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-rw-r--r--cwd/assets/altcraft/shaders/frag/entity.fs8
-rw-r--r--cwd/assets/altcraft/shaders/frag/face.fs7
-rw-r--r--cwd/assets/altcraft/shaders/frag/fwd_face.fs1
-rw-r--r--cwd/assets/altcraft/shaders/frag/fwd_sky.fs1
-rw-r--r--cwd/assets/altcraft/shaders/frag/light.fs13
-rw-r--r--cwd/assets/altcraft/shaders/frag/sky.fs8
-rw-r--r--cwd/assets/altcraft/shaders/frag/ssao.fs12
-rw-r--r--cwd/assets/altcraft/shaders/vert/entity.vs4
-rw-r--r--cwd/assets/altcraft/shaders/vert/face.vs4
-rw-r--r--cwd/assets/altcraft/shaders/vert/light.vs22
-rw-r--r--cwd/assets/altcraft/shaders/vert/quad.vs1
-rw-r--r--cwd/assets/altcraft/shaders/vert/rml.vs1
-rw-r--r--cwd/assets/altcraft/shaders/vert/sky.vs1
-rw-r--r--src/RenderConfigs.cpp13
-rw-r--r--src/RenderConfigs.hpp2
-rw-r--r--src/RendererWorld.cpp2
16 files changed, 39 insertions, 61 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/entity.fs b/cwd/assets/altcraft/shaders/frag/entity.fs
index 31e1a7c..813a9af 100644
--- a/cwd/assets/altcraft/shaders/frag/entity.fs
+++ b/cwd/assets/altcraft/shaders/frag/entity.fs
@@ -1,19 +1,15 @@
#version 330 core
-in vec4 entityWorldPos;
-
layout (location = 0) out vec4 color;
layout (location = 1) out vec4 normal;
-layout (location = 2) out vec4 worldPos;
-layout (location = 3) out vec4 addColor;
-layout (location = 4) out vec4 light;
+layout (location = 2) out vec4 addColor;
+layout (location = 3) out vec4 light;
uniform vec3 entityColor;
void main() {
color = vec4(entityColor, 1.0f);
normal = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- worldPos = entityWorldPos;
addColor = vec4(1.0f);
light = vec4(1.0f, 1.0f, 0.0f, 1.0f);
}
diff --git a/cwd/assets/altcraft/shaders/frag/face.fs b/cwd/assets/altcraft/shaders/frag/face.fs
index 65b7d15..ebda304 100644
--- a/cwd/assets/altcraft/shaders/frag/face.fs
+++ b/cwd/assets/altcraft/shaders/frag/face.fs
@@ -1,6 +1,5 @@
#version 330 core
-in vec4 faceWorldPos;
in vec3 faceTextureUv;
in vec3 faceAddColor;
in vec3 faceNormal;
@@ -8,9 +7,8 @@ in vec2 faceLight;
layout (location = 0) out vec4 color;
layout (location = 1) out vec4 normal;
-layout (location = 2) out vec4 worldPos;
-layout (location = 3) out vec4 addColor;
-layout (location = 4) out vec4 light;
+layout (location = 2) out vec4 addColor;
+layout (location = 3) out vec4 light;
uniform sampler2DArray textureAtlas;
@@ -21,7 +19,6 @@ void main() {
color = vec4(col.rgb, 1.0f);
normal = vec4(faceNormal, 1.0f);
- worldPos = faceWorldPos;
addColor = vec4(faceAddColor, 1.0f);
light = vec4(faceLight / 15.0f, 0.0f, 1.0f);
}
diff --git a/cwd/assets/altcraft/shaders/frag/fwd_face.fs b/cwd/assets/altcraft/shaders/frag/fwd_face.fs
index deb8341..12deab8 100644
--- a/cwd/assets/altcraft/shaders/frag/fwd_face.fs
+++ b/cwd/assets/altcraft/shaders/frag/fwd_face.fs
@@ -13,6 +13,7 @@ uniform sampler2DArray textureAtlas;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
diff --git a/cwd/assets/altcraft/shaders/frag/fwd_sky.fs b/cwd/assets/altcraft/shaders/frag/fwd_sky.fs
index b6185fd..9f278b2 100644
--- a/cwd/assets/altcraft/shaders/frag/fwd_sky.fs
+++ b/cwd/assets/altcraft/shaders/frag/fwd_sky.fs
@@ -7,6 +7,7 @@ out vec4 fragColor;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs
index c7e7254..3876388 100644
--- a/cwd/assets/altcraft/shaders/frag/light.fs
+++ b/cwd/assets/altcraft/shaders/frag/light.fs
@@ -7,7 +7,6 @@ in vec2 uv;
uniform sampler2D depthStencil;
uniform sampler2D color;
uniform sampler2D normal;
-uniform sampler2D worldPos;
uniform sampler2D addColor;
uniform sampler2D light;
uniform sampler2D ssao;
@@ -18,6 +17,7 @@ uniform bool applySsao;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
@@ -26,16 +26,21 @@ layout (std140) uniform Globals {
float gamma;
};
+vec3 RecoverViewWorldPos(vec2 screenPos, float depth) {
+ vec4 viewPos = invProj * vec4(screenPos * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
+ return viewPos.xyz / viewPos.w;
+}
+
void main() {
vec4 c = texture(color, uv);
vec4 n = texture(normal, uv);
n += 1.0f;
n /= 2.0f;
- vec4 wp = texture(worldPos, uv);
vec4 ac = texture(addColor, uv);
vec4 l = texture(light, uv);
- float d = (1.0f - texture(depthStencil, uv).r) * 16.0f;
+ float depth = texture(depthStencil, uv).r;
+ float d = (1.0f - depth) * 16.0f;
vec4 s = texture(ssao, uv);
float faceLight = l.r;
@@ -62,7 +67,7 @@ void main() {
fragColor = n;
break;
case 3:
- fragColor = wp;
+ fragColor = vec4(RecoverViewWorldPos(uv, depth), 1.0f);
break;
case 4:
fragColor = ac;
diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs
index dc97440..f3830b8 100644
--- a/cwd/assets/altcraft/shaders/frag/sky.fs
+++ b/cwd/assets/altcraft/shaders/frag/sky.fs
@@ -4,13 +4,13 @@ in vec3 facePos;
layout (location = 0) out vec4 color;
layout (location = 1) out vec4 normal;
-layout (location = 2) out vec4 worldPos;
-layout (location = 3) out vec4 addColor;
-layout (location = 4) out vec4 light;
+layout (location = 2) out vec4 addColor;
+layout (location = 3) out vec4 light;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
@@ -65,7 +65,7 @@ void main() {
color += vec4(Sun().rgb, 1.0f);
color += vec4(Moon().rgb, 1.0f);
normal = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- worldPos = vec4(0.0f, 0.0f, 0.0f, 1.0f);
addColor = vec4(1.0f);
light = vec4(1.0f, 1.0f, 0.0f, 1.0f);
+ gl_FragDepth = 1.0f;
}
diff --git a/cwd/assets/altcraft/shaders/frag/ssao.fs b/cwd/assets/altcraft/shaders/frag/ssao.fs
index 4ed93fd..662852f 100644
--- a/cwd/assets/altcraft/shaders/frag/ssao.fs
+++ b/cwd/assets/altcraft/shaders/frag/ssao.fs
@@ -5,7 +5,7 @@ out vec4 fragColor;
in vec2 uv;
uniform sampler2D normal;
-uniform sampler2D worldPos;
+uniform sampler2D depthStencil;
uniform sampler2D ssaoNoise;
uniform int ssaoSamples;
@@ -13,6 +13,7 @@ uniform int ssaoSamples;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
@@ -26,9 +27,14 @@ const int kernelSize = 64;
const float radius = 0.5f;
const float bias = 0.025f;
+vec3 RecoverViewWorldPos(vec2 screenPos, float depth) {
+ vec4 viewPos = invProj * vec4(screenPos * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
+ return viewPos.xyz / viewPos.w;
+}
+
void main() {
vec3 normal = texture(normal, uv).xyz;
- vec3 fragPos = texture(worldPos, uv).xyz;
+ vec3 fragPos = RecoverViewWorldPos(uv, texture(depthStencil, uv).r);
vec2 noiseUv = uv * viewportSize / noiseScale;
vec3 randomVec = texture(ssaoNoise, noiseUv).xyz;
@@ -49,7 +55,7 @@ void main() {
offset.xyz /= offset.w;
offset.xyz = offset.xyz * 0.5 + 0.5;
- float sampleDepth = texture(worldPos, offset.xy).z;
+ float sampleDepth = RecoverViewWorldPos(offset.xy, texture(depthStencil, offset.xy).r).z;
float rangeCheck = smoothstep(0.0, 1.0, radius / abs(fragPos.z - sampleDepth));
occlusion += (sampleDepth >= samplePos.z + bias ? 1.0 : 0.0) * rangeCheck;
}
diff --git a/cwd/assets/altcraft/shaders/vert/entity.vs b/cwd/assets/altcraft/shaders/vert/entity.vs
index f90fbc1..8cc7f69 100644
--- a/cwd/assets/altcraft/shaders/vert/entity.vs
+++ b/cwd/assets/altcraft/shaders/vert/entity.vs
@@ -2,13 +2,12 @@
in vec3 pos;
-out vec4 entityWorldPos;
-
uniform mat4 model;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
@@ -19,5 +18,4 @@ layout (std140) uniform Globals {
void main() {
gl_Position = projView * model * vec4(pos, 1);
- entityWorldPos = view * model * vec4(pos, 1.0f);
}
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs
index a85b2c6..3e6adf7 100644
--- a/cwd/assets/altcraft/shaders/vert/face.vs
+++ b/cwd/assets/altcraft/shaders/vert/face.vs
@@ -8,7 +8,6 @@ in float animation;
in vec3 color;
in vec2 light;
-out vec4 faceWorldPos;
out vec3 faceTextureUv;
out vec3 faceNormal;
out vec3 faceAddColor;
@@ -17,6 +16,7 @@ out vec2 faceLight;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
@@ -28,8 +28,6 @@ layout (std140) uniform Globals {
void main() {
gl_Position = projView * vec4(pos[gl_VertexID], 1.0f);
- faceWorldPos = view * vec4(pos[gl_VertexID], 1.0f);
-
faceTextureUv = vec3(uv[gl_VertexID], uvLayer);
faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, animation));
diff --git a/cwd/assets/altcraft/shaders/vert/light.vs b/cwd/assets/altcraft/shaders/vert/light.vs
deleted file mode 100644
index 118ea5b..0000000
--- a/cwd/assets/altcraft/shaders/vert/light.vs
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 330 core
-
-in vec2 pos;
-in vec2 uvPos;
-
-out vec2 uv;
-
-layout (std140) uniform Globals {
- mat4 projView;
- mat4 proj;
- mat4 view;
- uvec2 viewportSize;
- vec4 ssaoKernels[64];
- float globalTime;
- float dayTime;
- float gamma;
-};
-
-void main() {
- gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);
- uv = uvPos;
-}
diff --git a/cwd/assets/altcraft/shaders/vert/quad.vs b/cwd/assets/altcraft/shaders/vert/quad.vs
index 118ea5b..9add76d 100644
--- a/cwd/assets/altcraft/shaders/vert/quad.vs
+++ b/cwd/assets/altcraft/shaders/vert/quad.vs
@@ -8,6 +8,7 @@ out vec2 uv;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
diff --git a/cwd/assets/altcraft/shaders/vert/rml.vs b/cwd/assets/altcraft/shaders/vert/rml.vs
index c61a4a0..897f49d 100644
--- a/cwd/assets/altcraft/shaders/vert/rml.vs
+++ b/cwd/assets/altcraft/shaders/vert/rml.vs
@@ -12,6 +12,7 @@ uniform vec2 translation;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
diff --git a/cwd/assets/altcraft/shaders/vert/sky.vs b/cwd/assets/altcraft/shaders/vert/sky.vs
index 7043584..c618852 100644
--- a/cwd/assets/altcraft/shaders/vert/sky.vs
+++ b/cwd/assets/altcraft/shaders/vert/sky.vs
@@ -9,6 +9,7 @@ uniform mat4 model;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
diff --git a/src/RenderConfigs.cpp b/src/RenderConfigs.cpp
index af1cde9..d399818 100644
--- a/src/RenderConfigs.cpp
+++ b/src/RenderConfigs.cpp
@@ -198,18 +198,12 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH, int s
dsConf->SetMaxFilter(Gal::Filtering::Bilinear);
depthStencil = gal->BuildTexture(dsConf);
- auto worldPosConf = gal->CreateTexture2DConfig(geomW, geomH, Gal::Format::R32G32B32A32F);
- worldPosConf->SetMinFilter(Gal::Filtering::Bilinear);
- worldPosConf->SetMaxFilter(Gal::Filtering::Bilinear);
- worldPos = gal->BuildTexture(worldPosConf);
-
auto geomFbConf = gal->CreateFramebufferConfig();
geomFbConf->SetDepthStencil(depthStencil);
geomFbConf->SetTexture(0, color);
geomFbConf->SetTexture(1, normal);
- geomFbConf->SetTexture(2, worldPos);
- geomFbConf->SetTexture(3, addColor);
- geomFbConf->SetTexture(4, light);
+ geomFbConf->SetTexture(2, addColor);
+ geomFbConf->SetTexture(3, light);
geomFramebuffer = gal->BuildFramebuffer(geomFbConf);
geomFramebuffer->SetViewport(0, 0, geomW, geomH);
@@ -234,7 +228,7 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH, int s
std::vector<std::pair<std::string_view, std::shared_ptr<Gal::Texture>>> ssaoTextures = {
{"normal", normal},
- {"worldPos", worldPos},
+ {"depthStencil", depthStencil},
{"ssaoNoise", ssaoNoise},
};
@@ -280,7 +274,6 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH, int s
{"depthStencil", depthStencil},
{"color", color},
{"normal", normal},
- {"worldPos", worldPos},
{"addColor", addColor},
{"light", light},
};
diff --git a/src/RenderConfigs.hpp b/src/RenderConfigs.hpp
index 8ca5a9e..92ce90c 100644
--- a/src/RenderConfigs.hpp
+++ b/src/RenderConfigs.hpp
@@ -5,6 +5,7 @@
struct GlobalShaderParameters {
glm::mat4 projView;
glm::mat4 proj;
+ glm::mat4 invProj;
glm::mat4 view;
glm::uvec2 viewportSize;
glm::uint32 paddingFA = 0xFAAFFAFA;
@@ -95,7 +96,6 @@ class Gbuffer {
std::shared_ptr<Gal::Texture> depthStencil;
std::shared_ptr<Gal::Texture> color; //RGB - color
std::shared_ptr<Gal::Texture> normal; //RGB - normal
- std::shared_ptr<Gal::Texture> worldPos; //RGB - viewSpaceWorldPos
std::shared_ptr<Gal::Texture> addColor; //RGB - addColor
std::shared_ptr<Gal::Texture> light; //R - faceLight, G - skyLight, B - unused
std::shared_ptr<Gal::Framebuffer> geomFramebuffer;
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index b5120c2..b6e504d 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -287,6 +287,8 @@ void RendererWorld::Render(float screenRatio) {
0.1f, 10000000.0f
);
+ globalSpb->Get<GlobalShaderParameters>()->invProj = glm::inverse(projection);
+
auto& view = globalSpb->Get<GlobalShaderParameters>()->view;
view = GetGameState()->GetViewMatrix();