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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-10-07 18:38:51 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:32 +0100 |
commit | db696bc49c4a9198abe9670548f90a6123d556b9 (patch) | |
tree | 93007add416ec253b258c0846a67bc581f1809c2 /src/RendererWorld.hpp | |
parent | 2017-09-30 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.hpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp index 751f1a7..b020006 100644 --- a/src/RendererWorld.hpp +++ b/src/RendererWorld.hpp @@ -8,6 +8,8 @@ #include <glm/gtc/type_ptr.hpp> +class Frustum; + class RendererWorld { //General std::shared_ptr<GameState> gs; @@ -27,6 +29,7 @@ class RendererWorld { std::map<Vector, RendererSection> sections; Shader *blockShader; void UpdateAllSections(VectorF playerPos); + std::unique_ptr<Frustum> frustum; //Entities Shader *entityShader; std::vector<RendererEntity> entities; @@ -46,4 +49,6 @@ public: void Update(double timeToUpdate); GameState *GameStatePtr(); + + int culledSections = 0; };
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