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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-02-25 13:05:18 +0100 |
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committer | GitHub <noreply@github.com> | 2018-02-25 13:05:18 +0100 |
commit | 55e432becc8c5a1b8dd6543cc0a26e0213aeb88f (patch) | |
tree | f5d7dea2c6dc5a3d2feb8f4c0413f83beef61793 /src/RendererWorld.cpp | |
parent | Raycast debug render (diff) | |
parent | min/max functions (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 8390de7..16f7950 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -60,8 +60,7 @@ void RendererWorld::WorkerFunction(size_t workerId) { } } -void RendererWorld::UpdateAllSections(VectorF playerPos) -{ +void RendererWorld::UpdateAllSections(VectorF playerPos) { Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16)); std::vector<Vector> suitableChunks; @@ -213,7 +212,7 @@ RendererWorld::~RendererWorld() { faces += it.second.numOfFaces; } sectionsMutex.unlock(); - LOG(INFO) << "Total faces to render: "<<faces; + LOG(INFO) << "Total faces to render: " << faces; isRunning = false; for (int i = 0; i < numOfWorkers; i++) workers[i].join(); @@ -227,7 +226,10 @@ RendererWorld::~RendererWorld() { void RendererWorld::Render(RenderState & renderState) { //Common GLint projectionLoc, viewLoc, modelLoc, pvLoc, windowSizeLoc, colorLoc; - glm::mat4 projection = glm::perspective(45.0f, (float)renderState.WindowWidth / (float)renderState.WindowHeight, 0.1f, 10000000.0f); + glm::mat4 projection = glm::perspective( + 45.0f, (float) renderState.WindowWidth / (float) renderState.WindowHeight, + 0.1f, 10000000.0f + ); glm::mat4 view = gs->GetViewMatrix(); glm::mat4 projView = projection * view; @@ -328,7 +330,11 @@ void RendererWorld::Render(RenderState & renderState) { } } - double lengthToSection = (gs->player->pos - VectorF(section.first.x*16,section.first.y*16,section.first.z*16)).GetLength(); + double lengthToSection = (gs->player->pos - + VectorF(section.first.x*16, + section.first.y*16, + section.first.z*16) + ).GetLength(); if (!isVisible && lengthToSection > 30.0f) { sectionsMutex.lock(); |