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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-21 16:26:25 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-21 16:26:25 +0200 |
commit | f5aa7827af55342a1ec714d366944b3e3f3129b2 (patch) | |
tree | 4f4885d2ae0f46004a22e7d4dc34f80c11ecee0c /src/graphics/Shader.hpp | |
parent | 2017-06-20 (diff) | |
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Diffstat (limited to 'src/graphics/Shader.hpp')
-rw-r--r-- | src/graphics/Shader.hpp | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/src/graphics/Shader.hpp b/src/graphics/Shader.hpp deleted file mode 100644 index 1bcee3a..0000000 --- a/src/graphics/Shader.hpp +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once -#include <string> -#include <fstream> -#include <sstream> -#include <easylogging++.h> -#include <GL/glew.h> - -class Shader -{ -private: - const GLchar *vertex; - const GLchar *fragment; -public: - // Идентификатор программы - GLuint Program; - // Конструктор считывает и собирает шейдер - Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr); - // Использование программы - void Use(); - - void Reload(); -};
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