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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-26 10:54:29 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-26 10:58:17 +0100 |
commit | f8af4c44d17b94ab814f1784060388afd7a24e03 (patch) | |
tree | e0c8e06c209fe964b03caae362169facecd3c949 /src/RendererWorld.cpp | |
parent | Implemented new Shader class (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.cpp | 57 |
1 files changed, 21 insertions, 36 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 7f47a1e..75859e9 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -245,7 +245,8 @@ RendererWorld::RendererWorld(GameState* ptr) { listener->RegisterHandler("SetMinLightLevel", [this](const Event& eventData) { auto value = eventData.get<float>(); - glUniform1f(glGetUniformLocation(blockShader->Program, "MinLightLevel"), value); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader->Activate(); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader->SetUniform("MinLightLevel", value); }); for (int i = 0; i < numOfWorkers; i++) @@ -263,15 +264,12 @@ RendererWorld::~RendererWorld() { isRunning = false; for (int i = 0; i < numOfWorkers; i++) workers[i].join(); - delete blockShader; - delete entityShader; DebugInfo::renderSections = 0; DebugInfo::readyRenderer = 0; } void RendererWorld::Render(RenderState & renderState) { //Common - GLint projectionLoc, viewLoc, modelLoc, pvLoc, windowSizeLoc, colorLoc; glm::mat4 projection = glm::perspective( glm::radians(70.0f), (float) renderState.WindowWidth / (float) renderState.WindowHeight, 0.1f, 10000000.0f @@ -281,20 +279,14 @@ void RendererWorld::Render(RenderState & renderState) { //Render Entities glLineWidth(3.0); - renderState.SetActiveShader(entityShader->Program); + Shader *entityShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/entity")->shader.get(); + entityShader->Activate(); + entityShader->SetUniform("projection", projection); + entityShader->SetUniform("view", view); glCheckError(); - projectionLoc = glGetUniformLocation(entityShader->Program, "projection"); - viewLoc = glGetUniformLocation(entityShader->Program, "view"); - glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection)); - glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view)); - glCheckError(); - modelLoc = glGetUniformLocation(entityShader->Program, "model"); - colorLoc = glGetUniformLocation(entityShader->Program, "color"); renderState.SetActiveVao(RendererEntity::GetVao()); for (auto& it : entities) { - it.modelLoc = modelLoc; - it.colorLoc = colorLoc; it.Render(renderState); } @@ -307,8 +299,8 @@ void RendererWorld::Render(RenderState & renderState) { model = glm::translate(model, selectedBlock.glm()); model = glm::translate(model,glm::vec3(0.5f,0.5f,0.5f)); model = glm::scale(model,glm::vec3(1.01f,1.01f,1.01f)); - glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model)); - glUniform3f(colorLoc, 0.0, 0.0, 0.0); + entityShader->SetUniform("model", model); + entityShader->SetUniform("color", glm::vec3(0, 0, 0)); glCheckError(); glDrawArrays(GL_LINES, 0, 24); } @@ -323,11 +315,11 @@ void RendererWorld::Render(RenderState & renderState) { glm::mat4 model; model = glm::translate(model, hit.glm()); model = glm::scale(model,glm::vec3(0.3f,0.3f,0.3f)); - glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model)); + entityShader->SetUniform("model", model); if (selectedBlock == Vector()) - glUniform3f(colorLoc,0.7,0.0,0.0); + entityShader->SetUniform("color", glm::vec3(0.7f, 0, 0)); else - glUniform3f(colorLoc, 0.0, 0.0, 0.7); + entityShader->SetUniform("color", glm::vec3(0, 0, 0.7f)); glCheckError(); glDrawArrays(GL_LINE_STRIP, 0, 36); } @@ -338,7 +330,7 @@ void RendererWorld::Render(RenderState & renderState) { //Render sky renderState.TimeOfDay = gs->TimeOfDay; - NewShader *skyShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/sky")->shader.get(); + Shader *skyShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/sky")->shader.get(); skyShader->Activate(); skyShader->SetUniform("projection", projection); skyShader->SetUniform("view", view); @@ -385,15 +377,10 @@ void RendererWorld::Render(RenderState & renderState) { glCheckError(); //Render sections - renderState.SetActiveShader(blockShader->Program); - projectionLoc = glGetUniformLocation(blockShader->Program, "projection"); - viewLoc = glGetUniformLocation(blockShader->Program, "view"); - windowSizeLoc = glGetUniformLocation(blockShader->Program, "windowSize"); - pvLoc = glGetUniformLocation(blockShader->Program, "projView"); - - glUniform1f(glGetUniformLocation(blockShader->Program, "DayTime"), mixLevel); - glUniformMatrix4fv(pvLoc, 1, GL_FALSE, glm::value_ptr(projView)); - glUniform2f(windowSizeLoc, renderState.WindowWidth, renderState.WindowHeight); + Shader *blockShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader.get(); + blockShader->Activate(); + blockShader->SetUniform("DayTime", mixLevel); + blockShader->SetUniform("projView", projView); glCheckError(); Frustum frustum(projView); @@ -419,19 +406,17 @@ void RendererWorld::Render(RenderState & renderState) { } void RendererWorld::PrepareRender() { - blockShader = new Shader("./shaders/face.vs", "./shaders/face.fs"); - blockShader->Use(); - glUniform1i(glGetUniformLocation(blockShader->Program, "textureAtlas"), 0); - glUniform1f(glGetUniformLocation(blockShader->Program, "MinLightLevel"), 0.2f); - - entityShader = new Shader("./shaders/entity.vs", "./shaders/entity.fs"); + Shader *blockShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader.get(); + blockShader->Activate(); + blockShader->SetUniform("textureAtlas", 0); + blockShader->SetUniform("MinLightLevel", 0.2f); TextureCoord sunTexture = AssetManager::GetTexture("/minecraft/textures/environment/sun"); TextureCoord moonTexture = AssetManager::GetTexture("/minecraft/textures/environment/moon_phases"); moonTexture.w /= 4.0f; //First phase will be fine for now moonTexture.h /= 2.0f; - NewShader *sky = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/sky")->shader.get(); + Shader *sky = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/sky")->shader.get(); sky->Activate(); sky->SetUniform("textureAtlas", 0); sky->SetUniform("sunTexture", glm::vec4(sunTexture.x, sunTexture.y, sunTexture.w, sunTexture.h)); |