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author | LaG1924 <lag1924@gmail.com> | 2021-06-07 04:56:57 +0200 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-06-07 04:56:57 +0200 |
commit | 83889ba33dad2743eeb2a79102a1117ec9220025 (patch) | |
tree | 7e15713639a4e0c12f1a06e467dd0b3d79070983 /external/include/imconfig.h | |
parent | Replaced find_package with CPMAddPackage for more libraries (diff) | |
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Diffstat (limited to 'external/include/imconfig.h')
-rw-r--r-- | external/include/imconfig.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/external/include/imconfig.h b/external/include/imconfig.h deleted file mode 100644 index e557fa0..0000000 --- a/external/include/imconfig.h +++ /dev/null @@ -1,58 +0,0 @@ -//----------------------------------------------------------------------------- -// USER IMPLEMENTATION -// This file contains compile-time options for ImGui. -// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). -//----------------------------------------------------------------------------- - -#pragma once - -//---- Define assertion handler. Defaults to calling assert(). -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) - -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. -//#define IMGUI_API __declspec( dllexport ) -//#define IMGUI_API __declspec( dllimport ) - -//---- Include imgui_user.h at the end of imgui.h -//#define IMGUI_INCLUDE_IMGUI_USER_H - -//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS - -//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) -//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why. -//#define IMGUI_DISABLE_TEST_WINDOWS - -//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names -//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends) -//#define IMGUI_USE_BGRA_PACKED_COLOR - -//---- Implement STB libraries in a namespace to avoid conflicts -//#define IMGUI_STB_NAMESPACE ImGuiStb - -//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. -/* -#define IM_VEC2_CLASS_EXTRA \ - ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ - operator MyVec2() const { return MyVec2(x,y); } - -#define IM_VEC4_CLASS_EXTRA \ - ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ - operator MyVec4() const { return MyVec4(x,y,z,w); } -*/ - -//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices -//#define ImDrawIdx unsigned int - -//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. -//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. -/* -namespace ImGui -{ - void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); -} -*/ - |