summaryrefslogtreecommitdiffstats
path: root/src/Render.cpp
diff options
context:
space:
mode:
authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-03 13:17:25 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-03 13:17:25 +0100
commit23ead8155bb2721f007ccd2c93eba488e1da3007 (patch)
tree67c242b1850355e8a3d9b7ab2db0593df79a7ad0 /src/Render.cpp
parentImplemented Position type serialization (diff)
downloadAltCraft-23ead8155bb2721f007ccd2c93eba488e1da3007.tar
AltCraft-23ead8155bb2721f007ccd2c93eba488e1da3007.tar.gz
AltCraft-23ead8155bb2721f007ccd2c93eba488e1da3007.tar.bz2
AltCraft-23ead8155bb2721f007ccd2c93eba488e1da3007.tar.lz
AltCraft-23ead8155bb2721f007ccd2c93eba488e1da3007.tar.xz
AltCraft-23ead8155bb2721f007ccd2c93eba488e1da3007.tar.zst
AltCraft-23ead8155bb2721f007ccd2c93eba488e1da3007.zip
Diffstat (limited to '')
-rw-r--r--src/Render.cpp28
1 files changed, 19 insertions, 9 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index 9c5cd49..f53cc91 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -35,7 +35,7 @@ Render::~Render() {
void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) {
LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\"";
-
+
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError()));
@@ -52,7 +52,7 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string
if (!glContext)
throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError()));
- SetMouseCapture(false);
+ SetMouseCapture(false);
renderState.WindowWidth = WinWidth;
renderState.WindowHeight = WinHeight;
@@ -115,7 +115,7 @@ void Render::UpdateKeyboard() {
}
}
-void Render::RenderFrame() {
+void Render::RenderFrame() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (isWireframe)
@@ -159,7 +159,7 @@ void Render::HandleEvents() {
HasFocus = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
- HasFocus = false;
+ HasFocus = false;
if (GlobalState::GetState() == State::Inventory || GlobalState::GetState() == State::Playing || GlobalState::GetState() == State::Chat)
GlobalState::SetState(State::Paused);
break;
@@ -209,22 +209,31 @@ void Render::HandleEvents() {
}
break;
}
- break;
+ break;
case SDL_MOUSEMOTION:
if (isMouseCaptured) {
double deltaX = event.motion.xrel;
- double deltaY = event.motion.yrel;
+ double deltaY = event.motion.yrel;
deltaX *= sensetivity;
deltaY *= sensetivity * -1;
PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY));
}
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ if (event.button.button == SDL_BUTTON_LEFT && !ImGui::GetIO().WantCaptureMouse)
+ PUSH_EVENT("LmbPressed",0);
+ break;
+ case SDL_MOUSEBUTTONUP:
+ if (event.button.button == SDL_BUTTON_LEFT && !ImGui::GetIO().WantCaptureMouse)
+ PUSH_EVENT("LmbReleased",0);
+ break;
default:
break;
}
}
}
-void Render::HandleMouseCapture() {
+void Render::HandleMouseCapture() {
}
void Render::SetMouseCapture(bool IsCaptured) {
@@ -235,7 +244,7 @@ void Render::SetMouseCapture(bool IsCaptured) {
if (isMouseCaptured) {
SDL_GetGlobalMouseState(&prevMouseX, &prevMouseY);
}
-
+
SDL_CaptureMouse(IsCaptured ? SDL_TRUE : SDL_FALSE);
SDL_SetRelativeMouseMode(IsCaptured ? SDL_TRUE : SDL_FALSE);
@@ -282,6 +291,7 @@ void Render::RenderGui() {
ImGui::Text("Player pos: %.1f %.1f %.1f OnGround=%d", world->GameStatePtr()->player->pos.x, world->GameStatePtr()->player->pos.y, world->GameStatePtr()->player->pos.z, world->GameStatePtr()->player->onGround);
ImGui::Text("Player vel: %.1f %.1f %.1f", world->GameStatePtr()->player->vel.x, world->GameStatePtr()->player->vel.y, world->GameStatePtr()->player->vel.z);
ImGui::Text("Player health: %.1f/%.1f", world->GameStatePtr()->g_PlayerHealth, 20.0f);
+ ImGui::Text("Selected block: %d %d %d",world->GameStatePtr()->selectedBlock.x,world->GameStatePtr()->selectedBlock.y,world->GameStatePtr()->selectedBlock.z);
}
ImGui::End();
@@ -368,7 +378,7 @@ void Render::RenderGui() {
inventory.MakeClick(4, true);
}
ImGui::Separator();
- //Armor and offhand
+ //Armor and offhand
for (int i = 5; i < 8 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
inventory.MakeClick(i, true);