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author | LaG1924 <lag1924@gmail.com> | 2021-11-21 10:57:57 +0100 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-11-21 10:57:57 +0100 |
commit | f16c897522b6418c399b5699f8378a25c2e5de4f (patch) | |
tree | 9fd1490645de30330b6ae84eebd1fe961c3f1e52 /src/RendererSectionData.cpp | |
parent | Added Gbuffer (diff) | |
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Diffstat (limited to 'src/RendererSectionData.cpp')
-rw-r--r-- | src/RendererSectionData.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp index 2588fd6..0ac901e 100644 --- a/src/RendererSectionData.cpp +++ b/src/RendererSectionData.cpp @@ -26,11 +26,13 @@ glm::vec2 TransformTextureCoord(glm::vec4 TextureAtlasCoords, glm::vec2 UvCoords void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, const glm::mat4 &transform, bool visibility[FaceDirection::none], BlockLightness light, BlockLightness skyLight) { for (const auto &face : model.faces) { + glm::vec3 normal = {}; glm::vec2 lightness; lightness.x = _max(light.face[0], light.face[1], light.face[2], light.face[3], light.face[4], light.face[5]); lightness.y = _max(skyLight.face[0], skyLight.face[1], skyLight.face[2], skyLight.face[3], skyLight.face[4], skyLight.face[5]); if (face.visibility != FaceDirection::none) { FaceDirection direction = face.visibility; + normal = FaceDirectionVector[direction].glm(); Vector directionVec = model.faceDirectionVector[direction]; FaceDirection faceDirection = FaceDirection::none; for (int i = 0; i < FaceDirection::none; i++) { @@ -56,6 +58,8 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, co vertexData.positions[2] = transformed * glm::vec4(1, 0, 1, 1); vertexData.positions[3] = transformed * glm::vec4(1, 0, 0, 1); + vertexData.normal = normal; + vertexData.uvs[0] = TransformTextureCoord(face.texture, glm::vec2(0, 0), face.frames); vertexData.uvs[1] = TransformTextureCoord(face.texture, glm::vec2(1, 0), face.frames); vertexData.uvs[2] = TransformTextureCoord(face.texture, glm::vec2(1, 1), face.frames); |