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-rw-r--r--cmake/FindSFML.cmake368
-rw-r--r--src/Render.cpp4
-rw-r--r--src/Render.hpp2
3 files changed, 3 insertions, 371 deletions
diff --git a/cmake/FindSFML.cmake b/cmake/FindSFML.cmake
deleted file mode 100644
index fc0e478..0000000
--- a/cmake/FindSFML.cmake
+++ /dev/null
@@ -1,368 +0,0 @@
-# This script locates the SFML library
-# ------------------------------------
-#
-# Usage
-# -----
-#
-# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
-# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
-# example:
-# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules
-#
-# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
-# If nothing is specified, the version won't be checked (i.e. any version will be accepted).
-# example:
-# find_package(SFML COMPONENTS ...) // no specific version required
-# find_package(SFML 2 COMPONENTS ...) // any 2.x version
-# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
-#
-# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
-# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
-# Since you have to link yourself all the SFML dependencies when you link it statically, the following
-# additional variables are defined: SFML_XXX_DEPENDENCIES and SFML_DEPENDENCIES (see their detailed
-# description below).
-# In case of static linking, the SFML_STATIC macro will also be defined by this script.
-# example:
-# set(SFML_STATIC_LIBRARIES TRUE)
-# find_package(SFML 2 COMPONENTS network system)
-#
-# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
-# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
-# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
-# are available for both release and debug modes.
-#
-# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable
-# to tell CMake where SFML is.
-#
-# Output
-# ------
-#
-# This script defines the following variables:
-# - For each specified module XXX (system, window, graphics, network, audio, main):
-# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
-# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
-# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
-# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
-# - SFML_XXX_DEPENDENCIES: the list of libraries the module depends on, in case of static linking
-# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
-# - SFML_FOUND: true if all the required modules are found
-# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
-# - SFML_DEPENDENCIES: the list of libraries SFML depends on, in case of static linking
-#
-# example:
-# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
-# include_directories(${SFML_INCLUDE_DIR})
-# add_executable(myapp ...)
-# target_link_libraries(myapp ${SFML_LIBRARIES})
-
-# define the SFML_STATIC macro if static build was chosen
-if (SFML_STATIC_LIBRARIES)
- add_definitions(-DSFML_STATIC)
-endif ()
-
-# define the list of search paths for headers and libraries
-set(FIND_SFML_PATHS
- ${SFML_ROOT}
- $ENV{SFML_ROOT}
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /sw
- /opt/local
- /opt/csw
- /opt)
-
-# find the SFML include directory
-find_path(SFML_INCLUDE_DIR SFML/Config.hpp
- PATH_SUFFIXES include
- PATHS ${FIND_SFML_PATHS})
-
-# check the version number
-set(SFML_VERSION_OK TRUE)
-if (SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
- # extract the major and minor version numbers from SFML/Config.hpp
- # we have to handle gtest a little bit differently:
- if ("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
- set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
- else ()
- set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
- endif ()
- FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
- STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
- STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
- STRING(REGEX REPLACE ".*#define SFML_VERSION_PATCH ([0-9]+).*" "\\1" SFML_VERSION_PATCH "${SFML_CONFIG_HPP_CONTENTS}")
- if (NOT "${SFML_VERSION_PATCH}" MATCHES "^[0-9]+$")
- set(SFML_VERSION_PATCH 0)
- endif ()
- math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10000 + ${SFML_FIND_VERSION_MINOR} * 100 + ${SFML_FIND_VERSION_PATCH}")
-
- # if we could extract them, compare with the requested version number
- if (SFML_VERSION_MAJOR)
- # transform version numbers to an integer
- math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10000 + ${SFML_VERSION_MINOR} * 100 + ${SFML_VERSION_PATCH}")
-
- # compare them
- if (SFML_VERSION LESS SFML_REQUESTED_VERSION)
- set(SFML_VERSION_OK FALSE)
- endif ()
- else ()
- # SFML version is < 2.0
- if (SFML_REQUESTED_VERSION GREATER 10900)
- set(SFML_VERSION_OK FALSE)
- set(SFML_VERSION_MAJOR 1)
- set(SFML_VERSION_MINOR x)
- set(SFML_VERSION_PATCH x)
- endif ()
- endif ()
-endif ()
-
-# find the requested modules
-set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
-foreach (FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
- string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
- string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
- set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
-
- # no suffix for sfml-main, it is always a static library
- if (FIND_SFML_COMPONENT_LOWER STREQUAL "main")
- # release library
- find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
- NAMES ${FIND_SFML_COMPONENT_NAME}
- PATH_SUFFIXES lib64 lib
- PATHS ${FIND_SFML_PATHS})
-
- # debug library
- find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
- NAMES ${FIND_SFML_COMPONENT_NAME}-d
- PATH_SUFFIXES lib64 lib
- PATHS ${FIND_SFML_PATHS})
- else ()
- # static release library
- find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
- NAMES ${FIND_SFML_COMPONENT_NAME}-s
- PATH_SUFFIXES lib64 lib
- PATHS ${FIND_SFML_PATHS})
-
- # static debug library
- find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
- NAMES ${FIND_SFML_COMPONENT_NAME}-s-d
- PATH_SUFFIXES lib64 lib
- PATHS ${FIND_SFML_PATHS})
-
- # dynamic release library
- find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
- NAMES ${FIND_SFML_COMPONENT_NAME}
- PATH_SUFFIXES lib64 lib
- PATHS ${FIND_SFML_PATHS})
-
- # dynamic debug library
- find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG
- NAMES ${FIND_SFML_COMPONENT_NAME}-d
- PATH_SUFFIXES lib64 lib
- PATHS ${FIND_SFML_PATHS})
-
- # choose the entries that fit the requested link m_type
- if (SFML_STATIC_LIBRARIES)
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE)
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE})
- endif ()
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG)
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG})
- endif ()
- else ()
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE)
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE})
- endif ()
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG})
- endif ()
- endif ()
- endif ()
-
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
- # library found
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
-
- # if both are found, set SFML_XXX_LIBRARY to contain both
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
- optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
- endif ()
-
- # if only one debug/release variant is found, set the other to be equal to the found one
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
- # debug and not release
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
- endif ()
- if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
- # release and not debug
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
- endif ()
- else ()
- # library not found
- set(SFML_FOUND FALSE)
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
- set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
- set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
- endif ()
-
- # mark as advanced
- MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
- SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
- SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
- SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
- SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
- SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
- SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
-
- # add to the global list of libraries
- set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
-endforeach ()
-
-# in case of static linking, we must also define the list of all the dependencies of SFML libraries
-if (SFML_STATIC_LIBRARIES)
-
- # detect the OS
- if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
- set(FIND_SFML_OS_WINDOWS 1)
- elseif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
- set(FIND_SFML_OS_LINUX 1)
- elseif (${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
- set(FIND_SFML_OS_FREEBSD 1)
- elseif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- set(FIND_SFML_OS_MACOSX 1)
- endif ()
-
- # start with an empty list
- set(SFML_DEPENDENCIES)
- set(FIND_SFML_DEPENDENCIES_NOTFOUND)
-
- # macro that searches for a 3rd-party library
- macro(find_sfml_dependency output friendlyname)
- # No lookup in environment variables (PATH on Windows), as they may contain wrong library versions
- find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH)
- if (${${output}} STREQUAL "${output}-NOTFOUND")
- unset(output)
- set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}")
- endif ()
- endmacro()
-
- # sfml-system
- list(FIND SFML_FIND_COMPONENTS "system" FIND_SFML_SYSTEM_COMPONENT)
- if (NOT ${FIND_SFML_SYSTEM_COMPONENT} EQUAL -1)
-
- # Update the list -- these are only system libraries, no need to find them
- if (FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD OR FIND_SFML_OS_MACOSX)
- set(SFML_SYSTEM_DEPENDENCIES "pthread")
- endif ()
- if (FIND_SFML_OS_LINUX)
- set(SFML_SYSTEM_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} "rt")
- endif ()
- if (FIND_SFML_OS_WINDOWS)
- set(SFML_SYSTEM_DEPENDENCIES "winmm")
- endif ()
- set(SFML_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} ${SFML_DEPENDENCIES})
- endif ()
-
- # sfml-network
- list(FIND SFML_FIND_COMPONENTS "network" FIND_SFML_NETWORK_COMPONENT)
- if (NOT ${FIND_SFML_NETWORK_COMPONENT} EQUAL -1)
-
- # Update the list -- these are only system libraries, no need to find them
- if (FIND_SFML_OS_WINDOWS)
- set(SFML_NETWORK_DEPENDENCIES "ws2_32")
- endif ()
- set(SFML_DEPENDENCIES ${SFML_NETWORK_DEPENDENCIES} ${SFML_DEPENDENCIES})
- endif ()
-
- # sfml-window
- list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT)
- if (NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1)
-
- # find libraries
- if (FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
- find_sfml_dependency(X11_LIBRARY "X11" X11)
- find_sfml_dependency(LIBXCB_LIBRARIES "XCB" xcb libxcb)
- find_sfml_dependency(X11_XCB_LIBRARY "X11-xcb" X11-xcb libX11-xcb)
- find_sfml_dependency(XCB_RANDR_LIBRARY "xcb-randr" xcb-randr libxcb-randr)
- find_sfml_dependency(XCB_IMAGE_LIBRARY "xcb-image" xcb-image libxcb-image)
- endif ()
-
- if (FIND_SFML_OS_LINUX)
- find_sfml_dependency(UDEV_LIBRARIES "UDev" udev libudev)
- endif ()
-
- # Update the list
- if (FIND_SFML_OS_WINDOWS)
- set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32")
- elseif (FIND_SFML_OS_LINUX)
- set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} ${UDEV_LIBRARIES})
- elseif (FIND_SFML_OS_FREEBSD)
- set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} "usbhid")
- elseif (FIND_SFML_OS_MACOSX)
- set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon")
- endif ()
- set(SFML_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${SFML_DEPENDENCIES})
- endif ()
-
- # sfml-graphics
- list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT)
- if (NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1)
-
- # find libraries
- find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype)
- find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg)
-
- # Update the list
- set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY})
- set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES})
- endif ()
-
- # sfml-audio
- list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT)
- if (NOT ${FIND_SFML_AUDIO_COMPONENT} EQUAL -1)
-
- # find libraries
- find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32)
- find_sfml_dependency(OGG_LIBRARY "Ogg" ogg)
- find_sfml_dependency(VORBIS_LIBRARY "Vorbis" vorbis)
- find_sfml_dependency(VORBISFILE_LIBRARY "VorbisFile" vorbisfile)
- find_sfml_dependency(VORBISENC_LIBRARY "VorbisEnc" vorbisenc)
- find_sfml_dependency(FLAC_LIBRARY "FLAC" FLAC)
-
- # Update the list
- set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${FLAC_LIBRARY} ${VORBISENC_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY})
- set(SFML_DEPENDENCIES ${SFML_DEPENDENCIES} ${SFML_AUDIO_DEPENDENCIES})
- endif ()
-
-endif ()
-
-# handle errors
-if (NOT SFML_VERSION_OK)
- # SFML version not ok
- set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH}) at ${SFML_INCLUDE_DIR}")
- set(SFML_FOUND FALSE)
-elseif (SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND)
- set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
- set(SFML_FOUND FALSE)
-elseif (NOT SFML_FOUND)
- # include directory or library not found
- set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
-endif ()
-if (NOT SFML_FOUND)
- if (SFML_FIND_REQUIRED)
- # fatal error
- message(FATAL_ERROR ${FIND_SFML_ERROR})
- elseif (NOT SFML_FIND_QUIETLY)
- # error but continue
- message("${FIND_SFML_ERROR}")
- endif ()
-endif ()
-
-# handle success
-if (SFML_FOUND AND NOT SFML_FIND_QUIETLY)
- message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH} in ${SFML_INCLUDE_DIR}")
-endif ()
diff --git a/src/Render.cpp b/src/Render.cpp
index 9c6cb38..5aa38d7 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -14,7 +14,7 @@
#include "RendererWorld.hpp"
Render::Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle) : timer(std::chrono::milliseconds(16)) {
- InitSfml(windowWidth, windowHeight, windowTitle);
+ InitSdl(windowWidth, windowHeight, windowTitle);
glCheckError();
InitGlew();
glCheckError();
@@ -31,7 +31,7 @@ Render::~Render() {
SDL_Quit();
}
-void Render::InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) {
+void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) {
LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\"";
if (SDL_Init(SDL_INIT_VIDEO) < 0)
diff --git a/src/Render.hpp b/src/Render.hpp
index 3998f26..7d3af39 100644
--- a/src/Render.hpp
+++ b/src/Render.hpp
@@ -39,7 +39,7 @@ class Render {
void HandleEvents();
- void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
+ void InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
void InitGlew();