "../matrix.hpp"
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0, 0);
- this->value[1] = col_type(0, 1, 0);
- this->value[2] = col_type(0, 0, 1);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(T scalar)
- {
- this->value[0] = col_type(scalar, 0, 0);
- this->value[1] = col_type(0, scalar, 0);
- this->value[2] = col_type(0, 0, scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
- (
- T x0, T y0, T z0,
- T x1, T y1, T z1,
- T x2, T y2, T z2
- )
- {
- this->value[0] = col_type(x0, y0, z0);
- this->value[1] = col_type(x1, y1, z1);
- this->value[2] = col_type(x2, y2, z2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
- (
- col_type const& v0,
- col_type const& v1,
- col_type const& v2
- )
- {
- this->value[0] = v0;
- this->value[1] = v1;
- this->value[2] = v2;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1, typename Z1,
- typename X2, typename Y2, typename Z2,
- typename X3, typename Y3, typename Z3>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
- (
- X1 x1, Y1 y1, Z1 z1,
- X2 x2, Y2 y2, Z2 z2,
- X3 x3, Y3 y3, Z3 z3
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
- this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2, typename V3>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
- (
- vec<3, V1, Q> const& v1,
- vec<3, V2, Q> const& v2,
- vec<3, V3, Q> const& v3
- )
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- this->value[2] = col_type(v3);
- }
-
- // -- Matrix conversions --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = col_type(0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- this->value[2] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- this->value[2] += m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- this->value[2] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- this->value[2] -= m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- this->value[2] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m)
- {
- return (*this = *this * m);
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- this->value[2] /= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m)
- {
- return *this *= inverse(m);
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- ++this->value[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- --this->value[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int)
- {
- mat<3, 3, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int)
- {
- mat<3, 3, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m)
- {
- return mat<3, 3, T, Q>(
- -m[0],
- -m[1],
- -m[2]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar)
- {
- return mat<3, 3, T, Q>(
- m[0] + scalar,
- m[1] + scalar,
- m[2] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m)
- {
- return mat<3, 3, T, Q>(
- m[0] + scalar,
- m[1] + scalar,
- m[2] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- return mat<3, 3, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1],
- m1[2] + m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar)
- {
- return mat<3, 3, T, Q>(
- m[0] - scalar,
- m[1] - scalar,
- m[2] - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m)
- {
- return mat<3, 3, T, Q>(
- scalar - m[0],
- scalar - m[1],
- scalar - m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- return mat<3, 3, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1],
- m1[2] - m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar)
- {
- return mat<3, 3, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m)
- {
- return mat<3, 3, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
- {
- return typename mat<3, 3, T, Q>::col_type(
- m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
- m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
- m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
- {
- return typename mat<3, 3, T, Q>::row_type(
- m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
- m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
- m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- T const SrcA00 = m1[0][0];
- T const SrcA01 = m1[0][1];
- T const SrcA02 = m1[0][2];
- T const SrcA10 = m1[1][0];
- T const SrcA11 = m1[1][1];
- T const SrcA12 = m1[1][2];
- T const SrcA20 = m1[2][0];
- T const SrcA21 = m1[2][1];
- T const SrcA22 = m1[2][2];
-
- T const SrcB00 = m2[0][0];
- T const SrcB01 = m2[0][1];
- T const SrcB02 = m2[0][2];
- T const SrcB10 = m2[1][0];
- T const SrcB11 = m2[1][1];
- T const SrcB12 = m2[1][2];
- T const SrcB20 = m2[2][0];
- T const SrcB21 = m2[2][1];
- T const SrcB22 = m2[2][2];
-
- mat<3, 3, T, Q> Result;
- Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
- Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
- Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
- Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
- Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
- Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
- Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
- Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
- Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
- {
- return mat<2, 3, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
- {
- return mat<4, 3, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
- m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
- m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
- m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
- m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar)
- {
- return mat<3, 3, T, Q>(
- m[0] / scalar,
- m[1] / scalar,
- m[2] / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m)
- {
- return mat<3, 3, T, Q>(
- scalar / m[0],
- scalar / m[1],
- scalar / m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
- {
- return inverse(m) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
- {
- return v * inverse(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- mat<3, 3, T, Q> m1_copy(m1);
- return m1_copy /= m2;
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat3x4.hpp b/external/include/glm/detail/type_mat3x4.hpp
deleted file mode 100644
index 7e02d6e..0000000
--- a/external/include/glm/detail/type_mat3x4.hpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat3x4.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec3.hpp"
-#include "type_vec4.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<3, 4, T, Q>
- {
- typedef vec<4, T, Q> col_type;
- typedef vec<3, T, Q> row_type;
- typedef mat<3, 4, T, Q> type;
- typedef mat<4, 3, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[3];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T x0, T y0, T z0, T w0,
- T x1, T y1, T z1, T w1,
- T x2, T y2, T z2, T w2);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1,
- col_type const& v2);
-
- // -- Conversions --
-
- template<
- typename X1, typename Y1, typename Z1, typename W1,
- typename X2, typename Y2, typename Z2, typename W2,
- typename X3, typename Y3, typename Z3, typename W3>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 x1, Y1 y1, Z1 z1, W1 w1,
- X2 x2, Y2 y2, Z2 z2, W2 w2,
- X3 x3, Y3 y3, Z3 z3, W3 w3);
-
- template<typename V1, typename V2, typename V3>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<4, V1, Q> const& v1,
- vec<4, V2, Q> const& v2,
- vec<4, V3, Q> const& v3);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q> & operator=(mat<3, 4, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
- GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
- GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
- GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat3x4.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat3x4.inl b/external/include/glm/detail/type_mat3x4.inl
deleted file mode 100644
index c8562d1..0000000
--- a/external/include/glm/detail/type_mat3x4.inl
+++ /dev/null
@@ -1,528 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat3x4.inl
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0, 0, 0);
- this->value[1] = col_type(0, 1, 0, 0);
- this->value[2] = col_type(0, 0, 1, 0);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(T scalar)
- {
- this->value[0] = col_type(scalar, 0, 0, 0);
- this->value[1] = col_type(0, scalar, 0, 0);
- this->value[2] = col_type(0, 0, scalar, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
- (
- T x0, T y0, T z0, T w0,
- T x1, T y1, T z1, T w1,
- T x2, T y2, T z2, T w2
- )
- {
- this->value[0] = col_type(x0, y0, z0, w0);
- this->value[1] = col_type(x1, y1, z1, w1);
- this->value[2] = col_type(x2, y2, z2, w2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
- (
- col_type const& v0,
- col_type const& v1,
- col_type const& v2
- )
- {
- this->value[0] = v0;
- this->value[1] = v1;
- this->value[2] = v2;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1, typename Z1, typename W1,
- typename X2, typename Y2, typename Z2, typename W2,
- typename X3, typename Y3, typename Z3, typename W3>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
- (
- X1 x1, Y1 y1, Z1 z1, W1 w1,
- X2 x2, Y2 y2, Z2 z2, W2 w2,
- X3 x3, Y3 y3, Z3 z3, W3 w3
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
- this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2, typename V3>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
- (
- vec<4, V1, Q> const& v1,
- vec<4, V2, Q> const& v2,
- vec<4, V3, Q> const& v3
- )
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- this->value[2] = col_type(v3);
- }
-
- // -- Matrix conversions --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- this->value[2] = col_type(0, 0, 1, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(0, 0, 1, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- this->value[2] = col_type(m[2], 1, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(0, 0, 1, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- this->value[2] = col_type(m[2], 1, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 0);
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- this->value[2] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- this->value[2] += m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- this->value[2] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- this->value[2] -= m[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- this->value[2] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- this->value[2] /= s;
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- ++this->value[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- --this->value[2];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int)
- {
- mat<3, 4, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int)
- {
- mat<3, 4, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m)
- {
- return mat<3, 4, T, Q>(
- -m[0],
- -m[1],
- -m[2]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar)
- {
- return mat<3, 4, T, Q>(
- m[0] + scalar,
- m[1] + scalar,
- m[2] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
- {
- return mat<3, 4, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1],
- m1[2] + m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar)
- {
- return mat<3, 4, T, Q>(
- m[0] - scalar,
- m[1] - scalar,
- m[2] - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
- {
- return mat<3, 4, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1],
- m1[2] - m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar)
- {
- return mat<3, 4, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m)
- {
- return mat<3, 4, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type operator*
- (
- mat<3, 4, T, Q> const& m,
- typename mat<3, 4, T, Q>::row_type const& v
- )
- {
- return typename mat<3, 4, T, Q>::col_type(
- m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
- m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
- m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
- m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::row_type operator*
- (
- typename mat<3, 4, T, Q>::col_type const& v,
- mat<3, 4, T, Q> const& m
- )
- {
- return typename mat<3, 4, T, Q>::row_type(
- v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
- v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
- v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
- {
- const T SrcA00 = m1[0][0];
- const T SrcA01 = m1[0][1];
- const T SrcA02 = m1[0][2];
- const T SrcA03 = m1[0][3];
- const T SrcA10 = m1[1][0];
- const T SrcA11 = m1[1][1];
- const T SrcA12 = m1[1][2];
- const T SrcA13 = m1[1][3];
- const T SrcA20 = m1[2][0];
- const T SrcA21 = m1[2][1];
- const T SrcA22 = m1[2][2];
- const T SrcA23 = m1[2][3];
-
- const T SrcB00 = m2[0][0];
- const T SrcB01 = m2[0][1];
- const T SrcB02 = m2[0][2];
- const T SrcB10 = m2[1][0];
- const T SrcB11 = m2[1][1];
- const T SrcB12 = m2[1][2];
- const T SrcB20 = m2[2][0];
- const T SrcB21 = m2[2][1];
- const T SrcB22 = m2[2][2];
- const T SrcB30 = m2[3][0];
- const T SrcB31 = m2[3][1];
- const T SrcB32 = m2[3][2];
-
- mat<4, 4, T, Q> Result;
- Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
- Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
- Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
- Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
- Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
- Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
- Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
- Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
- Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
- Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
- Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
- Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
- Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
- Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
- Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
- Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
- {
- return mat<2, 4, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
- m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
- m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
- {
- return mat<3, 4, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
- m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
- m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
- m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
- m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar)
- {
- return mat<3, 4, T, Q>(
- m[0] / scalar,
- m[1] / scalar,
- m[2] / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m)
- {
- return mat<3, 4, T, Q>(
- scalar / m[0],
- scalar / m[1],
- scalar / m[2]);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat4x2.hpp b/external/include/glm/detail/type_mat4x2.hpp
deleted file mode 100644
index 9064dd3..0000000
--- a/external/include/glm/detail/type_mat4x2.hpp
+++ /dev/null
@@ -1,176 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat4x2.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec2.hpp"
-#include "type_vec4.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<4, 2, T, Q>
- {
- typedef vec<2, T, Q> col_type;
- typedef vec<4, T, Q> row_type;
- typedef mat<4, 2, T, Q> type;
- typedef mat<2, 4, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[4];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T x0, T y0,
- T x1, T y1,
- T x2, T y2,
- T x3, T y3);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1,
- col_type const& v2,
- col_type const& v3);
-
- // -- Conversions --
-
- template<
- typename X1, typename Y1,
- typename X2, typename Y2,
- typename X3, typename Y3,
- typename X4, typename Y4>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 x1, Y1 y1,
- X2 x2, Y2 y2,
- X3 x3, Y3 y3,
- X4 x4, Y4 y4);
-
- template<typename V1, typename V2, typename V3, typename V4>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<2, V1, Q> const& v1,
- vec<2, V2, Q> const& v2,
- vec<2, V3, Q> const& v3,
- vec<2, V4, Q> const& v4);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q> & operator=(mat<4, 2, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
- GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
- GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
- GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat4x2.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat4x2.inl b/external/include/glm/detail/type_mat4x2.inl
deleted file mode 100644
index f0ac30f..0000000
--- a/external/include/glm/detail/type_mat4x2.inl
+++ /dev/null
@@ -1,534 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat4x2.inl
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0);
- this->value[1] = col_type(0, 1);
- this->value[2] = col_type(0, 0);
- this->value[3] = col_type(0, 0);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- this->value[3] = m.value[3];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- this->value[3] = m.value[3];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(T scalar)
- {
- this->value[0] = col_type(scalar, 0);
- this->value[1] = col_type(0, scalar);
- this->value[2] = col_type(0, 0);
- this->value[3] = col_type(0, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
- (
- T x0, T y0,
- T x1, T y1,
- T x2, T y2,
- T x3, T y3
- )
- {
- this->value[0] = col_type(x0, y0);
- this->value[1] = col_type(x1, y1);
- this->value[2] = col_type(x2, y2);
- this->value[3] = col_type(x3, y3);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
- (
- col_type const& v0,
- col_type const& v1,
- col_type const& v2,
- col_type const& v3
- )
- {
- this->value[0] = v0;
- this->value[1] = v1;
- this->value[2] = v2;
- this->value[3] = v3;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1,
- typename X2, typename Y2,
- typename X3, typename Y3,
- typename X4, typename Y4>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
- (
- X1 x1, Y1 y1,
- X2 x2, Y2 y2,
- X3 x3, Y3 y3,
- X4 x4, Y4 y4
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
- this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
- this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2, typename V3, typename V4>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
- (
- vec<2, V1, Q> const& v1,
- vec<2, V2, Q> const& v2,
- vec<2, V3, Q> const& v3,
- vec<2, V4, Q> const& v4
- )
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- this->value[2] = col_type(v3);
- this->value[3] = col_type(v4);
- }
-
- // -- Conversion --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(m[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(0);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(m[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(0);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(0);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(m[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(0);
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- this->value[2] += s;
- this->value[3] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- this->value[2] += m[2];
- this->value[3] += m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- this->value[2] -= s;
- this->value[3] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- this->value[2] -= m[2];
- this->value[3] -= m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- this->value[2] *= s;
- this->value[3] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- this->value[2] /= s;
- this->value[3] /= s;
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- ++this->value[2];
- ++this->value[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- --this->value[2];
- --this->value[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int)
- {
- mat<4, 2, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int)
- {
- mat<4, 2, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m)
- {
- return mat<4, 2, T, Q>(
- -m[0],
- -m[1],
- -m[2],
- -m[3]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar)
- {
- return mat<4, 2, T, Q>(
- m[0] + scalar,
- m[1] + scalar,
- m[2] + scalar,
- m[3] + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
- {
- return mat<4, 2, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1],
- m1[2] + m2[2],
- m1[3] + m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar)
- {
- return mat<4, 2, T, Q>(
- m[0] - scalar,
- m[1] - scalar,
- m[2] - scalar,
- m[3] - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
- {
- return mat<4, 2, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1],
- m1[2] - m2[2],
- m1[3] - m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar)
- {
- return mat<4, 2, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar,
- m[3] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m)
- {
- return mat<4, 2, T, Q>(
- m[0] * scalar,
- m[1] * scalar,
- m[2] * scalar,
- m[3] * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v)
- {
- return typename mat<4, 2, T, Q>::col_type(
- m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
- m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m)
- {
- return typename mat<4, 2, T, Q>::row_type(
- v.x * m[0][0] + v.y * m[0][1],
- v.x * m[1][0] + v.y * m[1][1],
- v.x * m[2][0] + v.y * m[2][1],
- v.x * m[3][0] + v.y * m[3][1]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
- {
- T const SrcA00 = m1[0][0];
- T const SrcA01 = m1[0][1];
- T const SrcA10 = m1[1][0];
- T const SrcA11 = m1[1][1];
- T const SrcA20 = m1[2][0];
- T const SrcA21 = m1[2][1];
- T const SrcA30 = m1[3][0];
- T const SrcA31 = m1[3][1];
-
- T const SrcB00 = m2[0][0];
- T const SrcB01 = m2[0][1];
- T const SrcB02 = m2[0][2];
- T const SrcB03 = m2[0][3];
- T const SrcB10 = m2[1][0];
- T const SrcB11 = m2[1][1];
- T const SrcB12 = m2[1][2];
- T const SrcB13 = m2[1][3];
-
- mat<2, 2, T, Q> Result;
- Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
- Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
- Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
- Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
- {
- return mat<3, 2, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- return mat<4, 2, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
- m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
- m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar)
- {
- return mat<4, 2, T, Q>(
- m[0] / scalar,
- m[1] / scalar,
- m[2] / scalar,
- m[3] / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m)
- {
- return mat<4, 2, T, Q>(
- scalar / m[0],
- scalar / m[1],
- scalar / m[2],
- scalar / m[3]);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat4x3.hpp b/external/include/glm/detail/type_mat4x3.hpp
deleted file mode 100644
index a17add5..0000000
--- a/external/include/glm/detail/type_mat4x3.hpp
+++ /dev/null
@@ -1,176 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat4x3.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec3.hpp"
-#include "type_vec4.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<4, 3, T, Q>
- {
- typedef vec<3, T, Q> col_type;
- typedef vec<4, T, Q> row_type;
- typedef mat<4, 3, T, Q> type;
- typedef mat<3, 4, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[4];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T const& x);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T const& x0, T const& y0, T const& z0,
- T const& x1, T const& y1, T const& z1,
- T const& x2, T const& y2, T const& z2,
- T const& x3, T const& y3, T const& z3);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1,
- col_type const& v2,
- col_type const& v3);
-
- // -- Conversions --
-
- template<
- typename X1, typename Y1, typename Z1,
- typename X2, typename Y2, typename Z2,
- typename X3, typename Y3, typename Z3,
- typename X4, typename Y4, typename Z4>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 const& x1, Y1 const& y1, Z1 const& z1,
- X2 const& x2, Y2 const& y2, Z2 const& z2,
- X3 const& x3, Y3 const& y3, Z3 const& z3,
- X4 const& x4, Y4 const& y4, Z4 const& z4);
-
- template<typename V1, typename V2, typename V3, typename V4>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<3, V1, Q> const& v1,
- vec<3, V2, Q> const& v2,
- vec<3, V3, Q> const& v3,
- vec<3, V4, Q> const& v4);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q> & operator=(mat<4, 3, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
- GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
- GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
- GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat4x3.inl"
-#endif //GLM_EXTERNAL_TEMPLATE
diff --git a/external/include/glm/detail/type_mat4x3.inl b/external/include/glm/detail/type_mat4x3.inl
deleted file mode 100644
index df50b00..0000000
--- a/external/include/glm/detail/type_mat4x3.inl
+++ /dev/null
@@ -1,558 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat4x3.inl
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0, 0);
- this->value[1] = col_type(0, 1, 0);
- this->value[2] = col_type(0, 0, 1);
- this->value[3] = col_type(0, 0, 0);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- this->value[3] = m.value[3];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m)
- {
- this->value[0] = m.value[0];
- this->value[1] = m.value[1];
- this->value[2] = m.value[2];
- this->value[3] = m.value[3];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(T const& s)
- {
- this->value[0] = col_type(s, 0, 0);
- this->value[1] = col_type(0, s, 0);
- this->value[2] = col_type(0, 0, s);
- this->value[3] = col_type(0, 0, 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
- (
- T const& x0, T const& y0, T const& z0,
- T const& x1, T const& y1, T const& z1,
- T const& x2, T const& y2, T const& z2,
- T const& x3, T const& y3, T const& z3
- )
- {
- this->value[0] = col_type(x0, y0, z0);
- this->value[1] = col_type(x1, y1, z1);
- this->value[2] = col_type(x2, y2, z2);
- this->value[3] = col_type(x3, y3, z3);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
- (
- col_type const& v0,
- col_type const& v1,
- col_type const& v2,
- col_type const& v3
- )
- {
- this->value[0] = v0;
- this->value[1] = v1;
- this->value[2] = v2;
- this->value[3] = v3;
- }
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1, typename Z1,
- typename X2, typename Y2, typename Z2,
- typename X3, typename Y3, typename Z3,
- typename X4, typename Y4, typename Z4>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
- (
- X1 const& x1, Y1 const& y1, Z1 const& z1,
- X2 const& x2, Y2 const& y2, Z2 const& z2,
- X3 const& x3, Y3 const& y3, Z3 const& z3,
- X4 const& x4, Y4 const& y4, Z4 const& z4
- )
- {
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
- this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
- this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2, typename V3, typename V4>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
- (
- vec<3, V1, Q> const& v1,
- vec<3, V2, Q> const& v2,
- vec<3, V3, Q> const& v3,
- vec<3, V4, Q> const& v4
- )
- {
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- this->value[2] = col_type(v3);
- this->value[3] = col_type(v4);
- }
-
- // -- Matrix conversions --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(m[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(0, 0, 1);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(m[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(0, 0, 1);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 1);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(0, 0, 1);
- this->value[3] = col_type(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 1);
- this->value[3] = col_type(m[3], 0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(0);
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary updatable operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- this->value[2] += s;
- this->value[3] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- this->value[2] += m[2];
- this->value[3] += m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- this->value[2] -= s;
- this->value[3] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- this->value[2] -= m[2];
- this->value[3] -= m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- this->value[2] *= s;
- this->value[3] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- this->value[2] /= s;
- this->value[3] /= s;
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- ++this->value[2];
- ++this->value[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- --this->value[2];
- --this->value[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int)
- {
- mat<4, 3, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int)
- {
- mat<4, 3, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m)
- {
- return mat<4, 3, T, Q>(
- -m[0],
- -m[1],
- -m[2],
- -m[3]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s)
- {
- return mat<4, 3, T, Q>(
- m[0] + s,
- m[1] + s,
- m[2] + s,
- m[3] + s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
- {
- return mat<4, 3, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1],
- m1[2] + m2[2],
- m1[3] + m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s)
- {
- return mat<4, 3, T, Q>(
- m[0] - s,
- m[1] - s,
- m[2] - s,
- m[3] - s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
- {
- return mat<4, 3, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1],
- m1[2] - m2[2],
- m1[3] - m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s)
- {
- return mat<4, 3, T, Q>(
- m[0] * s,
- m[1] * s,
- m[2] * s,
- m[3] * s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m)
- {
- return mat<4, 3, T, Q>(
- m[0] * s,
- m[1] * s,
- m[2] * s,
- m[3] * s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type operator*
- (
- mat<4, 3, T, Q> const& m,
- typename mat<4, 3, T, Q>::row_type const& v)
- {
- return typename mat<4, 3, T, Q>::col_type(
- m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
- m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
- m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::row_type operator*
- (
- typename mat<4, 3, T, Q>::col_type const& v,
- mat<4, 3, T, Q> const& m)
- {
- return typename mat<4, 3, T, Q>::row_type(
- v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
- v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
- v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
- v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
- {
- return mat<2, 3, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
- {
- T const SrcA00 = m1[0][0];
- T const SrcA01 = m1[0][1];
- T const SrcA02 = m1[0][2];
- T const SrcA10 = m1[1][0];
- T const SrcA11 = m1[1][1];
- T const SrcA12 = m1[1][2];
- T const SrcA20 = m1[2][0];
- T const SrcA21 = m1[2][1];
- T const SrcA22 = m1[2][2];
- T const SrcA30 = m1[3][0];
- T const SrcA31 = m1[3][1];
- T const SrcA32 = m1[3][2];
-
- T const SrcB00 = m2[0][0];
- T const SrcB01 = m2[0][1];
- T const SrcB02 = m2[0][2];
- T const SrcB03 = m2[0][3];
- T const SrcB10 = m2[1][0];
- T const SrcB11 = m2[1][1];
- T const SrcB12 = m2[1][2];
- T const SrcB13 = m2[1][3];
- T const SrcB20 = m2[2][0];
- T const SrcB21 = m2[2][1];
- T const SrcB22 = m2[2][2];
- T const SrcB23 = m2[2][3];
-
- mat<3, 3, T, Q> Result;
- Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
- Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
- Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
- Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
- Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
- Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
- Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
- Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
- Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- return mat<4, 3, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
- m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
- m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
- m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
- m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s)
- {
- return mat<4, 3, T, Q>(
- m[0] / s,
- m[1] / s,
- m[2] / s,
- m[3] / s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m)
- {
- return mat<4, 3, T, Q>(
- s / m[0],
- s / m[1],
- s / m[2],
- s / m[3]);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
- }
-} //namespace glm
diff --git a/external/include/glm/detail/type_mat4x4.hpp b/external/include/glm/detail/type_mat4x4.hpp
deleted file mode 100644
index 694dcd0..0000000
--- a/external/include/glm/detail/type_mat4x4.hpp
+++ /dev/null
@@ -1,194 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat4x4.hpp
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "type_vec4.hpp"
-#include "type_mat.hpp"
-#include <limits>
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct mat<4, 4, T, Q>
- {
- typedef vec<4, T, Q> col_type;
- typedef vec<4, T, Q> row_type;
- typedef mat<4, 4, T, Q> type;
- typedef mat<4, 4, T, Q> transpose_type;
- typedef T value_type;
-
- private:
- col_type value[4];
-
- public:
- // -- Accesses --
-
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
-
- GLM_FUNC_DECL col_type & operator[](length_type i);
- GLM_FUNC_DECL col_type const& operator[](length_type i) const;
-
- // -- Constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& m) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, P> const& m);
-
- GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T const& x);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- T const& x0, T const& y0, T const& z0, T const& w0,
- T const& x1, T const& y1, T const& z1, T const& w1,
- T const& x2, T const& y2, T const& z2, T const& w2,
- T const& x3, T const& y3, T const& z3, T const& w3);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- col_type const& v0,
- col_type const& v1,
- col_type const& v2,
- col_type const& v3);
-
- // -- Conversions --
-
- template<
- typename X1, typename Y1, typename Z1, typename W1,
- typename X2, typename Y2, typename Z2, typename W2,
- typename X3, typename Y3, typename Z3, typename W3,
- typename X4, typename Y4, typename Z4, typename W4>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
- X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
- X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
- X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
-
- template<typename V1, typename V2, typename V3, typename V4>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
- vec<4, V1, Q> const& v1,
- vec<4, V2, Q> const& v2,
- vec<4, V3, Q> const& v3,
- vec<4, V4, Q> const& v4);
-
- // -- Matrix conversions --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, U, P> const& m);
-
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
- GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q> & operator=(mat<4, 4, T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
- template<typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
- GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
- GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
- GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_mat4x4.inl"
-#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/external/include/glm/detail/type_mat4x4.inl b/external/include/glm/detail/type_mat4x4.inl
deleted file mode 100644
index 26157c6..0000000
--- a/external/include/glm/detail/type_mat4x4.inl
+++ /dev/null
@@ -1,664 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat4x4.inl
-
-#include "../matrix.hpp"
-
-namespace glm
-{
- // -- Constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat()
- {
-# ifdef GLM_FORCE_CTOR_INIT
- this->value[0] = col_type(1, 0, 0, 0);
- this->value[1] = col_type(0, 1, 0, 0);
- this->value[2] = col_type(0, 0, 1, 0);
- this->value[3] = col_type(0, 0, 0, 1);
-# endif
- }
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(T const& s)
- {
- this->value[0] = col_type(s, 0, 0, 0);
- this->value[1] = col_type(0, s, 0, 0);
- this->value[2] = col_type(0, 0, s, 0);
- this->value[3] = col_type(0, 0, 0, s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
- (
- T const& x0, T const& y0, T const& z0, T const& w0,
- T const& x1, T const& y1, T const& z1, T const& w1,
- T const& x2, T const& y2, T const& z2, T const& w2,
- T const& x3, T const& y3, T const& z3, T const& w3
- )
- {
- this->value[0] = col_type(x0, y0, z0, w0);
- this->value[1] = col_type(x1, y1, z1, w1);
- this->value[2] = col_type(x2, y2, z2, w2);
- this->value[3] = col_type(x3, y3, z3, w3);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
- (
- col_type const& v0,
- col_type const& v1,
- col_type const& v2,
- col_type const& v3
- )
- {
- this->value[0] = v0;
- this->value[1] = v1;
- this->value[2] = v2;
- this->value[3] = v3;
- }
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m)
- {
- this->value[0] = col_type(m[0]);
- this->value[1] = col_type(m[1]);
- this->value[2] = col_type(m[2]);
- this->value[3] = col_type(m[3]);
- }
-
- // -- Conversions --
-
- template<typename T, qualifier Q>
- template<
- typename X1, typename Y1, typename Z1, typename W1,
- typename X2, typename Y2, typename Z2, typename W2,
- typename X3, typename Y3, typename Z3, typename W3,
- typename X4, typename Y4, typename Z4, typename W4>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
- (
- X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
- X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
- X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
- X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
-
- GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
-
- GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
-
- GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
-
- this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
- this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
- this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
- this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
- }
-
- template<typename T, qualifier Q>
- template<typename V1, typename V2, typename V3, typename V4>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
- (
- vec<4, V1, Q> const& v1,
- vec<4, V2, Q> const& v2,
- vec<4, V3, Q> const& v3,
- vec<4, V4, Q> const& v4
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
- GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
-
- this->value[0] = col_type(v1);
- this->value[1] = col_type(v2);
- this->value[2] = col_type(v3);
- this->value[3] = col_type(v4);
- }
-
- // -- Matrix conversions --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- this->value[2] = col_type(0, 0, 1, 0);
- this->value[3] = col_type(0, 0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 0);
- this->value[3] = col_type(0, 0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(0, 0, 1, 0);
- this->value[3] = col_type(0, 0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- this->value[2] = col_type(m[2], 1, 0);
- this->value[3] = col_type(0, 0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = col_type(0, 0, 1, 0);
- this->value[3] = col_type(0, 0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0, 0);
- this->value[1] = col_type(m[1], 0, 0);
- this->value[2] = col_type(0, 0, 1, 0);
- this->value[3] = col_type(0, 0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
- {
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = col_type(0, 0, 0, 1);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
- {
- this->value[0] = col_type(m[0], 0);
- this->value[1] = col_type(m[1], 0);
- this->value[2] = col_type(m[2], 0);
- this->value[3] = col_type(m[3], 1);
- }
-
- // -- Accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i)
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const
- {
- assert(i < this->length());
- return this->value[i];
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, T, Q> const& m)
- {
- //memcpy could be faster
- //memcpy(&this->value, &m.value, 16 * sizeof(valType));
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m)
- {
- //memcpy could be faster
- //memcpy(&this->value, &m.value, 16 * sizeof(valType));
- this->value[0] = m[0];
- this->value[1] = m[1];
- this->value[2] = m[2];
- this->value[3] = m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s)
- {
- this->value[0] += s;
- this->value[1] += s;
- this->value[2] += s;
- this->value[3] += s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m)
- {
- this->value[0] += m[0];
- this->value[1] += m[1];
- this->value[2] += m[2];
- this->value[3] += m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s)
- {
- this->value[0] -= s;
- this->value[1] -= s;
- this->value[2] -= s;
- this->value[3] -= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m)
- {
- this->value[0] -= m[0];
- this->value[1] -= m[1];
- this->value[2] -= m[2];
- this->value[3] -= m[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s)
- {
- this->value[0] *= s;
- this->value[1] *= s;
- this->value[2] *= s;
- this->value[3] *= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m)
- {
- return (*this = *this * m);
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s)
- {
- this->value[0] /= s;
- this->value[1] /= s;
- this->value[2] /= s;
- this->value[3] /= s;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m)
- {
- return *this *= inverse(m);
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++()
- {
- ++this->value[0];
- ++this->value[1];
- ++this->value[2];
- ++this->value[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--()
- {
- --this->value[0];
- --this->value[1];
- --this->value[2];
- --this->value[3];
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int)
- {
- mat<4, 4, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int)
- {
- mat<4, 4, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary constant operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m)
- {
- return m;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m)
- {
- return mat<4, 4, T, Q>(
- -m[0],
- -m[1],
- -m[2],
- -m[3]);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s)
- {
- return mat<4, 4, T, Q>(
- m[0] + s,
- m[1] + s,
- m[2] + s,
- m[3] + s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m)
- {
- return mat<4, 4, T, Q>(
- m[0] + s,
- m[1] + s,
- m[2] + s,
- m[3] + s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- return mat<4, 4, T, Q>(
- m1[0] + m2[0],
- m1[1] + m2[1],
- m1[2] + m2[2],
- m1[3] + m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s)
- {
- return mat<4, 4, T, Q>(
- m[0] - s,
- m[1] - s,
- m[2] - s,
- m[3] - s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m)
- {
- return mat<4, 4, T, Q>(
- s - m[0],
- s - m[1],
- s - m[2],
- s - m[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- return mat<4, 4, T, Q>(
- m1[0] - m2[0],
- m1[1] - m2[1],
- m1[2] - m2[2],
- m1[3] - m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const & s)
- {
- return mat<4, 4, T, Q>(
- m[0] * s,
- m[1] * s,
- m[2] * s,
- m[3] * s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m)
- {
- return mat<4, 4, T, Q>(
- m[0] * s,
- m[1] * s,
- m[2] * s,
- m[3] * s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator*
- (
- mat<4, 4, T, Q> const& m,
- typename mat<4, 4, T, Q>::row_type const& v
- )
- {
-/*
- __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
- __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
- __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 m0 = _mm_mul_ps(m[0].data, v0);
- __m128 m1 = _mm_mul_ps(m[1].data, v1);
- __m128 a0 = _mm_add_ps(m0, m1);
-
- __m128 m2 = _mm_mul_ps(m[2].data, v2);
- __m128 m3 = _mm_mul_ps(m[3].data, v3);
- __m128 a1 = _mm_add_ps(m2, m3);
-
- __m128 a2 = _mm_add_ps(a0, a1);
-
- return typename mat<4, 4, T, Q>::col_type(a2);
-*/
-
- typename mat<4, 4, T, Q>::col_type const Mov0(v[0]);
- typename mat<4, 4, T, Q>::col_type const Mov1(v[1]);
- typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0;
- typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1;
- typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1;
- typename mat<4, 4, T, Q>::col_type const Mov2(v[2]);
- typename mat<4, 4, T, Q>::col_type const Mov3(v[3]);
- typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2;
- typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3;
- typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3;
- typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1;
- return Add2;
-
-/*
- return typename mat<4, 4, T, Q>::col_type(
- m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
- m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
- m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
- m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
-*/
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator*
- (
- typename mat<4, 4, T, Q>::col_type const& v,
- mat<4, 4, T, Q> const& m
- )
- {
- return typename mat<4, 4, T, Q>::row_type(
- m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
- m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
- m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
- m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
- {
- return mat<2, 4, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
- m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
- m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
- {
- return mat<3, 4, T, Q>(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
- m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
- m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
- m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
- m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
- m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
- m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
- m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
- m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
- m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0];
- typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1];
- typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2];
- typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3];
-
- typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0];
- typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1];
- typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2];
- typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3];
-
- mat<4, 4, T, Q> Result;
- Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
- Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
- Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
- Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s)
- {
- return mat<4, 4, T, Q>(
- m[0] / s,
- m[1] / s,
- m[2] / s,
- m[3] / s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m)
- {
- return mat<4, 4, T, Q>(
- s / m[0],
- s / m[1],
- s / m[2],
- s / m[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v)
- {
- return inverse(m) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m)
- {
- return v * inverse(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- mat<4, 4, T, Q> m1_copy(m1);
- return m1_copy /= m2;
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
- {
- return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE
-# include "type_mat4x4_simd.inl"
-#endif
diff --git a/external/include/glm/detail/type_mat4x4_simd.inl b/external/include/glm/detail/type_mat4x4_simd.inl
deleted file mode 100644
index 09d0b1f..0000000
--- a/external/include/glm/detail/type_mat4x4_simd.inl
+++ /dev/null
@@ -1,7 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_mat4x4_sse2.inl
-
-namespace glm
-{
-
-}//namespace glm
diff --git a/external/include/glm/detail/type_vec.hpp b/external/include/glm/detail/type_vec.hpp
deleted file mode 100644
index cf4f34c..0000000
--- a/external/include/glm/detail/type_vec.hpp
+++ /dev/null
@@ -1,562 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_vec.hpp
-
-#pragma once
-
-#include "qualifier.hpp"
-#include "type_int.hpp"
-#include "compute_vector_relational.hpp"
-
-namespace glm{
-namespace detail
-{
- template<typename T, std::size_t size, bool aligned>
- struct storage
- {
- typedef struct type {
- uint8 data[size];
- } type;
- };
-
- #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
- template<typename T> \
- struct storage<T, x, true> { \
- GLM_ALIGNED_STRUCT(x) type { \
- uint8 data[x]; \
- }; \
- };
-
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
-
-# if GLM_ARCH & GLM_ARCH_SSE2_BIT
- template<>
- struct storage<float, 16, true>
- {
- typedef glm_vec4 type;
- };
-
- template<>
- struct storage<int, 16, true>
- {
- typedef glm_ivec4 type;
- };
-
- template<>
- struct storage<unsigned int, 16, true>
- {
- typedef glm_uvec4 type;
- };
-/*
-# else
- typedef union __declspec(align(16)) glm_128
- {
- unsigned __int8 data[16];
- } glm_128;
-
- template<>
- struct storage<float, 16, true>
- {
- typedef glm_128 type;
- };
-
- template<>
- struct storage<int, 16, true>
- {
- typedef glm_128 type;
- };
-
- template<>
- struct storage<unsigned int, 16, true>
- {
- typedef glm_128 type;
- };
-*/
-# endif
-
-# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
- template<>
- struct storage<double, 32, true>
- {
- typedef glm_dvec4 type;
- };
-# endif
-
-# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
- template<>
- struct storage<int64, 32, true>
- {
- typedef glm_i64vec4 type;
- };
-
- template<>
- struct storage<uint64, 32, true>
- {
- typedef glm_u64vec4 type;
- };
-# endif
-}//namespace detail
-
-#if GLM_HAS_TEMPLATE_ALIASES
- template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
- template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
- template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
-#endif//GLM_HAS_TEMPLATE_ALIASES
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 components vector of high single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, float, highp> highp_vec2;
-
- /// 2 components vector of medium single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, float, mediump> mediump_vec2;
-
- /// 2 components vector of low single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, float, lowp> lowp_vec2;
-
- /// 2 components vector of high double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, double, highp> highp_dvec2;
-
- /// 2 components vector of medium double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, double, mediump> mediump_dvec2;
-
- /// 2 components vector of low double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, double, lowp> lowp_dvec2;
-
- /// 2 components vector of high qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, int, highp> highp_ivec2;
-
- /// 2 components vector of medium qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, int, mediump> mediump_ivec2;
-
- /// 2 components vector of low qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, int, lowp> lowp_ivec2;
-
- /// 2 components vector of high qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, uint, highp> highp_uvec2;
-
- /// 2 components vector of medium qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, uint, mediump> mediump_uvec2;
-
- /// 2 components vector of low qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, uint, lowp> lowp_uvec2;
-
- /// 2 components vector of high qualifier bool numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, bool, highp> highp_bvec2;
-
- /// 2 components vector of medium qualifier bool numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, bool, mediump> mediump_bvec2;
-
- /// 2 components vector of low qualifier bool numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, bool, lowp> lowp_bvec2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 components vector of high single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, highp> highp_vec3;
-
- /// 3 components vector of medium single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, mediump> mediump_vec3;
-
- /// 3 components vector of low single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, lowp> lowp_vec3;
-
- /// 3 components vector of high double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, double, highp> highp_dvec3;
-
- /// 3 components vector of medium double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, double, mediump> mediump_dvec3;
-
- /// 3 components vector of low double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, double, lowp> lowp_dvec3;
-
- /// 3 components vector of high qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, int, highp> highp_ivec3;
-
- /// 3 components vector of medium qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, int, mediump> mediump_ivec3;
-
- /// 3 components vector of low qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, int, lowp> lowp_ivec3;
-
- /// 3 components vector of high qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, uint, highp> highp_uvec3;
-
- /// 3 components vector of medium qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, uint, mediump> mediump_uvec3;
-
- /// 3 components vector of low qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, uint, lowp> lowp_uvec3;
-
- /// 3 components vector of high qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, highp> highp_bvec3;
-
- /// 3 components vector of medium qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, mediump> mediump_bvec3;
-
- /// 3 components vector of low qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, lowp> lowp_bvec3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 components vector of high single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, highp> highp_vec4;
-
- /// 4 components vector of medium single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, mediump> mediump_vec4;
-
- /// 4 components vector of low single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, lowp> lowp_vec4;
-
- /// 4 components vector of high double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, double, highp> highp_dvec4;
-
- /// 4 components vector of medium double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, double, mediump> mediump_dvec4;
-
- /// 4 components vector of low double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, double, lowp> lowp_dvec4;
-
- /// 4 components vector of high qualifier signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, int, highp> highp_ivec4;
-
- /// 4 components vector of medium qualifier signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, int, mediump> mediump_ivec4;
-
- /// 4 components vector of low qualifier signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, int, lowp> lowp_ivec4;
-
- /// 4 components vector of high qualifier unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, uint, highp> highp_uvec4;
-
- /// 4 components vector of medium qualifier unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, uint, mediump> mediump_uvec4;
-
- /// 4 components vector of low qualifier unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, uint, lowp> lowp_uvec4;
-
- /// 4 components vector of high qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, bool, highp> highp_bvec4;
-
- /// 4 components vector of medium qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, bool, mediump> mediump_bvec4;
-
- /// 4 components vector of low qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, bool, lowp> lowp_bvec4;
-
- /// @}
-
- /// @addtogroup core_types
- /// @{
-
- // -- Default float definition --
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_vec2 vec2;
- typedef lowp_vec3 vec3;
- typedef lowp_vec4 vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef mediump_vec2 vec2;
- typedef mediump_vec3 vec3;
- typedef mediump_vec4 vec4;
-#else //defined(GLM_PRECISION_HIGHP_FLOAT)
- /// 2 components vector of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_vec2 vec2;
-
- //! 3 components vector of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_vec3 vec3;
-
- //! 4 components vector of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_vec4 vec4;
-#endif//GLM_PRECISION
-
- // -- Default double definition --
-
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_dvec2 dvec2;
- typedef lowp_dvec3 dvec3;
- typedef lowp_dvec4 dvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef mediump_dvec2 dvec2;
- typedef mediump_dvec3 dvec3;
- typedef mediump_dvec4 dvec4;
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
- /// 2 components vector of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_dvec2 dvec2;
-
- //! 3 components vector of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_dvec3 dvec3;
-
- //! 4 components vector of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_dvec4 dvec4;
-#endif//GLM_PRECISION
-
- // -- Signed integer definition --
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_ivec2 ivec2;
- typedef lowp_ivec3 ivec3;
- typedef lowp_ivec4 ivec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_ivec2 ivec2;
- typedef mediump_ivec3 ivec3;
- typedef mediump_ivec4 ivec4;
-#else //defined(GLM_PRECISION_HIGHP_INT)
- /// 2 components vector of signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_ivec2 ivec2;
-
- /// 3 components vector of signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_ivec3 ivec3;
-
- /// 4 components vector of signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_ivec4 ivec4;
-#endif//GLM_PRECISION
-
- // -- Unsigned integer definition --
-
-#if(defined(GLM_PRECISION_LOWP_UINT))
- typedef lowp_uvec2 uvec2;
- typedef lowp_uvec3 uvec3;
- typedef lowp_uvec4 uvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
- typedef mediump_uvec2 uvec2;
- typedef mediump_uvec3 uvec3;
- typedef mediump_uvec4 uvec4;
-#else //defined(GLM_PRECISION_HIGHP_UINT)
- /// 2 components vector of unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_uvec2 uvec2;
-
- /// 3 components vector of unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_uvec3 uvec3;
-
- /// 4 components vector of unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_uvec4 uvec4;
-#endif//GLM_PRECISION
-
- // -- Boolean definition --
-
-#if(defined(GLM_PRECISION_LOWP_BOOL))
- typedef lowp_bvec2 bvec2;
- typedef lowp_bvec3 bvec3;
- typedef lowp_bvec4 bvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
- typedef mediump_bvec2 bvec2;
- typedef mediump_bvec3 bvec3;
- typedef mediump_bvec4 bvec4;
-#else //defined(GLM_PRECISION_HIGHP_BOOL)
- /// 2 components vector of boolean.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_bvec2 bvec2;
-
- /// 3 components vector of boolean.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_bvec3 bvec3;
-
- /// 4 components vector of boolean.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_bvec4 bvec4;
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm
diff --git a/external/include/glm/detail/type_vec.inl b/external/include/glm/detail/type_vec.inl
deleted file mode 100644
index 2238a1b..0000000
--- a/external/include/glm/detail/type_vec.inl
+++ /dev/null
@@ -1,2 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_vec.inl
diff --git a/external/include/glm/detail/type_vec1.hpp b/external/include/glm/detail/type_vec1.hpp
deleted file mode 100644
index e69de29..0000000
--- a/external/include/glm/detail/type_vec1.hpp
+++ /dev/null
diff --git a/external/include/glm/detail/type_vec1.inl b/external/include/glm/detail/type_vec1.inl
deleted file mode 100644
index 7f77f6c..0000000
--- a/external/include/glm/detail/type_vec1.inl
+++ /dev/null
@@ -1,554 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_vec1.inl
-
-namespace glm
-{
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec()
-# ifdef GLM_FORCE_CTOR_INIT
- : x(0)
-# endif
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, T, Q> const& v)
- : x(v.x)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, T, P> const& v)
- : x(v.x)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(T scalar)
- : x(scalar)
- {}
-
- // -- Conversion vector constructors --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, U, P> const& v)
- : x(static_cast<T>(v.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<2, U, P> const& v)
- : x(static_cast<T>(v.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<3, U, P> const& v)
- : x(static_cast<T>(v.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<4, U, P> const& v)
- : x(static_cast<T>(v.x))
- {}
-
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T & vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const& vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, T, Q> const& v)
- {
- this->x = v.x;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
- {
- this->x = static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar)
- {
- this->x += static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v)
- {
- this->x += static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar)
- {
- this->x -= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v)
- {
- this->x -= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar)
- {
- this->x *= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v)
- {
- this->x *= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar)
- {
- this->x /= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v)
- {
- this->x /= static_cast<T>(v.x);
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator++()
- {
- ++this->x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator--()
- {
- --this->x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator++(int)
- {
- vec<1, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator--(int)
- {
- vec<1, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar)
- {
- this->x %= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v)
- {
- this->x %= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar)
- {
- this->x &= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v)
- {
- this->x &= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar)
- {
- this->x |= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v)
- {
- this->x |= U(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar)
- {
- this->x ^= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v)
- {
- this->x ^= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar)
- {
- this->x <<= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v)
- {
- this->x <<= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar)
- {
- this->x >>= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v)
- {
- this->x >>= static_cast<T>(v.x);
- return *this;
- }
-
- // -- Unary constant operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v)
- {
- return v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- -v.x);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar + v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x + v2.x);
- }
-
- //operator-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar - v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x - v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar * v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x * v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar / v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x / v2.x);
- }
-
- // -- Binary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x % scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar % v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x % v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x & scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar & v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x & v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x | scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar | v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x | v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x ^ scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar ^ v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x ^ v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- static_cast<T>(v.x << scalar));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar << v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x << v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar)
- {
- return vec<1, T, Q>(
- v.x >> scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- scalar >> v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<1, T, Q>(
- v1.x >> v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, T, Q> operator~(vec<1, T, Q> const& v)
- {
- return vec<1, T, Q>(
- ~v.x);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return detail::compute_equal<T>::call(v1.x, v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return !(v1 == v2);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
- {
- return vec<1, bool, Q>(v1.x && v2.x);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
- {
- return vec<1, bool, Q>(v1.x || v2.x);
- }
-}//namespace glm
diff --git a/external/include/glm/detail/type_vec2.hpp b/external/include/glm/detail/type_vec2.hpp
deleted file mode 100644
index b6ab685..0000000
--- a/external/include/glm/detail/type_vec2.hpp
+++ /dev/null
@@ -1,387 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_vec2.hpp
-
-#pragma once
-
-#include "type_vec.hpp"
-#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-# if GLM_HAS_UNRESTRICTED_UNIONS
-# include "_swizzle.hpp"
-# else
-# include "_swizzle_func.hpp"
-# endif
-#endif //GLM_SWIZZLE
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct vec<2, T, Q>
- {
- // -- Implementation detail --
-
- typedef T value_type;
- typedef vec type;
- typedef vec<2, bool, Q> bool_type;
-
- // -- Data --
-
-# if GLM_HAS_ONLY_XYZW
- T x, y;
-
-# elif GLM_HAS_ALIGNED_TYPE
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wpedantic"
-# endif
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
-# pragma clang diagnostic ignored "-Wnested-anon-types"
-# endif
-
- union
- {
- struct{ T x, y; };
- struct{ T r, g; };
- struct{ T s, t; };
-
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
- GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
- GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
- GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
- GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
- GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
- GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
- GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
- GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
-# endif//GLM_SWIZZLE
-
- };
-
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic pop
-# endif
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic pop
-# endif
-# else
- union {T x, r, s;};
- union {T y, g, t;};
-
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P)
-# endif//GLM_SWIZZLE
-# endif
-
- // -- Component accesses --
-
- /// Return the count of components of the vector
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
-
- GLM_FUNC_DECL T& operator[](length_type i);
- GLM_FUNC_DECL T const& operator[](length_type i) const;
-
- // -- Implicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, P> const& v);
-
- // -- Explicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y);
-
- // -- Conversion constructors --
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y);
- template<typename A, typename B>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y);
-
- // -- Conversion vector constructors --
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
-
- // -- Swizzle constructors --
-# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
- template<int E0, int E1>
- GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that)
- {
- *this = that();
- }
-# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec& operator=(vec const& v) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec& operator=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator+=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec& operator+=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator+=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator-=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec& operator-=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator-=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator*=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec& operator*=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator*=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator/=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec& operator/=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec& operator/=(vec<2, U, Q> const& v);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL vec & operator++();
- GLM_FUNC_DECL vec & operator--();
- GLM_FUNC_DECL vec operator++(int);
- GLM_FUNC_DECL vec operator--(int);
-
- // -- Unary bit operators --
-
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(vec<2, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(vec<2, U, Q> const& v);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> operator~(vec<2, T, Q> const& v);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_vec2.inl"
-#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/external/include/glm/detail/type_vec2.inl b/external/include/glm/detail/type_vec2.inl
deleted file mode 100644
index 1273707..0000000
--- a/external/include/glm/detail/type_vec2.inl
+++ /dev/null
@@ -1,879 +0,0 @@
-/// @ref core
-/// @file glm/core/type_tvec2.inl
-
-namespace glm
-{
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec()
-# ifdef GLM_FORCE_CTOR_INIT
- : x(0), y(0)
-# endif
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, Q> const& v)
- : x(v.x), y(v.y)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, P> const& v)
- : x(v.x), y(v.y)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T scalar)
- : x(scalar), y(scalar)
- {}
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T _x, T _y)
- : x(_x), y(_y)
- {}
-
- // -- Conversion scalar constructors --
-
- template<typename T, qualifier Q>
- template<typename A, typename B>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(A _x, B _y)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y.x))
- {}
-
- // -- Conversion vector constructors --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<3, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<4, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- {}
-
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v)
- {
- this->x = v.x;
- this->y = v.y;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v)
- {
- this->x = static_cast<T>(v.x);
- this->y = static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar)
- {
- this->x += static_cast<T>(scalar);
- this->y += static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v)
- {
- this->x += static_cast<T>(v.x);
- this->y += static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v)
- {
- this->x += static_cast<T>(v.x);
- this->y += static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar)
- {
- this->x -= static_cast<T>(scalar);
- this->y -= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v)
- {
- this->x -= static_cast<T>(v.x);
- this->y -= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v)
- {
- this->x -= static_cast<T>(v.x);
- this->y -= static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar)
- {
- this->x *= static_cast<T>(scalar);
- this->y *= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v)
- {
- this->x *= static_cast<T>(v.x);
- this->y *= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v)
- {
- this->x *= static_cast<T>(v.x);
- this->y *= static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar)
- {
- this->x /= static_cast<T>(scalar);
- this->y /= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v)
- {
- this->x /= static_cast<T>(v.x);
- this->y /= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v)
- {
- this->x /= static_cast<T>(v.x);
- this->y /= static_cast<T>(v.y);
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator++()
- {
- ++this->x;
- ++this->y;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator--()
- {
- --this->x;
- --this->y;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator++(int)
- {
- vec<2, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator--(int)
- {
- vec<2, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar)
- {
- this->x %= static_cast<T>(scalar);
- this->y %= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v)
- {
- this->x %= static_cast<T>(v.x);
- this->y %= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v)
- {
- this->x %= static_cast<T>(v.x);
- this->y %= static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar)
- {
- this->x &= static_cast<T>(scalar);
- this->y &= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v)
- {
- this->x &= static_cast<T>(v.x);
- this->y &= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v)
- {
- this->x &= static_cast<T>(v.x);
- this->y &= static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar)
- {
- this->x |= static_cast<T>(scalar);
- this->y |= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v)
- {
- this->x |= static_cast<T>(v.x);
- this->y |= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v)
- {
- this->x |= static_cast<T>(v.x);
- this->y |= static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar)
- {
- this->x ^= static_cast<T>(scalar);
- this->y ^= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v)
- {
- this->x ^= static_cast<T>(v.x);
- this->y ^= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v)
- {
- this->x ^= static_cast<T>(v.x);
- this->y ^= static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar)
- {
- this->x <<= static_cast<T>(scalar);
- this->y <<= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v)
- {
- this->x <<= static_cast<T>(v.x);
- this->y <<= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v)
- {
- this->x <<= static_cast<T>(v.x);
- this->y <<= static_cast<T>(v.y);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar)
- {
- this->x >>= static_cast<T>(scalar);
- this->y >>= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v)
- {
- this->x >>= static_cast<T>(v.x);
- this->y >>= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v)
- {
- this->x >>= static_cast<T>(v.x);
- this->y >>= static_cast<T>(v.y);
- return *this;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v)
- {
- return v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- -v.x,
- -v.y);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x + scalar,
- v.y + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x + v2.x,
- v1.y + v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar + v.x,
- scalar + v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x + v2.x,
- v1.x + v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x + v2.x,
- v1.y + v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x - scalar,
- v.y - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x - v2.x,
- v1.y - v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar - v.x,
- scalar - v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x - v2.x,
- v1.x - v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x - v2.x,
- v1.y - v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x * scalar,
- v.y * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x * v2.x,
- v1.y * v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar * v.x,
- scalar * v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x * v2.x,
- v1.x * v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x * v2.x,
- v1.y * v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x / scalar,
- v.y / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x / v2.x,
- v1.y / v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar / v.x,
- scalar / v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x / v2.x,
- v1.x / v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x / v2.x,
- v1.y / v2.y);
- }
-
- // -- Binary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x % scalar,
- v.y % scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x % v2.x,
- v1.y % v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar % v.x,
- scalar % v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x % v2.x,
- v1.x % v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x % v2.x,
- v1.y % v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x & scalar,
- v.y & scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x & v2.x,
- v1.y & v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar & v.x,
- scalar & v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x & v2.x,
- v1.x & v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x & v2.x,
- v1.y & v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x | scalar,
- v.y | scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x | v2.x,
- v1.y | v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar | v.x,
- scalar | v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x | v2.x,
- v1.x | v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x | v2.x,
- v1.y | v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x ^ scalar,
- v.y ^ scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x ^ v2.x,
- v1.y ^ v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar ^ v.x,
- scalar ^ v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x ^ v2.x,
- v1.x ^ v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x ^ v2.x,
- v1.y ^ v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x << scalar,
- v.y << scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x << v2.x,
- v1.y << v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar << v.x,
- scalar << v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x << v2.x,
- v1.x << v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x << v2.x,
- v1.y << v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar)
- {
- return vec<2, T, Q>(
- v.x >> scalar,
- v.y >> scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x >> v2.x,
- v1.y >> v2.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- scalar >> v.x,
- scalar >> v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x >> v2.x,
- v1.x >> v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return vec<2, T, Q>(
- v1.x >> v2.x,
- v1.y >> v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> operator~(vec<2, T, Q> const& v)
- {
- return vec<2, T, Q>(
- ~v.x,
- ~v.y);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return
- detail::compute_equal<T>::call(v1.x, v2.x) &&
- detail::compute_equal<T>::call(v1.y, v2.y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
- {
- return !(v1 == v2);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
- {
- return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
- {
- return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y);
- }
-}//namespace glm
diff --git a/external/include/glm/detail/type_vec3.hpp b/external/include/glm/detail/type_vec3.hpp
deleted file mode 100644
index 506e8a3..0000000
--- a/external/include/glm/detail/type_vec3.hpp
+++ /dev/null
@@ -1,408 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_vec3.hpp
-
-#pragma once
-
-#include "type_vec.hpp"
-#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-# if GLM_HAS_UNRESTRICTED_UNIONS
-# include "_swizzle.hpp"
-# else
-# include "_swizzle_func.hpp"
-# endif
-#endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct vec<3, T, Q>
- {
- // -- Implementation detail --
-
- typedef T value_type;
- typedef vec type;
- typedef vec<3, bool, Q> bool_type;
-
- // -- Data --
-
-# if GLM_HAS_ONLY_XYZW
- T x, y, z;
-
-# elif GLM_HAS_ALIGNED_TYPE
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wpedantic"
-# endif
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
-# pragma clang diagnostic ignored "-Wnested-anon-types"
-# endif
-
- union
- {
- struct{ T x, y, z; };
- struct{ T r, g, b; };
- struct{ T s, t, p; };
-
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
- GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
- GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
- GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
- GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
- GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
- GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
- GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
- GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
-# endif//GLM_SWIZZLE
- };
-
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic pop
-# endif
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic pop
-# endif
-# else
- union { T x, r, s; };
- union { T y, g, t; };
- union { T z, b, p; };
-
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P)
-# endif//GLM_SWIZZLE
-# endif//GLM_LANG
-
- // -- Component accesses --
-
- /// Return the count of components of the vector
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
-
- GLM_FUNC_DECL T & operator[](length_type i);
- GLM_FUNC_DECL T const& operator[](length_type i) const;
-
- // -- Implicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, P> const& v);
-
- // -- Explicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T a, T b, T c);
-
- // -- Conversion scalar constructors --
-
- /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
-
- // -- Conversion vector constructors --
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
-
- // -- Swizzle constructors --
-# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
- template<int E0, int E1, int E2>
- GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
- {
- *this = that();
- }
-
- template<int E0, int E1>
- GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
- {
- *this = vec(v(), scalar);
- }
-
- template<int E0, int E1>
- GLM_FUNC_DECL vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
- {
- *this = vec(scalar, v());
- }
-# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec const& v) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(vec<3, U, Q> const& v);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL vec & operator++();
- GLM_FUNC_DECL vec & operator--();
- GLM_FUNC_DECL vec operator++(int);
- GLM_FUNC_DECL vec operator--(int);
-
- // -- Unary bit operators --
-
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(vec<3, U, Q> const& v);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator%(T const& scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator~(vec<3, T, Q> const& v);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_vec3.inl"
-#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/external/include/glm/detail/type_vec3.inl b/external/include/glm/detail/type_vec3.inl
deleted file mode 100644
index 15fd483..0000000
--- a/external/include/glm/detail/type_vec3.inl
+++ /dev/null
@@ -1,995 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_tvec3.inl
-
-namespace glm
-{
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec()
-# ifdef GLM_FORCE_CTOR_INIT
- : x(0), y(0), z(0)
-# endif
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, Q> const& v)
- : x(v.x), y(v.y), z(v.z)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, P> const& v)
- : x(v.x), y(v.y), z(v.z)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T scalar)
- : x(scalar), y(scalar), z(scalar)
- {}
-
- template <typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T _x, T _y, T _z)
- : x(_x), y(_y), z(_z)
- {}
-
- // -- Conversion scalar constructors --
-
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z))
- {}
-
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z))
- {}
-
- // -- Conversion vector constructors --
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- , z(static_cast<T>(v.z))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<4, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- , z(static_cast<T>(v.z))
- {}
-
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v)
- {
- this->x = v.x;
- this->y = v.y;
- this->z = v.z;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v)
- {
- this->x = static_cast<T>(v.x);
- this->y = static_cast<T>(v.y);
- this->z = static_cast<T>(v.z);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar)
- {
- this->x += static_cast<T>(scalar);
- this->y += static_cast<T>(scalar);
- this->z += static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v)
- {
- this->x += static_cast<T>(v.x);
- this->y += static_cast<T>(v.x);
- this->z += static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v)
- {
- this->x += static_cast<T>(v.x);
- this->y += static_cast<T>(v.y);
- this->z += static_cast<T>(v.z);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar)
- {
- this->x -= static_cast<T>(scalar);
- this->y -= static_cast<T>(scalar);
- this->z -= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v)
- {
- this->x -= static_cast<T>(v.x);
- this->y -= static_cast<T>(v.x);
- this->z -= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v)
- {
- this->x -= static_cast<T>(v.x);
- this->y -= static_cast<T>(v.y);
- this->z -= static_cast<T>(v.z);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar)
- {
- this->x *= static_cast<T>(scalar);
- this->y *= static_cast<T>(scalar);
- this->z *= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v)
- {
- this->x *= static_cast<T>(v.x);
- this->y *= static_cast<T>(v.x);
- this->z *= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v)
- {
- this->x *= static_cast<T>(v.x);
- this->y *= static_cast<T>(v.y);
- this->z *= static_cast<T>(v.z);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(U v)
- {
- this->x /= static_cast<T>(v);
- this->y /= static_cast<T>(v);
- this->z /= static_cast<T>(v);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v)
- {
- this->x /= static_cast<T>(v.x);
- this->y /= static_cast<T>(v.x);
- this->z /= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v)
- {
- this->x /= static_cast<T>(v.x);
- this->y /= static_cast<T>(v.y);
- this->z /= static_cast<T>(v.z);
- return *this;
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator++()
- {
- ++this->x;
- ++this->y;
- ++this->z;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator--()
- {
- --this->x;
- --this->y;
- --this->z;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int)
- {
- vec<3, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int)
- {
- vec<3, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar)
- {
- this->x %= scalar;
- this->y %= scalar;
- this->z %= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v)
- {
- this->x %= v.x;
- this->y %= v.x;
- this->z %= v.x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v)
- {
- this->x %= v.x;
- this->y %= v.y;
- this->z %= v.z;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar)
- {
- this->x &= scalar;
- this->y &= scalar;
- this->z &= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v)
- {
- this->x &= v.x;
- this->y &= v.x;
- this->z &= v.x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v)
- {
- this->x &= v.x;
- this->y &= v.y;
- this->z &= v.z;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar)
- {
- this->x |= scalar;
- this->y |= scalar;
- this->z |= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v)
- {
- this->x |= v.x;
- this->y |= v.x;
- this->z |= v.x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v)
- {
- this->x |= v.x;
- this->y |= v.y;
- this->z |= v.z;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar)
- {
- this->x ^= scalar;
- this->y ^= scalar;
- this->z ^= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v)
- {
- this->x ^= v.x;
- this->y ^= v.x;
- this->z ^= v.x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v)
- {
- this->x ^= v.x;
- this->y ^= v.y;
- this->z ^= v.z;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar)
- {
- this->x <<= scalar;
- this->y <<= scalar;
- this->z <<= scalar;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v)
- {
- this->x <<= static_cast<T>(v.x);
- this->y <<= static_cast<T>(v.x);
- this->z <<= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v)
- {
- this->x <<= static_cast<T>(v.x);
- this->y <<= static_cast<T>(v.y);
- this->z <<= static_cast<T>(v.z);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar)
- {
- this->x >>= static_cast<T>(scalar);
- this->y >>= static_cast<T>(scalar);
- this->z >>= static_cast<T>(scalar);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v)
- {
- this->x >>= static_cast<T>(v.x);
- this->y >>= static_cast<T>(v.x);
- this->z >>= static_cast<T>(v.x);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v)
- {
- this->x >>= static_cast<T>(v.x);
- this->y >>= static_cast<T>(v.y);
- this->z >>= static_cast<T>(v.z);
- return *this;
- }
-
- // -- Unary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v)
- {
- return v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- -v.x,
- -v.y,
- -v.z);
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x + scalar,
- v.y + scalar,
- v.z + scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x + scalar.x,
- v.y + scalar.x,
- v.z + scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar + v.x,
- scalar + v.y,
- scalar + v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x + v.x,
- scalar.x + v.y,
- scalar.x + v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x + v2.x,
- v1.y + v2.y,
- v1.z + v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x - scalar,
- v.y - scalar,
- v.z - scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x - scalar.x,
- v.y - scalar.x,
- v.z - scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar - v.x,
- scalar - v.y,
- scalar - v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x - v.x,
- scalar.x - v.y,
- scalar.x - v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x - v2.x,
- v1.y - v2.y,
- v1.z - v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x * scalar,
- v.y * scalar,
- v.z * scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x * scalar.x,
- v.y * scalar.x,
- v.z * scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar * v.x,
- scalar * v.y,
- scalar * v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x * v.x,
- scalar.x * v.y,
- scalar.x * v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x * v2.x,
- v1.y * v2.y,
- v1.z * v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x / scalar,
- v.y / scalar,
- v.z / scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x / scalar.x,
- v.y / scalar.x,
- v.z / scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar / v.x,
- scalar / v.y,
- scalar / v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x / v.x,
- scalar.x / v.y,
- scalar.x / v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x / v2.x,
- v1.y / v2.y,
- v1.z / v2.z);
- }
-
- // -- Binary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x % scalar,
- v.y % scalar,
- v.z % scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x % scalar.x,
- v.y % scalar.x,
- v.z % scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar % v.x,
- scalar % v.y,
- scalar % v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x % v.x,
- scalar.x % v.y,
- scalar.x % v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x % v2.x,
- v1.y % v2.y,
- v1.z % v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x & scalar,
- v.y & scalar,
- v.z & scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x & scalar.x,
- v.y & scalar.x,
- v.z & scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar & v.x,
- scalar & v.y,
- scalar & v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x & v.x,
- scalar.x & v.y,
- scalar.x & v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x & v2.x,
- v1.y & v2.y,
- v1.z & v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x | scalar,
- v.y | scalar,
- v.z | scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x | scalar.x,
- v.y | scalar.x,
- v.z | scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar | v.x,
- scalar | v.y,
- scalar | v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x | v.x,
- scalar.x | v.y,
- scalar.x | v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x | v2.x,
- v1.y | v2.y,
- v1.z | v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x ^ scalar,
- v.y ^ scalar,
- v.z ^ scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x ^ scalar.x,
- v.y ^ scalar.x,
- v.z ^ scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar ^ v.x,
- scalar ^ v.y,
- scalar ^ v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x ^ v.x,
- scalar.x ^ v.y,
- scalar.x ^ v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x ^ v2.x,
- v1.y ^ v2.y,
- v1.z ^ v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x << scalar,
- v.y << scalar,
- v.z << scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x << scalar.x,
- v.y << scalar.x,
- v.z << scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar << v.x,
- scalar << v.y,
- scalar << v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x << v.x,
- scalar.x << v.y,
- scalar.x << v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x << v2.x,
- v1.y << v2.y,
- v1.z << v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x >> scalar,
- v.y >> scalar,
- v.z >> scalar);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x >> scalar.x,
- v.y >> scalar.x,
- v.z >> scalar.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar >> v.x,
- scalar >> v.y,
- scalar >> v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x >> v.x,
- scalar.x >> v.y,
- scalar.x >> v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x >> v2.x,
- v1.y >> v2.y,
- v1.z >> v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- ~v.x,
- ~v.y,
- ~v.z);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return
- detail::compute_equal<T>::call(v1.x, v2.x) &&
- detail::compute_equal<T>::call(v1.y, v2.y) &&
- detail::compute_equal<T>::call(v1.z, v2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return !(v1 == v2);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
- {
- return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
- {
- return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
- }
-}//namespace glm
diff --git a/external/include/glm/detail/type_vec4.hpp b/external/include/glm/detail/type_vec4.hpp
deleted file mode 100644
index 43395ca..0000000
--- a/external/include/glm/detail/type_vec4.hpp
+++ /dev/null
@@ -1,453 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_vec4.hpp
-
-#pragma once
-
-#include "type_vec.hpp"
-#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-# if GLM_HAS_UNRESTRICTED_UNIONS
-# include "_swizzle.hpp"
-# else
-# include "_swizzle_func.hpp"
-# endif
-#endif //GLM_SWIZZLE
-#include <cstddef>
-
-namespace glm
-{
- template<typename T, qualifier Q>
- struct vec<4, T, Q>
- {
- // -- Implementation detail --
-
- typedef T value_type;
- typedef vec<4, T, Q> type;
- typedef vec<4, bool, Q> bool_type;
-
- // -- Data --
-
-# if GLM_HAS_ONLY_XYZW
- T x, y, z, w;
-
-# elif GLM_HAS_ALIGNED_TYPE
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wpedantic"
-# endif
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
-# pragma clang diagnostic ignored "-Wnested-anon-types"
-# endif
-
- union
- {
- struct { T x, y, z, w;};
- struct { T r, g, b, a; };
- struct { T s, t, p, q; };
-
- typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
-
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
- GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
- GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
- GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
- GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
- GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
- GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
- GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
- GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
-# endif//GLM_SWIZZLE
- };
-
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic pop
-# endif
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic pop
-# endif
-# else
- union { T x, r, s; };
- union { T y, g, t; };
- union { T z, b, p; };
- union { T w, a, q; };
-
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P)
-# endif//GLM_SWIZZLE
-# endif
-
- // -- Component accesses --
-
- /// Return the count of components of the vector
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
-
- GLM_FUNC_DECL T & operator[](length_type i);
- GLM_FUNC_DECL T const& operator[](length_type i) const;
-
- // -- Implicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v);
-
- // -- Explicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w);
-
- // -- Conversion scalar constructors --
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename X, typename Y, typename Z, typename W>
- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w);
- template<typename X, typename Y, typename Z, typename W>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
-
- // -- Conversion vector constructors --
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z, C _w);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz, C _w);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, P> const& _zw);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, B _w);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, P> const& _yzw);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
-
- // -- Swizzle constructors --
-# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
- template<int E0, int E1, int E2, int E3>
- GLM_FUNC_DECL vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
- {
- *this = that();
- }
-
- template<int E0, int E1, int F0, int F1>
- GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
- {
- *this = vec<4, T, Q>(v(), u());
- }
-
- template<int E0, int E1>
- GLM_FUNC_DECL vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
- {
- *this = vec<4, T, Q>(x, y, v());
- }
-
- template<int E0, int E1>
- GLM_FUNC_DECL vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
- {
- *this = vec<4, T, Q>(x, v(), w);
- }
-
- template<int E0, int E1>
- GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
- {
- *this = vec<4, T, Q>(v(), z, w);
- }
-
- template<int E0, int E1, int E2>
- GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
- {
- *this = vec<4, T, Q>(v(), w);
- }
-
- template<int E0, int E1, int E2>
- GLM_FUNC_DECL vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
- {
- *this = vec<4, T, Q>(x, v());
- }
-# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator+=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator-=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator*=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator/=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL vec<4, T, Q> & operator++();
- GLM_FUNC_DECL vec<4, T, Q> & operator--();
- GLM_FUNC_DECL vec<4, T, Q> operator++(int);
- GLM_FUNC_DECL vec<4, T, Q> operator--(int);
-
- // -- Unary bit operators --
-
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator%=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator&=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator|=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator^=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator<<=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator>>=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator~(vec<4, T, Q> const& v);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "type_vec4.inl"
-#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/external/include/glm/detail/type_vec4.inl b/external/include/glm/detail/type_vec4.inl
deleted file mode 100644
index 972cb4e..0000000
--- a/external/include/glm/detail/type_vec4.inl
+++ /dev/null
@@ -1,969 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_tvec4.inl
-
-namespace glm{
-namespace detail
-{
- template<typename T>
- struct is_int
- {
- enum test {value = 0};
- };
-
- template<>
- struct is_int<uint32>
- {
- enum test {value = ~0};
- };
-
- template<>
- struct is_int<int32>
- {
- enum test {value = ~0};
- };
-
- template<>
- struct is_int<uint64>
- {
- enum test {value = ~0};
- };
-
- template<>
- struct is_int<int64>
- {
- enum test {value = ~0};
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_add
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_sub
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_mul
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_div
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_mod
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_and
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_or
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_xor
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_shift_left
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_shift_right
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_equal
- {
- GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return
- detail::compute_equal<T>::call(v1.x, v2.x) &&
- detail::compute_equal<T>::call(v1.y, v2.y) &&
- detail::compute_equal<T>::call(v1.z, v2.z) &&
- detail::compute_equal<T>::call(v1.w, v2.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_nequal
- {
- GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return !compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_bitwise_not
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w);
- }
- };
-}//namespace detail
-
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec()
-# ifdef GLM_FORCE_CTOR_INIT
- : x(0), y(0), z(0), w(0)
-# endif
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, Q> const& v)
- : x(v.x), y(v.y), z(v.z), w(v.w)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, P> const& v)
- : x(v.x), y(v.y), z(v.z), w(v.w)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T scalar)
- : x(scalar), y(scalar), z(scalar), w(scalar)
- {}
-
- template <typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T _x, T _y, T _z, T _w)
- : x(_x), y(_y), z(_z), w(_w)
- {}
-
- // -- Conversion scalar constructors --
-
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z, typename W>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z, typename W>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_z.x))
- , w(static_cast<T>(_w.x))
- {}
-
- // -- Conversion vector constructors --
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z.x))
- , w(static_cast<T>(_w.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- , w(static_cast<T>(_w.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_zw.x))
- , w(static_cast<T>(_zw.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_zw.x))
- , w(static_cast<T>(_zw.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w)
- : x(static_cast<T>(_xyz.x))
- , y(static_cast<T>(_xyz.y))
- , z(static_cast<T>(_xyz.z))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w)
- : x(static_cast<T>(_xyz.x))
- , y(static_cast<T>(_xyz.y))
- , z(static_cast<T>(_xyz.z))
- , w(static_cast<T>(_w.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_yzw.x))
- , z(static_cast<T>(_yzw.y))
- , w(static_cast<T>(_yzw.z))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_yzw.x))
- , z(static_cast<T>(_yzw.y))
- , w(static_cast<T>(_yzw.z))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_zw.x))
- , w(static_cast<T>(_zw.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<4, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- , z(static_cast<T>(v.z))
- , w(static_cast<T>(v.w))
- {}
-
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v)
- {
- this->x = v.x;
- this->y = v.y;
- this->z = v.z;
- this->w = v.w;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v)
- {
- this->x = static_cast<T>(v.x);
- this->y = static_cast<T>(v.y);
- this->z = static_cast<T>(v.z);
- this->w = static_cast<T>(v.w);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar)
- {
- return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar)
- {
- return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar)
- {
- return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar)
- {
- return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator++()
- {
- ++this->x;
- ++this->y;
- ++this->z;
- ++this->w;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator--()
- {
- --this->x;
- --this->y;
- --this->z;
- --this->w;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator++(int)
- {
- vec<4, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator--(int)
- {
- vec<4, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar)
- {
- return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar)
- {
- return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar)
- {
- return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar)
- {
- return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar)
- {
- return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar)
- {
- return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- // -- Unary constant operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v)
- {
- return v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(0) -= v;
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) += scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) += v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(v) += scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v2) += v1;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) += v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) -= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) -= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) -= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) -= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) -= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) *= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) *= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(v) *= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v2) *= v1;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) *= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) /= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) /= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) /= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) /= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) /= v2;
- }
-
- // -- Binary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) %= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) %= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) %= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar.x) %= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) %= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) &= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<4, T, Q>(v) &= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) &= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) &= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) &= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) |= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) |= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) |= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) |= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) |= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) ^= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) ^= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) ^= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) ^= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) ^= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) <<= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) <<= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) <<= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) <<= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) <<= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) >>= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) >>= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) >>= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) >>= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) >>= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator~(vec<4, T, Q> const& v)
- {
- return detail::compute_vec4_bitwise_not<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return detail::compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return detail::compute_vec4_nequal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
- {
- return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
- {
- return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE
-# include "type_vec4_simd.inl"
-#endif
diff --git a/external/include/glm/detail/type_vec4_simd.inl b/external/include/glm/detail/type_vec4_simd.inl
deleted file mode 100644
index adfb20c..0000000
--- a/external/include/glm/detail/type_vec4_simd.inl
+++ /dev/null
@@ -1,458 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_tvec4_simd.inl
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-namespace glm{
-namespace detail
-{
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- template<qualifier Q, int E0, int E1, int E2, int E3>
- struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
- {
- GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const
- {
- __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
-
- vec<4, float, Q> Result;
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
-# else
- Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0));
-# endif
- return Result;
- }
- };
-
- template<qualifier Q, int E0, int E1, int E2, int E3>
- struct _swizzle_base1<4, int32, Q, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
- {
- GLM_FUNC_QUALIFIER vec<4, int32, Q> operator ()() const
- {
- __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
-
- vec<4, int32, Q> Result;
- Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
- return Result;
- }
- };
-
- template<qualifier Q, int E0, int E1, int E2, int E3>
- struct _swizzle_base1<4, uint32, Q, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
- {
- GLM_FUNC_QUALIFIER vec<4, uint32, Q> operator ()() const
- {
- __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
-
- vec<4, uint32, Q> Result;
- Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
- return Result;
- }
- };
-# endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-
- template<qualifier Q>
- struct compute_vec4_add<float, Q, true>
- {
- static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_add_ps(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_vec4_add<double, Q, true>
- {
- static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
- {
- vec<4, double, Q> Result;
- Result.data = _mm256_add_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_vec4_sub<float, Q, true>
- {
- static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_sub_ps(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_vec4_sub<double, Q, true>
- {
- static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
- {
- vec<4, double, Q> Result;
- Result.data = _mm256_sub_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_vec4_mul<float, Q, true>
- {
- static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_mul_ps(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_vec4_mul<double, Q, true>
- {
- static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
- {
- vec<4, double, Q> Result;
- Result.data = _mm256_mul_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_vec4_div<float, Q, true>
- {
- static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_div_ps(a.data, b.data);
- return Result;
- }
- };
-
- # if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_vec4_div<double, Q, true>
- {
- static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
- {
- vec<4, double, Q> Result;
- Result.data = _mm256_div_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<>
- struct compute_vec4_div<float, aligned_lowp, true>
- {
- static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b)
- {
- vec<4, float, aligned_lowp> Result;
- Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data));
- return Result;
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_vec4_and<T, Q, true, 32, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm_and_si128(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- template<typename T, qualifier Q>
- struct compute_vec4_and<T, Q, true, 64, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm256_and_si256(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<typename T, qualifier Q>
- struct compute_vec4_or<T, Q, true, 32, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm_or_si128(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- template<typename T, qualifier Q>
- struct compute_vec4_or<T, Q, true, 64, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm256_or_si256(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<typename T, qualifier Q>
- struct compute_vec4_xor<T, Q, true, 32, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm_xor_si128(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- template<typename T, qualifier Q>
- struct compute_vec4_xor<T, Q, true, 64, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm256_xor_si256(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<typename T, qualifier Q>
- struct compute_vec4_shift_left<T, Q, true, 32, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm_sll_epi32(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- template<typename T, qualifier Q>
- struct compute_vec4_shift_left<T, Q, true, 64, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm256_sll_epi64(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<typename T, qualifier Q>
- struct compute_vec4_shift_right<T, Q, true, 32, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm_srl_epi32(a.data, b.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- template<typename T, qualifier Q>
- struct compute_vec4_shift_right<T, Q, true, 64, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- vec<4, T, Q> Result;
- Result.data = _mm256_srl_epi64(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<typename T, qualifier Q>
- struct compute_vec4_bitwise_not<T, Q, true, 32, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& v)
- {
- vec<4, T, Q> Result;
- Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1));
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- template<typename T, qualifier Q>
- struct compute_vec4_bitwise_not<T, Q, true, 64, true>
- {
- static vec<4, T, Q> call(vec<4, T, Q> const& v)
- {
- vec<4, T, Q> Result;
- Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1));
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_vec4_equal<float, Q, false, 32, true>
- {
- static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
- {
- return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0;
- }
- };
-
- template<qualifier Q>
- struct compute_vec4_equal<int32, Q, true, 32, true>
- {
- static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
- {
- return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0;
- }
- };
-
- template<qualifier Q>
- struct compute_vec4_nequal<float, Q, false, 32, true>
- {
- static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
- {
- return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0;
- }
- };
-
- template<qualifier Q>
- struct compute_vec4_nequal<int32, Q, true, 32, true>
- {
- static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
- {
- return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0;
- }
- };
-}//namespace detail
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _s) :
- data(_mm_set1_ps(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float _s) :
- data(_mm_set1_ps(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float _s) :
- data(_mm_set1_ps(_s))
- {}
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_lowp>::vec(double _s) :
- data(_mm256_set1_pd(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_mediump>::vec(double _s) :
- data(_mm256_set1_pd(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_highp>::vec(double _s) :
- data(_mm256_set1_pd(_s))
- {}
-# endif
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 _s) :
- data(_mm_set1_epi32(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 _s) :
- data(_mm_set1_epi32(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 _s) :
- data(_mm_set1_epi32(_s))
- {}
-
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_lowp>::vec(int64 _s) :
- data(_mm256_set1_epi64x(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_mediump>::vec(int64 _s) :
- data(_mm256_set1_epi64x(_s))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_highp>::vec(int64 _s) :
- data(_mm256_set1_epi64x(_s))
- {}
-# endif
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) :
- data(_mm_set_ps(_w, _z, _y, _x))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) :
- data(_mm_set_ps(_w, _z, _y, _x))
- {}
-
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) :
- data(_mm_set_ps(_w, _z, _y, _x))
- {}
-
- template<>
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
- data(_mm_set_epi32(_w, _z, _y, _x))
- {}
-
- template<>
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
- data(_mm_set_epi32(_w, _z, _y, _x))
- {}
-
- template<>
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
- data(_mm_set_epi32(_w, _z, _y, _x))
- {}
-
- template<>
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
- data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x)))
- {}
-
- template<>
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
- data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x)))
- {}
-
- template<>
- template<>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
- data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x)))
- {}
-}//namespace glm
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/exponential.hpp b/external/include/glm/exponential.hpp
deleted file mode 100644
index 8fac30e..0000000
--- a/external/include/glm/exponential.hpp
+++ /dev/null
@@ -1,108 +0,0 @@
-/// @ref core
-/// @file glm/exponential.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-///
-/// @defgroup core_func_exponential Exponential functions
-/// @ingroup core
-///
-/// Include <glm/exponential.hpp> to use these core features.
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "detail/type_vec1.hpp"
-#include "detail/type_vec2.hpp"
-#include "detail/type_vec3.hpp"
-#include "detail/type_vec4.hpp"
-#include <cmath>
-
-namespace glm
-{
- /// @addtogroup core_func_exponential
- /// @{
-
- /// Returns 'base' raised to the power 'exponent'.
- ///
- /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
- /// @param exponent Floating point value representing the 'exponent'.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
-
- /// Returns the natural exponentiation of x, i.e., e^x.
- ///
- /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
-
- /// Returns the natural logarithm of v, i.e.,
- /// returns the value y which satisfies the equation x = e^y.
- /// Results are undefined if v <= 0.
- ///
- /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
-
- /// Returns 2 raised to the v power.
- ///
- /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
-
- /// Returns the base 2 log of x, i.e., returns the value y,
- /// which satisfies the equation x = 2 ^ y.
- ///
- /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
-
- /// Returns the positive square root of v.
- ///
- /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
-
- /// Returns the reciprocal of the positive square root of v.
- ///
- /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_exponential.inl"
diff --git a/external/include/glm/ext.hpp b/external/include/glm/ext.hpp
deleted file mode 100644
index 1f74f3c..0000000
--- a/external/include/glm/ext.hpp
+++ /dev/null
@@ -1,102 +0,0 @@
-/// @file glm/ext.hpp
-///
-/// @ref core (Dependence)
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "glm.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
-# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
-# pragma message("GLM: All extensions included (not recommended)")
-#endif//GLM_MESSAGES
-
-#include "./ext/vec1.hpp"
-#include "./ext/vector_relational.hpp"
-
-#include "./gtc/bitfield.hpp"
-#include "./gtc/color_space.hpp"
-#include "./gtc/constants.hpp"
-#include "./gtc/epsilon.hpp"
-#include "./gtc/integer.hpp"
-#include "./gtc/matrix_access.hpp"
-#include "./gtc/matrix_integer.hpp"
-#include "./gtc/matrix_inverse.hpp"
-#include "./gtc/matrix_transform.hpp"
-#include "./gtc/noise.hpp"
-#include "./gtc/packing.hpp"
-#include "./gtc/quaternion.hpp"
-#include "./gtc/random.hpp"
-#include "./gtc/reciprocal.hpp"
-#include "./gtc/round.hpp"
-//#include "./gtc/type_aligned.hpp"
-#include "./gtc/type_precision.hpp"
-#include "./gtc/type_ptr.hpp"
-#include "./gtc/ulp.hpp"
-#include "./gtc/vec1.hpp"
-#if GLM_HAS_ALIGNED_TYPE
-# include "./gtc/type_aligned.hpp"
-#endif
-
-#ifdef GLM_ENABLE_EXPERIMENTAL
-#include "./gtx/associated_min_max.hpp"
-#include "./gtx/bit.hpp"
-#include "./gtx/closest_point.hpp"
-#include "./gtx/color_encoding.hpp"
-#include "./gtx/color_space.hpp"
-#include "./gtx/color_space_YCoCg.hpp"
-#include "./gtx/compatibility.hpp"
-#include "./gtx/component_wise.hpp"
-#include "./gtx/dual_quaternion.hpp"
-#include "./gtx/euler_angles.hpp"
-#include "./gtx/extend.hpp"
-#include "./gtx/extended_min_max.hpp"
-#include "./gtx/fast_exponential.hpp"
-#include "./gtx/fast_square_root.hpp"
-#include "./gtx/fast_trigonometry.hpp"
-#include "./gtx/functions.hpp"
-#include "./gtx/gradient_paint.hpp"
-#include "./gtx/handed_coordinate_space.hpp"
-#include "./gtx/integer.hpp"
-#include "./gtx/intersect.hpp"
-#include "./gtx/log_base.hpp"
-#include "./gtx/matrix_cross_product.hpp"
-#include "./gtx/matrix_interpolation.hpp"
-#include "./gtx/matrix_major_storage.hpp"
-#include "./gtx/matrix_operation.hpp"
-#include "./gtx/matrix_query.hpp"
-#include "./gtx/mixed_product.hpp"
-#include "./gtx/norm.hpp"
-#include "./gtx/normal.hpp"
-#include "./gtx/normalize_dot.hpp"
-#include "./gtx/number_precision.hpp"
-#include "./gtx/optimum_pow.hpp"
-#include "./gtx/orthonormalize.hpp"
-#include "./gtx/perpendicular.hpp"
-#include "./gtx/polar_coordinates.hpp"
-#include "./gtx/projection.hpp"
-#include "./gtx/quaternion.hpp"
-#include "./gtx/raw_data.hpp"
-#include "./gtx/rotate_vector.hpp"
-#include "./gtx/spline.hpp"
-#include "./gtx/std_based_type.hpp"
-#if !(GLM_COMPILER & GLM_COMPILER_CUDA)
-# include "./gtx/string_cast.hpp"
-#endif
-#include "./gtx/transform.hpp"
-#include "./gtx/transform2.hpp"
-#include "./gtx/vec_swizzle.hpp"
-#include "./gtx/vector_angle.hpp"
-#include "./gtx/vector_query.hpp"
-#include "./gtx/wrap.hpp"
-
-#if GLM_HAS_TEMPLATE_ALIASES
-# include "./gtx/scalar_multiplication.hpp"
-#endif
-
-#if GLM_HAS_RANGE_FOR
-# include "./gtx/range.hpp"
-#endif
-#endif//GLM_ENABLE_EXPERIMENTAL
diff --git a/external/include/glm/ext/vec1.hpp b/external/include/glm/ext/vec1.hpp
deleted file mode 100644
index 887877e..0000000
--- a/external/include/glm/ext/vec1.hpp
+++ /dev/null
@@ -1,461 +0,0 @@
-/// @ref ext_vec1
-/// @file glm/ext/vec1.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup ext_vec1 GLM_EXT_vec1
-/// @ingroup ext
-///
-/// Include <glm/ext/vec1.hpp> to use the features of this extension.
-///
-/// Add vec1, ivec1, uvec1 and bvec1 types.
-
-#pragma once
-
-#include "../fwd.hpp"
-#include "../detail/type_vec.hpp"
-#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-# if GLM_HAS_UNRESTRICTED_UNIONS
-# include "../detail/_swizzle.hpp"
-# else
-# include "../detail/_swizzle_func.hpp"
-# endif
-#endif //GLM_SWIZZLE
-#include <cstddef>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_EXT_vec1 extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup ext_vec1
- /// @{
-
- template<typename T, qualifier Q>
- struct vec<1, T, Q>
- {
- // -- Implementation detail --
-
- typedef T value_type;
- typedef vec type;
- typedef vec<1, bool, Q> bool_type;
-
- // -- Data --
-
-# if GLM_HAS_ONLY_XYZW
- T x;
-
-# elif GLM_HAS_ALIGNED_TYPE
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wpedantic"
-# endif
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
-# pragma clang diagnostic ignored "-Wnested-anon-types"
-# endif
-
- union
- {
- T x;
- T r;
- T s;
-/*
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, x)
- _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, r)
- _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, s)
- _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, x)
- _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, r)
- _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, s)
- _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, x)
- _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, r)
- _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, s)
-# endif//GLM_SWIZZLE*/
- };
-
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic pop
-# endif
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic pop
-# endif
-# else
- union {T x, r, s;};
-/*
-# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
-# endif//GLM_SWIZZLE*/
-# endif
-
- // -- Component accesses --
-
- /// Return the count of components of the vector
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
-
- GLM_FUNC_DECL T & operator[](length_type i);
- GLM_FUNC_DECL T const& operator[](length_type i) const;
-
- // -- Implicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, T, P> const& v);
-
- // -- Explicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
-
- // -- Conversion vector constructors --
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
-
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, P> const& v);
-
- // -- Swizzle constructors --
-/*
-# if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
- template<int E0>
- GLM_FUNC_DECL tvec(detail::_swizzle<1, T, Q, tvec1, E0, -1,-2,-3> const& that)
- {
- *this = that();
- }
-# endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
-*/
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec const& v) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v);
-
- // -- Increment and decrement operators --
-
- GLM_FUNC_DECL vec & operator++();
- GLM_FUNC_DECL vec & operator--();
- GLM_FUNC_DECL vec operator++(int);
- GLM_FUNC_DECL vec operator--(int);
-
- // -- Unary bit operators --
-
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
- };
-
- // -- Unary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> operator~(vec<1, T, Q> const& v);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
-
- template<qualifier Q>
- GLM_FUNC_DECL vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
-
- /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- ///
- /// @see ext_vec1
- typedef vec<1, float, highp> highp_vec1;
-
- /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- ///
- /// @see ext_vec1
- typedef vec<1, float, mediump> mediump_vec1;
-
- /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- ///
- /// @see ext_vec1
- typedef vec<1, float, lowp> lowp_vec1;
-
- /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- ///
- /// @see ext_vec1
- typedef vec<1, double, highp> highp_dvec1;
-
- /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- ///
- /// @see ext_vec1
- typedef vec<1, double, mediump> mediump_dvec1;
-
- /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- ///
- /// @see ext_vec1
- typedef vec<1, double, lowp> lowp_dvec1;
-
- /// 1 component vector of signed integer numbers.
- ///
- /// @see ext_vec1
- typedef vec<1, int, highp> highp_ivec1;
-
- /// 1 component vector of signed integer numbers.
- ///
- /// @see ext_vec1
- typedef vec<1, int, mediump> mediump_ivec1;
-
- /// 1 component vector of signed integer numbers.
- ///
- /// @see ext_vec1
- typedef vec<1, int, lowp> lowp_ivec1;
-
- /// 1 component vector of unsigned integer numbers.
- ///
- /// @see ext_vec1
- typedef vec<1, uint, highp> highp_uvec1;
-
- /// 1 component vector of unsigned integer numbers.
- ///
- /// @see ext_vec1
- typedef vec<1, uint, mediump> mediump_uvec1;
-
- /// 1 component vector of unsigned integer numbers.
- ///
- /// @see ext_vec1
- typedef vec<1, uint, lowp> lowp_uvec1;
-
- /// 1 component vector of bool values.
- ///
- /// @see ext_vec1
- typedef vec<1, bool, highp> highp_bvec1;
-
- /// 1 component vector of bool values.
- ///
- /// @see ext_vec1
- typedef vec<1, bool, mediump> mediump_bvec1;
-
- /// 1 component vector of bool values.
- ///
- /// @see ext_vec1
- typedef vec<1, bool, lowp> lowp_bvec1;
-
-#if GLM_HAS_TEMPLATE_ALIASES
- template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
-#endif//GLM_HAS_TEMPLATE_ALIASES
-
- //////////////////////////
- // vec1 definition
-
-#if(defined(GLM_PRECISION_HIGHP_BOOL))
- typedef highp_bvec1 bvec1;
-#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
- typedef mediump_bvec1 bvec1;
-#elif(defined(GLM_PRECISION_LOWP_BOOL))
- typedef lowp_bvec1 bvec1;
-#else
- /// 1 component vector of boolean.
- /// @see gtc_vec1 extension.
- typedef highp_bvec1 bvec1;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_HIGHP_FLOAT))
- typedef highp_vec1 vec1;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef mediump_vec1 vec1;
-#elif(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_vec1 vec1;
-#else
- /// 1 component vector of floating-point numbers.
- /// @see gtc_vec1 extension.
- typedef highp_vec1 vec1;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_HIGHP_DOUBLE))
- typedef highp_dvec1 dvec1;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef mediump_dvec1 dvec1;
-#elif(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_dvec1 dvec1;
-#else
- /// 1 component vector of floating-point numbers.
- /// @see gtc_vec1 extension.
- typedef highp_dvec1 dvec1;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_HIGHP_INT))
- typedef highp_ivec1 ivec1;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_ivec1 ivec1;
-#elif(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_ivec1 ivec1;
-#else
- /// 1 component vector of signed integer numbers.
- /// @see gtc_vec1 extension.
- typedef highp_ivec1 ivec1;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_HIGHP_UINT))
- typedef highp_uvec1 uvec1;
-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
- typedef mediump_uvec1 uvec1;
-#elif(defined(GLM_PRECISION_LOWP_UINT))
- typedef lowp_uvec1 uvec1;
-#else
- /// 1 component vector of unsigned integer numbers.
- /// @see gtc_vec1 extension.
- typedef highp_uvec1 uvec1;
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm
-
-#ifndef GLM_EXTERNAL_TEMPLATE
-#include "../detail/type_vec1.inl"
-#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/external/include/glm/ext/vec1.inl b/external/include/glm/ext/vec1.inl
deleted file mode 100644
index e69de29..0000000
--- a/external/include/glm/ext/vec1.inl
+++ /dev/null
diff --git a/external/include/glm/ext/vector_relational.hpp b/external/include/glm/ext/vector_relational.hpp
deleted file mode 100644
index e5cfa94..0000000
--- a/external/include/glm/ext/vector_relational.hpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/// @ref ext_vector_relational
-/// @file glm/ext/vector_relational.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup ext_vector_relational GLM_EXT_vector_relational
-/// @ingroup ext
-///
-/// Include <glm/ext/vector_relational.hpp> to use the features of this extension.
-///
-/// Comparison functions for a user defined epsilon values.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_EXT_vector_relational extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup ext_vector_relational
- /// @{
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is satisfied.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_vector_relational
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is satisfied.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_vector_relational
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is satisfied.
- ///
- /// @tparam genType Floating-point or integer scalar types
- ///
- /// @see ext_vector_relational
- template<typename genType>
- GLM_FUNC_DECL bool equal(genType const& x, genType const& y, genType const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is not satisfied.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_vector_relational
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is not satisfied.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_vector_relational
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| >= epsilon.
- /// True if this expression is not satisfied.
- ///
- /// @tparam genType Floating-point or integer scalar types
- ///
- /// @see ext_vector_relational
- template<typename genType>
- GLM_FUNC_DECL bool notEqual(genType const& x, genType const& y, genType const& epsilon);
-
- /// @}
-}//namespace glm
-
-#include "vector_relational.inl"
diff --git a/external/include/glm/ext/vector_relational.inl b/external/include/glm/ext/vector_relational.inl
deleted file mode 100644
index 8532a02..0000000
--- a/external/include/glm/ext/vector_relational.inl
+++ /dev/null
@@ -1,46 +0,0 @@
-/// @ref ext_vector_relational
-/// @file glm/ext/vector_relational.inl
-
-// Dependency:
-#include "../vector_relational.hpp"
-#include "../common.hpp"
-#include "../detail/type_vec.hpp"
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER bool equal(genType const& x, genType const& y, genType const& epsilon)
- {
- return abs(x - y) < epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
- {
- return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
- {
- return lessThan(abs(x - y), epsilon);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool notEqual(genType const& x, genType const& y, genType const& epsilon)
- {
- return abs(x - y) >= epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
- {
- return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
- {
- return greaterThanEqual(abs(x - y), epsilon);
- }
-}//namespace glm
diff --git a/external/include/glm/fwd.hpp b/external/include/glm/fwd.hpp
deleted file mode 100644
index 002fa5d..0000000
--- a/external/include/glm/fwd.hpp
+++ /dev/null
@@ -1,2572 +0,0 @@
-/// @ref core
-/// @file glm/fwd.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_int.hpp"
-#include "detail/type_float.hpp"
-#include "detail/type_vec.hpp"
-#include "detail/type_mat.hpp"
-
-//////////////////////
-// GLM_GTC_quaternion
-namespace glm
-{
- template<typename T, qualifier Q> struct tquat;
-
- /// Quaternion of low single-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef tquat<float, lowp> lowp_quat;
-
- /// Quaternion of medium single-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef tquat<float, mediump> mediump_quat;
-
- /// Quaternion of high single-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef tquat<float, highp> highp_quat;
-
-#if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef highp_quat quat;
-#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef mediump_quat quat;
-#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_quat quat;
-#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- /// Quaternion of default single-qualifier floating-point numbers.
- typedef highp_quat quat;
-#endif
-
- /// Quaternion of low single-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef lowp_quat lowp_fquat;
-
- /// Quaternion of medium single-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef mediump_quat mediump_fquat;
-
- /// Quaternion of high single-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef highp_quat highp_fquat;
-
- /// Quaternion of default single-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef quat fquat;
-
-
- /// Quaternion of low double-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef tquat<double, lowp> lowp_dquat;
-
- /// Quaternion of medium double-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef tquat<double, mediump> mediump_dquat;
-
- /// Quaternion of high double-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef tquat<double, highp> highp_dquat;
-
-#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef highp_dquat dquat;
-#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef mediump_dquat dquat;
-#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_dquat dquat;
-#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
- /// Quaternion of default double-qualifier floating-point numbers.
- ///
- /// @see gtc_quaternion
- typedef highp_dquat dquat;
-#endif
-
-}//namespace glm
-
-//////////////////////
-// GLM_GTC_precision
-namespace glm
-{
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_int8;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_int16;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_int32;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_int64;
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_int8_t;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_int16_t;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_int32_t;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_int64_t;
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_i8;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_i16;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_i32;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_i64;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_int8;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_int16;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_int32;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_int64;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_int8_t;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_int16_t;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_int32_t;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_int64_t;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_i8;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_i16;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_i32;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_i64;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_int8;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_int16;
-
- /// High qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_int32;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_int64;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_int8_t;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_int16_t;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_int32_t;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_int64_t;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_i8;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_i16;
-
- /// High qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_i32;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_i64;
-
-
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 int8;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 int16;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 int32;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 int64;
-
-
-#if GLM_HAS_EXTENDED_INTEGER_TYPE
- using std::int8_t;
- using std::int16_t;
- using std::int32_t;
- using std::int64_t;
-#else
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 int8_t;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 int16_t;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 int32_t;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 int64_t;
-#endif
-
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 i8;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 i16;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 i32;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 i64;
-
-
-
- /// Low qualifier 8 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i8, lowp> lowp_i8vec1;
-
- /// Low qualifier 8 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i8, lowp> lowp_i8vec2;
-
- /// Low qualifier 8 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i8, lowp> lowp_i8vec3;
-
- /// Low qualifier 8 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i8, lowp> lowp_i8vec4;
-
-
- /// Medium qualifier 8 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i8, mediump> mediump_i8vec1;
-
- /// Medium qualifier 8 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i8, mediump> mediump_i8vec2;
-
- /// Medium qualifier 8 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i8, mediump> mediump_i8vec3;
-
- /// Medium qualifier 8 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i8, mediump> mediump_i8vec4;
-
-
- /// High qualifier 8 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i8, highp> highp_i8vec1;
-
- /// High qualifier 8 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i8, highp> highp_i8vec2;
-
- /// High qualifier 8 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i8, highp> highp_i8vec3;
-
- /// High qualifier 8 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i8, highp> highp_i8vec4;
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_i8vec1 i8vec1;
- typedef lowp_i8vec2 i8vec2;
- typedef lowp_i8vec3 i8vec3;
- typedef lowp_i8vec4 i8vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_i8vec1 i8vec1;
- typedef mediump_i8vec2 i8vec2;
- typedef mediump_i8vec3 i8vec3;
- typedef mediump_i8vec4 i8vec4;
-#else
- /// Default qualifier 8 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef highp_i8vec1 i8vec1;
-
- /// Default qualifier 8 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_i8vec2 i8vec2;
-
- /// Default qualifier 8 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_i8vec3 i8vec3;
-
- /// Default qualifier 8 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_i8vec4 i8vec4;
-#endif
-
-
- /// Low qualifier 16 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i16, lowp> lowp_i16vec1;
-
- /// Low qualifier 16 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i16, lowp> lowp_i16vec2;
-
- /// Low qualifier 16 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i16, lowp> lowp_i16vec3;
-
- /// Low qualifier 16 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i16, lowp> lowp_i16vec4;
-
-
- /// Medium qualifier 16 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i16, mediump> mediump_i16vec1;
-
- /// Medium qualifier 16 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i16, mediump> mediump_i16vec2;
-
- /// Medium qualifier 16 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i16, mediump> mediump_i16vec3;
-
- /// Medium qualifier 16 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i16, mediump> mediump_i16vec4;
-
-
- /// High qualifier 16 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i16, highp> highp_i16vec1;
-
- /// High qualifier 16 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i16, highp> highp_i16vec2;
-
- /// High qualifier 16 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i16, highp> highp_i16vec3;
-
- /// High qualifier 16 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i16, highp> highp_i16vec4;
-
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_i16vec1 i16vec1;
- typedef lowp_i16vec2 i16vec2;
- typedef lowp_i16vec3 i16vec3;
- typedef lowp_i16vec4 i16vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_i16vec1 i16vec1;
- typedef mediump_i16vec2 i16vec2;
- typedef mediump_i16vec3 i16vec3;
- typedef mediump_i16vec4 i16vec4;
-#else
- /// Default qualifier 16 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef highp_i16vec1 i16vec1;
-
- /// Default qualifier 16 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_i16vec2 i16vec2;
-
- /// Default qualifier 16 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_i16vec3 i16vec3;
-
- /// Default qualifier 16 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_i16vec4 i16vec4;
-#endif
-
-
- /// Low qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, lowp> lowp_i32vec1;
-
- /// Low qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, lowp> lowp_i32vec2;
-
- /// Low qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, lowp> lowp_i32vec3;
-
- /// Low qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, lowp> lowp_i32vec4;
-
-
- /// Medium qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, mediump> mediump_i32vec1;
-
- /// Medium qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, mediump> mediump_i32vec2;
-
- /// Medium qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, mediump> mediump_i32vec3;
-
- /// Medium qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, mediump> mediump_i32vec4;
-
-
- /// High qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, highp> highp_i32vec1;
-
- /// High qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, highp> highp_i32vec2;
-
- /// High qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, highp> highp_i32vec3;
-
- /// High qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, highp> highp_i32vec4;
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_i32vec1 i32vec1;
- typedef lowp_i32vec2 i32vec2;
- typedef lowp_i32vec3 i32vec3;
- typedef lowp_i32vec4 i32vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_i32vec1 i32vec1;
- typedef mediump_i32vec2 i32vec2;
- typedef mediump_i32vec3 i32vec3;
- typedef mediump_i32vec4 i32vec4;
-#else
- /// Default qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef highp_i32vec1 i32vec1;
-
- /// Default qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_i32vec2 i32vec2;
-
- /// Default qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_i32vec3 i32vec3;
-
- /// Default qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_i32vec4 i32vec4;
-#endif
-
-
- /// Low qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, lowp> lowp_i32vec1;
-
- /// Low qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, lowp> lowp_i32vec2;
-
- /// Low qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, lowp> lowp_i32vec3;
-
- /// Low qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, lowp> lowp_i32vec4;
-
-
- /// Medium qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, mediump> mediump_i32vec1;
-
- /// Medium qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, mediump> mediump_i32vec2;
-
- /// Medium qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, mediump> mediump_i32vec3;
-
- /// Medium qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, mediump> mediump_i32vec4;
-
-
- /// High qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, highp> highp_i32vec1;
-
- /// High qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, highp> highp_i32vec2;
-
- /// High qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, highp> highp_i32vec3;
-
- /// High qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, highp> highp_i32vec4;
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_i32vec1 i32vec1;
- typedef lowp_i32vec2 i32vec2;
- typedef lowp_i32vec3 i32vec3;
- typedef lowp_i32vec4 i32vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_i32vec1 i32vec1;
- typedef mediump_i32vec2 i32vec2;
- typedef mediump_i32vec3 i32vec3;
- typedef mediump_i32vec4 i32vec4;
-#else
- /// Default qualifier 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef highp_i32vec1 i32vec1;
-
- /// Default qualifier 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_i32vec2 i32vec2;
-
- /// Default qualifier 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_i32vec3 i32vec3;
-
- /// Default qualifier 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_i32vec4 i32vec4;
-#endif
-
-
-
- /// Low qualifier 64 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i64, lowp> lowp_i64vec1;
-
- /// Low qualifier 64 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i64, lowp> lowp_i64vec2;
-
- /// Low qualifier 64 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i64, lowp> lowp_i64vec3;
-
- /// Low qualifier 64 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i64, lowp> lowp_i64vec4;
-
-
- /// Medium qualifier 64 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i64, mediump> mediump_i64vec1;
-
- /// Medium qualifier 64 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i64, mediump> mediump_i64vec2;
-
- /// Medium qualifier 64 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i64, mediump> mediump_i64vec3;
-
- /// Medium qualifier 64 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i64, mediump> mediump_i64vec4;
-
-
- /// High qualifier 64 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i64, highp> highp_i64vec1;
-
- /// High qualifier 64 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i64, highp> highp_i64vec2;
-
- /// High qualifier 64 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i64, highp> highp_i64vec3;
-
- /// High qualifier 64 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i64, highp> highp_i64vec4;
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_i64vec1 i64vec1;
- typedef lowp_i64vec2 i64vec2;
- typedef lowp_i64vec3 i64vec3;
- typedef lowp_i64vec4 i64vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_i64vec1 i64vec1;
- typedef mediump_i64vec2 i64vec2;
- typedef mediump_i64vec3 i64vec3;
- typedef mediump_i64vec4 i64vec4;
-#else
- /// Default qualifier 64 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef highp_i64vec1 i64vec1;
-
- /// Default qualifier 64 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_i64vec2 i64vec2;
-
- /// Default qualifier 64 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_i64vec3 i64vec3;
-
- /// Default qualifier 64 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_i64vec4 i64vec4;
-#endif
-
-
- /////////////////////////////
- // Unsigned int vector types
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_uint8;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_uint16;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_uint32;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_uint64;
-
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_uint8_t;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_uint16_t;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_uint32_t;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_uint64_t;
-
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_u8;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_u16;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_u32;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_u64;
-
-
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_uint8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_uint16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_uint32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_uint64;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_uint8_t;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_uint16_t;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_uint32_t;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_uint64_t;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_u8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_u16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_u32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_u64;
-
-
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_uint8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_uint16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_uint32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_uint64;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_uint8_t;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_uint16_t;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_uint32_t;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_uint64_t;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_u8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_u16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_u32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_u64;
-
-
-
- /// 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 uint8;
-
- /// 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 uint16;
-
- /// 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 uint32;
-
- /// 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 uint64;
-
-#if GLM_HAS_EXTENDED_INTEGER_TYPE
- using std::uint8_t;
- using std::uint16_t;
- using std::uint32_t;
- using std::uint64_t;
-#else
- /// 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 uint8_t;
-
- /// 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 uint16_t;
-
- /// 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 uint32_t;
-
- /// 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 uint64_t;
-#endif
-
- /// 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 u8;
-
- /// 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 u16;
-
- /// 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 u32;
-
- /// 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 u64;
-
-
-
- /// Low qualifier 8 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u8, lowp> lowp_u8vec1;
-
- /// Low qualifier 8 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u8, lowp> lowp_u8vec2;
-
- /// Low qualifier 8 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u8, lowp> lowp_u8vec3;
-
- /// Low qualifier 8 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u8, lowp> lowp_u8vec4;
-
-
- /// Medium qualifier 8 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u8, mediump> mediump_u8vec1;
-
- /// Medium qualifier 8 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u8, mediump> mediump_u8vec2;
-
- /// Medium qualifier 8 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u8, mediump> mediump_u8vec3;
-
- /// Medium qualifier 8 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u8, mediump> mediump_u8vec4;
-
-
- /// High qualifier 8 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u8, highp> highp_u8vec1;
-
- /// High qualifier 8 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u8, highp> highp_u8vec2;
-
- /// High qualifier 8 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u8, highp> highp_u8vec3;
-
- /// High qualifier 8 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u8, highp> highp_u8vec4;
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_u8vec1 u8vec1;
- typedef lowp_u8vec2 u8vec2;
- typedef lowp_u8vec3 u8vec3;
- typedef lowp_u8vec4 u8vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_u8vec1 u8vec1;
- typedef mediump_u8vec2 u8vec2;
- typedef mediump_u8vec3 u8vec3;
- typedef mediump_u8vec4 u8vec4;
-#else
- /// Default qualifier 8 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef highp_u8vec1 u8vec1;
-
- /// Default qualifier 8 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_u8vec2 u8vec2;
-
- /// Default qualifier 8 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_u8vec3 u8vec3;
-
- /// Default qualifier 8 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_u8vec4 u8vec4;
-#endif
-
-
- /// Low qualifier 16 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u16, lowp> lowp_u16vec1;
-
- /// Low qualifier 16 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u16, lowp> lowp_u16vec2;
-
- /// Low qualifier 16 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u16, lowp> lowp_u16vec3;
-
- /// Low qualifier 16 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u16, lowp> lowp_u16vec4;
-
-
- /// Medium qualifier 16 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u16, mediump> mediump_u16vec1;
-
- /// Medium qualifier 16 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u16, mediump> mediump_u16vec2;
-
- /// Medium qualifier 16 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u16, mediump> mediump_u16vec3;
-
- /// Medium qualifier 16 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u16, mediump> mediump_u16vec4;
-
-
- /// High qualifier 16 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u16, highp> highp_u16vec1;
-
- /// High qualifier 16 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u16, highp> highp_u16vec2;
-
- /// High qualifier 16 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u16, highp> highp_u16vec3;
-
- /// High qualifier 16 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u16, highp> highp_u16vec4;
-
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_u16vec1 u16vec1;
- typedef lowp_u16vec2 u16vec2;
- typedef lowp_u16vec3 u16vec3;
- typedef lowp_u16vec4 u16vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_u16vec1 u16vec1;
- typedef mediump_u16vec2 u16vec2;
- typedef mediump_u16vec3 u16vec3;
- typedef mediump_u16vec4 u16vec4;
-#else
- /// Default qualifier 16 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef highp_u16vec1 u16vec1;
-
- /// Default qualifier 16 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_u16vec2 u16vec2;
-
- /// Default qualifier 16 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_u16vec3 u16vec3;
-
- /// Default qualifier 16 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_u16vec4 u16vec4;
-#endif
-
-
- /// Low qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, lowp> lowp_u32vec1;
-
- /// Low qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, lowp> lowp_u32vec2;
-
- /// Low qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, lowp> lowp_u32vec3;
-
- /// Low qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, lowp> lowp_u32vec4;
-
-
- /// Medium qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, mediump> mediump_u32vec1;
-
- /// Medium qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, mediump> mediump_u32vec2;
-
- /// Medium qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, mediump> mediump_u32vec3;
-
- /// Medium qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, mediump> mediump_u32vec4;
-
-
- /// High qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, highp> highp_u32vec1;
-
- /// High qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, highp> highp_u32vec2;
-
- /// High qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, highp> highp_u32vec3;
-
- /// High qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, highp> highp_u32vec4;
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_u32vec1 u32vec1;
- typedef lowp_u32vec2 u32vec2;
- typedef lowp_u32vec3 u32vec3;
- typedef lowp_u32vec4 u32vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_u32vec1 u32vec1;
- typedef mediump_u32vec2 u32vec2;
- typedef mediump_u32vec3 u32vec3;
- typedef mediump_u32vec4 u32vec4;
-#else
- /// Default qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef highp_u32vec1 u32vec1;
-
- /// Default qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_u32vec2 u32vec2;
-
- /// Default qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_u32vec3 u32vec3;
-
- /// Default qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_u32vec4 u32vec4;
-#endif
-
-
- /// Low qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, lowp> lowp_u32vec1;
-
- /// Low qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, lowp> lowp_u32vec2;
-
- /// Low qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, lowp> lowp_u32vec3;
-
- /// Low qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, lowp> lowp_u32vec4;
-
-
- /// Medium qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, mediump> mediump_u32vec1;
-
- /// Medium qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, mediump> mediump_u32vec2;
-
- /// Medium qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, mediump> mediump_u32vec3;
-
- /// Medium qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, mediump> mediump_u32vec4;
-
-
- /// High qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, highp> highp_u32vec1;
-
- /// High qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, highp> highp_u32vec2;
-
- /// High qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, highp> highp_u32vec3;
-
- /// High qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, highp> highp_u32vec4;
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_u32vec1 u32vec1;
- typedef lowp_u32vec2 u32vec2;
- typedef lowp_u32vec3 u32vec3;
- typedef lowp_u32vec4 u32vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_u32vec1 u32vec1;
- typedef mediump_u32vec2 u32vec2;
- typedef mediump_u32vec3 u32vec3;
- typedef mediump_u32vec4 u32vec4;
-#else
- /// Default qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef highp_u32vec1 u32vec1;
-
- /// Default qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_u32vec2 u32vec2;
-
- /// Default qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_u32vec3 u32vec3;
-
- /// Default qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_u32vec4 u32vec4;
-#endif
-
-
-
- /// Low qualifier 64 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u64, lowp> lowp_u64vec1;
-
- /// Low qualifier 64 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u64, lowp> lowp_u64vec2;
-
- /// Low qualifier 64 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u64, lowp> lowp_u64vec3;
-
- /// Low qualifier 64 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u64, lowp> lowp_u64vec4;
-
-
- /// Medium qualifier 64 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u64, mediump> mediump_u64vec1;
-
- /// Medium qualifier 64 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u64, mediump> mediump_u64vec2;
-
- /// Medium qualifier 64 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u64, mediump> mediump_u64vec3;
-
- /// Medium qualifier 64 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u64, mediump> mediump_u64vec4;
-
-
- /// High qualifier 64 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u64, highp> highp_u64vec1;
-
- /// High qualifier 64 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u64, highp> highp_u64vec2;
-
- /// High qualifier 64 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u64, highp> highp_u64vec3;
-
- /// High qualifier 64 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u64, highp> highp_u64vec4;
-
-#if(defined(GLM_PRECISION_LOWP_UINT))
- typedef lowp_u64vec1 u64vec1;
- typedef lowp_u64vec2 u64vec2;
- typedef lowp_u64vec3 u64vec3;
- typedef lowp_u64vec4 u64vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
- typedef mediump_u64vec1 u64vec1;
- typedef mediump_u64vec2 u64vec2;
- typedef mediump_u64vec3 u64vec3;
- typedef mediump_u64vec4 u64vec4;
-#else
- /// Default qualifier 64 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef highp_u64vec1 u64vec1;
-
- /// Default qualifier 64 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef highp_u64vec2 u64vec2;
-
- /// Default qualifier 64 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef highp_u64vec3 u64vec3;
-
- /// Default qualifier 64 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef highp_u64vec4 u64vec4;
-#endif
-
-
- //////////////////////
- // Float vector types
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 lowp_float32;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 lowp_float64;
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 lowp_float32_t;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 lowp_float64_t;
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float32 lowp_f32;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float64 lowp_f64;
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 lowp_float32;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 lowp_float64;
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 lowp_float32_t;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 lowp_float64_t;
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float32 lowp_f32;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float64 lowp_f64;
-
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 lowp_float32;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 lowp_float64;
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 lowp_float32_t;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 lowp_float64_t;
-
- /// Low 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float32 lowp_f32;
-
- /// Low 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float64 lowp_f64;
-
-
- /// Medium 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 mediump_float32;
-
- /// Medium 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 mediump_float64;
-
- /// Medium 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 mediump_float32_t;
-
- /// Medium 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 mediump_float64_t;
-
- /// Medium 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float32 mediump_f32;
-
- /// Medium 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float64 mediump_f64;
-
-
- /// High 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 highp_float32;
-
- /// High 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 highp_float64;
-
- /// High 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 highp_float32_t;
-
- /// High 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 highp_float64_t;
-
- /// High 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float32 highp_f32;
-
- /// High 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float64 highp_f64;
-
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef lowp_float32 float32;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef lowp_float64 float64;
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef lowp_float32_t float32_t;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef lowp_float64_t float64_t;
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef lowp_f32 f32;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef lowp_f64 f64;
-
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef mediump_float32 float32;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef mediump_float64 float64;
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef mediump_float32 float32_t;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef mediump_float64 float64_t;
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef mediump_float32 f32;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef mediump_float64 f64;
-
-#else//(defined(GLM_PRECISION_HIGHP_FLOAT))
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef highp_float32 float32;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef highp_float64 float64;
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef highp_float32_t float32_t;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef highp_float64_t float64_t;
-
- /// Default 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef highp_float32_t f32;
-
- /// Default 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef highp_float64_t f64;
-#endif
-
-
- /// Low single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, lowp> lowp_vec1;
-
- /// Low single-qualifier floating-point vector of 2 components.
- /// @see core_precision
- typedef vec<2, float, lowp> lowp_vec2;
-
- /// Low single-qualifier floating-point vector of 3 components.
- /// @see core_precision
- typedef vec<3, float, lowp> lowp_vec3;
-
- /// Low single-qualifier floating-point vector of 4 components.
- /// @see core_precision
- typedef vec<4, float, lowp> lowp_vec4;
-
- /// Low single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, lowp> lowp_fvec1;
-
- /// Low single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, float, lowp> lowp_fvec2;
-
- /// Low single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, float, lowp> lowp_fvec3;
-
- /// Low single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, float, lowp> lowp_fvec4;
-
-
- /// Medium single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, mediump> mediump_vec1;
-
- /// Medium Single-qualifier floating-point vector of 2 components.
- /// @see core_precision
- typedef vec<2, float, mediump> mediump_vec2;
-
- /// Medium Single-qualifier floating-point vector of 3 components.
- /// @see core_precision
- typedef vec<3, float, mediump> mediump_vec3;
-
- /// Medium Single-qualifier floating-point vector of 4 components.
- /// @see core_precision
- typedef vec<4, float, mediump> mediump_vec4;
-
- /// Medium single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, mediump> mediump_fvec1;
-
- /// Medium Single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, float, mediump> mediump_fvec2;
-
- /// Medium Single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, float, mediump> mediump_fvec3;
-
- /// Medium Single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, float, mediump> mediump_fvec4;
-
-
- /// High single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, highp> highp_vec1;
-
- /// High Single-qualifier floating-point vector of 2 components.
- /// @see core_precision
- typedef vec<2, float, highp> highp_vec2;
-
- /// High Single-qualifier floating-point vector of 3 components.
- /// @see core_precision
- typedef vec<3, float, highp> highp_vec3;
-
- /// High Single-qualifier floating-point vector of 4 components.
- /// @see core_precision
- typedef vec<4, float, highp> highp_vec4;
-
- /// High single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, highp> highp_fvec1;
-
- /// High Single-qualifier floating-point vector of 2 components.
- /// @see core_precision
- typedef vec<2, float, highp> highp_fvec2;
-
- /// High Single-qualifier floating-point vector of 3 components.
- /// @see core_precision
- typedef vec<3, float, highp> highp_fvec3;
-
- /// High Single-qualifier floating-point vector of 4 components.
- /// @see core_precision
- typedef vec<4, float, highp> highp_fvec4;
-
-
- /// Low single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f32, lowp> lowp_f32vec1;
-
- /// Low single-qualifier floating-point vector of 2 components.
- /// @see core_precision
- typedef vec<2, f32, lowp> lowp_f32vec2;
-
- /// Low single-qualifier floating-point vector of 3 components.
- /// @see core_precision
- typedef vec<3, f32, lowp> lowp_f32vec3;
-
- /// Low single-qualifier floating-point vector of 4 components.
- /// @see core_precision
- typedef vec<4, f32, lowp> lowp_f32vec4;
-
- /// Medium single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f32, mediump> mediump_f32vec1;
-
- /// Medium single-qualifier floating-point vector of 2 components.
- /// @see core_precision
- typedef vec<2, f32, mediump> mediump_f32vec2;
-
- /// Medium single-qualifier floating-point vector of 3 components.
- /// @see core_precision
- typedef vec<3, f32, mediump> mediump_f32vec3;
-
- /// Medium single-qualifier floating-point vector of 4 components.
- /// @see core_precision
- typedef vec<4, f32, mediump> mediump_f32vec4;
-
- /// High single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f32, highp> highp_f32vec1;
-
- /// High single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f32, highp> highp_f32vec2;
-
- /// High single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f32, highp> highp_f32vec3;
-
- /// High single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f32, highp> highp_f32vec4;
-
-
- /// Low double-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f64, lowp> lowp_f64vec1;
-
- /// Low double-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f64, lowp> lowp_f64vec2;
-
- /// Low double-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f64, lowp> lowp_f64vec3;
-
- /// Low double-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f64, lowp> lowp_f64vec4;
-
- /// Medium double-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f64, mediump> mediump_f64vec1;
-
- /// Medium double-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f64, mediump> mediump_f64vec2;
-
- /// Medium double-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f64, mediump> mediump_f64vec3;
-
- /// Medium double-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f64, mediump> mediump_f64vec4;
-
- /// High double-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f64, highp> highp_f64vec1;
-
- /// High double-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f64, highp> highp_f64vec2;
-
- /// High double-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f64, highp> highp_f64vec3;
-
- /// High double-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f64, highp> highp_f64vec4;
-
-
- //////////////////////
- // Float matrix types
-
- /// Low single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef lowp_f32 lowp_fmat1x1;
-
- /// Low single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
-
- /// Low single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
-
- /// Low single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
-
- /// Low single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
-
- /// Low single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
-
- /// Low single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
-
- /// Low single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
-
- /// Low single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
-
- /// Low single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
-
- /// Low single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef lowp_fmat1x1 lowp_fmat1;
-
- /// Low single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef lowp_fmat2x2 lowp_fmat2;
-
- /// Low single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef lowp_fmat3x3 lowp_fmat3;
-
- /// Low single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef lowp_fmat4x4 lowp_fmat4;
-
-
- /// Medium single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef mediump_f32 mediump_fmat1x1;
-
- /// Medium single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
-
- /// Medium single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
-
- /// Medium single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
-
- /// Medium single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
-
- /// Medium single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
-
- /// Medium single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
-
- /// Medium single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
-
- /// Medium single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
-
- /// Medium single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
-
- /// Medium single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef mediump_fmat1x1 mediump_fmat1;
-
- /// Medium single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mediump_fmat2x2 mediump_fmat2;
-
- /// Medium single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mediump_fmat3x3 mediump_fmat3;
-
- /// Medium single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mediump_fmat4x4 mediump_fmat4;
-
-
- /// High single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef highp_f32 highp_fmat1x1;
-
- /// High single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, highp> highp_fmat2x2;
-
- /// High single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, highp> highp_fmat2x3;
-
- /// High single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, highp> highp_fmat2x4;
-
- /// High single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, highp> highp_fmat3x2;
-
- /// High single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, highp> highp_fmat3x3;
-
- /// High single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, highp> highp_fmat3x4;
-
- /// High single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, highp> highp_fmat4x2;
-
- /// High single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, highp> highp_fmat4x3;
-
- /// High single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, highp> highp_fmat4x4;
-
- /// High single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef highp_fmat1x1 highp_fmat1;
-
- /// High single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef highp_fmat2x2 highp_fmat2;
-
- /// High single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef highp_fmat3x3 highp_fmat3;
-
- /// High single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef highp_fmat4x4 highp_fmat4;
-
-
- /// Low single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f32 lowp_f32mat1x1;
-
- /// Low single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
-
- /// Low single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
-
- /// Low single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
-
- /// Low single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
-
- /// Low single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
-
- /// Low single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
-
- /// Low single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
-
- /// Low single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
-
- /// Low single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
-
- /// Low single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
-
- /// Low single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef lowp_f32mat2x2 lowp_f32mat2;
-
- /// Low single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef lowp_f32mat3x3 lowp_f32mat3;
-
- /// Low single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef lowp_f32mat4x4 lowp_f32mat4;
-
-
- /// High single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f32 mediump_f32mat1x1;
-
- /// Low single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
-
- /// Medium single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
-
- /// Medium single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
-
- /// Medium single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
-
- /// Medium single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
-
- /// Medium single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
-
- /// Medium single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
-
- /// Medium single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
-
- /// Medium single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
-
- /// Medium single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f32, mediump> f32mat1;
-
- /// Medium single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mediump_f32mat2x2 mediump_f32mat2;
-
- /// Medium single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mediump_f32mat3x3 mediump_f32mat3;
-
- /// Medium single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mediump_f32mat4x4 mediump_f32mat4;
-
-
- /// High single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f32 highp_f32mat1x1;
-
- /// High single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, highp> highp_f32mat2x2;
-
- /// High single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, highp> highp_f32mat2x3;
-
- /// High single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, highp> highp_f32mat2x4;
-
- /// High single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, highp> highp_f32mat3x2;
-
- /// High single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, highp> highp_f32mat3x3;
-
- /// High single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, highp> highp_f32mat3x4;
-
- /// High single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, highp> highp_f32mat4x2;
-
- /// High single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, highp> highp_f32mat4x3;
-
- /// High single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, highp> highp_f32mat4x4;
-
- /// High single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f32, highp> f32mat1;
-
- /// High single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat2x2 highp_f32mat2;
-
- /// High single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat3x3 highp_f32mat3;
-
- /// High single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat4x4 highp_f32mat4;
-
-
- /// Low double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f64 lowp_f64mat1x1;
-
- /// Low double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
-
- /// Low double-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
-
- /// Low double-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
-
- /// Low double-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
-
- /// Low double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
-
- /// Low double-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
-
- /// Low double-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
-
- /// Low double-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
-
- /// Low double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
-
- /// Low double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef lowp_f64mat1x1 lowp_f64mat1;
-
- /// Low double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef lowp_f64mat2x2 lowp_f64mat2;
-
- /// Low double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef lowp_f64mat3x3 lowp_f64mat3;
-
- /// Low double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef lowp_f64mat4x4 lowp_f64mat4;
-
-
- /// Medium double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f64 Highp_f64mat1x1;
-
- /// Medium double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
-
- /// Medium double-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
-
- /// Medium double-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
-
- /// Medium double-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
-
- /// Medium double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
-
- /// Medium double-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
-
- /// Medium double-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
-
- /// Medium double-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
-
- /// Medium double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
-
- /// Medium double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef mediump_f64mat1x1 mediump_f64mat1;
-
- /// Medium double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mediump_f64mat2x2 mediump_f64mat2;
-
- /// Medium double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mediump_f64mat3x3 mediump_f64mat3;
-
- /// Medium double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mediump_f64mat4x4 mediump_f64mat4;
-
- /// High double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f64 highp_f64mat1x1;
-
- /// High double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f64, highp> highp_f64mat2x2;
-
- /// High double-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f64, highp> highp_f64mat2x3;
-
- /// High double-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f64, highp> highp_f64mat2x4;
-
- /// High double-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f64, highp> highp_f64mat3x2;
-
- /// High double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f64, highp> highp_f64mat3x3;
-
- /// High double-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f64, highp> highp_f64mat3x4;
-
- /// High double-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f64, highp> highp_f64mat4x2;
-
- /// High double-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f64, highp> highp_f64mat4x3;
-
- /// High double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f64, highp> highp_f64mat4x4;
-
- /// High double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef highp_f64mat1x1 highp_f64mat1;
-
- /// High double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat2x2 highp_f64mat2;
-
- /// High double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat3x3 highp_f64mat3;
-
- /// High double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat4x4 highp_f64mat4;
-
- //////////////////////////
- // Quaternion types
-
- /// Low single-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f32, lowp> lowp_f32quat;
-
- /// Low double-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f64, lowp> lowp_f64quat;
-
- /// Medium single-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f32, mediump> mediump_f32quat;
-
- /// Medium double-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f64, mediump> mediump_f64quat;
-
- /// High single-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f32, highp> highp_f32quat;
-
- /// High double-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f64, highp> highp_f64quat;
-
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_f32vec1 fvec1;
- typedef lowp_f32vec2 fvec2;
- typedef lowp_f32vec3 fvec3;
- typedef lowp_f32vec4 fvec4;
- typedef lowp_f32mat2 fmat2;
- typedef lowp_f32mat3 fmat3;
- typedef lowp_f32mat4 fmat4;
- typedef lowp_f32mat2x2 fmat2x2;
- typedef lowp_f32mat3x2 fmat3x2;
- typedef lowp_f32mat4x2 fmat4x2;
- typedef lowp_f32mat2x3 fmat2x3;
- typedef lowp_f32mat3x3 fmat3x3;
- typedef lowp_f32mat4x3 fmat4x3;
- typedef lowp_f32mat2x4 fmat2x4;
- typedef lowp_f32mat3x4 fmat3x4;
- typedef lowp_f32mat4x4 fmat4x4;
- typedef lowp_f32quat fquat;
-
- typedef lowp_f32vec1 f32vec1;
- typedef lowp_f32vec2 f32vec2;
- typedef lowp_f32vec3 f32vec3;
- typedef lowp_f32vec4 f32vec4;
- typedef lowp_f32mat2 f32mat2;
- typedef lowp_f32mat3 f32mat3;
- typedef lowp_f32mat4 f32mat4;
- typedef lowp_f32mat2x2 f32mat2x2;
- typedef lowp_f32mat3x2 f32mat3x2;
- typedef lowp_f32mat4x2 f32mat4x2;
- typedef lowp_f32mat2x3 f32mat2x3;
- typedef lowp_f32mat3x3 f32mat3x3;
- typedef lowp_f32mat4x3 f32mat4x3;
- typedef lowp_f32mat2x4 f32mat2x4;
- typedef lowp_f32mat3x4 f32mat3x4;
- typedef lowp_f32mat4x4 f32mat4x4;
- typedef lowp_f32quat f32quat;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef mediump_f32vec1 fvec1;
- typedef mediump_f32vec2 fvec2;
- typedef mediump_f32vec3 fvec3;
- typedef mediump_f32vec4 fvec4;
- typedef mediump_f32mat2 fmat2;
- typedef mediump_f32mat3 fmat3;
- typedef mediump_f32mat4 fmat4;
- typedef mediump_f32mat2x2 fmat2x2;
- typedef mediump_f32mat3x2 fmat3x2;
- typedef mediump_f32mat4x2 fmat4x2;
- typedef mediump_f32mat2x3 fmat2x3;
- typedef mediump_f32mat3x3 fmat3x3;
- typedef mediump_f32mat4x3 fmat4x3;
- typedef mediump_f32mat2x4 fmat2x4;
- typedef mediump_f32mat3x4 fmat3x4;
- typedef mediump_f32mat4x4 fmat4x4;
- typedef mediump_f32quat fquat;
-
- typedef mediump_f32vec1 f32vec1;
- typedef mediump_f32vec2 f32vec2;
- typedef mediump_f32vec3 f32vec3;
- typedef mediump_f32vec4 f32vec4;
- typedef mediump_f32mat2 f32mat2;
- typedef mediump_f32mat3 f32mat3;
- typedef mediump_f32mat4 f32mat4;
- typedef mediump_f32mat2x2 f32mat2x2;
- typedef mediump_f32mat3x2 f32mat3x2;
- typedef mediump_f32mat4x2 f32mat4x2;
- typedef mediump_f32mat2x3 f32mat2x3;
- typedef mediump_f32mat3x3 f32mat3x3;
- typedef mediump_f32mat4x3 f32mat4x3;
- typedef mediump_f32mat2x4 f32mat2x4;
- typedef mediump_f32mat3x4 f32mat3x4;
- typedef mediump_f32mat4x4 f32mat4x4;
- typedef mediump_f32quat f32quat;
-#else//if(defined(GLM_PRECISION_HIGHP_FLOAT))
- /// Default single-qualifier floating-point vector of 1 components.
- /// @see gtc_type_precision
- typedef highp_f32vec1 fvec1;
-
- /// Default single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef highp_f32vec2 fvec2;
-
- /// Default single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef highp_f32vec3 fvec3;
-
- /// Default single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef highp_f32vec4 fvec4;
-
- /// Default single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat2x2 fmat2x2;
-
- /// Default single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat2x3 fmat2x3;
-
- /// Default single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat2x4 fmat2x4;
-
- /// Default single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat3x2 fmat3x2;
-
- /// Default single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat3x3 fmat3x3;
-
- /// Default single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat3x4 fmat3x4;
-
- /// Default single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat4x2 fmat4x2;
-
- /// Default single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat4x3 fmat4x3;
-
- /// Default single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat4x4 fmat4x4;
-
- /// Default single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef fmat2x2 fmat2;
-
- /// Default single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef fmat3x3 fmat3;
-
- /// Default single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef fmat4x4 fmat4;
-
- /// Default single-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef highp_fquat fquat;
-
-
-
- /// Default single-qualifier floating-point vector of 1 components.
- /// @see gtc_type_precision
- typedef highp_f32vec1 f32vec1;
-
- /// Default single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef highp_f32vec2 f32vec2;
-
- /// Default single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef highp_f32vec3 f32vec3;
-
- /// Default single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef highp_f32vec4 f32vec4;
-
- /// Default single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat2x2 f32mat2x2;
-
- /// Default single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat2x3 f32mat2x3;
-
- /// Default single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat2x4 f32mat2x4;
-
- /// Default single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat3x2 f32mat3x2;
-
- /// Default single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat3x3 f32mat3x3;
-
- /// Default single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat3x4 f32mat3x4;
-
- /// Default single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat4x2 f32mat4x2;
-
- /// Default single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat4x3 f32mat4x3;
-
- /// Default single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f32mat4x4 f32mat4x4;
-
- /// Default single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef f32mat2x2 f32mat2;
-
- /// Default single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef f32mat3x3 f32mat3;
-
- /// Default single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef f32mat4x4 f32mat4;
-
- /// Default single-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef highp_f32quat f32quat;
-#endif
-
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_f64vec1 f64vec1;
- typedef lowp_f64vec2 f64vec2;
- typedef lowp_f64vec3 f64vec3;
- typedef lowp_f64vec4 f64vec4;
- typedef lowp_f64mat2 f64mat2;
- typedef lowp_f64mat3 f64mat3;
- typedef lowp_f64mat4 f64mat4;
- typedef lowp_f64mat2x2 f64mat2x2;
- typedef lowp_f64mat3x2 f64mat3x2;
- typedef lowp_f64mat4x2 f64mat4x2;
- typedef lowp_f64mat2x3 f64mat2x3;
- typedef lowp_f64mat3x3 f64mat3x3;
- typedef lowp_f64mat4x3 f64mat4x3;
- typedef lowp_f64mat2x4 f64mat2x4;
- typedef lowp_f64mat3x4 f64mat3x4;
- typedef lowp_f64mat4x4 f64mat4x4;
- typedef lowp_f64quat f64quat;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef mediump_f64vec1 f64vec1;
- typedef mediump_f64vec2 f64vec2;
- typedef mediump_f64vec3 f64vec3;
- typedef mediump_f64vec4 f64vec4;
- typedef mediump_f64mat2 f64mat2;
- typedef mediump_f64mat3 f64mat3;
- typedef mediump_f64mat4 f64mat4;
- typedef mediump_f64mat2x2 f64mat2x2;
- typedef mediump_f64mat3x2 f64mat3x2;
- typedef mediump_f64mat4x2 f64mat4x2;
- typedef mediump_f64mat2x3 f64mat2x3;
- typedef mediump_f64mat3x3 f64mat3x3;
- typedef mediump_f64mat4x3 f64mat4x3;
- typedef mediump_f64mat2x4 f64mat2x4;
- typedef mediump_f64mat3x4 f64mat3x4;
- typedef mediump_f64mat4x4 f64mat4x4;
- typedef mediump_f64quat f64quat;
-#else
- /// Default double-qualifier floating-point vector of 1 components.
- /// @see gtc_type_precision
- typedef highp_f64vec1 f64vec1;
-
- /// Default double-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef highp_f64vec2 f64vec2;
-
- /// Default double-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef highp_f64vec3 f64vec3;
-
- /// Default double-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef highp_f64vec4 f64vec4;
-
- /// Default double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat2x2 f64mat2x2;
-
- /// Default double-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat2x3 f64mat2x3;
-
- /// Default double-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat2x4 f64mat2x4;
-
- /// Default double-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat3x2 f64mat3x2;
-
- /// Default double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat3x3 f64mat3x3;
-
- /// Default double-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat3x4 f64mat3x4;
-
- /// Default double-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat4x2 f64mat4x2;
-
- /// Default double-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat4x3 f64mat4x3;
-
- /// Default double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef highp_f64mat4x4 f64mat4x4;
-
- /// Default double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef f64mat2x2 f64mat2;
-
- /// Default double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef f64mat3x3 f64mat3;
-
- /// Default double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef f64mat4x4 f64mat4;
-
- /// Default double-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef highp_f64quat f64quat;
-#endif
-
-}//namespace glm
diff --git a/external/include/glm/geometric.hpp b/external/include/glm/geometric.hpp
deleted file mode 100644
index e038083..0000000
--- a/external/include/glm/geometric.hpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/// @ref core
-/// @file glm/geometric.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-///
-/// @defgroup core_func_geometric Geometric functions
-/// @ingroup core
-///
-/// Include <glm/geometric.hpp> to use these core features.
-///
-/// These operate on vectors as vectors, not component-wise.
-
-#pragma once
-
-#include "detail/type_vec3.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_geometric
- /// @{
-
- /// Returns the length of x, i.e., sqrt(x * x).
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
-
- /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
-
- /// Returns the dot product of x and y, i.e., result = x * y.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns the cross product of x and y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
-
- /// Returns a vector in the same direction as x but with length of 1.
- /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
-
- /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> faceforward(
- vec<L, T, Q> const& N,
- vec<L, T, Q> const& I,
- vec<L, T, Q> const& Nref);
-
- /// For the incident vector I and surface orientation N,
- /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> reflect(
- vec<L, T, Q> const& I,
- vec<L, T, Q> const& N);
-
- /// For the incident vector I and surface normal N,
- /// and the ratio of indices of refraction eta,
- /// return the refraction vector.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> refract(
- vec<L, T, Q> const& I,
- vec<L, T, Q> const& N,
- T eta);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_geometric.inl"
diff --git a/external/include/glm/glm.hpp b/external/include/glm/glm.hpp
deleted file mode 100644
index cfd0ce2..0000000
--- a/external/include/glm/glm.hpp
+++ /dev/null
@@ -1,126 +0,0 @@
-/// @ref core
-/// @file glm/glm.hpp
-///
-/// @defgroup core Core features
-///
-/// @brief Features that implement in C++ the GLSL specification as closely as possible.
-///
-/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
-/// C++ functions that mirror the GLSL functions. It also includes
-/// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate
-/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
-///
-/// The best documentation for GLM Core is the current GLSL specification,
-/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
-/// (pdf file)</a>.
-///
-/// GLM core functionalities require <glm/glm.hpp> to be included to be used.
-///
-/// @defgroup core_types Types
-///
-/// @brief The standard types defined by the specification.
-///
-/// These types are all typedefs of more generalized, template types. To see the definition
-/// of these template types, go to @ref core_template.
-///
-/// @ingroup core
-///
-/// @defgroup core_precision Precision types
-///
-/// @brief Non-GLSL types that are used to define qualifier-based types.
-///
-/// The GLSL language allows the user to define the qualifier of a particular variable.
-/// In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility
-/// with OpenGL ES's qualifier qualifiers, where they @em do have an effect.
-///
-/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
-/// a number of typedefs of the @ref core_template that use a particular qualifier.
-///
-/// None of these types make any guarantees about the actual qualifier used.
-///
-/// @ingroup core
-///
-/// @defgroup core_template Template types
-///
-/// @brief The generic template types used as the basis for the core types.
-///
-/// These types are all templates used to define the actual @ref core_types.
-/// These templates are implementation details of GLM types and should not be used explicitly.
-///
-/// @ingroup core
-///
-/// @defgroup ext Stable extensions
-///
-/// @brief Additional features not specified by GLSL specification.
-///
-/// EXT extensions are fully tested and documented.
-///
-/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
-/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
-///
-/// @defgroup gtc Recommended extensions
-///
-/// @brief Additional features not specified by GLSL specification.
-///
-/// GTC extensions aim to be stable with tests and documentation.
-///
-/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
-/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
-///
-/// @defgroup gtx Experimental extensions
-///
-/// @brief Experimental features not specified by GLSL specification.
-///
-/// Experimental extensions are useful functions and types, but the development of
-/// their API and functionality is not necessarily stable. They can change
-/// substantially between versions. Backwards compatibility is not much of an issue
-/// for them.
-///
-/// Even if it's highly unrecommended, it's possible to include all the extensions
-/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
-/// included a specific file.
-///
-/// @mainpage OpenGL Mathematics (GLM)
-/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
-/// - <a href="modules.html">GLM API documentation</a>
-/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
-
-#include "detail/_fixes.hpp"
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include <cmath>
-#include <climits>
-#include <cfloat>
-#include <limits>
-#include <cassert>
-#include "fwd.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)
-# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
-# pragma message("GLM: Core library included")
-#endif//GLM_MESSAGES
-
-#include "vec2.hpp"
-#include "vec3.hpp"
-#include "vec4.hpp"
-#include "mat2x2.hpp"
-#include "mat2x3.hpp"
-#include "mat2x4.hpp"
-#include "mat3x2.hpp"
-#include "mat3x3.hpp"
-#include "mat3x4.hpp"
-#include "mat4x2.hpp"
-#include "mat4x3.hpp"
-#include "mat4x4.hpp"
-
-#include "trigonometric.hpp"
-#include "exponential.hpp"
-#include "common.hpp"
-#include "packing.hpp"
-#include "geometric.hpp"
-#include "matrix.hpp"
-#include "vector_relational.hpp"
-#include "integer.hpp"
diff --git a/external/include/glm/gtc/bitfield.hpp b/external/include/glm/gtc/bitfield.hpp
deleted file mode 100644
index 9dcec53..0000000
--- a/external/include/glm/gtc/bitfield.hpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/// @ref gtc_bitfield
-/// @file glm/gtc/bitfield.hpp
-///
-/// @see core (dependence)
-/// @see gtc_bitfield (dependence)
-///
-/// @defgroup gtc_bitfield GLM_GTC_bitfield
-/// @ingroup gtc
-///
-/// Include <glm/gtc/bitfield.hpp> to use the features of this extension.
-///
-/// Allow to perform bit operations on integer values
-
-#include "../detail/setup.hpp"
-
-#pragma once
-
-// Dependencies
-#include "../detail/qualifier.hpp"
-#include "../detail/type_int.hpp"
-#include "../detail/_vectorize.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_bitfield extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_bitfield
- /// @{
-
- /// Build a mask of 'count' bits
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType mask(genIUType Bits);
-
- /// Build a mask of 'count' bits
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
-
- /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
-
- /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
-
- /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
-
- /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
-
- /// Set to 1 a range of bits.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
-
- /// Set to 1 a range of bits.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
-
- /// Set to 0 a range of bits.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
-
- /// Set to 0 a range of bits.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
-
- /// @}
-} //namespace glm
-
-#include "bitfield.inl"
diff --git a/external/include/glm/gtc/bitfield.inl b/external/include/glm/gtc/bitfield.inl
deleted file mode 100644
index 9735740..0000000
--- a/external/include/glm/gtc/bitfield.inl
+++ /dev/null
@@ -1,515 +0,0 @@
-/// @ref gtc_bitfield
-/// @file glm/gtc/bitfield.inl
-
-#include "../simd/integer.h"
-
-namespace glm{
-namespace detail
-{
- template<typename PARAM, typename RET>
- GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
-
- template<typename PARAM, typename RET>
- GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
-
- template<typename PARAM, typename RET>
- GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
- {
- glm::uint16 REG1(x);
- glm::uint16 REG2(y);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint16>(0x0F0F);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint16>(0x0F0F);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint16>(0x3333);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint16>(0x3333);
-
- REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint16>(0x5555);
- REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint16>(0x5555);
-
- return REG1 | static_cast<glm::uint16>(REG2 << 1);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
- {
- glm::uint32 REG1(x);
- glm::uint32 REG2(y);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x33333333);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x33333333);
-
- REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint32>(0x55555555);
- REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint32>(0x55555555);
-
- return REG1 | (REG2 << 1);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
-
- REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint64>(0x5555555555555555ull);
- REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint64>(0x5555555555555555ull);
-
- return REG1 | (REG2 << 1);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
- {
- glm::uint32 REG1(x);
- glm::uint32 REG2(y);
- glm::uint32 REG3(z);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu);
- REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu);
- REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u);
- REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x49249249u);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x49249249u);
- REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x49249249u);
-
- return REG1 | (REG2 << 1) | (REG3 << 2);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
- glm::uint64 REG3(z);
-
- REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
-
- return REG1 | (REG2 << 1) | (REG3 << 2);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
- glm::uint64 REG3(z);
-
- REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
-
- return REG1 | (REG2 << 1) | (REG3 << 2);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
- {
- glm::uint32 REG1(x);
- glm::uint32 REG2(y);
- glm::uint32 REG3(z);
- glm::uint32 REG4(w);
-
- REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint32>(0x000F000Fu);
- REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint32>(0x000F000Fu);
- REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint32>(0x000F000Fu);
- REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint32>(0x000F000Fu);
-
- REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint32>(0x03030303u);
- REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint32>(0x03030303u);
- REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint32>(0x03030303u);
- REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint32>(0x03030303u);
-
- REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint32>(0x11111111u);
- REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint32>(0x11111111u);
- REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint32>(0x11111111u);
- REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint32>(0x11111111u);
-
- return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
- glm::uint64 REG3(z);
- glm::uint64 REG4(w);
-
- REG1 = ((REG1 << 24) | REG1) & static_cast<glm::uint64>(0x000000FF000000FFull);
- REG2 = ((REG2 << 24) | REG2) & static_cast<glm::uint64>(0x000000FF000000FFull);
- REG3 = ((REG3 << 24) | REG3) & static_cast<glm::uint64>(0x000000FF000000FFull);
- REG4 = ((REG4 << 24) | REG4) & static_cast<glm::uint64>(0x000000FF000000FFull);
-
- REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint64>(0x000F000F000F000Full);
- REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint64>(0x000F000F000F000Full);
- REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint64>(0x000F000F000F000Full);
- REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint64>(0x000F000F000F000Full);
-
- REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint64>(0x0303030303030303ull);
- REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint64>(0x0303030303030303ull);
- REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint64>(0x0303030303030303ull);
- REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint64>(0x0303030303030303ull);
-
- REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint64>(0x1111111111111111ull);
- REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint64>(0x1111111111111111ull);
- REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint64>(0x1111111111111111ull);
- REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint64>(0x1111111111111111ull);
-
- return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
- }
-}//namespace detail
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
-
- return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mask(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
-
- return detail::functor1<L, T, T, Q>::call(mask, v);
- }
-
- template<typename genIType>
- GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
-
- int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
- return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
-
- int const BitSize = static_cast<int>(sizeof(T) * 8);
- return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
- }
-
- template<typename genIType>
- GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
-
- int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
- return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
-
- int const BitSize = static_cast<int>(sizeof(T) * 8);
- return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
- }
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
- {
- return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
- {
- return Value | static_cast<T>(mask(BitCount) << FirstBit);
- }
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
- {
- return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
- {
- return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
- }
-
- GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
- {
- union sign8
- {
- int8 i;
- uint8 u;
- } sign_x, sign_y;
-
- union sign16
- {
- int16 i;
- uint16 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
- {
- return detail::bitfieldInterleave<uint8, uint16>(x, y);
- }
-
- GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
- {
- union sign16
- {
- int16 i;
- uint16 u;
- } sign_x, sign_y;
-
- union sign32
- {
- int32 i;
- uint32 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
- {
- return detail::bitfieldInterleave<uint16, uint32>(x, y);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
- {
- union sign32
- {
- int32 i;
- uint32 u;
- } sign_x, sign_y;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
- {
- return detail::bitfieldInterleave<uint32, uint64>(x, y);
- }
-
- GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
- {
- union sign8
- {
- int8 i;
- uint8 u;
- } sign_x, sign_y, sign_z;
-
- union sign32
- {
- int32 i;
- uint32 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
- {
- return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
- {
- union sign16
- {
- int16 i;
- uint16 u;
- } sign_x, sign_y, sign_z;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
- {
- return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
- {
- union sign16
- {
- int32 i;
- uint32 u;
- } sign_x, sign_y, sign_z;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
- {
- return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
- }
-
- GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
- {
- union sign8
- {
- int8 i;
- uint8 u;
- } sign_x, sign_y, sign_z, sign_w;
-
- union sign32
- {
- int32 i;
- uint32 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- sign_w.i = w;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
- {
- return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
- {
- union sign16
- {
- int16 i;
- uint16 u;
- } sign_x, sign_y, sign_z, sign_w;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- sign_w.i = w;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
- {
- return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/color_space.hpp b/external/include/glm/gtc/color_space.hpp
deleted file mode 100644
index 56cbc8f..0000000
--- a/external/include/glm/gtc/color_space.hpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/// @ref gtc_color_space
-/// @file glm/gtc/color_space.hpp
-///
-/// @see core (dependence)
-/// @see gtc_color_space (dependence)
-///
-/// @defgroup gtc_color_space GLM_GTC_color_space
-/// @ingroup gtc
-///
-/// Include <glm/gtc/color_space.hpp> to use the features of this extension.
-///
-/// Allow to perform bit operations on integer values
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../exponential.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_color_space extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_color_space
- /// @{
-
- /// Convert a linear color to sRGB color using a standard gamma correction.
- /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
-
- /// Convert a linear color to sRGB color using a custom gamma correction.
- /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
-
- /// Convert a sRGB color to linear color using a standard gamma correction.
- /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
-
- /// Convert a sRGB color to linear color using a custom gamma correction.
- // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
-
- /// @}
-} //namespace glm
-
-#include "color_space.inl"
diff --git a/external/include/glm/gtc/color_space.inl b/external/include/glm/gtc/color_space.inl
deleted file mode 100644
index 53241ac..0000000
--- a/external/include/glm/gtc/color_space.inl
+++ /dev/null
@@ -1,85 +0,0 @@
-/// @ref gtc_color_space
-/// @file glm/gtc/color_space.inl
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q>
- struct compute_rgbToSrgb
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorRGB, T GammaCorrection)
- {
- vec<L, T, Q> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
-
- return mix(
- pow(ClampedColor, vec<L, T, Q>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
- ClampedColor * static_cast<T>(12.92),
- lessThan(ClampedColor, vec<L, T, Q>(static_cast<T>(0.0031308))));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_rgbToSrgb<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection)
- {
- return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w);
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_srgbToRgb
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorSRGB, T Gamma)
- {
- return mix(
- pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vec<L, T, Q>(Gamma)),
- ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
- lessThanEqual(ColorSRGB, vec<L, T, Q>(static_cast<T>(0.04045))));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_srgbToRgb<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma)
- {
- return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w);
- }
- };
-}//namespace detail
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear)
- {
- return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(0.41666));
- }
-
- // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
- template<>
- GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear)
- {
- vec<3, float, lowp> S1 = sqrt(ColorLinear);
- vec<3, float, lowp> S2 = sqrt(S1);
- vec<3, float, lowp> S3 = sqrt(S2);
- return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma)
- {
- return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(1) / Gamma);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB)
- {
- return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, static_cast<T>(2.4));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma)
- {
- return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, Gamma);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/constants.hpp b/external/include/glm/gtc/constants.hpp
deleted file mode 100644
index f55f619..0000000
--- a/external/include/glm/gtc/constants.hpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/// @ref gtc_constants
-/// @file glm/gtc/constants.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_constants GLM_GTC_constants
-/// @ingroup gtc
-///
-/// Include <glm/gtc/constants.hpp> to use the features of this extension.
-///
-/// Provide a list of constants and precomputed useful values.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_constants extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_constants
- /// @{
-
- /// Return the epsilon constant for floating point types.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
-
- /// Return 0.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
-
- /// Return 1.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one();
-
- /// Return the pi constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
-
- /// Return pi * 2.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
-
- /// Return square root of pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
-
- /// Return pi / 2.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
-
- /// Return pi / 2 * 3.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
-
- /// Return pi / 4.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
-
- /// Return 1 / pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
-
- /// Return 1 / (pi * 2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
-
- /// Return 2 / pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
-
- /// Return 4 / pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
-
- /// Return 2 / sqrt(pi).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
-
- /// Return 1 / sqrt(2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
-
- /// Return sqrt(pi / 2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
-
- /// Return sqrt(2 * pi).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
-
- /// Return sqrt(ln(4)).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
-
- /// Return e constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType e();
-
- /// Return Euler's constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
-
- /// Return sqrt(2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
-
- /// Return sqrt(3).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
-
- /// Return sqrt(5).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
-
- /// Return ln(2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
-
- /// Return ln(10).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
-
- /// Return ln(ln(2)).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
-
- /// Return 1 / 3.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType third();
-
- /// Return 2 / 3.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
-
- /// Return the golden ratio constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
-
- /// @}
-} //namespace glm
-
-#include "constants.inl"
diff --git a/external/include/glm/gtc/constants.inl b/external/include/glm/gtc/constants.inl
deleted file mode 100644
index b1d277c..0000000
--- a/external/include/glm/gtc/constants.inl
+++ /dev/null
@@ -1,181 +0,0 @@
-/// @ref gtc_constants
-/// @file glm/gtc/constants.inl
-
-#include <limits>
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
- {
- return std::numeric_limits<genType>::epsilon();
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero()
- {
- return genType(0);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one()
- {
- return genType(1);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
- {
- return genType(3.14159265358979323846264338327950288);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi()
- {
- return genType(6.28318530717958647692528676655900576);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi()
- {
- return genType(1.772453850905516027);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi()
- {
- return genType(1.57079632679489661923132169163975144);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
- {
- return genType(4.71238898038468985769396507491925432);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi()
- {
- return genType(0.785398163397448309615660845819875721);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi()
- {
- return genType(0.318309886183790671537767526745028724);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi()
- {
- return genType(0.159154943091895335768883763372514362);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi()
- {
- return genType(0.636619772367581343075535053490057448);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi()
- {
- return genType(1.273239544735162686151070106980114898);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi()
- {
- return genType(1.12837916709551257389615890312154517);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two()
- {
- return genType(0.707106781186547524400844362104849039);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi()
- {
- return genType(1.253314137315500251);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi()
- {
- return genType(2.506628274631000502);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four()
- {
- return genType(1.17741002251547469);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e()
- {
- return genType(2.71828182845904523536);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler()
- {
- return genType(0.577215664901532860606);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two()
- {
- return genType(1.41421356237309504880168872420969808);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three()
- {
- return genType(1.73205080756887729352744634150587236);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five()
- {
- return genType(2.23606797749978969640917366873127623);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two()
- {
- return genType(0.693147180559945309417232121458176568);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten()
- {
- return genType(2.30258509299404568401799145468436421);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two()
- {
- return genType(-0.3665129205816643);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third()
- {
- return genType(0.3333333333333333333333333333333333333333);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds()
- {
- return genType(0.666666666666666666666666666666666666667);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio()
- {
- return genType(1.61803398874989484820458683436563811);
- }
-} //namespace glm
diff --git a/external/include/glm/gtc/epsilon.hpp b/external/include/glm/gtc/epsilon.hpp
deleted file mode 100644
index dce03ef..0000000
--- a/external/include/glm/gtc/epsilon.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/// @ref gtc_epsilon
-/// @file glm/gtc/epsilon.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtc_epsilon GLM_GTC_epsilon
-/// @ingroup gtc
-///
-/// Include <glm/gtc/epsilon.hpp> to use the features of this extension.
-///
-/// Comparison functions for a user defined epsilon values.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_epsilon extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_epsilon
- /// @{
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is satisfied.
- ///
- /// @see gtc_epsilon
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is satisfied.
- ///
- /// @see gtc_epsilon
- template<typename genType>
- GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is not satisfied.
- ///
- /// @see gtc_epsilon
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| >= epsilon.
- /// True if this expression is not satisfied.
- ///
- /// @see gtc_epsilon
- template<typename genType>
- GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
-
- /// @}
-}//namespace glm
-
-#include "epsilon.inl"
diff --git a/external/include/glm/gtc/epsilon.inl b/external/include/glm/gtc/epsilon.inl
deleted file mode 100644
index 2478cab..0000000
--- a/external/include/glm/gtc/epsilon.inl
+++ /dev/null
@@ -1,83 +0,0 @@
-/// @ref gtc_epsilon
-/// @file glm/gtc/epsilon.inl
-
-// Dependency:
-#include "quaternion.hpp"
-#include "../vector_relational.hpp"
-#include "../common.hpp"
-#include "../detail/type_vec.hpp"
-
-namespace glm
-{
- template<>
- GLM_FUNC_QUALIFIER bool epsilonEqual
- (
- float const& x,
- float const& y,
- float const& epsilon
- )
- {
- return abs(x - y) < epsilon;
- }
-
- template<>
- GLM_FUNC_QUALIFIER bool epsilonEqual
- (
- double const& x,
- double const& y,
- double const& epsilon
- )
- {
- return abs(x - y) < epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
- {
- return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
- {
- return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<>
- GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon)
- {
- return abs(x - y) >= epsilon;
- }
-
- template<>
- GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon)
- {
- return abs(x - y) >= epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
- {
- return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
- {
- return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& epsilon)
- {
- vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
- return lessThan(abs(v), vec<4, T, Q>(epsilon));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& epsilon)
- {
- vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
- return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/integer.hpp b/external/include/glm/gtc/integer.hpp
deleted file mode 100644
index 1d28c32..0000000
--- a/external/include/glm/gtc/integer.hpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/// @ref gtc_integer
-/// @file glm/gtc/integer.hpp
-///
-/// @see core (dependence)
-/// @see gtc_integer (dependence)
-///
-/// @defgroup gtc_integer GLM_GTC_integer
-/// @ingroup gtc
-///
-/// Include <glm/gtc/integer.hpp> to use the features of this extension.
-///
-/// @brief Allow to perform bit operations on integer values
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../common.hpp"
-#include "../integer.hpp"
-#include "../exponential.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_integer
- /// @{
-
- /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
- /// @see gtc_integer
- template<typename genIUType>
- GLM_FUNC_DECL genIUType log2(genIUType x);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
-
- /// @}
-} //namespace glm
-
-#include "integer.inl"
diff --git a/external/include/glm/gtc/integer.inl b/external/include/glm/gtc/integer.inl
deleted file mode 100644
index 9d4b618..0000000
--- a/external/include/glm/gtc/integer.inl
+++ /dev/null
@@ -1,69 +0,0 @@
-/// @ref gtc_integer
-/// @file glm/gtc/integer.inl
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_log2<L, T, Q, false, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
- {
- //Equivalent to return findMSB(vec); but save one function call in ASM with VC
- //return findMSB(vec);
- return vec<L, T, Q>(detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v));
- }
- };
-
-# if GLM_HAS_BITSCAN_WINDOWS
- template<qualifier Q, bool Aligned>
- struct compute_log2<4, int, Q, false, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
- {
- vec<4, int, Q> Result;
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), v.x);
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), v.y);
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), v.z);
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), v.w);
- return Result;
- }
- };
-# endif//GLM_HAS_BITSCAN_WINDOWS
-}//namespace detail
- template<typename genType>
- GLM_FUNC_QUALIFIER int iround(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
- assert(static_cast<genType>(0.0) <= x);
-
- return static_cast<int>(x + static_cast<genType>(0.5));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
- assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
-
- return vec<L, int, Q>(x + static_cast<T>(0.5));
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER uint uround(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
- assert(static_cast<genType>(0.0) <= x);
-
- return static_cast<uint>(x + static_cast<genType>(0.5));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
- assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
-
- return vec<L, uint, Q>(x + static_cast<T>(0.5));
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_access.hpp b/external/include/glm/gtc/matrix_access.hpp
deleted file mode 100644
index 3a67cff..0000000
--- a/external/include/glm/gtc/matrix_access.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/// @ref gtc_matrix_access
-/// @file glm/gtc/matrix_access.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
-///
-/// Defines functions to access rows or columns of a matrix easily.
-
-#pragma once
-
-// Dependency:
-#include "../detail/setup.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_access extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_access
- /// @{
-
- /// Get a specific row of a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL typename genType::row_type row(
- genType const& m,
- length_t index);
-
- /// Set a specific row to a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL genType row(
- genType const& m,
- length_t index,
- typename genType::row_type const& x);
-
- /// Get a specific column of a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL typename genType::col_type column(
- genType const& m,
- length_t index);
-
- /// Set a specific column to a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL genType column(
- genType const& m,
- length_t index,
- typename genType::col_type const& x);
-
- /// @}
-}//namespace glm
-
-#include "matrix_access.inl"
diff --git a/external/include/glm/gtc/matrix_access.inl b/external/include/glm/gtc/matrix_access.inl
deleted file mode 100644
index 176136a..0000000
--- a/external/include/glm/gtc/matrix_access.inl
+++ /dev/null
@@ -1,63 +0,0 @@
-/// @ref gtc_matrix_access
-/// @file glm/gtc/matrix_access.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType row
- (
- genType const& m,
- length_t index,
- typename genType::row_type const& x
- )
- {
- assert(index >= 0 && index < m[0].length());
-
- genType Result = m;
- for(length_t i = 0; i < m.length(); ++i)
- Result[i][index] = x[i];
- return Result;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER typename genType::row_type row
- (
- genType const& m,
- length_t index
- )
- {
- assert(index >= 0 && index < m[0].length());
-
- typename genType::row_type Result(0);
- for(length_t i = 0; i < m.length(); ++i)
- Result[i] = m[i][index];
- return Result;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType column
- (
- genType const& m,
- length_t index,
- typename genType::col_type const& x
- )
- {
- assert(index >= 0 && index < m.length());
-
- genType Result = m;
- Result[index] = x;
- return Result;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER typename genType::col_type column
- (
- genType const& m,
- length_t index
- )
- {
- assert(index >= 0 && index < m.length());
-
- return m[index];
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_integer.hpp b/external/include/glm/gtc/matrix_integer.hpp
deleted file mode 100644
index 59aec12..0000000
--- a/external/include/glm/gtc/matrix_integer.hpp
+++ /dev/null
@@ -1,487 +0,0 @@
-/// @ref gtc_matrix_integer
-/// @file glm/gtc/matrix_integer.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
-///
-/// Defines a number of matrices with integer types.
-
-#pragma once
-
-// Dependency:
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_integer
- /// @{
-
- /// High-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, highp> highp_imat2;
-
- /// High-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, highp> highp_imat3;
-
- /// High-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, highp> highp_imat4;
-
- /// High-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, highp> highp_imat2x2;
-
- /// High-qualifier signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, int, highp> highp_imat2x3;
-
- /// High-qualifier signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, int, highp> highp_imat2x4;
-
- /// High-qualifier signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, int, highp> highp_imat3x2;
-
- /// High-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, highp> highp_imat3x3;
-
- /// High-qualifier signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, int, highp> highp_imat3x4;
-
- /// High-qualifier signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, int, highp> highp_imat4x2;
-
- /// High-qualifier signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, int, highp> highp_imat4x3;
-
- /// High-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, highp> highp_imat4x4;
-
-
- /// Medium-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, mediump> mediump_imat2;
-
- /// Medium-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, mediump> mediump_imat3;
-
- /// Medium-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, mediump> mediump_imat4;
-
-
- /// Medium-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, mediump> mediump_imat2x2;
-
- /// Medium-qualifier signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, int, mediump> mediump_imat2x3;
-
- /// Medium-qualifier signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, int, mediump> mediump_imat2x4;
-
- /// Medium-qualifier signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, int, mediump> mediump_imat3x2;
-
- /// Medium-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, mediump> mediump_imat3x3;
-
- /// Medium-qualifier signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, int, mediump> mediump_imat3x4;
-
- /// Medium-qualifier signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, int, mediump> mediump_imat4x2;
-
- /// Medium-qualifier signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, int, mediump> mediump_imat4x3;
-
- /// Medium-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, mediump> mediump_imat4x4;
-
-
- /// Low-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, lowp> lowp_imat2;
-
- /// Low-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, lowp> lowp_imat3;
-
- /// Low-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, lowp> lowp_imat4;
-
-
- /// Low-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, lowp> lowp_imat2x2;
-
- /// Low-qualifier signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, int, lowp> lowp_imat2x3;
-
- /// Low-qualifier signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, int, lowp> lowp_imat2x4;
-
- /// Low-qualifier signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, int, lowp> lowp_imat3x2;
-
- /// Low-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, lowp> lowp_imat3x3;
-
- /// Low-qualifier signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, int, lowp> lowp_imat3x4;
-
- /// Low-qualifier signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, int, lowp> lowp_imat4x2;
-
- /// Low-qualifier signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, int, lowp> lowp_imat4x3;
-
- /// Low-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, lowp> lowp_imat4x4;
-
-
- /// High-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, highp> highp_umat2;
-
- /// High-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, highp> highp_umat3;
-
- /// High-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, highp> highp_umat4;
-
- /// High-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, highp> highp_umat2x2;
-
- /// High-qualifier unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, uint, highp> highp_umat2x3;
-
- /// High-qualifier unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, uint, highp> highp_umat2x4;
-
- /// High-qualifier unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, uint, highp> highp_umat3x2;
-
- /// High-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, highp> highp_umat3x3;
-
- /// High-qualifier unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, uint, highp> highp_umat3x4;
-
- /// High-qualifier unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, uint, highp> highp_umat4x2;
-
- /// High-qualifier unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, uint, highp> highp_umat4x3;
-
- /// High-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, highp> highp_umat4x4;
-
-
- /// Medium-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, mediump> mediump_umat2;
-
- /// Medium-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, mediump> mediump_umat3;
-
- /// Medium-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, mediump> mediump_umat4;
-
-
- /// Medium-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, mediump> mediump_umat2x2;
-
- /// Medium-qualifier unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, uint, mediump> mediump_umat2x3;
-
- /// Medium-qualifier unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, uint, mediump> mediump_umat2x4;
-
- /// Medium-qualifier unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, uint, mediump> mediump_umat3x2;
-
- /// Medium-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, mediump> mediump_umat3x3;
-
- /// Medium-qualifier unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, uint, mediump> mediump_umat3x4;
-
- /// Medium-qualifier unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, uint, mediump> mediump_umat4x2;
-
- /// Medium-qualifier unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, uint, mediump> mediump_umat4x3;
-
- /// Medium-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, mediump> mediump_umat4x4;
-
-
- /// Low-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, lowp> lowp_umat2;
-
- /// Low-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, lowp> lowp_umat3;
-
- /// Low-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, lowp> lowp_umat4;
-
-
- /// Low-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, lowp> lowp_umat2x2;
-
- /// Low-qualifier unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, uint, lowp> lowp_umat2x3;
-
- /// Low-qualifier unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, uint, lowp> lowp_umat2x4;
-
- /// Low-qualifier unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, uint, lowp> lowp_umat3x2;
-
- /// Low-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, lowp> lowp_umat3x3;
-
- /// Low-qualifier unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, uint, lowp> lowp_umat3x4;
-
- /// Low-qualifier unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, uint, lowp> lowp_umat4x2;
-
- /// Low-qualifier unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, uint, lowp> lowp_umat4x3;
-
- /// Low-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, lowp> lowp_umat4x4;
-
-#if(defined(GLM_PRECISION_HIGHP_INT))
- typedef highp_imat2 imat2;
- typedef highp_imat3 imat3;
- typedef highp_imat4 imat4;
- typedef highp_imat2x2 imat2x2;
- typedef highp_imat2x3 imat2x3;
- typedef highp_imat2x4 imat2x4;
- typedef highp_imat3x2 imat3x2;
- typedef highp_imat3x3 imat3x3;
- typedef highp_imat3x4 imat3x4;
- typedef highp_imat4x2 imat4x2;
- typedef highp_imat4x3 imat4x3;
- typedef highp_imat4x4 imat4x4;
-#elif(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_imat2 imat2;
- typedef lowp_imat3 imat3;
- typedef lowp_imat4 imat4;
- typedef lowp_imat2x2 imat2x2;
- typedef lowp_imat2x3 imat2x3;
- typedef lowp_imat2x4 imat2x4;
- typedef lowp_imat3x2 imat3x2;
- typedef lowp_imat3x3 imat3x3;
- typedef lowp_imat3x4 imat3x4;
- typedef lowp_imat4x2 imat4x2;
- typedef lowp_imat4x3 imat4x3;
- typedef lowp_imat4x4 imat4x4;
-#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
-
- /// Signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2 imat2;
-
- /// Signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3 imat3;
-
- /// Signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4 imat4;
-
- /// Signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2x2 imat2x2;
-
- /// Signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2x3 imat2x3;
-
- /// Signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2x4 imat2x4;
-
- /// Signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3x2 imat3x2;
-
- /// Signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3x3 imat3x3;
-
- /// Signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3x4 imat3x4;
-
- /// Signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4x2 imat4x2;
-
- /// Signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4x3 imat4x3;
-
- /// Signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4x4 imat4x4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_HIGHP_UINT))
- typedef highp_umat2 umat2;
- typedef highp_umat3 umat3;
- typedef highp_umat4 umat4;
- typedef highp_umat2x2 umat2x2;
- typedef highp_umat2x3 umat2x3;
- typedef highp_umat2x4 umat2x4;
- typedef highp_umat3x2 umat3x2;
- typedef highp_umat3x3 umat3x3;
- typedef highp_umat3x4 umat3x4;
- typedef highp_umat4x2 umat4x2;
- typedef highp_umat4x3 umat4x3;
- typedef highp_umat4x4 umat4x4;
-#elif(defined(GLM_PRECISION_LOWP_UINT))
- typedef lowp_umat2 umat2;
- typedef lowp_umat3 umat3;
- typedef lowp_umat4 umat4;
- typedef lowp_umat2x2 umat2x2;
- typedef lowp_umat2x3 umat2x3;
- typedef lowp_umat2x4 umat2x4;
- typedef lowp_umat3x2 umat3x2;
- typedef lowp_umat3x3 umat3x3;
- typedef lowp_umat3x4 umat3x4;
- typedef lowp_umat4x2 umat4x2;
- typedef lowp_umat4x3 umat4x3;
- typedef lowp_umat4x4 umat4x4;
-#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
-
- /// Unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2 umat2;
-
- /// Unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3 umat3;
-
- /// Unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4 umat4;
-
- /// Unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2x2 umat2x2;
-
- /// Unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2x3 umat2x3;
-
- /// Unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2x4 umat2x4;
-
- /// Unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3x2 umat3x2;
-
- /// Unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3x3 umat3x3;
-
- /// Unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3x4 umat3x4;
-
- /// Unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4x2 umat4x2;
-
- /// Unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4x3 umat4x3;
-
- /// Unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4x4 umat4x4;
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_inverse.hpp b/external/include/glm/gtc/matrix_inverse.hpp
deleted file mode 100644
index 97e8d89..0000000
--- a/external/include/glm/gtc/matrix_inverse.hpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/// @ref gtc_matrix_inverse
-/// @file glm/gtc/matrix_inverse.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
-///
-/// Defines additional matrix inverting functions.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../matrix.hpp"
-#include "../mat2x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat4x4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_inverse
- /// @{
-
- /// Fast matrix inverse for affine matrix.
- ///
- /// @param m Input matrix to invert.
- /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
- /// @see gtc_matrix_inverse
- template<typename genType>
- GLM_FUNC_DECL genType affineInverse(genType const& m);
-
- /// Compute the inverse transpose of a matrix.
- ///
- /// @param m Input matrix to invert transpose.
- /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
- /// @see gtc_matrix_inverse
- template<typename genType>
- GLM_FUNC_DECL genType inverseTranspose(genType const& m);
-
- /// @}
-}//namespace glm
-
-#include "matrix_inverse.inl"
diff --git a/external/include/glm/gtc/matrix_inverse.inl b/external/include/glm/gtc/matrix_inverse.inl
deleted file mode 100644
index 592e690..0000000
--- a/external/include/glm/gtc/matrix_inverse.inl
+++ /dev/null
@@ -1,120 +0,0 @@
-/// @ref gtc_matrix_inverse
-/// @file glm/gtc/matrix_inverse.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m)
- {
- mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m)));
-
- return mat<3, 3, T, Q>(
- vec<3, T, Q>(Inv[0], static_cast<T>(0)),
- vec<3, T, Q>(Inv[1], static_cast<T>(0)),
- vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m)
- {
- mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m)));
-
- return mat<4, 4, T, Q>(
- vec<4, T, Q>(Inv[0], static_cast<T>(0)),
- vec<4, T, Q>(Inv[1], static_cast<T>(0)),
- vec<4, T, Q>(Inv[2], static_cast<T>(0)),
- vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m)
- {
- T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
-
- mat<2, 2, T, Q> Inverse(
- + m[1][1] / Determinant,
- - m[0][1] / Determinant,
- - m[1][0] / Determinant,
- + m[0][0] / Determinant);
-
- return Inverse;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m)
- {
- T Determinant =
- + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
- + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
-
- mat<3, 3, T, Q> Inverse;
- Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
- Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
- Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
- Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
- Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
- Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
- Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
- Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
- Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
- Inverse /= Determinant;
-
- return Inverse;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m)
- {
- T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
- T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
- T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
- T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
- T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
- T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
-
- mat<4, 4, T, Q> Inverse;
- Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
- Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
- Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
- Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
-
- Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
- Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
- Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
- Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
-
- Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
- Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
- Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
- Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
-
- Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
- Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
- Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
- Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
-
- T Determinant =
- + m[0][0] * Inverse[0][0]
- + m[0][1] * Inverse[0][1]
- + m[0][2] * Inverse[0][2]
- + m[0][3] * Inverse[0][3];
-
- Inverse /= Determinant;
-
- return Inverse;
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_transform.hpp b/external/include/glm/gtc/matrix_transform.hpp
deleted file mode 100644
index a9d5cd0..0000000
--- a/external/include/glm/gtc/matrix_transform.hpp
+++ /dev/null
@@ -1,727 +0,0 @@
-/// @ref gtc_matrix_transform
-/// @file glm/gtc/matrix_transform.hpp
-///
-/// @see core (dependence)
-/// @see gtx_transform
-/// @see gtx_transform2
-///
-/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
-///
-/// Defines functions that generate common transformation matrices.
-///
-/// The matrices generated by this extension use standard OpenGL fixed-function
-/// conventions. For example, the lookAt function generates a transform from world
-/// space into the specific eye space that the projective matrix functions
-/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
-/// specifications defines the particular layout of this eye space.
-
-#pragma once
-
-// Dependencies
-#include "../mat4x4.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/constants.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_transform extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_transform
- /// @{
-
- /// Builds a translation 4 * 4 matrix created from a vector of 3 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @code
- /// #include <glm/glm.hpp>
- /// #include <glm/gtc/matrix_transform.hpp>
- /// ...
- /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
- /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
- /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
- /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
- /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
- /// @endcode
- /// @see gtc_matrix_transform
- /// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
- /// @see - translate(vec<3, T, Q> const& v)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml">glTranslate man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> translate(
- mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
-
- /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
- ///
- /// @param m Input matrix multiplied by this rotation matrix.
- /// @param angle Rotation angle expressed in radians.
- /// @param axis Rotation axis, recommended to be normalized.
- /// @tparam T Value type used to build the matrix. Supported: half, float or double.
- /// @see gtc_matrix_transform
- /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
- /// @see - rotate(T angle, vec<3, T, Q> const& v)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml">glRotate man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
- mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
-
- /// Builds a scale 4 * 4 matrix created from 3 scalars.
- ///
- /// @param m Input matrix multiplied by this scale matrix.
- /// @param v Ratio of scaling for each axis.
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
- /// @see - scale(vec<3, T, Q> const& v)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml">glScale man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scale(
- mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
-
- /// Creates a matrix for projecting two-dimensional coordinates onto the screen.
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
- T left, T right, T bottom, T top);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a left handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a left handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a left handed frustum matrix.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
- T left, T right, T bottom, T top, T near, T far);
-
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
- T fovy, T aspect, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a right handed perspective projection matrix based on a field of view.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
- T fov, T width, T height, T near, T far);
-
- /// Builds a left handed perspective projection matrix based on a field of view.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
- T fov, T width, T height, T near, T far);
-
- /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param ep Epsilon
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
- T fovy, T aspect, T near, T ep);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> projectZO(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> projectNO(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.
- /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> project(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.
- /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProject(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Define a picking region
- ///
- /// @param center Specify the center of a picking region in window coordinates.
- /// @param delta Specify the width and height, respectively, of the picking region in window coordinates.
- /// @param viewport Rendering viewport
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
- template<typename T, qualifier Q, typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
- vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
-
- /// Build a right handed look at view matrix.
- ///
- /// @param eye Position of the camera
- /// @param center Position where the camera is looking at
- /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
- /// @see gtc_matrix_transform
- /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
- vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
-
- /// Build a left handed look at view matrix.
- ///
- /// @param eye Position of the camera
- /// @param center Position where the camera is looking at
- /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
- /// @see gtc_matrix_transform
- /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
- vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
-
- /// Build a look at view matrix based on the default handedness.
- ///
- /// @param eye Position of the camera
- /// @param center Position where the camera is looking at
- /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
- /// @see gtc_matrix_transform
- /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml">gluLookAt man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
- vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
-
- /// @}
-}//namespace glm
-
-#include "matrix_transform.inl"
diff --git a/external/include/glm/gtc/matrix_transform.inl b/external/include/glm/gtc/matrix_transform.inl
deleted file mode 100644
index 12623d7..0000000
--- a/external/include/glm/gtc/matrix_transform.inl
+++ /dev/null
@@ -1,808 +0,0 @@
-/// @ref gtc_matrix_transform
-/// @file glm/gtc/matrix_transform.inl
-
-#include "../geometric.hpp"
-#include "../trigonometric.hpp"
-#include "../matrix.hpp"
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result(m);
- Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
-
- vec<3, T, Q> axis(normalize(v));
- vec<3, T, Q> temp((T(1) - c) * axis);
-
- mat<4, 4, T, Q> Rotate;
- Rotate[0][0] = c + temp[0] * axis[0];
- Rotate[0][1] = temp[0] * axis[1] + s * axis[2];
- Rotate[0][2] = temp[0] * axis[2] - s * axis[1];
-
- Rotate[1][0] = temp[1] * axis[0] - s * axis[2];
- Rotate[1][1] = c + temp[1] * axis[1];
- Rotate[1][2] = temp[1] * axis[2] + s * axis[0];
-
- Rotate[2][0] = temp[2] * axis[0] + s * axis[1];
- Rotate[2][1] = temp[2] * axis[1] - s * axis[0];
- Rotate[2][2] = c + temp[2] * axis[2];
-
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
- Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
- Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
- Result[3] = m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
- mat<4, 4, T, Q> Result;
-
- vec<3, T, Q> axis = normalize(v);
-
- Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x;
- Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z;
- Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y;
- Result[0][3] = static_cast<T>(0);
-
- Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z;
- Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y;
- Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x;
- Result[1][3] = static_cast<T>(0);
-
- Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y;
- Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x;
- Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z;
- Result[2][3] = static_cast<T>(0);
-
- Result[3] = vec<4, T, Q>(0, 0, 0, 1);
- return m * Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * v[0];
- Result[1] = m[1] * v[1];
- Result[2] = m[2] * v[2];
- Result[3] = m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result(T(1));
- Result[0][0] = v.x;
- Result[1][1] = v.y;
- Result[2][2] = v.z;
- return m * Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top)
- {
- mat<4, 4, T, defaultp> Result(static_cast<T>(1));
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = static_cast<T>(1) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - zNear / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = static_cast<T>(2) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - (zFar + zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = - static_cast<T>(1) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - zNear / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - (zFar + zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return orthoLH_NO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoRH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoLH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoRH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return orthoLH_NO(left, right, bottom, top, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return orthoRH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = farVal / (farVal - nearVal);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = farVal / (nearVal - farVal);
- Result[2][3] = static_cast<T>(-1);
- Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
- Result[2][3] = static_cast<T>(-1);
- Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = zFar / (zNear - zFar);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = - (zFar + zNear) / (zFar - zNear);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = zFar / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_NO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = (zFar + zNear) / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveLH_NO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveRH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveLH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveRH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveLH_NO(fovy, aspect, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveRH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_ZO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = zFar / (zNear - zFar);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_NO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = - (zFar + zNear) / (zFar - zNear);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_ZO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = zFar / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_NO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = (zFar + zNear) / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
- {
- T const range = tan(fovy / static_cast<T>(2)) * zNear;
- T const left = -range * aspect;
- T const right = range * aspect;
- T const bottom = -range;
- T const top = range;
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
- Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
- Result[2][2] = - static_cast<T>(1);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = - static_cast<T>(2) * zNear;
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
- {
- T const range = tan(fovy / static_cast<T>(2)) * zNear;
- T const left = -range * aspect;
- T const right = range * aspect;
- T const bottom = -range;
- T const top = range;
-
- mat<4, 4, T, defaultp> Result(T(0));
- Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
- Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
- Result[2][2] = static_cast<T>(1);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - static_cast<T>(2) * zNear;
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return infinitePerspectiveLH(fovy, aspect, zNear);
-# else
- return infinitePerspectiveRH(fovy, aspect, zNear);
-# endif
- }
-
- // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
- {
- T const range = tan(fovy / static_cast<T>(2)) * zNear;
- T const left = -range * aspect;
- T const right = range * aspect;
- T const bottom = -range;
- T const top = range;
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
- Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
- Result[2][2] = ep - static_cast<T>(1);
- Result[2][3] = static_cast<T>(-1);
- Result[3][2] = (ep - static_cast<T>(2)) * zNear;
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
- {
- return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
- tmp = model * tmp;
- tmp = proj * tmp;
-
- tmp /= tmp.w;
- tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5);
- tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5);
-
- tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
- tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
-
- return vec<3, T, Q>(tmp);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
- tmp = model * tmp;
- tmp = proj * tmp;
-
- tmp /= tmp.w;
- tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5);
- tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
- tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
-
- return vec<3, T, Q>(tmp);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return projectZO(obj, model, proj, viewport);
-# else
- return projectNO(obj, model, proj, viewport);
-# endif
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- mat<4, 4, T, Q> Inverse = inverse(proj * model);
-
- vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
- tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
- tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
- tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1);
- tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1);
-
- vec<4, T, Q> obj = Inverse * tmp;
- obj /= obj.w;
-
- return vec<3, T, Q>(obj);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- mat<4, 4, T, Q> Inverse = inverse(proj * model);
-
- vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
- tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
- tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
- tmp = tmp * static_cast<T>(2) - static_cast<T>(1);
-
- vec<4, T, Q> obj = Inverse * tmp;
- obj /= obj.w;
-
- return vec<3, T, Q>(obj);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return unProjectZO(win, model, proj, viewport);
-# else
- return unProjectNO(win, model, proj, viewport);
-# endif
- }
-
- template<typename T, qualifier Q, typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport)
- {
- assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
- mat<4, 4, T, Q> Result(static_cast<T>(1));
-
- if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)))
- return Result; // Error
-
- vec<3, T, Q> Temp(
- (static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x,
- (static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y,
- static_cast<T>(0));
-
- // Translate and scale the picked region to the entire window
- Result = translate(Result, Temp);
- return scale(Result, vec<3, T, Q>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
- vec<3, T, Q> const f(normalize(center - eye));
- vec<3, T, Q> const s(normalize(cross(f, up)));
- vec<3, T, Q> const u(cross(s, f));
-
- mat<4, 4, T, Q> Result(1);
- Result[0][0] = s.x;
- Result[1][0] = s.y;
- Result[2][0] = s.z;
- Result[0][1] = u.x;
- Result[1][1] = u.y;
- Result[2][1] = u.z;
- Result[0][2] =-f.x;
- Result[1][2] =-f.y;
- Result[2][2] =-f.z;
- Result[3][0] =-dot(s, eye);
- Result[3][1] =-dot(u, eye);
- Result[3][2] = dot(f, eye);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
- vec<3, T, Q> const f(normalize(center - eye));
- vec<3, T, Q> const s(normalize(cross(up, f)));
- vec<3, T, Q> const u(cross(f, s));
-
- mat<4, 4, T, Q> Result(1);
- Result[0][0] = s.x;
- Result[1][0] = s.y;
- Result[2][0] = s.z;
- Result[0][1] = u.x;
- Result[1][1] = u.y;
- Result[2][1] = u.z;
- Result[0][2] = f.x;
- Result[1][2] = f.y;
- Result[2][2] = f.z;
- Result[3][0] = -dot(s, eye);
- Result[3][1] = -dot(u, eye);
- Result[3][2] = -dot(f, eye);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return lookAtLH(eye, center, up);
-# else
- return lookAtRH(eye, center, up);
-# endif
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/noise.hpp b/external/include/glm/gtc/noise.hpp
deleted file mode 100644
index 7b1ca40..0000000
--- a/external/include/glm/gtc/noise.hpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/// @ref gtc_noise
-/// @file glm/gtc/noise.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_noise GLM_GTC_noise
-/// @ingroup gtc
-///
-/// Include <glm/gtc/noise.hpp> to use the features of this extension.
-///
-/// Defines 2D, 3D and 4D procedural noise functions
-/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
-/// https://github.com/ashima/webgl-noise
-/// Following Stefan Gustavson's paper "Simplex noise demystified":
-/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/_noise.hpp"
-#include "../geometric.hpp"
-#include "../common.hpp"
-#include "../vector_relational.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_noise extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_noise
- /// @{
-
- /// Classic perlin noise.
- /// @see gtc_noise
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T perlin(
- vec<L, T, Q> const& p);
-
- /// Periodic perlin noise.
- /// @see gtc_noise
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T perlin(
- vec<L, T, Q> const& p,
- vec<L, T, Q> const& rep);
-
- /// Simplex noise.
- /// @see gtc_noise
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T simplex(
- vec<L, T, Q> const& p);
-
- /// @}
-}//namespace glm
-
-#include "noise.inl"
diff --git a/external/include/glm/gtc/noise.inl b/external/include/glm/gtc/noise.inl
deleted file mode 100644
index 00a80ab..0000000
--- a/external/include/glm/gtc/noise.inl
+++ /dev/null
@@ -1,808 +0,0 @@
-/// @ref gtc_noise
-/// @file glm/gtc/noise.inl
-///
-// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
-// https://github.com/ashima/webgl-noise
-// Following Stefan Gustavson's paper "Simplex noise demystified":
-// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
-
-namespace glm{
-namespace gtc
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip)
- {
- vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1);
- T pW = static_cast<T>(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1));
- vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0)));
- pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
- return vec<4, T, Q>(pXYZ, pW);
- }
-}//namespace gtc
-
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position)
- {
- vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
- vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
- vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
- vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
- vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
-
- vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
-
- vec<4, T, Q> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
- vec<4, T, Q> gy = glm::abs(gx) - T(0.5);
- vec<4, T, Q> tx = glm::floor(gx + T(0.5));
- gx = gx - tx;
-
- vec<2, T, Q> g00(gx.x, gy.x);
- vec<2, T, Q> g10(gx.y, gy.y);
- vec<2, T, Q> g01(gx.z, gy.z);
- vec<2, T, Q> g11(gx.w, gy.w);
-
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
- g00 *= norm.x;
- g01 *= norm.y;
- g10 *= norm.z;
- g11 *= norm.w;
-
- T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
- T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
- T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
- T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
-
- vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
- vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
- T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
- return T(2.3) * n_xy;
- }
-
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position)
- {
- vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing
- vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
- Pi0 = detail::mod289(Pi0);
- Pi1 = detail::mod289(Pi1);
- vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y));
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
-
- vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0);
- vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
- gx0 = fract(gx0);
- vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
- vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
- gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
- gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
-
- vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0);
- vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
- gx1 = fract(gx1);
- vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
- vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
- gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
- gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
- vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
- vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
- vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
- vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
- vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
- vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
- vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
- vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
-
- vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
- g000 *= norm0.x;
- g010 *= norm0.y;
- g100 *= norm0.z;
- g110 *= norm0.w;
- vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
- g001 *= norm1.x;
- g011 *= norm1.y;
- g101 *= norm1.z;
- g111 *= norm1.w;
-
- T n000 = dot(g000, Pf0);
- T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
- T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
- T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
- T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
- T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
- T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
- T n111 = dot(g111, Pf1);
-
- vec<3, T, Q> fade_xyz = detail::fade(Pf0);
- vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
- vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
- T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
- return T(2.2) * n_xyz;
- }
- /*
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P)
- {
- vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing
- vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
- Pi0 = mod(Pi0, T(289));
- Pi1 = mod(Pi1, T(289));
- vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation
- vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
-
- vec<4, T, Q> ixy = permute(permute(ix) + iy);
- vec<4, T, Q> ixy0 = permute(ixy + iz0);
- vec<4, T, Q> ixy1 = permute(ixy + iz1);
-
- vec<4, T, Q> gx0 = ixy0 / T(7);
- vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
- gx0 = fract(gx0);
- vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
- vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
- gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
- gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
-
- vec<4, T, Q> gx1 = ixy1 / T(7);
- vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
- gx1 = fract(gx1);
- vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
- vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
- gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
- gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
- vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
- vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
- vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
- vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
- vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
- vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
- vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
- vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
-
- vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
- g000 *= norm0.x;
- g010 *= norm0.y;
- g100 *= norm0.z;
- g110 *= norm0.w;
- vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
- g001 *= norm1.x;
- g011 *= norm1.y;
- g101 *= norm1.z;
- g111 *= norm1.w;
-
- T n000 = dot(g000, Pf0);
- T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
- T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
- T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
- T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
- T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
- T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
- T n111 = dot(g111, Pf1);
-
- vec<3, T, Q> fade_xyz = fade(Pf0);
- vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
- vec<2, T, Q> n_yz = mix(
- vec<2, T, Q>(n_z.x, n_z.y),
- vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
- T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
- return T(2.2) * n_xyz;
- }
- */
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position)
- {
- vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing
- vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
- Pi0 = mod(Pi0, vec<4, T, Q>(289));
- Pi1 = mod(Pi1, vec<4, T, Q>(289));
- vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
- vec<4, T, Q> iw0(Pi0.w);
- vec<4, T, Q> iw1(Pi1.w);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
- vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
- vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
- vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
- vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
-
- vec<4, T, Q> gx00 = ixy00 / T(7);
- vec<4, T, Q> gy00 = floor(gx00) / T(7);
- vec<4, T, Q> gz00 = floor(gy00) / T(6);
- gx00 = fract(gx00) - T(0.5);
- gy00 = fract(gy00) - T(0.5);
- gz00 = fract(gz00) - T(0.5);
- vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
- vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0));
- gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
- gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
-
- vec<4, T, Q> gx01 = ixy01 / T(7);
- vec<4, T, Q> gy01 = floor(gx01) / T(7);
- vec<4, T, Q> gz01 = floor(gy01) / T(6);
- gx01 = fract(gx01) - T(0.5);
- gy01 = fract(gy01) - T(0.5);
- gz01 = fract(gz01) - T(0.5);
- vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
- vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
- gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
- gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
-
- vec<4, T, Q> gx10 = ixy10 / T(7);
- vec<4, T, Q> gy10 = floor(gx10) / T(7);
- vec<4, T, Q> gz10 = floor(gy10) / T(6);
- gx10 = fract(gx10) - T(0.5);
- gy10 = fract(gy10) - T(0.5);
- gz10 = fract(gz10) - T(0.5);
- vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
- vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0));
- gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
- gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
-
- vec<4, T, Q> gx11 = ixy11 / T(7);
- vec<4, T, Q> gy11 = floor(gx11) / T(7);
- vec<4, T, Q> gz11 = floor(gy11) / T(6);
- gx11 = fract(gx11) - T(0.5);
- gy11 = fract(gy11) - T(0.5);
- gz11 = fract(gz11) - T(0.5);
- vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
- vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0));
- gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
- gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
-
- vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
- vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
- vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
- vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
- vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
- vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
- vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
- vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
- vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
- vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
- vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
- vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
- vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
- vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
- vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
- vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
-
- vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
- g0000 *= norm00.x;
- g0100 *= norm00.y;
- g1000 *= norm00.z;
- g1100 *= norm00.w;
-
- vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
- g0001 *= norm01.x;
- g0101 *= norm01.y;
- g1001 *= norm01.z;
- g1101 *= norm01.w;
-
- vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
- g0010 *= norm10.x;
- g0110 *= norm10.y;
- g1010 *= norm10.z;
- g1110 *= norm10.w;
-
- vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
- g0011 *= norm11.x;
- g0111 *= norm11.y;
- g1011 *= norm11.z;
- g1111 *= norm11.w;
-
- T n0000 = dot(g0000, Pf0);
- T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
- T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
- T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
- T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
- T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
- T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
- T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
- T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
- T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
- T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
- T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
- T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
- T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
- T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
- T n1111 = dot(g1111, Pf1);
-
- vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
- vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
- vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
- vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
- vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
- T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
- return T(2.2) * n_xyzw;
- }
-
- // Classic Perlin noise, periodic variant
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep)
- {
- vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
- Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
- vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
- vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
- vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
- vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
-
- vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
-
- vec<4, T, Q> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
- vec<4, T, Q> gy = abs(gx) - T(0.5);
- vec<4, T, Q> tx = floor(gx + T(0.5));
- gx = gx - tx;
-
- vec<2, T, Q> g00(gx.x, gy.x);
- vec<2, T, Q> g10(gx.y, gy.y);
- vec<2, T, Q> g01(gx.z, gy.z);
- vec<2, T, Q> g11(gx.w, gy.w);
-
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
- g00 *= norm.x;
- g01 *= norm.y;
- g10 *= norm.z;
- g11 *= norm.w;
-
- T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
- T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
- T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
- T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
-
- vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
- vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
- T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
- return T(2.3) * n_xy;
- }
-
- // Classic Perlin noise, periodic variant
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep)
- {
- vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
- vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period
- Pi0 = mod(Pi0, vec<3, T, Q>(289));
- Pi1 = mod(Pi1, vec<3, T, Q>(289));
- vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0
- vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
-
- vec<4, T, Q> gx0 = ixy0 / T(7);
- vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
- gx0 = fract(gx0);
- vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
- vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0));
- gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
- gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
-
- vec<4, T, Q> gx1 = ixy1 / T(7);
- vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
- gx1 = fract(gx1);
- vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
- vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0)));
- gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
- gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
- vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x);
- vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y);
- vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z);
- vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w);
- vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x);
- vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y);
- vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z);
- vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w);
-
- vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
- g000 *= norm0.x;
- g010 *= norm0.y;
- g100 *= norm0.z;
- g110 *= norm0.w;
- vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
- g001 *= norm1.x;
- g011 *= norm1.y;
- g101 *= norm1.z;
- g111 *= norm1.w;
-
- T n000 = dot(g000, Pf0);
- T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
- T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
- T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
- T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
- T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
- T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
- T n111 = dot(g111, Pf1);
-
- vec<3, T, Q> fade_xyz = detail::fade(Pf0);
- vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
- vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
- T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
- return T(2.2) * n_xyz;
- }
-
- // Classic Perlin noise, periodic version
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep)
- {
- vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
- vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
- vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
- vec<4, T, Q> iw0(Pi0.w);
- vec<4, T, Q> iw1(Pi1.w);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
- vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
- vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
- vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
- vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
-
- vec<4, T, Q> gx00 = ixy00 / T(7);
- vec<4, T, Q> gy00 = floor(gx00) / T(7);
- vec<4, T, Q> gz00 = floor(gy00) / T(6);
- gx00 = fract(gx00) - T(0.5);
- gy00 = fract(gy00) - T(0.5);
- gz00 = fract(gz00) - T(0.5);
- vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
- vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0));
- gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
- gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
-
- vec<4, T, Q> gx01 = ixy01 / T(7);
- vec<4, T, Q> gy01 = floor(gx01) / T(7);
- vec<4, T, Q> gz01 = floor(gy01) / T(6);
- gx01 = fract(gx01) - T(0.5);
- gy01 = fract(gy01) - T(0.5);
- gz01 = fract(gz01) - T(0.5);
- vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
- vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
- gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
- gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
-
- vec<4, T, Q> gx10 = ixy10 / T(7);
- vec<4, T, Q> gy10 = floor(gx10) / T(7);
- vec<4, T, Q> gz10 = floor(gy10) / T(6);
- gx10 = fract(gx10) - T(0.5);
- gy10 = fract(gy10) - T(0.5);
- gz10 = fract(gz10) - T(0.5);
- vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
- vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0));
- gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
- gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
-
- vec<4, T, Q> gx11 = ixy11 / T(7);
- vec<4, T, Q> gy11 = floor(gx11) / T(7);
- vec<4, T, Q> gz11 = floor(gy11) / T(6);
- gx11 = fract(gx11) - T(0.5);
- gy11 = fract(gy11) - T(0.5);
- gz11 = fract(gz11) - T(0.5);
- vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
- vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0)));
- gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
- gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
-
- vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
- vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
- vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
- vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
- vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
- vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
- vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
- vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
- vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
- vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
- vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
- vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
- vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
- vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
- vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
- vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
-
- vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
- g0000 *= norm00.x;
- g0100 *= norm00.y;
- g1000 *= norm00.z;
- g1100 *= norm00.w;
-
- vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
- g0001 *= norm01.x;
- g0101 *= norm01.y;
- g1001 *= norm01.z;
- g1101 *= norm01.w;
-
- vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
- g0010 *= norm10.x;
- g0110 *= norm10.y;
- g1010 *= norm10.z;
- g1110 *= norm10.w;
-
- vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
- g0011 *= norm11.x;
- g0111 *= norm11.y;
- g1011 *= norm11.z;
- g1111 *= norm11.w;
-
- T n0000 = dot(g0000, Pf0);
- T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
- T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
- T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
- T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
- T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
- T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
- T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
- T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
- T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
- T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
- T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
- T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
- T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
- T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
- T n1111 = dot(g1111, Pf1);
-
- vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
- vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
- vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
- vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
- vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
- T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
- return T(2.2) * n_xyzw;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v)
- {
- vec<4, T, Q> const C = vec<4, T, Q>(
- T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
- T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
- T(-0.577350269189626), // -1.0 + 2.0 * C.x
- T( 0.024390243902439)); // 1.0 / 41.0
-
- // First corner
- vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1])));
- vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0]));
-
- // Other corners
- //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
- //i1.y = 1.0 - i1.x;
- vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1);
- // x0 = x0 - 0.0 + 0.0 * C.xx ;
- // x1 = x0 - i1 + 1.0 * C.xx ;
- // x2 = x0 - 1.0 + 2.0 * C.xx ;
- vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z);
- x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w);
-
- // Permutations
- i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation
- vec<3, T, Q> p = detail::permute(
- detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1)))
- + i.x + vec<3, T, Q>(T(0), i1.x, T(1)));
-
- vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>(
- dot(x0, x0),
- dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
- dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0));
- m = m * m ;
- m = m * m ;
-
- // Gradients: 41 points uniformly over a line, mapped onto a diamond.
- // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
-
- vec<3, T, Q> x = static_cast<T>(2) * fract(p * C.w) - T(1);
- vec<3, T, Q> h = abs(x) - T(0.5);
- vec<3, T, Q> ox = floor(x + T(0.5));
- vec<3, T, Q> a0 = x - ox;
-
- // Normalise gradients implicitly by scaling m
- // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
- m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
-
- // Compute final noise value at P
- vec<3, T, Q> g;
- g.x = a0.x * x0.x + h.x * x0.y;
- //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
- g.y = a0.y * x12.x + h.y * x12.y;
- g.z = a0.z * x12.z + h.z * x12.w;
- return T(130) * dot(m, g);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v)
- {
- vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0);
- vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0);
-
- // First corner
- vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y))));
- vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x)));
-
- // Other corners
- vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0));
- vec<3, T, Q> l(T(1) - g);
- vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y)));
- vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y)));
-
- // x0 = x0 - 0.0 + 0.0 * C.xxx;
- // x1 = x0 - i1 + 1.0 * C.xxx;
- // x2 = x0 - i2 + 2.0 * C.xxx;
- // x3 = x0 - 1.0 + 3.0 * C.xxx;
- vec<3, T, Q> x1(x0 - i1 + C.x);
- vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
- vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
-
- // Permutations
- i = detail::mod289(i);
- vec<4, T, Q> p(detail::permute(detail::permute(detail::permute(
- i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) +
- i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) +
- i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1))));
-
- // Gradients: 7x7 points over a square, mapped onto an octahedron.
- // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
- T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
- vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x));
-
- vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
-
- vec<4, T, Q> x_(floor(j * ns.z));
- vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N)
-
- vec<4, T, Q> x(x_ * ns.x + ns.y);
- vec<4, T, Q> y(y_ * ns.x + ns.y);
- vec<4, T, Q> h(T(1) - abs(x) - abs(y));
-
- vec<4, T, Q> b0(x.x, x.y, y.x, y.y);
- vec<4, T, Q> b1(x.z, x.w, y.z, y.w);
-
- // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
- // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
- vec<4, T, Q> s0(floor(b0) * T(2) + T(1));
- vec<4, T, Q> s1(floor(b1) * T(2) + T(1));
- vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0)));
-
- vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y);
- vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w);
-
- vec<3, T, Q> p0(a0.x, a0.y, h.x);
- vec<3, T, Q> p1(a0.z, a0.w, h.y);
- vec<3, T, Q> p2(a1.x, a1.y, h.z);
- vec<3, T, Q> p3(a1.z, a1.w, h.w);
-
- // Normalise gradients
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
- p0 *= norm.x;
- p1 *= norm.y;
- p2 *= norm.z;
- p3 *= norm.w;
-
- // Mix final noise value
- vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0));
- m = m * m;
- return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v)
- {
- vec<4, T, Q> const C(
- 0.138196601125011, // (5 - sqrt(5))/20 G4
- 0.276393202250021, // 2 * G4
- 0.414589803375032, // 3 * G4
- -0.447213595499958); // -1 + 4 * G4
-
- // (sqrt(5) - 1)/4 = F4, used once below
- T const F4 = static_cast<T>(0.309016994374947451);
-
- // First corner
- vec<4, T, Q> i = floor(v + dot(v, vec4(F4)));
- vec<4, T, Q> x0 = v - i + dot(i, vec4(C.x));
-
- // Other corners
-
- // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
- vec<4, T, Q> i0;
- vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x));
- vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z));
- // i0.x = dot(isX, vec3(1.0));
- //i0.x = isX.x + isX.y + isX.z;
- //i0.yzw = static_cast<T>(1) - isX;
- i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX);
- // i0.y += dot(isYZ.xy, vec2(1.0));
- i0.y += isYZ.x + isYZ.y;
- //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y);
- i0.z += static_cast<T>(1) - isYZ.x;
- i0.w += static_cast<T>(1) - isYZ.y;
- i0.z += isYZ.z;
- i0.w += static_cast<T>(1) - isYZ.z;
-
- // i0 now contains the unique values 0,1,2,3 in each channel
- vec<4, T, Q> i3 = clamp(i0, T(0), T(1));
- vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1));
- vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1));
-
- // x0 = x0 - 0.0 + 0.0 * C.xxxx
- // x1 = x0 - i1 + 0.0 * C.xxxx
- // x2 = x0 - i2 + 0.0 * C.xxxx
- // x3 = x0 - i3 + 0.0 * C.xxxx
- // x4 = x0 - 1.0 + 4.0 * C.xxxx
- vec<4, T, Q> x1 = x0 - i1 + C.x;
- vec<4, T, Q> x2 = x0 - i2 + C.y;
- vec<4, T, Q> x3 = x0 - i3 + C.z;
- vec<4, T, Q> x4 = x0 + C.w;
-
- // Permutations
- i = mod(i, vec<4, T, Q>(289));
- T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
- vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
- i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) +
- i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) +
- i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) +
- i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1)));
-
- // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
- // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
- vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
-
- vec<4, T, Q> p0 = gtc::grad4(j0, ip);
- vec<4, T, Q> p1 = gtc::grad4(j1.x, ip);
- vec<4, T, Q> p2 = gtc::grad4(j1.y, ip);
- vec<4, T, Q> p3 = gtc::grad4(j1.z, ip);
- vec<4, T, Q> p4 = gtc::grad4(j1.w, ip);
-
- // Normalise gradients
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
- p0 *= norm.x;
- p1 *= norm.y;
- p2 *= norm.z;
- p3 *= norm.w;
- p4 *= detail::taylorInvSqrt(dot(p4, p4));
-
- // Mix contributions from the five corners
- vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0));
- vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0));
- m0 = m0 * m0;
- m1 = m1 * m1;
- return T(49) *
- (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
- dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4))));
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/packing.hpp b/external/include/glm/gtc/packing.hpp
deleted file mode 100644
index 96070c2..0000000
--- a/external/include/glm/gtc/packing.hpp
+++ /dev/null
@@ -1,728 +0,0 @@
-/// @ref gtc_packing
-/// @file glm/gtc/packing.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_packing GLM_GTC_packing
-/// @ingroup gtc
-///
-/// Include <glm/gtc/packing.hpp> to use the features of this extension.
-///
-/// This extension provides a set of function to convert vertors to packed
-/// formats.
-
-#pragma once
-
-// Dependency:
-#include "type_precision.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_packing extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_packing
- /// @{
-
- /// First, converts the normalized floating-point value v into a 8-bit integer value.
- /// Then, the results are packed into the returned 8-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm2x8(vec2 const& v)
- /// @see uint32 packUnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint8 packUnorm1x8(float v);
-
- /// Convert a single 8-bit integer to a normalized floating-point value.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm4x8: f / 255.0
- ///
- /// @see gtc_packing
- /// @see vec2 unpackUnorm2x8(uint16 p)
- /// @see vec4 unpackUnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
-
- /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint8 packUnorm1x8(float const& v)
- /// @see uint32 packUnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm4x8: f / 255.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackUnorm1x8(uint8 v)
- /// @see vec4 unpackUnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
-
- /// First, converts the normalized floating-point value v into 8-bit integer value.
- /// Then, the results are packed into the returned 8-bit unsigned integer.
- ///
- /// The conversion to fixed point is done as follows:
- /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
- ///
- /// @see gtc_packing
- /// @see uint16 packSnorm2x8(vec2 const& v)
- /// @see uint32 packSnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint8 packSnorm1x8(float s);
-
- /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
- /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
- ///
- /// @see gtc_packing
- /// @see vec2 unpackSnorm2x8(uint16 p)
- /// @see vec4 unpackSnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
-
- /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint8 packSnorm1x8(float const& v)
- /// @see uint32 packSnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackSnorm1x8(uint8 p)
- /// @see vec4 unpackSnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
-
- /// First, converts the normalized floating-point value v into a 16-bit integer value.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
- ///
- /// @see gtc_packing
- /// @see uint16 packSnorm1x16(float const& v)
- /// @see uint64 packSnorm4x16(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packUnorm1x16(float v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
- /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm1x16: f / 65535.0
- ///
- /// @see gtc_packing
- /// @see vec2 unpackUnorm2x16(uint32 p)
- /// @see vec4 unpackUnorm4x16(uint64 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
-
- /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
- /// Then, the results are packed into the returned 64-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm1x16(float const& v)
- /// @see uint32 packUnorm2x16(vec2 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
-
- /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnormx4x16: f / 65535.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackUnorm1x16(uint16 p)
- /// @see vec2 unpackUnorm2x16(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
-
- /// First, converts the normalized floating-point value v into 16-bit integer value.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion to fixed point is done as follows:
- /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
- ///
- /// @see gtc_packing
- /// @see uint32 packSnorm2x16(vec2 const& v)
- /// @see uint64 packSnorm4x16(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packSnorm1x16(float v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
- ///
- /// @see gtc_packing
- /// @see vec2 unpackSnorm2x16(uint32 p)
- /// @see vec4 unpackSnorm4x16(uint64 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
-
- /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
- /// Then, the results are packed into the returned 64-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint16 packSnorm1x16(float const& v)
- /// @see uint32 packSnorm2x16(vec2 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
-
- /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackSnorm1x16(uint16 p)
- /// @see vec2 unpackSnorm2x16(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
-
- /// Returns an unsigned integer obtained by converting the components of a floating-point scalar
- /// to the 16-bit floating-point representation found in the OpenGL Specification,
- /// and then packing this 16-bit value into a 16-bit unsigned integer.
- ///
- /// @see gtc_packing
- /// @see uint32 packHalf2x16(vec2 const& v)
- /// @see uint64 packHalf4x16(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packHalf1x16(float v);
-
- /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
- /// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
- /// and converting it to 32-bit floating-point values.
- ///
- /// @see gtc_packing
- /// @see vec2 unpackHalf2x16(uint32 const& v)
- /// @see vec4 unpackHalf4x16(uint64 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
-
- /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification,
- /// and then packing these four 16-bit values into a 64-bit unsigned integer.
- /// The first vector component specifies the 16 least-significant bits of the result;
- /// the forth component specifies the 16 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see uint16 packHalf1x16(float const& v)
- /// @see uint32 packHalf2x16(vec2 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
-
- /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
- /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
- /// and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
- /// the forth component is obtained from the 16 most-significant bits of v.
- ///
- /// @see gtc_packing
- /// @see float unpackHalf1x16(uint16 const& v)
- /// @see vec2 unpackHalf2x16(uint32 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
-
- /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
- /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
- /// and then packing these four values into a 32-bit unsigned integer.
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packI3x10_1x2(uvec4 const& v)
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see ivec4 unpackI3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
-
- /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
- GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
-
- /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
- /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
- /// and then packing these four values into a 32-bit unsigned integer.
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packI3x10_1x2(ivec4 const& v)
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see ivec4 unpackU3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
-
- /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
- GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
-
- /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
- /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
- /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
- ///
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see uint32 packI3x10_1x2(ivec4 const& v)
- GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
- /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
- /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
-
- /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
- /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
- /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
- ///
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see uint32 packI3x10_1x2(ivec4 const& v)
- GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
- /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
- /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
-
- /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
- /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The first vector component specifies the 11 least-significant bits of the result;
- /// the last component specifies the 10 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec3 unpackF2x11_1x10(uint32 const& p)
- GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
- /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packF2x11_1x10(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
-
-
- /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
- /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The first vector component specifies the 11 least-significant bits of the result;
- /// the last component specifies the 10 most-significant bits.
- ///
- /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
- ///
- /// @see gtc_packing
- /// @see vec3 unpackF3x9_E1x5(uint32 const& p)
- GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
- /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
- ///
- /// @see gtc_packing
- /// @see uint32 packF3x9_E1x5(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
-
- /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification.
- /// The first vector component specifies the 16 least-significant bits of the result;
- /// the forth component specifies the 16 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
-
- /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
- /// the forth component is obtained from the 16 most-significant bits of v.
- ///
- /// @see gtc_packing
- /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
-
- /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification.
- /// The first vector component specifies the 16 least-significant bits of the result;
- /// the forth component specifies the 16 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
-
- /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
- /// the forth component is obtained from the 16 most-significant bits of v.
- ///
- /// @see gtc_packing
- /// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
- template<typename uintType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
- template<typename floatType, length_t L, typename uintType, qualifier Q>
- GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
-
- /// Convert each component of the normalized floating-point vector into signed integer values.
- ///
- /// @see gtc_packing
- /// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
- template<typename intType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
- template<typename floatType, length_t L, typename intType, qualifier Q>
- GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec2 unpackUnorm2x4(uint8 p)
- GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint8 packUnorm2x4(vec2 const& v)
- GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackUnorm4x4(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm4x4(vec4 const& v)
- GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackUnorm3x5_1x1(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm3x5_1x1(vec4 const& v)
- GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec3 unpackUnorm2x3_1x2(uint8 p)
- GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint8 packUnorm2x3_1x2(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
-
-
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i8vec2 unpackInt2x8(int16 p)
- GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int16 packInt2x8(i8vec2 const& v)
- GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u8vec2 unpackInt2x8(uint16 p)
- GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packInt2x8(u8vec2 const& v)
- GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i8vec4 unpackInt4x8(int32 p)
- GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int32 packInt2x8(i8vec4 const& v)
- GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u8vec4 unpackUint4x8(uint32 p)
- GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint32 packUint4x8(u8vec2 const& v)
- GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i16vec2 unpackInt2x16(int p)
- GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int packInt2x16(i16vec2 const& v)
- GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i16vec4 unpackInt4x16(int64 p)
- GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int64 packInt4x16(i16vec4 const& v)
- GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u16vec2 unpackUint2x16(uint p)
- GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint packUint2x16(u16vec2 const& v)
- GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u16vec4 unpackUint4x16(uint64 p)
- GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint64 packUint4x16(u16vec4 const& v)
- GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i32vec2 unpackInt2x32(int p)
- GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int packInt2x16(i32vec2 const& v)
- GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u32vec2 unpackUint2x32(int p)
- GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int packUint2x16(u32vec2 const& v)
- GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
-
-
- /// @}
-}// namespace glm
-
-#include "packing.inl"
diff --git a/external/include/glm/gtc/packing.inl b/external/include/glm/gtc/packing.inl
deleted file mode 100644
index c12c140..0000000
--- a/external/include/glm/gtc/packing.inl
+++ /dev/null
@@ -1,938 +0,0 @@
-/// @ref gtc_packing
-/// @file glm/gtc/packing.inl
-
-#include "../common.hpp"
-#include "../vector_relational.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../detail/type_half.hpp"
-#include <cstring>
-#include <limits>
-
-namespace glm{
-namespace detail
-{
- GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x00007c00 => 00000000 00000000 01111100 00000000
- // 0x000003ff => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((f >> 16) & 0x8000) | // sign
- ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
- ((f >> 13) & 0x03ff); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x000007c0 => 00000000 00000000 00000111 11000000
- // 0x00007c00 => 00000000 00000000 01111100 00000000
- // 0x000003ff => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
- ((f >> 17) & 0x003f); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x000007c0 => 00000000 00000000 00000111 11000000
- // 0x00007c00 => 00000000 00000000 01111100 00000000
- // 0x000003ff => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
- ((p & 0x003f) << 17); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x0000001F => 00000000 00000000 00000000 00011111
- // 0x0000003F => 00000000 00000000 00000000 00111111
- // 0x000003E0 => 00000000 00000000 00000011 11100000
- // 0x000007C0 => 00000000 00000000 00000111 11000000
- // 0x00007C00 => 00000000 00000000 01111100 00000000
- // 0x000003FF => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
- ((f >> 18) & 0x001f); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x0000001F => 00000000 00000000 00000000 00011111
- // 0x0000003F => 00000000 00000000 00000000 00111111
- // 0x000003E0 => 00000000 00000000 00000011 11100000
- // 0x000007C0 => 00000000 00000000 00000111 11000000
- // 0x00007C00 => 00000000 00000000 01111100 00000000
- // 0x000003FF => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
- ((p & 0x001f) << 18); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h)
- {
- return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
- }
-
- GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
- {
- if(x == 0.0f)
- return 0u;
- else if(glm::isnan(x))
- return ~0u;
- else if(glm::isinf(x))
- return 0x1Fu << 6u;
-
- uint Pack = 0u;
- memcpy(&Pack, &x, sizeof(Pack));
- return float2packed11(Pack);
- }
-
- GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
- {
- if(x == 0)
- return 0.0f;
- else if(x == ((1 << 11) - 1))
- return ~0;//NaN
- else if(x == (0x1f << 6))
- return ~0;//Inf
-
- uint Result = packed11ToFloat(x);
-
- float Temp = 0;
- memcpy(&Temp, &Result, sizeof(Temp));
- return Temp;
- }
-
- GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
- {
- if(x == 0.0f)
- return 0u;
- else if(glm::isnan(x))
- return ~0u;
- else if(glm::isinf(x))
- return 0x1Fu << 5u;
-
- uint Pack = 0;
- memcpy(&Pack, &x, sizeof(Pack));
- return float2packed10(Pack);
- }
-
- GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
- {
- if(x == 0)
- return 0.0f;
- else if(x == ((1 << 10) - 1))
- return ~0;//NaN
- else if(x == (0x1f << 5))
- return ~0;//Inf
-
- uint Result = packed10ToFloat(x);
-
- float Temp = 0;
- memcpy(&Temp, &Result, sizeof(Temp));
- return Temp;
- }
-
-// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
-// {
-// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
-// }
-
- union u3u3u2
- {
- struct
- {
- uint x : 3;
- uint y : 3;
- uint z : 2;
- } data;
- uint8 pack;
- };
-
- union u4u4
- {
- struct
- {
- uint x : 4;
- uint y : 4;
- } data;
- uint8 pack;
- };
-
- union u4u4u4u4
- {
- struct
- {
- uint x : 4;
- uint y : 4;
- uint z : 4;
- uint w : 4;
- } data;
- uint16 pack;
- };
-
- union u5u6u5
- {
- struct
- {
- uint x : 5;
- uint y : 6;
- uint z : 5;
- } data;
- uint16 pack;
- };
-
- union u5u5u5u1
- {
- struct
- {
- uint x : 5;
- uint y : 5;
- uint z : 5;
- uint w : 1;
- } data;
- uint16 pack;
- };
-
- union u10u10u10u2
- {
- struct
- {
- uint x : 10;
- uint y : 10;
- uint z : 10;
- uint w : 2;
- } data;
- uint32 pack;
- };
-
- union i10i10i10i2
- {
- struct
- {
- int x : 10;
- int y : 10;
- int z : 10;
- int w : 2;
- } data;
- uint32 pack;
- };
-
- union u9u9u9e5
- {
- struct
- {
- uint x : 9;
- uint y : 9;
- uint z : 9;
- uint w : 5;
- } data;
- uint32 pack;
- };
-
- template<length_t L, qualifier Q>
- struct compute_half
- {};
-
- template<qualifier Q>
- struct compute_half<1, Q>
- {
- GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v)
- {
- int16 const Unpack(detail::toFloat16(v.x));
- u16vec1 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v)
- {
- i16vec1 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<1, float, Q>(detail::toFloat32(v.x));
- }
- };
-
- template<qualifier Q>
- struct compute_half<2, Q>
- {
- GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v)
- {
- vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
- u16vec2 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v)
- {
- i16vec2 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
- }
- };
-
- template<qualifier Q>
- struct compute_half<3, Q>
- {
- GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v)
- {
- vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
- u16vec3 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v)
- {
- i16vec3 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
- }
- };
-
- template<qualifier Q>
- struct compute_half<4, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v)
- {
- vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
- u16vec4 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
- }
- };
-}//namespace detail
-
- GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
- {
- return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
- }
-
- GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
- {
- float const Unpack(p);
- return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v)
- {
- u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
-
- uint16 Unpack = 0;
- memcpy(&Unpack, &Topack, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
- {
- u8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255
- }
-
- GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
- {
- int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
- uint8 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
- {
- int8 Unpack = 0;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- static_cast<float>(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v)
- {
- i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
- uint16 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
- {
- i8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
- {
- return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
- }
-
- GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
- {
- float const Unpack(p);
- return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
- }
-
- GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v)
- {
- u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
- uint64 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
- {
- u16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
- }
-
- GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
- {
- int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
- uint16 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
- {
- int16 Unpack = 0;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v)
- {
- i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
- uint64 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
- {
- int16 const Topack(detail::toFloat16(v));
- uint16 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
- {
- int16 Unpack = 0;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return detail::toFloat32(Unpack);
- }
-
- GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v)
- {
- i16vec4 const Unpack(
- detail::toFloat16(v.x),
- detail::toFloat16(v.y),
- detail::toFloat16(v.z),
- detail::toFloat16(v.w));
- uint64 Packed = 0;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec4(
- detail::toFloat32(Unpack.x),
- detail::toFloat32(Unpack.y),
- detail::toFloat32(Unpack.z),
- detail::toFloat32(Unpack.w));
- }
-
- GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v)
- {
- detail::i10i10i10i2 Result;
- Result.data.x = v.x;
- Result.data.y = v.y;
- Result.data.z = v.z;
- Result.data.w = v.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
- {
- detail::i10i10i10i2 Unpack;
- Unpack.pack = v;
- return ivec4(
- Unpack.data.x,
- Unpack.data.y,
- Unpack.data.z,
- Unpack.data.w);
- }
-
- GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v)
- {
- detail::u10u10u10u2 Result;
- Result.data.x = v.x;
- Result.data.y = v.y;
- Result.data.z = v.z;
- Result.data.w = v.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
- {
- detail::u10u10u10u2 Unpack;
- Unpack.pack = v;
- return uvec4(
- Unpack.data.x,
- Unpack.data.y,
- Unpack.data.z,
- Unpack.data.w);
- }
-
- GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v)
- {
- ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f)));
-
- detail::i10i10i10i2 Result;
- Result.data.x = Pack.x;
- Result.data.y = Pack.y;
- Result.data.z = Pack.z;
- Result.data.w = Pack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
- {
- detail::i10i10i10i2 Unpack;
- Unpack.pack = v;
-
- vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w);
-
- return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v)
- {
- uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f)));
-
- detail::u10u10u10u2 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- Result.data.w = Unpack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
- {
- vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f);
-
- detail::u10u10u10u2 Unpack;
- Unpack.pack = v;
- return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors;
- }
-
- GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v)
- {
- return
- ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
- ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
- ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
- {
- return vec3(
- detail::packed11bitToFloat(v >> 0),
- detail::packed11bitToFloat(v >> 11),
- detail::packed10bitToFloat(v >> 22));
- }
-
- GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v)
- {
- float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f);
- vec3 const Color = clamp(v, 0.0f, SharedExpMax);
- float const MaxColor = max(Color.x, max(Color.y, Color.z));
-
- float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f;
- float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f);
- float const ExpShared = detail::compute_equal<float>::call(MaxShared, pow(2.0f, 9.0f)) ? ExpSharedP + 1.0f : ExpSharedP;
-
- uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f));
-
- detail::u9u9u9e5 Unpack;
- Unpack.data.x = ColorComp.x;
- Unpack.data.y = ColorComp.y;
- Unpack.data.z = ColorComp.z;
- Unpack.data.w = uint(ExpShared);
- return Unpack.pack;
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v)
- {
- detail::u9u9u9e5 Unpack;
- Unpack.pack = v;
-
- return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f);
- }
-
- // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb)
- {
- vec<3, T, Q> const Color(rgb * static_cast<T>(1.0 / 6.0));
- T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast<T>(1e-6))), static_cast<T>(0), static_cast<T>(1));
- Alpha = ceil(Alpha * static_cast<T>(255.0)) / static_cast<T>(255.0);
- return vec<4, T, Q>(Color / Alpha, Alpha);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm)
- {
- return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
- {
- return detail::compute_half<L, Q>::pack(v);
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& v)
- {
- return detail::compute_half<L, Q>::unpack(v);
- }
-
- template<typename uintType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return vec<L, uintType, Q>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
- }
-
- template<typename floatType, length_t L, typename uintType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return vec<L, float, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
- }
-
- template<typename intType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return vec<L, intType, Q>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
- }
-
- template<typename floatType, length_t L, typename intType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return clamp(vec<L, floatType, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
- }
-
- GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v)
- {
- u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
- detail::u4u4 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v)
- {
- float const ScaleFactor(1.f / 15.f);
- detail::u4u4 Unpack;
- Unpack.pack = v;
- return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v)
- {
- u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
- detail::u4u4u4u4 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- Result.data.w = Unpack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v)
- {
- float const ScaleFactor(1.f / 15.f);
- detail::u4u4u4u4 Unpack;
- Unpack.pack = v;
- return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
- {
- u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f)));
- detail::u5u6u5 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v)
- {
- vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f);
- detail::u5u6u5 Unpack;
- Unpack.pack = v;
- return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v)
- {
- u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f)));
- detail::u5u5u5u1 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- Result.data.w = Unpack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v)
- {
- vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f);
- detail::u5u5u5u1 Unpack;
- Unpack.pack = v;
- return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v)
- {
- u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f)));
- detail::u3u3u2 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v)
- {
- vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f);
- detail::u3u3u2 Unpack;
- Unpack.pack = v;
- return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v)
- {
- int16 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p)
- {
- i8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v)
- {
- uint16 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p)
- {
- u8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v)
- {
- int32 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p)
- {
- i8vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v)
- {
- uint32 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p)
- {
- u8vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v)
- {
- int Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p)
- {
- i16vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v)
- {
- int64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v)
- {
- uint Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p)
- {
- u16vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v)
- {
- uint64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p)
- {
- u16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v)
- {
- int64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p)
- {
- i32vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v)
- {
- uint64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p)
- {
- u32vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-}//namespace glm
-
diff --git a/external/include/glm/gtc/quaternion.hpp b/external/include/glm/gtc/quaternion.hpp
deleted file mode 100644
index 25f741c..0000000
--- a/external/include/glm/gtc/quaternion.hpp
+++ /dev/null
@@ -1,437 +0,0 @@
-/// @ref gtc_quaternion
-/// @file glm/gtc/quaternion.hpp
-///
-/// @see core (dependence)
-/// @see gtc_constants (dependence)
-///
-/// @defgroup gtc_quaternion GLM_GTC_quaternion
-/// @ingroup gtc
-///
-/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
-///
-/// Defines a templated quaternion type and several quaternion operations.
-
-#pragma once
-
-// Dependency:
-#include "../mat3x3.hpp"
-#include "../mat4x4.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/constants.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_quaternion extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_quaternion
- /// @{
-
- template<typename T, qualifier Q = defaultp>
- struct tquat
- {
- // -- Implementation detail --
-
- typedef tquat<T, Q> type;
- typedef T value_type;
-
- // -- Data --
-
-# if GLM_HAS_ALIGNED_TYPE
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wpedantic"
-# endif
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
-# pragma clang diagnostic ignored "-Wnested-anon-types"
-# endif
-
- union
- {
- struct { T x, y, z, w;};
- typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
- };
-
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic pop
-# endif
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic pop
-# endif
-# else
- T x, y, z, w;
-# endif
-
- // -- Component accesses --
-
- typedef length_t length_type;
- /// Return the count of components of a quaternion
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
-
- GLM_FUNC_DECL T & operator[](length_type i);
- GLM_FUNC_DECL T const& operator[](length_type i) const;
-
- // -- Implicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const& q) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const& q);
-
- // -- Explicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, Q> const& v);
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z);
-
- // -- Conversion constructors --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, P> const& q);
-
- /// Explicit conversion operators
-# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
- GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>();
- GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>();
-# endif
-
- /// Create a quaternion from two normalized axis
- ///
- /// @param u A first normalized axis
- /// @param v A second normalized axis
- /// @see gtc_quaternion
- /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
- GLM_FUNC_DECL tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
-
- /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
- GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, Q> const& eulerAngles);
- GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, Q> const& q);
- GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, Q> const& q);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<T, Q> const& q) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator+=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator-=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator*=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator/=(U s);
- };
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(tquat<T, Q> const& q, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(tquat<T, Q> const& q, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator*(T const& s, tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator/(tquat<T, Q> const& q, T const& s);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
-
- /// Returns the length of the quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T length(tquat<T, Q> const& q);
-
- /// Returns the normalized quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> normalize(tquat<T, Q> const& q);
-
- /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T dot(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Spherical linear interpolation of two quaternions.
- /// The interpolation is oriented and the rotation is performed at constant speed.
- /// For short path spherical linear interpolation, use the slerp function.
- ///
- /// @param x A quaternion
- /// @param y A quaternion
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- /// @tparam T Floating-point scalar types.
- ///
- /// @see - slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
-
- /// Linear interpolation of two quaternions.
- /// The interpolation is oriented.
- ///
- /// @param x A quaternion
- /// @param y A quaternion
- /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> lerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
-
- /// Spherical linear interpolation of two quaternions.
- /// The interpolation always take the short path and the rotation is performed at constant speed.
- ///
- /// @param x A quaternion
- /// @param y A quaternion
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
-
- /// Returns the q conjugate.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> conjugate(tquat<T, Q> const& q);
-
- /// Returns the q inverse.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> inverse(tquat<T, Q> const& q);
-
- /// Rotates a quaternion from a vector of 3 components axis and an angle.
- ///
- /// @param q Source orientation
- /// @param angle Angle expressed in radians.
- /// @param axis Axis of the rotation
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> rotate(tquat<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
-
- /// Returns euler angles, pitch as x, yaw as y, roll as z.
- /// The result is expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> eulerAngles(tquat<T, Q> const& x);
-
- /// Returns roll value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T roll(tquat<T, Q> const& x);
-
- /// Returns pitch value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T pitch(tquat<T, Q> const& x);
-
- /// Returns yaw value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T yaw(tquat<T, Q> const& x);
-
- /// Converts a quaternion to a 3 * 3 matrix.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& x);
-
- /// Converts a quaternion to a 4 * 4 matrix.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& x);
-
- /// Converts a pure rotation 3 * 3 matrix to a quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
-
- /// Converts a pure rotation 4 * 4 matrix to a quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
-
- /// Returns the quaternion rotation angle.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T angle(tquat<T, Q> const& x);
-
- /// Returns the q rotation axis.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> axis(tquat<T, Q> const& x);
-
- /// Build a quaternion from an angle and a normalized axis.
- ///
- /// @param angle Angle expressed in radians.
- /// @param axis Axis of the quaternion, must be normalized.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
-
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> lessThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> greaterThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x == y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x != y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> notEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns true if x holds a NaN (not a number)
- /// representation in the underlying implementation's set of
- /// floating point representations. Returns false otherwise,
- /// including for implementations with no NaN
- /// representations.
- ///
- /// /!\ When using compiler fast math, this function may fail.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> isnan(tquat<T, Q> const& x);
-
- /// Returns true if x holds a positive infinity or negative
- /// infinity representation in the underlying implementation's
- /// set of floating point representations. Returns false
- /// otherwise, including for implementations with no infinity
- /// representations.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> isinf(tquat<T, Q> const& x);
-
- /// @}
-} //namespace glm
-
-#include "quaternion.inl"
diff --git a/external/include/glm/gtc/quaternion.inl b/external/include/glm/gtc/quaternion.inl
deleted file mode 100644
index df4a5f7..0000000
--- a/external/include/glm/gtc/quaternion.inl
+++ /dev/null
@@ -1,808 +0,0 @@
-/// @ref gtc_quaternion
-/// @file glm/gtc/quaternion.inl
-
-#include "../trigonometric.hpp"
-#include "../geometric.hpp"
-#include "../exponential.hpp"
-#include "../detail/compute_vector_relational.hpp"
-#include "epsilon.hpp"
-#include <limits>
-
-namespace glm{
-namespace detail
-{
- template<typename T, qualifier Q, bool Aligned>
- struct compute_dot<tquat<T, Q>, T, Aligned>
- {
- static GLM_FUNC_QUALIFIER T call(tquat<T, Q> const& a, tquat<T, Q> const& b)
- {
- vec<4, T, Q> tmp(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
- return (tmp.x + tmp.y) + (tmp.z + tmp.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_add
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_sub
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_mul_scalar
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, T s)
- {
- return tquat<T, Q>(q.w * s, q.x * s, q.y * s, q.z * s);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_div_scalar
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, T s)
- {
- return tquat<T, Q>(q.w / s, q.x / s, q.y / s, q.z / s);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_mul_vec4
- {
- static vec<4, T, Q> call(tquat<T, Q> const& q, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w);
- }
- };
-}//namespace detail
-
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T & tquat<T, Q>::operator[](typename tquat<T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const& tquat<T, Q>::operator[](typename tquat<T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat()
-# ifdef GLM_FORCE_CTOR_INIT
- : x(0), y(0), z(0), w(1)
-# endif
- {}
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(tquat<T, Q> const& q)
- : x(q.x), y(q.y), z(q.z), w(q.w)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(tquat<T, P> const& q)
- : x(q.x), y(q.y), z(q.z), w(q.w)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(T s, vec<3, T, Q> const& v)
- : x(v.x), y(v.y), z(v.z), w(s)
- {}
-
- template <typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(T _w, T _x, T _y, T _z)
- : x(_x), y(_y), z(_z), w(_w)
- {}
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(tquat<U, P> const& q)
- : x(static_cast<T>(q.x))
- , y(static_cast<T>(q.y))
- , z(static_cast<T>(q.z))
- , w(static_cast<T>(q.w))
- {}
-
- //template<typename valType>
- //GLM_FUNC_QUALIFIER tquat<valType>::tquat
- //(
- // valType const& pitch,
- // valType const& yaw,
- // valType const& roll
- //)
- //{
- // vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
- // vec<3, valType> c = glm::cos(eulerAngle * valType(0.5));
- // vec<3, valType> s = glm::sin(eulerAngle * valType(0.5));
- //
- // this->w = c.x * c.y * c.z + s.x * s.y * s.z;
- // this->x = s.x * c.y * c.z - c.x * s.y * s.z;
- // this->y = c.x * s.y * c.z + s.x * c.y * s.z;
- // this->z = c.x * c.y * s.z - s.x * s.y * c.z;
- //}
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v)
- {
- T norm_u_norm_v = sqrt(dot(u, u) * dot(v, v));
- T real_part = norm_u_norm_v + dot(u, v);
- vec<3, T, Q> t;
-
- if(real_part < static_cast<T>(1.e-6f) * norm_u_norm_v)
- {
- // If u and v are exactly opposite, rotate 180 degrees
- // around an arbitrary orthogonal axis. Axis normalisation
- // can happen later, when we normalise the quaternion.
- real_part = static_cast<T>(0);
- t = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast<T>(0)) : vec<3, T, Q>(static_cast<T>(0), -u.z, u.y);
- }
- else
- {
- // Otherwise, build quaternion the standard way.
- t = cross(u, v);
- }
-
- *this = normalize(tquat<T, Q>(real_part, t.x, t.y, t.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(vec<3, T, Q> const& eulerAngle)
- {
- vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5));
- vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5));
-
- this->w = c.x * c.y * c.z + s.x * s.y * s.z;
- this->x = s.x * c.y * c.z - c.x * s.y * s.z;
- this->y = c.x * s.y * c.z + s.x * c.y * s.z;
- this->z = c.x * c.y * s.z - s.x * s.y * c.z;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(mat<3, 3, T, Q> const& m)
- {
- *this = quat_cast(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(mat<4, 4, T, Q> const& m)
- {
- *this = quat_cast(m);
- }
-
-# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::operator mat<3, 3, T, Q>()
- {
- return mat3_cast(*this);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::operator mat<4, 4, T, Q>()
- {
- return mat4_cast(*this);
- }
-# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> conjugate(tquat<T, Q> const& q)
- {
- return tquat<T, Q>(q.w, -q.x, -q.y, -q.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> inverse(tquat<T, Q> const& q)
- {
- return conjugate(q) / dot(q, q);
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator=(tquat<T, Q> const& q)
- {
- this->w = q.w;
- this->x = q.x;
- this->y = q.y;
- this->z = q.z;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator=(tquat<U, Q> const& q)
- {
- this->w = static_cast<T>(q.w);
- this->x = static_cast<T>(q.x);
- this->y = static_cast<T>(q.y);
- this->z = static_cast<T>(q.z);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator+=(tquat<U, Q> const& q)
- {
- return (*this = detail::compute_quat_add<T, Q, detail::is_aligned<Q>::value>::call(*this, tquat<T, Q>(q)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator-=(tquat<U, Q> const& q)
- {
- return (*this = detail::compute_quat_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, tquat<T, Q>(q)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator*=(tquat<U, Q> const& r)
- {
- tquat<T, Q> const p(*this);
- tquat<T, Q> const q(r);
-
- this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
- this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
- this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
- this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator*=(U s)
- {
- return (*this = detail::compute_quat_mul_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator/=(U s)
- {
- return (*this = detail::compute_quat_div_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator+(tquat<T, Q> const& q)
- {
- return q;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator-(tquat<T, Q> const& q)
- {
- return tquat<T, Q>(-q.w, -q.x, -q.y, -q.z);
- }
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q) += p;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q) -= p;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q) *= p;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tquat<T, Q> const& q, vec<3, T, Q> const& v)
- {
- vec<3, T, Q> const QuatVector(q.x, q.y, q.z);
- vec<3, T, Q> const uv(glm::cross(QuatVector, v));
- vec<3, T, Q> const uuv(glm::cross(QuatVector, uv));
-
- return v + ((uv * q.w) + uuv) * static_cast<T>(2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat<T, Q> const& q)
- {
- return glm::inverse(q) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tquat<T, Q> const& q, vec<4, T, Q> const& v)
- {
- return detail::compute_quat_mul_vec4<T, Q, detail::is_aligned<Q>::value>::call(q, v);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat<T, Q> const& q)
- {
- return glm::inverse(q) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator*(tquat<T, Q> const& q, T const& s)
- {
- return tquat<T, Q>(
- q.w * s, q.x * s, q.y * s, q.z * s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator*(T const& s, tquat<T, Q> const& q)
- {
- return q * s;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator/(tquat<T, Q> const& q, T const& s)
- {
- return tquat<T, Q>(
- q.w / s, q.x / s, q.y / s, q.z / s);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(tquat<T, Q> const& q1, tquat<T, Q> const& q2)
- {
- return all(epsilonEqual(q1, q2, epsilon<T>()));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2)
- {
- return any(epsilonNotEqual(q1, q2, epsilon<T>()));
- }
-
- // -- Operations --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T dot(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
- return detail::compute_dot<tquat<T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T length(tquat<T, Q> const& q)
- {
- return glm::sqrt(dot(q, q));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> normalize(tquat<T, Q> const& q)
- {
- T len = length(q);
- if(len <= T(0)) // Problem
- return tquat<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
- T oneOverLen = T(1) / len;
- return tquat<T, Q>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> cross(tquat<T, Q> const& q1, tquat<T, Q> const& q2)
- {
- return tquat<T, Q>(
- q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
- q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
- q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
- q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
- }
-/*
- // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
- {
- if(a <= T(0)) return x;
- if(a >= T(1)) return y;
-
- float fCos = dot(x, y);
- tquat<T, Q> y2(y); //BUG!!! tquat<T, Q> y2;
- if(fCos < T(0))
- {
- y2 = -y;
- fCos = -fCos;
- }
-
- //if(fCos > 1.0f) // problem
- float k0, k1;
- if(fCos > T(0.9999))
- {
- k0 = T(1) - a;
- k1 = T(0) + a; //BUG!!! 1.0f + a;
- }
- else
- {
- T fSin = sqrt(T(1) - fCos * fCos);
- T fAngle = atan(fSin, fCos);
- T fOneOverSin = static_cast<T>(1) / fSin;
- k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
- k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
- }
-
- return tquat<T, Q>(
- k0 * x.w + k1 * y2.w,
- k0 * x.x + k1 * y2.x,
- k0 * x.y + k1 * y2.y,
- k0 * x.z + k1 * y2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> mix2
- (
- tquat<T, Q> const& x,
- tquat<T, Q> const& y,
- T const& a
- )
- {
- bool flip = false;
- if(a <= static_cast<T>(0)) return x;
- if(a >= static_cast<T>(1)) return y;
-
- T cos_t = dot(x, y);
- if(cos_t < T(0))
- {
- cos_t = -cos_t;
- flip = true;
- }
-
- T alpha(0), beta(0);
-
- if(T(1) - cos_t < 1e-7)
- beta = static_cast<T>(1) - alpha;
- else
- {
- T theta = acos(cos_t);
- T sin_t = sin(theta);
- beta = sin(theta * (T(1) - alpha)) / sin_t;
- alpha = sin(alpha * theta) / sin_t;
- }
-
- if(flip)
- alpha = -alpha;
-
- return normalize(beta * x + alpha * y);
- }
-*/
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T a)
- {
- T cosTheta = dot(x, y);
-
- // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
- if(cosTheta > T(1) - epsilon<T>())
- {
- // Linear interpolation
- return tquat<T, Q>(
- mix(x.w, y.w, a),
- mix(x.x, y.x, a),
- mix(x.y, y.y, a),
- mix(x.z, y.z, a));
- }
- else
- {
- // Essential Mathematics, page 467
- T angle = acos(cosTheta);
- return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
- }
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> lerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a)
- {
- // Lerp is only defined in [0, 1]
- assert(a >= static_cast<T>(0));
- assert(a <= static_cast<T>(1));
-
- return x * (T(1) - a) + (y * a);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a)
- {
- tquat<T, Q> z = y;
-
- T cosTheta = dot(x, y);
-
- // If cosTheta < 0, the interpolation will take the long way around the sphere.
- // To fix this, one quat must be negated.
- if (cosTheta < T(0))
- {
- z = -y;
- cosTheta = -cosTheta;
- }
-
- // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
- if(cosTheta > T(1) - epsilon<T>())
- {
- // Linear interpolation
- return tquat<T, Q>(
- mix(x.w, z.w, a),
- mix(x.x, z.x, a),
- mix(x.y, z.y, a),
- mix(x.z, z.z, a));
- }
- else
- {
- // Essential Mathematics, page 467
- T angle = acos(cosTheta);
- return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
- }
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> rotate(tquat<T, Q> const& q, T const& angle, vec<3, T, Q> const& v)
- {
- vec<3, T, Q> Tmp = v;
-
- // Axis of rotation must be normalised
- T len = glm::length(Tmp);
- if(abs(len - T(1)) > T(0.001))
- {
- T oneOverLen = static_cast<T>(1) / len;
- Tmp.x *= oneOverLen;
- Tmp.y *= oneOverLen;
- Tmp.z *= oneOverLen;
- }
-
- T const AngleRad(angle);
- T const Sin = sin(AngleRad * T(0.5));
-
- return q * tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
- //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(tquat<T, Q> const& x)
- {
- return vec<3, T, Q>(pitch(x), yaw(x), roll(x));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T roll(tquat<T, Q> const& q)
- {
- return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T pitch(tquat<T, Q> const& q)
- {
- //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
- const T y = static_cast<T>(2) * (q.y * q.z + q.w * q.x);
- const T x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z;
-
- if(detail::compute_equal<T>::call(y, static_cast<T>(0)) && detail::compute_equal<T>::call(x, static_cast<T>(0))) //avoid atan2(0,0) - handle singularity - Matiis
- return static_cast<T>(static_cast<T>(2) * atan(q.x,q.w));
-
- return static_cast<T>(atan(y,x));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T yaw(tquat<T, Q> const& q)
- {
- return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& q)
- {
- mat<3, 3, T, Q> Result(T(1));
- T qxx(q.x * q.x);
- T qyy(q.y * q.y);
- T qzz(q.z * q.z);
- T qxz(q.x * q.z);
- T qxy(q.x * q.y);
- T qyz(q.y * q.z);
- T qwx(q.w * q.x);
- T qwy(q.w * q.y);
- T qwz(q.w * q.z);
-
- Result[0][0] = T(1) - T(2) * (qyy + qzz);
- Result[0][1] = T(2) * (qxy + qwz);
- Result[0][2] = T(2) * (qxz - qwy);
-
- Result[1][0] = T(2) * (qxy - qwz);
- Result[1][1] = T(1) - T(2) * (qxx + qzz);
- Result[1][2] = T(2) * (qyz + qwx);
-
- Result[2][0] = T(2) * (qxz + qwy);
- Result[2][1] = T(2) * (qyz - qwx);
- Result[2][2] = T(1) - T(2) * (qxx + qyy);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& q)
- {
- return mat<4, 4, T, Q>(mat3_cast(q));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& m)
- {
- T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
- T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
- T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
- T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
-
- int biggestIndex = 0;
- T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
- if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourXSquaredMinus1;
- biggestIndex = 1;
- }
- if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourYSquaredMinus1;
- biggestIndex = 2;
- }
- if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourZSquaredMinus1;
- biggestIndex = 3;
- }
-
- T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5);
- T mult = static_cast<T>(0.25) / biggestVal;
-
- switch(biggestIndex)
- {
- case 0:
- return tquat<T, Q>(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult);
- case 1:
- return tquat<T, Q>((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult);
- case 2:
- return tquat<T, Q>((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult);
- case 3:
- return tquat<T, Q>((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal);
- default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
- assert(false);
- return tquat<T, Q>(1, 0, 0, 0);
- }
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quat_cast(mat<4, 4, T, Q> const& m4)
- {
- return quat_cast(mat<3, 3, T, Q>(m4));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T angle(tquat<T, Q> const& x)
- {
- return acos(x.w) * static_cast<T>(2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> axis(tquat<T, Q> const& x)
- {
- T tmp1 = static_cast<T>(1) - x.w * x.w;
- if(tmp1 <= static_cast<T>(0))
- return vec<3, T, Q>(0, 0, 1);
- T tmp2 = static_cast<T>(1) / sqrt(tmp1);
- return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& v)
- {
- tquat<T, Q> Result;
-
- T const a(angle);
- T const s = glm::sin(a * static_cast<T>(0.5));
-
- Result.w = glm::cos(a * static_cast<T>(0.5));
- Result.x = v.x * s;
- Result.y = v.y * s;
- Result.z = v.z * s;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] < y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] <= y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] > y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] >= y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = detail::compute_equal<T>::call(x[i], y[i]);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = !detail::compute_equal<T>::call(x[i], y[i]);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(tquat<T, Q> const& q)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
-
- return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(tquat<T, Q> const& q)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
-
- return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w));
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE
-# include "quaternion_simd.inl"
-#endif
-
diff --git a/external/include/glm/gtc/quaternion_simd.inl b/external/include/glm/gtc/quaternion_simd.inl
deleted file mode 100644
index 06ca7b7..0000000
--- a/external/include/glm/gtc/quaternion_simd.inl
+++ /dev/null
@@ -1,198 +0,0 @@
-/// @ref core
-/// @file glm/gtc/quaternion_simd.inl
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-namespace glm{
-namespace detail
-{
-/*
- template<qualifier Q>
- struct compute_quat_mul<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q1, tquat<float, Q> const& q2)
- {
- // SSE2 STATS: 11 shuffle, 8 mul, 8 add
- // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps
-
- __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
- __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
- __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
- __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data);
-
-# if GLM_ARCH & GLM_ARCH_SSE41_BIT
- __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
- __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
- __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
- __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
-# else
- __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
- __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4));
- __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
-
- __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
- __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5));
- __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
-
- __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
- __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6));
- __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
-
- __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
- __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7));
- __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
- #endif
-
- // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
- // the final code below. I'll keep this here for reference - maybe somebody else can do something better...
- //
- //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0));
- //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0));
- //
- //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
-
- tquat<float, Q> Result;
- _mm_store_ss(&Result.x, add4);
- _mm_store_ss(&Result.y, add5);
- _mm_store_ss(&Result.z, add6);
- _mm_store_ss(&Result.w, add7);
- return Result;
- }
- };
-*/
-
- template<qualifier Q>
- struct compute_dot<tquat<float, Q>, float, true>
- {
- static GLM_FUNC_QUALIFIER float call(tquat<float, Q> const& x, tquat<float, Q> const& y)
- {
- return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
- }
- };
-
- template<qualifier Q>
- struct compute_quat_add<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, tquat<float, Q> const& p)
- {
- tquat<float, Q> Result;
- Result.data = _mm_add_ps(q.data, p.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_add<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& a, tquat<double, Q> const& b)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_add_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_sub<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, tquat<float, Q> const& p)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_sub_ps(q.data, p.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_sub<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& a, tquat<double, Q> const& b)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_sub_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_mul_scalar<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, float s)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_mul_scalar<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& q, double s)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_div_scalar<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, float s)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_div_ps(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_div_scalar<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& q, double s)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_mul_vec4<float, Q, true>
- {
- static vec<4, float, Q> call(tquat<float, Q> const& q, vec<4, float, Q> const& v)
- {
- __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3));
- __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1));
- __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
- __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1));
- __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2));
-
- __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
- __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
- __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
- __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
-
- __m128 const two = _mm_set1_ps(2.0f);
- uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
- uuv = _mm_mul_ps(uuv, two);
-
- vec<4, float, Q> Result;
- Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
- return Result;
- }
- };
-}//namespace detail
-}//namespace glm
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
-
diff --git a/external/include/glm/gtc/random.hpp b/external/include/glm/gtc/random.hpp
deleted file mode 100644
index 9156e43..0000000
--- a/external/include/glm/gtc/random.hpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/// @ref gtc_random
-/// @file glm/gtc/random.hpp
-///
-/// @see core (dependence)
-/// @see gtx_random (extended)
-///
-/// @defgroup gtc_random GLM_GTC_random
-/// @ingroup gtc
-///
-/// Include <glm/gtc/random.hpp> to use the features of this extension.
-///
-/// Generate random number from various distribution methods.
-
-#pragma once
-
-// Dependency:
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_random extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_random
- /// @{
-
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min Minimum value included in the sampling
- /// @param Max Maximum value included in the sampling
- /// @tparam genType Value type. Currently supported: float or double scalars.
- /// @see gtc_random
- template<typename genType>
- GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
-
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min Minimum value included in the sampling
- /// @param Max Maximum value included in the sampling
- /// @tparam T Value type. Currently supported: float or double.
- ///
- /// @see gtc_random
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
-
- /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
- ///
- /// @see gtc_random
- template<typename genType>
- GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
-
- /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
-
- /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
-
- /// @}
-}//namespace glm
-
-#include "random.inl"
diff --git a/external/include/glm/gtc/random.inl b/external/include/glm/gtc/random.inl
deleted file mode 100644
index 5301c59..0000000
--- a/external/include/glm/gtc/random.inl
+++ /dev/null
@@ -1,298 +0,0 @@
-/// @ref gtc_random
-/// @file glm/gtc/random.inl
-
-#include "../geometric.hpp"
-#include "../exponential.hpp"
-#include "../trigonometric.hpp"
-#include "../ext/vec1.hpp"
-#include <cstdlib>
-#include <ctime>
-#include <cassert>
-#include <cmath>
-
-namespace glm{
-namespace detail
-{
- template <length_t L, typename T, qualifier Q>
- struct compute_rand
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call();
- };
-
- template <qualifier P>
- struct compute_rand<1, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<1, uint8, P> call()
- {
- return vec<1, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <qualifier P>
- struct compute_rand<2, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<2, uint8, P> call()
- {
- return vec<2, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <qualifier P>
- struct compute_rand<3, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<3, uint8, P> call()
- {
- return vec<3, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <qualifier P>
- struct compute_rand<4, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint8, P> call()
- {
- return vec<4, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <length_t L, qualifier Q>
- struct compute_rand<L, uint16, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call()
- {
- return
- (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(8)) |
- (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(0));
- }
- };
-
- template <length_t L, qualifier Q>
- struct compute_rand<L, uint32, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call()
- {
- return
- (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(16)) |
- (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(0));
- }
- };
-
- template <length_t L, qualifier Q>
- struct compute_rand<L, uint64, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call()
- {
- return
- (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(32)) |
- (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(0));
- }
- };
-
- template <length_t L, typename T, qualifier Q>
- struct compute_linearRand
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int8, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int8, Q> call(vec<L, int8, Q> const& Min, vec<L, int8, Q> const& Max)
- {
- return (vec<L, int8, Q>(compute_rand<L, uint8, Q>::call() % vec<L, uint8, Q>(Max + static_cast<int8>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint8, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint8, Q> call(vec<L, uint8, Q> const& Min, vec<L, uint8, Q> const& Max)
- {
- return (compute_rand<L, uint8, Q>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int16, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int16, Q> call(vec<L, int16, Q> const& Min, vec<L, int16, Q> const& Max)
- {
- return (vec<L, int16, Q>(compute_rand<L, uint16, Q>::call() % vec<L, uint16, Q>(Max + static_cast<int16>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint16, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call(vec<L, uint16, Q> const& Min, vec<L, uint16, Q> const& Max)
- {
- return (compute_rand<L, uint16, Q>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int32, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int32, Q> call(vec<L, int32, Q> const& Min, vec<L, int32, Q> const& Max)
- {
- return (vec<L, int32, Q>(compute_rand<L, uint32, Q>::call() % vec<L, uint32, Q>(Max + static_cast<int32>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint32, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call(vec<L, uint32, Q> const& Min, vec<L, uint32, Q> const& Max)
- {
- return (compute_rand<L, uint32, Q>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int64, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int64, Q> call(vec<L, int64, Q> const& Min, vec<L, int64, Q> const& Max)
- {
- return (vec<L, int64, Q>(compute_rand<L, uint64, Q>::call() % vec<L, uint64, Q>(Max + static_cast<int64>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint64, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call(vec<L, uint64, Q> const& Min, vec<L, uint64, Q> const& Max)
- {
- return (compute_rand<L, uint64, Q>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, float, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, float, Q> call(vec<L, float, Q> const& Min, vec<L, float, Q> const& Max)
- {
- return vec<L, float, Q>(compute_rand<L, uint32, Q>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, double, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, double, Q> call(vec<L, double, Q> const& Min, vec<L, double, Q> const& Max)
- {
- return vec<L, double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, long double, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, long double, Q> call(vec<L, long double, Q> const& Min, vec<L, long double, Q> const& Max)
- {
- return vec<L, long double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
- }
- };
-}//namespace detail
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
- {
- return detail::compute_linearRand<1, genType, highp>::call(
- vec<1, genType, highp>(Min),
- vec<1, genType, highp>(Max)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
- {
- return detail::compute_linearRand<L, T, Q>::call(Min, Max);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
- {
- genType w, x1, x2;
-
- do
- {
- x1 = linearRand(genType(-1), genType(1));
- x2 = linearRand(genType(-1), genType(1));
-
- w = x1 * x1 + x2 * x2;
- } while(w > genType(1));
-
- return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> gaussRand(vec<L, T, Q> const& Mean, vec<L, T, Q> const& Deviation)
- {
- return detail::functor2<L, T, Q>::call(gaussRand, Mean, Deviation);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius)
- {
- vec<2, T, defaultp> Result(T(0));
- T LenRadius(T(0));
-
- do
- {
- Result = linearRand(
- vec<2, T, defaultp>(-Radius),
- vec<2, T, defaultp>(Radius));
- LenRadius = length(Result);
- }
- while(LenRadius > Radius);
-
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius)
- {
- vec<3, T, defaultp> Result(T(0));
- T LenRadius(T(0));
-
- do
- {
- Result = linearRand(
- vec<3, T, defaultp>(-Radius),
- vec<3, T, defaultp>(Radius));
- LenRadius = length(Result);
- }
- while(LenRadius > Radius);
-
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius)
- {
- T a = linearRand(T(0), static_cast<T>(6.283185307179586476925286766559));
- return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius)
- {
- T theta = linearRand(T(0), T(6.283185307179586476925286766559f));
- T phi = std::acos(linearRand(T(-1.0f), T(1.0f)));
-
- T x = std::sin(phi) * std::cos(theta);
- T y = std::sin(phi) * std::sin(theta);
- T z = std::cos(phi);
-
- return vec<3, T, defaultp>(x, y, z) * Radius;
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/reciprocal.hpp b/external/include/glm/gtc/reciprocal.hpp
deleted file mode 100644
index 1a2e516..0000000
--- a/external/include/glm/gtc/reciprocal.hpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/// @ref gtc_reciprocal
-/// @file glm/gtc/reciprocal.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
-/// @ingroup gtc
-///
-/// Include <glm/gtc/reciprocal.hpp> to use the features of this extension.
-///
-/// Define secant, cosecant and cotangent functions.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_reciprocal extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_reciprocal
- /// @{
-
- /// Secant function.
- /// hypotenuse / adjacent or 1 / cos(x)
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType sec(genType angle);
-
- /// Cosecant function.
- /// hypotenuse / opposite or 1 / sin(x)
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType csc(genType angle);
-
- /// Cotangent function.
- /// adjacent / opposite or 1 / tan(x)
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType cot(genType angle);
-
- /// Inverse secant function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType asec(genType x);
-
- /// Inverse cosecant function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acsc(genType x);
-
- /// Inverse cotangent function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acot(genType x);
-
- /// Secant hyperbolic function.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType sech(genType angle);
-
- /// Cosecant hyperbolic function.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType csch(genType angle);
-
- /// Cotangent hyperbolic function.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType coth(genType angle);
-
- /// Inverse secant hyperbolic function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType asech(genType x);
-
- /// Inverse cosecant hyperbolic function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acsch(genType x);
-
- /// Inverse cotangent hyperbolic function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acoth(genType x);
-
- /// @}
-}//namespace glm
-
-#include "reciprocal.inl"
diff --git a/external/include/glm/gtc/reciprocal.inl b/external/include/glm/gtc/reciprocal.inl
deleted file mode 100644
index b0a8a7d..0000000
--- a/external/include/glm/gtc/reciprocal.inl
+++ /dev/null
@@ -1,192 +0,0 @@
-/// @ref gtc_reciprocal
-/// @file glm/gtc/reciprocal.inl
-
-#include "../trigonometric.hpp"
-#include <limits>
-
-namespace glm
-{
- // sec
- template<typename genType>
- GLM_FUNC_QUALIFIER genType sec(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
- return genType(1) / glm::cos(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sec(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(sec, x);
- }
-
- // csc
- template<typename genType>
- GLM_FUNC_QUALIFIER genType csc(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
- return genType(1) / glm::sin(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> csc(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(csc, x);
- }
-
- // cot
- template<typename genType>
- GLM_FUNC_QUALIFIER genType cot(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
-
- genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
- return glm::tan(pi_over_2 - angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> cot(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(cot, x);
- }
-
- // asec
- template<typename genType>
- GLM_FUNC_QUALIFIER genType asec(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
- return acos(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> asec(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(asec, x);
- }
-
- // acsc
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acsc(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
- return asin(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acsc(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acsc, x);
- }
-
- // acot
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acot(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
-
- genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
- return pi_over_2 - atan(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acot(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acot, x);
- }
-
- // sech
- template<typename genType>
- GLM_FUNC_QUALIFIER genType sech(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
- return genType(1) / glm::cosh(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sech(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(sech, x);
- }
-
- // csch
- template<typename genType>
- GLM_FUNC_QUALIFIER genType csch(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
- return genType(1) / glm::sinh(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> csch(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(csch, x);
- }
-
- // coth
- template<typename genType>
- GLM_FUNC_QUALIFIER genType coth(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
- return glm::cosh(angle) / glm::sinh(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> coth(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(coth, x);
- }
-
- // asech
- template<typename genType>
- GLM_FUNC_QUALIFIER genType asech(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
- return acosh(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> asech(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(asech, x);
- }
-
- // acsch
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acsch(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
- return asinh(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acsch(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acsch, x);
- }
-
- // acoth
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acoth(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
- return atanh(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acoth(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acoth, x);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/round.hpp b/external/include/glm/gtc/round.hpp
deleted file mode 100644
index d8d04c3..0000000
--- a/external/include/glm/gtc/round.hpp
+++ /dev/null
@@ -1,202 +0,0 @@
-/// @ref gtc_round
-/// @file glm/gtc/round.hpp
-///
-/// @see core (dependence)
-/// @see gtc_round (dependence)
-///
-/// @defgroup gtc_round GLM_GTC_round
-/// @ingroup gtc
-///
-/// Include <glm/gtc/round.hpp> to use the features of this extension.
-///
-/// Rounding value to specific boundings
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/_vectorize.hpp"
-#include "../vector_relational.hpp"
-#include "../common.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_round
- /// @{
-
- /// Return true if the value is a power of two number.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL bool isPowerOfTwo(genIUType v);
-
- /// Return true if the value is a power of two number.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return the power of two number which value is just higher the input value,
- /// round up to a power of two.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v);
-
- /// Return the power of two number which value is just higher the input value,
- /// round up to a power of two.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return the power of two number which value is just lower the input value,
- /// round down to a power of two.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v);
-
- /// Return the power of two number which value is just lower the input value,
- /// round down to a power of two.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return the power of two number which value is the closet to the input value.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v);
-
- /// Return the power of two number which value is the closet to the input value.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return true if the 'Value' is a multiple of 'Multiple'.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple);
-
- /// Return true if the 'Value' is a multiple of 'Multiple'.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, T Multiple);
-
- /// Return true if the 'Value' is a multiple of 'Multiple'.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// Higher multiple number of Source.
- ///
- /// @tparam genType Floating-point or integer scalar or vector types.
- ///
- /// @param v Source value to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<typename genType>
- GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple);
-
- /// Higher multiple number of Source.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @param v Source values to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam genType Floating-point or integer scalar or vector types.
- ///
- /// @param v Source value to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<typename genType>
- GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @param v Source values to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> floorMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam genType Floating-point or integer scalar or vector types.
- ///
- /// @param v Source value to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<typename genType>
- GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @param v Source values to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> roundMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// @}
-} //namespace glm
-
-#include "round.inl"
diff --git a/external/include/glm/gtc/round.inl b/external/include/glm/gtc/round.inl
deleted file mode 100644
index d4e9392..0000000
--- a/external/include/glm/gtc/round.inl
+++ /dev/null
@@ -1,344 +0,0 @@
-/// @ref gtc_round
-/// @file glm/gtc/round.inl
-
-#include "../integer.hpp"
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q, bool compute = false>
- struct compute_ceilShift
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T)
- {
- return v;
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_ceilShift<L, T, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Shift)
- {
- return v | (v >> Shift);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool isSigned = true>
- struct compute_ceilPowerOfTwo
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
-
- vec<L, T, Q> const Sign(sign(x));
-
- vec<L, T, Q> v(abs(x));
-
- v = v - static_cast<T>(1);
- v = v | (v >> static_cast<T>(1));
- v = v | (v >> static_cast<T>(2));
- v = v | (v >> static_cast<T>(4));
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
- return (v + static_cast<T>(1)) * Sign;
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_ceilPowerOfTwo<L, T, Q, false>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
-
- vec<L, T, Q> v(x);
-
- v = v - static_cast<T>(1);
- v = v | (v >> static_cast<T>(1));
- v = v | (v >> static_cast<T>(2));
- v = v | (v >> static_cast<T>(4));
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
- return v + static_cast<T>(1);
- }
- };
-
- template<bool is_float, bool is_signed>
- struct compute_ceilMultiple{};
-
- template<>
- struct compute_ceilMultiple<true, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source > genType(0))
- return Source + (Multiple - std::fmod(Source, Multiple));
- else
- return Source + std::fmod(-Source, Multiple);
- }
- };
-
- template<>
- struct compute_ceilMultiple<false, false>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- genType Tmp = Source - genType(1);
- return Tmp + (Multiple - (Tmp % Multiple));
- }
- };
-
- template<>
- struct compute_ceilMultiple<false, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source > genType(0))
- {
- genType Tmp = Source - genType(1);
- return Tmp + (Multiple - (Tmp % Multiple));
- }
- else
- return Source + (-Source % Multiple);
- }
- };
-
- template<bool is_float, bool is_signed>
- struct compute_floorMultiple{};
-
- template<>
- struct compute_floorMultiple<true, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - std::fmod(Source, Multiple);
- else
- return Source - std::fmod(Source, Multiple) - Multiple;
- }
- };
-
- template<>
- struct compute_floorMultiple<false, false>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-
- template<>
- struct compute_floorMultiple<false, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-
- template<bool is_float, bool is_signed>
- struct compute_roundMultiple{};
-
- template<>
- struct compute_roundMultiple<true, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - std::fmod(Source, Multiple);
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - std::fmod(Tmp, Multiple) - Multiple;
- }
- }
- };
-
- template<>
- struct compute_roundMultiple<false, false>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-
- template<>
- struct compute_roundMultiple<false, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-}//namespace detail
-
- ////////////////
- // isPowerOfTwo
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
- {
- genType const Result = glm::abs(Value);
- return !(Result & (Result - 1));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& Value)
- {
- vec<L, T, Q> const Result(abs(Value));
- return equal(Result & (Result - 1), vec<L, T, Q>(0));
- }
-
- //////////////////
- // ceilPowerOfTwo
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
- {
- return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v)
- {
- return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
- }
-
- ///////////////////
- // floorPowerOfTwo
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
- {
- return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(floorPowerOfTwo, v);
- }
-
- ///////////////////
- // roundPowerOfTwo
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
- {
- if(isPowerOfTwo(value))
- return value;
-
- genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
- genIUType const next = prev << static_cast<genIUType>(1);
- return (next - value) < (value - prev) ? next : prev;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(roundPowerOfTwo, v);
- }
-
- ////////////////
- // isMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple)
- {
- return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple)
- {
- return (Value % Multiple) == vec<L, T, Q>(0);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple)
- {
- return (Value % Multiple) == vec<L, T, Q>(0);
- }
-
- //////////////////////
- // ceilMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
- {
- return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
- {
- return detail::functor2<L, T, Q>::call(ceilMultiple, Source, Multiple);
- }
-
- //////////////////////
- // floorMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
- {
- return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
- {
- return detail::functor2<L, T, Q>::call(floorMultiple, Source, Multiple);
- }
-
- //////////////////////
- // roundMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
- {
- return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
- {
- return detail::functor2<L, T, Q>::call(roundMultiple, Source, Multiple);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/type_aligned.hpp b/external/include/glm/gtc/type_aligned.hpp
deleted file mode 100644
index 7e51ce1..0000000
--- a/external/include/glm/gtc/type_aligned.hpp
+++ /dev/null
@@ -1,602 +0,0 @@
-/// @ref gtc_type_aligned
-/// @file glm/gtc/type_aligned.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
-/// @ingroup gtc
-///
-/// Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
-///
-/// Aligned types allowing SIMD optimizations of vectors and matrices types
-
-#pragma once
-
-#if !GLM_HAS_ALIGNED_TYPE
-# error "GLM: Aligned types are not supported on this platform"
-#endif
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_type_aligned extension included")
-#endif
-
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/vec1.hpp"
-
-namespace glm
-{
- /// @addtogroup gtc_type_aligned
- /// @{
-
- // -- *vec1 --
-
- /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, float, aligned_highp> aligned_highp_vec1;
-
- /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
-
- /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
-
- /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
-
- /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
-
- /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
-
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
-
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
-
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
-
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
-
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
-
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
-
- /// 1 component vector aligned in memory of bool values.
- typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
-
- /// 1 component vector aligned in memory of bool values.
- typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
-
- /// 1 component vector aligned in memory of bool values.
- typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, float, packed_highp> packed_highp_vec1;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, float, packed_mediump> packed_mediump_vec1;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, float, packed_lowp> packed_lowp_vec1;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, double, packed_highp> packed_highp_dvec1;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef vec<1, int, packed_highp> packed_highp_ivec1;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef vec<1, uint, packed_highp> packed_highp_uvec1;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
-
- /// 1 component vector tightly packed in memory of bool values.
- typedef vec<1, bool, packed_highp> packed_highp_bvec1;
-
- /// 1 component vector tightly packed in memory of bool values.
- typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
-
- /// 1 component vector tightly packed in memory of bool values.
- typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
-
- // -- *vec2 --
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, float, aligned_highp> aligned_highp_vec2;
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
-
- /// 2 components vector aligned in memory of bool values.
- typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
-
- /// 2 components vector aligned in memory of bool values.
- typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
-
- /// 2 components vector aligned in memory of bool values.
- typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, float, packed_highp> packed_highp_vec2;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, float, packed_mediump> packed_mediump_vec2;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, float, packed_lowp> packed_lowp_vec2;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, double, packed_highp> packed_highp_dvec2;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef vec<2, int, packed_highp> packed_highp_ivec2;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<2, uint, packed_highp> packed_highp_uvec2;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef vec<2, bool, packed_highp> packed_highp_bvec2;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
-
- // -- *vec3 --
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, float, aligned_highp> aligned_highp_vec3;
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
-
- /// 3 components vector aligned in memory of bool values.
- typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
-
- /// 3 components vector aligned in memory of bool values.
- typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
-
- /// 3 components vector aligned in memory of bool values.
- typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, float, packed_highp> packed_highp_vec3;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, float, packed_mediump> packed_mediump_vec3;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, float, packed_lowp> packed_lowp_vec3;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, double, packed_highp> packed_highp_dvec3;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef vec<3, int, packed_highp> packed_highp_ivec3;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<3, uint, packed_highp> packed_highp_uvec3;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef vec<3, bool, packed_highp> packed_highp_bvec3;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
-
- // -- *vec4 --
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, float, aligned_highp> aligned_highp_vec4;
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
-
- /// 4 components vector aligned in memory of bool values.
- typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
-
- /// 4 components vector aligned in memory of bool values.
- typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
-
- /// 4 components vector aligned in memory of bool values.
- typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, float, packed_highp> packed_highp_vec4;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, float, packed_mediump> packed_mediump_vec4;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, float, packed_lowp> packed_lowp_vec4;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, double, packed_highp> packed_highp_dvec4;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef vec<4, int, packed_highp> packed_highp_ivec4;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<4, uint, packed_highp> packed_highp_uvec4;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef vec<4, bool, packed_highp> packed_highp_bvec4;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
-
- // -- default --
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef aligned_lowp_vec1 aligned_vec1;
- typedef aligned_lowp_vec2 aligned_vec2;
- typedef aligned_lowp_vec3 aligned_vec3;
- typedef aligned_lowp_vec4 aligned_vec4;
- typedef packed_lowp_vec1 packed_vec1;
- typedef packed_lowp_vec2 packed_vec2;
- typedef packed_lowp_vec3 packed_vec3;
- typedef packed_lowp_vec4 packed_vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef aligned_mediump_vec1 aligned_vec1;
- typedef aligned_mediump_vec2 aligned_vec2;
- typedef aligned_mediump_vec3 aligned_vec3;
- typedef aligned_mediump_vec4 aligned_vec4;
- typedef packed_mediump_vec1 packed_vec1;
- typedef packed_mediump_vec2 packed_vec2;
- typedef packed_mediump_vec3 packed_vec3;
- typedef packed_mediump_vec4 packed_vec4;
-#else //defined(GLM_PRECISION_HIGHP_FLOAT)
- /// 1 component vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec1 aligned_vec1;
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec2 aligned_vec2;
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec3 aligned_vec3;
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec4 aligned_vec4;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec1 packed_vec1;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec2 packed_vec2;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec3 packed_vec3;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec4 packed_vec4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef aligned_lowp_dvec1 aligned_dvec1;
- typedef aligned_lowp_dvec2 aligned_dvec2;
- typedef aligned_lowp_dvec3 aligned_dvec3;
- typedef aligned_lowp_dvec4 aligned_dvec4;
- typedef packed_lowp_dvec1 packed_dvec1;
- typedef packed_lowp_dvec2 packed_dvec2;
- typedef packed_lowp_dvec3 packed_dvec3;
- typedef packed_lowp_dvec4 packed_dvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef aligned_mediump_dvec1 aligned_dvec1;
- typedef aligned_mediump_dvec2 aligned_dvec2;
- typedef aligned_mediump_dvec3 aligned_dvec3;
- typedef aligned_mediump_dvec4 aligned_dvec4;
- typedef packed_mediump_dvec1 packed_dvec1;
- typedef packed_mediump_dvec2 packed_dvec2;
- typedef packed_mediump_dvec3 packed_dvec3;
- typedef packed_mediump_dvec4 packed_dvec4;
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
- /// 1 component vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec1 aligned_dvec1;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec2 aligned_dvec2;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec3 aligned_dvec3;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec4 aligned_dvec4;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec1 packed_dvec1;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec2 packed_dvec2;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec3 packed_dvec3;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec4 packed_dvec4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef aligned_lowp_ivec1 aligned_ivec1;
- typedef aligned_lowp_ivec2 aligned_ivec2;
- typedef aligned_lowp_ivec3 aligned_ivec3;
- typedef aligned_lowp_ivec4 aligned_ivec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef aligned_mediump_ivec1 aligned_ivec1;
- typedef aligned_mediump_ivec2 aligned_ivec2;
- typedef aligned_mediump_ivec3 aligned_ivec3;
- typedef aligned_mediump_ivec4 aligned_ivec4;
-#else //defined(GLM_PRECISION_HIGHP_INT)
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec1 aligned_ivec1;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec2 aligned_ivec2;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec3 aligned_ivec3;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec4 aligned_ivec4;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec1 packed_ivec1;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec2 packed_ivec2;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec3 packed_ivec3;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec4 packed_ivec4;
-
-#endif//GLM_PRECISION
-
- // -- Unsigned integer definition --
-
-#if(defined(GLM_PRECISION_LOWP_UINT))
- typedef aligned_lowp_uvec1 aligned_uvec1;
- typedef aligned_lowp_uvec2 aligned_uvec2;
- typedef aligned_lowp_uvec3 aligned_uvec3;
- typedef aligned_lowp_uvec4 aligned_uvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
- typedef aligned_mediump_uvec1 aligned_uvec1;
- typedef aligned_mediump_uvec2 aligned_uvec2;
- typedef aligned_mediump_uvec3 aligned_uvec3;
- typedef aligned_mediump_uvec4 aligned_uvec4;
-#else //defined(GLM_PRECISION_HIGHP_UINT)
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec1 aligned_uvec1;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec2 aligned_uvec2;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec3 aligned_uvec3;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec4 aligned_uvec4;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec1 packed_uvec1;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec2 packed_uvec2;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec3 packed_uvec3;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec4 packed_uvec4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_LOWP_BOOL))
- typedef aligned_lowp_bvec1 aligned_bvec1;
- typedef aligned_lowp_bvec2 aligned_bvec2;
- typedef aligned_lowp_bvec3 aligned_bvec3;
- typedef aligned_lowp_bvec4 aligned_bvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
- typedef aligned_mediump_bvec1 aligned_bvec1;
- typedef aligned_mediump_bvec2 aligned_bvec2;
- typedef aligned_mediump_bvec3 aligned_bvec3;
- typedef aligned_mediump_bvec4 aligned_bvec4;
-#else //defined(GLM_PRECISION_HIGHP_BOOL)
- /// 1 component vector aligned in memory of bool values.
- typedef aligned_highp_bvec1 aligned_bvec1;
-
- /// 2 components vector aligned in memory of bool values.
- typedef aligned_highp_bvec2 aligned_bvec2;
-
- /// 3 components vector aligned in memory of bool values.
- typedef aligned_highp_bvec3 aligned_bvec3;
-
- /// 4 components vector aligned in memory of bool values.
- typedef aligned_highp_bvec4 aligned_bvec4;
-
- /// 1 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec1 packed_bvec1;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec2 packed_bvec2;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec3 packed_bvec3;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec4 packed_bvec4;
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm
diff --git a/external/include/glm/gtc/type_precision.hpp b/external/include/glm/gtc/type_precision.hpp
deleted file mode 100644
index a4524fe..0000000
--- a/external/include/glm/gtc/type_precision.hpp
+++ /dev/null
@@ -1,867 +0,0 @@
-/// @ref gtc_type_precision
-/// @file glm/gtc/type_precision.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtc_type_precision GLM_GTC_type_precision
-/// @ingroup gtc
-///
-/// Include <glm/gtc/type_precision.hpp> to use the features of this extension.
-///
-/// Defines specific C++-based qualifier types.
-///
-/// @ref core_precision defines types based on GLSL's qualifier qualifiers. This
-/// extension defines types based on explicitly-sized C++ data types.
-
-#pragma once
-
-// Dependency:
-#include "../gtc/quaternion.hpp"
-#include "../gtc/vec1.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_type_precision extension included")
-#endif
-
-namespace glm
-{
- ///////////////////////////
- // Signed int vector types
-
- /// @addtogroup gtc_type_precision
- /// @{
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_int8;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_int16;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_int32;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_int64;
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_int8_t;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_int16_t;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_int32_t;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_int64_t;
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_i8;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_i16;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_i32;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_i64;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_int8;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_int16;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_int32;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_int64;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_int8_t;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_int16_t;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_int32_t;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_int64_t;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_i8;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_i16;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_i32;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_i64;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_int8;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_int16;
-
- /// High qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_int32;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_int64;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_int8_t;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_int16_t;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_int32_t;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_int64_t;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_i8;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_i16;
-
- /// High qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_i32;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_i64;
-
-
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 int8;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 int16;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 int32;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 int64;
-
-#if GLM_HAS_EXTENDED_INTEGER_TYPE
- using std::int8_t;
- using std::int16_t;
- using std::int32_t;
- using std::int64_t;
-#else
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 int8_t;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 int16_t;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 int32_t;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 int64_t;
-#endif
-
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 i8;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 i16;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 i32;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 i64;
-
-
- /// 8 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i8, defaultp> i8vec1;
-
- /// 8 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i8, defaultp> i8vec2;
-
- /// 8 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i8, defaultp> i8vec3;
-
- /// 8 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i8, defaultp> i8vec4;
-
-
- /// 16 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i16, defaultp> i16vec1;
-
- /// 16 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i16, defaultp> i16vec2;
-
- /// 16 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i16, defaultp> i16vec3;
-
- /// 16 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i16, defaultp> i16vec4;
-
-
- /// 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, defaultp> i32vec1;
-
- /// 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, defaultp> i32vec2;
-
- /// 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, defaultp> i32vec3;
-
- /// 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, defaultp> i32vec4;
-
-
- /// 64 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i64, defaultp> i64vec1;
-
- /// 64 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i64, defaultp> i64vec2;
-
- /// 64 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i64, defaultp> i64vec3;
-
- /// 64 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i64, defaultp> i64vec4;
-
-
- /////////////////////////////
- // Unsigned int vector types
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_uint8;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_uint16;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_uint32;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_uint64;
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_uint8_t;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_uint16_t;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_uint32_t;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_uint64_t;
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_u8;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_u16;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_u32;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_u64;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_uint8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_uint16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_uint32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_uint64;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_uint8_t;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_uint16_t;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_uint32_t;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_uint64_t;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_u8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_u16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_u32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_u64;
-
- /// High qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_uint8;
-
- /// High qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_uint16;
-
- /// High qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_uint32;
-
- /// High qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_uint64;
-
- /// High qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_uint8_t;
-
- /// High qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_uint16_t;
-
- /// High qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_uint32_t;
-
- /// High qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_uint64_t;
-
- /// High qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_u8;
-
- /// High qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_u16;
-
- /// High qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_u32;
-
- /// High qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_u64;
-
- /// Default qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 uint8;
-
- /// Default qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 uint16;
-
- /// Default qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 uint32;
-
- /// Default qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 uint64;
-
-#if GLM_HAS_EXTENDED_INTEGER_TYPE
- using std::uint8_t;
- using std::uint16_t;
- using std::uint32_t;
- using std::uint64_t;
-#else
- /// Default qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 uint8_t;
-
- /// Default qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 uint16_t;
-
- /// Default qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 uint32_t;
-
- /// Default qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 uint64_t;
-#endif
-
- /// Default qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 u8;
-
- /// Default qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 u16;
-
- /// Default qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 u32;
-
- /// Default qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 u64;
-
-
-
- /// Default qualifier 8 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u8, defaultp> u8vec1;
-
- /// Default qualifier 8 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u8, defaultp> u8vec2;
-
- /// Default qualifier 8 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u8, defaultp> u8vec3;
-
- /// Default qualifier 8 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u8, defaultp> u8vec4;
-
-
- /// Default qualifier 16 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u16, defaultp> u16vec1;
-
- /// Default qualifier 16 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u16, defaultp> u16vec2;
-
- /// Default qualifier 16 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u16, defaultp> u16vec3;
-
- /// Default qualifier 16 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u16, defaultp> u16vec4;
-
-
- /// Default qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, defaultp> u32vec1;
-
- /// Default qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, defaultp> u32vec2;
-
- /// Default qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, defaultp> u32vec3;
-
- /// Default qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, defaultp> u32vec4;
-
-
- /// Default qualifier 64 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u64, defaultp> u64vec1;
-
- /// Default qualifier 64 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u64, defaultp> u64vec2;
-
- /// Default qualifier 64 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u64, defaultp> u64vec3;
-
- /// Default qualifier 64 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u64, defaultp> u64vec4;
-
-
- //////////////////////
- // Float vector types
-
- /// 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 float32;
-
- /// 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 float32_t;
-
- /// 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float32 f32;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
- /// 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 float64;
-
- /// 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 float64_t;
-
- /// 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float64 f64;
-# endif//GLM_FORCE_SINGLE_ONLY
-
- /// Single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, defaultp> fvec1;
-
- /// Single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, float, defaultp> fvec2;
-
- /// Single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, float, defaultp> fvec3;
-
- /// Single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, float, defaultp> fvec4;
-
-
- /// Single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f32, defaultp> f32vec1;
-
- /// Single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f32, defaultp> f32vec2;
-
- /// Single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f32, defaultp> f32vec3;
-
- /// Single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f32, defaultp> f32vec4;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
- /// Double-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f64, defaultp> f64vec1;
-
- /// Double-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f64, defaultp> f64vec2;
-
- /// Double-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f64, defaultp> f64vec3;
-
- /// Double-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f64, defaultp> f64vec4;
-# endif//GLM_FORCE_SINGLE_ONLY
-
-
- //////////////////////
- // Float matrix types
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f32> fmat1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> fmat2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> fmat3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> fmat4;
-
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f32 fmat1x1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> fmat2x2;
-
- /// Single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, defaultp> fmat2x3;
-
- /// Single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, defaultp> fmat2x4;
-
- /// Single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, defaultp> fmat3x2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> fmat3x3;
-
- /// Single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, defaultp> fmat3x4;
-
- /// Single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, defaultp> fmat4x2;
-
- /// Single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, defaultp> fmat4x3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> fmat4x4;
-
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f32, defaultp> f32mat1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> f32mat2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> f32mat3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> f32mat4;
-
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f32 f32mat1x1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> f32mat2x2;
-
- /// Single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, defaultp> f32mat2x3;
-
- /// Single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, defaultp> f32mat2x4;
-
- /// Single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, defaultp> f32mat3x2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> f32mat3x3;
-
- /// Single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, defaultp> f32mat3x4;
-
- /// Single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, defaultp> f32mat4x2;
-
- /// Single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, defaultp> f32mat4x3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> f32mat4x4;
-
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// Double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f64, defaultp> f64mat1;
-
- /// Double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f64, defaultp> f64mat2;
-
- /// Double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f64, defaultp> f64mat3;
-
- /// Double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f64, defaultp> f64mat4;
-
-
- /// Double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f64 f64mat1x1;
-
- /// Double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f64, defaultp> f64mat2x2;
-
- /// Double-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f64, defaultp> f64mat2x3;
-
- /// Double-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f64, defaultp> f64mat2x4;
-
- /// Double-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f64, defaultp> f64mat3x2;
-
- /// Double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f64, defaultp> f64mat3x3;
-
- /// Double-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f64, defaultp> f64mat3x4;
-
- /// Double-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f64, defaultp> f64mat4x2;
-
- /// Double-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f64, defaultp> f64mat4x3;
-
- /// Double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f64, defaultp> f64mat4x4;
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
- //////////////////////////
- // Quaternion types
-
- /// Single-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f32, defaultp> f32quat;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// Double-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f64, defaultp> f64quat;
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
- /// @}
-}//namespace glm
-
-#include "type_precision.inl"
diff --git a/external/include/glm/gtc/type_precision.inl b/external/include/glm/gtc/type_precision.inl
deleted file mode 100644
index cbfd4d8..0000000
--- a/external/include/glm/gtc/type_precision.inl
+++ /dev/null
@@ -1,7 +0,0 @@
-/// @ref gtc_swizzle
-/// @file glm/gtc/swizzle.inl
-
-namespace glm
-{
-
-}
diff --git a/external/include/glm/gtc/type_ptr.hpp b/external/include/glm/gtc/type_ptr.hpp
deleted file mode 100644
index 5c15cc4..0000000
--- a/external/include/glm/gtc/type_ptr.hpp
+++ /dev/null
@@ -1,231 +0,0 @@
-/// @ref gtc_type_ptr
-/// @file glm/gtc/type_ptr.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
-/// @ingroup gtc
-///
-/// Include <glm/gtc/type_ptr.hpp> to use the features of this extension.
-///
-/// Handles the interaction between pointers and vector, matrix types.
-///
-/// This extension defines an overloaded function, glm::value_ptr, which
-/// takes any of the \ref core_template "core template types". It returns
-/// a pointer to the memory layout of the object. Matrix types store their values
-/// in column-major order.
-///
-/// This is useful for uploading data to matrices or copying data to buffer objects.
-///
-/// Example:
-/// @code
-/// #include <glm/glm.hpp>
-/// #include <glm/gtc/type_ptr.hpp>
-///
-/// glm::vec3 aVector(3);
-/// glm::mat4 someMatrix(1.0);
-///
-/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
-/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
-/// @endcode
-///
-/// <glm/gtc/type_ptr.hpp> need to be included to use the features of this extension.
-
-#pragma once
-
-// Dependency:
-#include "../gtc/quaternion.hpp"
-#include "../gtc/vec1.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-#include <cstring>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_type_ptr extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_type_ptr
- /// @{
-
- /// Return the constant address to the data of the input parameter.
- /// @see gtc_type_ptr
- template<typename genType>
- GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
-
- /// Build a quaternion from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr);
-
- /// @}
-}//namespace glm
-
-#include "type_ptr.inl"
diff --git a/external/include/glm/gtc/type_ptr.inl b/external/include/glm/gtc/type_ptr.inl
deleted file mode 100644
index 7a9e21e..0000000
--- a/external/include/glm/gtc/type_ptr.inl
+++ /dev/null
@@ -1,387 +0,0 @@
-/// @ref gtc_type_ptr
-/// @file glm/gtc/type_ptr.inl
-
-#include <cstring>
-
-namespace glm
-{
- /// @addtogroup gtc_type_ptr
- /// @{
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const * value_ptr(tquat<T, Q> const& q)
- {
- return &(q[0]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(tquat<T, Q>& q)
- {
- return &(q[0]);
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<1, T, Q> const& v)
- {
- return v;
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<2, T, Q> const& v)
- {
- return vec<1, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<3, T, Q> const& v)
- {
- return vec<1, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<4, T, Q> const& v)
- {
- return vec<1, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<1, T, Q> const& v)
- {
- return vec<2, T, Q>(v.x, static_cast<T>(0));
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<2, T, Q> const& v)
- {
- return v;
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<3, T, Q> const& v)
- {
- return vec<2, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<4, T, Q> const& v)
- {
- return vec<2, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<1, T, Q> const& v)
- {
- return vec<3, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0));
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<2, T, Q> const& v)
- {
- return vec<3, T, Q>(v.x, v.y, static_cast<T>(0));
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<3, T, Q> const& v)
- {
- return v;
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<4, T, Q> const& v)
- {
- return vec<3, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<1, T, Q> const& v)
- {
- return vec<4, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<2, T, Q> const& v)
- {
- return vec<4, T, Q>(v.x, v.y, static_cast<T>(0), static_cast<T>(1));
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<3, T, Q> const& v)
- {
- return vec<4, T, Q>(v.x, v.y, v.z, static_cast<T>(1));
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<4, T, Q> const& v)
- {
- return v;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr)
- {
- vec<2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr)
- {
- vec<3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr)
- {
- vec<4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr)
- {
- mat<2, 2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr)
- {
- mat<2, 3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr)
- {
- mat<2, 4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr)
- {
- mat<3, 2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr)
- {
- mat<3, 3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr)
- {
- mat<3, 4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr)
- {
- mat<4, 2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr)
- {
- mat<4, 3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr)
- {
- mat<4, 4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr)
- {
- return make_mat2x2(ptr);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr)
- {
- return make_mat3x3(ptr);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr)
- {
- return make_mat4x4(ptr);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER tquat<T, defaultp> make_quat(T const *const ptr)
- {
- tquat<T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(tquat<T, defaultp>));
- return Result;
- }
-
- /// @}
-}//namespace glm
-
diff --git a/external/include/glm/gtc/ulp.hpp b/external/include/glm/gtc/ulp.hpp
deleted file mode 100644
index 4ed48d5..0000000
--- a/external/include/glm/gtc/ulp.hpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/// @ref gtc_ulp
-/// @file glm/gtc/ulp.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_ulp GLM_GTC_ulp
-/// @ingroup gtc
-///
-/// Include <glm/gtc/ulp.hpp> to use the features of this extension.
-///
-/// Allow the measurement of the accuracy of a function against a reference
-/// implementation. This extension works on floating-point data and provide results
-/// in ULP.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/type_int.hpp"
-#include "../detail/compute_vector_relational.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_ulp extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_ulp
- /// @{
-
- /// Return the next ULP value(s) after the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType next_float(genType const& x);
-
- /// Return the previous ULP value(s) before the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType prev_float(genType const& x);
-
- /// Return the value(s) ULP distance after the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType next_float(genType const& x, uint const& Distance);
-
- /// Return the value(s) ULP distance before the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType prev_float(genType const& x, uint const& Distance);
-
- /// Return the distance in the number of ULP between 2 scalars.
- /// @see gtc_ulp
- template<typename T>
- GLM_FUNC_DECL uint float_distance(T const& x, T const& y);
-
- /// Return the distance in the number of ULP between 2 vectors.
- /// @see gtc_ulp
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, uint, Q> float_distance(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
-
- /// @}
-}// namespace glm
-
-#include "ulp.inl"
diff --git a/external/include/glm/gtc/ulp.inl b/external/include/glm/gtc/ulp.inl
deleted file mode 100644
index 620be36..0000000
--- a/external/include/glm/gtc/ulp.inl
+++ /dev/null
@@ -1,339 +0,0 @@
-/// @ref gtc_ulp
-/// @file glm/gtc/ulp.inl
-///
-/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
-///
-/// Developed at SunPro, a Sun Microsystems, Inc. business.
-/// Permission to use, copy, modify, and distribute this
-/// software is freely granted, provided that this notice
-/// is preserved.
-
-#include "../detail/type_int.hpp"
-#include "epsilon.hpp"
-#include <cmath>
-#include <cfloat>
-#include <limits>
-
-#if(GLM_COMPILER & GLM_COMPILER_VC)
-# pragma warning(push)
-# pragma warning(disable : 4127)
-#endif
-
-typedef union
-{
- float value;
- /* FIXME: Assumes 32 bit int. */
- unsigned int word;
-} ieee_float_shape_type;
-
-typedef union
-{
- double value;
- struct
- {
- glm::detail::int32 lsw;
- glm::detail::int32 msw;
- } parts;
-} ieee_double_shape_type;
-
-#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
- do { \
- ieee_double_shape_type ew_u; \
- ew_u.value = (d); \
- (ix0) = ew_u.parts.msw; \
- (ix1) = ew_u.parts.lsw; \
- } while (0)
-
-#define GLM_GET_FLOAT_WORD(i,d) \
- do { \
- ieee_float_shape_type gf_u; \
- gf_u.value = (d); \
- (i) = gf_u.word; \
- } while (0)
-
-#define GLM_SET_FLOAT_WORD(d,i) \
- do { \
- ieee_float_shape_type sf_u; \
- sf_u.word = (i); \
- (d) = sf_u.value; \
- } while (0)
-
-#define GLM_INSERT_WORDS(d,ix0,ix1) \
- do { \
- ieee_double_shape_type iw_u; \
- iw_u.parts.msw = (ix0); \
- iw_u.parts.lsw = (ix1); \
- (d) = iw_u.value; \
- } while (0)
-
-namespace glm{
-namespace detail
-{
- GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
- {
- volatile float t;
- glm::detail::int32 hx, hy, ix, iy;
-
- GLM_GET_FLOAT_WORD(hx, x);
- GLM_GET_FLOAT_WORD(hy, y);
- ix = hx&0x7fffffff; // |x|
- iy = hy&0x7fffffff; // |y|
-
- if((ix>0x7f800000) || // x is nan
- (iy>0x7f800000)) // y is nan
- return x+y;
- if(compute_equal<float>::call(x, y))
- return y; // x=y, return y
- if(ix==0)
- { // x == 0
- GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
- t = x*x;
- if(detail::compute_equal<float>::call(t, x))
- return t;
- else
- return x; // raise underflow flag
- }
- if(hx>=0)
- { // x > 0
- if(hx>hy) // x > y, x -= ulp
- hx -= 1;
- else // x < y, x += ulp
- hx += 1;
- }
- else
- { // x < 0
- if(hy>=0||hx>hy) // x < y, x -= ulp
- hx -= 1;
- else // x > y, x += ulp
- hx += 1;
- }
- hy = hx&0x7f800000;
- if(hy>=0x7f800000)
- return x+x; // overflow
- if(hy<0x00800000) // underflow
- {
- t = x*x;
- if(!detail::compute_equal<float>::call(t, x))
- { // raise underflow flag
- GLM_SET_FLOAT_WORD(y,hx);
- return y;
- }
- }
- GLM_SET_FLOAT_WORD(x,hx);
- return x;
- }
-
- GLM_FUNC_QUALIFIER double nextafter(double x, double y)
- {
- volatile double t;
- glm::detail::int32 hx, hy, ix, iy;
- glm::detail::uint32 lx, ly;
-
- GLM_EXTRACT_WORDS(hx, lx, x);
- GLM_EXTRACT_WORDS(hy, ly, y);
- ix = hx & 0x7fffffff; // |x|
- iy = hy & 0x7fffffff; // |y|
-
- if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
- ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
- return x+y;
- if(detail::compute_equal<double>::call(x, y))
- return y; // x=y, return y
- if((ix|lx)==0)
- { // x == 0
- GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
- t = x*x;
- if(detail::compute_equal<double>::call(t, x))
- return t;
- else
- return x; // raise underflow flag
- }
- if(hx>=0) { // x > 0
- if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
- if(lx==0) hx -= 1;
- lx -= 1;
- } else { // x < y, x += ulp
- lx += 1;
- if(lx==0) hx += 1;
- }
- } else { // x < 0
- if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
- if(lx==0) hx -= 1;
- lx -= 1;
- } else { // x > y, x += ulp
- lx += 1;
- if(lx==0) hx += 1;
- }
- }
- hy = hx&0x7ff00000;
- if(hy>=0x7ff00000)
- return x+x; // overflow
- if(hy<0x00100000)
- { // underflow
- t = x*x;
- if(!detail::compute_equal<double>::call(t, x))
- { // raise underflow flag
- GLM_INSERT_WORDS(y,hx,lx);
- return y;
- }
- }
- GLM_INSERT_WORDS(x,hx,lx);
- return x;
- }
-}//namespace detail
-}//namespace glm
-
-#if(GLM_COMPILER & GLM_COMPILER_VC)
-# pragma warning(pop)
-#endif
-
-namespace glm
-{
- template<>
- GLM_FUNC_QUALIFIER float next_float(float const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<float>::max());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return detail::nextafterf(x, FLT_MAX);
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafterf(x, FLT_MAX);
-# else
- return nextafterf(x, FLT_MAX);
-# endif
- }
-
- template<>
- GLM_FUNC_QUALIFIER double next_float(double const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<double>::max());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return detail::nextafter(x, std::numeric_limits<double>::max());
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafter(x, FLT_MAX);
-# else
- return nextafter(x, DBL_MAX);
-# endif
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = next_float(x[i]);
- return Result;
- }
-
- GLM_FUNC_QUALIFIER float prev_float(float const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<float>::min());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return detail::nextafterf(x, FLT_MIN);
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafterf(x, FLT_MIN);
-# else
- return nextafterf(x, FLT_MIN);
-# endif
- }
-
- GLM_FUNC_QUALIFIER double prev_float(double const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<double>::min());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return _nextafter(x, DBL_MIN);
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafter(x, DBL_MIN);
-# else
- return nextafter(x, DBL_MIN);
-# endif
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prev_float(x[i]);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T next_float(T const& x, uint const& ulps)
- {
- T temp = x;
- for(uint i = 0; i < ulps; ++i)
- temp = next_float(temp);
- return temp;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = next_float(x[i], ulps[i]);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T prev_float(T const& x, uint const& ulps)
- {
- T temp = x;
- for(uint i = 0; i < ulps; ++i)
- temp = prev_float(temp);
- return temp;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prev_float(x[i], ulps[i]);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER uint float_distance(T const& x, T const& y)
- {
- uint ulp = 0;
-
- if(x < y)
- {
- T temp = x;
- while(glm::epsilonNotEqual(temp, y, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
- {
- ++ulp;
- temp = next_float(temp);
- }
- }
- else if(y < x)
- {
- T temp = y;
- while(glm::epsilonNotEqual(temp, x, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
- {
- ++ulp;
- temp = next_float(temp);
- }
- }
- else // ==
- {
-
- }
-
- return ulp;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint, Q> float_distance(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- vec<L, uint, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = float_distance(x[i], y[i]);
- return Result;
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/vec1.hpp b/external/include/glm/gtc/vec1.hpp
deleted file mode 100644
index 44da3ab..0000000
--- a/external/include/glm/gtc/vec1.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-/// @ref gtc_vec1
-/// @file glm/gtc/vec1.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_vec1 GLM_GTC_vec1
-/// @ingroup gtc
-///
-/// Include <glm/gtc/vec1.hpp> to use the features of this extension.
-///
-/// Add vec1, ivec1, uvec1 and bvec1 types.
-
-#pragma once
-
-// Dependency:
-#include "../ext/vec1.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_vec1 extension included")
-#endif
-
-#include "vec1.inl"
diff --git a/external/include/glm/gtc/vec1.inl b/external/include/glm/gtc/vec1.inl
deleted file mode 100644
index 5a6627c..0000000
--- a/external/include/glm/gtc/vec1.inl
+++ /dev/null
@@ -1,2 +0,0 @@
-/// @ref gtc_vec1
-/// @file glm/gtc/vec1.inl
diff --git a/external/include/glm/gtx/associated_min_max.hpp b/external/include/glm/gtx/associated_min_max.hpp
deleted file mode 100644
index 42ac2eb..0000000
--- a/external/include/glm/gtx/associated_min_max.hpp
+++ /dev/null
@@ -1,207 +0,0 @@
-/// @ref gtx_associated_min_max
-/// @file glm/gtx/associated_min_max.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max
-/// @ingroup gtx
-///
-/// Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
-///
-/// @brief Min and max functions that return associated values not the compared onces.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_associated_min_max extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_associated_min_max
- /// @{
-
- /// Minimum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
-
- /// Minimum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<2, U, Q> associatedMin(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b);
-
- /// Minimum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMin(
- T x, const vec<L, U, Q>& a,
- T y, const vec<L, U, Q>& b);
-
- /// Minimum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMin(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b);
-
- /// Minimum comparison between 3 variables and returns 3 associated variable values
- /// @see gtx_associated_min_max
- template<typename T, typename U>
- GLM_FUNC_DECL U associatedMin(
- T x, U a,
- T y, U b,
- T z, U c);
-
- /// Minimum comparison between 3 variables and returns 3 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMin(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c);
-
- /// Minimum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<typename T, typename U>
- GLM_FUNC_DECL U associatedMin(
- T x, U a,
- T y, U b,
- T z, U c,
- T w, U d);
-
- /// Minimum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMin(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c,
- vec<L, T, Q> const& w, vec<L, U, Q> const& d);
-
- /// Minimum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMin(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b,
- T z, vec<L, U, Q> const& c,
- T w, vec<L, U, Q> const& d);
-
- /// Minimum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMin(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b,
- vec<L, T, Q> const& z, U c,
- vec<L, T, Q> const& w, U d);
-
- /// Maximum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<typename T, typename U>
- GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
-
- /// Maximum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<2, U, Q> associatedMax(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b);
-
- /// Maximum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> associatedMax(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b);
-
- /// Maximum comparison between 2 variables and returns 2 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMax(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b);
-
- /// Maximum comparison between 3 variables and returns 3 associated variable values
- /// @see gtx_associated_min_max
- template<typename T, typename U>
- GLM_FUNC_DECL U associatedMax(
- T x, U a,
- T y, U b,
- T z, U c);
-
- /// Maximum comparison between 3 variables and returns 3 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMax(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c);
-
- /// Maximum comparison between 3 variables and returns 3 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> associatedMax(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b,
- T z, vec<L, U, Q> const& c);
-
- /// Maximum comparison between 3 variables and returns 3 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMax(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b,
- vec<L, T, Q> const& z, U c);
-
- /// Maximum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<typename T, typename U>
- GLM_FUNC_DECL U associatedMax(
- T x, U a,
- T y, U b,
- T z, U c,
- T w, U d);
-
- /// Maximum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMax(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c,
- vec<L, T, Q> const& w, vec<L, U, Q> const& d);
-
- /// Maximum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMax(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b,
- T z, vec<L, U, Q> const& c,
- T w, vec<L, U, Q> const& d);
-
- /// Maximum comparison between 4 variables and returns 4 associated variable values
- /// @see gtx_associated_min_max
- template<length_t L, typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<L, U, Q> associatedMax(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b,
- vec<L, T, Q> const& z, U c,
- vec<L, T, Q> const& w, U d);
-
- /// @}
-} //namespace glm
-
-#include "associated_min_max.inl"
diff --git a/external/include/glm/gtx/associated_min_max.inl b/external/include/glm/gtx/associated_min_max.inl
deleted file mode 100644
index d0666cc..0000000
--- a/external/include/glm/gtx/associated_min_max.inl
+++ /dev/null
@@ -1,355 +0,0 @@
-/// @ref gtx_associated_min_max
-/// @file glm/gtx/associated_min_max.inl
-
-namespace glm{
-
-// Min comparison between 2 variables
-template<typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
-{
- return x < y ? a : b;
-}
-
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMin
-(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x[i] < y[i] ? a[i] : b[i];
- return Result;
-}
-
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
-(
- T x, const vec<L, U, Q>& a,
- T y, const vec<L, U, Q>& b
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x < y ? a[i] : b[i];
- return Result;
-}
-
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
-(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x[i] < y[i] ? a : b;
- return Result;
-}
-
-// Min comparison between 3 variables
-template<typename T, typename U>
-GLM_FUNC_QUALIFIER U associatedMin
-(
- T x, U a,
- T y, U b,
- T z, U c
-)
-{
- U Result = x < y ? (x < z ? a : c) : (y < z ? b : c);
- return Result;
-}
-
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
-(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
- return Result;
-}
-
-// Min comparison between 4 variables
-template<typename T, typename U>
-GLM_FUNC_QUALIFIER U associatedMin
-(
- T x, U a,
- T y, U b,
- T z, U c,
- T w, U d
-)
-{
- T Test1 = min(x, y);
- T Test2 = min(z, w);;
- U Result1 = x < y ? a : b;
- U Result2 = z < w ? c : d;
- U Result = Test1 < Test2 ? Result1 : Result2;
- return Result;
-}
-
-// Min comparison between 4 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
-(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c,
- vec<L, T, Q> const& w, vec<L, U, Q> const& d
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- {
- T Test1 = min(x[i], y[i]);
- T Test2 = min(z[i], w[i]);
- U Result1 = x[i] < y[i] ? a[i] : b[i];
- U Result2 = z[i] < w[i] ? c[i] : d[i];
- Result[i] = Test1 < Test2 ? Result1 : Result2;
- }
- return Result;
-}
-
-// Min comparison between 4 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
-(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b,
- T z, vec<L, U, Q> const& c,
- T w, vec<L, U, Q> const& d
-)
-{
- T Test1 = min(x, y);
- T Test2 = min(z, w);
-
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- {
- U Result1 = x < y ? a[i] : b[i];
- U Result2 = z < w ? c[i] : d[i];
- Result[i] = Test1 < Test2 ? Result1 : Result2;
- }
- return Result;
-}
-
-// Min comparison between 4 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
-(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b,
- vec<L, T, Q> const& z, U c,
- vec<L, T, Q> const& w, U d
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- {
- T Test1 = min(x[i], y[i]);
- T Test2 = min(z[i], w[i]);;
- U Result1 = x[i] < y[i] ? a : b;
- U Result2 = z[i] < w[i] ? c : d;
- Result[i] = Test1 < Test2 ? Result1 : Result2;
- }
- return Result;
-}
-
-// Max comparison between 2 variables
-template<typename T, typename U>
-GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
-{
- return x > y ? a : b;
-}
-
-// Max comparison between 2 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMax
-(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x[i] > y[i] ? a[i] : b[i];
- return Result;
-}
-
-// Max comparison between 2 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, T, Q> associatedMax
-(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x > y ? a[i] : b[i];
- return Result;
-}
-
-// Max comparison between 2 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
-(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b
-)
-{
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x[i] > y[i] ? a : b;
- return Result;
-}
-
-// Max comparison between 3 variables
-template<typename T, typename U>
-GLM_FUNC_QUALIFIER U associatedMax
-(
- T x, U a,
- T y, U b,
- T z, U c
-)
-{
- U Result = x > y ? (x > z ? a : c) : (y > z ? b : c);
- return Result;
-}
-
-// Max comparison between 3 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
-(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
- return Result;
-}
-
-// Max comparison between 3 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, T, Q> associatedMax
-(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b,
- T z, vec<L, U, Q> const& c
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
- return Result;
-}
-
-// Max comparison between 3 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
-(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b,
- vec<L, T, Q> const& z, U c
-)
-{
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
- return Result;
-}
-
-// Max comparison between 4 variables
-template<typename T, typename U>
-GLM_FUNC_QUALIFIER U associatedMax
-(
- T x, U a,
- T y, U b,
- T z, U c,
- T w, U d
-)
-{
- T Test1 = max(x, y);
- T Test2 = max(z, w);;
- U Result1 = x > y ? a : b;
- U Result2 = z > w ? c : d;
- U Result = Test1 > Test2 ? Result1 : Result2;
- return Result;
-}
-
-// Max comparison between 4 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
-(
- vec<L, T, Q> const& x, vec<L, U, Q> const& a,
- vec<L, T, Q> const& y, vec<L, U, Q> const& b,
- vec<L, T, Q> const& z, vec<L, U, Q> const& c,
- vec<L, T, Q> const& w, vec<L, U, Q> const& d
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- {
- T Test1 = max(x[i], y[i]);
- T Test2 = max(z[i], w[i]);
- U Result1 = x[i] > y[i] ? a[i] : b[i];
- U Result2 = z[i] > w[i] ? c[i] : d[i];
- Result[i] = Test1 > Test2 ? Result1 : Result2;
- }
- return Result;
-}
-
-// Max comparison between 4 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
-(
- T x, vec<L, U, Q> const& a,
- T y, vec<L, U, Q> const& b,
- T z, vec<L, U, Q> const& c,
- T w, vec<L, U, Q> const& d
-)
-{
- T Test1 = max(x, y);
- T Test2 = max(z, w);
-
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- {
- U Result1 = x > y ? a[i] : b[i];
- U Result2 = z > w ? c[i] : d[i];
- Result[i] = Test1 > Test2 ? Result1 : Result2;
- }
- return Result;
-}
-
-// Max comparison between 4 variables
-template<length_t L, typename T, typename U, qualifier Q>
-GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
-(
- vec<L, T, Q> const& x, U a,
- vec<L, T, Q> const& y, U b,
- vec<L, T, Q> const& z, U c,
- vec<L, T, Q> const& w, U d
-)
-{
- vec<L, U, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- {
- T Test1 = max(x[i], y[i]);
- T Test2 = max(z[i], w[i]);;
- U Result1 = x[i] > y[i] ? a : b;
- U Result2 = z[i] > w[i] ? c : d;
- Result[i] = Test1 > Test2 ? Result1 : Result2;
- }
- return Result;
-}
-}//namespace glm
diff --git a/external/include/glm/gtx/bit.hpp b/external/include/glm/gtx/bit.hpp
deleted file mode 100644
index 2eb4c26..0000000
--- a/external/include/glm/gtx/bit.hpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/// @ref gtx_bit
-/// @file glm/gtx/bit.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_bit GLM_GTX_bit
-/// @ingroup gtx
-///
-/// Include <glm/gtx/bit.hpp> to use the features of this extension.
-///
-/// Allow to perform bit operations on integer values
-
-#pragma once
-
-// Dependencies
-#include "../gtc/bitfield.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_bit
- /// @{
-
- /// @see gtx_bit
- template<typename genIUType>
- GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
-
- /// @see gtx_bit
- template<typename genIUType>
- GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
-
- /// Find the highest bit set to 1 in a integer variable and return its value.
- ///
- /// @see gtx_bit
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> highestBitValue(vec<L, T, Q> const& value);
-
- /// Return the power of two number which value is just higher the input value.
- /// Deprecated, use ceilPowerOfTwo from GTC_round instead
- ///
- /// @see gtc_round
- /// @see gtx_bit
- template<typename genIUType>
- GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
-
- /// Return the power of two number which value is just higher the input value.
- /// Deprecated, use ceilPowerOfTwo from GTC_round instead
- ///
- /// @see gtc_round
- /// @see gtx_bit
- template<length_t L, typename T, qualifier Q>
- GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& value);
-
- /// Return the power of two number which value is just lower the input value.
- /// Deprecated, use floorPowerOfTwo from GTC_round instead
- ///
- /// @see gtc_round
- /// @see gtx_bit
- template<typename genIUType>
- GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
-
- /// Return the power of two number which value is just lower the input value.
- /// Deprecated, use floorPowerOfTwo from GTC_round instead
- ///
- /// @see gtc_round
- /// @see gtx_bit
- template<length_t L, typename T, qualifier Q>
- GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& value);
-
- /// Return the power of two number which value is the closet to the input value.
- /// Deprecated, use roundPowerOfTwo from GTC_round instead
- ///
- /// @see gtc_round
- /// @see gtx_bit
- template<typename genIUType>
- GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
-
- /// Return the power of two number which value is the closet to the input value.
- /// Deprecated, use roundPowerOfTwo from GTC_round instead
- ///
- /// @see gtc_round
- /// @see gtx_bit
- template<length_t L, typename T, qualifier Q>
- GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& value);
-
- /// @}
-} //namespace glm
-
-
-#include "bit.inl"
-
diff --git a/external/include/glm/gtx/bit.inl b/external/include/glm/gtx/bit.inl
deleted file mode 100644
index 277aeaa..0000000
--- a/external/include/glm/gtx/bit.inl
+++ /dev/null
@@ -1,93 +0,0 @@
-/// @ref gtx_bit
-/// @file glm/gtx/bit.inl
-
-namespace glm
-{
- ///////////////////
- // highestBitValue
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
- {
- genIUType tmp = Value;
- genIUType result = genIUType(0);
- while(tmp)
- {
- result = (tmp & (~tmp + 1)); // grab lowest bit
- tmp &= ~result; // clear lowest bit
- }
- return result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> highestBitValue(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(highestBitValue, v);
- }
-
- ///////////////////
- // lowestBitValue
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value)
- {
- return (Value & (~Value + 1));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> lowestBitValue(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(lowestBitValue, v);
- }
-
- ///////////////////
- // powerOfTwoAbove
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
- {
- return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(powerOfTwoAbove, v);
- }
-
- ///////////////////
- // powerOfTwoBelow
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
- {
- return isPowerOfTwo(value) ? value : highestBitValue(value);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(powerOfTwoBelow, v);
- }
-
- /////////////////////
- // powerOfTwoNearest
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
- {
- if(isPowerOfTwo(value))
- return value;
-
- genType const prev = highestBitValue(value);
- genType const next = prev << 1;
- return (next - value) < (value - prev) ? next : prev;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(powerOfTwoNearest, v);
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/closest_point.hpp b/external/include/glm/gtx/closest_point.hpp
deleted file mode 100644
index a788299..0000000
--- a/external/include/glm/gtx/closest_point.hpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/// @ref gtx_closest_point
-/// @file glm/gtx/closest_point.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_closest_point GLM_GTX_closest_point
-/// @ingroup gtx
-///
-/// Include <glm/gtx/closest_point.hpp> to use the features of this extension.
-///
-/// Find the point on a straight line which is the closet of a point.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_closest_point extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_closest_point
- /// @{
-
- /// Find the point on a straight line which is the closet of a point.
- /// @see gtx_closest_point
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
- vec<3, T, Q> const& point,
- vec<3, T, Q> const& a,
- vec<3, T, Q> const& b);
-
- /// 2d lines work as well
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
- vec<2, T, Q> const& point,
- vec<2, T, Q> const& a,
- vec<2, T, Q> const& b);
-
- /// @}
-}// namespace glm
-
-#include "closest_point.inl"
diff --git a/external/include/glm/gtx/closest_point.inl b/external/include/glm/gtx/closest_point.inl
deleted file mode 100644
index 26d1e38..0000000
--- a/external/include/glm/gtx/closest_point.inl
+++ /dev/null
@@ -1,46 +0,0 @@
-/// @ref gtx_closest_point
-/// @file glm/gtx/closest_point.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine
- (
- vec<3, T, Q> const& point,
- vec<3, T, Q> const& a,
- vec<3, T, Q> const& b
- )
- {
- T LineLength = distance(a, b);
- vec<3, T, Q> Vector = point - a;
- vec<3, T, Q> LineDirection = (b - a) / LineLength;
-
- // Project Vector to LineDirection to get the distance of point from a
- T Distance = dot(Vector, LineDirection);
-
- if(Distance <= T(0)) return a;
- if(Distance >= LineLength) return b;
- return a + LineDirection * Distance;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
- (
- vec<2, T, Q> const& point,
- vec<2, T, Q> const& a,
- vec<2, T, Q> const& b
- )
- {
- T LineLength = distance(a, b);
- vec<2, T, Q> Vector = point - a;
- vec<2, T, Q> LineDirection = (b - a) / LineLength;
-
- // Project Vector to LineDirection to get the distance of point from a
- T Distance = dot(Vector, LineDirection);
-
- if(Distance <= T(0)) return a;
- if(Distance >= LineLength) return b;
- return a + LineDirection * Distance;
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/color_encoding.hpp b/external/include/glm/gtx/color_encoding.hpp
deleted file mode 100644
index b57b3be..0000000
--- a/external/include/glm/gtx/color_encoding.hpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/// @ref gtx_color_encoding
-/// @file glm/gtx/color_encoding.hpp
-///
-/// @see core (dependence)
-/// @see gtx_color_encoding (dependence)
-///
-/// @defgroup gtx_color_encoding GLM_GTX_color_encoding
-/// @ingroup gtx
-///
-/// Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
-///
-/// @brief Allow to perform bit operations on integer values
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../vec3.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_color_encoding extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_color_encoding
- /// @{
-
- /// Convert a linear sRGB color to D65 YUV.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
-
- /// Convert a linear sRGB color to D50 YUV.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
-
- /// Convert a D65 YUV color to linear sRGB.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
-
- /// Convert a D65 YUV color to D50 YUV.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
-
- /// @}
-} //namespace glm
-
-#include "color_encoding.inl"
diff --git a/external/include/glm/gtx/color_encoding.inl b/external/include/glm/gtx/color_encoding.inl
deleted file mode 100644
index 8dca67b..0000000
--- a/external/include/glm/gtx/color_encoding.inl
+++ /dev/null
@@ -1,46 +0,0 @@
-/// @ref gtx_color_encoding
-/// @file glm/gtx/color_encoding.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB)
- {
- vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f);
- vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f);
- vec<3, T, Q> const O(0.490f, 0.01f, 0.99f);
-
- return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast<T>(5.650675255693055f);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB)
- {
- vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f);
- vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f);
- vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f);
-
- return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ)
- {
- vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f);
- vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f);
- vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f);
-
- return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ)
- {
- vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f);
- vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f);
- vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f);
-
- return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/color_space.hpp b/external/include/glm/gtx/color_space.hpp
deleted file mode 100644
index 9e95eb3..0000000
--- a/external/include/glm/gtx/color_space.hpp
+++ /dev/null
@@ -1,72 +0,0 @@
-/// @ref gtx_color_space
-/// @file glm/gtx/color_space.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_color_space GLM_GTX_color_space
-/// @ingroup gtx
-///
-/// Include <glm/gtx/color_space.hpp> to use the features of this extension.
-///
-/// Related to RGB to HSV conversions and operations.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_color_space extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_color_space
- /// @{
-
- /// Converts a color from HSV color space to its color in RGB color space.
- /// @see gtx_color_space
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rgbColor(
- vec<3, T, Q> const& hsvValue);
-
- /// Converts a color from RGB color space to its color in HSV color space.
- /// @see gtx_color_space
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> hsvColor(
- vec<3, T, Q> const& rgbValue);
-
- /// Build a saturation matrix.
- /// @see gtx_color_space
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
- T const s);
-
- /// Modify the saturation of a color.
- /// @see gtx_color_space
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> saturation(
- T const s,
- vec<3, T, Q> const& color);
-
- /// Modify the saturation of a color.
- /// @see gtx_color_space
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> saturation(
- T const s,
- vec<4, T, Q> const& color);
-
- /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
- /// @see gtx_color_space
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T luminosity(
- vec<3, T, Q> const& color);
-
- /// @}
-}//namespace glm
-
-#include "color_space.inl"
diff --git a/external/include/glm/gtx/color_space.inl b/external/include/glm/gtx/color_space.inl
deleted file mode 100644
index ff82395..0000000
--- a/external/include/glm/gtx/color_space.inl
+++ /dev/null
@@ -1,142 +0,0 @@
-/// @ref gtx_color_space
-/// @file glm/gtx/color_space.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor)
- {
- vec<3, T, Q> hsv = hsvColor;
- vec<3, T, Q> rgbColor;
-
- if(hsv.y == static_cast<T>(0))
- // achromatic (grey)
- rgbColor = vec<3, T, Q>(hsv.z);
- else
- {
- T sector = floor(hsv.x * (T(1) / T(60)));
- T frac = (hsv.x * (T(1) / T(60))) - sector;
- // factorial part of h
- T o = hsv.z * (T(1) - hsv.y);
- T p = hsv.z * (T(1) - hsv.y * frac);
- T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
-
- switch(int(sector))
- {
- default:
- case 0:
- rgbColor.r = hsv.z;
- rgbColor.g = q;
- rgbColor.b = o;
- break;
- case 1:
- rgbColor.r = p;
- rgbColor.g = hsv.z;
- rgbColor.b = o;
- break;
- case 2:
- rgbColor.r = o;
- rgbColor.g = hsv.z;
- rgbColor.b = q;
- break;
- case 3:
- rgbColor.r = o;
- rgbColor.g = p;
- rgbColor.b = hsv.z;
- break;
- case 4:
- rgbColor.r = q;
- rgbColor.g = o;
- rgbColor.b = hsv.z;
- break;
- case 5:
- rgbColor.r = hsv.z;
- rgbColor.g = o;
- rgbColor.b = p;
- break;
- }
- }
-
- return rgbColor;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor)
- {
- vec<3, T, Q> hsv = rgbColor;
- float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
- float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
- float Delta = Max - Min;
-
- hsv.z = Max;
-
- if(Max != static_cast<T>(0))
- {
- hsv.y = Delta / hsv.z;
- T h = static_cast<T>(0);
-
- if(rgbColor.r == Max)
- // between yellow & magenta
- h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
- else if(rgbColor.g == Max)
- // between cyan & yellow
- h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
- else
- // between magenta & cyan
- h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
-
- if(h < T(0))
- hsv.x = h + T(360);
- else
- hsv.x = h;
- }
- else
- {
- // If r = g = b = 0 then s = 0, h is undefined
- hsv.y = static_cast<T>(0);
- hsv.x = static_cast<T>(0);
- }
-
- return hsv;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s)
- {
- vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
-
- vec<3, T, defaultp> const col((T(1) - s) * rgbw);
-
- mat<4, 4, T, defaultp> result(T(1));
- result[0][0] = col.x + s;
- result[0][1] = col.x;
- result[0][2] = col.x;
- result[1][0] = col.y;
- result[1][1] = col.y + s;
- result[1][2] = col.y;
- result[2][0] = col.z;
- result[2][1] = col.z;
- result[2][2] = col.z + s;
-
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color)
- {
- return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color)
- {
- return saturation(s) * color;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color)
- {
- const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11);
- return dot(color, tmp);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/color_space_YCoCg.hpp b/external/include/glm/gtx/color_space_YCoCg.hpp
deleted file mode 100644
index e82cbd8..0000000
--- a/external/include/glm/gtx/color_space_YCoCg.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/// @ref gtx_color_space_YCoCg
-/// @file glm/gtx/color_space_YCoCg.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
-/// @ingroup gtx
-///
-/// Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.
-///
-/// RGB to YCoCg conversions and operations
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_color_space_YCoCg
- /// @{
-
- /// Convert a color from RGB color space to YCoCg color space.
- /// @see gtx_color_space_YCoCg
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg(
- vec<3, T, Q> const& rgbColor);
-
- /// Convert a color from YCoCg color space to RGB color space.
- /// @see gtx_color_space_YCoCg
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb(
- vec<3, T, Q> const& YCoCgColor);
-
- /// Convert a color from RGB color space to YCoCgR color space.
- /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
- /// @see gtx_color_space_YCoCg
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR(
- vec<3, T, Q> const& rgbColor);
-
- /// Convert a color from YCoCgR color space to RGB color space.
- /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
- /// @see gtx_color_space_YCoCg
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb(
- vec<3, T, Q> const& YCoCgColor);
-
- /// @}
-}//namespace glm
-
-#include "color_space_YCoCg.inl"
diff --git a/external/include/glm/gtx/color_space_YCoCg.inl b/external/include/glm/gtx/color_space_YCoCg.inl
deleted file mode 100644
index 105a576..0000000
--- a/external/include/glm/gtx/color_space_YCoCg.inl
+++ /dev/null
@@ -1,108 +0,0 @@
-/// @ref gtx_color_space_YCoCg
-/// @file glm/gtx/color_space_YCoCg.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCg
- (
- vec<3, T, Q> const& rgbColor
- )
- {
- vec<3, T, Q> result;
- result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4);
- result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2);
- result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4);
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCg2rgb
- (
- vec<3, T, Q> const& YCoCgColor
- )
- {
- vec<3, T, Q> result;
- result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
- result.g = YCoCgColor.x + YCoCgColor.z;
- result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
- return result;
- }
-
- template<typename T, qualifier Q, bool isInteger>
- class compute_YCoCgR {
- public:
- static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR
- (
- vec<3, T, Q> const& rgbColor
- )
- {
- vec<3, T, Q> result;
- result.x/*Y */ = rgbColor.g * static_cast<T>(0.5) + (rgbColor.r + rgbColor.b) * static_cast<T>(0.25);
- result.y/*Co*/ = rgbColor.r - rgbColor.b;
- result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast<T>(0.5);
- return result;
- }
-
- static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb
- (
- vec<3, T, Q> const& YCoCgRColor
- )
- {
- vec<3, T, Q> result;
- T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast<T>(0.5));
- result.g = YCoCgRColor.z + tmp;
- result.b = tmp - (YCoCgRColor.y * static_cast<T>(0.5));
- result.r = result.b + YCoCgRColor.y;
- return result;
- }
- };
-
- template<typename T, qualifier Q>
- class compute_YCoCgR<T, Q, true> {
- public:
- static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR
- (
- vec<3, T, Q> const& rgbColor
- )
- {
- vec<3, T, Q> result;
- result.y/*Co*/ = rgbColor.r - rgbColor.b;
- T tmp = rgbColor.b + (result.y >> 1);
- result.z/*Cg*/ = rgbColor.g - tmp;
- result.x/*Y */ = tmp + (result.z >> 1);
- return result;
- }
-
- static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb
- (
- vec<3, T, Q> const& YCoCgRColor
- )
- {
- vec<3, T, Q> result;
- T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1);
- result.g = YCoCgRColor.z + tmp;
- result.b = tmp - (YCoCgRColor.y >> 1);
- result.r = result.b + YCoCgRColor.y;
- return result;
- }
- };
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR
- (
- vec<3, T, Q> const& rgbColor
- )
- {
- return compute_YCoCgR<T, Q, std::numeric_limits<T>::is_integer>::rgb2YCoCgR(rgbColor);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb
- (
- vec<3, T, Q> const& YCoCgRColor
- )
- {
- return compute_YCoCgR<T, Q, std::numeric_limits<T>::is_integer>::YCoCgR2rgb(YCoCgRColor);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/common.hpp b/external/include/glm/gtx/common.hpp
deleted file mode 100644
index 6eadf48..0000000
--- a/external/include/glm/gtx/common.hpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/// @ref gtx_common
-/// @file glm/gtx/common.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_common GLM_GTX_common
-/// @ingroup gtx
-///
-/// Include <glm/gtx/common.hpp> to use the features of this extension.
-///
-/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
-
-#pragma once
-
-// Dependencies:
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/vec1.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_common extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_common
- /// @{
-
- /// Returns true if x is a denormalized number
- /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
- /// This format is less precise but can represent values closer to zero.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template<typename genType>
- GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
-
- /// Similar to 'mod' but with a different rounding and integer support.
- /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
- ///
- /// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
-
- /// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_vector_relational
- template <length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
-
- /// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see ext_vector_relational
- template <length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
-
- /// @}
-}//namespace glm
-
-#include "common.inl"
diff --git a/external/include/glm/gtx/common.inl b/external/include/glm/gtx/common.inl
deleted file mode 100644
index 158eabe..0000000
--- a/external/include/glm/gtx/common.inl
+++ /dev/null
@@ -1,126 +0,0 @@
-/// @ref gtx_common
-/// @file glm/gtx/common.inl
-
-#include <cmath>
-#include "../gtc/epsilon.hpp"
-#include "../gtc/constants.hpp"
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q, bool isFloat = true>
- struct compute_fmod
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- return detail::functor2<L, T, Q>::call(std::fmod, a, b);
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_fmod<L, T, Q, false>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- return a % b;
- }
- };
-}//namespace detail
-
- template<typename T>
- GLM_FUNC_QUALIFIER bool isdenormal(T const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
-
-# if GLM_HAS_CXX11_STL
- return std::fpclassify(x) == FP_SUBNORMAL;
-# else
- return epsilonNotEqual(x, static_cast<T>(0), epsilon<T>()) && std::fabs(x) < std::numeric_limits<T>::min();
-# endif
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal
- (
- vec<1, T, Q> const& x
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
-
- return typename vec<1, T, Q>::bool_type(
- isdenormal(x.x));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal
- (
- vec<2, T, Q> const& x
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
-
- return typename vec<2, T, Q>::bool_type(
- isdenormal(x.x),
- isdenormal(x.y));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal
- (
- vec<3, T, Q> const& x
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
-
- return typename vec<3, T, Q>::bool_type(
- isdenormal(x.x),
- isdenormal(x.y),
- isdenormal(x.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal
- (
- vec<4, T, Q> const& x
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
-
- return typename vec<4, T, Q>::bool_type(
- isdenormal(x.x),
- isdenormal(x.y),
- isdenormal(x.z),
- isdenormal(x.w));
- }
-
- // fmod
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fmod(genType x, genType y)
- {
- return fmod(vec<1, genType>(x), y).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, T y)
- {
- return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, vec<L, T, Q>(y));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, y);
- }
-
- template <length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
- {
- return greaterThan(Value, Min) && lessThan(Value, Max);
- }
-
- template <length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
- {
- return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/compatibility.hpp b/external/include/glm/gtx/compatibility.hpp
deleted file mode 100644
index e5b6039..0000000
--- a/external/include/glm/gtx/compatibility.hpp
+++ /dev/null
@@ -1,133 +0,0 @@
-/// @ref gtx_compatibility
-/// @file glm/gtx/compatibility.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_compatibility GLM_GTX_compatibility
-/// @ingroup gtx
-///
-/// Include <glm/gtx/compatibility.hpp> to use the features of this extension.
-///
-/// Provide functions to increase the compatibility with Cg and HLSL languages
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/quaternion.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_compatibility extension included")
-#endif
-
-#if GLM_COMPILER & GLM_COMPILER_VC
-# include <cfloat>
-#elif GLM_COMPILER & GLM_COMPILER_GCC
-# include <cmath>
-# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
-# undef isfinite
-# endif
-#endif//GLM_COMPILER
-
-namespace glm
-{
- /// @addtogroup gtx_compatibility
- /// @{
-
- template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
-
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
-
- template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
- template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
-
- typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
- typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)
- typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension)
- typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension)
-
- typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
- typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
-
- typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension)
- typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension)
- typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension)
- typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension)
-
- typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension)
- typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
-
- typedef float float1; //!< \brief single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
- typedef vec<2, float, highp> float2; //!< \brief single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
- typedef vec<3, float, highp> float3; //!< \brief single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
- typedef vec<4, float, highp> float4; //!< \brief single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
-
- typedef float float1x1; //!< \brief single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
- typedef mat<2, 2, float, highp> float2x2; //!< \brief single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 3, float, highp> float2x3; //!< \brief single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 4, float, highp> float2x4; //!< \brief single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 2, float, highp> float3x2; //!< \brief single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 4, float, highp> float3x4; //!< \brief single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 2, float, highp> float4x2; //!< \brief single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 3, float, highp> float4x3; //!< \brief single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 4, float, highp> float4x4; //!< \brief single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
-
- typedef double double1; //!< \brief double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
- typedef vec<2, double, highp> double2; //!< \brief double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
- typedef vec<3, double, highp> double3; //!< \brief double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
- typedef vec<4, double, highp> double4; //!< \brief double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
-
- typedef double double1x1; //!< \brief double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
- typedef mat<2, 2, double, highp> double2x2; //!< \brief double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 3, double, highp> double2x3; //!< \brief double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<2, 4, double, highp> double2x4; //!< \brief double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 2, double, highp> double3x2; //!< \brief double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 3, double, highp> double3x3; //!< \brief double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<3, 4, double, highp> double3x4; //!< \brief double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 2, double, highp> double4x2; //!< \brief double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 3, double, highp> double4x3; //!< \brief double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
- typedef mat<4, 4, double, highp> double4x4; //!< \brief double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
-
- /// @}
-}//namespace glm
-
-#include "compatibility.inl"
diff --git a/external/include/glm/gtx/compatibility.inl b/external/include/glm/gtx/compatibility.inl
deleted file mode 100644
index 11affa1..0000000
--- a/external/include/glm/gtx/compatibility.inl
+++ /dev/null
@@ -1,65 +0,0 @@
-/// @ref gtx_compatibility
-/// @file glm/gtx/compatibility.inl
-
-#include <limits>
-
-namespace glm
-{
- // isfinite
- template<typename genType>
- GLM_FUNC_QUALIFIER bool isfinite(
- genType const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::isfinite(x) != 0;
-# elif GLM_COMPILER & GLM_COMPILER_VC
- return _finite(x);
-# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
- return _isfinite(x) != 0;
-# else
- if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
- return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
- else
- return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
-# endif
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite(
- vec<1, T, Q> const& x)
- {
- return vec<1, bool, Q>(
- isfinite(x.x));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite(
- vec<2, T, Q> const& x)
- {
- return vec<2, bool, Q>(
- isfinite(x.x),
- isfinite(x.y));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite(
- vec<3, T, Q> const& x)
- {
- return vec<3, bool, Q>(
- isfinite(x.x),
- isfinite(x.y),
- isfinite(x.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
- vec<4, T, Q> const& x)
- {
- return vec<4, bool, Q>(
- isfinite(x.x),
- isfinite(x.y),
- isfinite(x.z),
- isfinite(x.w));
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/component_wise.hpp b/external/include/glm/gtx/component_wise.hpp
deleted file mode 100644
index 6ed7d55..0000000
--- a/external/include/glm/gtx/component_wise.hpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/// @ref gtx_component_wise
-/// @file glm/gtx/component_wise.hpp
-/// @date 2007-05-21 / 2011-06-07
-/// @author Christophe Riccio
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_component_wise GLM_GTX_component_wise
-/// @ingroup gtx
-///
-/// Include <glm/gtx/component_wise.hpp> to use the features of this extension.
-///
-/// Operations between components of a type
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_component_wise extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_component_wise
- /// @{
-
- /// Convert an integer vector to a normalized float vector.
- /// If the parameter value type is already a floating qualifier type, the value is passed through.
- /// @see gtx_component_wise
- template<typename floatType, length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v);
-
- /// Convert a normalized float vector to an integer vector.
- /// If the parameter value type is already a floating qualifier type, the value is passed through.
- /// @see gtx_component_wise
- template<length_t L, typename T, typename floatType, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v);
-
- /// Add all vector components together.
- /// @see gtx_component_wise
- template<typename genType>
- GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v);
-
- /// Multiply all vector components together.
- /// @see gtx_component_wise
- template<typename genType>
- GLM_FUNC_DECL typename genType::value_type compMul(genType const& v);
-
- /// Find the minimum value between single vector components.
- /// @see gtx_component_wise
- template<typename genType>
- GLM_FUNC_DECL typename genType::value_type compMin(genType const& v);
-
- /// Find the maximum value between single vector components.
- /// @see gtx_component_wise
- template<typename genType>
- GLM_FUNC_DECL typename genType::value_type compMax(genType const& v);
-
- /// @}
-}//namespace glm
-
-#include "component_wise.inl"
diff --git a/external/include/glm/gtx/component_wise.inl b/external/include/glm/gtx/component_wise.inl
deleted file mode 100644
index 8ca0ca9..0000000
--- a/external/include/glm/gtx/component_wise.inl
+++ /dev/null
@@ -1,128 +0,0 @@
-/// @ref gtx_component_wise
-/// @file glm/gtx/component_wise.inl
-
-#include <limits>
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
- struct compute_compNormalize
- {};
-
- template<length_t L, typename T, typename floatType, qualifier Q>
- struct compute_compNormalize<L, T, floatType, Q, true, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
- {
- floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
- floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
- return (vec<L, floatType, Q>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
- }
- };
-
- template<length_t L, typename T, typename floatType, qualifier Q>
- struct compute_compNormalize<L, T, floatType, Q, true, false>
- {
- GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
- {
- return vec<L, floatType, Q>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
- }
- };
-
- template<length_t L, typename T, typename floatType, qualifier Q>
- struct compute_compNormalize<L, T, floatType, Q, false, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
- {
- return v;
- }
- };
-
- template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
- struct compute_compScale
- {};
-
- template<length_t L, typename T, typename floatType, qualifier Q>
- struct compute_compScale<L, T, floatType, Q, true, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
- {
- floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
- vec<L, floatType, Q> const Scaled(v * Max);
- vec<L, T, Q> const Result(Scaled - static_cast<floatType>(0.5));
- return Result;
- }
- };
-
- template<length_t L, typename T, typename floatType, qualifier Q>
- struct compute_compScale<L, T, floatType, Q, true, false>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
- {
- return vec<L, T, Q>(vec<L, floatType, Q>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
- }
- };
-
- template<length_t L, typename T, typename floatType, qualifier Q>
- struct compute_compScale<L, T, floatType, Q, false, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
- {
- return v;
- }
- };
-}//namespace detail
-
- template<typename floatType, length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
-
- return detail::compute_compNormalize<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
- }
-
- template<typename T, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> compScale(vec<L, floatType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
-
- return detail::compute_compScale<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T compAdd(vec<L, T, Q> const& v)
- {
- T Result(0);
- for(length_t i = 0, n = v.length(); i < n; ++i)
- Result += v[i];
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T compMul(vec<L, T, Q> const& v)
- {
- T Result(1);
- for(length_t i = 0, n = v.length(); i < n; ++i)
- Result *= v[i];
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T compMin(vec<L, T, Q> const& v)
- {
- T Result(v[0]);
- for(length_t i = 1, n = v.length(); i < n; ++i)
- Result = min(Result, v[i]);
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T compMax(vec<L, T, Q> const& v)
- {
- T Result(v[0]);
- for(length_t i = 1, n = v.length(); i < n; ++i)
- Result = max(Result, v[i]);
- return Result;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/dual_quaternion.hpp b/external/include/glm/gtx/dual_quaternion.hpp
deleted file mode 100644
index 5544514..0000000
--- a/external/include/glm/gtx/dual_quaternion.hpp
+++ /dev/null
@@ -1,274 +0,0 @@
-/// @ref gtx_dual_quaternion
-/// @file glm/gtx/dual_quaternion.hpp
-/// @author Maksim Vorobiev (msomeone@gmail.com)
-///
-/// @see core (dependence)
-/// @see gtc_constants (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion
-/// @ingroup gtx
-///
-/// Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.
-///
-/// Defines a templated dual-quaternion type and several dual-quaternion operations.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/constants.hpp"
-#include "../gtc/quaternion.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_dual_quaternion extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_dual_quaternion
- /// @{
-
- template<typename T, qualifier Q = defaultp>
- struct tdualquat
- {
- // -- Implementation detail --
-
- typedef T value_type;
- typedef glm::tquat<T, Q> part_type;
-
- // -- Data --
-
- glm::tquat<T, Q> real, dual;
-
- // -- Component accesses --
-
- typedef length_t length_type;
- /// Return the count of components of a dual quaternion
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
-
- GLM_FUNC_DECL part_type & operator[](length_type i);
- GLM_FUNC_DECL part_type const& operator[](length_type i) const;
-
- // -- Implicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const& d) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const& d);
-
- // -- Explicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, Q> const& real);
- GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, Q> const& orientation, vec<3, T, Q> const& translation);
- GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, Q> const& real, tquat<T, Q> const& dual);
-
- // -- Conversion constructors --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, P> const& q);
-
- GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<2, 4, T, Q> const& holder_mat);
- GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<3, 4, T, Q> const& aug_mat);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<T, Q> const& m) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<U, Q> const& m);
- template<typename U>
- GLM_FUNC_DECL tdualquat<T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL tdualquat<T, Q> & operator/=(U s);
- };
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> operator-(tdualquat<T, Q> const& q);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
-
- /// Creates an identity dual quaternion.
- ///
- /// @see gtx_dual_quaternion
- template <typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> dual_quat_identity();
-
- /// Returns the normalized quaternion.
- ///
- /// @see gtx_dual_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> normalize(tdualquat<T, Q> const& q);
-
- /// Returns the linear interpolation of two dual quaternion.
- ///
- /// @see gtc_dual_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a);
-
- /// Returns the q inverse.
- ///
- /// @see gtx_dual_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> inverse(tdualquat<T, Q> const& q);
-
- /// Converts a quaternion to a 2 * 4 matrix.
- ///
- /// @see gtx_dual_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x);
-
- /// Converts a quaternion to a 3 * 4 matrix.
- ///
- /// @see gtx_dual_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x);
-
- /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.
- ///
- /// @see gtx_dual_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x);
-
- /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
- ///
- /// @see gtx_dual_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x);
-
-
- /// Dual-quaternion of low single-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<float, lowp> lowp_dualquat;
-
- /// Dual-quaternion of medium single-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<float, mediump> mediump_dualquat;
-
- /// Dual-quaternion of high single-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<float, highp> highp_dualquat;
-
-
- /// Dual-quaternion of low single-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<float, lowp> lowp_fdualquat;
-
- /// Dual-quaternion of medium single-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<float, mediump> mediump_fdualquat;
-
- /// Dual-quaternion of high single-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<float, highp> highp_fdualquat;
-
-
- /// Dual-quaternion of low double-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<double, lowp> lowp_ddualquat;
-
- /// Dual-quaternion of medium double-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<double, mediump> mediump_ddualquat;
-
- /// Dual-quaternion of high double-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef tdualquat<double, highp> highp_ddualquat;
-
-
-#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- /// Dual-quaternion of floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef highp_fdualquat dualquat;
-
- /// Dual-quaternion of single-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef highp_fdualquat fdualquat;
-#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef highp_fdualquat dualquat;
- typedef highp_fdualquat fdualquat;
-#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef mediump_fdualquat dualquat;
- typedef mediump_fdualquat fdualquat;
-#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_fdualquat dualquat;
- typedef lowp_fdualquat fdualquat;
-#else
-# error "GLM error: multiple default precision requested for single-precision floating-point types"
-#endif
-
-
-#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
- /// Dual-quaternion of default double-qualifier floating-point numbers.
- ///
- /// @see gtx_dual_quaternion
- typedef highp_ddualquat ddualquat;
-#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef highp_ddualquat ddualquat;
-#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef mediump_ddualquat ddualquat;
-#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_ddualquat ddualquat;
-#else
-# error "GLM error: Multiple default precision requested for double-precision floating-point types"
-#endif
-
- /// @}
-} //namespace glm
-
-#include "dual_quaternion.inl"
diff --git a/external/include/glm/gtx/dual_quaternion.inl b/external/include/glm/gtx/dual_quaternion.inl
deleted file mode 100644
index 5c82b88..0000000
--- a/external/include/glm/gtx/dual_quaternion.inl
+++ /dev/null
@@ -1,355 +0,0 @@
-/// @ref gtx_dual_quaternion
-/// @file glm/gtx/dual_quaternion.inl
-
-#include "../geometric.hpp"
-#include <limits>
-
-namespace glm
-{
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename tdualquat<T, Q>::part_type & tdualquat<T, Q>::operator[](typename tdualquat<T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&real)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER typename tdualquat<T, Q>::part_type const& tdualquat<T, Q>::operator[](typename tdualquat<T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&real)[i];
- }
-
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat()
-# ifdef GLM_FORCE_CTOR_INIT
- : real(tquat<T, Q>())
- , dual(tquat<T, Q>(0, 0, 0, 0))
-# endif
- {}
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<T, Q> const& d)
- : real(d.real)
- , dual(d.dual)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<T, P> const& d)
- : real(d.real)
- , dual(d.dual)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tquat<T, Q> const& r)
- : real(r), dual(tquat<T, Q>(0, 0, 0, 0))
- {}
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tquat<T, Q> const& q, vec<3, T, Q> const& p)
- : real(q), dual(
- T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z),
- T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y),
- T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x),
- T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w))
- {}
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tquat<T, Q> const& r, tquat<T, Q> const& d)
- : real(r), dual(d)
- {}
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<U, P> const& q)
- : real(q.real)
- , dual(q.dual)
- {}
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q>::tdualquat(mat<2, 4, T, Q> const& m)
- {
- *this = dualquat_cast(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q>::tdualquat(mat<3, 4, T, Q> const& m)
- {
- *this = dualquat_cast(m);
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator=(tdualquat<T, Q> const& q)
- {
- this->real = q.real;
- this->dual = q.dual;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator=(tdualquat<U, Q> const& q)
- {
- this->real = q.real;
- this->dual = q.dual;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator*=(U s)
- {
- this->real *= static_cast<T>(s);
- this->dual *= static_cast<T>(s);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator/=(U s)
- {
- this->real /= static_cast<T>(s);
- this->dual /= static_cast<T>(s);
- return *this;
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> operator+(tdualquat<T, Q> const& q)
- {
- return q;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> operator-(tdualquat<T, Q> const& q)
- {
- return tdualquat<T, Q>(-q.real, -q.dual);
- }
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p)
- {
- return tdualquat<T, Q>(q.real + p.real,q.dual + p.dual);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(tdualquat<T, Q> const& p, tdualquat<T, Q> const& o)
- {
- return tdualquat<T, Q>(p.real * o.real,p.real * o.dual + p.dual * o.real);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v)
- {
- vec<3, T, Q> const real_v3(q.real.x,q.real.y,q.real.z);
- vec<3, T, Q> const dual_v3(q.dual.x,q.dual.y,q.dual.z);
- return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q)
- {
- return glm::inverse(q) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q)
- {
- return glm::inverse(q) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s)
- {
- return tdualquat<T, Q>(q.real * s, q.dual * s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q)
- {
- return q * s;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s)
- {
- return tdualquat<T, Q>(q.real / s, q.dual / s);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2)
- {
- return (q1.real == q2.real) && (q1.dual == q2.dual);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2)
- {
- return (q1.real != q2.real) || (q1.dual != q2.dual);
- }
-
- // -- Operations --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> dual_quat_identity()
- {
- return tdualquat<T, Q>(
- tquat<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)),
- tquat<T, Q>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> normalize(tdualquat<T, Q> const& q)
- {
- return q / length(q.real);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a)
- {
- // Dual Quaternion Linear blend aka DLB:
- // Lerp is only defined in [0, 1]
- assert(a >= static_cast<T>(0));
- assert(a <= static_cast<T>(1));
- T const k = dot(x.real,y.real) < static_cast<T>(0) ? -a : a;
- T const one(1);
- return tdualquat<T, Q>(x * (one - a) + y * k);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> inverse(tdualquat<T, Q> const& q)
- {
- const glm::tquat<T, Q> real = conjugate(q.real);
- const glm::tquat<T, Q> dual = conjugate(q.dual);
- return tdualquat<T, Q>(real, dual + (real * (-2.0f * dot(real,dual))));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x)
- {
- return mat<2, 4, T, Q>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w );
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x)
- {
- tquat<T, Q> r = x.real / length2(x.real);
-
- tquat<T, Q> const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z);
- r *= static_cast<T>(2);
-
- T const xy = r.x * x.real.y;
- T const xz = r.x * x.real.z;
- T const yz = r.y * x.real.z;
- T const wx = r.w * x.real.x;
- T const wy = r.w * x.real.y;
- T const wz = r.w * x.real.z;
-
- vec<4, T, Q> const a(
- rr.w + rr.x - rr.y - rr.z,
- xy - wz,
- xz + wy,
- -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y));
-
- vec<4, T, Q> const b(
- xy + wz,
- rr.w + rr.y - rr.x - rr.z,
- yz - wx,
- -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x));
-
- vec<4, T, Q> const c(
- xz - wy,
- yz + wx,
- rr.w + rr.z - rr.x - rr.y,
- -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w));
-
- return mat<3, 4, T, Q>(a, b, c);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x)
- {
- return tdualquat<T, Q>(
- tquat<T, Q>( x[0].w, x[0].x, x[0].y, x[0].z ),
- tquat<T, Q>( x[1].w, x[1].x, x[1].y, x[1].z ));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x)
- {
- tquat<T, Q> real;
-
- T const trace = x[0].x + x[1].y + x[2].z;
- if(trace > static_cast<T>(0))
- {
- T const r = sqrt(T(1) + trace);
- T const invr = static_cast<T>(0.5) / r;
- real.w = static_cast<T>(0.5) * r;
- real.x = (x[2].y - x[1].z) * invr;
- real.y = (x[0].z - x[2].x) * invr;
- real.z = (x[1].x - x[0].y) * invr;
- }
- else if(x[0].x > x[1].y && x[0].x > x[2].z)
- {
- T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z);
- T const invr = static_cast<T>(0.5) / r;
- real.x = static_cast<T>(0.5)*r;
- real.y = (x[1].x + x[0].y) * invr;
- real.z = (x[0].z + x[2].x) * invr;
- real.w = (x[2].y - x[1].z) * invr;
- }
- else if(x[1].y > x[2].z)
- {
- T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z);
- T const invr = static_cast<T>(0.5) / r;
- real.x = (x[1].x + x[0].y) * invr;
- real.y = static_cast<T>(0.5) * r;
- real.z = (x[2].y + x[1].z) * invr;
- real.w = (x[0].z - x[2].x) * invr;
- }
- else
- {
- T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y);
- T const invr = static_cast<T>(0.5) / r;
- real.x = (x[0].z + x[2].x) * invr;
- real.y = (x[2].y + x[1].z) * invr;
- real.z = static_cast<T>(0.5) * r;
- real.w = (x[1].x - x[0].y) * invr;
- }
-
- tquat<T, Q> dual;
- dual.x = static_cast<T>(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y);
- dual.y = static_cast<T>(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x);
- dual.z = static_cast<T>(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w);
- dual.w = -static_cast<T>(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z);
- return tdualquat<T, Q>(real, dual);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/easing.hpp b/external/include/glm/gtx/easing.hpp
deleted file mode 100644
index 913ca70..0000000
--- a/external/include/glm/gtx/easing.hpp
+++ /dev/null
@@ -1,221 +0,0 @@
-/// @ref gtx_easing
-/// @file glm/gtx/easing.hpp
-/// @author Robert Chisholm
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_easing GLM_GTX_easing
-/// @ingroup gtx
-///
-/// Include <glm/gtx/easing.hpp> to use the features of this extension.
-///
-/// Easing functions for animations and transitons
-/// All functions take a parameter x in the range [0.0,1.0]
-///
-/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing)
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/constants.hpp"
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/type_int.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_easing extension included")
-#endif
-
-namespace glm{
- /// @addtogroup gtx_easing
- /// @{
-
- /// Modelled after the line y = x
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType linearInterpolation(genType const & a);
-
- /// Modelled after the parabola y = x^2
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quadraticEaseIn(genType const & a);
-
- /// Modelled after the parabola y = -x^2 + 2x
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quadraticEaseOut(genType const & a);
-
- /// Modelled after the piecewise quadratic
- /// y = (1/2)((2x)^2) ; [0, 0.5)
- /// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a);
-
- /// Modelled after the cubic y = x^3
- template <typename genType>
- GLM_FUNC_DECL genType cubicEaseIn(genType const & a);
-
- /// Modelled after the cubic y = (x - 1)^3 + 1
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType cubicEaseOut(genType const & a);
-
- /// Modelled after the piecewise cubic
- /// y = (1/2)((2x)^3) ; [0, 0.5)
- /// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType cubicEaseInOut(genType const & a);
-
- /// Modelled after the quartic x^4
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quarticEaseIn(genType const & a);
-
- /// Modelled after the quartic y = 1 - (x - 1)^4
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quarticEaseOut(genType const & a);
-
- /// Modelled after the piecewise quartic
- /// y = (1/2)((2x)^4) ; [0, 0.5)
- /// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quarticEaseInOut(genType const & a);
-
- /// Modelled after the quintic y = x^5
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quinticEaseIn(genType const & a);
-
- /// Modelled after the quintic y = (x - 1)^5 + 1
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quinticEaseOut(genType const & a);
-
- /// Modelled after the piecewise quintic
- /// y = (1/2)((2x)^5) ; [0, 0.5)
- /// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType quinticEaseInOut(genType const & a);
-
- /// Modelled after quarter-cycle of sine wave
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType sineEaseIn(genType const & a);
-
- /// Modelled after quarter-cycle of sine wave (different phase)
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType sineEaseOut(genType const & a);
-
- /// Modelled after half sine wave
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType sineEaseInOut(genType const & a);
-
- /// Modelled after shifted quadrant IV of unit circle
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType circularEaseIn(genType const & a);
-
- /// Modelled after shifted quadrant II of unit circle
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType circularEaseOut(genType const & a);
-
- /// Modelled after the piecewise circular function
- /// y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5)
- /// y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType circularEaseInOut(genType const & a);
-
- /// Modelled after the exponential function y = 2^(10(x - 1))
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType exponentialEaseIn(genType const & a);
-
- /// Modelled after the exponential function y = -2^(-10x) + 1
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType exponentialEaseOut(genType const & a);
-
- /// Modelled after the piecewise exponential
- /// y = (1/2)2^(10(2x - 1)) ; [0,0.5)
- /// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a);
-
- /// Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType elasticEaseIn(genType const & a);
-
- /// Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType elasticEaseOut(genType const & a);
-
- /// Modelled after the piecewise exponentially-damped sine wave:
- /// y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5)
- /// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType elasticEaseInOut(genType const & a);
-
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType backEaseIn(genType const& a);
-
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType backEaseOut(genType const& a);
-
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType backEaseInOut(genType const& a);
-
- /// @param a parameter
- /// @param o Optional overshoot modifier
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o);
-
- /// @param a parameter
- /// @param o Optional overshoot modifier
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o);
-
- /// @param a parameter
- /// @param o Optional overshoot modifier
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o);
-
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType bounceEaseIn(genType const& a);
-
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType bounceEaseOut(genType const& a);
-
- /// @see gtx_easing
- template <typename genType>
- GLM_FUNC_DECL genType bounceEaseInOut(genType const& a);
-
- /// @}
-}//namespace glm
-
-#include "easing.inl"
diff --git a/external/include/glm/gtx/easing.inl b/external/include/glm/gtx/easing.inl
deleted file mode 100644
index b6d7886..0000000
--- a/external/include/glm/gtx/easing.inl
+++ /dev/null
@@ -1,437 +0,0 @@
-/// @ref gtx_easing
-/// @file glm/gtx/easing.inl
-
-#include <cmath>
-
-namespace glm{
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType linearInterpolation(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return a;
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quadraticEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return a * a;
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quadraticEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return -(a * (a - static_cast<genType>(2)));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quadraticEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(0.5))
- {
- return static_cast<genType>(2) * a * a;
- }
- else
- {
- return (-static_cast<genType>(2) * a * a) + (4 * a) - one<genType>();
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType cubicEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return a * a * a;
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType cubicEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- genType const f = a - one<genType>();
- return f * f * f + one<genType>();
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType cubicEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if (a < static_cast<genType>(0.5))
- {
- return static_cast<genType>(4) * a * a * a;
- }
- else
- {
- genType const f = ((static_cast<genType>(2) * a) - static_cast<genType>(2));
- return static_cast<genType>(0.5) * f * f * f + one<genType>();
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quarticEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return a * a * a * a;
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quarticEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- genType const f = (a - one<genType>());
- return f * f * f * (one<genType>() - a) + one<genType>();
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quarticEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(0.5))
- {
- return static_cast<genType>(8) * a * a * a * a;
- }
- else
- {
- genType const f = (a - one<genType>());
- return -static_cast<genType>(8) * f * f * f * f + one<genType>();
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quinticEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return a * a * a * a * a;
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quinticEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- genType const f = (a - one<genType>());
- return f * f * f * f * f + one<genType>();
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType quinticEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(0.5))
- {
- return static_cast<genType>(16) * a * a * a * a * a;
- }
- else
- {
- genType const f = ((static_cast<genType>(2) * a) - static_cast<genType>(2));
- return static_cast<genType>(0.5) * f * f * f * f * f + one<genType>();
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType sineEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return sin((a - one<genType>()) * half_pi<genType>()) + one<genType>();
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType sineEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return sin(a * half_pi<genType>());
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType sineEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return static_cast<genType>(0.5) * (one<genType>() - cos(a * pi<genType>()));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType circularEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return one<genType>() - sqrt(one<genType>() - (a * a));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType circularEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return sqrt((static_cast<genType>(2) - a) * a);
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType circularEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(0.5))
- {
- return static_cast<genType>(0.5) * (one<genType>() - std::sqrt(one<genType>() - static_cast<genType>(4) * (a * a)));
- }
- else
- {
- return static_cast<genType>(0.5) * (std::sqrt(-((static_cast<genType>(2) * a) - static_cast<genType>(3)) * ((static_cast<genType>(2) * a) - one<genType>())) + one<genType>());
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType exponentialEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a <= zero<genType>())
- return a;
- else
- {
- genType const Complementary = a - one<genType>();
- genType const Two = static_cast<genType>(2);
-
- return glm::pow(Two, Complementary * static_cast<genType>(10));
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType exponentialEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a >= one<genType>())
- return a;
- else
- {
- return one<genType>() - glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * a);
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType exponentialEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(0.5))
- return static_cast<genType>(0.5) * glm::pow(static_cast<genType>(2), (static_cast<genType>(20) * a) - static_cast<genType>(10));
- else
- return -static_cast<genType>(0.5) * glm::pow(static_cast<genType>(2), (-static_cast<genType>(20) * a) + static_cast<genType>(10)) + one<genType>();
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType elasticEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return std::sin(static_cast<genType>(13) * half_pi<genType>() * a) * glm::pow(static_cast<genType>(2), static_cast<genType>(10) * (a - one<genType>()));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType elasticEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return std::sin(-static_cast<genType>(13) * half_pi<genType>() * (a + one<genType>())) * glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * a) + one<genType>();
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType elasticEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(0.5))
- return static_cast<genType>(0.5) * std::sin(static_cast<genType>(13) * half_pi<genType>() * (static_cast<genType>(2) * a)) * glm::pow(static_cast<genType>(2), static_cast<genType>(10) * ((static_cast<genType>(2) * a) - one<genType>()));
- else
- return static_cast<genType>(0.5) * (std::sin(-static_cast<genType>(13) * half_pi<genType>() * ((static_cast<genType>(2) * a - one<genType>()) + one<genType>())) * glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * (static_cast<genType>(2) * a - one<genType>())) + static_cast<genType>(2));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a, genType const& o)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- genType z = ((o + one<genType>()) * a) - o;
- return (a * a * z);
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a, genType const& o)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- genType n = a - one<genType>();
- genType z = ((o + one<genType>()) * n) + o;
- return (n * n * z) + one<genType>();
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a, genType const& o)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- genType s = o * static_cast<genType>(1.525);
- genType x = static_cast<genType>(0.5);
- genType n = a / static_cast<genType>(0.5);
-
- if (n < static_cast<genType>(1))
- {
- genType z = ((s + static_cast<genType>(1)) * n) - s;
- genType m = n * n * z;
- return x * m;
- }
- else
- {
- n -= static_cast<genType>(2);
- genType z = ((s + static_cast<genType>(1)) * n) + s;
- genType m = (n*n*z) + static_cast<genType>(2);
- return x * m;
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a)
- {
- return backEaseIn(a, static_cast<genType>(1.70158));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a)
- {
- return backEaseOut(a, static_cast<genType>(1.70158));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a)
- {
- return backEaseInOut(a, static_cast<genType>(1.70158));
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType bounceEaseOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(4.0 / 11.0))
- {
- return (static_cast<genType>(121) * a * a) / static_cast<genType>(16);
- }
- else if(a < static_cast<genType>(8.0 / 11.0))
- {
- return (static_cast<genType>(363.0 / 40.0) * a * a) - (static_cast<genType>(99.0 / 10.0) * a) + static_cast<genType>(17.0 / 5.0);
- }
- else if(a < static_cast<genType>(9.0 / 10.0))
- {
- return (static_cast<genType>(4356.0 / 361.0) * a * a) - (static_cast<genType>(35442.0 / 1805.0) * a) + static_cast<genType>(16061.0 / 1805.0);
- }
- else
- {
- return (static_cast<genType>(54.0 / 5.0) * a * a) - (static_cast<genType>(513.0 / 25.0) * a) + static_cast<genType>(268.0 / 25.0);
- }
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType bounceEaseIn(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- return one<genType>() - bounceEaseOut(one<genType>() - a);
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType bounceEaseInOut(genType const& a)
- {
- // Only defined in [0, 1]
- assert(a >= zero<genType>());
- assert(a <= one<genType>());
-
- if(a < static_cast<genType>(0.5))
- {
- return static_cast<genType>(0.5) * (one<genType>() - bounceEaseOut(a * static_cast<genType>(2)));
- }
- else
- {
- return static_cast<genType>(0.5) * bounceEaseOut(a * static_cast<genType>(2) - one<genType>()) + static_cast<genType>(0.5);
- }
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/euler_angles.hpp b/external/include/glm/gtx/euler_angles.hpp
deleted file mode 100644
index dccc621..0000000
--- a/external/include/glm/gtx/euler_angles.hpp
+++ /dev/null
@@ -1,335 +0,0 @@
-/// @ref gtx_euler_angles
-/// @file glm/gtx/euler_angles.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
-/// @ingroup gtx
-///
-/// Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
-///
-/// Build matrices from Euler angles.
-///
-/// Extraction of Euler angles from rotation matrix.
-/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_euler_angles extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_euler_angles
- /// @{
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
- T const& angleX);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
- T const& angleY);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
- T const& angleZ);
-
- /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
- T const & angleX, T const & angularVelocityX);
-
- /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
- T const & angleY, T const & angularVelocityY);
-
- /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
- T const & angleZ, T const & angularVelocityZ);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
- T const& angleX,
- T const& angleY);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
- T const& angleY,
- T const& angleX);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
- T const& angleX,
- T const& angleZ);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
- T const& angle,
- T const& angleX);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
- T const& angleY,
- T const& angleZ);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
- T const& angleZ,
- T const& angleY);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
- T const& t1,
- T const& t2,
- T const& t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
- T const& yaw,
- T const& pitch,
- T const& roll);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
- T const & t1,
- T const & t2,
- T const & t3);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
- T const& yaw,
- T const& pitch,
- T const& roll);
-
- /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
-
- /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
-
- /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
-
- /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template<typename T>
- GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (X * Z * X) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (X * Y * X) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Y * X * Y) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Z * X * Z) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (X * Z * Y) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Y * Z * X) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Z * Y * X) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// Extracts the (Z * X * Y) Euler angles from the rotation matrix M
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3);
-
- /// @}
-}//namespace glm
-
-#include "euler_angles.inl"
diff --git a/external/include/glm/gtx/euler_angles.inl b/external/include/glm/gtx/euler_angles.inl
deleted file mode 100644
index 8a289d8..0000000
--- a/external/include/glm/gtx/euler_angles.inl
+++ /dev/null
@@ -1,900 +0,0 @@
-/// @ref gtx_euler_angles
-/// @file glm/gtx/euler_angles.inl
-
-#include "compatibility.hpp" // glm::atan2
-
-namespace glm
-{
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX
- (
- T const& angleX
- )
- {
- T cosX = glm::cos(angleX);
- T sinX = glm::sin(angleX);
-
- return mat<4, 4, T, defaultp>(
- T(1), T(0), T(0), T(0),
- T(0), cosX, sinX, T(0),
- T(0),-sinX, cosX, T(0),
- T(0), T(0), T(0), T(1));
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY
- (
- T const& angleY
- )
- {
- T cosY = glm::cos(angleY);
- T sinY = glm::sin(angleY);
-
- return mat<4, 4, T, defaultp>(
- cosY, T(0), -sinY, T(0),
- T(0), T(1), T(0), T(0),
- sinY, T(0), cosY, T(0),
- T(0), T(0), T(0), T(1));
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ
- (
- T const& angleZ
- )
- {
- T cosZ = glm::cos(angleZ);
- T sinZ = glm::sin(angleZ);
-
- return mat<4, 4, T, defaultp>(
- cosZ, sinZ, T(0), T(0),
- -sinZ, cosZ, T(0), T(0),
- T(0), T(0), T(1), T(0),
- T(0), T(0), T(0), T(1));
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleX
- (
- T const & angleX,
- T const & angularVelocityX
- )
- {
- T cosX = glm::cos(angleX) * angularVelocityX;
- T sinX = glm::sin(angleX) * angularVelocityX;
-
- return mat<4, 4, T, defaultp>(
- T(0), T(0), T(0), T(0),
- T(0),-sinX, cosX, T(0),
- T(0),-cosX,-sinX, T(0),
- T(0), T(0), T(0), T(0));
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleY
- (
- T const & angleY,
- T const & angularVelocityY
- )
- {
- T cosY = glm::cos(angleY) * angularVelocityY;
- T sinY = glm::sin(angleY) * angularVelocityY;
-
- return mat<4, 4, T, defaultp>(
- -sinY, T(0), -cosY, T(0),
- T(0), T(0), T(0), T(0),
- cosY, T(0), -sinY, T(0),
- T(0), T(0), T(0), T(0));
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleZ
- (
- T const & angleZ,
- T const & angularVelocityZ
- )
- {
- T cosZ = glm::cos(angleZ) * angularVelocityZ;
- T sinZ = glm::sin(angleZ) * angularVelocityZ;
-
- return mat<4, 4, T, defaultp>(
- -sinZ, cosZ, T(0), T(0),
- -cosZ, -sinZ, T(0), T(0),
- T(0), T(0), T(0), T(0),
- T(0), T(0), T(0), T(0));
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY
- (
- T const& angleX,
- T const& angleY
- )
- {
- T cosX = glm::cos(angleX);
- T sinX = glm::sin(angleX);
- T cosY = glm::cos(angleY);
- T sinY = glm::sin(angleY);
-
- return mat<4, 4, T, defaultp>(
- cosY, -sinX * -sinY, cosX * -sinY, T(0),
- T(0), cosX, sinX, T(0),
- sinY, -sinX * cosY, cosX * cosY, T(0),
- T(0), T(0), T(0), T(1));
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX
- (
- T const& angleY,
- T const& angleX
- )
- {
- T cosX = glm::cos(angleX);
- T sinX = glm::sin(angleX);
- T cosY = glm::cos(angleY);
- T sinY = glm::sin(angleY);
-
- return mat<4, 4, T, defaultp>(
- cosY, 0, -sinY, T(0),
- sinY * sinX, cosX, cosY * sinX, T(0),
- sinY * cosX, -sinX, cosY * cosX, T(0),
- T(0), T(0), T(0), T(1));
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ
- (
- T const& angleX,
- T const& angleZ
- )
- {
- return eulerAngleX(angleX) * eulerAngleZ(angleZ);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX
- (
- T const& angleZ,
- T const& angleX
- )
- {
- return eulerAngleZ(angleZ) * eulerAngleX(angleX);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ
- (
- T const& angleY,
- T const& angleZ
- )
- {
- return eulerAngleY(angleY) * eulerAngleZ(angleZ);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY
- (
- T const& angleZ,
- T const& angleY
- )
- {
- return eulerAngleZ(angleZ) * eulerAngleY(angleY);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ
- (
- T const& t1,
- T const& t2,
- T const& t3
- )
- {
- T c1 = glm::cos(-t1);
- T c2 = glm::cos(-t2);
- T c3 = glm::cos(-t3);
- T s1 = glm::sin(-t1);
- T s2 = glm::sin(-t2);
- T s3 = glm::sin(-t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c2 * c3;
- Result[0][1] =-c1 * s3 + s1 * s2 * c3;
- Result[0][2] = s1 * s3 + c1 * s2 * c3;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = c2 * s3;
- Result[1][1] = c1 * c3 + s1 * s2 * s3;
- Result[1][2] =-s1 * c3 + c1 * s2 * s3;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] =-s2;
- Result[2][1] = s1 * c2;
- Result[2][2] = c1 * c2;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ
- (
- T const& yaw,
- T const& pitch,
- T const& roll
- )
- {
- T tmp_ch = glm::cos(yaw);
- T tmp_sh = glm::sin(yaw);
- T tmp_cp = glm::cos(pitch);
- T tmp_sp = glm::sin(pitch);
- T tmp_cb = glm::cos(roll);
- T tmp_sb = glm::sin(roll);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
- Result[0][1] = tmp_sb * tmp_cp;
- Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
- Result[1][1] = tmp_cb * tmp_cp;
- Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = tmp_sh * tmp_cp;
- Result[2][1] = -tmp_sp;
- Result[2][2] = tmp_ch * tmp_cp;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZX
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c2;
- Result[0][1] = c1 * s2;
- Result[0][2] = s1 * s2;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] =-c3 * s2;
- Result[1][1] = c1 * c2 * c3 - s1 * s3;
- Result[1][2] = c1 * s3 + c2 * c3 * s1;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = s2 * s3;
- Result[2][1] =-c3 * s1 - c1 * c2 * s3;
- Result[2][2] = c1 * c3 - c2 * s1 * s3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYX
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c2;
- Result[0][1] = s1 * s2;
- Result[0][2] =-c1 * s2;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = s2 * s3;
- Result[1][1] = c1 * c3 - c2 * s1 * s3;
- Result[1][2] = c3 * s1 + c1 * c2 * s3;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = c3 * s2;
- Result[2][1] =-c1 * s3 - c2 * c3 * s1;
- Result[2][2] = c1 * c2 * c3 - s1 * s3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXY
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c1 * c3 - c2 * s1 * s3;
- Result[0][1] = s2* s3;
- Result[0][2] =-c3 * s1 - c1 * c2 * s3;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = s1 * s2;
- Result[1][1] = c2;
- Result[1][2] = c1 * s2;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = c1 * s3 + c2 * c3 * s1;
- Result[2][1] =-c3 * s2;
- Result[2][2] = c1 * c2 * c3 - s1 * s3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZY
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c1 * c2 * c3 - s1 * s3;
- Result[0][1] = c3 * s2;
- Result[0][2] =-c1 * s3 - c2 * c3 * s1;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] =-c1 * s2;
- Result[1][1] = c2;
- Result[1][2] = s1 * s2;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = c3 * s1 + c1 * c2 * s3;
- Result[2][1] = s2 * s3;
- Result[2][2] = c1 * c3 - c2 * s1 * s3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYZ
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c1 * c2 * c3 - s1 * s3;
- Result[0][1] = c1 * s3 + c2 * c3 * s1;
- Result[0][2] =-c3 * s2;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] =-c3 * s1 - c1 * c2 * s3;
- Result[1][1] = c1 * c3 - c2 * s1 * s3;
- Result[1][2] = s2 * s3;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = c1 * s2;
- Result[2][1] = s1 * s2;
- Result[2][2] = c2;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXZ
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c1 * c3 - c2 * s1 * s3;
- Result[0][1] = c3 * s1 + c1 * c2 * s3;
- Result[0][2] = s2 *s3;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] =-c1 * s3 - c2 * c3 * s1;
- Result[1][1] = c1 * c2 * c3 - s1 * s3;
- Result[1][2] = c3 * s2;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = s1 * s2;
- Result[2][1] =-c1 * s2;
- Result[2][2] = c2;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZY
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c2 * c3;
- Result[0][1] = s1 * s3 + c1 * c3 * s2;
- Result[0][2] = c3 * s1 * s2 - c1 * s3;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] =-s2;
- Result[1][1] = c1 * c2;
- Result[1][2] = c2 * s1;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = c2 * s3;
- Result[2][1] = c1 * s2 * s3 - c3 * s1;
- Result[2][2] = c1 * c3 + s1 * s2 *s3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZX
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c1 * c2;
- Result[0][1] = s2;
- Result[0][2] =-c2 * s1;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = s1 * s3 - c1 * c3 * s2;
- Result[1][1] = c2 * c3;
- Result[1][2] = c1 * s3 + c3 * s1 * s2;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = c3 * s1 + c1 * s2 * s3;
- Result[2][1] =-c2 * s3;
- Result[2][2] = c1 * c3 - s1 * s2 * s3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYX
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c1 * c2;
- Result[0][1] = c2 * s1;
- Result[0][2] =-s2;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = c1 * s2 * s3 - c3 * s1;
- Result[1][1] = c1 * c3 + s1 * s2 * s3;
- Result[1][2] = c2 * s3;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = s1 * s3 + c1 * c3 * s2;
- Result[2][1] = c3 * s1 * s2 - c1 * s3;
- Result[2][2] = c2 * c3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXY
- (
- T const & t1,
- T const & t2,
- T const & t3
- )
- {
- T c1 = glm::cos(t1);
- T s1 = glm::sin(t1);
- T c2 = glm::cos(t2);
- T s2 = glm::sin(t2);
- T c3 = glm::cos(t3);
- T s3 = glm::sin(t3);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = c1 * c3 - s1 * s2 * s3;
- Result[0][1] = c3 * s1 + c1 * s2 * s3;
- Result[0][2] =-c2 * s3;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] =-c2 * s1;
- Result[1][1] = c1 * c2;
- Result[1][2] = s2;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = c1 * s3 + c3 * s1 * s2;
- Result[2][1] = s1 * s3 - c1 * c3 * s2;
- Result[2][2] = c2 * c3;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll
- (
- T const& yaw,
- T const& pitch,
- T const& roll
- )
- {
- T tmp_ch = glm::cos(yaw);
- T tmp_sh = glm::sin(yaw);
- T tmp_cp = glm::cos(pitch);
- T tmp_sp = glm::sin(pitch);
- T tmp_cb = glm::cos(roll);
- T tmp_sb = glm::sin(roll);
-
- mat<4, 4, T, defaultp> Result;
- Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
- Result[0][1] = tmp_sb * tmp_cp;
- Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
- Result[1][1] = tmp_cb * tmp_cp;
- Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = tmp_sh * tmp_cp;
- Result[2][1] = -tmp_sp;
- Result[2][2] = tmp_ch * tmp_cp;
- Result[2][3] = static_cast<T>(0);
- Result[3][0] = static_cast<T>(0);
- Result[3][1] = static_cast<T>(0);
- Result[3][2] = static_cast<T>(0);
- Result[3][3] = static_cast<T>(1);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2
- (
- T const& angle
- )
- {
- T c = glm::cos(angle);
- T s = glm::sin(angle);
-
- mat<2, 2, T, defaultp> Result;
- Result[0][0] = c;
- Result[0][1] = s;
- Result[1][0] = -s;
- Result[1][1] = c;
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3
- (
- T const& angle
- )
- {
- T c = glm::cos(angle);
- T s = glm::sin(angle);
-
- mat<3, 3, T, defaultp> Result;
- Result[0][0] = c;
- Result[0][1] = s;
- Result[0][2] = 0.0f;
- Result[1][0] = -s;
- Result[1][1] = c;
- Result[1][2] = 0.0f;
- Result[2][0] = 0.0f;
- Result[2][1] = 0.0f;
- Result[2][2] = 1.0f;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orientate3
- (
- vec<3, T, Q> const& angles
- )
- {
- return mat<3, 3, T, Q>(yawPitchRoll(angles.z, angles.x, angles.y));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientate4
- (
- vec<3, T, Q> const& angles
- )
- {
- return yawPitchRoll(angles.z, angles.x, angles.y);
- }
-
- template<typename T>
- GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
- T & t1,
- T & t2,
- T & t3)
- {
- float T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]);
- float C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]);
- float T2 = glm::atan2<T, defaultp>(-M[2][0], C2);
- float S1 = glm::sin(T1);
- float C1 = glm::cos(T1);
- float T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]);
- t1 = -T1;
- t2 = -T2;
- t3 = -T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[2][0], M[2][2]);
- T C2 = glm::sqrt(M[0][1]*M[0][1] + M[1][1]*M[1][1]);
- T T2 = glm::atan2<T, defaultp>(-M[2][1], C2);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(S1*M[1][2] - C1*M[1][0], C1*M[0][0] - S1*M[0][2]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[0][2], M[0][1]);
- T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
- T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(C1*M[1][2] - S1*M[1][1], C1*M[2][2] - S1*M[2][1]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[0][1], -M[0][2]);
- T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
- T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(-C1*M[2][1] - S1*M[2][2], C1*M[1][1] + S1*M[1][2]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[1][0], M[1][2]);
- T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
- T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(C1*M[2][0] - S1*M[2][2], C1*M[0][0] - S1*M[0][2]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[1][2], -M[1][0]);
- T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
- T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(-S1*M[0][0] - C1*M[0][2], S1*M[2][0] + C1*M[2][2]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][0]);
- T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
- T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(C1*M[0][1] - S1*M[0][0], C1*M[1][1] - S1*M[1][0]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[2][0], -M[2][1]);
- T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
- T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(-C1*M[1][0] - S1*M[1][1], C1*M[0][0] + S1*M[0][1]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[1][2], M[1][1]);
- T C2 = glm::sqrt(M[0][0]*M[0][0] + M[2][0]*M[2][0]);
- T T2 = glm::atan2<T, defaultp>(-M[1][0], C2);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(S1*M[0][1] - C1*M[0][2], C1*M[2][2] - S1*M[2][1]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(-M[0][2], M[0][0]);
- T C2 = glm::sqrt(M[1][1]*M[1][1] + M[2][1]*M[2][1]);
- T T2 = glm::atan2<T, defaultp>(M[0][1], C2);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(S1*M[1][0] + C1*M[1][2], S1*M[2][0] + C1*M[2][2]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(M[0][1], M[0][0]);
- T C2 = glm::sqrt(M[1][2]*M[1][2] + M[2][2]*M[2][2]);
- T T2 = glm::atan2<T, defaultp>(-M[0][2], C2);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(S1*M[2][0] - C1*M[2][1], C1*M[1][1] - S1*M[1][0]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
- T & t1,
- T & t2,
- T & t3)
- {
- T T1 = glm::atan2<T, defaultp>(-M[1][0], M[1][1]);
- T C2 = glm::sqrt(M[0][2]*M[0][2] + M[2][2]*M[2][2]);
- T T2 = glm::atan2<T, defaultp>(M[1][2], C2);
- T S1 = glm::sin(T1);
- T C1 = glm::cos(T1);
- T T3 = glm::atan2<T, defaultp>(C1*M[2][0] + S1*M[2][1], C1*M[0][0] + S1*M[0][1]);
- t1 = T1;
- t2 = T2;
- t3 = T3;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/extend.hpp b/external/include/glm/gtx/extend.hpp
deleted file mode 100644
index c456fae..0000000
--- a/external/include/glm/gtx/extend.hpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/// @ref gtx_extend
-/// @file glm/gtx/extend.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_extend GLM_GTX_extend
-/// @ingroup gtx
-///
-/// Include <glm/gtx/extend.hpp> to use the features of this extension.
-///
-/// Extend a position from a source to a position at a defined length.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_extend extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_extend
- /// @{
-
- /// Extends of Length the Origin position using the (Source - Origin) direction.
- /// @see gtx_extend
- template<typename genType>
- GLM_FUNC_DECL genType extend(
- genType const& Origin,
- genType const& Source,
- typename genType::value_type const Length);
-
- /// @}
-}//namespace glm
-
-#include "extend.inl"
diff --git a/external/include/glm/gtx/extend.inl b/external/include/glm/gtx/extend.inl
deleted file mode 100644
index 9371ee6..0000000
--- a/external/include/glm/gtx/extend.inl
+++ /dev/null
@@ -1,49 +0,0 @@
-/// @ref gtx_extend
-/// @file glm/gtx/extend.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType extend
- (
- genType const& Origin,
- genType const& Source,
- genType const& Distance
- )
- {
- return Origin + (Source - Origin) * Distance;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> extend
- (
- vec<2, T, Q> const& Origin,
- vec<2, T, Q> const& Source,
- T const& Distance
- )
- {
- return Origin + (Source - Origin) * Distance;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> extend
- (
- vec<3, T, Q> const& Origin,
- vec<3, T, Q> const& Source,
- T const& Distance
- )
- {
- return Origin + (Source - Origin) * Distance;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> extend
- (
- vec<4, T, Q> const& Origin,
- vec<4, T, Q> const& Source,
- T const& Distance
- )
- {
- return Origin + (Source - Origin) * Distance;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/extended_min_max.hpp b/external/include/glm/gtx/extended_min_max.hpp
deleted file mode 100644
index b061bc8..0000000
--- a/external/include/glm/gtx/extended_min_max.hpp
+++ /dev/null
@@ -1,226 +0,0 @@
-/// @ref gtx_extended_min_max
-/// @file glm/gtx/extended_min_max.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max
-/// @ingroup gtx
-///
-/// Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.
-///
-/// Min and max functions for 3 to 4 parameters.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_extented_min_max extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_extended_min_max
- /// @{
-
- /// Return the minimum component-wise values of 3 inputs
- /// @see gtx_extented_min_max
- template<typename T>
- GLM_FUNC_DECL T min(
- T const& x,
- T const& y,
- T const& z);
-
- /// Return the minimum component-wise values of 3 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> min(
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z);
-
- /// Return the minimum component-wise values of 3 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> min(
- C<T> const& x,
- C<T> const& y,
- C<T> const& z);
-
- /// Return the minimum component-wise values of 4 inputs
- /// @see gtx_extented_min_max
- template<typename T>
- GLM_FUNC_DECL T min(
- T const& x,
- T const& y,
- T const& z,
- T const& w);
-
- /// Return the minimum component-wise values of 4 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> min(
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z,
- typename C<T>::T const& w);
-
- /// Return the minimum component-wise values of 4 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> min(
- C<T> const& x,
- C<T> const& y,
- C<T> const& z,
- C<T> const& w);
-
- /// Return the maximum component-wise values of 3 inputs
- /// @see gtx_extented_min_max
- template<typename T>
- GLM_FUNC_DECL T max(
- T const& x,
- T const& y,
- T const& z);
-
- /// Return the maximum component-wise values of 3 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> max(
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z);
-
- /// Return the maximum component-wise values of 3 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> max(
- C<T> const& x,
- C<T> const& y,
- C<T> const& z);
-
- /// Return the maximum component-wise values of 4 inputs
- /// @see gtx_extented_min_max
- template<typename T>
- GLM_FUNC_DECL T max(
- T const& x,
- T const& y,
- T const& z,
- T const& w);
-
- /// Return the maximum component-wise values of 4 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> max(
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z,
- typename C<T>::T const& w);
-
- /// Return the maximum component-wise values of 4 inputs
- /// @see gtx_extented_min_max
- template<typename T, template<typename> class C>
- GLM_FUNC_DECL C<T> max(
- C<T> const& x,
- C<T> const& y,
- C<T> const& z,
- C<T> const& w);
-
- /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam genType Floating-point or integer; scalar or vector types.
- ///
- /// @see gtx_extented_min_max
- template<typename genType>
- GLM_FUNC_DECL genType fmin(genType x, genType y);
-
- /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtx_extented_min_max
- /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, T y);
-
- /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtx_extented_min_max
- /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam genType Floating-point; scalar or vector types.
- ///
- /// @see gtx_extented_min_max
- /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
- template<typename genType>
- GLM_FUNC_DECL genType fmax(genType x, genType y);
-
- /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtx_extented_min_max
- /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& x, T y);
-
- /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtx_extented_min_max
- /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtx_extented_min_max
- template<typename genType>
- GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal);
-
- /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtx_extented_min_max
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal);
-
- /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtx_extented_min_max
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
-
-
- /// @}
-}//namespace glm
-
-#include "extended_min_max.inl"
diff --git a/external/include/glm/gtx/extended_min_max.inl b/external/include/glm/gtx/extended_min_max.inl
deleted file mode 100644
index ac3dd64..0000000
--- a/external/include/glm/gtx/extended_min_max.inl
+++ /dev/null
@@ -1,219 +0,0 @@
-/// @ref gtx_extended_min_max
-/// @file glm/gtx/extended_min_max.inl
-
-namespace glm
-{
- template<typename T>
- GLM_FUNC_QUALIFIER T min(
- T const& x,
- T const& y,
- T const& z)
- {
- return glm::min(glm::min(x, y), z);
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> min
- (
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z
- )
- {
- return glm::min(glm::min(x, y), z);
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> min
- (
- C<T> const& x,
- C<T> const& y,
- C<T> const& z
- )
- {
- return glm::min(glm::min(x, y), z);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T min
- (
- T const& x,
- T const& y,
- T const& z,
- T const& w
- )
- {
- return glm::min(glm::min(x, y), glm::min(z, w));
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> min
- (
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z,
- typename C<T>::T const& w
- )
- {
- return glm::min(glm::min(x, y), glm::min(z, w));
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> min
- (
- C<T> const& x,
- C<T> const& y,
- C<T> const& z,
- C<T> const& w
- )
- {
- return glm::min(glm::min(x, y), glm::min(z, w));
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T max(
- T const& x,
- T const& y,
- T const& z)
- {
- return glm::max(glm::max(x, y), z);
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> max
- (
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z
- )
- {
- return glm::max(glm::max(x, y), z);
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> max
- (
- C<T> const& x,
- C<T> const& y,
- C<T> const& z
- )
- {
- return glm::max(glm::max(x, y), z);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T max
- (
- T const& x,
- T const& y,
- T const& z,
- T const& w
- )
- {
- return glm::max(glm::max(x, y), glm::max(z, w));
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> max
- (
- C<T> const& x,
- typename C<T>::T const& y,
- typename C<T>::T const& z,
- typename C<T>::T const& w
- )
- {
- return glm::max(glm::max(x, y), glm::max(z, w));
- }
-
- template<typename T, template<typename> class C>
- GLM_FUNC_QUALIFIER C<T> max
- (
- C<T> const& x,
- C<T> const& y,
- C<T> const& z,
- C<T> const& w
- )
- {
- return glm::max(glm::max(x, y), glm::max(z, w));
- }
-
- // fmin
-# if GLM_HAS_CXX11_STL
- using std::fmin;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fmin(genType x, genType y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fmin' only accept floating-point input");
-
- if (isnan(x))
- return y;
- if (isnan(y))
- return x;
-
- return min(x, y);
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, T b)
- {
- return detail::functor2<L, T, Q>::call(fmin, a, vec<L, T, Q>(b));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- return detail::functor2<L, T, Q>::call(fmin, a, b);
- }
-
- // fmax
-# if GLM_HAS_CXX11_STL
- using std::fmax;
-# else
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fmax(genType x, genType y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fmax' only accept floating-point input");
-
- if (isnan(x))
- return y;
- if (isnan(y))
- return x;
-
- return max(x, y);
- }
-# endif
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b)
- {
- return detail::functor2<L, T, Q>::call(fmax, a, vec<L, T, Q>(b));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
- {
- return detail::functor2<L, T, Q>::call(fmax, a, b);
- }
-
- // fclamp
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fclamp(genType x, genType minVal, genType maxVal)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fclamp' only accept floating-point or integer inputs");
- return fmin(fmax(x, minVal), maxVal);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal)
- {
- return fmin(fmax(x, vec<L, T, Q>(minVal)), vec<L, T, Q>(maxVal));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
- {
- return fmin(fmax(x, minVal), maxVal);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/exterior_product.hpp b/external/include/glm/gtx/exterior_product.hpp
deleted file mode 100644
index 4223b65..0000000
--- a/external/include/glm/gtx/exterior_product.hpp
+++ /dev/null
@@ -1,41 +0,0 @@
-/// @ref gtx_exterior_product
-/// @file glm/gtx/exterior_product.hpp
-///
-/// @see core (dependence)
-/// @see gtx_exterior_product (dependence)
-///
-/// @defgroup gtx_exterior_product GLM_GTX_exterior_product
-/// @ingroup gtx
-///
-/// Include <glm/gtx/exterior_product.hpp> to use the features of this extension.
-///
-/// @brief Allow to perform bit operations on integer values
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_exterior_product extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_exterior_product
- /// @{
-
- /// Returns the cross product of x and y.
- ///
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="https://en.wikipedia.org/wiki/Exterior_algebra#Cross_and_triple_products">Exterior product</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
-
- /// @}
-} //namespace glm
-
-#include "exterior_product.inl"
diff --git a/external/include/glm/gtx/exterior_product.inl b/external/include/glm/gtx/exterior_product.inl
deleted file mode 100644
index b4b3634..0000000
--- a/external/include/glm/gtx/exterior_product.inl
+++ /dev/null
@@ -1,27 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_geometric.inl
-
-#include <limits>
-
-namespace glm {
-namespace detail
-{
- template<typename T, qualifier Q, bool Aligned>
- struct compute_cross_vec2
- {
- GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
-
- return v.x * u.y - u.x * v.y;
- }
- };
-}//namespace detail
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
- {
- return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y);
- }
-}//namespace glm
-
diff --git a/external/include/glm/gtx/fast_exponential.hpp b/external/include/glm/gtx/fast_exponential.hpp
deleted file mode 100644
index 2d4918e..0000000
--- a/external/include/glm/gtx/fast_exponential.hpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/// @ref gtx_fast_exponential
-/// @file glm/gtx/fast_exponential.hpp
-///
-/// @see core (dependence)
-/// @see gtx_half_float (dependence)
-///
-/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential
-/// @ingroup gtx
-///
-/// Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.
-///
-/// Fast but less accurate implementations of exponential based functions.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_fast_exponential extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_fast_exponential
- /// @{
-
- /// Faster than the common pow function but less accurate.
- /// @see gtx_fast_exponential
- template<typename genType>
- GLM_FUNC_DECL genType fastPow(genType x, genType y);
-
- /// Faster than the common pow function but less accurate.
- /// @see gtx_fast_exponential
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Faster than the common pow function but less accurate.
- /// @see gtx_fast_exponential
- template<typename genTypeT, typename genTypeU>
- GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
-
- /// Faster than the common pow function but less accurate.
- /// @see gtx_fast_exponential
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x);
-
- /// Faster than the common exp function but less accurate.
- /// @see gtx_fast_exponential
- template<typename T>
- GLM_FUNC_DECL T fastExp(T x);
-
- /// Faster than the common exp function but less accurate.
- /// @see gtx_fast_exponential
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastExp(vec<L, T, Q> const& x);
-
- /// Faster than the common log function but less accurate.
- /// @see gtx_fast_exponential
- template<typename T>
- GLM_FUNC_DECL T fastLog(T x);
-
- /// Faster than the common exp2 function but less accurate.
- /// @see gtx_fast_exponential
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastLog(vec<L, T, Q> const& x);
-
- /// Faster than the common exp2 function but less accurate.
- /// @see gtx_fast_exponential
- template<typename T>
- GLM_FUNC_DECL T fastExp2(T x);
-
- /// Faster than the common exp2 function but less accurate.
- /// @see gtx_fast_exponential
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastExp2(vec<L, T, Q> const& x);
-
- /// Faster than the common log2 function but less accurate.
- /// @see gtx_fast_exponential
- template<typename T>
- GLM_FUNC_DECL T fastLog2(T x);
-
- /// Faster than the common log2 function but less accurate.
- /// @see gtx_fast_exponential
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastLog2(vec<L, T, Q> const& x);
-
- /// @}
-}//namespace glm
-
-#include "fast_exponential.inl"
diff --git a/external/include/glm/gtx/fast_exponential.inl b/external/include/glm/gtx/fast_exponential.inl
deleted file mode 100644
index 9dfb109..0000000
--- a/external/include/glm/gtx/fast_exponential.inl
+++ /dev/null
@@ -1,137 +0,0 @@
-/// @ref gtx_fast_exponential
-/// @file glm/gtx/fast_exponential.inl
-
-namespace glm
-{
- // fastPow:
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y)
- {
- return exp(y * log(x));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return exp(y * log(x));
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T fastPow(T x, int y)
- {
- T f = static_cast<T>(1);
- for(int i = 0; i < y; ++i)
- f *= x;
- return f;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, int, Q> const& y)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = x.length(); i < n; ++i)
- Result[i] = fastPow(x[i], y[i]);
- return Result;
- }
-
- // fastExp
- // Note: This function provides accurate results only for value between -1 and 1, else avoid it.
- template<typename T>
- GLM_FUNC_QUALIFIER T fastExp(T x)
- {
- // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
- // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
- T x2 = x * x;
- T x3 = x2 * x;
- T x4 = x3 * x;
- T x5 = x4 * x;
- return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
- }
- /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
- GLM_FUNC_QUALIFIER float fastExp(float x)
- {
- const float e = 2.718281828f;
- const float IntegerPart = floor(x);
- const float FloatPart = x - IntegerPart;
- float z = 1.f;
-
- for(int i = 0; i < int(IntegerPart); ++i)
- z *= e;
-
- const float x2 = FloatPart * FloatPart;
- const float x3 = x2 * FloatPart;
- const float x4 = x3 * FloatPart;
- const float x5 = x4 * FloatPart;
- return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
- }
-
- // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
- GLM_FUNC_QUALIFIER float fastExp(float x)
- {
- // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
- // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
- float x2 = x * x;
- float x3 = x2 * x;
- float x4 = x3 * x;
- float x5 = x4 * x;
- float x6 = x5 * x;
- float x7 = x6 * x;
- float x8 = x7 * x;
- return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
- }
- */
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastExp(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastExp, x);
- }
-
- // fastLog
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastLog(genType x)
- {
- return std::log(x);
- }
-
- /* Slower than the VC7.1 function...
- GLM_FUNC_QUALIFIER float fastLog(float x)
- {
- float y1 = (x - 1.0f) / (x + 1.0f);
- float y2 = y1 * y1;
- return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
- }
- */
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastLog(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastLog, x);
- }
-
- //fastExp2, ln2 = 0.69314718055994530941723212145818f
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastExp2(genType x)
- {
- return fastExp(0.69314718055994530941723212145818f * x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastExp2(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastExp2, x);
- }
-
- // fastLog2, ln2 = 0.69314718055994530941723212145818f
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastLog2(genType x)
- {
- return fastLog(x) / 0.69314718055994530941723212145818f;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastLog2(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastLog2, x);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/fast_square_root.hpp b/external/include/glm/gtx/fast_square_root.hpp
deleted file mode 100644
index 9e15cb0..0000000
--- a/external/include/glm/gtx/fast_square_root.hpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/// @ref gtx_fast_square_root
-/// @file glm/gtx/fast_square_root.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
-/// @ingroup gtx
-///
-/// Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
-///
-/// Fast but less accurate implementations of square root based functions.
-/// - Sqrt optimisation based on Newton's method,
-/// www.gamedev.net/community/forums/topic.asp?topic id=139956
-
-#pragma once
-
-// Dependency:
-#include "../common.hpp"
-#include "../exponential.hpp"
-#include "../geometric.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_fast_square_root extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_fast_square_root
- /// @{
-
- /// Faster than the common sqrt function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<typename genType>
- GLM_FUNC_DECL genType fastSqrt(genType x);
-
- /// Faster than the common sqrt function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x);
-
- /// Faster than the common inversesqrt function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<typename genType>
- GLM_FUNC_DECL genType fastInverseSqrt(genType x);
-
- /// Faster than the common inversesqrt function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x);
-
- /// Faster than the common length function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<typename genType>
- GLM_FUNC_DECL genType fastLength(genType x);
-
- /// Faster than the common length function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x);
-
- /// Faster than the common distance function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<typename genType>
- GLM_FUNC_DECL genType fastDistance(genType x, genType y);
-
- /// Faster than the common distance function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Faster than the common normalize function but less accurate.
- ///
- /// @see gtx_fast_square_root extension.
- template<typename genType>
- GLM_FUNC_DECL genType fastNormalize(genType const& x);
-
- /// @}
-}// namespace glm
-
-#include "fast_square_root.inl"
diff --git a/external/include/glm/gtx/fast_square_root.inl b/external/include/glm/gtx/fast_square_root.inl
deleted file mode 100644
index e988987..0000000
--- a/external/include/glm/gtx/fast_square_root.inl
+++ /dev/null
@@ -1,81 +0,0 @@
-/// @ref gtx_fast_square_root
-/// @file glm/gtx/fast_square_root.inl
-
-namespace glm
-{
- // fastSqrt
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastSqrt(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input");
-
- return genType(1) / fastInverseSqrt(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastSqrt, x);
- }
-
- // fastInversesqrt
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x)
- {
-# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
- vec<1, T, Q> tmp(detail::compute_inversesqrt<tvec1, genType, lowp, detail::is_aligned<lowp>::value>::call(vec<1, genType, lowp>(x)));
- return tmp.x;
-# else
- return detail::compute_inversesqrt<1, genType, lowp, detail::is_aligned<lowp>::value>::call(vec<1, genType, lowp>(x)).x;
-# endif
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x)
- {
- return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
-
- // fastLength
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastLength(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastLength' only accept floating-point inputs");
-
- return abs(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T fastLength(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs");
-
- return fastSqrt(dot(x, x));
- }
-
- // fastDistance
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y)
- {
- return fastLength(y - x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return fastLength(y - x);
- }
-
- // fastNormalize
- template<typename genType>
- GLM_FUNC_QUALIFIER genType fastNormalize(genType x)
- {
- return x > genType(0) ? genType(1) : -genType(1);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastNormalize(vec<L, T, Q> const& x)
- {
- return x * fastInverseSqrt(dot(x, x));
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/fast_trigonometry.hpp b/external/include/glm/gtx/fast_trigonometry.hpp
deleted file mode 100644
index 4ec87c3..0000000
--- a/external/include/glm/gtx/fast_trigonometry.hpp
+++ /dev/null
@@ -1,79 +0,0 @@
-/// @ref gtx_fast_trigonometry
-/// @file glm/gtx/fast_trigonometry.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry
-/// @ingroup gtx
-///
-/// Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.
-///
-/// Fast but less accurate implementations of trigonometric functions.
-
-#pragma once
-
-// Dependency:
-#include "../gtc/constants.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_fast_trigonometry
- /// @{
-
- /// Wrap an angle to [0 2pi[
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T wrapAngle(T angle);
-
- /// Faster than the common sin function but less accurate.
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T fastSin(T angle);
-
- /// Faster than the common cos function but less accurate.
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T fastCos(T angle);
-
- /// Faster than the common tan function but less accurate.
- /// Defined between -2pi and 2pi.
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T fastTan(T angle);
-
- /// Faster than the common asin function but less accurate.
- /// Defined between -2pi and 2pi.
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T fastAsin(T angle);
-
- /// Faster than the common acos function but less accurate.
- /// Defined between -2pi and 2pi.
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T fastAcos(T angle);
-
- /// Faster than the common atan function but less accurate.
- /// Defined between -2pi and 2pi.
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T fastAtan(T y, T x);
-
- /// Faster than the common atan function but less accurate.
- /// Defined between -2pi and 2pi.
- /// From GLM_GTX_fast_trigonometry extension.
- template<typename T>
- GLM_FUNC_DECL T fastAtan(T angle);
-
- /// @}
-}//namespace glm
-
-#include "fast_trigonometry.inl"
diff --git a/external/include/glm/gtx/fast_trigonometry.inl b/external/include/glm/gtx/fast_trigonometry.inl
deleted file mode 100644
index a733160..0000000
--- a/external/include/glm/gtx/fast_trigonometry.inl
+++ /dev/null
@@ -1,143 +0,0 @@
-/// @ref gtx_fast_trigonometry
-/// @file glm/gtx/fast_trigonometry.inl
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> taylorCos(vec<L, T, Q> const& x)
- {
- return static_cast<T>(1)
- - (x * x) * (1.f / 2.f)
- + ((x * x) * (x * x)) * (1.f / 24.f)
- - (((x * x) * (x * x)) * (x * x)) * (1.f / 720.f)
- + (((x * x) * (x * x)) * ((x * x) * (x * x))) * (1.f / 40320.f);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T cos_52s(T x)
- {
- T const xx(x * x);
- return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095))));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> cos_52s(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(cos_52s, x);
- }
-}//namespace detail
-
- // wrapAngle
- template<typename T>
- GLM_FUNC_QUALIFIER T wrapAngle(T angle)
- {
- return abs<T>(mod<T>(angle, two_pi<T>()));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> wrapAngle(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(wrapAngle, x);
- }
-
- // cos
- template<typename T>
- GLM_FUNC_QUALIFIER T fastCos(T x)
- {
- T const angle(wrapAngle<T>(x));
-
- if(angle < half_pi<T>())
- return detail::cos_52s(angle);
- if(angle < pi<T>())
- return -detail::cos_52s(pi<T>() - angle);
- if(angle < (T(3) * half_pi<T>()))
- return -detail::cos_52s(angle - pi<T>());
-
- return detail::cos_52s(two_pi<T>() - angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastCos(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastCos, x);
- }
-
- // sin
- template<typename T>
- GLM_FUNC_QUALIFIER T fastSin(T x)
- {
- return fastCos<T>(half_pi<T>() - x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastSin(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastSin, x);
- }
-
- // tan
- template<typename T>
- GLM_FUNC_QUALIFIER T fastTan(T x)
- {
- return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastTan(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastTan, x);
- }
-
- // asin
- template<typename T>
- GLM_FUNC_QUALIFIER T fastAsin(T x)
- {
- return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastAsin(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastAsin, x);
- }
-
- // acos
- template<typename T>
- GLM_FUNC_QUALIFIER T fastAcos(T x)
- {
- return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastAcos(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastAcos, x);
- }
-
- // atan
- template<typename T>
- GLM_FUNC_QUALIFIER T fastAtan(T y, T x)
- {
- T sgn = sign(y) * sign(x);
- return abs(fastAtan(y / x)) * sgn;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastAtan(vec<L, T, Q> const& y, vec<L, T, Q> const& x)
- {
- return detail::functor2<L, T, Q>::call(fastAtan, y, x);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T fastAtan(T x)
- {
- return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> fastAtan(vec<L, T, Q> const& x)
- {
- return detail::functor1<L, T, T, Q>::call(fastAtan, x);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/float_notmalize.inl b/external/include/glm/gtx/float_notmalize.inl
deleted file mode 100644
index bceab10..0000000
--- a/external/include/glm/gtx/float_notmalize.inl
+++ /dev/null
@@ -1,14 +0,0 @@
-/// @ref gtx_float_normalize
-/// @file glm/gtx/float_normalize.inl
-
-#include <limits>
-
-namespace glm
-{
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
- {
- return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/functions.hpp b/external/include/glm/gtx/functions.hpp
deleted file mode 100644
index 98b50d8..0000000
--- a/external/include/glm/gtx/functions.hpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/// @ref gtx_functions
-/// @file glm/gtx/functions.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtx_functions GLM_GTX_functions
-/// @ingroup gtx
-///
-/// Include <glm/gtx/functions.hpp> to use the features of this extension.
-///
-/// List of useful common functions.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/type_vec2.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_functions extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_functions
- /// @{
-
- /// 1D gauss function
- ///
- /// @see gtc_epsilon
- template<typename T>
- GLM_FUNC_DECL T gauss(
- T x,
- T ExpectedValue,
- T StandardDeviation);
-
- /// 2D gauss function
- ///
- /// @see gtc_epsilon
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T gauss(
- vec<2, T, Q> const& Coord,
- vec<2, T, Q> const& ExpectedValue,
- vec<2, T, Q> const& StandardDeviation);
-
- /// @}
-}//namespace glm
-
-#include "functions.inl"
-
diff --git a/external/include/glm/gtx/functions.inl b/external/include/glm/gtx/functions.inl
deleted file mode 100644
index ac1e112..0000000
--- a/external/include/glm/gtx/functions.inl
+++ /dev/null
@@ -1,31 +0,0 @@
-/// @ref gtx_functions
-/// @file glm/gtx/functions.inl
-
-#include "../exponential.hpp"
-
-namespace glm
-{
- template<typename T>
- GLM_FUNC_QUALIFIER T gauss
- (
- T x,
- T ExpectedValue,
- T StandardDeviation
- )
- {
- return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast<T>(6.28318530717958647692528676655900576)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T gauss
- (
- vec<2, T, Q> const& Coord,
- vec<2, T, Q> const& ExpectedValue,
- vec<2, T, Q> const& StandardDeviation
- )
- {
- vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation);
- return exp(-(Squared.x + Squared.y));
- }
-}//namespace glm
-
diff --git a/external/include/glm/gtx/gradient_paint.hpp b/external/include/glm/gtx/gradient_paint.hpp
deleted file mode 100644
index 2713cec..0000000
--- a/external/include/glm/gtx/gradient_paint.hpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/// @ref gtx_gradient_paint
-/// @file glm/gtx/gradient_paint.hpp
-///
-/// @see core (dependence)
-/// @see gtx_optimum_pow (dependence)
-///
-/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
-/// @ingroup gtx
-///
-/// Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
-///
-/// Functions that return the color of procedural gradient for specific coordinates.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/optimum_pow.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_gradient_paint extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_gradient_paint
- /// @{
-
- /// Return a color from a radial gradient.
- /// @see - gtx_gradient_paint
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T radialGradient(
- vec<2, T, Q> const& Center,
- T const& Radius,
- vec<2, T, Q> const& Focal,
- vec<2, T, Q> const& Position);
-
- /// Return a color from a linear gradient.
- /// @see - gtx_gradient_paint
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T linearGradient(
- vec<2, T, Q> const& Point0,
- vec<2, T, Q> const& Point1,
- vec<2, T, Q> const& Position);
-
- /// @}
-}// namespace glm
-
-#include "gradient_paint.inl"
diff --git a/external/include/glm/gtx/gradient_paint.inl b/external/include/glm/gtx/gradient_paint.inl
deleted file mode 100644
index e2e92b5..0000000
--- a/external/include/glm/gtx/gradient_paint.inl
+++ /dev/null
@@ -1,37 +0,0 @@
-/// @ref gtx_gradient_paint
-/// @file glm/gtx/gradient_paint.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T radialGradient
- (
- vec<2, T, Q> const& Center,
- T const& Radius,
- vec<2, T, Q> const& Focal,
- vec<2, T, Q> const& Position
- )
- {
- vec<2, T, Q> F = Focal - Center;
- vec<2, T, Q> D = Position - Focal;
- T Radius2 = pow2(Radius);
- T Fx2 = pow2(F.x);
- T Fy2 = pow2(F.y);
-
- T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
- T Denominator = Radius2 - (Fx2 + Fy2);
- return Numerator / Denominator;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T linearGradient
- (
- vec<2, T, Q> const& Point0,
- vec<2, T, Q> const& Point1,
- vec<2, T, Q> const& Position
- )
- {
- vec<2, T, Q> Dist = Point1 - Point0;
- return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/handed_coordinate_space.hpp b/external/include/glm/gtx/handed_coordinate_space.hpp
deleted file mode 100644
index 1d0d410..0000000
--- a/external/include/glm/gtx/handed_coordinate_space.hpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/// @ref gtx_handed_coordinate_space
-/// @file glm/gtx/handed_coordinate_space.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
-/// @ingroup gtx
-///
-/// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
-///
-/// To know if a set of three basis vectors defines a right or left-handed coordinate system.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_handed_coordinate_space
- /// @{
-
- //! Return if a trihedron right handed or not.
- //! From GLM_GTX_handed_coordinate_space extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool rightHanded(
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal);
-
- //! Return if a trihedron left handed or not.
- //! From GLM_GTX_handed_coordinate_space extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool leftHanded(
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal);
-
- /// @}
-}// namespace glm
-
-#include "handed_coordinate_space.inl"
diff --git a/external/include/glm/gtx/handed_coordinate_space.inl b/external/include/glm/gtx/handed_coordinate_space.inl
deleted file mode 100644
index 1639245..0000000
--- a/external/include/glm/gtx/handed_coordinate_space.inl
+++ /dev/null
@@ -1,27 +0,0 @@
-/// @ref gtx_handed_coordinate_space
-/// @file glm/gtx/handed_coordinate_space.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool rightHanded
- (
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal
- )
- {
- return dot(cross(normal, tangent), binormal) > T(0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool leftHanded
- (
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal
- )
- {
- return dot(cross(normal, tangent), binormal) < T(0);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/hash.hpp b/external/include/glm/gtx/hash.hpp
deleted file mode 100644
index 3196be7..0000000
--- a/external/include/glm/gtx/hash.hpp
+++ /dev/null
@@ -1,138 +0,0 @@
-/// @ref gtx_hash
-/// @file glm/gtx/hash.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_hash GLM_GTX_hash
-/// @ingroup gtx
-///
-/// Include <glm/gtx/hash.hpp> to use the features of this extension.
-///
-/// Add std::hash support for glm types
-
-#pragma once
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#include <functional>
-
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/vec1.hpp"
-
-#include "../gtc/quaternion.hpp"
-#include "../gtx/dual_quaternion.hpp"
-
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-
-#if !GLM_HAS_CXX11_STL
-# error "GLM_GTX_hash requires C++11 standard library support"
-#endif
-
-namespace std
-{
- template<typename T, glm::qualifier Q>
- struct hash<glm::vec<1, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::vec<2, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::vec<3, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::vec<4, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::tquat<T,Q>>
- {
- GLM_FUNC_DECL size_t operator()(glm::tquat<T, Q> const& q) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::tdualquat<T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,Q> const& q) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<2, 2, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<2, 3, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<2, 4, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<3, 2, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<3, 3, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<3, 4, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<4, 2, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<4, 3, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const;
- };
-
- template<typename T, glm::qualifier Q>
- struct hash<glm::mat<4, 4, T,Q> >
- {
- GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const;
- };
-} // namespace std
-
-#include "hash.inl"
diff --git a/external/include/glm/gtx/hash.inl b/external/include/glm/gtx/hash.inl
deleted file mode 100644
index 32e7f12..0000000
--- a/external/include/glm/gtx/hash.inl
+++ /dev/null
@@ -1,185 +0,0 @@
-/// @ref gtx_hash
-/// @file glm/gtx/hash.inl
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_hash GLM_GTX_hash
-/// @ingroup gtx
-///
-/// @brief Add std::hash support for glm types
-///
-/// <glm/gtx/hash.inl> need to be included to use the features of this extension.
-
-namespace glm {
-namespace detail
-{
- GLM_INLINE void hash_combine(size_t &seed, size_t hash)
- {
- hash += 0x9e3779b9 + (seed << 6) + (seed >> 2);
- seed ^= hash;
- }
-}}
-
-namespace std
-{
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::vec<1, T, Q>>::operator()(glm::vec<1, T, Q> const& v) const
- {
- hash<T> hasher;
- return hasher(v.x);
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::vec<2, T, Q>>::operator()(glm::vec<2, T, Q> const& v) const
- {
- size_t seed = 0;
- hash<T> hasher;
- glm::detail::hash_combine(seed, hasher(v.x));
- glm::detail::hash_combine(seed, hasher(v.y));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::vec<3, T, Q>>::operator()(glm::vec<3, T, Q> const& v) const
- {
- size_t seed = 0;
- hash<T> hasher;
- glm::detail::hash_combine(seed, hasher(v.x));
- glm::detail::hash_combine(seed, hasher(v.y));
- glm::detail::hash_combine(seed, hasher(v.z));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::vec<4, T, Q>>::operator()(glm::vec<4, T, Q> const& v) const
- {
- size_t seed = 0;
- hash<T> hasher;
- glm::detail::hash_combine(seed, hasher(v.x));
- glm::detail::hash_combine(seed, hasher(v.y));
- glm::detail::hash_combine(seed, hasher(v.z));
- glm::detail::hash_combine(seed, hasher(v.w));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::tquat<T, Q>>::operator()(glm::tquat<T,Q> const& q) const
- {
- size_t seed = 0;
- hash<T> hasher;
- glm::detail::hash_combine(seed, hasher(q.x));
- glm::detail::hash_combine(seed, hasher(q.y));
- glm::detail::hash_combine(seed, hasher(q.z));
- glm::detail::hash_combine(seed, hasher(q.w));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::tdualquat<T, Q>>::operator()(glm::tdualquat<T, Q> const& q) const
- {
- size_t seed = 0;
- hash<glm::tquat<T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(q.real));
- glm::detail::hash_combine(seed, hasher(q.dual));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 2, T, Q>>::operator()(glm::mat<2, 2, T, Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<2, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 3, T, Q>>::operator()(glm::mat<2, 3, T, Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<3, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 4, T, Q>>::operator()(glm::mat<2, 4, T, Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<4, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 2, T, Q>>::operator()(glm::mat<3, 2, T, Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<2, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- glm::detail::hash_combine(seed, hasher(m[2]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 3, T, Q>>::operator()(glm::mat<3, 3, T, Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<3, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- glm::detail::hash_combine(seed, hasher(m[2]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 4, T, Q>>::operator()(glm::mat<3, 4, T, Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<4, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- glm::detail::hash_combine(seed, hasher(m[2]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 2, T,Q>>::operator()(glm::mat<4, 2, T,Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<2, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- glm::detail::hash_combine(seed, hasher(m[2]));
- glm::detail::hash_combine(seed, hasher(m[3]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 3, T,Q>>::operator()(glm::mat<4, 3, T,Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<3, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- glm::detail::hash_combine(seed, hasher(m[2]));
- glm::detail::hash_combine(seed, hasher(m[3]));
- return seed;
- }
-
- template<typename T, glm::qualifier Q>
- GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 4, T,Q>>::operator()(glm::mat<4, 4, T, Q> const& m) const
- {
- size_t seed = 0;
- hash<glm::vec<4, T, Q>> hasher;
- glm::detail::hash_combine(seed, hasher(m[0]));
- glm::detail::hash_combine(seed, hasher(m[1]));
- glm::detail::hash_combine(seed, hasher(m[2]));
- glm::detail::hash_combine(seed, hasher(m[3]));
- return seed;
- }
-}
diff --git a/external/include/glm/gtx/integer.hpp b/external/include/glm/gtx/integer.hpp
deleted file mode 100644
index 7b80209..0000000
--- a/external/include/glm/gtx/integer.hpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/// @ref gtx_integer
-/// @file glm/gtx/integer.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_integer GLM_GTX_integer
-/// @ingroup gtx
-///
-/// Include <glm/gtx/integer.hpp> to use the features of this extension.
-///
-/// Add support for integer for core functions
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/integer.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_integer
- /// @{
-
- //! Returns x raised to the y power.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL int pow(int x, uint y);
-
- //! Returns the positive square root of x.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL int sqrt(int x);
-
- //! Returns the floor log2 of x.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
-
- //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL int mod(int x, int y);
-
- //! Return the factorial value of a number (!12 max, integer only)
- //! From GLM_GTX_integer extension.
- template<typename genType>
- GLM_FUNC_DECL genType factorial(genType const& x);
-
- //! 32bit signed integer.
- //! From GLM_GTX_integer extension.
- typedef signed int sint;
-
- //! Returns x raised to the y power.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL uint pow(uint x, uint y);
-
- //! Returns the positive square root of x.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL uint sqrt(uint x);
-
- //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL uint mod(uint x, uint y);
-
- //! Returns the number of leading zeros.
- //! From GLM_GTX_integer extension.
- GLM_FUNC_DECL uint nlz(uint x);
-
- /// @}
-}//namespace glm
-
-#include "integer.inl"
diff --git a/external/include/glm/gtx/integer.inl b/external/include/glm/gtx/integer.inl
deleted file mode 100644
index c9fcb4e..0000000
--- a/external/include/glm/gtx/integer.inl
+++ /dev/null
@@ -1,186 +0,0 @@
-/// @ref gtx_integer
-/// @file glm/gtx/integer.inl
-
-namespace glm
-{
- // pow
- GLM_FUNC_QUALIFIER int pow(int x, uint y)
- {
- if(y == 0)
- return x >= 0 ? 1 : -1;
-
- int result = x;
- for(uint i = 1; i < y; ++i)
- result *= x;
- return result;
- }
-
- // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387
- GLM_FUNC_QUALIFIER int sqrt(int x)
- {
- if(x <= 1) return x;
-
- int NextTrial = x >> 1;
- int CurrentAnswer;
-
- do
- {
- CurrentAnswer = NextTrial;
- NextTrial = (NextTrial + x / NextTrial) >> 1;
- } while(NextTrial < CurrentAnswer);
-
- return CurrentAnswer;
- }
-
-// Henry Gordon Dietz: http://aggregate.org/MAGIC/
-namespace detail
-{
- GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x)
- {
- /* 32-bit recursive reduction using SWAR...
- but first step is mapping 2-bit values
- into sum of 2 1-bit values in sneaky way
- */
- x -= ((x >> 1) & 0x55555555);
- x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
- x = (((x >> 4) + x) & 0x0f0f0f0f);
- x += (x >> 8);
- x += (x >> 16);
- return(x & 0x0000003f);
- }
-}//namespace detail
-
- // Henry Gordon Dietz: http://aggregate.org/MAGIC/
-/*
- GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x)
- {
- x |= (x >> 1);
- x |= (x >> 2);
- x |= (x >> 4);
- x |= (x >> 8);
- x |= (x >> 16);
-
- return _detail::ones32(x) >> 1;
- }
-*/
- // mod
- GLM_FUNC_QUALIFIER int mod(int x, int y)
- {
- return x - y * (x / y);
- }
-
- // factorial (!12 max, integer only)
- template<typename genType>
- GLM_FUNC_QUALIFIER genType factorial(genType const& x)
- {
- genType Temp = x;
- genType Result;
- for(Result = 1; Temp > 1; --Temp)
- Result *= Temp;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> factorial(
- vec<2, T, Q> const& x)
- {
- return vec<2, T, Q>(
- factorial(x.x),
- factorial(x.y));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> factorial(
- vec<3, T, Q> const& x)
- {
- return vec<3, T, Q>(
- factorial(x.x),
- factorial(x.y),
- factorial(x.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> factorial(
- vec<4, T, Q> const& x)
- {
- return vec<4, T, Q>(
- factorial(x.x),
- factorial(x.y),
- factorial(x.z),
- factorial(x.w));
- }
-
- GLM_FUNC_QUALIFIER uint pow(uint x, uint y)
- {
- if (y == 0)
- return 1u;
-
- uint result = x;
- for(uint i = 1; i < y; ++i)
- result *= x;
- return result;
- }
-
- GLM_FUNC_QUALIFIER uint sqrt(uint x)
- {
- if(x <= 1) return x;
-
- uint NextTrial = x >> 1;
- uint CurrentAnswer;
-
- do
- {
- CurrentAnswer = NextTrial;
- NextTrial = (NextTrial + x / NextTrial) >> 1;
- } while(NextTrial < CurrentAnswer);
-
- return CurrentAnswer;
- }
-
- GLM_FUNC_QUALIFIER uint mod(uint x, uint y)
- {
- return x - y * (x / y);
- }
-
-#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
-
- GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
- {
- return 31u - findMSB(x);
- }
-
-#else
-
- // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
- GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
- {
- int y, m, n;
-
- y = -int(x >> 16); // If left half of x is 0,
- m = (y >> 16) & 16; // set n = 16. If left half
- n = 16 - m; // is nonzero, set n = 0 and
- x = x >> m; // shift x right 16.
- // Now x is of the form 0000xxxx.
- y = x - 0x100; // If positions 8-15 are 0,
- m = (y >> 16) & 8; // add 8 to n and shift x left 8.
- n = n + m;
- x = x << m;
-
- y = x - 0x1000; // If positions 12-15 are 0,
- m = (y >> 16) & 4; // add 4 to n and shift x left 4.
- n = n + m;
- x = x << m;
-
- y = x - 0x4000; // If positions 14-15 are 0,
- m = (y >> 16) & 2; // add 2 to n and shift x left 2.
- n = n + m;
- x = x << m;
-
- y = x >> 14; // Set y = 0, 1, 2, or 3.
- m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp.
- return unsigned(n + 2 - m);
- }
-
-#endif//(GLM_COMPILER)
-
-}//namespace glm
diff --git a/external/include/glm/gtx/intersect.hpp b/external/include/glm/gtx/intersect.hpp
deleted file mode 100644
index cc7f929..0000000
--- a/external/include/glm/gtx/intersect.hpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/// @ref gtx_intersect
-/// @file glm/gtx/intersect.hpp
-///
-/// @see core (dependence)
-/// @see gtx_closest_point (dependence)
-///
-/// @defgroup gtx_intersect GLM_GTX_intersect
-/// @ingroup gtx
-///
-/// Include <glm/gtx/intersect.hpp> to use the features of this extension.
-///
-/// Add intersection functions
-
-#pragma once
-
-// Dependency:
-#include <cfloat>
-#include <limits>
-#include "../glm.hpp"
-#include "../geometric.hpp"
-#include "../gtx/closest_point.hpp"
-#include "../gtx/vector_query.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_closest_point extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_intersect
- /// @{
-
- //! Compute the intersection of a ray and a plane.
- //! Ray direction and plane normal must be unit length.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRayPlane(
- genType const& orig, genType const& dir,
- genType const& planeOrig, genType const& planeNormal,
- typename genType::value_type & intersectionDistance);
-
- //! Compute the intersection of a ray and a triangle.
- /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
- //! From GLM_GTX_intersect extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool intersectRayTriangle(
- vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
- vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
- vec<2, T, Q>& baryPosition, T& distance);
-
- //! Compute the intersection of a line and a triangle.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectLineTriangle(
- genType const& orig, genType const& dir,
- genType const& vert0, genType const& vert1, genType const& vert2,
- genType & position);
-
- //! Compute the intersection distance of a ray and a sphere.
- //! The ray direction vector is unit length.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRaySphere(
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
- typename genType::value_type & intersectionDistance);
-
- //! Compute the intersection of a ray and a sphere.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRaySphere(
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, const typename genType::value_type sphereRadius,
- genType & intersectionPosition, genType & intersectionNormal);
-
- //! Compute the intersection of a line and a sphere.
- //! From GLM_GTX_intersect extension
- template<typename genType>
- GLM_FUNC_DECL bool intersectLineSphere(
- genType const& point0, genType const& point1,
- genType const& sphereCenter, typename genType::value_type sphereRadius,
- genType & intersectionPosition1, genType & intersectionNormal1,
- genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
-
- /// @}
-}//namespace glm
-
-#include "intersect.inl"
diff --git a/external/include/glm/gtx/intersect.inl b/external/include/glm/gtx/intersect.inl
deleted file mode 100644
index d10d65b..0000000
--- a/external/include/glm/gtx/intersect.inl
+++ /dev/null
@@ -1,225 +0,0 @@
-/// @ref gtx_intersect
-/// @file glm/gtx/intersect.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER bool intersectRayPlane
- (
- genType const& orig, genType const& dir,
- genType const& planeOrig, genType const& planeNormal,
- typename genType::value_type & intersectionDistance
- )
- {
- typename genType::value_type d = glm::dot(dir, planeNormal);
- typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
-
- if(d < -Epsilon)
- {
- intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d;
- return true;
- }
-
- return false;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool intersectRayTriangle
- (
- vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
- vec<3, T, Q> const& vert0, vec<3, T, Q> const& vert1, vec<3, T, Q> const& vert2,
- vec<2, T, Q>& baryPosition, T& distance
- )
- {
- // find vectors for two edges sharing vert0
- vec<3, T, Q> const edge1 = vert1 - vert0;
- vec<3, T, Q> const edge2 = vert2 - vert0;
-
- // begin calculating determinant - also used to calculate U parameter
- vec<3, T, Q> const p = glm::cross(dir, edge2);
-
- // if determinant is near zero, ray lies in plane of triangle
- T const det = glm::dot(edge1, p);
-
- vec<3, T, Q> qvec;
-
- if(det > std::numeric_limits<T>::epsilon())
- {
- // calculate distance from vert0 to ray origin
- vec<3, T, Q> const tvec = orig - vert0;
-
- // calculate U parameter and test bounds
- baryPosition.x = glm::dot(tvec, p);
- if(baryPosition.x < static_cast<T>(0) || baryPosition.x > det)
- return false;
-
- // prepare to test V parameter
- qvec = glm::cross(tvec, edge1);
-
- // calculate V parameter and test bounds
- baryPosition.y = glm::dot(dir, qvec);
- if((baryPosition.y < static_cast<T>(0)) || ((baryPosition.x + baryPosition.y) > det))
- return false;
- }
- else if(det < -std::numeric_limits<T>::epsilon())
- {
- // calculate distance from vert0 to ray origin
- vec<3, T, Q> const tvec = orig - vert0;
-
- // calculate U parameter and test bounds
- baryPosition.x = glm::dot(tvec, p);
- if((baryPosition.x > static_cast<T>(0)) || (baryPosition.x < det))
- return false;
-
- // prepare to test V parameter
- qvec = glm::cross(tvec, edge1);
-
- // calculate V parameter and test bounds
- baryPosition.y = glm::dot(dir, qvec);
- if((baryPosition.y > static_cast<T>(0)) || (baryPosition.x + baryPosition.y < det))
- return false;
- }
- else
- return false; // ray is parallel to the plane of the triangle
-
- T inv_det = static_cast<T>(1) / det;
-
- // calculate distance, ray intersects triangle
- distance = glm::dot(edge2, qvec) * inv_det;
- baryPosition *= inv_det;
-
- return true;
- }
-
-/*
- typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
- if(a < Epsilon && a > -Epsilon)
- return false;
-
- typename genType::value_type f = typename genType::value_type(1.0f) / a;
-
- genType s = orig - v0;
- baryPosition.x = f * glm::dot(s, p);
- if(baryPosition.x < typename genType::value_type(0.0f))
- return false;
- if(baryPosition.x > typename genType::value_type(1.0f))
- return false;
-
- genType q = glm::cross(s, e1);
- baryPosition.y = f * glm::dot(dir, q);
- if(baryPosition.y < typename genType::value_type(0.0f))
- return false;
- if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
- return false;
-
- baryPosition.z = f * glm::dot(e2, q);
-
- return baryPosition.z >= typename genType::value_type(0.0f);
- }
-*/
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool intersectLineTriangle
- (
- genType const& orig, genType const& dir,
- genType const& vert0, genType const& vert1, genType const& vert2,
- genType & position
- )
- {
- typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
-
- genType edge1 = vert1 - vert0;
- genType edge2 = vert2 - vert0;
-
- genType pvec = cross(dir, edge2);
-
- float det = dot(edge1, pvec);
-
- if (det > -Epsilon && det < Epsilon)
- return false;
- float inv_det = typename genType::value_type(1) / det;
-
- genType tvec = orig - vert0;
-
- position.y = dot(tvec, pvec) * inv_det;
- if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
- return false;
-
- genType qvec = cross(tvec, edge1);
-
- position.z = dot(dir, qvec) * inv_det;
- if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
- return false;
-
- position.x = dot(edge2, qvec) * inv_det;
-
- return true;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool intersectRaySphere
- (
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, const typename genType::value_type sphereRadiusSquered,
- typename genType::value_type & intersectionDistance
- )
- {
- typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
- genType diff = sphereCenter - rayStarting;
- typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
- typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
- if( dSquared > sphereRadiusSquered )
- {
- return false;
- }
- typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
- intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
- return intersectionDistance > Epsilon;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool intersectRaySphere
- (
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, const typename genType::value_type sphereRadius,
- genType & intersectionPosition, genType & intersectionNormal
- )
- {
- typename genType::value_type distance;
- if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
- {
- intersectionPosition = rayStarting + rayNormalizedDirection * distance;
- intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
- return true;
- }
- return false;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool intersectLineSphere
- (
- genType const& point0, genType const& point1,
- genType const& sphereCenter, typename genType::value_type sphereRadius,
- genType & intersectionPoint1, genType & intersectionNormal1,
- genType & intersectionPoint2, genType & intersectionNormal2
- )
- {
- typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
- genType dir = normalize(point1 - point0);
- genType diff = sphereCenter - point0;
- typename genType::value_type t0 = dot(diff, dir);
- typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
- if( dSquared > sphereRadius * sphereRadius )
- {
- return false;
- }
- typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
- if( t0 < t1 + Epsilon )
- t1 = -t1;
- intersectionPoint1 = point0 + dir * (t0 - t1);
- intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
- intersectionPoint2 = point0 + dir * (t0 + t1);
- intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
- return true;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/io.hpp b/external/include/glm/gtx/io.hpp
deleted file mode 100644
index 93db75a..0000000
--- a/external/include/glm/gtx/io.hpp
+++ /dev/null
@@ -1,201 +0,0 @@
-/// @ref gtx_io
-/// @file glm/gtx/io.hpp
-/// @author Jan P Springer (regnirpsj@gmail.com)
-///
-/// @see core (dependence)
-/// @see gtc_matrix_access (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtx_io GLM_GTX_io
-/// @ingroup gtx
-///
-/// Include <glm/gtx/io.hpp> to use the features of this extension.
-///
-/// std::[w]ostream support for glm types
-///
-/// std::[w]ostream support for glm types + qualifier/width/etc. manipulators
-/// based on howard hinnant's std::chrono io proposal
-/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/quaternion.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_io extension included")
-#endif
-
-#include <iosfwd> // std::basic_ostream<> (fwd)
-#include <locale> // std::locale, std::locale::facet, std::locale::id
-#include <utility> // std::pair<>
-
-namespace glm
-{
- /// @addtogroup gtx_io
- /// @{
-
- namespace io
- {
- enum order_type { column_major, row_major};
-
- template<typename CTy>
- class format_punct : public std::locale::facet
- {
- typedef CTy char_type;
-
- public:
-
- static std::locale::id id;
-
- bool formatted;
- unsigned precision;
- unsigned width;
- char_type separator;
- char_type delim_left;
- char_type delim_right;
- char_type space;
- char_type newline;
- order_type order;
-
- GLM_FUNC_DECL explicit format_punct(size_t a = 0);
- GLM_FUNC_DECL explicit format_punct(format_punct const&);
- };
-
- template<typename CTy, typename CTr = std::char_traits<CTy> >
- class basic_state_saver {
-
- public:
-
- GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
- GLM_FUNC_DECL ~basic_state_saver();
-
- private:
-
- typedef ::std::basic_ios<CTy,CTr> state_type;
- typedef typename state_type::char_type char_type;
- typedef ::std::ios_base::fmtflags flags_type;
- typedef ::std::streamsize streamsize_type;
- typedef ::std::locale const locale_type;
-
- state_type& state_;
- flags_type flags_;
- streamsize_type precision_;
- streamsize_type width_;
- char_type fill_;
- locale_type locale_;
-
- GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
- };
-
- typedef basic_state_saver<char> state_saver;
- typedef basic_state_saver<wchar_t> wstate_saver;
-
- template<typename CTy, typename CTr = std::char_traits<CTy> >
- class basic_format_saver
- {
- public:
-
- GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
- GLM_FUNC_DECL ~basic_format_saver();
-
- private:
-
- basic_state_saver<CTy> const bss_;
-
- GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
- };
-
- typedef basic_format_saver<char> format_saver;
- typedef basic_format_saver<wchar_t> wformat_saver;
-
- struct precision
- {
- unsigned value;
-
- GLM_FUNC_DECL explicit precision(unsigned);
- };
-
- struct width
- {
- unsigned value;
-
- GLM_FUNC_DECL explicit width(unsigned);
- };
-
- template<typename CTy>
- struct delimeter
- {
- CTy value[3];
-
- GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
- };
-
- struct order
- {
- order_type value;
-
- GLM_FUNC_DECL explicit order(order_type);
- };
-
- // functions, inlined (inline)
-
- template<typename FTy, typename CTy, typename CTr>
- FTy const& get_facet(std::basic_ios<CTy,CTr>&);
- template<typename FTy, typename CTy, typename CTr>
- std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
- template<typename FTy, typename CTy, typename CTr>
- std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
-
- template<typename CTy, typename CTr>
- std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
- template<typename CTy, typename CTr>
- std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
- template<typename CTy, typename CTr>
- std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
- template<typename CTy, typename CTr>
- std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
- }//namespace io
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tquat<T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<1, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<2, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<3, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<4, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 2, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 3, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 4, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 2, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 3, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 4, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 2, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 3, T, Q> const&);
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 4, T, Q> const&);
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
- std::pair<mat<4, 4, T, Q> const, mat<4, 4, T, Q> const> const&);
-
- /// @}
-}//namespace glm
-
-#include "io.inl"
diff --git a/external/include/glm/gtx/io.inl b/external/include/glm/gtx/io.inl
deleted file mode 100644
index edb76bf..0000000
--- a/external/include/glm/gtx/io.inl
+++ /dev/null
@@ -1,441 +0,0 @@
-/// @ref gtx_io
-/// @file glm/gtx/io.inl
-/// @author Jan P Springer (regnirpsj@gmail.com)
-
-#include <iomanip> // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw
-#include <ostream> // std::basic_ostream<>
-#include "../gtc/matrix_access.hpp" // glm::col, glm::row
-#include "../gtx/type_trait.hpp" // glm::type<>
-
-namespace glm{
-namespace io
-{
- template<typename CTy>
- GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(size_t a)
- : std::locale::facet(a)
- , formatted(true)
- , precision(3)
- , width(1 + 4 + 1 + precision)
- , separator(',')
- , delim_left('[')
- , delim_right(']')
- , space(' ')
- , newline('\n')
- , order(column_major)
- {}
-
- template<typename CTy>
- GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(format_punct const& a)
- : std::locale::facet(0)
- , formatted(a.formatted)
- , precision(a.precision)
- , width(a.width)
- , separator(a.separator)
- , delim_left(a.delim_left)
- , delim_right(a.delim_right)
- , space(a.space)
- , newline(a.newline)
- , order(a.order)
- {}
-
- template<typename CTy> std::locale::id format_punct<CTy>::id;
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::basic_state_saver(std::basic_ios<CTy, CTr>& a)
- : state_(a)
- , flags_(a.flags())
- , precision_(a.precision())
- , width_(a.width())
- , fill_(a.fill())
- , locale_(a.getloc())
- {}
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::~basic_state_saver()
- {
- state_.imbue(locale_);
- state_.fill(fill_);
- state_.width(width_);
- state_.precision(precision_);
- state_.flags(flags_);
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER basic_format_saver<CTy, CTr>::basic_format_saver(std::basic_ios<CTy, CTr>& a)
- : bss_(a)
- {
- a.imbue(std::locale(a.getloc(), new format_punct<CTy>(get_facet<format_punct<CTy> >(a))));
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER
- basic_format_saver<CTy, CTr>::~basic_format_saver()
- {}
-
- GLM_FUNC_QUALIFIER precision::precision(unsigned a)
- : value(a)
- {}
-
- GLM_FUNC_QUALIFIER width::width(unsigned a)
- : value(a)
- {}
-
- template<typename CTy>
- GLM_FUNC_QUALIFIER delimeter<CTy>::delimeter(CTy a, CTy b, CTy c)
- : value()
- {
- value[0] = a;
- value[1] = b;
- value[2] = c;
- }
-
- GLM_FUNC_QUALIFIER order::order(order_type a)
- : value(a)
- {}
-
- template<typename FTy, typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios<CTy, CTr>& ios)
- {
- if(!std::has_facet<FTy>(ios.getloc()))
- ios.imbue(std::locale(ios.getloc(), new FTy));
-
- return std::use_facet<FTy>(ios.getloc());
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& formatted(std::basic_ios<CTy, CTr>& ios)
- {
- const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = true;
- return ios;
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& unformatted(std::basic_ios<CTy, CTr>& ios)
- {
- const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = false;
- return ios;
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, precision const& a)
- {
- const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).precision = a.value;
- return os;
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, width const& a)
- {
- const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).width = a.value;
- return os;
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, delimeter<CTy> const& a)
- {
- format_punct<CTy> & fmt(const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)));
-
- fmt.delim_left = a.value[0];
- fmt.delim_right = a.value[1];
- fmt.separator = a.value[2];
-
- return os;
- }
-
- template<typename CTy, typename CTr>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, order const& a)
- {
- const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).order = a.value;
- return os;
- }
-} // namespace io
-
-namespace detail
-{
- template<typename CTy, typename CTr, typename V>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>&
- print_vector_on(std::basic_ostream<CTy, CTr>& os, V const& a)
- {
- typename std::basic_ostream<CTy, CTr>::sentry const cerberus(os);
-
- if(cerberus)
- {
- io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
-
- length_t const& components(type<V>::components);
-
- if(fmt.formatted)
- {
- io::basic_state_saver<CTy> const bss(os);
-
- os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left;
-
- for(length_t i(0); i < components; ++i)
- {
- os << std::setw(fmt.width) << a[i];
- if(components-1 != i)
- os << fmt.separator;
- }
-
- os << fmt.delim_right;
- }
- else
- {
- for(length_t i(0); i < components; ++i)
- {
- os << a[i];
-
- if(components-1 != i)
- os << fmt.space;
- }
- }
- }
-
- return os;
- }
-}//namespace detail
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tquat<T, Q> const& a)
- {
- return detail::print_vector_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<1, T, Q> const& a)
- {
- return detail::print_vector_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<2, T, Q> const& a)
- {
- return detail::print_vector_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<3, T, Q> const& a)
- {
- return detail::print_vector_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<4, T, Q> const& a)
- {
- return detail::print_vector_on(os, a);
- }
-
-namespace detail
-{
- template<typename CTy, typename CTr, template<length_t, length_t, typename, qualifier> class M, length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_on(std::basic_ostream<CTy, CTr>& os, M<C, R, T, Q> const& a)
- {
- typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
-
- if(cerberus)
- {
- io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
-
- length_t const& cols(type<M<C, R, T, Q> >::cols);
- length_t const& rows(type<M<C, R, T, Q> >::rows);
-
- if(fmt.formatted)
- {
- os << fmt.newline << fmt.delim_left;
-
- switch(fmt.order)
- {
- case io::column_major:
- {
- for(length_t i(0); i < rows; ++i)
- {
- if (0 != i)
- os << fmt.space;
-
- os << row(a, i);
-
- if(rows-1 != i)
- os << fmt.newline;
- }
- }
- break;
-
- case io::row_major:
- {
- for(length_t i(0); i < cols; ++i)
- {
- if(0 != i)
- os << fmt.space;
-
- os << column(a, i);
-
- if(cols-1 != i)
- os << fmt.newline;
- }
- }
- break;
- }
-
- os << fmt.delim_right;
- }
- else
- {
- switch (fmt.order)
- {
- case io::column_major:
- {
- for(length_t i(0); i < cols; ++i)
- {
- os << column(a, i);
-
- if(cols - 1 != i)
- os << fmt.space;
- }
- }
- break;
-
- case io::row_major:
- {
- for (length_t i(0); i < rows; ++i)
- {
- os << row(a, i);
-
- if (rows-1 != i)
- os << fmt.space;
- }
- }
- break;
- }
- }
- }
-
- return os;
- }
-}//namespace detail
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 2, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 3, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 4, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 2, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 3, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 4, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 2, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 3, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 4, T, Q> const& a)
- {
- return detail::print_matrix_on(os, a);
- }
-
-namespace detail
-{
- template<typename CTy, typename CTr, template<length_t, length_t, typename, qualifier> class M, length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_pair_on(std::basic_ostream<CTy, CTr>& os, std::pair<M<C, R, T, Q> const, M<C, R, T, Q> const> const& a)
- {
- typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
-
- if(cerberus)
- {
- io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
- M<C, R, T, Q> const& ml(a.first);
- M<C, R, T, Q> const& mr(a.second);
- length_t const& cols(type<M<C, R, T, Q> >::cols);
- length_t const& rows(type<M<C, R, T, Q> >::rows);
-
- if(fmt.formatted)
- {
- os << fmt.newline << fmt.delim_left;
-
- switch(fmt.order)
- {
- case io::column_major:
- {
- for(length_t i(0); i < rows; ++i)
- {
- if(0 != i)
- os << fmt.space;
-
- os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i);
-
- if(rows-1 != i)
- os << fmt.newline;
- }
- }
- break;
- case io::row_major:
- {
- for(length_t i(0); i < cols; ++i)
- {
- if(0 != i)
- os << fmt.space;
-
- os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i);
-
- if(cols-1 != i)
- os << fmt.newline;
- }
- }
- break;
- }
-
- os << fmt.delim_right;
- }
- else
- {
- os << ml << fmt.space << mr;
- }
- }
-
- return os;
- }
-}//namespace detail
-
- template<typename CTy, typename CTr, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(
- std::basic_ostream<CTy, CTr> & os,
- std::pair<mat<4, 4, T, Q> const,
- mat<4, 4, T, Q> const> const& a)
- {
- return detail::print_matrix_pair_on(os, a);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/log_base.hpp b/external/include/glm/gtx/log_base.hpp
deleted file mode 100644
index e873e35..0000000
--- a/external/include/glm/gtx/log_base.hpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/// @ref gtx_log_base
-/// @file glm/gtx/log_base.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_log_base GLM_GTX_log_base
-/// @ingroup gtx
-///
-/// Include <glm/gtx/log_base.hpp> to use the features of this extension.
-///
-/// Logarithm for any base. base can be a vector or a scalar.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_log_base extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_log_base
- /// @{
-
- /// Logarithm for any base.
- /// From GLM_GTX_log_base.
- template<typename genType>
- GLM_FUNC_DECL genType log(
- genType const& x,
- genType const& base);
-
- /// Logarithm for any base.
- /// From GLM_GTX_log_base.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> sign(
- vec<L, T, Q> const& x,
- vec<L, T, Q> const& base);
-
- /// @}
-}//namespace glm
-
-#include "log_base.inl"
diff --git a/external/include/glm/gtx/log_base.inl b/external/include/glm/gtx/log_base.inl
deleted file mode 100644
index 981bacc..0000000
--- a/external/include/glm/gtx/log_base.inl
+++ /dev/null
@@ -1,18 +0,0 @@
-/// @ref gtx_log_base
-/// @file glm/gtx/log_base.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base)
- {
- assert(!detail::compute_equal<genType>::call(x, static_cast<genType>(0)));
- return glm::log(x) / glm::log(base);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x, vec<L, T, Q> const& base)
- {
- return glm::log(x) / glm::log(base);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/matrix_cross_product.hpp b/external/include/glm/gtx/matrix_cross_product.hpp
deleted file mode 100644
index dfad8c1..0000000
--- a/external/include/glm/gtx/matrix_cross_product.hpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/// @ref gtx_matrix_cross_product
-/// @file glm/gtx/matrix_cross_product.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.
-///
-/// Build cross product matrices
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_cross_product
- /// @{
-
- //! Build a cross product matrix.
- //! From GLM_GTX_matrix_cross_product extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
- vec<3, T, Q> const& x);
-
- //! Build a cross product matrix.
- //! From GLM_GTX_matrix_cross_product extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
- vec<3, T, Q> const& x);
-
- /// @}
-}//namespace glm
-
-#include "matrix_cross_product.inl"
diff --git a/external/include/glm/gtx/matrix_cross_product.inl b/external/include/glm/gtx/matrix_cross_product.inl
deleted file mode 100644
index d8ec11f..0000000
--- a/external/include/glm/gtx/matrix_cross_product.inl
+++ /dev/null
@@ -1,38 +0,0 @@
-/// @ref gtx_matrix_cross_product
-/// @file glm/gtx/matrix_cross_product.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3
- (
- vec<3, T, Q> const& x
- )
- {
- mat<3, 3, T, Q> Result(T(0));
- Result[0][1] = x.z;
- Result[1][0] = -x.z;
- Result[0][2] = -x.y;
- Result[2][0] = x.y;
- Result[1][2] = x.x;
- Result[2][1] = -x.x;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4
- (
- vec<3, T, Q> const& x
- )
- {
- mat<4, 4, T, Q> Result(T(0));
- Result[0][1] = x.z;
- Result[1][0] = -x.z;
- Result[0][2] = -x.y;
- Result[2][0] = x.y;
- Result[1][2] = x.x;
- Result[2][1] = -x.x;
- return Result;
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/matrix_decompose.hpp b/external/include/glm/gtx/matrix_decompose.hpp
deleted file mode 100644
index 85bb289..0000000
--- a/external/include/glm/gtx/matrix_decompose.hpp
+++ /dev/null
@@ -1,46 +0,0 @@
-/// @ref gtx_matrix_decompose
-/// @file glm/gtx/matrix_decompose.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
-///
-/// Decomposes a model matrix to translations, rotation and scale components
-
-#pragma once
-
-// Dependencies
-#include "../mat4x4.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../geometric.hpp"
-#include "../gtc/quaternion.hpp"
-#include "../gtc/matrix_transform.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_decompose
- /// @{
-
- /// Decomposes a model matrix to translations, rotation and scale components
- /// @see gtx_matrix_decompose
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool decompose(
- mat<4, 4, T, Q> const& modelMatrix,
- vec<3, T, Q> & scale, tquat<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
-
- /// @}
-}//namespace glm
-
-#include "matrix_decompose.inl"
diff --git a/external/include/glm/gtx/matrix_decompose.inl b/external/include/glm/gtx/matrix_decompose.inl
deleted file mode 100644
index 02a5acc..0000000
--- a/external/include/glm/gtx/matrix_decompose.inl
+++ /dev/null
@@ -1,187 +0,0 @@
-/// @ref gtx_matrix_decompose
-/// @file glm/gtx/matrix_decompose.inl
-
-#include "../gtc/constants.hpp"
-#include "../gtc/epsilon.hpp"
-
-namespace glm{
-namespace detail
-{
- /// Make a linear combination of two vectors and return the result.
- // result = (a * ascl) + (b * bscl)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> combine(
- vec<3, T, Q> const& a,
- vec<3, T, Q> const& b,
- T ascl, T bscl)
- {
- return (a * ascl) + (b * bscl);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> scale(vec<3, T, Q> const& v, T desiredLength)
- {
- return v * desiredLength / length(v);
- }
-}//namespace detail
-
- // Matrix decompose
- // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp
- // Decomposes the mode matrix to translations,rotation scale components
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, Q> const& ModelMatrix, vec<3, T, Q> & Scale, tquat<T, Q> & Orientation, vec<3, T, Q> & Translation, vec<3, T, Q> & Skew, vec<4, T, Q> & Perspective)
- {
- mat<4, 4, T, Q> LocalMatrix(ModelMatrix);
-
- // Normalize the matrix.
- if(epsilonEqual(LocalMatrix[3][3], static_cast<T>(0), epsilon<T>()))
- return false;
-
- for(length_t i = 0; i < 4; ++i)
- for(length_t j = 0; j < 4; ++j)
- LocalMatrix[i][j] /= LocalMatrix[3][3];
-
- // perspectiveMatrix is used to solve for perspective, but it also provides
- // an easy way to test for singularity of the upper 3x3 component.
- mat<4, 4, T, Q> PerspectiveMatrix(LocalMatrix);
-
- for(length_t i = 0; i < 3; i++)
- PerspectiveMatrix[i][3] = static_cast<T>(0);
- PerspectiveMatrix[3][3] = static_cast<T>(1);
-
- /// TODO: Fixme!
- if(epsilonEqual(determinant(PerspectiveMatrix), static_cast<T>(0), epsilon<T>()))
- return false;
-
- // First, isolate perspective. This is the messiest.
- if(
- epsilonNotEqual(LocalMatrix[0][3], static_cast<T>(0), epsilon<T>()) ||
- epsilonNotEqual(LocalMatrix[1][3], static_cast<T>(0), epsilon<T>()) ||
- epsilonNotEqual(LocalMatrix[2][3], static_cast<T>(0), epsilon<T>()))
- {
- // rightHandSide is the right hand side of the equation.
- vec<4, T, Q> RightHandSide;
- RightHandSide[0] = LocalMatrix[0][3];
- RightHandSide[1] = LocalMatrix[1][3];
- RightHandSide[2] = LocalMatrix[2][3];
- RightHandSide[3] = LocalMatrix[3][3];
-
- // Solve the equation by inverting PerspectiveMatrix and multiplying
- // rightHandSide by the inverse. (This is the easiest way, not
- // necessarily the best.)
- mat<4, 4, T, Q> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix);
- mat<4, 4, T, Q> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix);
-
- Perspective = TransposedInversePerspectiveMatrix * RightHandSide;
- // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint);
-
- // Clear the perspective partition
- LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast<T>(0);
- LocalMatrix[3][3] = static_cast<T>(1);
- }
- else
- {
- // No perspective.
- Perspective = vec<4, T, Q>(0, 0, 0, 1);
- }
-
- // Next take care of translation (easy).
- Translation = vec<3, T, Q>(LocalMatrix[3]);
- LocalMatrix[3] = vec<4, T, Q>(0, 0, 0, LocalMatrix[3].w);
-
- vec<3, T, Q> Row[3], Pdum3;
-
- // Now get scale and shear.
- for(length_t i = 0; i < 3; ++i)
- for(length_t j = 0; j < 3; ++j)
- Row[i][j] = LocalMatrix[i][j];
-
- // Compute X scale factor and normalize first row.
- Scale.x = length(Row[0]);// v3Length(Row[0]);
-
- Row[0] = detail::scale(Row[0], static_cast<T>(1));
-
- // Compute XY shear factor and make 2nd row orthogonal to 1st.
- Skew.z = dot(Row[0], Row[1]);
- Row[1] = detail::combine(Row[1], Row[0], static_cast<T>(1), -Skew.z);
-
- // Now, compute Y scale and normalize 2nd row.
- Scale.y = length(Row[1]);
- Row[1] = detail::scale(Row[1], static_cast<T>(1));
- Skew.z /= Scale.y;
-
- // Compute XZ and YZ shears, orthogonalize 3rd row.
- Skew.y = glm::dot(Row[0], Row[2]);
- Row[2] = detail::combine(Row[2], Row[0], static_cast<T>(1), -Skew.y);
- Skew.x = glm::dot(Row[1], Row[2]);
- Row[2] = detail::combine(Row[2], Row[1], static_cast<T>(1), -Skew.x);
-
- // Next, get Z scale and normalize 3rd row.
- Scale.z = length(Row[2]);
- Row[2] = detail::scale(Row[2], static_cast<T>(1));
- Skew.y /= Scale.z;
- Skew.x /= Scale.z;
-
- // At this point, the matrix (in rows[]) is orthonormal.
- // Check for a coordinate system flip. If the determinant
- // is -1, then negate the matrix and the scaling factors.
- Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3);
- if(dot(Row[0], Pdum3) < 0)
- {
- for(length_t i = 0; i < 3; i++)
- {
- Scale[i] *= static_cast<T>(-1);
- Row[i] *= static_cast<T>(-1);
- }
- }
-
- // Now, get the rotations out, as described in the gem.
-
- // FIXME - Add the ability to return either quaternions (which are
- // easier to recompose with) or Euler angles (rx, ry, rz), which
- // are easier for authors to deal with. The latter will only be useful
- // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I
- // will leave the Euler angle code here for now.
-
- // ret.rotateY = asin(-Row[0][2]);
- // if (cos(ret.rotateY) != 0) {
- // ret.rotateX = atan2(Row[1][2], Row[2][2]);
- // ret.rotateZ = atan2(Row[0][1], Row[0][0]);
- // } else {
- // ret.rotateX = atan2(-Row[2][0], Row[1][1]);
- // ret.rotateZ = 0;
- // }
-
- int i, j, k = 0;
- float root, trace = Row[0].x + Row[1].y + Row[2].z;
- if(trace > static_cast<T>(0))
- {
- root = sqrt(trace + static_cast<T>(1.0));
- Orientation.w = static_cast<T>(0.5) * root;
- root = static_cast<T>(0.5) / root;
- Orientation.x = root * (Row[1].z - Row[2].y);
- Orientation.y = root * (Row[2].x - Row[0].z);
- Orientation.z = root * (Row[0].y - Row[1].x);
- } // End if > 0
- else
- {
- static int Next[3] = {1, 2, 0};
- i = 0;
- if(Row[1].y > Row[0].x) i = 1;
- if(Row[2].z > Row[i][i]) i = 2;
- j = Next[i];
- k = Next[j];
-
- root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast<T>(1.0));
-
- Orientation[i] = static_cast<T>(0.5) * root;
- root = static_cast<T>(0.5) / root;
- Orientation[j] = root * (Row[i][j] + Row[j][i]);
- Orientation[k] = root * (Row[i][k] + Row[k][i]);
- Orientation.w = root * (Row[j][k] - Row[k][j]);
- } // End if <= 0
-
- return true;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/matrix_factorisation.hpp b/external/include/glm/gtx/matrix_factorisation.hpp
deleted file mode 100644
index e30a774..0000000
--- a/external/include/glm/gtx/matrix_factorisation.hpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/// @ref gtx_matrix_factorisation
-/// @file glm/gtx/matrix_factorisation.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.
-///
-/// Functions to factor matrices in various forms
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_factorisation extension included")
-#endif
-
-/*
-Suggestions:
- - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances.
- - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc...
-*/
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_factorisation
- /// @{
-
- /// Flips the matrix rows up and down.
- ///
- /// From GLM_GTX_matrix_factorisation extension.
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in);
-
- /// Flips the matrix columns right and left.
- ///
- /// From GLM_GTX_matrix_factorisation extension.
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in);
-
- /// Performs QR factorisation of a matrix.
- /// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in.
- /// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m).
- ///
- /// From GLM_GTX_matrix_factorisation extension.
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r);
-
- /// Performs RQ factorisation of a matrix.
- /// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in.
- /// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left.
- /// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m).
- ///
- /// From GLM_GTX_matrix_factorisation extension.
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q);
-
- /// @}
-}
-
-#include "matrix_factorisation.inl"
diff --git a/external/include/glm/gtx/matrix_factorisation.inl b/external/include/glm/gtx/matrix_factorisation.inl
deleted file mode 100644
index f0d9560..0000000
--- a/external/include/glm/gtx/matrix_factorisation.inl
+++ /dev/null
@@ -1,85 +0,0 @@
-/// @ref gtx_matrix_factorisation
-/// @file glm/gtx/matrix_factorisation.inl
-
-namespace glm
-{
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in)
- {
- mat<R, C, T, Q> tin = transpose(in);
- tin = fliplr(tin);
- mat<C, R, T, Q> out = transpose(tin);
-
- return out;
- }
-
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in)
- {
- mat<C, R, T, Q> out;
- for (length_t i = 0; i < C; i++)
- {
- out[i] = in[(C - i) - 1];
- }
-
- return out;
- }
-
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r)
- {
- // Uses modified Gram-Schmidt method
- // Source: https://en.wikipedia.org/wiki/Gram–Schmidt_process
- // And https://en.wikipedia.org/wiki/QR_decomposition
-
- //For all the linearly independs columns of the input...
- // (there can be no more linearly independents columns than there are rows.)
- for (length_t i = 0; i < (C < R ? C : R); i++)
- {
- //Copy in Q the input's i-th column.
- q[i] = in[i];
-
- //j = [0,i[
- // Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns.
- // Also: Fill the zero elements of R
- for (length_t j = 0; j < i; j++)
- {
- q[i] -= dot(q[i], q[j])*q[j];
- r[j][i] = 0;
- }
-
- //Now, Q i-th column is orthogonal to all the previous columns. Normalize it.
- q[i] = normalize(q[i]);
-
- //j = [i,C[
- //Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input.
- for (length_t j = i; j < C; j++)
- {
- r[j][i] = dot(in[j], q[i]);
- }
- }
- }
-
- template <length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q)
- {
- // From https://en.wikipedia.org/wiki/QR_decomposition:
- // The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices.
- // QR decomposition is Gram–Schmidt orthogonalization of columns of A, started from the first column.
- // RQ decomposition is Gram–Schmidt orthogonalization of rows of A, started from the last row.
-
- mat<R, C, T, Q> tin = transpose(in);
- tin = fliplr(tin);
-
- mat<R, (C < R ? C : R), T, Q> tr;
- mat<(C < R ? C : R), C, T, Q> tq;
- qr_decompose(tin, tq, tr);
-
- tr = fliplr(tr);
- r = transpose(tr);
- r = fliplr(r);
-
- tq = fliplr(tq);
- q = transpose(tq);
- }
-} //namespace glm
diff --git a/external/include/glm/gtx/matrix_interpolation.hpp b/external/include/glm/gtx/matrix_interpolation.hpp
deleted file mode 100644
index 89c4596..0000000
--- a/external/include/glm/gtx/matrix_interpolation.hpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/// @ref gtx_matrix_interpolation
-/// @file glm/gtx/matrix_interpolation.hpp
-/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
-///
-/// Allows to directly interpolate two matrices.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_interpolation
- /// @{
-
- /// Get the axis and angle of the rotation from a matrix.
- /// From GLM_GTX_matrix_interpolation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL void axisAngle(
- mat<4, 4, T, Q> const& mat,
- vec<3, T, Q> & axis,
- T & angle);
-
- /// Build a matrix from axis and angle.
- /// From GLM_GTX_matrix_interpolation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
- vec<3, T, Q> const& axis,
- T const angle);
-
- /// Extracts the rotation part of a matrix.
- /// From GLM_GTX_matrix_interpolation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
- mat<4, 4, T, Q> const& mat);
-
- /// Build a interpolation of 4 * 4 matrixes.
- /// From GLM_GTX_matrix_interpolation extension.
- /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
- mat<4, 4, T, Q> const& m1,
- mat<4, 4, T, Q> const& m2,
- T const delta);
-
- /// @}
-}//namespace glm
-
-#include "matrix_interpolation.inl"
diff --git a/external/include/glm/gtx/matrix_interpolation.inl b/external/include/glm/gtx/matrix_interpolation.inl
deleted file mode 100644
index 1f2915a..0000000
--- a/external/include/glm/gtx/matrix_interpolation.inl
+++ /dev/null
@@ -1,130 +0,0 @@
-/// @ref gtx_matrix_interpolation
-/// @file glm/gtx/matrix_interpolation.hpp
-
-#include "../gtc/constants.hpp"
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER void axisAngle(mat<4, 4, T, Q> const& mat, vec<3, T, Q> & axis, T & angle)
- {
- T epsilon = static_cast<T>(0.01);
- T epsilon2 = static_cast<T>(0.1);
-
- if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon))
- {
- if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - static_cast<T>(3.0)) < epsilon2))
- {
- angle = static_cast<T>(0.0);
- axis.x = static_cast<T>(1.0);
- axis.y = static_cast<T>(0.0);
- axis.z = static_cast<T>(0.0);
- return;
- }
- angle = static_cast<T>(3.1415926535897932384626433832795);
- T xx = (mat[0][0] + static_cast<T>(1.0)) * static_cast<T>(0.5);
- T yy = (mat[1][1] + static_cast<T>(1.0)) * static_cast<T>(0.5);
- T zz = (mat[2][2] + static_cast<T>(1.0)) * static_cast<T>(0.5);
- T xy = (mat[1][0] + mat[0][1]) * static_cast<T>(0.25);
- T xz = (mat[2][0] + mat[0][2]) * static_cast<T>(0.25);
- T yz = (mat[2][1] + mat[1][2]) * static_cast<T>(0.25);
- if((xx > yy) && (xx > zz))
- {
- if(xx < epsilon)
- {
- axis.x = static_cast<T>(0.0);
- axis.y = static_cast<T>(0.7071);
- axis.z = static_cast<T>(0.7071);
- }
- else
- {
- axis.x = sqrt(xx);
- axis.y = xy / axis.x;
- axis.z = xz / axis.x;
- }
- }
- else if (yy > zz)
- {
- if(yy < epsilon)
- {
- axis.x = static_cast<T>(0.7071);
- axis.y = static_cast<T>(0.0);
- axis.z = static_cast<T>(0.7071);
- }
- else
- {
- axis.y = sqrt(yy);
- axis.x = xy / axis.y;
- axis.z = yz / axis.y;
- }
- }
- else
- {
- if (zz < epsilon)
- {
- axis.x = static_cast<T>(0.7071);
- axis.y = static_cast<T>(0.7071);
- axis.z = static_cast<T>(0.0);
- }
- else
- {
- axis.z = sqrt(zz);
- axis.x = xz / axis.z;
- axis.y = yz / axis.z;
- }
- }
- return;
- }
- T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
- if (glm::abs(s) < T(0.001))
- s = static_cast<T>(1);
- T const angleCos = (mat[0][0] + mat[1][1] + mat[2][2] - static_cast<T>(1)) * static_cast<T>(0.5);
- if(angleCos - static_cast<T>(1) < epsilon)
- angle = pi<T>() * static_cast<T>(0.25);
- else
- angle = acos(angleCos);
- axis.x = (mat[1][2] - mat[2][1]) / s;
- axis.y = (mat[2][0] - mat[0][2]) / s;
- axis.z = (mat[0][1] - mat[1][0]) / s;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> axisAngleMatrix(vec<3, T, Q> const& axis, T const angle)
- {
- T c = cos(angle);
- T s = sin(angle);
- T t = static_cast<T>(1) - c;
- vec<3, T, Q> n = normalize(axis);
-
- return mat<4, 4, T, Q>(
- t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, static_cast<T>(0.0),
- t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, static_cast<T>(0.0),
- t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, static_cast<T>(0.0),
- static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> extractMatrixRotation(mat<4, 4, T, Q> const& m)
- {
- return mat<4, 4, T, Q>(
- m[0][0], m[0][1], m[0][2], static_cast<T>(0.0),
- m[1][0], m[1][1], m[1][2], static_cast<T>(0.0),
- m[2][0], m[2][1], m[2][2], static_cast<T>(0.0),
- static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> interpolate(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const delta)
- {
- mat<4, 4, T, Q> m1rot = extractMatrixRotation(m1);
- mat<4, 4, T, Q> dltRotation = m2 * transpose(m1rot);
- vec<3, T, Q> dltAxis;
- T dltAngle;
- axisAngle(dltRotation, dltAxis, dltAngle);
- mat<4, 4, T, Q> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
- out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
- out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
- out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
- return out;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/matrix_major_storage.hpp b/external/include/glm/gtx/matrix_major_storage.hpp
deleted file mode 100644
index 3b922df..0000000
--- a/external/include/glm/gtx/matrix_major_storage.hpp
+++ /dev/null
@@ -1,119 +0,0 @@
-/// @ref gtx_matrix_major_storage
-/// @file glm/gtx/matrix_major_storage.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.
-///
-/// Build matrices with specific matrix order, row or column
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_major_storage
- /// @{
-
- //! Build a row major matrix from row vectors.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
- vec<2, T, Q> const& v1,
- vec<2, T, Q> const& v2);
-
- //! Build a row major matrix from other matrix.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
- mat<2, 2, T, Q> const& m);
-
- //! Build a row major matrix from row vectors.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
- vec<3, T, Q> const& v1,
- vec<3, T, Q> const& v2,
- vec<3, T, Q> const& v3);
-
- //! Build a row major matrix from other matrix.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
- mat<3, 3, T, Q> const& m);
-
- //! Build a row major matrix from row vectors.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
- vec<4, T, Q> const& v1,
- vec<4, T, Q> const& v2,
- vec<4, T, Q> const& v3,
- vec<4, T, Q> const& v4);
-
- //! Build a row major matrix from other matrix.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
- mat<4, 4, T, Q> const& m);
-
- //! Build a column major matrix from column vectors.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
- vec<2, T, Q> const& v1,
- vec<2, T, Q> const& v2);
-
- //! Build a column major matrix from other matrix.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
- mat<2, 2, T, Q> const& m);
-
- //! Build a column major matrix from column vectors.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
- vec<3, T, Q> const& v1,
- vec<3, T, Q> const& v2,
- vec<3, T, Q> const& v3);
-
- //! Build a column major matrix from other matrix.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
- mat<3, 3, T, Q> const& m);
-
- //! Build a column major matrix from column vectors.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
- vec<4, T, Q> const& v1,
- vec<4, T, Q> const& v2,
- vec<4, T, Q> const& v3,
- vec<4, T, Q> const& v4);
-
- //! Build a column major matrix from other matrix.
- //! From GLM_GTX_matrix_major_storage extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
- mat<4, 4, T, Q> const& m);
-
- /// @}
-}//namespace glm
-
-#include "matrix_major_storage.inl"
diff --git a/external/include/glm/gtx/matrix_major_storage.inl b/external/include/glm/gtx/matrix_major_storage.inl
deleted file mode 100644
index 8b1b1a8..0000000
--- a/external/include/glm/gtx/matrix_major_storage.inl
+++ /dev/null
@@ -1,167 +0,0 @@
-/// @ref gtx_matrix_major_storage
-/// @file glm/gtx/matrix_major_storage.hpp
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2
- (
- vec<2, T, Q> const& v1,
- vec<2, T, Q> const& v2
- )
- {
- mat<2, 2, T, Q> Result;
- Result[0][0] = v1.x;
- Result[1][0] = v1.y;
- Result[0][1] = v2.x;
- Result[1][1] = v2.y;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2(
- const mat<2, 2, T, Q>& m)
- {
- mat<2, 2, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
- const vec<3, T, Q>& v1,
- const vec<3, T, Q>& v2,
- const vec<3, T, Q>& v3)
- {
- mat<3, 3, T, Q> Result;
- Result[0][0] = v1.x;
- Result[1][0] = v1.y;
- Result[2][0] = v1.z;
- Result[0][1] = v2.x;
- Result[1][1] = v2.y;
- Result[2][1] = v2.z;
- Result[0][2] = v3.x;
- Result[1][2] = v3.y;
- Result[2][2] = v3.z;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
- const mat<3, 3, T, Q>& m)
- {
- mat<3, 3, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- Result[2][2] = m[2][2];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
- const vec<4, T, Q>& v1,
- const vec<4, T, Q>& v2,
- const vec<4, T, Q>& v3,
- const vec<4, T, Q>& v4)
- {
- mat<4, 4, T, Q> Result;
- Result[0][0] = v1.x;
- Result[1][0] = v1.y;
- Result[2][0] = v1.z;
- Result[3][0] = v1.w;
- Result[0][1] = v2.x;
- Result[1][1] = v2.y;
- Result[2][1] = v2.z;
- Result[3][1] = v2.w;
- Result[0][2] = v3.x;
- Result[1][2] = v3.y;
- Result[2][2] = v3.z;
- Result[3][2] = v3.w;
- Result[0][3] = v4.x;
- Result[1][3] = v4.y;
- Result[2][3] = v4.z;
- Result[3][3] = v4.w;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
- const mat<4, 4, T, Q>& m)
- {
- mat<4, 4, T, Q> Result;
- Result[0][0] = m[0][0];
- Result[0][1] = m[1][0];
- Result[0][2] = m[2][0];
- Result[0][3] = m[3][0];
- Result[1][0] = m[0][1];
- Result[1][1] = m[1][1];
- Result[1][2] = m[2][1];
- Result[1][3] = m[3][1];
- Result[2][0] = m[0][2];
- Result[2][1] = m[1][2];
- Result[2][2] = m[2][2];
- Result[2][3] = m[3][2];
- Result[3][0] = m[0][3];
- Result[3][1] = m[1][3];
- Result[3][2] = m[2][3];
- Result[3][3] = m[3][3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
- const vec<2, T, Q>& v1,
- const vec<2, T, Q>& v2)
- {
- return mat<2, 2, T, Q>(v1, v2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
- const mat<2, 2, T, Q>& m)
- {
- return mat<2, 2, T, Q>(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
- const vec<3, T, Q>& v1,
- const vec<3, T, Q>& v2,
- const vec<3, T, Q>& v3)
- {
- return mat<3, 3, T, Q>(v1, v2, v3);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
- const mat<3, 3, T, Q>& m)
- {
- return mat<3, 3, T, Q>(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
- const vec<4, T, Q>& v1,
- const vec<4, T, Q>& v2,
- const vec<4, T, Q>& v3,
- const vec<4, T, Q>& v4)
- {
- return mat<4, 4, T, Q>(v1, v2, v3, v4);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
- const mat<4, 4, T, Q>& m)
- {
- return mat<4, 4, T, Q>(m);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/matrix_operation.hpp b/external/include/glm/gtx/matrix_operation.hpp
deleted file mode 100644
index bce938b..0000000
--- a/external/include/glm/gtx/matrix_operation.hpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/// @ref gtx_matrix_operation
-/// @file glm/gtx/matrix_operation.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
-///
-/// Build diagonal matrices from vectors.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_operation extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_operation
- /// @{
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
- vec<2, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
- vec<2, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
- vec<2, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
- vec<2, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
- vec<3, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
- vec<3, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
- vec<2, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
- vec<3, T, Q> const& v);
-
- //! Build a diagonal matrix.
- //! From GLM_GTX_matrix_operation extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
- vec<4, T, Q> const& v);
-
- /// @}
-}//namespace glm
-
-#include "matrix_operation.inl"
diff --git a/external/include/glm/gtx/matrix_operation.inl b/external/include/glm/gtx/matrix_operation.inl
deleted file mode 100644
index da1aab8..0000000
--- a/external/include/glm/gtx/matrix_operation.inl
+++ /dev/null
@@ -1,118 +0,0 @@
-/// @ref gtx_matrix_operation
-/// @file glm/gtx/matrix_operation.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2
- (
- vec<2, T, Q> const& v
- )
- {
- mat<2, 2, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3
- (
- vec<2, T, Q> const& v
- )
- {
- mat<2, 3, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4
- (
- vec<2, T, Q> const& v
- )
- {
- mat<2, 4, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2
- (
- vec<2, T, Q> const& v
- )
- {
- mat<3, 2, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3
- (
- vec<3, T, Q> const& v
- )
- {
- mat<3, 3, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- Result[2][2] = v[2];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4
- (
- vec<3, T, Q> const& v
- )
- {
- mat<3, 4, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- Result[2][2] = v[2];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4
- (
- vec<4, T, Q> const& v
- )
- {
- mat<4, 4, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- Result[2][2] = v[2];
- Result[3][3] = v[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3
- (
- vec<3, T, Q> const& v
- )
- {
- mat<4, 3, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- Result[2][2] = v[2];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2
- (
- vec<2, T, Q> const& v
- )
- {
- mat<4, 2, T, Q> Result(static_cast<T>(1));
- Result[0][0] = v[0];
- Result[1][1] = v[1];
- return Result;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/matrix_query.hpp b/external/include/glm/gtx/matrix_query.hpp
deleted file mode 100644
index 4f7e855..0000000
--- a/external/include/glm/gtx/matrix_query.hpp
+++ /dev/null
@@ -1,77 +0,0 @@
-/// @ref gtx_matrix_query
-/// @file glm/gtx/matrix_query.hpp
-///
-/// @see core (dependence)
-/// @see gtx_vector_query (dependence)
-///
-/// @defgroup gtx_matrix_query GLM_GTX_matrix_query
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_query.hpp> to use the features of this extension.
-///
-/// Query to evaluate matrix properties
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/vector_query.hpp"
-#include <limits>
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_query extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_query
- /// @{
-
- /// Return whether a matrix a null matrix.
- /// From GLM_GTX_matrix_query extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon);
-
- /// Return whether a matrix a null matrix.
- /// From GLM_GTX_matrix_query extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon);
-
- /// Return whether a matrix is a null matrix.
- /// From GLM_GTX_matrix_query extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon);
-
- /// Return whether a matrix is an identity matrix.
- /// From GLM_GTX_matrix_query extension.
- template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
- GLM_FUNC_DECL bool isIdentity(matType<C, R, T, Q> const& m, T const& epsilon);
-
- /// Return whether a matrix is a normalized matrix.
- /// From GLM_GTX_matrix_query extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon);
-
- /// Return whether a matrix is a normalized matrix.
- /// From GLM_GTX_matrix_query extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon);
-
- /// Return whether a matrix is a normalized matrix.
- /// From GLM_GTX_matrix_query extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon);
-
- /// Return whether a matrix is an orthonormalized matrix.
- /// From GLM_GTX_matrix_query extension.
- template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
- GLM_FUNC_DECL bool isOrthogonal(matType<C, R, T, Q> const& m, T const& epsilon);
-
- /// @}
-}//namespace glm
-
-#include "matrix_query.inl"
diff --git a/external/include/glm/gtx/matrix_query.inl b/external/include/glm/gtx/matrix_query.inl
deleted file mode 100644
index 38b520f..0000000
--- a/external/include/glm/gtx/matrix_query.inl
+++ /dev/null
@@ -1,114 +0,0 @@
-/// @ref gtx_matrix_query
-/// @file glm/gtx/matrix_query.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon)
- {
- bool result = true;
- for(length_t i = 0; result && i < m.length() ; ++i)
- result = isNull(m[i], epsilon);
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon)
- {
- bool result = true;
- for(length_t i = 0; result && i < m.length() ; ++i)
- result = isNull(m[i], epsilon);
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon)
- {
- bool result = true;
- for(length_t i = 0; result && i < m.length() ; ++i)
- result = isNull(m[i], epsilon);
- return result;
- }
-
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isIdentity(mat<C, R, T, Q> const& m, T const& epsilon)
- {
- bool result = true;
- for(length_t i = 0; result && i < m[0].length() ; ++i)
- {
- for(length_t j = 0; result && j < i ; ++j)
- result = abs(m[i][j]) <= epsilon;
- if(result)
- result = abs(m[i][i] - 1) <= epsilon;
- for(length_t j = i + 1; result && j < m.length(); ++j)
- result = abs(m[i][j]) <= epsilon;
- }
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon)
- {
- bool result(true);
- for(length_t i = 0; result && i < m.length(); ++i)
- result = isNormalized(m[i], epsilon);
- for(length_t i = 0; result && i < m.length(); ++i)
- {
- typename mat<2, 2, T, Q>::col_type v;
- for(length_t j = 0; j < m.length(); ++j)
- v[j] = m[j][i];
- result = isNormalized(v, epsilon);
- }
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon)
- {
- bool result(true);
- for(length_t i = 0; result && i < m.length(); ++i)
- result = isNormalized(m[i], epsilon);
- for(length_t i = 0; result && i < m.length(); ++i)
- {
- typename mat<3, 3, T, Q>::col_type v;
- for(length_t j = 0; j < m.length(); ++j)
- v[j] = m[j][i];
- result = isNormalized(v, epsilon);
- }
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon)
- {
- bool result(true);
- for(length_t i = 0; result && i < m.length(); ++i)
- result = isNormalized(m[i], epsilon);
- for(length_t i = 0; result && i < m.length(); ++i)
- {
- typename mat<4, 4, T, Q>::col_type v;
- for(length_t j = 0; j < m.length(); ++j)
- v[j] = m[j][i];
- result = isNormalized(v, epsilon);
- }
- return result;
- }
-
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isOrthogonal(mat<C, R, T, Q> const& m, T const& epsilon)
- {
- bool result = true;
- for(length_t i(0); result && i < m.length() - 1; ++i)
- for(length_t j(i + 1); result && j < m.length(); ++j)
- result = areOrthogonal(m[i], m[j], epsilon);
-
- if(result)
- {
- mat<C, R, T, Q> tmp = transpose(m);
- for(length_t i(0); result && i < m.length() - 1 ; ++i)
- for(length_t j(i + 1); result && j < m.length(); ++j)
- result = areOrthogonal(tmp[i], tmp[j], epsilon);
- }
- return result;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/matrix_transform_2d.hpp b/external/include/glm/gtx/matrix_transform_2d.hpp
deleted file mode 100644
index 56c9bb8..0000000
--- a/external/include/glm/gtx/matrix_transform_2d.hpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/// @ref gtx_matrix_transform_2d
-/// @file glm/gtx/matrix_transform_2d.hpp
-/// @author Miguel Ãngel Pérez Martínez
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
-///
-/// Defines functions that generate common 2d transformation matrices.
-
-#pragma once
-
-// Dependency:
-#include "../mat3x3.hpp"
-#include "../vec2.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_transform_2d
- /// @{
-
- /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
-
- /// Builds a rotation 3 * 3 matrix created from an angle.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param angle Rotation angle expressed in radians.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
- mat<3, 3, T, Q> const& m,
- T angle);
-
- /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a scale vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
-
- /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param y Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
- mat<3, 3, T, Q> const& m,
- T y);
-
- /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param x Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
- mat<3, 3, T, Q> const& m,
- T x);
-
- /// @}
-}//namespace glm
-
-#include "matrix_transform_2d.inl"
diff --git a/external/include/glm/gtx/matrix_transform_2d.inl b/external/include/glm/gtx/matrix_transform_2d.inl
deleted file mode 100644
index 9ae83d9..0000000
--- a/external/include/glm/gtx/matrix_transform_2d.inl
+++ /dev/null
@@ -1,69 +0,0 @@
-/// @ref gtx_matrix_transform_2d
-/// @file glm/gtc/matrix_transform_2d.inl
-/// @author Miguel Ãngel Pérez Martínez
-
-#include "../trigonometric.hpp"
-
-namespace glm
-{
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v)
- {
- mat<3, 3, T, Q> Result(m);
- Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
- return Result;
- }
-
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
- mat<3, 3, T, Q> const& m,
- T angle)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
-
- mat<3, 3, T, Q> Result;
- Result[0] = m[0] * c + m[1] * s;
- Result[1] = m[0] * -s + m[1] * c;
- Result[2] = m[2];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v)
- {
- mat<3, 3, T, Q> Result;
- Result[0] = m[0] * v[0];
- Result[1] = m[1] * v[1];
- Result[2] = m[2];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
- mat<3, 3, T, Q> const& m,
- T y)
- {
- mat<3, 3, T, Q> Result(1);
- Result[0][1] = y;
- return m * Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
- mat<3, 3, T, Q> const& m,
- T x)
- {
- mat<3, 3, T, Q> Result(1);
- Result[1][0] = x;
- return m * Result;
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/mixed_product.hpp b/external/include/glm/gtx/mixed_product.hpp
deleted file mode 100644
index f1ed6e0..0000000
--- a/external/include/glm/gtx/mixed_product.hpp
+++ /dev/null
@@ -1,41 +0,0 @@
-/// @ref gtx_mixed_product
-/// @file glm/gtx/mixed_product.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
-/// @ingroup gtx
-///
-/// Include <glm/gtx/mixed_product.hpp> to use the features of this extension.
-///
-/// Mixed product of 3 vectors.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_mixed_product extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_mixed_product
- /// @{
-
- /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T mixedProduct(
- vec<3, T, Q> const& v1,
- vec<3, T, Q> const& v2,
- vec<3, T, Q> const& v3);
-
- /// @}
-}// namespace glm
-
-#include "mixed_product.inl"
diff --git a/external/include/glm/gtx/mixed_product.inl b/external/include/glm/gtx/mixed_product.inl
deleted file mode 100644
index 01e94ec..0000000
--- a/external/include/glm/gtx/mixed_product.inl
+++ /dev/null
@@ -1,16 +0,0 @@
-/// @ref gtx_mixed_product
-/// @file glm/gtx/mixed_product.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T mixedProduct
- (
- vec<3, T, Q> const& v1,
- vec<3, T, Q> const& v2,
- vec<3, T, Q> const& v3
- )
- {
- return dot(cross(v1, v2), v3);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/norm.hpp b/external/include/glm/gtx/norm.hpp
deleted file mode 100644
index 2f106d8..0000000
--- a/external/include/glm/gtx/norm.hpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/// @ref gtx_norm
-/// @file glm/gtx/norm.hpp
-///
-/// @see core (dependence)
-/// @see gtx_quaternion (dependence)
-///
-/// @defgroup gtx_norm GLM_GTX_norm
-/// @ingroup gtx
-///
-/// Include <glm/gtx/norm.hpp> to use the features of this extension.
-///
-/// Various ways to compute vector norms.
-
-#pragma once
-
-// Dependency:
-#include "../geometric.hpp"
-#include "../gtx/quaternion.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_norm extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_norm
- /// @{
-
- /// Returns the squared length of x.
- /// From GLM_GTX_norm extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
-
- /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
- /// From GLM_GTX_norm extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
-
- //! Returns the L1 norm between x and y.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
-
- //! Returns the L1 norm of v.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
-
- //! Returns the L2 norm between x and y.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
-
- //! Returns the L2 norm of v.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
-
- //! Returns the L norm between x and y.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
-
- //! Returns the L norm of v.
- //! From GLM_GTX_norm extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
-
- /// @}
-}//namespace glm
-
-#include "norm.inl"
diff --git a/external/include/glm/gtx/norm.inl b/external/include/glm/gtx/norm.inl
deleted file mode 100644
index 7bd64e8..0000000
--- a/external/include/glm/gtx/norm.inl
+++ /dev/null
@@ -1,84 +0,0 @@
-/// @ref gtx_norm
-/// @file glm/gtx/norm.inl
-
-#include "../detail/qualifier.hpp"
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_length2
- {
- GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
- {
- return dot(v, v);
- }
- };
-}//namespace detail
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType length2(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length2' accepts only floating-point inputs");
- return x * x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T length2(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs");
- return detail::compute_length2<L, T, Q, detail::is_aligned<Q>::value>::call(v);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T distance2(T p0, T p1)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
- return length2(p1 - p0);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
- return length2(p1 - p0);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
- {
- return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& v)
- {
- return abs(v.x) + abs(v.y) + abs(v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b
- )
- {
- return length(b - a);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& v)
- {
- return length(v);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth)
- {
- return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth)
- {
- return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/normal.hpp b/external/include/glm/gtx/normal.hpp
deleted file mode 100644
index 03dbffe..0000000
--- a/external/include/glm/gtx/normal.hpp
+++ /dev/null
@@ -1,41 +0,0 @@
-/// @ref gtx_normal
-/// @file glm/gtx/normal.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_normal GLM_GTX_normal
-/// @ingroup gtx
-///
-/// Include <glm/gtx/normal.hpp> to use the features of this extension.
-///
-/// Compute the normal of a triangle.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_normal extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_normal
- /// @{
-
- /// Computes triangle normal from triangle points.
- ///
- /// @see gtx_normal
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
-
- /// @}
-}//namespace glm
-
-#include "normal.inl"
diff --git a/external/include/glm/gtx/normal.inl b/external/include/glm/gtx/normal.inl
deleted file mode 100644
index bcd74e5..0000000
--- a/external/include/glm/gtx/normal.inl
+++ /dev/null
@@ -1,16 +0,0 @@
-/// @ref gtx_normal
-/// @file glm/gtx/normal.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
- (
- vec<3, T, Q> const& p1,
- vec<3, T, Q> const& p2,
- vec<3, T, Q> const& p3
- )
- {
- return normalize(cross(p1 - p2, p1 - p3));
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/normalize_dot.hpp b/external/include/glm/gtx/normalize_dot.hpp
deleted file mode 100644
index 86048e7..0000000
--- a/external/include/glm/gtx/normalize_dot.hpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/// @ref gtx_normalize_dot
-/// @file glm/gtx/normalize_dot.hpp
-///
-/// @see core (dependence)
-/// @see gtx_fast_square_root (dependence)
-///
-/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
-/// @ingroup gtx
-///
-/// Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
-///
-/// Dot product of vectors that need to be normalize with a single square root.
-
-#pragma once
-
-// Dependency:
-#include "../gtx/fast_square_root.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_normalize_dot extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_normalize_dot
- /// @{
-
- /// Normalize parameters and returns the dot product of x and y.
- /// It's faster that dot(normalize(x), normalize(y)).
- ///
- /// @see gtx_normalize_dot extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Normalize parameters and returns the dot product of x and y.
- /// Faster that dot(fastNormalize(x), fastNormalize(y)).
- ///
- /// @see gtx_normalize_dot extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// @}
-}//namespace glm
-
-#include "normalize_dot.inl"
diff --git a/external/include/glm/gtx/normalize_dot.inl b/external/include/glm/gtx/normalize_dot.inl
deleted file mode 100644
index 8b88860..0000000
--- a/external/include/glm/gtx/normalize_dot.inl
+++ /dev/null
@@ -1,17 +0,0 @@
-/// @ref gtx_normalize_dot
-/// @file glm/gtx/normalize_dot.inl
-
-namespace glm
-{
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y));
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/number_precision.hpp b/external/include/glm/gtx/number_precision.hpp
deleted file mode 100644
index 3f4bee1..0000000
--- a/external/include/glm/gtx/number_precision.hpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/// @ref gtx_number_precision
-/// @file glm/gtx/number_precision.hpp
-///
-/// @see core (dependence)
-/// @see gtc_type_precision (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtx_number_precision GLM_GTX_number_precision
-/// @ingroup gtx
-///
-/// Include <glm/gtx/number_precision.hpp> to use the features of this extension.
-///
-/// Defined size types.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/type_precision.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_number_precision extension included")
-#endif
-
-namespace glm{
-namespace gtx
-{
- /////////////////////////////
- // Unsigned int vector types
-
- /// @addtogroup gtx_number_precision
- /// @{
-
- typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
- typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
- typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
- typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
-
- //////////////////////
- // Float vector types
-
- typedef f32 f32vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
- typedef f64 f64vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
-
- //////////////////////
- // Float matrix types
-
- typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
- typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
- typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
- typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
-
- /// @}
-}//namespace gtx
-}//namespace glm
-
-#include "number_precision.inl"
diff --git a/external/include/glm/gtx/number_precision.inl b/external/include/glm/gtx/number_precision.inl
deleted file mode 100644
index b54cf66..0000000
--- a/external/include/glm/gtx/number_precision.inl
+++ /dev/null
@@ -1,7 +0,0 @@
-/// @ref gtx_number_precision
-/// @file glm/gtx/number_precision.inl
-
-namespace glm
-{
-
-}
diff --git a/external/include/glm/gtx/optimum_pow.hpp b/external/include/glm/gtx/optimum_pow.hpp
deleted file mode 100644
index eb09f1c..0000000
--- a/external/include/glm/gtx/optimum_pow.hpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/// @ref gtx_optimum_pow
-/// @file glm/gtx/optimum_pow.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
-/// @ingroup gtx
-///
-/// Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.
-///
-/// Integer exponentiation of power functions.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_optimum_pow extension included")
-#endif
-
-namespace glm{
-namespace gtx
-{
- /// @addtogroup gtx_optimum_pow
- /// @{
-
- /// Returns x raised to the power of 2.
- ///
- /// @see gtx_optimum_pow
- template<typename genType>
- GLM_FUNC_DECL genType pow2(genType const& x);
-
- /// Returns x raised to the power of 3.
- ///
- /// @see gtx_optimum_pow
- template<typename genType>
- GLM_FUNC_DECL genType pow3(genType const& x);
-
- /// Returns x raised to the power of 4.
- ///
- /// @see gtx_optimum_pow
- template<typename genType>
- GLM_FUNC_DECL genType pow4(genType const& x);
-
- /// @}
-}//namespace gtx
-}//namespace glm
-
-#include "optimum_pow.inl"
diff --git a/external/include/glm/gtx/optimum_pow.inl b/external/include/glm/gtx/optimum_pow.inl
deleted file mode 100644
index 78b729f..0000000
--- a/external/include/glm/gtx/optimum_pow.inl
+++ /dev/null
@@ -1,23 +0,0 @@
-/// @ref gtx_optimum_pow
-/// @file glm/gtx/optimum_pow.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType pow2(genType const& x)
- {
- return x * x;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType pow3(genType const& x)
- {
- return x * x * x;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType pow4(genType const& x)
- {
- return (x * x) * (x * x);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/orthonormalize.hpp b/external/include/glm/gtx/orthonormalize.hpp
deleted file mode 100644
index 48b157f..0000000
--- a/external/include/glm/gtx/orthonormalize.hpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/// @ref gtx_orthonormalize
-/// @file glm/gtx/orthonormalize.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
-/// @ingroup gtx
-///
-/// Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.
-///
-/// Orthonormalize matrices.
-
-#pragma once
-
-// Dependency:
-#include "../vec3.hpp"
-#include "../mat3x3.hpp"
-#include "../geometric.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_orthonormalize extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_orthonormalize
- /// @{
-
- /// Returns the orthonormalized matrix of m.
- ///
- /// @see gtx_orthonormalize
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
-
- /// Orthonormalizes x according y.
- ///
- /// @see gtx_orthonormalize
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
-
- /// @}
-}//namespace glm
-
-#include "orthonormalize.inl"
diff --git a/external/include/glm/gtx/orthonormalize.inl b/external/include/glm/gtx/orthonormalize.inl
deleted file mode 100644
index c65db11..0000000
--- a/external/include/glm/gtx/orthonormalize.inl
+++ /dev/null
@@ -1,30 +0,0 @@
-/// @ref gtx_orthonormalize
-/// @file glm/gtx/orthonormalize.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m)
- {
- mat<3, 3, T, Q> r = m;
-
- r[0] = normalize(r[0]);
-
- T d0 = dot(r[0], r[1]);
- r[1] -= r[0] * d0;
- r[1] = normalize(r[1]);
-
- T d1 = dot(r[1], r[2]);
- d0 = dot(r[0], r[2]);
- r[2] -= r[0] * d0 + r[1] * d1;
- r[2] = normalize(r[2]);
-
- return r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
- {
- return normalize(x - y * dot(y, x));
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/perpendicular.hpp b/external/include/glm/gtx/perpendicular.hpp
deleted file mode 100644
index 35601ac..0000000
--- a/external/include/glm/gtx/perpendicular.hpp
+++ /dev/null
@@ -1,41 +0,0 @@
-/// @ref gtx_perpendicular
-/// @file glm/gtx/perpendicular.hpp
-///
-/// @see core (dependence)
-/// @see gtx_projection (dependence)
-///
-/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
-/// @ingroup gtx
-///
-/// Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
-///
-/// Perpendicular of a vector from other one
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/projection.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_perpendicular extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_perpendicular
- /// @{
-
- //! Projects x a perpendicular axis of Normal.
- //! From GLM_GTX_perpendicular extension.
- template<typename genType>
- GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
-
- /// @}
-}//namespace glm
-
-#include "perpendicular.inl"
diff --git a/external/include/glm/gtx/perpendicular.inl b/external/include/glm/gtx/perpendicular.inl
deleted file mode 100644
index 3b99eed..0000000
--- a/external/include/glm/gtx/perpendicular.inl
+++ /dev/null
@@ -1,11 +0,0 @@
-/// @ref gtx_perpendicular
-/// @file glm/gtx/perpendicular.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal)
- {
- return x - proj(x, Normal);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/polar_coordinates.hpp b/external/include/glm/gtx/polar_coordinates.hpp
deleted file mode 100644
index b8421db..0000000
--- a/external/include/glm/gtx/polar_coordinates.hpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/// @ref gtx_polar_coordinates
-/// @file glm/gtx/polar_coordinates.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
-/// @ingroup gtx
-///
-/// Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
-///
-/// Conversion from Euclidean space to polar space and revert.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_polar_coordinates
- /// @{
-
- /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
- ///
- /// @see gtx_polar_coordinates
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> polar(
- vec<3, T, Q> const& euclidean);
-
- /// Convert Polar to Euclidean coordinates.
- ///
- /// @see gtx_polar_coordinates
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> euclidean(
- vec<2, T, Q> const& polar);
-
- /// @}
-}//namespace glm
-
-#include "polar_coordinates.inl"
diff --git a/external/include/glm/gtx/polar_coordinates.inl b/external/include/glm/gtx/polar_coordinates.inl
deleted file mode 100644
index cd1f357..0000000
--- a/external/include/glm/gtx/polar_coordinates.inl
+++ /dev/null
@@ -1,37 +0,0 @@
-/// @ref gtx_polar_coordinates
-/// @file glm/gtx/polar_coordinates.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> polar
- (
- vec<3, T, Q> const& euclidean
- )
- {
- T const Length(length(euclidean));
- vec<3, T, Q> const tmp(euclidean / Length);
- T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z));
-
- return vec<3, T, Q>(
- asin(tmp.y), // latitude
- atan(tmp.x, tmp.z), // longitude
- xz_dist); // xz distance
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean
- (
- vec<2, T, Q> const& polar
- )
- {
- T const latitude(polar.x);
- T const longitude(polar.y);
-
- return vec<3, T, Q>(
- cos(latitude) * sin(longitude),
- sin(latitude),
- cos(latitude) * cos(longitude));
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/projection.hpp b/external/include/glm/gtx/projection.hpp
deleted file mode 100644
index 9a24abf..0000000
--- a/external/include/glm/gtx/projection.hpp
+++ /dev/null
@@ -1,40 +0,0 @@
-/// @ref gtx_projection
-/// @file glm/gtx/projection.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_projection GLM_GTX_projection
-/// @ingroup gtx
-///
-/// Include <glm/gtx/projection.hpp> to use the features of this extension.
-///
-/// Projection of a vector to other one
-
-#pragma once
-
-// Dependency:
-#include "../geometric.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_projection extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_projection
- /// @{
-
- /// Projects x on Normal.
- ///
- /// @see gtx_projection
- template<typename genType>
- GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal);
-
- /// @}
-}//namespace glm
-
-#include "projection.inl"
diff --git a/external/include/glm/gtx/projection.inl b/external/include/glm/gtx/projection.inl
deleted file mode 100644
index 90950f8..0000000
--- a/external/include/glm/gtx/projection.inl
+++ /dev/null
@@ -1,11 +0,0 @@
-/// @ref gtx_projection
-/// @file glm/gtx/projection.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal)
- {
- return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/quaternion.hpp b/external/include/glm/gtx/quaternion.hpp
deleted file mode 100644
index 7310d08..0000000
--- a/external/include/glm/gtx/quaternion.hpp
+++ /dev/null
@@ -1,222 +0,0 @@
-/// @ref gtx_quaternion
-/// @file glm/gtx/quaternion.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_quaternion GLM_GTX_quaternion
-/// @ingroup gtx
-///
-/// Include <glm/gtx/quaternion.hpp> to use the features of this extension.
-///
-/// Extented quaternion types and functions
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/constants.hpp"
-#include "../gtc/quaternion.hpp"
-#include "../gtx/norm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_quaternion extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_quaternion
- /// @{
-
- /// Create an identity quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quat_identity();
-
- /// Compute a cross product between a quaternion and a vector.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> cross(
- tquat<T, Q> const& q,
- vec<3, T, Q> const& v);
-
- //! Compute a cross product between a vector and a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> cross(
- vec<3, T, Q> const& v,
- tquat<T, Q> const& q);
-
- //! Compute a point on a path according squad equation.
- //! q1 and q2 are control points; s1 and s2 are intermediate control points.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> squad(
- tquat<T, Q> const& q1,
- tquat<T, Q> const& q2,
- tquat<T, Q> const& s1,
- tquat<T, Q> const& s2,
- T const& h);
-
- //! Returns an intermediate control point for squad interpolation.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> intermediate(
- tquat<T, Q> const& prev,
- tquat<T, Q> const& curr,
- tquat<T, Q> const& next);
-
- //! Returns a exp of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> exp(
- tquat<T, Q> const& q);
-
- //! Returns a log of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> log(
- tquat<T, Q> const& q);
-
- /// Returns x raised to the y power.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> pow(
- tquat<T, Q> const& x,
- T const& y);
-
- //! Returns quarternion square root.
- ///
- /// @see gtx_quaternion
- //template<typename T, qualifier Q>
- //tquat<T, Q> sqrt(
- // tquat<T, Q> const& q);
-
- //! Rotates a 3 components vector by a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rotate(
- tquat<T, Q> const& q,
- vec<3, T, Q> const& v);
-
- /// Rotates a 4 components vector by a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> rotate(
- tquat<T, Q> const& q,
- vec<4, T, Q> const& v);
-
- /// Extract the real component of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T extractRealComponent(
- tquat<T, Q> const& q);
-
- /// Converts a quaternion to a 3 * 3 matrix.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> toMat3(
- tquat<T, Q> const& x){return mat3_cast(x);}
-
- /// Converts a quaternion to a 4 * 4 matrix.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> toMat4(
- tquat<T, Q> const& x){return mat4_cast(x);}
-
- /// Converts a 3 * 3 matrix to a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> toQuat(
- mat<3, 3, T, Q> const& x){return quat_cast(x);}
-
- /// Converts a 4 * 4 matrix to a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> toQuat(
- mat<4, 4, T, Q> const& x){return quat_cast(x);}
-
- /// Quaternion interpolation using the rotation short path.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> shortMix(
- tquat<T, Q> const& x,
- tquat<T, Q> const& y,
- T const& a);
-
- /// Quaternion normalized linear interpolation.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> fastMix(
- tquat<T, Q> const& x,
- tquat<T, Q> const& y,
- T const& a);
-
- /// Compute the rotation between two vectors.
- /// param orig vector, needs to be normalized
- /// param dest vector, needs to be normalized
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> rotation(
- vec<3, T, Q> const& orig,
- vec<3, T, Q> const& dest);
-
- /// Build a look at quaternion based on the default handedness.
- ///
- /// @param direction Desired forward direction. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quatLookAt(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
-
- /// Build a right-handed look at quaternion.
- ///
- /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quatLookAtRH(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
-
- /// Build a left-handed look at quaternion.
- ///
- /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quatLookAtLH(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
-
- /// Returns the squared length of x.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T length2(tquat<T, Q> const& q);
-
- /// @}
-}//namespace glm
-
-#include "quaternion.inl"
diff --git a/external/include/glm/gtx/quaternion.inl b/external/include/glm/gtx/quaternion.inl
deleted file mode 100644
index fde7a8f..0000000
--- a/external/include/glm/gtx/quaternion.inl
+++ /dev/null
@@ -1,254 +0,0 @@
-/// @ref gtx_quaternion
-/// @file glm/gtx/quaternion.inl
-
-#include <limits>
-#include "../gtc/constants.hpp"
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quat_identity()
- {
- return tquat<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& v, tquat<T, Q> const& q)
- {
- return inverse(q) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> cross(tquat<T, Q> const& q, vec<3, T, Q> const& v)
- {
- return q * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> squad
- (
- tquat<T, Q> const& q1,
- tquat<T, Q> const& q2,
- tquat<T, Q> const& s1,
- tquat<T, Q> const& s2,
- T const& h)
- {
- return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast<T>(2) * (static_cast<T>(1) - h) * h);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> intermediate
- (
- tquat<T, Q> const& prev,
- tquat<T, Q> const& curr,
- tquat<T, Q> const& next
- )
- {
- tquat<T, Q> invQuat = inverse(curr);
- return exp((log(next + invQuat) + log(prev + invQuat)) / static_cast<T>(-4)) * curr;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> exp(tquat<T, Q> const& q)
- {
- vec<3, T, Q> u(q.x, q.y, q.z);
- T const Angle = glm::length(u);
- if (Angle < epsilon<T>())
- return tquat<T, Q>();
-
- vec<3, T, Q> const v(u / Angle);
- return tquat<T, Q>(cos(Angle), sin(Angle) * v);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> log(tquat<T, Q> const& q)
- {
- vec<3, T, Q> u(q.x, q.y, q.z);
- T Vec3Len = length(u);
-
- if (Vec3Len < epsilon<T>())
- {
- if(q.w > static_cast<T>(0))
- return tquat<T, Q>(log(q.w), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
- else if(q.w < static_cast<T>(0))
- return tquat<T, Q>(log(-q.w), pi<T>(), static_cast<T>(0), static_cast<T>(0));
- else
- return tquat<T, Q>(std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity());
- }
- else
- {
- T t = atan(Vec3Len, T(q.w)) / Vec3Len;
- T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w;
- return tquat<T, Q>(static_cast<T>(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z);
- }
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> pow(tquat<T, Q> const& x, T const& y)
- {
- //Raising to the power of 0 should yield 1
- //Needed to prevent a division by 0 error later on
- if(y > -epsilon<T>() && y < epsilon<T>())
- return tquat<T, Q>(1,0,0,0);
-
- //To deal with non-unit quaternions
- T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w);
-
- //Equivalent to raising a real number to a power
- //Needed to prevent a division by 0 error later on
- if(abs(x.w / magnitude) > static_cast<T>(1) - epsilon<T>() && abs(x.w / magnitude) < static_cast<T>(1) + epsilon<T>())
- return tquat<T, Q>(pow(x.w, y),0,0,0);
-
- T Angle = acos(x.w / magnitude);
- T NewAngle = Angle * y;
- T Div = sin(NewAngle) / sin(Angle);
- T Mag = pow(magnitude, y - static_cast<T>(1));
-
- return tquat<T, Q>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rotate(tquat<T, Q> const& q, vec<3, T, Q> const& v)
- {
- return q * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> rotate(tquat<T, Q> const& q, vec<4, T, Q> const& v)
- {
- return q * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T extractRealComponent(tquat<T, Q> const& q)
- {
- T w = static_cast<T>(1) - q.x * q.x - q.y * q.y - q.z * q.z;
- if(w < T(0))
- return T(0);
- else
- return -sqrt(w);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T length2(tquat<T, Q> const& q)
- {
- return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> shortMix(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
- {
- if(a <= static_cast<T>(0)) return x;
- if(a >= static_cast<T>(1)) return y;
-
- T fCos = dot(x, y);
- tquat<T, Q> y2(y); //BUG!!! tquat<T> y2;
- if(fCos < static_cast<T>(0))
- {
- y2 = -y;
- fCos = -fCos;
- }
-
- //if(fCos > 1.0f) // problem
- T k0, k1;
- if(fCos > (static_cast<T>(1) - epsilon<T>()))
- {
- k0 = static_cast<T>(1) - a;
- k1 = static_cast<T>(0) + a; //BUG!!! 1.0f + a;
- }
- else
- {
- T fSin = sqrt(T(1) - fCos * fCos);
- T fAngle = atan(fSin, fCos);
- T fOneOverSin = static_cast<T>(1) / fSin;
- k0 = sin((static_cast<T>(1) - a) * fAngle) * fOneOverSin;
- k1 = sin((static_cast<T>(0) + a) * fAngle) * fOneOverSin;
- }
-
- return tquat<T, Q>(
- k0 * x.w + k1 * y2.w,
- k0 * x.x + k1 * y2.x,
- k0 * x.y + k1 * y2.y,
- k0 * x.z + k1 * y2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> fastMix(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
- {
- return glm::normalize(x * (static_cast<T>(1) - a) + (y * a));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> rotation(vec<3, T, Q> const& orig, vec<3, T, Q> const& dest)
- {
- T cosTheta = dot(orig, dest);
- vec<3, T, Q> rotationAxis;
-
- if(cosTheta >= static_cast<T>(1) - epsilon<T>()) {
- // orig and dest point in the same direction
- return quat_identity<T,Q>();
- }
-
- if(cosTheta < static_cast<T>(-1) + epsilon<T>())
- {
- // special case when vectors in opposite directions :
- // there is no "ideal" rotation axis
- // So guess one; any will do as long as it's perpendicular to start
- // This implementation favors a rotation around the Up axis (Y),
- // since it's often what you want to do.
- rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig);
- if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
- rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig);
-
- rotationAxis = normalize(rotationAxis);
- return angleAxis(pi<T>(), rotationAxis);
- }
-
- // Implementation from Stan Melax's Game Programming Gems 1 article
- rotationAxis = cross(orig, dest);
-
- T s = sqrt((T(1) + cosTheta) * static_cast<T>(2));
- T invs = static_cast<T>(1) / s;
-
- return tquat<T, Q>(
- s * static_cast<T>(0.5f),
- rotationAxis.x * invs,
- rotationAxis.y * invs,
- rotationAxis.z * invs);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return quatLookAtLH(direction, up);
-# else
- return quatLookAtRH(direction, up);
-# endif
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
- {
- mat<3, 3, T, Q> Result;
-
- Result[2] = -direction;
- Result[0] = normalize(cross(up, Result[2]));
- Result[1] = cross(Result[2], Result[0]);
-
- return quat_cast(Result);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
- {
- mat<3, 3, T, Q> Result;
-
- Result[2] = direction;
- Result[0] = normalize(cross(up, Result[2]));
- Result[1] = cross(Result[2], Result[0]);
-
- return quat_cast(Result);
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/range.hpp b/external/include/glm/gtx/range.hpp
deleted file mode 100644
index 38c5713..0000000
--- a/external/include/glm/gtx/range.hpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/// @ref gtx_range
-/// @file glm/gtx/range.hpp
-/// @author Joshua Moerman
-///
-/// @defgroup gtx_range GLM_GTX_range
-/// @ingroup gtx
-///
-/// Include <glm/gtx/range.hpp> to use the features of this extension.
-///
-/// Defines begin and end for vectors and matrices. Useful for range-based for loop.
-/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if !GLM_HAS_RANGE_FOR
-# error "GLM_GTX_range requires C++11 suppport or 'range for'"
-#endif
-
-#include "../gtc/type_ptr.hpp"
-#include "../gtc/vec1.hpp"
-
-namespace glm
-{
- /// @addtogroup gtx_range
- /// @{
-
-# if GLM_COMPILER & GLM_COMPILER_VC
-# pragma warning(push)
-# pragma warning(disable : 4100) // unreferenced formal parameter
-# endif
-
- template<typename T, qualifier Q>
- inline length_t components(vec<1, T, Q> const& v)
- {
- return v.length();
- }
-
- template<typename T, qualifier Q>
- inline length_t components(vec<2, T, Q> const& v)
- {
- return v.length();
- }
-
- template<typename T, qualifier Q>
- inline length_t components(vec<3, T, Q> const& v)
- {
- return v.length();
- }
-
- template<typename T, qualifier Q>
- inline length_t components(vec<4, T, Q> const& v)
- {
- return v.length();
- }
-
- template<typename genType>
- inline length_t components(genType const& m)
- {
- return m.length() * m[0].length();
- }
-
- template<typename genType>
- inline typename genType::value_type const * begin(genType const& v)
- {
- return value_ptr(v);
- }
-
- template<typename genType>
- inline typename genType::value_type const * end(genType const& v)
- {
- return begin(v) + components(v);
- }
-
- template<typename genType>
- inline typename genType::value_type * begin(genType& v)
- {
- return value_ptr(v);
- }
-
- template<typename genType>
- inline typename genType::value_type * end(genType& v)
- {
- return begin(v) + components(v);
- }
-
-# if GLM_COMPILER & GLM_COMPILER_VC
-# pragma warning(pop)
-# endif
-
- /// @}
-}//namespace glm
diff --git a/external/include/glm/gtx/raw_data.hpp b/external/include/glm/gtx/raw_data.hpp
deleted file mode 100644
index f377c4e..0000000
--- a/external/include/glm/gtx/raw_data.hpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/// @ref gtx_raw_data
-/// @file glm/gtx/raw_data.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_raw_data GLM_GTX_raw_data
-/// @ingroup gtx
-///
-/// Include <glm/gtx/raw_data.hpp> to use the features of this extension.
-///
-/// Projection of a vector to other one
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/type_int.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_raw_data extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_raw_data
- /// @{
-
- //! Type for byte numbers.
- //! From GLM_GTX_raw_data extension.
- typedef detail::uint8 byte;
-
- //! Type for word numbers.
- //! From GLM_GTX_raw_data extension.
- typedef detail::uint16 word;
-
- //! Type for dword numbers.
- //! From GLM_GTX_raw_data extension.
- typedef detail::uint32 dword;
-
- //! Type for qword numbers.
- //! From GLM_GTX_raw_data extension.
- typedef detail::uint64 qword;
-
- /// @}
-}// namespace glm
-
-#include "raw_data.inl"
diff --git a/external/include/glm/gtx/raw_data.inl b/external/include/glm/gtx/raw_data.inl
deleted file mode 100644
index 29af148..0000000
--- a/external/include/glm/gtx/raw_data.inl
+++ /dev/null
@@ -1,2 +0,0 @@
-/// @ref gtx_raw_data
-/// @file glm/gtx/raw_data.inl
diff --git a/external/include/glm/gtx/rotate_normalized_axis.hpp b/external/include/glm/gtx/rotate_normalized_axis.hpp
deleted file mode 100644
index 3ac482c..0000000
--- a/external/include/glm/gtx/rotate_normalized_axis.hpp
+++ /dev/null
@@ -1,68 +0,0 @@
-/// @ref gtx_rotate_normalized_axis
-/// @file glm/gtx/rotate_normalized_axis.hpp
-///
-/// @see core (dependence)
-/// @see gtc_matrix_transform
-/// @see gtc_quaternion
-///
-/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
-/// @ingroup gtx
-///
-/// Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
-///
-/// Quaternions and matrices rotations around normalized axis.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/epsilon.hpp"
-#include "../gtc/quaternion.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_rotate_normalized_axis
- /// @{
-
- /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
- ///
- /// @param m Input matrix multiplied by this rotation matrix.
- /// @param angle Rotation angle expressed in radians.
- /// @param axis Rotation axis, must be normalized.
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- ///
- /// @see gtx_rotate_normalized_axis
- /// @see - rotate(T angle, T x, T y, T z)
- /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
- /// @see - rotate(T angle, vec<3, T, Q> const& v)
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
- mat<4, 4, T, Q> const& m,
- T const& angle,
- vec<3, T, Q> const& axis);
-
- /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
- ///
- /// @param q Source orientation
- /// @param angle Angle expressed in radians.
- /// @param axis Normalized axis of the rotation, must be normalized.
- ///
- /// @see gtx_rotate_normalized_axis
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> rotateNormalizedAxis(
- tquat<T, Q> const& q,
- T const& angle,
- vec<3, T, Q> const& axis);
-
- /// @}
-}//namespace glm
-
-#include "rotate_normalized_axis.inl"
diff --git a/external/include/glm/gtx/rotate_normalized_axis.inl b/external/include/glm/gtx/rotate_normalized_axis.inl
deleted file mode 100644
index 66e0910..0000000
--- a/external/include/glm/gtx/rotate_normalized_axis.inl
+++ /dev/null
@@ -1,59 +0,0 @@
-/// @ref gtx_rotate_normalized_axis
-/// @file glm/gtx/rotate_normalized_axis.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis
- (
- mat<4, 4, T, Q> const& m,
- T const& angle,
- vec<3, T, Q> const& v
- )
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
-
- vec<3, T, Q> const axis(v);
-
- vec<3, T, Q> const temp((static_cast<T>(1) - c) * axis);
-
- mat<4, 4, T, Q> Rotate;
- Rotate[0][0] = c + temp[0] * axis[0];
- Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
- Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
-
- Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
- Rotate[1][1] = c + temp[1] * axis[1];
- Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
-
- Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
- Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
- Rotate[2][2] = c + temp[2] * axis[2];
-
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
- Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
- Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
- Result[3] = m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> rotateNormalizedAxis
- (
- tquat<T, Q> const& q,
- T const& angle,
- vec<3, T, Q> const& v
- )
- {
- vec<3, T, Q> const Tmp(v);
-
- T const AngleRad(angle);
- T const Sin = sin(AngleRad * T(0.5));
-
- return q * tquat<T, Q>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
- //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/rotate_vector.hpp b/external/include/glm/gtx/rotate_vector.hpp
deleted file mode 100644
index 2ad909d..0000000
--- a/external/include/glm/gtx/rotate_vector.hpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/// @ref gtx_rotate_vector
-/// @file glm/gtx/rotate_vector.hpp
-///
-/// @see core (dependence)
-/// @see gtx_transform (dependence)
-///
-/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
-/// @ingroup gtx
-///
-/// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
-///
-/// Function to directly rotate a vector
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/transform.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_rotate_vector extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_rotate_vector
- /// @{
-
- /// Returns Spherical interpolation between two vectors
- ///
- /// @param x A first vector
- /// @param y A second vector
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- ///
- /// @see gtx_rotate_vector
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> slerp(
- vec<3, T, Q> const& x,
- vec<3, T, Q> const& y,
- T const& a);
-
- //! Rotate a two dimensional vector.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> rotate(
- vec<2, T, Q> const& v,
- T const& angle);
-
- //! Rotate a three dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rotate(
- vec<3, T, Q> const& v,
- T const& angle,
- vec<3, T, Q> const& normal);
-
- //! Rotate a four dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> rotate(
- vec<4, T, Q> const& v,
- T const& angle,
- vec<3, T, Q> const& normal);
-
- //! Rotate a three dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rotateX(
- vec<3, T, Q> const& v,
- T const& angle);
-
- //! Rotate a three dimensional vector around the Y axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rotateY(
- vec<3, T, Q> const& v,
- T const& angle);
-
- //! Rotate a three dimensional vector around the Z axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rotateZ(
- vec<3, T, Q> const& v,
- T const& angle);
-
- //! Rotate a four dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> rotateX(
- vec<4, T, Q> const& v,
- T const& angle);
-
- //! Rotate a four dimensional vector around the Y axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> rotateY(
- vec<4, T, Q> const& v,
- T const& angle);
-
- //! Rotate a four dimensional vector around the Z axis.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> rotateZ(
- vec<4, T, Q> const& v,
- T const& angle);
-
- //! Build a rotation matrix from a normal and a up vector.
- //! From GLM_GTX_rotate_vector extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
- vec<3, T, Q> const& Normal,
- vec<3, T, Q> const& Up);
-
- /// @}
-}//namespace glm
-
-#include "rotate_vector.inl"
diff --git a/external/include/glm/gtx/rotate_vector.inl b/external/include/glm/gtx/rotate_vector.inl
deleted file mode 100644
index 5183d37..0000000
--- a/external/include/glm/gtx/rotate_vector.inl
+++ /dev/null
@@ -1,188 +0,0 @@
-/// @ref gtx_rotate_vector
-/// @file glm/gtx/rotate_vector.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> slerp
- (
- vec<3, T, Q> const& x,
- vec<3, T, Q> const& y,
- T const& a
- )
- {
- // get cosine of angle between vectors (-1 -> 1)
- T CosAlpha = dot(x, y);
- // get angle (0 -> pi)
- T Alpha = acos(CosAlpha);
- // get sine of angle between vectors (0 -> 1)
- T SinAlpha = sin(Alpha);
- // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi
- T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha;
- T t2 = sin(a * Alpha) / SinAlpha;
-
- // interpolate src vectors
- return x * t1 + y * t2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> rotate
- (
- vec<2, T, Q> const& v,
- T const& angle
- )
- {
- vec<2, T, Q> Result;
- T const Cos(cos(angle));
- T const Sin(sin(angle));
-
- Result.x = v.x * Cos - v.y * Sin;
- Result.y = v.x * Sin + v.y * Cos;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rotate
- (
- vec<3, T, Q> const& v,
- T const& angle,
- vec<3, T, Q> const& normal
- )
- {
- return mat<3, 3, T, Q>(glm::rotate(angle, normal)) * v;
- }
- /*
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rotateGTX(
- const vec<3, T, Q>& x,
- T angle,
- const vec<3, T, Q>& normal)
- {
- const T Cos = cos(radians(angle));
- const T Sin = sin(radians(angle));
- return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
- }
- */
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> rotate
- (
- vec<4, T, Q> const& v,
- T const& angle,
- vec<3, T, Q> const& normal
- )
- {
- return rotate(angle, normal) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rotateX
- (
- vec<3, T, Q> const& v,
- T const& angle
- )
- {
- vec<3, T, Q> Result(v);
- T const Cos(cos(angle));
- T const Sin(sin(angle));
-
- Result.y = v.y * Cos - v.z * Sin;
- Result.z = v.y * Sin + v.z * Cos;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rotateY
- (
- vec<3, T, Q> const& v,
- T const& angle
- )
- {
- vec<3, T, Q> Result = v;
- T const Cos(cos(angle));
- T const Sin(sin(angle));
-
- Result.x = v.x * Cos + v.z * Sin;
- Result.z = -v.x * Sin + v.z * Cos;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ
- (
- vec<3, T, Q> const& v,
- T const& angle
- )
- {
- vec<3, T, Q> Result = v;
- T const Cos(cos(angle));
- T const Sin(sin(angle));
-
- Result.x = v.x * Cos - v.y * Sin;
- Result.y = v.x * Sin + v.y * Cos;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> rotateX
- (
- vec<4, T, Q> const& v,
- T const& angle
- )
- {
- vec<4, T, Q> Result = v;
- T const Cos(cos(angle));
- T const Sin(sin(angle));
-
- Result.y = v.y * Cos - v.z * Sin;
- Result.z = v.y * Sin + v.z * Cos;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> rotateY
- (
- vec<4, T, Q> const& v,
- T const& angle
- )
- {
- vec<4, T, Q> Result = v;
- T const Cos(cos(angle));
- T const Sin(sin(angle));
-
- Result.x = v.x * Cos + v.z * Sin;
- Result.z = -v.x * Sin + v.z * Cos;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ
- (
- vec<4, T, Q> const& v,
- T const& angle
- )
- {
- vec<4, T, Q> Result = v;
- T const Cos(cos(angle));
- T const Sin(sin(angle));
-
- Result.x = v.x * Cos - v.y * Sin;
- Result.y = v.x * Sin + v.y * Cos;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientation
- (
- vec<3, T, Q> const& Normal,
- vec<3, T, Q> const& Up
- )
- {
- if(all(equal(Normal, Up)))
- return mat<4, 4, T, Q>(T(1));
-
- vec<3, T, Q> RotationAxis = cross(Up, Normal);
- T Angle = acos(dot(Normal, Up));
-
- return rotate(Angle, RotationAxis);
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/scalar_multiplication.hpp b/external/include/glm/gtx/scalar_multiplication.hpp
deleted file mode 100644
index b73edf6..0000000
--- a/external/include/glm/gtx/scalar_multiplication.hpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/// @ref gtx
-/// @file glm/gtx/scalar_multiplication.hpp
-/// @author Joshua Moerman
-///
-/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
-///
-/// Enables scalar multiplication for all types
-///
-/// Since GLSL is very strict about types, the following (often used) combinations do not work:
-/// double * vec4
-/// int * vec4
-/// vec4 / int
-/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
-
-#pragma once
-
-#include "../detail/setup.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC)
-# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC"
-#endif
-
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include <type_traits>
-
-namespace glm
-{
- template<typename T, typename Vec>
- using return_type_scalar_multiplication = typename std::enable_if<
- !std::is_same<T, float>::value // T may not be a float
- && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
- >::type;
-
-#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator*(T const& s, Vec rh){ \
- return rh *= static_cast<float>(s); \
- } \
- \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator*(Vec lh, T const& s){ \
- return lh *= static_cast<float>(s); \
- } \
- \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator/(Vec lh, T const& s){ \
- return lh *= 1.0f / s; \
- }
-
-GLM_IMPLEMENT_SCAL_MULT(vec2)
-GLM_IMPLEMENT_SCAL_MULT(vec3)
-GLM_IMPLEMENT_SCAL_MULT(vec4)
-
-GLM_IMPLEMENT_SCAL_MULT(mat2)
-GLM_IMPLEMENT_SCAL_MULT(mat2x3)
-GLM_IMPLEMENT_SCAL_MULT(mat2x4)
-GLM_IMPLEMENT_SCAL_MULT(mat3x2)
-GLM_IMPLEMENT_SCAL_MULT(mat3)
-GLM_IMPLEMENT_SCAL_MULT(mat3x4)
-GLM_IMPLEMENT_SCAL_MULT(mat4x2)
-GLM_IMPLEMENT_SCAL_MULT(mat4x3)
-GLM_IMPLEMENT_SCAL_MULT(mat4)
-
-#undef GLM_IMPLEMENT_SCAL_MULT
-} // namespace glm
diff --git a/external/include/glm/gtx/scalar_relational.hpp b/external/include/glm/gtx/scalar_relational.hpp
deleted file mode 100644
index 7fc8c1c..0000000
--- a/external/include/glm/gtx/scalar_relational.hpp
+++ /dev/null
@@ -1,36 +0,0 @@
-/// @ref gtx_scalar_relational
-/// @file glm/gtx/scalar_relational.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational
-/// @ingroup gtx
-///
-/// Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.
-///
-/// Extend a position from a source to a position at a defined length.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_extend extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_scalar_relational
- /// @{
-
-
-
- /// @}
-}//namespace glm
-
-#include "scalar_relational.inl"
diff --git a/external/include/glm/gtx/scalar_relational.inl b/external/include/glm/gtx/scalar_relational.inl
deleted file mode 100644
index 8da7236..0000000
--- a/external/include/glm/gtx/scalar_relational.inl
+++ /dev/null
@@ -1,89 +0,0 @@
-/// @ref gtx_scalar_relational
-/// @file glm/gtx/scalar_relational.inl
-
-namespace glm
-{
- template<typename T>
- GLM_FUNC_QUALIFIER bool lessThan
- (
- T const& x,
- T const& y
- )
- {
- return x < y;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER bool lessThanEqual
- (
- T const& x,
- T const& y
- )
- {
- return x <= y;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER bool greaterThan
- (
- T const& x,
- T const& y
- )
- {
- return x > y;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER bool greaterThanEqual
- (
- T const& x,
- T const& y
- )
- {
- return x >= y;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER bool equal
- (
- T const& x,
- T const& y
- )
- {
- return detail::compute_equal<T>::call(x, y);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER bool notEqual
- (
- T const& x,
- T const& y
- )
- {
- return !detail::compute_equal<T>::call(x, y);
- }
-
- GLM_FUNC_QUALIFIER bool any
- (
- bool const& x
- )
- {
- return x;
- }
-
- GLM_FUNC_QUALIFIER bool all
- (
- bool const& x
- )
- {
- return x;
- }
-
- GLM_FUNC_QUALIFIER bool not_
- (
- bool const& x
- )
- {
- return !x;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/spline.hpp b/external/include/glm/gtx/spline.hpp
deleted file mode 100644
index f080fec..0000000
--- a/external/include/glm/gtx/spline.hpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/// @ref gtx_spline
-/// @file glm/gtx/spline.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_spline GLM_GTX_spline
-/// @ingroup gtx
-///
-/// Include <glm/gtx/spline.hpp> to use the features of this extension.
-///
-/// Spline functions
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/optimum_pow.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_spline extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_spline
- /// @{
-
- /// Return a point from a catmull rom curve.
- /// @see gtx_spline extension.
- template<typename genType>
- GLM_FUNC_DECL genType catmullRom(
- genType const& v1,
- genType const& v2,
- genType const& v3,
- genType const& v4,
- typename genType::value_type const& s);
-
- /// Return a point from a hermite curve.
- /// @see gtx_spline extension.
- template<typename genType>
- GLM_FUNC_DECL genType hermite(
- genType const& v1,
- genType const& t1,
- genType const& v2,
- genType const& t2,
- typename genType::value_type const& s);
-
- /// Return a point from a cubic curve.
- /// @see gtx_spline extension.
- template<typename genType>
- GLM_FUNC_DECL genType cubic(
- genType const& v1,
- genType const& v2,
- genType const& v3,
- genType const& v4,
- typename genType::value_type const& s);
-
- /// @}
-}//namespace glm
-
-#include "spline.inl"
diff --git a/external/include/glm/gtx/spline.inl b/external/include/glm/gtx/spline.inl
deleted file mode 100644
index ca7b439..0000000
--- a/external/include/glm/gtx/spline.inl
+++ /dev/null
@@ -1,61 +0,0 @@
-/// @ref gtx_spline
-/// @file glm/gtx/spline.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType catmullRom
- (
- genType const& v1,
- genType const& v2,
- genType const& v3,
- genType const& v4,
- typename genType::value_type const& s
- )
- {
- typename genType::value_type s2 = pow2(s);
- typename genType::value_type s3 = pow3(s);
-
- typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s;
- typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2);
- typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s;
- typename genType::value_type f4 = s3 - s2;
-
- return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2);
-
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType hermite
- (
- genType const& v1,
- genType const& t1,
- genType const& v2,
- genType const& t2,
- typename genType::value_type const& s
- )
- {
- typename genType::value_type s2 = pow2(s);
- typename genType::value_type s3 = pow3(s);
-
- typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1);
- typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2;
- typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s;
- typename genType::value_type f4 = s3 - s2;
-
- return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType cubic
- (
- genType const& v1,
- genType const& v2,
- genType const& v3,
- genType const& v4,
- typename genType::value_type const& s
- )
- {
- return ((v1 * s + v2) * s + v3) * s + v4;
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/std_based_type.hpp b/external/include/glm/gtx/std_based_type.hpp
deleted file mode 100644
index 55a2f07..0000000
--- a/external/include/glm/gtx/std_based_type.hpp
+++ /dev/null
@@ -1,68 +0,0 @@
-/// @ref gtx_std_based_type
-/// @file glm/gtx/std_based_type.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_std_based_type GLM_GTX_std_based_type
-/// @ingroup gtx
-///
-/// Include <glm/gtx/std_based_type.hpp> to use the features of this extension.
-///
-/// Adds vector types based on STL value types.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include <cstdlib>
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_std_based_type extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_std_based_type
- /// @{
-
- /// Vector type based of one std::size_t component.
- /// @see GLM_GTX_std_based_type
- typedef vec<1, std::size_t, defaultp> size1;
-
- /// Vector type based of two std::size_t components.
- /// @see GLM_GTX_std_based_type
- typedef vec<2, std::size_t, defaultp> size2;
-
- /// Vector type based of three std::size_t components.
- /// @see GLM_GTX_std_based_type
- typedef vec<3, std::size_t, defaultp> size3;
-
- /// Vector type based of four std::size_t components.
- /// @see GLM_GTX_std_based_type
- typedef vec<4, std::size_t, defaultp> size4;
-
- /// Vector type based of one std::size_t component.
- /// @see GLM_GTX_std_based_type
- typedef vec<1, std::size_t, defaultp> size1_t;
-
- /// Vector type based of two std::size_t components.
- /// @see GLM_GTX_std_based_type
- typedef vec<2, std::size_t, defaultp> size2_t;
-
- /// Vector type based of three std::size_t components.
- /// @see GLM_GTX_std_based_type
- typedef vec<3, std::size_t, defaultp> size3_t;
-
- /// Vector type based of four std::size_t components.
- /// @see GLM_GTX_std_based_type
- typedef vec<4, std::size_t, defaultp> size4_t;
-
- /// @}
-}//namespace glm
-
-#include "std_based_type.inl"
diff --git a/external/include/glm/gtx/std_based_type.inl b/external/include/glm/gtx/std_based_type.inl
deleted file mode 100644
index ca431a3..0000000
--- a/external/include/glm/gtx/std_based_type.inl
+++ /dev/null
@@ -1,7 +0,0 @@
-/// @ref gtx_std_based_type
-/// @file glm/gtx/std_based_type.inl
-
-namespace glm
-{
-
-}
diff --git a/external/include/glm/gtx/string_cast.hpp b/external/include/glm/gtx/string_cast.hpp
deleted file mode 100644
index 4b4e280..0000000
--- a/external/include/glm/gtx/string_cast.hpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/// @ref gtx_string_cast
-/// @file glm/gtx/string_cast.hpp
-///
-/// @see core (dependence)
-/// @see gtx_integer (dependence)
-/// @see gtx_quaternion (dependence)
-///
-/// @defgroup gtx_string_cast GLM_GTX_string_cast
-/// @ingroup gtx
-///
-/// Include <glm/gtx/string_cast.hpp> to use the features of this extension.
-///
-/// Setup strings for GLM type values
-///
-/// This extension is not supported with CUDA
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/type_precision.hpp"
-#include "../gtc/quaternion.hpp"
-#include "../gtx/dual_quaternion.hpp"
-#include <string>
-#include <cmath>
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if(GLM_COMPILER & GLM_COMPILER_CUDA)
-# error "GLM_GTX_string_cast is not supported on CUDA compiler"
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_string_cast extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_string_cast
- /// @{
-
- /// Create a string from a GLM vector or matrix typed variable.
- /// @see gtx_string_cast extension.
- template<typename genType>
- GLM_FUNC_DECL std::string to_string(genType const& x);
-
- /// @}
-}//namespace glm
-
-#include "string_cast.inl"
diff --git a/external/include/glm/gtx/string_cast.inl b/external/include/glm/gtx/string_cast.inl
deleted file mode 100644
index e237e8e..0000000
--- a/external/include/glm/gtx/string_cast.inl
+++ /dev/null
@@ -1,492 +0,0 @@
-/// @ref gtx_string_cast
-/// @file glm/gtx/string_cast.inl
-
-#include <cstdarg>
-#include <cstdio>
-
-namespace glm{
-namespace detail
-{
- template <typename T>
- struct cast
- {
- typedef T value_type;
- };
-
- template <>
- struct cast<float>
- {
- typedef double value_type;
- };
-
- GLM_FUNC_QUALIFIER std::string format(const char* msg, ...)
- {
- std::size_t const STRING_BUFFER(4096);
- char text[STRING_BUFFER];
- va_list list;
-
- if(msg == GLM_NULLPTR)
- return std::string();
-
- va_start(list, msg);
-# if(GLM_COMPILER & GLM_COMPILER_VC)
- vsprintf_s(text, STRING_BUFFER, msg, list);
-# else//
- vsprintf(text, msg, list);
-# endif//
- va_end(list);
-
- return std::string(text);
- }
-
- static const char* LabelTrue = "true";
- static const char* LabelFalse = "false";
-
- template<typename T, bool isFloat = false>
- struct literal
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "%d";}
- };
-
- template<typename T>
- struct literal<T, true>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "%f";}
- };
-
-# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC
- template<>
- struct literal<uint64_t, false>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}
- };
-
- template<>
- struct literal<int64_t, false>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}
- };
-# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC
-
- template<typename T>
- struct prefix{};
-
- template<>
- struct prefix<float>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "";}
- };
-
- template<>
- struct prefix<double>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "d";}
- };
-
- template<>
- struct prefix<bool>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "b";}
- };
-
- template<>
- struct prefix<uint8_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "u8";}
- };
-
- template<>
- struct prefix<int8_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "i8";}
- };
-
- template<>
- struct prefix<uint16_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "u16";}
- };
-
- template<>
- struct prefix<int16_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "i16";}
- };
-
- template<>
- struct prefix<uint32_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "u";}
- };
-
- template<>
- struct prefix<int32_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "i";}
- };
-
- template<>
- struct prefix<uint64_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "u64";}
- };
-
- template<>
- struct prefix<int64_t>
- {
- GLM_FUNC_QUALIFIER static char const * value() {return "i64";}
- };
-
- template<typename matType>
- struct compute_to_string
- {};
-
- template<qualifier Q>
- struct compute_to_string<vec<1, bool, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, Q> const& x)
- {
- return detail::format("bvec1(%s)",
- x[0] ? detail::LabelTrue : detail::LabelFalse);
- }
- };
-
- template<qualifier Q>
- struct compute_to_string<vec<2, bool, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, Q> const& x)
- {
- return detail::format("bvec2(%s, %s)",
- x[0] ? detail::LabelTrue : detail::LabelFalse,
- x[1] ? detail::LabelTrue : detail::LabelFalse);
- }
- };
-
- template<qualifier Q>
- struct compute_to_string<vec<3, bool, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, Q> const& x)
- {
- return detail::format("bvec3(%s, %s, %s)",
- x[0] ? detail::LabelTrue : detail::LabelFalse,
- x[1] ? detail::LabelTrue : detail::LabelFalse,
- x[2] ? detail::LabelTrue : detail::LabelFalse);
- }
- };
-
- template<qualifier Q>
- struct compute_to_string<vec<4, bool, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, Q> const& x)
- {
- return detail::format("bvec4(%s, %s, %s, %s)",
- x[0] ? detail::LabelTrue : detail::LabelFalse,
- x[1] ? detail::LabelTrue : detail::LabelFalse,
- x[2] ? detail::LabelTrue : detail::LabelFalse,
- x[3] ? detail::LabelTrue : detail::LabelFalse);
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<vec<1, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<1, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%svec1(%s)",
- PrefixStr,
- LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<vec<2, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<2, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%svec2(%s, %s)",
- PrefixStr,
- LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0]),
- static_cast<typename cast<T>::value_type>(x[1]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<vec<3, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<3, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%svec3(%s, %s, %s)",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0]),
- static_cast<typename cast<T>::value_type>(x[1]),
- static_cast<typename cast<T>::value_type>(x[2]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<vec<4, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(vec<4, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0]),
- static_cast<typename cast<T>::value_type>(x[1]),
- static_cast<typename cast<T>::value_type>(x[2]),
- static_cast<typename cast<T>::value_type>(x[3]));
- }
- };
-
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<2, 2, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<2, 2, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr,
- LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<2, 3, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<2, 3, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<2, 4, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<2, 4, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<3, 2, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<3, 2, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr,
- LiteralStr, LiteralStr,
- LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]),
- static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<3, 3, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<3, 3, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]),
- static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<3, 4, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<3, 4, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]),
- static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]), static_cast<typename cast<T>::value_type>(x[2][3]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<4, 2, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<4, 2, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr,
- LiteralStr, LiteralStr,
- LiteralStr, LiteralStr,
- LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]),
- static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]),
- static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<4, 3, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<4, 3, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]),
- static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]),
- static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]), static_cast<typename cast<T>::value_type>(x[3][2]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<mat<4, 4, T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(mat<4, 4, T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]),
- static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]),
- static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]), static_cast<typename cast<T>::value_type>(x[2][3]),
- static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]), static_cast<typename cast<T>::value_type>(x[3][2]), static_cast<typename cast<T>::value_type>(x[3][3]));
- }
- };
-
-
- template<typename T, qualifier Q>
- struct compute_to_string<tquat<T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(tquat<T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%squat(%s, {%s, %s, %s})",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x[3]),
- static_cast<typename cast<T>::value_type>(x[0]),
- static_cast<typename cast<T>::value_type>(x[1]),
- static_cast<typename cast<T>::value_type>(x[2]));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_to_string<tdualquat<T, Q> >
- {
- GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, Q> const& x)
- {
- char const * PrefixStr = prefix<T>::value();
- char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
- std::string FormatStr(detail::format("%sdualquat((%s, {%s, %s, %s}), (%s, {%s, %s, %s}))",
- PrefixStr,
- LiteralStr, LiteralStr, LiteralStr, LiteralStr));
-
- return detail::format(FormatStr.c_str(),
- static_cast<typename cast<T>::value_type>(x.real[3]),
- static_cast<typename cast<T>::value_type>(x.real[0]),
- static_cast<typename cast<T>::value_type>(x.real[1]),
- static_cast<typename cast<T>::value_type>(x.real[2]),
- static_cast<typename cast<T>::value_type>(x.dual[3]),
- static_cast<typename cast<T>::value_type>(x.dual[0]),
- static_cast<typename cast<T>::value_type>(x.dual[1]),
- static_cast<typename cast<T>::value_type>(x.dual[2]));
- }
- };
-
-}//namespace detail
-
-template<class matType>
-GLM_FUNC_QUALIFIER std::string to_string(matType const& x)
-{
- return detail::compute_to_string<matType>::call(x);
-}
-
-}//namespace glm
diff --git a/external/include/glm/gtx/texture.hpp b/external/include/glm/gtx/texture.hpp
deleted file mode 100644
index 312bf39..0000000
--- a/external/include/glm/gtx/texture.hpp
+++ /dev/null
@@ -1,46 +0,0 @@
-/// @ref gtx_texture
-/// @file glm/gtx/texture.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_texture GLM_GTX_texture
-/// @ingroup gtx
-///
-/// Include <glm/gtx/texture.hpp> to use the features of this extension.
-///
-/// Wrapping mode of texture coordinates.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/integer.hpp"
-#include "../gtx/component_wise.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_texture extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_texture
- /// @{
-
- /// Compute the number of mipmaps levels necessary to create a mipmap complete texture
- ///
- /// @param Extent Extent of the texture base level mipmap
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- template <length_t L, typename T, qualifier Q>
- T levels(vec<L, T, Q> const& Extent);
-
- /// @}
-}// namespace glm
-
-#include "texture.inl"
-
diff --git a/external/include/glm/gtx/texture.inl b/external/include/glm/gtx/texture.inl
deleted file mode 100644
index 7c124f2..0000000
--- a/external/include/glm/gtx/texture.inl
+++ /dev/null
@@ -1,18 +0,0 @@
-/// @ref gtx_texture
-/// @file glm/gtx/texture.inl
-
-namespace glm
-{
- template <length_t L, typename T, qualifier Q>
- inline T levels(vec<L, T, Q> const& Extent)
- {
- return glm::log2(compMax(Extent)) + static_cast<T>(1);
- }
-
- template <typename T>
- inline T levels(T Extent)
- {
- return vec<1, T, defaultp>(Extent).x;
- }
-}//namespace glm
-
diff --git a/external/include/glm/gtx/transform.hpp b/external/include/glm/gtx/transform.hpp
deleted file mode 100644
index c4467bd..0000000
--- a/external/include/glm/gtx/transform.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/// @ref gtx_transform
-/// @file glm/gtx/transform.hpp
-///
-/// @see core (dependence)
-/// @see gtc_matrix_transform (dependence)
-/// @see gtx_transform
-/// @see gtx_transform2
-///
-/// @defgroup gtx_transform GLM_GTX_transform
-/// @ingroup gtx
-///
-/// Include <glm/gtx/transform.hpp> to use the features of this extension.
-///
-/// Add transformation matrices
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/matrix_transform.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_transform extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_transform
- /// @{
-
- /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
- /// @see gtc_matrix_transform
- /// @see gtx_transform
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> translate(
- vec<3, T, Q> const& v);
-
- /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
- /// @see gtc_matrix_transform
- /// @see gtx_transform
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
- T angle,
- vec<3, T, Q> const& v);
-
- /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
- /// @see gtc_matrix_transform
- /// @see gtx_transform
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scale(
- vec<3, T, Q> const& v);
-
- /// @}
-}// namespace glm
-
-#include "transform.inl"
diff --git a/external/include/glm/gtx/transform.inl b/external/include/glm/gtx/transform.inl
deleted file mode 100644
index 56bfc90..0000000
--- a/external/include/glm/gtx/transform.inl
+++ /dev/null
@@ -1,24 +0,0 @@
-/// @ref gtx_transform
-/// @file glm/gtx/transform.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v)
- {
- return translate(mat<4, 4, T, Q>(static_cast<T>(1)), v);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v)
- {
- return rotate(mat<4, 4, T, Q>(static_cast<T>(1)), angle, v);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v)
- {
- return scale(mat<4, 4, T, Q>(static_cast<T>(1)), v);
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/transform2.hpp b/external/include/glm/gtx/transform2.hpp
deleted file mode 100644
index 2966cce..0000000
--- a/external/include/glm/gtx/transform2.hpp
+++ /dev/null
@@ -1,89 +0,0 @@
-/// @ref gtx_transform2
-/// @file glm/gtx/transform2.hpp
-///
-/// @see core (dependence)
-/// @see gtx_transform (dependence)
-///
-/// @defgroup gtx_transform2 GLM_GTX_transform2
-/// @ingroup gtx
-///
-/// Include <glm/gtx/transform2.hpp> to use the features of this extension.
-///
-/// Add extra transformation matrices
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/transform.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_transform2 extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_transform2
- /// @{
-
- //! Transforms a matrix with a shearing on X axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
-
- //! Transforms a matrix with a shearing on Y axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
-
- //! Transforms a matrix with a shearing on X axis
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
-
- //! Transforms a matrix with a shearing on Y axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
-
- //! Transforms a matrix with a shearing on Z axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
-
- //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
- // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
- // - dot(PointOnPlane, normal) * OnPlaneVector 1
-
- // Reflect functions seem to don't work
- //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
- //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
-
- //! Build planar projection matrix along normal axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
-
- //! Build planar projection matrix along normal axis.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
-
- //! Build a scale bias matrix.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
-
- //! Build a scale bias matrix.
- //! From GLM_GTX_transform2 extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
-
- /// @}
-}// namespace glm
-
-#include "transform2.inl"
diff --git a/external/include/glm/gtx/transform2.inl b/external/include/glm/gtx/transform2.inl
deleted file mode 100644
index 59091eb..0000000
--- a/external/include/glm/gtx/transform2.inl
+++ /dev/null
@@ -1,126 +0,0 @@
-/// @ref gtx_transform2
-/// @file glm/gtx/transform2.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s)
- {
- mat<3, 3, T, Q> r(1);
- r[1][0] = s;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s)
- {
- mat<3, 3, T, Q> r(1);
- r[0][1] = s;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t)
- {
- mat<4, 4, T, Q> r(1);
- r[0][1] = s;
- r[0][2] = t;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t)
- {
- mat<4, 4, T, Q> r(1);
- r[1][0] = s;
- r[1][2] = t;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t)
- {
- mat<4, 4, T, Q> r(1);
- r[2][0] = s;
- r[2][1] = t;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal)
- {
- mat<3, 3, T, Q> r(static_cast<T>(1));
- r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
- r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
- r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
- r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal)
- {
- mat<4, 4, T, Q> r(static_cast<T>(1));
- r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
- r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
- r[0][2] = -static_cast<T>(2) * normal.x * normal.z;
-
- r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
- r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
- r[1][2] = -static_cast<T>(2) * normal.y * normal.z;
-
- r[2][0] = -static_cast<T>(2) * normal.x * normal.z;
- r[2][1] = -static_cast<T>(2) * normal.y * normal.z;
- r[2][2] = static_cast<T>(1) - static_cast<T>(2) * normal.z * normal.z;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D(
- const mat<3, 3, T, Q>& m,
- const vec<3, T, Q>& normal)
- {
- mat<3, 3, T, Q> r(static_cast<T>(1));
- r[0][0] = static_cast<T>(1) - normal.x * normal.x;
- r[0][1] = - normal.x * normal.y;
- r[1][0] = - normal.x * normal.y;
- r[1][1] = static_cast<T>(1) - normal.y * normal.y;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D(
- const mat<4, 4, T, Q>& m,
- const vec<3, T, Q>& normal)
- {
- mat<4, 4, T, Q> r(static_cast<T>(1));
- r[0][0] = static_cast<T>(1) - normal.x * normal.x;
- r[0][1] = - normal.x * normal.y;
- r[0][2] = - normal.x * normal.z;
- r[1][0] = - normal.x * normal.y;
- r[1][1] = static_cast<T>(1) - normal.y * normal.y;
- r[1][2] = - normal.y * normal.z;
- r[2][0] = - normal.x * normal.z;
- r[2][1] = - normal.y * normal.z;
- r[2][2] = static_cast<T>(1) - normal.z * normal.z;
- return m * r;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias)
- {
- mat<4, 4, T, Q> result;
- result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast<T>(1));
- result[0][0] = scale;
- result[1][1] = scale;
- result[2][2] = scale;
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias)
- {
- return m * scaleBias(scale, bias);
- }
-}//namespace glm
-
diff --git a/external/include/glm/gtx/type_aligned.hpp b/external/include/glm/gtx/type_aligned.hpp
deleted file mode 100644
index fdfadd4..0000000
--- a/external/include/glm/gtx/type_aligned.hpp
+++ /dev/null
@@ -1,983 +0,0 @@
-/// @ref gtx_type_aligned
-/// @file glm/gtx/type_aligned.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtx_type_aligned GLM_GTX_type_aligned
-/// @ingroup gtx
-///
-/// Include <glm/gtx/type_aligned.hpp> to use the features of this extension.
-///
-/// Defines aligned types.
-///
-/// @ref core_precision defines aligned types.
-
-#pragma once
-
-// Dependency:
-#include "../gtc/type_precision.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_type_aligned extension included")
-#endif
-
-namespace glm
-{
- ///////////////////////////
- // Signed int vector types
-
- /// @addtogroup gtx_type_aligned
- /// @{
-
- /// Low qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
-
- /// Low qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
-
- /// Low qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
-
- /// Low qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
-
-
- /// Low qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
-
- /// Low qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
-
- /// Low qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
-
- /// Low qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
-
-
- /// Low qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
-
- /// Low qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
-
- /// Low qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
-
- /// Low qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
-
-
- /// Medium qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
-
- /// Medium qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
-
- /// Medium qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
-
- /// Medium qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
-
-
- /// Medium qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
-
- /// Medium qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
-
- /// Medium qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
-
- /// Medium qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
-
-
- /// Medium qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
-
- /// Medium qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
-
- /// Medium qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
-
- /// Medium qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
-
-
- /// High qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
-
- /// High qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
-
- /// High qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
-
- /// High qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
-
-
- /// High qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
-
- /// High qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
-
- /// High qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
-
- /// High qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
-
-
- /// High qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
-
- /// High qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
-
- /// High qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
-
- /// High qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
-
-
- /// Default qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
-
- /// Default qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
-
- /// Default qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
-
- /// Default qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
-
-
- /// Default qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
-
- /// Default qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
-
- /// Default qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
-
- /// Default qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
-
-
- /// Default qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
-
- /// Default qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
-
- /// Default qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
-
- /// Default qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
-
-
- /// Default qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4);
-
- /// Default qualifier 32 bit signed integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8);
-
- /// Default qualifier 32 bit signed integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16);
-
- /// Default qualifier 32 bit signed integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16);
-
-
- /// Default qualifier 8 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
-
- /// Default qualifier 8 bit signed integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
-
- /// Default qualifier 8 bit signed integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
-
- /// Default qualifier 8 bit signed integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
-
-
- /// Default qualifier 16 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
-
- /// Default qualifier 16 bit signed integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
-
- /// Default qualifier 16 bit signed integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
-
- /// Default qualifier 16 bit signed integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
-
-
- /// Default qualifier 32 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
-
- /// Default qualifier 32 bit signed integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
-
- /// Default qualifier 32 bit signed integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
-
- /// Default qualifier 32 bit signed integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
-
-
- /// Default qualifier 64 bit signed integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
-
- /// Default qualifier 64 bit signed integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
-
- /// Default qualifier 64 bit signed integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
-
- /// Default qualifier 64 bit signed integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
-
-
- /////////////////////////////
- // Unsigned int vector types
-
- /// Low qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
-
- /// Low qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
-
- /// Low qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
-
- /// Low qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
-
-
- /// Low qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
-
- /// Low qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
-
- /// Low qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
-
- /// Low qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
-
-
- /// Low qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
-
- /// Low qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
-
- /// Low qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
-
- /// Low qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
-
-
- /// Medium qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
-
- /// Medium qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
-
- /// Medium qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
-
- /// Medium qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
-
-
- /// Medium qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
-
- /// Medium qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
-
- /// Medium qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
-
- /// Medium qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
-
-
- /// Medium qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
-
- /// Medium qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
-
- /// Medium qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
-
- /// Medium qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
-
-
- /// High qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
-
- /// High qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
-
- /// High qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
-
- /// High qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
-
-
- /// High qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
-
- /// High qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
-
- /// High qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
-
- /// High qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
-
-
- /// High qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
-
- /// High qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
-
- /// High qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
-
- /// High qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
-
-
- /// Default qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
-
- /// Default qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
-
- /// Default qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
-
- /// Default qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
-
-
- /// Default qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
-
- /// Default qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
-
- /// Default qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
-
- /// Default qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
-
-
- /// Default qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
-
- /// Default qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
-
- /// Default qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
-
- /// Default qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
-
-
- /// Default qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4);
-
- /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8);
-
- /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16);
-
- /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16);
-
-
- /// Default qualifier 8 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
-
- /// Default qualifier 8 bit unsigned integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
-
- /// Default qualifier 8 bit unsigned integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
-
- /// Default qualifier 8 bit unsigned integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
-
-
- /// Default qualifier 16 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
-
- /// Default qualifier 16 bit unsigned integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
-
- /// Default qualifier 16 bit unsigned integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
-
- /// Default qualifier 16 bit unsigned integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
-
-
- /// Default qualifier 32 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
-
- /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
-
- /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
-
- /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
-
-
- /// Default qualifier 64 bit unsigned integer aligned scalar type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
-
- /// Default qualifier 64 bit unsigned integer aligned vector of 2 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
-
- /// Default qualifier 64 bit unsigned integer aligned vector of 3 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
-
- /// Default qualifier 64 bit unsigned integer aligned vector of 4 components type.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
-
-
- //////////////////////
- // Float vector types
-
- /// 32 bit single-qualifier floating-point aligned scalar.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
-
- /// 32 bit single-qualifier floating-point aligned scalar.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
-
- /// 32 bit single-qualifier floating-point aligned scalar.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// 64 bit double-qualifier floating-point aligned scalar.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
-
- /// 64 bit double-qualifier floating-point aligned scalar.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
-
- /// 64 bit double-qualifier floating-point aligned scalar.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
-
- /// Single-qualifier floating-point aligned vector of 1 component.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4);
-
- /// Single-qualifier floating-point aligned vector of 2 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8);
-
- /// Single-qualifier floating-point aligned vector of 3 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16);
-
- /// Single-qualifier floating-point aligned vector of 4 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16);
-
-
- /// Single-qualifier floating-point aligned vector of 1 component.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
-
- /// Single-qualifier floating-point aligned vector of 2 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
-
- /// Single-qualifier floating-point aligned vector of 3 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
-
- /// Single-qualifier floating-point aligned vector of 4 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
-
-
- /// Single-qualifier floating-point aligned vector of 1 component.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
-
- /// Single-qualifier floating-point aligned vector of 2 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
-
- /// Single-qualifier floating-point aligned vector of 3 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
-
- /// Single-qualifier floating-point aligned vector of 4 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
-
-
- /// Double-qualifier floating-point aligned vector of 1 component.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8);
-
- /// Double-qualifier floating-point aligned vector of 2 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16);
-
- /// Double-qualifier floating-point aligned vector of 3 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32);
-
- /// Double-qualifier floating-point aligned vector of 4 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32);
-
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// Double-qualifier floating-point aligned vector of 1 component.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
-
- /// Double-qualifier floating-point aligned vector of 2 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
-
- /// Double-qualifier floating-point aligned vector of 3 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
-
- /// Double-qualifier floating-point aligned vector of 4 components.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
- //////////////////////
- // Float matrix types
-
- /// Single-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef detail::tmat1<f32> mat1;
-
- /// Single-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16);
-
- /// Single-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16);
-
- /// Single-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16);
-
-
- /// Single-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef detail::tmat1x1<f32> mat1;
-
- /// Single-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16);
-
- /// Single-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16);
-
- /// Single-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16);
-
-
- /// Single-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef detail::tmat1x1<f32> fmat1;
-
- /// Single-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
-
- /// Single-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
-
- /// Single-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
-
-
- /// Single-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef f32 fmat1x1;
-
- /// Single-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
-
- /// Single-qualifier floating-point aligned 2x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
-
- /// Single-qualifier floating-point aligned 2x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
-
- /// Single-qualifier floating-point aligned 3x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
-
- /// Single-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
-
- /// Single-qualifier floating-point aligned 3x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
-
- /// Single-qualifier floating-point aligned 4x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
-
- /// Single-qualifier floating-point aligned 4x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
-
- /// Single-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
-
-
- /// Single-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef detail::tmat1x1<f32, defaultp> f32mat1;
-
- /// Single-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
-
- /// Single-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
-
- /// Single-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
-
-
- /// Single-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef f32 f32mat1x1;
-
- /// Single-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
-
- /// Single-qualifier floating-point aligned 2x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
-
- /// Single-qualifier floating-point aligned 2x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
-
- /// Single-qualifier floating-point aligned 3x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
-
- /// Single-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
-
- /// Single-qualifier floating-point aligned 3x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
-
- /// Single-qualifier floating-point aligned 4x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
-
- /// Single-qualifier floating-point aligned 4x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
-
- /// Single-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
-
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// Double-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef detail::tmat1x1<f64, defaultp> f64mat1;
-
- /// Double-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
-
- /// Double-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
-
- /// Double-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
-
-
- /// Double-qualifier floating-point aligned 1x1 matrix.
- /// @see gtx_type_aligned
- //typedef f64 f64mat1x1;
-
- /// Double-qualifier floating-point aligned 2x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
-
- /// Double-qualifier floating-point aligned 2x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
-
- /// Double-qualifier floating-point aligned 2x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
-
- /// Double-qualifier floating-point aligned 3x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
-
- /// Double-qualifier floating-point aligned 3x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
-
- /// Double-qualifier floating-point aligned 3x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
-
- /// Double-qualifier floating-point aligned 4x2 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
-
- /// Double-qualifier floating-point aligned 4x3 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
-
- /// Double-qualifier floating-point aligned 4x4 matrix.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
-
- //////////////////////////
- // Quaternion types
-
- /// Single-qualifier floating-point aligned quaternion.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
-
- /// Single-qualifier floating-point aligned quaternion.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16);
-
- /// Double-qualifier floating-point aligned quaternion.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
-
- /// Single-qualifier floating-point aligned quaternion.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// Double-qualifier floating-point aligned quaternion.
- /// @see gtx_type_aligned
- GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
- /// @}
-}//namespace glm
-
-#include "type_aligned.inl"
diff --git a/external/include/glm/gtx/type_aligned.inl b/external/include/glm/gtx/type_aligned.inl
deleted file mode 100644
index 83202df..0000000
--- a/external/include/glm/gtx/type_aligned.inl
+++ /dev/null
@@ -1,7 +0,0 @@
-/// @ref gtc_type_aligned
-/// @file glm/gtc/type_aligned.inl
-
-namespace glm
-{
-
-}
diff --git a/external/include/glm/gtx/type_trait.hpp b/external/include/glm/gtx/type_trait.hpp
deleted file mode 100644
index 637bbd1..0000000
--- a/external/include/glm/gtx/type_trait.hpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/// @ref gtx_type_trait
-/// @file glm/gtx/type_trait.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_type_trait GLM_GTX_type_trait
-/// @ingroup gtx
-///
-/// Include <glm/gtx/type_trait.hpp> to use the features of this extension.
-///
-/// Defines traits for each type.
-
-#pragma once
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-// Dependency:
-#include "../detail/qualifier.hpp"
-#include "../gtc/quaternion.hpp"
-#include "../gtx/dual_quaternion.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_type_trait extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_type_trait
- /// @{
-
- template<typename T>
- struct type
- {
- static bool const is_vec = false;
- static bool const is_mat = false;
- static bool const is_quat = false;
- static length_t const components = 0;
- static length_t const cols = 0;
- static length_t const rows = 0;
- };
-
- template<length_t L, typename T, qualifier Q>
- struct type<vec<L, T, Q> >
- {
- static bool const is_vec = true;
- static bool const is_mat = false;
- static bool const is_quat = false;
- static length_t const components = L;
- };
-
- template<length_t C, length_t R, typename T, qualifier Q>
- struct type<mat<C, R, T, Q> >
- {
- static bool const is_vec = false;
- static bool const is_mat = true;
- static bool const is_quat = false;
- static length_t const components = C;
- static length_t const cols = C;
- static length_t const rows = R;
- };
-
- template<typename T, qualifier Q>
- struct type<tquat<T, Q> >
- {
- static bool const is_vec = false;
- static bool const is_mat = false;
- static bool const is_quat = true;
- static length_t const components = 4;
- };
-
- template<typename T, qualifier Q>
- struct type<tdualquat<T, Q> >
- {
- static bool const is_vec = false;
- static bool const is_mat = false;
- static bool const is_quat = true;
- static length_t const components = 8;
- };
-
- /// @}
-}//namespace glm
-
-#include "type_trait.inl"
diff --git a/external/include/glm/gtx/type_trait.inl b/external/include/glm/gtx/type_trait.inl
deleted file mode 100644
index 1cdf332..0000000
--- a/external/include/glm/gtx/type_trait.inl
+++ /dev/null
@@ -1,62 +0,0 @@
-/// @ref gtx_type_trait
-/// @file glm/gtx/type_trait.inl
-
-namespace glm
-{
- template<typename T>
- bool const type<T>::is_vec;
- template<typename T>
- bool const type<T>::is_mat;
- template<typename T>
- bool const type<T>::is_quat;
- template<typename T>
- length_t const type<T>::components;
- template<typename T>
- length_t const type<T>::cols;
- template<typename T>
- length_t const type<T>::rows;
-
- // vec
- template<length_t L, typename T, qualifier Q>
- bool const type<vec<L, T, Q> >::is_vec;
- template<length_t L, typename T, qualifier Q>
- bool const type<vec<L, T, Q> >::is_mat;
- template<length_t L, typename T, qualifier Q>
- bool const type<vec<L, T, Q> >::is_quat;
- template<length_t L, typename T, qualifier Q>
- length_t const type<vec<L, T, Q> >::components;
-
- // mat
- template<length_t C, length_t R, typename T, qualifier Q>
- bool const type<mat<C, R, T, Q> >::is_vec;
- template<length_t C, length_t R, typename T, qualifier Q>
- bool const type<mat<C, R, T, Q> >::is_mat;
- template<length_t C, length_t R, typename T, qualifier Q>
- bool const type<mat<C, R, T, Q> >::is_quat;
- template<length_t C, length_t R, typename T, qualifier Q>
- length_t const type<mat<C, R, T, Q> >::components;
- template<length_t C, length_t R, typename T, qualifier Q>
- length_t const type<mat<C, R, T, Q> >::cols;
- template<length_t C, length_t R, typename T, qualifier Q>
- length_t const type<mat<C, R, T, Q> >::rows;
-
- // tquat
- template<typename T, qualifier Q>
- bool const type<tquat<T, Q> >::is_vec;
- template<typename T, qualifier Q>
- bool const type<tquat<T, Q> >::is_mat;
- template<typename T, qualifier Q>
- bool const type<tquat<T, Q> >::is_quat;
- template<typename T, qualifier Q>
- length_t const type<tquat<T, Q> >::components;
-
- // tdualquat
- template<typename T, qualifier Q>
- bool const type<tdualquat<T, Q> >::is_vec;
- template<typename T, qualifier Q>
- bool const type<tdualquat<T, Q> >::is_mat;
- template<typename T, qualifier Q>
- bool const type<tdualquat<T, Q> >::is_quat;
- template<typename T, qualifier Q>
- length_t const type<tdualquat<T, Q> >::components;
-}//namespace glm
diff --git a/external/include/glm/gtx/vec_swizzle.hpp b/external/include/glm/gtx/vec_swizzle.hpp
deleted file mode 100644
index daebac3..0000000
--- a/external/include/glm/gtx/vec_swizzle.hpp
+++ /dev/null
@@ -1,2778 +0,0 @@
-/// @ref gtx_vec_swizzle
-/// @file glm/gtx/vec_swizzle.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle
-/// @ingroup gtx
-///
-/// Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.
-///
-/// Functions to perform swizzle operation.
-
-#pragma once
-
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-namespace glm {
- // xx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.x);
- }
-
- // xy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.y);
- }
-
- // xz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.z);
- }
-
- // xw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.x, v.w);
- }
-
- // yx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.x);
- }
-
- // yy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.y);
- }
-
- // yz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.z);
- }
-
- // yw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.y, v.w);
- }
-
- // zx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.z, v.x);
- }
-
- // zy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.z, v.y);
- }
-
- // zz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) {
- return glm::vec<2, T, Q>(v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.z, v.z);
- }
-
- // zw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.z, v.w);
- }
-
- // wx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.w, v.x);
- }
-
- // wy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.w, v.y);
- }
-
- // wz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.w, v.z);
- }
-
- // ww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) {
- return glm::vec<2, T, Q>(v.w, v.w);
- }
-
- // xxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.x);
- }
-
- // xxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.y);
- }
-
- // xxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.z);
- }
-
- // xxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.x, v.w);
- }
-
- // xyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.x);
- }
-
- // xyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.y);
- }
-
- // xyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.z);
- }
-
- // xyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.y, v.w);
- }
-
- // xzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.z, v.x);
- }
-
- // xzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.z, v.y);
- }
-
- // xzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.z, v.z);
- }
-
- // xzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.z, v.w);
- }
-
- // xwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.w, v.x);
- }
-
- // xwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.w, v.y);
- }
-
- // xwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.w, v.z);
- }
-
- // xww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.x, v.w, v.w);
- }
-
- // yxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.x);
- }
-
- // yxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.y);
- }
-
- // yxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.z);
- }
-
- // yxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.x, v.w);
- }
-
- // yyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.x);
- }
-
- // yyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.y);
- }
-
- // yyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.z);
- }
-
- // yyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.y, v.w);
- }
-
- // yzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.z, v.x);
- }
-
- // yzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.z, v.y);
- }
-
- // yzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.z, v.z);
- }
-
- // yzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.z, v.w);
- }
-
- // ywx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.w, v.x);
- }
-
- // ywy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.w, v.y);
- }
-
- // ywz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.w, v.z);
- }
-
- // yww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.y, v.w, v.w);
- }
-
- // zxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.x, v.x);
- }
-
- // zxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.x, v.y);
- }
-
- // zxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.x, v.z);
- }
-
- // zxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.x, v.w);
- }
-
- // zyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.y, v.x);
- }
-
- // zyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.y, v.y);
- }
-
- // zyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.y, v.z);
- }
-
- // zyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.y, v.w);
- }
-
- // zzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.z, v.x);
- }
-
- // zzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.z, v.y);
- }
-
- // zzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.z, v.z);
- }
-
- // zzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.z, v.w);
- }
-
- // zwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.w, v.x);
- }
-
- // zwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.w, v.y);
- }
-
- // zwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.w, v.z);
- }
-
- // zww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.z, v.w, v.w);
- }
-
- // wxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.x, v.x);
- }
-
- // wxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.x, v.y);
- }
-
- // wxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.x, v.z);
- }
-
- // wxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.x, v.w);
- }
-
- // wyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.y, v.x);
- }
-
- // wyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.y, v.y);
- }
-
- // wyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.y, v.z);
- }
-
- // wyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.y, v.w);
- }
-
- // wzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.z, v.x);
- }
-
- // wzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.z, v.y);
- }
-
- // wzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.z, v.z);
- }
-
- // wzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.z, v.w);
- }
-
- // wwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.w, v.x);
- }
-
- // wwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.w, v.y);
- }
-
- // wwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.w, v.z);
- }
-
- // www
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) {
- return glm::vec<3, T, Q>(v.w, v.w, v.w);
- }
-
- // xxxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
- }
-
- // xxxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
- }
-
- // xxxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
- }
-
- // xxxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w);
- }
-
- // xxyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
- }
-
- // xxyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
- }
-
- // xxyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
- }
-
- // xxyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w);
- }
-
- // xxzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
- }
-
- // xxzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
- }
-
- // xxzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
- }
-
- // xxzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w);
- }
-
- // xxwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x);
- }
-
- // xxwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y);
- }
-
- // xxwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z);
- }
-
- // xxww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w);
- }
-
- // xyxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
- }
-
- // xyxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
- }
-
- // xyxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
- }
-
- // xyxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w);
- }
-
- // xyyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
- }
-
- // xyyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
- }
-
- // xyyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
- }
-
- // xyyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w);
- }
-
- // xyzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
- }
-
- // xyzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
- }
-
- // xyzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
- }
-
- // xyzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w);
- }
-
- // xywx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x);
- }
-
- // xywy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y);
- }
-
- // xywz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z);
- }
-
- // xyww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w);
- }
-
- // xzxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
- }
-
- // xzxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
- }
-
- // xzxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
- }
-
- // xzxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w);
- }
-
- // xzyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
- }
-
- // xzyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
- }
-
- // xzyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
- }
-
- // xzyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w);
- }
-
- // xzzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
- }
-
- // xzzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
- }
-
- // xzzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
- }
-
- // xzzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w);
- }
-
- // xzwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x);
- }
-
- // xzwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y);
- }
-
- // xzwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z);
- }
-
- // xzww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w);
- }
-
- // xwxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x);
- }
-
- // xwxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y);
- }
-
- // xwxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z);
- }
-
- // xwxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w);
- }
-
- // xwyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x);
- }
-
- // xwyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y);
- }
-
- // xwyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z);
- }
-
- // xwyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w);
- }
-
- // xwzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x);
- }
-
- // xwzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y);
- }
-
- // xwzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z);
- }
-
- // xwzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w);
- }
-
- // xwwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x);
- }
-
- // xwwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y);
- }
-
- // xwwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z);
- }
-
- // xwww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w);
- }
-
- // yxxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
- }
-
- // yxxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
- }
-
- // yxxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
- }
-
- // yxxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w);
- }
-
- // yxyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
- }
-
- // yxyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
- }
-
- // yxyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
- }
-
- // yxyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w);
- }
-
- // yxzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
- }
-
- // yxzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
- }
-
- // yxzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
- }
-
- // yxzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w);
- }
-
- // yxwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x);
- }
-
- // yxwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y);
- }
-
- // yxwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z);
- }
-
- // yxww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w);
- }
-
- // yyxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
- }
-
- // yyxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
- }
-
- // yyxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
- }
-
- // yyxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w);
- }
-
- // yyyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
- }
-
- // yyyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
- }
-
- // yyyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
- }
-
- // yyyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w);
- }
-
- // yyzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
- }
-
- // yyzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
- }
-
- // yyzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
- }
-
- // yyzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w);
- }
-
- // yywx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x);
- }
-
- // yywy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y);
- }
-
- // yywz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z);
- }
-
- // yyww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w);
- }
-
- // yzxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
- }
-
- // yzxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
- }
-
- // yzxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
- }
-
- // yzxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w);
- }
-
- // yzyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
- }
-
- // yzyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
- }
-
- // yzyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
- }
-
- // yzyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w);
- }
-
- // yzzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
- }
-
- // yzzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
- }
-
- // yzzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
- }
-
- // yzzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w);
- }
-
- // yzwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x);
- }
-
- // yzwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y);
- }
-
- // yzwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z);
- }
-
- // yzww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w);
- }
-
- // ywxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x);
- }
-
- // ywxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y);
- }
-
- // ywxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z);
- }
-
- // ywxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w);
- }
-
- // ywyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x);
- }
-
- // ywyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y);
- }
-
- // ywyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z);
- }
-
- // ywyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w);
- }
-
- // ywzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x);
- }
-
- // ywzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y);
- }
-
- // ywzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z);
- }
-
- // ywzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w);
- }
-
- // ywwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x);
- }
-
- // ywwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y);
- }
-
- // ywwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z);
- }
-
- // ywww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w);
- }
-
- // zxxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
- }
-
- // zxxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
- }
-
- // zxxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
- }
-
- // zxxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w);
- }
-
- // zxyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
- }
-
- // zxyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
- }
-
- // zxyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
- }
-
- // zxyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w);
- }
-
- // zxzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
- }
-
- // zxzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
- }
-
- // zxzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
- }
-
- // zxzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w);
- }
-
- // zxwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x);
- }
-
- // zxwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y);
- }
-
- // zxwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z);
- }
-
- // zxww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w);
- }
-
- // zyxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
- }
-
- // zyxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
- }
-
- // zyxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
- }
-
- // zyxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w);
- }
-
- // zyyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
- }
-
- // zyyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
- }
-
- // zyyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
- }
-
- // zyyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w);
- }
-
- // zyzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
- }
-
- // zyzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
- }
-
- // zyzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
- }
-
- // zyzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w);
- }
-
- // zywx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x);
- }
-
- // zywy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y);
- }
-
- // zywz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z);
- }
-
- // zyww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w);
- }
-
- // zzxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
- }
-
- // zzxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
- }
-
- // zzxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
- }
-
- // zzxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w);
- }
-
- // zzyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
- }
-
- // zzyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
- }
-
- // zzyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
- }
-
- // zzyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w);
- }
-
- // zzzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
- }
-
- // zzzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
- }
-
- // zzzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
- }
-
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
- }
-
- // zzzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w);
- }
-
- // zzwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x);
- }
-
- // zzwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y);
- }
-
- // zzwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z);
- }
-
- // zzww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w);
- }
-
- // zwxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x);
- }
-
- // zwxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y);
- }
-
- // zwxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z);
- }
-
- // zwxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w);
- }
-
- // zwyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x);
- }
-
- // zwyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y);
- }
-
- // zwyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z);
- }
-
- // zwyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w);
- }
-
- // zwzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x);
- }
-
- // zwzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y);
- }
-
- // zwzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z);
- }
-
- // zwzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w);
- }
-
- // zwwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x);
- }
-
- // zwwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y);
- }
-
- // zwwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z);
- }
-
- // zwww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w);
- }
-
- // wxxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x);
- }
-
- // wxxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y);
- }
-
- // wxxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z);
- }
-
- // wxxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w);
- }
-
- // wxyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x);
- }
-
- // wxyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y);
- }
-
- // wxyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z);
- }
-
- // wxyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w);
- }
-
- // wxzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x);
- }
-
- // wxzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y);
- }
-
- // wxzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z);
- }
-
- // wxzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w);
- }
-
- // wxwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x);
- }
-
- // wxwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y);
- }
-
- // wxwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z);
- }
-
- // wxww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w);
- }
-
- // wyxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x);
- }
-
- // wyxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y);
- }
-
- // wyxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z);
- }
-
- // wyxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w);
- }
-
- // wyyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x);
- }
-
- // wyyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y);
- }
-
- // wyyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z);
- }
-
- // wyyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w);
- }
-
- // wyzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x);
- }
-
- // wyzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y);
- }
-
- // wyzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z);
- }
-
- // wyzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w);
- }
-
- // wywx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x);
- }
-
- // wywy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y);
- }
-
- // wywz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z);
- }
-
- // wyww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w);
- }
-
- // wzxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x);
- }
-
- // wzxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y);
- }
-
- // wzxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z);
- }
-
- // wzxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w);
- }
-
- // wzyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x);
- }
-
- // wzyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y);
- }
-
- // wzyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z);
- }
-
- // wzyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w);
- }
-
- // wzzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x);
- }
-
- // wzzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y);
- }
-
- // wzzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z);
- }
-
- // wzzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w);
- }
-
- // wzwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x);
- }
-
- // wzwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y);
- }
-
- // wzwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z);
- }
-
- // wzww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w);
- }
-
- // wwxx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x);
- }
-
- // wwxy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y);
- }
-
- // wwxz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z);
- }
-
- // wwxw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w);
- }
-
- // wwyx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x);
- }
-
- // wwyy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y);
- }
-
- // wwyz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z);
- }
-
- // wwyw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w);
- }
-
- // wwzx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x);
- }
-
- // wwzy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y);
- }
-
- // wwzz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z);
- }
-
- // wwzw
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w);
- }
-
- // wwwx
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x);
- }
-
- // wwwy
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y);
- }
-
- // wwwz
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z);
- }
-
- // wwww
- template<typename T, qualifier Q>
- GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) {
- return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w);
- }
-
-}
diff --git a/external/include/glm/gtx/vector_angle.hpp b/external/include/glm/gtx/vector_angle.hpp
deleted file mode 100644
index 401a47e..0000000
--- a/external/include/glm/gtx/vector_angle.hpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/// @ref gtx_vector_angle
-/// @file glm/gtx/vector_angle.hpp
-///
-/// @see core (dependence)
-/// @see gtx_quaternion (dependence)
-/// @see gtx_epsilon (dependence)
-///
-/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
-/// @ingroup gtx
-///
-/// Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
-///
-/// Compute angle between vectors
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/epsilon.hpp"
-#include "../gtx/quaternion.hpp"
-#include "../gtx/rotate_vector.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_vector_angle extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_vector_angle
- /// @{
-
- //! Returns the absolute angle between two vectors.
- //! Parameters need to be normalized.
- /// @see gtx_vector_angle extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- //! Returns the oriented angle between two 2d vectors.
- //! Parameters need to be normalized.
- /// @see gtx_vector_angle extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
-
- //! Returns the oriented angle between two 3d vectors based from a reference axis.
- //! Parameters need to be normalized.
- /// @see gtx_vector_angle extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
-
- /// @}
-}// namespace glm
-
-#include "vector_angle.inl"
diff --git a/external/include/glm/gtx/vector_angle.inl b/external/include/glm/gtx/vector_angle.inl
deleted file mode 100644
index 38f8b8c..0000000
--- a/external/include/glm/gtx/vector_angle.inl
+++ /dev/null
@@ -1,45 +0,0 @@
-/// @ref gtx_vector_angle
-/// @file glm/gtx/vector_angle.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType angle
- (
- genType const& x,
- genType const& y
- )
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
- return acos(clamp(dot(x, y), genType(-1), genType(1)));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
- return acos(clamp(dot(x, y), T(-1), T(1)));
- }
-
- //! \todo epsilon is hard coded to 0.01
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
- T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
-
- if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001))))
- return Angle;
- else
- return -Angle;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
-
- T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
- return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
- }
-}//namespace glm
diff --git a/external/include/glm/gtx/vector_query.hpp b/external/include/glm/gtx/vector_query.hpp
deleted file mode 100644
index 52ba57b..0000000
--- a/external/include/glm/gtx/vector_query.hpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/// @ref gtx_vector_query
-/// @file glm/gtx/vector_query.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_vector_query GLM_GTX_vector_query
-/// @ingroup gtx
-///
-/// Include <glm/gtx/vector_query.hpp> to use the features of this extension.
-///
-/// Query informations of vector types
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include <cfloat>
-#include <limits>
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_vector_query extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_vector_query
- /// @{
-
- //! Check whether two vectors are collinears.
- /// @see gtx_vector_query extensions.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
-
- //! Check whether two vectors are orthogonals.
- /// @see gtx_vector_query extensions.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
-
- //! Check whether a vector is normalized.
- /// @see gtx_vector_query extensions.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL bool isNormalized(vec<L, T, Q> const& v, T const& epsilon);
-
- //! Check whether a vector is null.
- /// @see gtx_vector_query extensions.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL bool isNull(vec<L, T, Q> const& v, T const& epsilon);
-
- //! Check whether a each component of a vector is null.
- /// @see gtx_vector_query extensions.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon);
-
- //! Check whether two vectors are orthonormal.
- /// @see gtx_vector_query extensions.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
-
- /// @}
-}// namespace glm
-
-#include "vector_query.inl"
diff --git a/external/include/glm/gtx/vector_query.inl b/external/include/glm/gtx/vector_query.inl
deleted file mode 100644
index 0d8cddc..0000000
--- a/external/include/glm/gtx/vector_query.inl
+++ /dev/null
@@ -1,155 +0,0 @@
-/// @ref gtx_vector_query
-/// @file glm/gtx/vector_query.inl
-
-#include <cassert>
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q>
- struct compute_areCollinear{};
-
- template<typename T, qualifier Q>
- struct compute_areCollinear<2, T, Q>
- {
- GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon)
- {
- return length(cross(vec<3, T, Q>(v0, static_cast<T>(0)), vec<3, T, Q>(v1, static_cast<T>(0)))) < epsilon;
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_areCollinear<3, T, Q>
- {
- GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon)
- {
- return length(cross(v0, v1)) < epsilon;
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_areCollinear<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon)
- {
- return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon;
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_isCompNull{};
-
- template<typename T, qualifier Q>
- struct compute_isCompNull<2, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon)
- {
- return vec<2, bool, Q>(
- (abs(v.x) < epsilon),
- (abs(v.y) < epsilon));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_isCompNull<3, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon)
- {
- return vec<3, bool, Q>(
- (abs(v.x) < epsilon),
- (abs(v.y) < epsilon),
- (abs(v.z) < epsilon));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_isCompNull<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon)
- {
- return vec<4, bool, Q>(
- (abs(v.x) < epsilon),
- (abs(v.y) < epsilon),
- (abs(v.z) < epsilon),
- (abs(v.w) < epsilon));
- }
- };
-
-}//namespace detail
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");
-
- return detail::compute_areCollinear<L, T, Q>::call(v0, v1, epsilon);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs");
-
- return abs(dot(v0, v1)) <= max(
- static_cast<T>(1),
- length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNormalized(vec<L, T, Q> const& v, T const& epsilon)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs");
-
- return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool isNull(vec<L, T, Q> const& v, T const& epsilon)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs");
-
- return length(v) <= epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");
-
- return detail::compute_isCompNull<L, T, Q>::call(v, epsilon);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon)
- {
- return vec<2, bool, Q>(
- abs(v.x) < epsilon,
- abs(v.y) < epsilon);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon)
- {
- return vec<3, bool, Q>(
- abs(v.x) < epsilon,
- abs(v.y) < epsilon,
- abs(v.z) < epsilon);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon)
- {
- return vec<4, bool, Q>(
- abs(v.x) < epsilon,
- abs(v.y) < epsilon,
- abs(v.z) < epsilon,
- abs(v.w) < epsilon);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
- {
- return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
- }
-
-}//namespace glm
diff --git a/external/include/glm/gtx/wrap.hpp b/external/include/glm/gtx/wrap.hpp
deleted file mode 100644
index 2c4b55d..0000000
--- a/external/include/glm/gtx/wrap.hpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/// @ref gtx_wrap
-/// @file glm/gtx/wrap.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_wrap GLM_GTX_wrap
-/// @ingroup gtx
-///
-/// Include <glm/gtx/wrap.hpp> to use the features of this extension.
-///
-/// Wrapping mode of texture coordinates.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/vec1.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_wrap extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_wrap
- /// @{
-
- /// Simulate GL_CLAMP OpenGL wrap mode
- /// @see gtx_wrap extension.
- template<typename genType>
- GLM_FUNC_DECL genType clamp(genType const& Texcoord);
-
- /// Simulate GL_REPEAT OpenGL wrap mode
- /// @see gtx_wrap extension.
- template<typename genType>
- GLM_FUNC_DECL genType repeat(genType const& Texcoord);
-
- /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
- /// @see gtx_wrap extension.
- template<typename genType>
- GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
-
- /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
- /// @see gtx_wrap extension.
- template<typename genType>
- GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
-
- /// @}
-}// namespace glm
-
-#include "wrap.inl"
diff --git a/external/include/glm/gtx/wrap.inl b/external/include/glm/gtx/wrap.inl
deleted file mode 100644
index 83e350f..0000000
--- a/external/include/glm/gtx/wrap.inl
+++ /dev/null
@@ -1,58 +0,0 @@
-/// @ref gtx_wrap
-/// @file glm/gtx/wrap.inl
-
-namespace glm
-{
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord)
- {
- return glm::clamp(Texcoord, vec<L, T, Q>(0), vec<L, T, Q>(1));
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType clamp(genType const& Texcoord)
- {
- return clamp(vec<1, genType, defaultp>(Texcoord)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord)
- {
- return glm::fract(Texcoord);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType repeat(genType const& Texcoord)
- {
- return repeat(vec<1, genType, defaultp>(Texcoord)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord)
- {
- return glm::fract(glm::abs(Texcoord));
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType mirrorClamp(genType const& Texcoord)
- {
- return mirrorClamp(vec<1, genType, defaultp>(Texcoord)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord)
- {
- vec<L, T, Q> const Abs = glm::abs(Texcoord);
- vec<L, T, Q> const Clamp = glm::mod(glm::floor(Abs), vec<L, T, Q>(2));
- vec<L, T, Q> const Floor = glm::floor(Abs);
- vec<L, T, Q> const Rest = Abs - Floor;
- vec<L, T, Q> const Mirror = Clamp + Rest;
- return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1)));
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord)
- {
- return mirrorRepeat(vec<1, genType, defaultp>(Texcoord)).x;
- }
-}//namespace glm
diff --git a/external/include/glm/integer.hpp b/external/include/glm/integer.hpp
deleted file mode 100644
index fca4e69..0000000
--- a/external/include/glm/integer.hpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/// @ref core
-/// @file glm/integer.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-///
-/// @defgroup core_func_integer Integer functions
-/// @ingroup core
-///
-/// Include <glm/integer.hpp> to use these core features.
-///
-/// These all operate component-wise. The description is per component.
-/// The notation [a, b] means the set of bits from bit-number a through bit-number
-/// b, inclusive. The lowest-order bit is bit 0.
-
-#pragma once
-
-#include "detail/setup.hpp"
-#include "detail/qualifier.hpp"
-#include "common.hpp"
-#include "vector_relational.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_integer
- /// @{
-
- /// Adds 32-bit unsigned integer x and y, returning the sum
- /// modulo pow(2, 32). The value carry is set to 0 if the sum was
- /// less than pow(2, 32), or to 1 otherwise.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
- vec<L, uint, Q> const& x,
- vec<L, uint, Q> const& y,
- vec<L, uint, Q> & carry);
-
- /// Subtracts the 32-bit unsigned integer y from x, returning
- /// the difference if non-negative, or pow(2, 32) plus the difference
- /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
- vec<L, uint, Q> const& x,
- vec<L, uint, Q> const& y,
- vec<L, uint, Q> & borrow);
-
- /// Multiplies 32-bit integers x and y, producing a 64-bit
- /// result. The 32 least-significant bits are returned in lsb.
- /// The 32 most-significant bits are returned in msb.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL void umulExtended(
- vec<L, uint, Q> const& x,
- vec<L, uint, Q> const& y,
- vec<L, uint, Q> & msb,
- vec<L, uint, Q> & lsb);
-
- /// Multiplies 32-bit integers x and y, producing a 64-bit
- /// result. The 32 least-significant bits are returned in lsb.
- /// The 32 most-significant bits are returned in msb.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL void imulExtended(
- vec<L, int, Q> const& x,
- vec<L, int, Q> const& y,
- vec<L, int, Q> & msb,
- vec<L, int, Q> & lsb);
-
- /// Extracts bits [offset, offset + bits - 1] from value,
- /// returning them in the least significant bits of the result.
- /// For unsigned data types, the most significant bits of the
- /// result will be set to zero. For signed data types, the
- /// most significant bits will be set to the value of bit offset + base - 1.
- ///
- /// If bits is zero, the result will be zero. The result will be
- /// undefined if offset or bits is negative, or if the sum of
- /// offset and bits is greater than the number of bits used
- /// to store the operand.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
- vec<L, T, Q> const& Value,
- int Offset,
- int Bits);
-
- /// Returns the insertion the bits least-significant bits of insert into base.
- ///
- /// The result will have bits [offset, offset + bits - 1] taken
- /// from bits [0, bits - 1] of insert, and all other bits taken
- /// directly from the corresponding bits of base. If bits is
- /// zero, the result will simply be base. The result will be
- /// undefined if offset or bits is negative, or if the sum of
- /// offset and bits is greater than the number of bits used to
- /// store the operand.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
- vec<L, T, Q> const& Base,
- vec<L, T, Q> const& Insert,
- int Offset,
- int Bits);
-
- /// Returns the reversal of the bits of value.
- /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
- /// where bits is the total number of bits used to represent value.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
-
- /// Returns the number of bits set to 1 in the binary representation of value.
- ///
- /// @tparam genType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<typename genType>
- GLM_FUNC_DECL int bitCount(genType v);
-
- /// Returns the number of bits set to 1 in the binary representation of value.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
-
- /// Returns the bit number of the least significant bit set to
- /// 1 in the binary representation of value.
- /// If value is zero, -1 will be returned.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<typename genIUType>
- GLM_FUNC_DECL int findLSB(genIUType x);
-
- /// Returns the bit number of the least significant bit set to
- /// 1 in the binary representation of value.
- /// If value is zero, -1 will be returned.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
-
- /// Returns the bit number of the most significant bit in the binary representation of value.
- /// For positive integers, the result will be the bit number of the most significant bit set to 1.
- /// For negative integers, the result will be the bit number of the most significant
- /// bit set to 0. For a value of zero or negative one, -1 will be returned.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<typename genIUType>
- GLM_FUNC_DECL int findMSB(genIUType x);
-
- /// Returns the bit number of the most significant bit in the binary representation of value.
- /// For positive integers, the result will be the bit number of the most significant bit set to 1.
- /// For negative integers, the result will be the bit number of the most significant
- /// bit set to 0. For a value of zero or negative one, -1 will be returned.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Signed or unsigned integer scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_integer.inl"
diff --git a/external/include/glm/mat2x2.hpp b/external/include/glm/mat2x2.hpp
deleted file mode 100644
index 057466d..0000000
--- a/external/include/glm/mat2x2.hpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/// @ref core
-/// @file glm/mat2x2.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat2x2.hpp"
-
-namespace glm
-{
- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, lowp> lowp_mat2;
-
- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, mediump> mediump_mat2;
-
- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, highp> highp_mat2;
-
- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, lowp> lowp_mat2x2;
-
- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, mediump> mediump_mat2x2;
-
- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 2, float, highp> highp_mat2x2;
-
-}//namespace glm
diff --git a/external/include/glm/mat2x3.hpp b/external/include/glm/mat2x3.hpp
deleted file mode 100644
index bf0170f..0000000
--- a/external/include/glm/mat2x3.hpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/// @ref core
-/// @file glm/mat2x3.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat2x3.hpp"
-
-namespace glm
-{
- /// 2 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, float, lowp> lowp_mat2x3;
-
- /// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, float, mediump> mediump_mat2x3;
-
- /// 2 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 3, float, highp> highp_mat2x3;
-
-}//namespace glm
-
diff --git a/external/include/glm/mat2x4.hpp b/external/include/glm/mat2x4.hpp
deleted file mode 100644
index d3c813d..0000000
--- a/external/include/glm/mat2x4.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/// @ref core
-/// @file glm/mat2x4.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat2x4.hpp"
-
-namespace glm
-{
- /// 2 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, float, lowp> lowp_mat2x4;
-
- /// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, float, mediump> mediump_mat2x4;
-
- /// 2 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<2, 4, float, highp> highp_mat2x4;
-
-}//namespace glm
diff --git a/external/include/glm/mat3x2.hpp b/external/include/glm/mat3x2.hpp
deleted file mode 100644
index 4500769..0000000
--- a/external/include/glm/mat3x2.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/// @ref core
-/// @file glm/mat3x2.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat3x2.hpp"
-
-namespace glm
-{
- /// 3 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, lowp> lowp_mat3x2;
-
- /// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, mediump> mediump_mat3x2;
-
- /// 3 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, highp> highp_mat3x2;
-
-}//namespace
diff --git a/external/include/glm/mat3x3.hpp b/external/include/glm/mat3x3.hpp
deleted file mode 100644
index 586d1f0..0000000
--- a/external/include/glm/mat3x3.hpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/// @ref core
-/// @file glm/mat3x3.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat3x3.hpp"
-
-namespace glm
-{
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, lowp> lowp_mat3;
-
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, mediump> mediump_mat3;
-
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, highp> highp_mat3;
-
- /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, lowp> lowp_mat3x3;
-
- /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, mediump> mediump_mat3x3;
-
- /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 3, float, highp> highp_mat3x3;
-
-}//namespace glm
diff --git a/external/include/glm/mat3x4.hpp b/external/include/glm/mat3x4.hpp
deleted file mode 100644
index d1294ae..0000000
--- a/external/include/glm/mat3x4.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/// @ref core
-/// @file glm/mat3x4.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat3x4.hpp"
-
-namespace glm
-{
- /// 3 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, float, lowp> lowp_mat3x4;
-
- /// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, float, mediump> mediump_mat3x4;
-
- /// 3 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 4, float, highp> highp_mat3x4;
-
-}//namespace glm
diff --git a/external/include/glm/mat4x2.hpp b/external/include/glm/mat4x2.hpp
deleted file mode 100644
index c6f8758..0000000
--- a/external/include/glm/mat4x2.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/// @ref core
-/// @file glm/mat4x2.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat4x2.hpp"
-
-namespace glm
-{
- /// 4 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, lowp> lowp_mat4x2;
-
- /// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, mediump> mediump_mat4x2;
-
- /// 4 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, highp> highp_mat4x2;
-
-}//namespace glm
diff --git a/external/include/glm/mat4x3.hpp b/external/include/glm/mat4x3.hpp
deleted file mode 100644
index 8801493..0000000
--- a/external/include/glm/mat4x3.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/// @ref core
-/// @file glm/mat4x3.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat4x3.hpp"
-
-namespace glm
-{
- /// 4 columns of 3 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, lowp> lowp_mat4x3;
-
- /// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, mediump> mediump_mat4x3;
-
- /// 4 columns of 3 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 3, float, highp> highp_mat4x3;
-
-}//namespace glm
diff --git a/external/include/glm/mat4x4.hpp b/external/include/glm/mat4x4.hpp
deleted file mode 100644
index f3019f2..0000000
--- a/external/include/glm/mat4x4.hpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/// @ref core
-/// @file glm/mat4x4.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat4x4.hpp"
-
-namespace glm
-{
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, lowp> lowp_mat4;
-
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, mediump> mediump_mat4;
-
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, highp> highp_mat4;
-
- /// 4 columns of 4 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, lowp> lowp_mat4x4;
-
- /// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, mediump> mediump_mat4x4;
-
- /// 4 columns of 4 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 4, float, highp> highp_mat4x4;
-
-}//namespace glm
diff --git a/external/include/glm/matrix.hpp b/external/include/glm/matrix.hpp
deleted file mode 100644
index 437e388..0000000
--- a/external/include/glm/matrix.hpp
+++ /dev/null
@@ -1,164 +0,0 @@
-/// @ref core
-/// @file glm/matrix.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-///
-/// @defgroup core_func_matrix Matrix functions
-/// @ingroup core
-///
-/// Include <glm/matrix.hpp> to use these core features.
-///
-/// For each of the following built-in matrix functions, there is both a
-/// single-qualifier floating point version, where all arguments and return values
-/// are single qualifier, and a double-qualifier floating version, where all
-/// arguments and return values are double qualifier. Only the single-qualifier
-/// floating point version is shown.
-
-#pragma once
-
-// Dependencies
-#include "detail/qualifier.hpp"
-#include "detail/setup.hpp"
-#include "detail/type_mat.hpp"
-#include "vec2.hpp"
-#include "vec3.hpp"
-#include "vec4.hpp"
-#include "mat2x2.hpp"
-#include "mat2x3.hpp"
-#include "mat2x4.hpp"
-#include "mat3x2.hpp"
-#include "mat3x3.hpp"
-#include "mat3x4.hpp"
-#include "mat4x2.hpp"
-#include "mat4x3.hpp"
-#include "mat4x4.hpp"
-
-namespace glm {
- namespace detail
- {
- template<typename T, qualifier Q>
- struct outerProduct_trait<2, 2, T, Q>
- {
- typedef mat<2, 2, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<2, 3, T, Q>
- {
- typedef mat<3, 2, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<2, 4, T, Q>
- {
- typedef mat<4, 2, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<3, 2, T, Q>
- {
- typedef mat<2, 3, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<3, 3, T, Q>
- {
- typedef mat<3, 3, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<3, 4, T, Q>
- {
- typedef mat<4, 3, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<4, 2, T, Q>
- {
- typedef mat<2, 4, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<4, 3, T, Q>
- {
- typedef mat<3, 4, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<4, 4, T, Q>
- {
- typedef mat<4, 4, T, Q> type;
- };
-
- }//namespace detail
-
- /// @addtogroup core_func_matrix
- /// @{
-
- /// Multiply matrix x by matrix y component-wise, i.e.,
- /// result[i][j] is the scalar product of x[i][j] and y[i][j].
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
-
- /// Treats the first parameter c as a column vector
- /// and the second parameter r as a row vector
- /// and does a linear algebraic matrix multiply c * r.
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
-
- /// Returns the transposed matrix of x
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
-
- /// Return the determinant of a squared matrix.
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
-
- /// Return the inverse of a squared matrix.
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_matrix.inl"
diff --git a/external/include/glm/packing.hpp b/external/include/glm/packing.hpp
deleted file mode 100644
index c509fbf..0000000
--- a/external/include/glm/packing.hpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/// @ref core
-/// @file glm/packing.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-/// @see gtc_packing
-///
-/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
-/// @ingroup core
-///
-/// Include <glm/packing.hpp> to use these core features.
-///
-/// These functions do not operate component-wise, rather as described in each case.
-
-#pragma once
-
-#include "detail/type_vec2.hpp"
-#include "detail/type_vec4.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_packing
- /// @{
-
- /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v);
-
- /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v);
-
- /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v);
-
- /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm2x16: f / 65535.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
-
- /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
-
- /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm4x8: f / 255.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
-
- /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
-
- /// Returns a double-qualifier value obtained by packing the components of v into a 64-bit value.
- /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
- /// Otherwise, the bit- level representation of v is preserved.
- /// The first vector component specifies the 32 least significant bits;
- /// the second component specifies the 32 most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL double packDouble2x32(uvec2 const& v);
-
- /// Returns a two-component unsigned integer vector representation of v.
- /// The bit-level representation of v is preserved.
- /// The first component of the vector contains the 32 least significant bits of the double;
- /// the second component consists the 32 most significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
-
- /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification,
- /// and then packing these two 16- bit integers into a 32-bit unsigned integer.
- /// The first vector component specifies the 16 least-significant bits of the result;
- /// the second component specifies the 16 most-significant bits.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint packHalf2x16(vec2 const& v);
-
- /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
- /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
- /// and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
- /// the second component is obtained from the 16 most-significant bits of v.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_packing.inl"
diff --git a/external/include/glm/simd/common.h b/external/include/glm/simd/common.h
deleted file mode 100644
index 78ff4d2..0000000
--- a/external/include/glm/simd/common.h
+++ /dev/null
@@ -1,240 +0,0 @@
-/// @ref simd
-/// @file glm/simd/common.h
-
-#pragma once
-
-#include "platform.h"
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_add(glm_vec4 a, glm_vec4 b)
-{
- return _mm_add_ps(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_add(glm_vec4 a, glm_vec4 b)
-{
- return _mm_add_ss(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sub(glm_vec4 a, glm_vec4 b)
-{
- return _mm_sub_ps(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sub(glm_vec4 a, glm_vec4 b)
-{
- return _mm_sub_ss(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mul(glm_vec4 a, glm_vec4 b)
-{
- return _mm_mul_ps(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_mul(glm_vec4 a, glm_vec4 b)
-{
- return _mm_mul_ss(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div(glm_vec4 a, glm_vec4 b)
-{
- return _mm_div_ps(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_div(glm_vec4 a, glm_vec4 b)
-{
- return _mm_div_ss(a, b);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div_lowp(glm_vec4 a, glm_vec4 b)
-{
- return glm_vec4_mul(a, _mm_rcp_ps(b));
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_swizzle_xyzw(glm_vec4 a)
-{
-# if GLM_ARCH & GLM_ARCH_AVX2_BIT
- return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0));
-# else
- return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0));
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c)
-{
-# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG)
- return _mm_fmadd_ss(a, b, c);
-# else
- return _mm_add_ss(_mm_mul_ss(a, b), c);
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c)
-{
-# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG)
- return _mm_fmadd_ps(a, b, c);
-# else
- return glm_vec4_add(glm_vec4_mul(a, b), c);
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_abs(glm_vec4 x)
-{
- return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF)));
-}
-
-GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x)
-{
-# if GLM_ARCH & GLM_ARCH_SSSE3_BIT
- return _mm_sign_epi32(x, x);
-# else
- glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31);
- glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0);
- glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0);
- return sub0;
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x)
-{
- glm_vec4 const zro0 = _mm_setzero_ps();
- glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0);
- glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0);
- glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f));
- glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f));
- glm_vec4 const or0 = _mm_or_ps(and0, and1);;
- return or0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x)
-{
-# if GLM_ARCH & GLM_ARCH_SSE41_BIT
- return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT);
-# else
- glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000)));
- glm_vec4 const and0 = _mm_and_ps(sgn0, x);
- glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f));
- glm_vec4 const add0 = glm_vec4_add(x, or0);
- glm_vec4 const sub0 = glm_vec4_sub(add0, or0);
- return sub0;
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x)
-{
-# if GLM_ARCH & GLM_ARCH_SSE41_BIT
- return _mm_floor_ps(x);
-# else
- glm_vec4 const rnd0 = glm_vec4_round(x);
- glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0);
- glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f));
- glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0);
- return sub0;
-# endif
-}
-
-/* trunc TODO
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x)
-{
- return glm_vec4();
-}
-*/
-
-//roundEven
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x)
-{
- glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000)));
- glm_vec4 const and0 = _mm_and_ps(sgn0, x);
- glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f));
- glm_vec4 const add0 = glm_vec4_add(x, or0);
- glm_vec4 const sub0 = glm_vec4_sub(add0, or0);
- return sub0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x)
-{
-# if GLM_ARCH & GLM_ARCH_SSE41_BIT
- return _mm_ceil_ps(x);
-# else
- glm_vec4 const rnd0 = glm_vec4_round(x);
- glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0);
- glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f));
- glm_vec4 const add0 = glm_vec4_add(rnd0, and0);
- return add0;
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x)
-{
- glm_vec4 const flr0 = glm_vec4_floor(x);
- glm_vec4 const sub0 = glm_vec4_sub(x, flr0);
- return sub0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y)
-{
- glm_vec4 const div0 = glm_vec4_div(x, y);
- glm_vec4 const flr0 = glm_vec4_floor(div0);
- glm_vec4 const mul0 = glm_vec4_mul(y, flr0);
- glm_vec4 const sub0 = glm_vec4_sub(x, mul0);
- return sub0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal)
-{
- glm_vec4 const min0 = _mm_min_ps(v, maxVal);
- glm_vec4 const max0 = _mm_max_ps(min0, minVal);
- return max0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a)
-{
- glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a);
- glm_vec4 const mul0 = glm_vec4_mul(v1, sub0);
- glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0);
- return mad0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x)
-{
- glm_vec4 const cmp = _mm_cmple_ps(x, edge);
- return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps();
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x)
-{
- glm_vec4 const sub0 = glm_vec4_sub(x, edge0);
- glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0);
- glm_vec4 const div0 = glm_vec4_sub(sub0, sub1);
- glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f));
- glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0);
- glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0);
- glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0);
- glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2);
- return mul2;
-}
-
-// Agner Fog method
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x)
-{
- glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer
- glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit
- glm_ivec4 const t3 = _mm_set1_epi32(int(0xFF000000)); // exponent mask
- glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent
- glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction
- glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4);
- glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128());
- glm_ivec4 const And = _mm_and_si128(Equal, Nequal);
- return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0
-}
-
-// Agner Fog method
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x)
-{
- glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer
- glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit
- return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(int(0xFF000000)))); // exponent is all 1s, fraction is 0
-}
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/simd/exponential.h b/external/include/glm/simd/exponential.h
deleted file mode 100644
index 4eb0fb7..0000000
--- a/external/include/glm/simd/exponential.h
+++ /dev/null
@@ -1,20 +0,0 @@
-/// @ref simd
-/// @file glm/simd/experimental.h
-
-#pragma once
-
-#include "platform.h"
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sqrt_lowp(glm_vec4 x)
-{
- return _mm_mul_ss(_mm_rsqrt_ss(x), x);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sqrt_lowp(glm_vec4 x)
-{
- return _mm_mul_ps(_mm_rsqrt_ps(x), x);
-}
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/simd/geometric.h b/external/include/glm/simd/geometric.h
deleted file mode 100644
index 07d7cbc..0000000
--- a/external/include/glm/simd/geometric.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/// @ref simd
-/// @file glm/simd/geometric.h
-
-#pragma once
-
-#include "common.h"
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2);
-GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2);
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x)
-{
- glm_vec4 const dot0 = glm_vec4_dot(x, x);
- glm_vec4 const sqt0 = _mm_sqrt_ps(dot0);
- return sqt0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1)
-{
- glm_vec4 const sub0 = _mm_sub_ps(p0, p1);
- glm_vec4 const len0 = glm_vec4_length(sub0);
- return len0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2)
-{
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- return _mm_dp_ps(v1, v2, 0xff);
-# elif GLM_ARCH & GLM_ARCH_SSE3_BIT
- glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
- glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0);
- glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0);
- return hadd1;
-# else
- glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
- glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
- glm_vec4 const add0 = _mm_add_ps(mul0, swp0);
- glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
- glm_vec4 const add1 = _mm_add_ps(add0, swp1);
- return add1;
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2)
-{
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- return _mm_dp_ps(v1, v2, 0xff);
-# elif GLM_ARCH & GLM_ARCH_SSE3_BIT
- glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
- glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0);
- glm_vec4 const had1 = _mm_hadd_ps(had0, had0);
- return had1;
-# else
- glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
- glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0);
- glm_vec4 const add0 = _mm_add_ps(mov0, mul0);
- glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1);
- glm_vec4 const add1 = _mm_add_ss(add0, swp1);
- return add1;
-# endif
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2)
-{
- glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
- glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
- glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
- glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
- glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3);
- glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2);
- glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1);
- return sub0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v)
-{
- glm_vec4 const dot0 = glm_vec4_dot(v, v);
- glm_vec4 const isr0 = _mm_rsqrt_ps(dot0);
- glm_vec4 const mul0 = _mm_mul_ps(v, isr0);
- return mul0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref)
-{
- glm_vec4 const dot0 = glm_vec4_dot(Nref, I);
- glm_vec4 const sgn0 = glm_vec4_sign(dot0);
- glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f));
- glm_vec4 const mul1 = _mm_mul_ps(N, mul0);
- return mul1;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N)
-{
- glm_vec4 const dot0 = glm_vec4_dot(N, I);
- glm_vec4 const mul0 = _mm_mul_ps(N, dot0);
- glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f));
- glm_vec4 const sub0 = _mm_sub_ps(I, mul1);
- return sub0;
-}
-
-GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta)
-{
- glm_vec4 const dot0 = glm_vec4_dot(N, I);
- glm_vec4 const mul0 = _mm_mul_ps(eta, eta);
- glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0);
- glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0);
- glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1);
- glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1);
-
- if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0)
- return _mm_set1_ps(0.0f);
-
- glm_vec4 const sqt0 = _mm_sqrt_ps(mul2);
- glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0);
- glm_vec4 const mul4 = _mm_mul_ps(mad0, N);
- glm_vec4 const mul5 = _mm_mul_ps(eta, I);
- glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4);
-
- return sub2;
-}
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/simd/integer.h b/external/include/glm/simd/integer.h
deleted file mode 100644
index 9381418..0000000
--- a/external/include/glm/simd/integer.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/// @ref simd
-/// @file glm/simd/integer.h
-
-#pragma once
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x)
-{
- glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF);
- glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF);
- glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
- glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333);
- glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555);
-
- glm_uvec4 Reg1;
- glm_uvec4 Reg2;
-
- // REG1 = x;
- // REG2 = y;
- //Reg1 = _mm_unpacklo_epi64(x, y);
- Reg1 = x;
-
- //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
- //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
- Reg2 = _mm_slli_si128(Reg1, 2);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask4);
-
- //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
- //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
- Reg2 = _mm_slli_si128(Reg1, 1);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask3);
-
- //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
- //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
- Reg2 = _mm_slli_epi32(Reg1, 4);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask2);
-
- //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
- //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
- Reg2 = _mm_slli_epi32(Reg1, 2);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask1);
-
- //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
- //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
- Reg2 = _mm_slli_epi32(Reg1, 1);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask0);
-
- //return REG1 | (REG2 << 1);
- Reg2 = _mm_slli_epi32(Reg1, 1);
- Reg2 = _mm_srli_si128(Reg2, 8);
- Reg1 = _mm_or_si128(Reg1, Reg2);
-
- return Reg1;
-}
-
-GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y)
-{
- glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF);
- glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF);
- glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
- glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333);
- glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555);
-
- glm_uvec4 Reg1;
- glm_uvec4 Reg2;
-
- // REG1 = x;
- // REG2 = y;
- Reg1 = _mm_unpacklo_epi64(x, y);
-
- //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
- //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
- Reg2 = _mm_slli_si128(Reg1, 2);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask4);
-
- //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
- //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
- Reg2 = _mm_slli_si128(Reg1, 1);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask3);
-
- //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
- //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
- Reg2 = _mm_slli_epi32(Reg1, 4);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask2);
-
- //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
- //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
- Reg2 = _mm_slli_epi32(Reg1, 2);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask1);
-
- //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
- //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
- Reg2 = _mm_slli_epi32(Reg1, 1);
- Reg1 = _mm_or_si128(Reg2, Reg1);
- Reg1 = _mm_and_si128(Reg1, Mask0);
-
- //return REG1 | (REG2 << 1);
- Reg2 = _mm_slli_epi32(Reg1, 1);
- Reg2 = _mm_srli_si128(Reg2, 8);
- Reg1 = _mm_or_si128(Reg1, Reg2);
-
- return Reg1;
-}
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/simd/matrix.h b/external/include/glm/simd/matrix.h
deleted file mode 100644
index b6c42ea..0000000
--- a/external/include/glm/simd/matrix.h
+++ /dev/null
@@ -1,1028 +0,0 @@
-/// @ref simd
-/// @file glm/simd/matrix.h
-
-#pragma once
-
-#include "geometric.h"
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
-{
- out[0] = _mm_mul_ps(in1[0], in2[0]);
- out[1] = _mm_mul_ps(in1[1], in2[1]);
- out[2] = _mm_mul_ps(in1[2], in2[2]);
- out[3] = _mm_mul_ps(in1[3], in2[3]);
-}
-
-GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
-{
- out[0] = _mm_add_ps(in1[0], in2[0]);
- out[1] = _mm_add_ps(in1[1], in2[1]);
- out[2] = _mm_add_ps(in1[2], in2[2]);
- out[3] = _mm_add_ps(in1[3], in2[3]);
-}
-
-GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
-{
- out[0] = _mm_sub_ps(in1[0], in2[0]);
- out[1] = _mm_sub_ps(in1[1], in2[1]);
- out[2] = _mm_sub_ps(in1[2], in2[2]);
- out[3] = _mm_sub_ps(in1[3], in2[3]);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v)
-{
- __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
- __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
- __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 m0 = _mm_mul_ps(m[0], v0);
- __m128 m1 = _mm_mul_ps(m[1], v1);
- __m128 m2 = _mm_mul_ps(m[2], v2);
- __m128 m3 = _mm_mul_ps(m[3], v3);
-
- __m128 a0 = _mm_add_ps(m0, m1);
- __m128 a1 = _mm_add_ps(m2, m3);
- __m128 a2 = _mm_add_ps(a0, a1);
-
- return a2;
-}
-
-GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4])
-{
- __m128 i0 = m[0];
- __m128 i1 = m[1];
- __m128 i2 = m[2];
- __m128 i3 = m[3];
-
- __m128 m0 = _mm_mul_ps(v, i0);
- __m128 m1 = _mm_mul_ps(v, i1);
- __m128 m2 = _mm_mul_ps(v, i2);
- __m128 m3 = _mm_mul_ps(v, i3);
-
- __m128 u0 = _mm_unpacklo_ps(m0, m1);
- __m128 u1 = _mm_unpackhi_ps(m0, m1);
- __m128 a0 = _mm_add_ps(u0, u1);
-
- __m128 u2 = _mm_unpacklo_ps(m2, m3);
- __m128 u3 = _mm_unpackhi_ps(m2, m3);
- __m128 a1 = _mm_add_ps(u2, u3);
-
- __m128 f0 = _mm_movelh_ps(a0, a1);
- __m128 f1 = _mm_movehl_ps(a1, a0);
- __m128 f2 = _mm_add_ps(f0, f1);
-
- return f2;
-}
-
-GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
-{
- {
- __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 m0 = _mm_mul_ps(in1[0], e0);
- __m128 m1 = _mm_mul_ps(in1[1], e1);
- __m128 m2 = _mm_mul_ps(in1[2], e2);
- __m128 m3 = _mm_mul_ps(in1[3], e3);
-
- __m128 a0 = _mm_add_ps(m0, m1);
- __m128 a1 = _mm_add_ps(m2, m3);
- __m128 a2 = _mm_add_ps(a0, a1);
-
- out[0] = a2;
- }
-
- {
- __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 m0 = _mm_mul_ps(in1[0], e0);
- __m128 m1 = _mm_mul_ps(in1[1], e1);
- __m128 m2 = _mm_mul_ps(in1[2], e2);
- __m128 m3 = _mm_mul_ps(in1[3], e3);
-
- __m128 a0 = _mm_add_ps(m0, m1);
- __m128 a1 = _mm_add_ps(m2, m3);
- __m128 a2 = _mm_add_ps(a0, a1);
-
- out[1] = a2;
- }
-
- {
- __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 m0 = _mm_mul_ps(in1[0], e0);
- __m128 m1 = _mm_mul_ps(in1[1], e1);
- __m128 m2 = _mm_mul_ps(in1[2], e2);
- __m128 m3 = _mm_mul_ps(in1[3], e3);
-
- __m128 a0 = _mm_add_ps(m0, m1);
- __m128 a1 = _mm_add_ps(m2, m3);
- __m128 a2 = _mm_add_ps(a0, a1);
-
- out[2] = a2;
- }
-
- {
- //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3))
- __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 m0 = _mm_mul_ps(in1[0], e0);
- __m128 m1 = _mm_mul_ps(in1[1], e1);
- __m128 m2 = _mm_mul_ps(in1[2], e2);
- __m128 m3 = _mm_mul_ps(in1[3], e3);
-
- __m128 a0 = _mm_add_ps(m0, m1);
- __m128 a1 = _mm_add_ps(m2, m3);
- __m128 a2 = _mm_add_ps(a0, a1);
-
- out[3] = a2;
- }
-}
-
-GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4])
-{
- __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44);
- __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE);
- __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44);
- __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE);
-
- out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
- out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
- out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
- out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4])
-{
- __m128 Fac0;
- {
- // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac0 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac1;
- {
- // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac1 = _mm_sub_ps(Mul00, Mul01);
- }
-
-
- __m128 Fac2;
- {
- // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac2 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac3;
- {
- // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac3 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac4;
- {
- // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac4 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac5;
- {
- // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac5 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
- __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
-
- // m[1][0]
- // m[0][0]
- // m[0][0]
- // m[0][0]
- __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][1]
- // m[0][1]
- // m[0][1]
- // m[0][1]
- __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][2]
- // m[0][2]
- // m[0][2]
- // m[0][2]
- __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][3]
- // m[0][3]
- // m[0][3]
- // m[0][3]
- __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
-
- // col0
- // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
- // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
- // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
- // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
- __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
- __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
- __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
- __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
- __m128 Add00 = _mm_add_ps(Sub00, Mul02);
- __m128 Inv0 = _mm_mul_ps(SignB, Add00);
-
- // col1
- // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
- // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
- // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
- // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
- __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
- __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
- __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
- __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
- __m128 Add01 = _mm_add_ps(Sub01, Mul05);
- __m128 Inv1 = _mm_mul_ps(SignA, Add01);
-
- // col2
- // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
- // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
- // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
- // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
- __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
- __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
- __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
- __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
- __m128 Add02 = _mm_add_ps(Sub02, Mul08);
- __m128 Inv2 = _mm_mul_ps(SignB, Add02);
-
- // col3
- // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
- // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
- // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
- // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
- __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
- __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
- __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
- __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
- __m128 Add03 = _mm_add_ps(Sub03, Mul11);
- __m128 Inv3 = _mm_mul_ps(SignA, Add03);
-
- __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
-
- // valType Determinant = m[0][0] * Inverse[0][0]
- // + m[0][1] * Inverse[1][0]
- // + m[0][2] * Inverse[2][0]
- // + m[0][3] * Inverse[3][0];
- __m128 Det0 = glm_vec4_dot(in[0], Row2);
- return Det0;
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4])
-{
- // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(
-
- //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
-
- // First 2 columns
- __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2)));
- __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3)));
- __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
-
- // Second 2 columns
- __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3)));
- __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2)));
- __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
-
- // Columns subtraction
- __m128 SubE = _mm_sub_ps(MulA, MulB);
-
- // Last 2 rows
- __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2)));
- __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0)));
- __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
- __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
-
- //vec<4, T, Q> DetCof(
- // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
- // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
- // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
-
- __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0)));
- __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1)));
- __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
-
- __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
- __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1];
- __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2)));
- __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
-
- __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
-
- __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
- __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0)));
- __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3)));
- __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
-
- __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
- __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
-
- //return m[0][0] * DetCof[0]
- // + m[0][1] * DetCof[1]
- // + m[0][2] * DetCof[2]
- // + m[0][3] * DetCof[3];
-
- return glm_vec4_dot(m[0], DetCof);
-}
-
-GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4])
-{
- // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add)
-
- //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
-
- // First 2 columns
- __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
- __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
- __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
-
- // Second 2 columns
- __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3));
- __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2));
- __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
-
- // Columns subtraction
- __m128 SubE = _mm_sub_ps(MulA, MulB);
-
- // Last 2 rows
- __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2));
- __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0));
- __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
- __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
-
- //vec<4, T, Q> DetCof(
- // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
- // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
- // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
-
- __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0));
- __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
- __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
-
- __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
- __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1];
- __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
- __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
-
- __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
-
- __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
- __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0));
- __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3));
- __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
-
- __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
- __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
-
- //return m[0][0] * DetCof[0]
- // + m[0][1] * DetCof[1]
- // + m[0][2] * DetCof[2]
- // + m[0][3] * DetCof[3];
-
- return glm_vec4_dot(m[0], DetCof);
-}
-
-GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4])
-{
- __m128 Fac0;
- {
- // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac0 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac1;
- {
- // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac1 = _mm_sub_ps(Mul00, Mul01);
- }
-
-
- __m128 Fac2;
- {
- // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac2 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac3;
- {
- // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac3 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac4;
- {
- // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac4 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac5;
- {
- // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac5 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
- __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
-
- // m[1][0]
- // m[0][0]
- // m[0][0]
- // m[0][0]
- __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][1]
- // m[0][1]
- // m[0][1]
- // m[0][1]
- __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][2]
- // m[0][2]
- // m[0][2]
- // m[0][2]
- __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][3]
- // m[0][3]
- // m[0][3]
- // m[0][3]
- __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
-
- // col0
- // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
- // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
- // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
- // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
- __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
- __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
- __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
- __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
- __m128 Add00 = _mm_add_ps(Sub00, Mul02);
- __m128 Inv0 = _mm_mul_ps(SignB, Add00);
-
- // col1
- // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
- // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
- // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
- // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
- __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
- __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
- __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
- __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
- __m128 Add01 = _mm_add_ps(Sub01, Mul05);
- __m128 Inv1 = _mm_mul_ps(SignA, Add01);
-
- // col2
- // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
- // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
- // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
- // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
- __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
- __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
- __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
- __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
- __m128 Add02 = _mm_add_ps(Sub02, Mul08);
- __m128 Inv2 = _mm_mul_ps(SignB, Add02);
-
- // col3
- // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
- // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
- // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
- // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
- __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
- __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
- __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
- __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
- __m128 Add03 = _mm_add_ps(Sub03, Mul11);
- __m128 Inv3 = _mm_mul_ps(SignA, Add03);
-
- __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
-
- // valType Determinant = m[0][0] * Inverse[0][0]
- // + m[0][1] * Inverse[1][0]
- // + m[0][2] * Inverse[2][0]
- // + m[0][3] * Inverse[3][0];
- __m128 Det0 = glm_vec4_dot(in[0], Row2);
- __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0);
- //__m128 Rcp0 = _mm_rcp_ps(Det0);
-
- // Inverse /= Determinant;
- out[0] = _mm_mul_ps(Inv0, Rcp0);
- out[1] = _mm_mul_ps(Inv1, Rcp0);
- out[2] = _mm_mul_ps(Inv2, Rcp0);
- out[3] = _mm_mul_ps(Inv3, Rcp0);
-}
-
-GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4])
-{
- __m128 Fac0;
- {
- // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac0 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac1;
- {
- // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac1 = _mm_sub_ps(Mul00, Mul01);
- }
-
-
- __m128 Fac2;
- {
- // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac2 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac3;
- {
- // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac3 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac4;
- {
- // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac4 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 Fac5;
- {
- // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
-
- __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
-
- __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
- __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
-
- __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
- __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
- Fac5 = _mm_sub_ps(Mul00, Mul01);
- }
-
- __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
- __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
-
- // m[1][0]
- // m[0][0]
- // m[0][0]
- // m[0][0]
- __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][1]
- // m[0][1]
- // m[0][1]
- // m[0][1]
- __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
- __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][2]
- // m[0][2]
- // m[0][2]
- // m[0][2]
- __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
- __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
-
- // m[1][3]
- // m[0][3]
- // m[0][3]
- // m[0][3]
- __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
- __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
-
- // col0
- // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
- // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
- // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
- // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
- __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
- __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
- __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
- __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
- __m128 Add00 = _mm_add_ps(Sub00, Mul02);
- __m128 Inv0 = _mm_mul_ps(SignB, Add00);
-
- // col1
- // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
- // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
- // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
- // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
- __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
- __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
- __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
- __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
- __m128 Add01 = _mm_add_ps(Sub01, Mul05);
- __m128 Inv1 = _mm_mul_ps(SignA, Add01);
-
- // col2
- // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
- // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
- // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
- // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
- __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
- __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
- __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
- __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
- __m128 Add02 = _mm_add_ps(Sub02, Mul08);
- __m128 Inv2 = _mm_mul_ps(SignB, Add02);
-
- // col3
- // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
- // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
- // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
- // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
- __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
- __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
- __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
- __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
- __m128 Add03 = _mm_add_ps(Sub03, Mul11);
- __m128 Inv3 = _mm_mul_ps(SignA, Add03);
-
- __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
-
- // valType Determinant = m[0][0] * Inverse[0][0]
- // + m[0][1] * Inverse[1][0]
- // + m[0][2] * Inverse[2][0]
- // + m[0][3] * Inverse[3][0];
- __m128 Det0 = glm_vec4_dot(in[0], Row2);
- __m128 Rcp0 = _mm_rcp_ps(Det0);
- //__m128 Rcp0 = _mm_div_ps(one, Det0);
- // Inverse /= Determinant;
- out[0] = _mm_mul_ps(Inv0, Rcp0);
- out[1] = _mm_mul_ps(Inv1, Rcp0);
- out[2] = _mm_mul_ps(Inv2, Rcp0);
- out[3] = _mm_mul_ps(Inv3, Rcp0);
-}
-/*
-GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
-{
- float a = glm::radians(Angle);
- float c = cos(a);
- float s = sin(a);
-
- glm::vec4 AxisA(v[0], v[1], v[2], float(0));
- __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x);
- __m128 AxisC = detail::sse_nrm_ps(AxisB);
-
- __m128 Cos0 = _mm_set_ss(c);
- __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 Sin0 = _mm_set_ss(s);
- __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
-
- // vec<3, T, Q> temp = (valType(1) - c) * axis;
- __m128 Temp0 = _mm_sub_ps(one, CosA);
- __m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
-
- //Rotate[0][0] = c + temp[0] * axis[0];
- //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
- //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
- __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0));
- __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC);
- __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0));
- __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0);
- __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f);
- __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3));
- __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2);
- __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3);
-
- //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
- //Rotate[1][1] = c + temp[1] * axis[1];
- //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
- __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1));
- __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC);
- __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1));
- __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0);
- __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f);
- __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2));
- __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2);
- __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3);
-
- //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
- //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
- //Rotate[2][2] = c + temp[2] * axis[2];
- __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2));
- __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC);
- __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1));
- __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0);
- __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f);
- __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1));
- __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2);
- __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3);
-
- __m128 Result[4];
- Result[0] = TmpA4;
- Result[1] = TmpB4;
- Result[2] = TmpC4;
- Result[3] = _mm_set_ps(1, 0, 0, 0);
-
- //mat<4, 4, valType> Result;
- //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
- //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
- //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
- //Result[3] = m[3];
- //return Result;
- sse_mul_ps(in, Result, out);
-}
-*/
-GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const& c, __m128 const& r, __m128 out[4])
-{
- out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
- out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));
- out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2)));
- out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3)));
-}
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/simd/packing.h b/external/include/glm/simd/packing.h
deleted file mode 100644
index 609163e..0000000
--- a/external/include/glm/simd/packing.h
+++ /dev/null
@@ -1,8 +0,0 @@
-/// @ref simd
-/// @file glm/simd/packing.h
-
-#pragma once
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/simd/platform.h b/external/include/glm/simd/platform.h
deleted file mode 100644
index b92c9bb..0000000
--- a/external/include/glm/simd/platform.h
+++ /dev/null
@@ -1,389 +0,0 @@
-/// @ref simd
-/// @file glm/simd/platform.h
-
-#pragma once
-
-///////////////////////////////////////////////////////////////////////////////////
-// Platform
-
-#define GLM_PLATFORM_UNKNOWN 0x00000000
-#define GLM_PLATFORM_WINDOWS 0x00010000
-#define GLM_PLATFORM_LINUX 0x00020000
-#define GLM_PLATFORM_APPLE 0x00040000
-//#define GLM_PLATFORM_IOS 0x00080000
-#define GLM_PLATFORM_ANDROID 0x00100000
-#define GLM_PLATFORM_CHROME_NACL 0x00200000
-#define GLM_PLATFORM_UNIX 0x00400000
-#define GLM_PLATFORM_QNXNTO 0x00800000
-#define GLM_PLATFORM_WINCE 0x01000000
-#define GLM_PLATFORM_CYGWIN 0x02000000
-
-#ifdef GLM_FORCE_PLATFORM_UNKNOWN
-# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
-#elif defined(__CYGWIN__)
-# define GLM_PLATFORM GLM_PLATFORM_CYGWIN
-#elif defined(__QNXNTO__)
-# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
-#elif defined(__APPLE__)
-# define GLM_PLATFORM GLM_PLATFORM_APPLE
-#elif defined(WINCE)
-# define GLM_PLATFORM GLM_PLATFORM_WINCE
-#elif defined(_WIN32)
-# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
-#elif defined(__native_client__)
-# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
-#elif defined(__ANDROID__)
-# define GLM_PLATFORM GLM_PLATFORM_ANDROID
-#elif defined(__linux)
-# define GLM_PLATFORM GLM_PLATFORM_LINUX
-#elif defined(__unix)
-# define GLM_PLATFORM GLM_PLATFORM_UNIX
-#else
-# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
-#endif//
-
-// Report platform detection
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED)
-# define GLM_MESSAGE_PLATFORM_DISPLAYED
-# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
-# pragma message("GLM: QNX platform detected")
-//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
-//# pragma message("GLM: iOS platform detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
-# pragma message("GLM: Apple platform detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
-# pragma message("GLM: WinCE platform detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
-# pragma message("GLM: Windows platform detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
-# pragma message("GLM: Native Client detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
-# pragma message("GLM: Android platform detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
-# pragma message("GLM: Linux platform detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
-# pragma message("GLM: UNIX platform detected")
-# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
-# pragma message("GLM: platform unknown")
-# else
-# pragma message("GLM: platform not detected")
-# endif
-#endif//GLM_MESSAGES
-
-///////////////////////////////////////////////////////////////////////////////////
-// Compiler
-
-#define GLM_COMPILER_UNKNOWN 0x00000000
-
-// Intel
-#define GLM_COMPILER_INTEL 0x00100000
-#define GLM_COMPILER_INTEL14 0x00100040
-#define GLM_COMPILER_INTEL15 0x00100050
-#define GLM_COMPILER_INTEL16 0x00100060
-#define GLM_COMPILER_INTEL17 0x00100070
-
-// Visual C++ defines
-#define GLM_COMPILER_VC 0x01000000
-#define GLM_COMPILER_VC12 0x010000B0
-#define GLM_COMPILER_VC14 0x010000C0
-#define GLM_COMPILER_VC15 0x010000D0
-#define GLM_COMPILER_VC16 0x010000E0
-
-// GCC defines
-#define GLM_COMPILER_GCC 0x02000000
-#define GLM_COMPILER_GCC46 0x020000D0
-#define GLM_COMPILER_GCC47 0x020000E0
-#define GLM_COMPILER_GCC48 0x020000F0
-#define GLM_COMPILER_GCC49 0x02000100
-#define GLM_COMPILER_GCC5 0x02000200
-#define GLM_COMPILER_GCC6 0x02000300
-#define GLM_COMPILER_GCC7 0x02000400
-#define GLM_COMPILER_GCC8 0x02000500
-
-// CUDA
-#define GLM_COMPILER_CUDA 0x10000000
-#define GLM_COMPILER_CUDA70 0x100000A0
-#define GLM_COMPILER_CUDA75 0x100000B0
-#define GLM_COMPILER_CUDA80 0x100000C0
-
-// Clang
-#define GLM_COMPILER_CLANG 0x20000000
-#define GLM_COMPILER_CLANG34 0x20000050
-#define GLM_COMPILER_CLANG35 0x20000060
-#define GLM_COMPILER_CLANG36 0x20000070
-#define GLM_COMPILER_CLANG37 0x20000080
-#define GLM_COMPILER_CLANG38 0x20000090
-#define GLM_COMPILER_CLANG39 0x200000A0
-#define GLM_COMPILER_CLANG40 0x200000B0
-#define GLM_COMPILER_CLANG41 0x200000C0
-#define GLM_COMPILER_CLANG42 0x200000D0
-
-// Build model
-#define GLM_MODEL_32 0x00000010
-#define GLM_MODEL_64 0x00000020
-
-// Force generic C++ compiler
-#ifdef GLM_FORCE_COMPILER_UNKNOWN
-# define GLM_COMPILER GLM_COMPILER_UNKNOWN
-
-#elif defined(__INTEL_COMPILER)
-# if (__INTEL_COMPILER < 1400)
-# error "GLM requires ICC 2013 SP1 or newer"
-# elif __INTEL_COMPILER == 1400
-# define GLM_COMPILER GLM_COMPILER_INTEL14
-# elif __INTEL_COMPILER == 1500
-# define GLM_COMPILER GLM_COMPILER_INTEL15
-# elif __INTEL_COMPILER == 1600
-# define GLM_COMPILER GLM_COMPILER_INTEL16
-# elif __INTEL_COMPILER >= 1700
-# define GLM_COMPILER GLM_COMPILER_INTEL17
-# endif
-
-// CUDA
-#elif defined(__CUDACC__)
-# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA)
-# include <cuda.h> // make sure version is defined since nvcc does not define it itself!
-# endif
-# if CUDA_VERSION < 7000
-# error "GLM requires CUDA 7.0 or higher"
-# elif (CUDA_VERSION >= 7000 && CUDA_VERSION < 7500)
-# define GLM_COMPILER GLM_COMPILER_CUDA70
-# elif (CUDA_VERSION >= 7500 && CUDA_VERSION < 8000)
-# define GLM_COMPILER GLM_COMPILER_CUDA75
-# elif (CUDA_VERSION >= 8000)
-# define GLM_COMPILER GLM_COMPILER_CUDA80
-# endif
-
-// Clang
-#elif defined(__clang__)
-# if defined(__apple_build_version__)
-# if (__clang_major__ < 6)
-# error "GLM requires Clang 3.4 / Apple Clang 6.0 or higher"
-# elif __clang_major__ == 6 && __clang_minor__ == 0
-# define GLM_COMPILER GLM_COMPILER_CLANG35
-# elif __clang_major__ == 6 && __clang_minor__ >= 1
-# define GLM_COMPILER GLM_COMPILER_CLANG36
-# elif __clang_major__ >= 7
-# define GLM_COMPILER GLM_COMPILER_CLANG37
-# endif
-# else
-# if ((__clang_major__ == 3) && (__clang_minor__ < 4)) || (__clang_major__ < 3)
-# error "GLM requires Clang 3.4 or higher"
-# elif __clang_major__ == 3 && __clang_minor__ == 4
-# define GLM_COMPILER GLM_COMPILER_CLANG34
-# elif __clang_major__ == 3 && __clang_minor__ == 5
-# define GLM_COMPILER GLM_COMPILER_CLANG35
-# elif __clang_major__ == 3 && __clang_minor__ == 6
-# define GLM_COMPILER GLM_COMPILER_CLANG36
-# elif __clang_major__ == 3 && __clang_minor__ == 7
-# define GLM_COMPILER GLM_COMPILER_CLANG37
-# elif __clang_major__ == 3 && __clang_minor__ == 8
-# define GLM_COMPILER GLM_COMPILER_CLANG38
-# elif __clang_major__ == 3 && __clang_minor__ >= 9
-# define GLM_COMPILER GLM_COMPILER_CLANG39
-# elif __clang_major__ == 4 && __clang_minor__ == 0
-# define GLM_COMPILER GLM_COMPILER_CLANG40
-# elif __clang_major__ == 4 && __clang_minor__ == 1
-# define GLM_COMPILER GLM_COMPILER_CLANG41
-# elif __clang_major__ == 4 && __clang_minor__ >= 2
-# define GLM_COMPILER GLM_COMPILER_CLANG42
-# elif __clang_major__ >= 4
-# define GLM_COMPILER GLM_COMPILER_CLANG42
-# endif
-# endif
-
-// Visual C++
-#elif defined(_MSC_VER)
-# if _MSC_VER < 1800
-# error "GLM requires Visual C++ 12 - 2013 or higher"
-# elif _MSC_VER == 1800
-# define GLM_COMPILER GLM_COMPILER_VC12
-# elif _MSC_VER == 1900
-# define GLM_COMPILER GLM_COMPILER_VC14
-# elif _MSC_VER >= 1910
-# define GLM_COMPILER GLM_COMPILER_VC15
-# endif//_MSC_VER
-
-// G++
-#elif defined(__GNUC__) || defined(__MINGW32__)
-# if ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)) || (__GNUC__ < 4)
-# error "GLM requires GCC 4.7 or higher"
-# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
-# define GLM_COMPILER (GLM_COMPILER_GCC46)
-# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
-# define GLM_COMPILER (GLM_COMPILER_GCC47)
-# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
-# define GLM_COMPILER (GLM_COMPILER_GCC48)
-# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9)
-# define GLM_COMPILER (GLM_COMPILER_GCC49)
-# elif (__GNUC__ == 5)
-# define GLM_COMPILER (GLM_COMPILER_GCC5)
-# elif (__GNUC__ == 6)
-# define GLM_COMPILER (GLM_COMPILER_GCC6)
-# elif (__GNUC__ == 7)
-# define GLM_COMPILER (GLM_COMPILER_GCC7)
-# elif (__GNUC__ >= 8)
-# define GLM_COMPILER (GLM_COMPILER_GCC8)
-# endif
-
-#else
-# define GLM_COMPILER GLM_COMPILER_UNKNOWN
-#endif
-
-#ifndef GLM_COMPILER
-# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
-#endif//GLM_COMPILER
-
-///////////////////////////////////////////////////////////////////////////////////
-// Instruction sets
-
-// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2
-
-#define GLM_ARCH_X86_BIT 0x00000001
-#define GLM_ARCH_SSE2_BIT 0x00000002
-#define GLM_ARCH_SSE3_BIT 0x00000004
-#define GLM_ARCH_SSSE3_BIT 0x00000008
-#define GLM_ARCH_SSE41_BIT 0x00000010
-#define GLM_ARCH_SSE42_BIT 0x00000020
-#define GLM_ARCH_AVX_BIT 0x00000040
-#define GLM_ARCH_AVX2_BIT 0x00000080
-#define GLM_ARCH_AVX512_BIT 0x00000200 // Skylake subset
-#define GLM_ARCH_ARM_BIT 0x00000400
-#define GLM_ARCH_NEON_BIT 0x00000800
-#define GLM_ARCH_MIPS_BIT 0x00010000
-#define GLM_ARCH_PPC_BIT 0x01000000
-
-#define GLM_ARCH_PURE (0x00000000)
-#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT)
-#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_X86)
-#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2)
-#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3)
-#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3)
-#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41)
-#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42)
-#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
-#define GLM_ARCH_AVX512 (GLM_ARCH_AVX512_BIT | GLM_ARCH_AVX2) // Skylake subset
-#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT)
-#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_ARM)
-#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT)
-#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT)
-
-#if defined(GLM_FORCE_PURE)
-# define GLM_ARCH GLM_ARCH_PURE
-#elif defined(GLM_FORCE_MIPS)
-# define GLM_ARCH (GLM_ARCH_MIPS)
-#elif defined(GLM_FORCE_PPC)
-# define GLM_ARCH (GLM_ARCH_PPC)
-#elif defined(GLM_FORCE_NEON)
-# define GLM_ARCH (GLM_ARCH_NEON)
-#elif defined(GLM_FORCE_AVX512)
-# define GLM_ARCH (GLM_ARCH_AVX512)
-#elif defined(GLM_FORCE_AVX2)
-# define GLM_ARCH (GLM_ARCH_AVX2)
-#elif defined(GLM_FORCE_AVX)
-# define GLM_ARCH (GLM_ARCH_AVX)
-#elif defined(GLM_FORCE_SSE42)
-# define GLM_ARCH (GLM_ARCH_SSE42)
-#elif defined(GLM_FORCE_SSE41)
-# define GLM_ARCH (GLM_ARCH_SSE41)
-#elif defined(GLM_FORCE_SSSE3)
-# define GLM_ARCH (GLM_ARCH_SSSE3)
-#elif defined(GLM_FORCE_SSE3)
-# define GLM_ARCH (GLM_ARCH_SSE3)
-#elif defined(GLM_FORCE_SSE2)
-# define GLM_ARCH (GLM_ARCH_SSE2)
-#elif (GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX))
-// This is Skylake set of instruction set
-# if defined(__AVX512BW__) && defined(__AVX512F__) && defined(__AVX512CD__) && defined(__AVX512VL__) && defined(__AVX512DQ__)
-# define GLM_ARCH (GLM_ARCH_AVX512)
-# elif defined(__AVX2__)
-# define GLM_ARCH (GLM_ARCH_AVX2)
-# elif defined(__AVX__)
-# define GLM_ARCH (GLM_ARCH_AVX)
-# elif defined(__SSE4_2__)
-# define GLM_ARCH (GLM_ARCH_SSE42)
-# elif defined(__SSE4_1__)
-# define GLM_ARCH (GLM_ARCH_SSE41)
-# elif defined(__SSSE3__)
-# define GLM_ARCH (GLM_ARCH_SSSE3)
-# elif defined(__SSE3__)
-# define GLM_ARCH (GLM_ARCH_SSE3)
-# elif defined(__SSE2__)
-# define GLM_ARCH (GLM_ARCH_SSE2)
-# elif defined(__i386__) || defined(__x86_64__)
-# define GLM_ARCH (GLM_ARCH_X86)
-# elif defined(__ARM_NEON)
-# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON)
-# elif defined(__arm__ )
-# define GLM_ARCH (GLM_ARCH_ARM)
-# elif defined(__mips__ )
-# define GLM_ARCH (GLM_ARCH_MIPS)
-# elif defined(__powerpc__ )
-# define GLM_ARCH (GLM_ARCH_PPC)
-# else
-# define GLM_ARCH (GLM_ARCH_PURE)
-# endif
-#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
-# if defined(_M_ARM)
-# define GLM_ARCH (GLM_ARCH_ARM)
-# elif defined(__AVX2__)
-# define GLM_ARCH (GLM_ARCH_AVX2)
-# elif defined(__AVX__)
-# define GLM_ARCH (GLM_ARCH_AVX)
-# elif defined(_M_X64)
-# define GLM_ARCH (GLM_ARCH_SSE2)
-# elif defined(_M_IX86_FP)
-# if _M_IX86_FP >= 2
-# define GLM_ARCH (GLM_ARCH_SSE2)
-# else
-# define GLM_ARCH (GLM_ARCH_PURE)
-# endif
-# elif defined(_M_PPC)
-# define GLM_ARCH (GLM_ARCH_PPC)
-# else
-# define GLM_ARCH (GLM_ARCH_PURE)
-# endif
-#else
-# define GLM_ARCH GLM_ARCH_PURE
-#endif
-
-// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is
-// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems.
-// To fix, we just explicitly include intrin.h here.
-#if defined(__MINGW64__) && (GLM_ARCH != GLM_ARCH_PURE)
-# include <intrin.h>
-#endif
-
-#if GLM_ARCH & GLM_ARCH_AVX2_BIT
-# include <immintrin.h>
-#elif GLM_ARCH & GLM_ARCH_AVX_BIT
-# include <immintrin.h>
-#elif GLM_ARCH & GLM_ARCH_SSE42_BIT
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# include <popcntintrin.h>
-# endif
-# include <nmmintrin.h>
-#elif GLM_ARCH & GLM_ARCH_SSE41_BIT
-# include <smmintrin.h>
-#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT
-# include <tmmintrin.h>
-#elif GLM_ARCH & GLM_ARCH_SSE3_BIT
-# include <pmmintrin.h>
-#elif GLM_ARCH & GLM_ARCH_SSE2_BIT
-# include <emmintrin.h>
-#endif//GLM_ARCH
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
- typedef __m128 glm_vec4;
- typedef __m128i glm_ivec4;
- typedef __m128i glm_uvec4;
-#endif
-
-#if GLM_ARCH & GLM_ARCH_AVX_BIT
- typedef __m256d glm_dvec4;
-#endif
-
-#if GLM_ARCH & GLM_ARCH_AVX2_BIT
- typedef __m256i glm_i64vec4;
- typedef __m256i glm_u64vec4;
-#endif
diff --git a/external/include/glm/simd/trigonometric.h b/external/include/glm/simd/trigonometric.h
deleted file mode 100644
index 739b796..0000000
--- a/external/include/glm/simd/trigonometric.h
+++ /dev/null
@@ -1,9 +0,0 @@
-/// @ref simd
-/// @file glm/simd/trigonometric.h
-
-#pragma once
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
-
diff --git a/external/include/glm/simd/vector_relational.h b/external/include/glm/simd/vector_relational.h
deleted file mode 100644
index f7385e9..0000000
--- a/external/include/glm/simd/vector_relational.h
+++ /dev/null
@@ -1,8 +0,0 @@
-/// @ref simd
-/// @file glm/simd/vector_relational.h
-
-#pragma once
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/external/include/glm/trigonometric.hpp b/external/include/glm/trigonometric.hpp
deleted file mode 100644
index 15caadb..0000000
--- a/external/include/glm/trigonometric.hpp
+++ /dev/null
@@ -1,208 +0,0 @@
-/// @ref core
-/// @file glm/trigonometric.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-///
-/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
-/// @ingroup core
-///
-/// Include <glm/trigonometric.hpp> to use these core features.
-///
-/// Function parameters specified as angle are assumed to be in units of radians.
-/// In no case will any of these functions result in a divide by zero error. If
-/// the divisor of a ratio is 0, then results will be undefined.
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "detail/setup.hpp"
-#include "detail/qualifier.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_trigonometric
- /// @{
-
- /// Converts degrees to radians and returns the result.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees);
-
- /// Converts radians to degrees and returns the result.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians);
-
- /// The standard trigonometric sine function.
- /// The values returned by this function will range from [-1, 1].
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle);
-
- /// The standard trigonometric cosine function.
- /// The values returned by this function will range from [-1, 1].
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle);
-
- /// The standard trigonometric tangent function.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle);
-
- /// Arc sine. Returns an angle whose sine is x.
- /// The range of values returned by this function is [-PI/2, PI/2].
- /// Results are undefined if |x| > 1.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
-
- /// Arc cosine. Returns an angle whose sine is x.
- /// The range of values returned by this function is [0, PI].
- /// Results are undefined if |x| > 1.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x);
-
- /// Arc tangent. Returns an angle whose tangent is y/x.
- /// The signs of x and y are used to determine what
- /// quadrant the angle is in. The range of values returned
- /// by this function is [-PI, PI]. Results are undefined
- /// if x and y are both 0.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x);
-
- /// Arc tangent. Returns an angle whose tangent is y_over_x.
- /// The range of values returned by this function is [-PI/2, PI/2].
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x);
-
- /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle);
-
- /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle);
-
- /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle);
-
- /// Arc hyperbolic sine; returns the inverse of sinh.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x);
-
- /// Arc hyperbolic cosine; returns the non-negative inverse
- /// of cosh. Results are undefined if x < 1.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x);
-
- /// Arc hyperbolic tangent; returns the inverse of tanh.
- /// Results are undefined if abs(x) >= 1.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_trigonometric.inl"
diff --git a/external/include/glm/vec2.hpp b/external/include/glm/vec2.hpp
deleted file mode 100644
index 8f5bf60..0000000
--- a/external/include/glm/vec2.hpp
+++ /dev/null
@@ -1,8 +0,0 @@
-/// @ref core
-/// @file glm/vec2.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_vec2.hpp"
diff --git a/external/include/glm/vec3.hpp b/external/include/glm/vec3.hpp
deleted file mode 100644
index d2aedd1..0000000
--- a/external/include/glm/vec3.hpp
+++ /dev/null
@@ -1,8 +0,0 @@
-/// @ref core
-/// @file glm/vec3.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_vec3.hpp"
diff --git a/external/include/glm/vec4.hpp b/external/include/glm/vec4.hpp
deleted file mode 100644
index 428b541..0000000
--- a/external/include/glm/vec4.hpp
+++ /dev/null
@@ -1,8 +0,0 @@
-/// @ref core
-/// @file glm/vec4.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_vec4.hpp"
diff --git a/external/include/glm/vector_relational.hpp b/external/include/glm/vector_relational.hpp
deleted file mode 100644
index ed99671..0000000
--- a/external/include/glm/vector_relational.hpp
+++ /dev/null
@@ -1,119 +0,0 @@
-/// @ref core
-/// @file glm/vector_relational.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-///
-/// @defgroup core_func_vector_relational Vector Relational Functions
-/// @ingroup core
-///
-/// Include <glm/vector_relational.hpp> to use these core features.
-///
-/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
-/// operate on scalars and produce scalar Boolean results. For vector results,
-/// use the following built-in functions.
-///
-/// In all cases, the sizes of all the input and return vectors for any particular
-/// call must match.
-
-#pragma once
-
-#include "detail/qualifier.hpp"
-#include "detail/setup.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_vector_relational
- /// @{
-
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T A floating-point or integer scalar type.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T A floating-point or integer scalar type.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T A floating-point or integer scalar type.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T A floating-point or integer scalar type.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns the component-wise comparison of result x == y.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T A floating-point, integer or bool scalar type.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns the component-wise comparison of result x != y.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T A floating-point, integer or bool scalar type.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- /// Returns true if any component of x is true.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL bool any(vec<L, bool, Q> const& v);
-
- /// Returns true if all components of x are true.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL bool all(vec<L, bool, Q> const& v);
-
- /// Returns the component-wise logical complement of x.
- /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- ///
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_vector_relational.inl"