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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-06-21 16:26:25 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-06-21 16:26:25 +0200
commitf5aa7827af55342a1ec714d366944b3e3f3129b2 (patch)
tree4f4885d2ae0f46004a22e7d4dc34f80c11ecee0c /src/gamestate/GameState.cpp
parent2017-06-20 (diff)
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-rw-r--r--src/world/GameState.cpp (renamed from src/gamestate/GameState.cpp)2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gamestate/GameState.cpp b/src/world/GameState.cpp
index 316d5f1..b484b06 100644
--- a/src/gamestate/GameState.cpp
+++ b/src/world/GameState.cpp
@@ -1,4 +1,4 @@
-#include "GameState.hpp"
+#include <GameState.hpp>
GameState::GameState(NetworkClient *Net, bool &quit) : nc(Net), isRunning(quit) {
Front = glm::vec3(0.0f, 0.0f, -1.0f);