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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-28 16:16:05 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-28 16:16:05 +0200 |
commit | d93c2073896e63aca5a859fe7182ba24dbe84cd3 (patch) | |
tree | 6144aaf7e01854fe245011ca4f4735974366febb /src/gamestate/Game.cpp | |
parent | 2017-05-26 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/gamestate/Game.cpp | 173 |
1 files changed, 0 insertions, 173 deletions
diff --git a/src/gamestate/Game.cpp b/src/gamestate/Game.cpp deleted file mode 100644 index 15f83e6..0000000 --- a/src/gamestate/Game.cpp +++ /dev/null @@ -1,173 +0,0 @@ -#include "Game.hpp" -#include "../packet/PacketParser.hpp" -#include "../packet/PacketBuilder.hpp" -#include <nlohmann/json.hpp> - -Game::Game() { - m_display = new Display(1280, 720, "AltCraft", &m_world); - m_nc = new NetworkClient("127.0.0.1", 25565, "HelloOne"); - Packet &response = *m_nc->GetPacket(); - if (response.GetId() != 0x02) { - std::cout << response.GetId() << std::endl; - throw 127; - } - PacketParser::Parse(response, Login); - g_PlayerUuid = response.GetField(0).GetString(); - g_PlayerName = response.GetField(1).GetString(); - delete &response; - m_networkState = ConnectionState::Play; - std::cout << g_PlayerName << "'s UUID is " << g_PlayerUuid << std::endl; -} - -Game::~Game() { - std::cout << "Stopping game thread..." << std::endl; - m_exit = true; - m_gameThread.join(); - std::cout << "Stopping graphics..." << std::endl; - delete m_display; - std::cout << "Stopping network..." << std::endl; - delete m_nc; -} - -void Game::MainLoop() { - while (!m_exit) { - - ParsePackets(); - if (m_display->IsClosed()) - m_exit = true; - } -} - -void Game::ParsePackets() { - Packet *packetPtr = m_nc->GetPacket(); - if (!packetPtr) { - using namespace std::chrono_literals; - std::this_thread::sleep_for(16ms); - return; - } - Packet packet = *packetPtr; - delete packetPtr; - PacketParser::Parse(packet); - nlohmann::json json; - //std::cout<<"Parsing packet: "<<std::hex<<packet.GetId()<<std::dec<<std::endl; - fflush(stdout); - - switch (packet.GetId()) { - case 0x23: - g_PlayerEid = packet.GetField(0).GetInt(); - g_Gamemode = (packet.GetField(1).GetUByte() & 0b11111011); - g_Dimension = packet.GetField(2).GetInt(); - g_Difficulty = packet.GetField(3).GetUByte(); - g_MaxPlayers = packet.GetField(4).GetUByte(); - g_LevelType = packet.GetField(5).GetString(); - g_ReducedDebugInfo = packet.GetField(6).GetBool(); - std::cout << "Gamemode is " << (int) g_Gamemode << ", Difficulty is " << (int) g_Difficulty - << ", Level Type is " << g_LevelType << std::endl; - break; - case 0x0D: - g_Difficulty = packet.GetField(0).GetUByte(); - std::cout << "Difficulty now is " << (int) g_Difficulty << std::endl; - break; - case 0x43: - g_SpawnPosition = packet.GetField(0).GetPosition(); - std::cout << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << "," - << g_SpawnPosition.GetZ() << std::endl; - break; - case 0x2B: - g_PlayerInvulnerable = (packet.GetField(0).GetByte() & 0x01) != 0; - g_PlayerFlying = (packet.GetField(0).GetByte() & 0x02) != 0; - g_PlayerAllowFlying = (packet.GetField(0).GetByte() & 0x04) != 0; - g_PlayerCreativeMode = (packet.GetField(0).GetByte() & 0x08) != 0; - g_PlayerFlyingSpeed = packet.GetField(1).GetFloat(); - g_PlayerFovModifier = packet.GetField(2).GetFloat(); - std::cout << "Fov modifier is " << g_PlayerFovModifier << std::endl; - break; - case 0x2E: - if ((packet.GetField(5).GetByte() & 0x10) != 0) { - g_PlayerPitch += packet.GetField(4).GetFloat(); - } else { - g_PlayerPitch = packet.GetField(4).GetFloat(); - }; - - if ((packet.GetField(5).GetByte() & 0x08) != 0) { - g_PlayerYaw += packet.GetField(3).GetFloat(); - } else { - g_PlayerYaw = packet.GetField(3).GetFloat(); - } - - if ((packet.GetField(5).GetByte() & 0x01) != 0) { - g_PlayerX += packet.GetField(0).GetDouble(); - } else { - g_PlayerX = packet.GetField(0).GetDouble(); - } - - if ((packet.GetField(5).GetByte() & 0x02) != 0) { - g_PlayerY += packet.GetField(1).GetDouble(); - } else { - g_PlayerY = packet.GetField(1).GetDouble(); - } - - if ((packet.GetField(5).GetByte() & 0x04) != 0) { - g_PlayerZ += packet.GetField(2).GetDouble(); - } else { - g_PlayerZ = packet.GetField(2).GetDouble(); - } - - g_IsGameStarted = true; - m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0)); - m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt())); - std::cout << "Game is started! " << std::endl; - std::cout << "PlayerPos is " << g_PlayerX << ", " << g_PlayerY << ", " << g_PlayerZ << "\tAngle: " - << g_PlayerYaw - << "," << g_PlayerPitch << std::endl; - m_display->SetPlayerPos(g_PlayerX, g_PlayerY, g_PlayerZ); - gameStartWaiter.notify_all(); - break; - case 0x1A: - json = nlohmann::json::parse(packet.GetField(0).GetString()); - std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl; - throw 119; - break; - case 0x20: - m_world.ParseChunkData(packet); - { - std::vector<Vector>vec; - for (auto &it:m_world.m_sections) { - for (auto& it2:vec){ - if (it2==it.first) - std::cout<<it.first<<std::endl; - } - vec.push_back(it.first); - } - } - break; - case 0x07: - std::cout << "Statistics:" << std::endl; - //int items = packet.GetField(0).GetVarInt(); - for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) { - std::cout << "\t" << packet.GetField(1).GetArray()[0].GetString() << ": " - << packet.GetField(1).GetArray()[1].GetVarInt() << std::endl; - } - break; - default: - //std::cout << std::hex << packet.GetId() << std::dec << std::endl; - break; - } - if (g_IsGameStarted) { - std::chrono::steady_clock clock; - static auto timeOfPreviousSendedPpalPacket(clock.now()); - std::chrono::duration<double, std::milli> delta = clock.now() - timeOfPreviousSendedPpalPacket; - if (delta.count() >= 50) { - m_nc->AddPacketToQueue( - PacketBuilder::CPlay0x0D(g_PlayerX, g_PlayerY, g_PlayerZ, g_PlayerYaw, g_PlayerPitch, true)); - timeOfPreviousSendedPpalPacket = clock.now(); - /*std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << " " << g_PlayerYaw - << "," << g_PlayerPitch << std::endl;*/ - } - } -} - -void Game::Exec() { - m_gameThread = std::thread(&Game::MainLoop, this); - m_display->MainLoop(); -} |