diff options
291 files changed, 91921 insertions, 518 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 2ea7965..545ecbb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -4,13 +4,57 @@ set(CMAKE_CXX_STANDARD 14) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules) if (CMAKE_COMPILER_IS_GNUCXX) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic-errors -w -Werror") - set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -w -Werror") + #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3") + #set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -pg") set(PLATFORM_LIBRARIES "pthread") endif () +set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Network.hpp Network.cpp NetworkClient.cpp + NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp + PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp + Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp + graphics/AssetManager.hpp graphics/Display.cpp graphics/Display.hpp graphics/Camera3D.hpp graphics/Camera3D.cpp + graphics/Shader.hpp graphics/Shader.cpp graphics/Texture.hpp graphics/Texture.cpp Debug.cpp Debug.hpp) + +add_executable(AltCraft ${SOURCE_FILES}) +target_link_libraries(AltCraft ${PLATFORM_LIBRARIES}) + +add_subdirectory(depedencies) +target_include_directories(AltCraft PUBLIC ./depedencies/include) +target_link_libraries(AltCraft deps) + +#Setup SFML +find_package(SFML 2 COMPONENTS system window graphics network REQUIRED) +if (SFML_FOUND) + target_link_libraries(AltCraft ${SFML_LIBRARIES}) + target_include_directories(AltCraft PUBLIC ${SFML_INCLUDE_DIR}) +else () + message(FATAL_ERROR "SFML not found!") +endif () + +#Setup OpenGL +find_package(OpenGL REQUIRED) +if (OPENGL_FOUND) + target_link_libraries(AltCraft ${OPENGL_LIBRARIES}) + target_include_directories(AltCraft PUBLIC ${OPENGL_INCLUDE_DIRS}) +else () + message(FATAL_ERROR "OpenGL not found!") +endif () + +#Setup Zlib +find_package(ZLIB REQUIRED) +if (ZLIB_FOUND) + target_link_libraries(AltCraft ${ZLIB_LIBRARIES}) + target_include_directories(AltCraft PUBLIC ${ZLIB_INCLUDE_DIR}) +else () + message(FATAL_ERROR "Zlib not found!") +endif () + + +#[[ #Setup SFML find_package(SFML 2 COMPONENTS system network graphics window REQUIRED) include_directories(${SFML_INCLUDE_DIR}) @@ -25,20 +69,6 @@ if (NOT ZLIB_FOUND) message(FATAL_ERROR "Zlib not found!") endif () -#Setup SOIL -find_package(SOIL REQUIRED) -include_directories(${SOIL_INCLUDE_DIRS}) -if (NOT SOIL_FOUND) - message(FATAL_ERROR "SOIL not found!") -endif () - -#Setup GLFW3 -find_package(GLFW REQUIRED) -include_directories(${GLFW_INCLUDE_DIRS}) -if (NOT GLFW_FOUND) - message(FATAL_ERROR "GLFW3 not found!") -endif () - #Setup GLEW find_package(GLEW REQUIRED) include_directories(${GLEW_INCLUDE_DIRS}) @@ -57,8 +87,9 @@ set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Netwo NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp - graphics/AssetManager.hpp graphics/Display.cpp graphics/Display.hpp graphics/Shader.cpp graphics/Shader.hpp) + graphics/AssetManager.hpp) add_executable(AltCraft ${SOURCE_FILES}) target_link_libraries(AltCraft ${PLATFORM_LIBRARIES} ${SFML_LIBRARIES} ${ZLIB_LIBRARIES} ${SOIL_LIBRARY} ${GLFW_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES}) +]]
\ No newline at end of file diff --git a/Debug.cpp b/Debug.cpp new file mode 100644 index 0000000..eb8b2d2 --- /dev/null +++ b/Debug.cpp @@ -0,0 +1,39 @@ +#include "Debug.hpp" + +const bool isPrintSourceFile = false; +const debug::LogLevel debugPrintLevel = debug::LogLevel::INFO; + +void ::debug::WriteLog(std::string message, debug::LogLevel level, debug::LogSource source, std::string sourceFile, + int lineInFile) { + if (debugPrintLevel > level) + return; + std::string levelText; + switch (level) { + case FATAL: + levelText = "FATAL"; + break; + case ERROR: + levelText = "ERROR"; + break; + case WARNING: + levelText = "WARNING"; + break; + case INFO: + levelText = "INFO"; + break; + case DEBUG: + levelText = "DEBUG"; + break; + } + std::string file = " " + sourceFile + ":" + std::to_string(lineInFile); + std::cout << "[" << levelText << "]: " << message << (isPrintSourceFile ? file : "") << std::endl; + if (level <= LogLevel::ERROR) { + if (level <= LogLevel::FATAL) + exit(-1); + Exception exception; + exception.message = message; + exception.level = level; + exception.source = source; + throw exception; + } +}
\ No newline at end of file diff --git a/Debug.hpp b/Debug.hpp new file mode 100644 index 0000000..1a9efb6 --- /dev/null +++ b/Debug.hpp @@ -0,0 +1,43 @@ +#pragma once + +#include <exception> +#include <queue> +#include <string> +#include <iostream> + +namespace debug { + + enum LogLevel { + FATAL = 0, + ERROR = 5, + WARNING = 10, + INFO = 15, + DEBUG = 20, + }; + + enum LogSource { + Unknown, + Display, + Network, + NetworkClient, + Game, + World, + Field, + Packet, + AssetManager, + }; + + struct Exception : public std::exception { + std::string message; + LogLevel level; + LogSource source; + + const char *what() const noexcept override{ + return this->message.c_str(); + } + }; + + void WriteLog(std::string message, LogLevel level = LogLevel::INFO, LogSource source = LogSource::Unknown, + std::string sourceFile = "", int lineInFile = 0); +#define LOG(MESSAGE, LEVEL, SOURCE) {using namespace debug; debug::WriteLog(MESSAGE,debug::LEVEL,debug::SOURCE,__FILE__,__LINE__);} +}
\ No newline at end of file @@ -114,9 +114,9 @@ void Game::ParsePackets() { m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0)); m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt())); std::cout << "Game is started! " << std::endl; - std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\t" << g_PlayerYaw + std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\tAngle: " << g_PlayerYaw << "," << g_PlayerPitch << std::endl; - m_display->SetPlayerPos(g_PlayerX, g_PlayerY); + m_display->SetPlayerPos(g_PlayerX, g_PlayerY,g_PlayerZ); gameStartWaiter.notify_all(); break; case 0x1A: diff --git a/Network.cpp b/Network.cpp index d979037..ae14a11 100644 --- a/Network.cpp +++ b/Network.cpp @@ -1,6 +1,7 @@ #include <iostream> #include "Network.hpp" #include "PacketBuilder.hpp" +#include "Debug.hpp" Network::Network(std::string address, unsigned short port) : m_address(address), m_port(port) { std::cout << "Connecting to server " << m_address << ":" << m_port << std::endl; diff --git a/PositionI.cpp b/PositionI.cpp index 7180527..b9257a1 100644 --- a/PositionI.cpp +++ b/PositionI.cpp @@ -1,3 +1,4 @@ +#include <cmath> #include "PositionI.hpp" PositionI::PositionI(int x, int z, int y) : m_x(x), m_y(y), m_z(z) { @@ -76,3 +77,15 @@ bool PositionI::operator<=(const PositionI &rhs) const { bool PositionI::operator>=(const PositionI &rhs) const { return !(*this < rhs); } + +PositionI PositionI::operator-(const PositionI &other) const { + return PositionI( + m_x - other.m_x, + m_z - other.m_z, + m_y - other.m_y + ); +} + +double PositionI::GetDistance() { + return (std::sqrt(std::pow(m_x, 2) + std::pow(m_y, 2) + std::pow(m_z, 2))); +} diff --git a/PositionI.hpp b/PositionI.hpp index 45caabc..4706454 100644 --- a/PositionI.hpp +++ b/PositionI.hpp @@ -20,6 +20,8 @@ public: void setZ(int z); + double GetDistance(); + bool operator==(const PositionI &other) const; PositionI &operator=(const PositionI &other); @@ -34,6 +36,8 @@ public: bool operator>=(const PositionI &rhs) const; + PositionI operator-(const PositionI &other)const; + private: int m_x, m_y, m_z; };
\ No newline at end of file @@ -10,12 +10,6 @@ #include "Section.hpp" class World { -public: - World(); - ~World(); - void ParseChunkData(Packet packet); - std::map<PositionI, Section> m_sections; -private: //utility vars World(const World& other); World&operator=(const World &other); @@ -30,4 +24,9 @@ private: int m_dimension = 0; //game methods Section ParseSection(byte *data, size_t &dataLen); +public: + World(); + ~World(); + void ParseChunkData(Packet packet); + std::map<PositionI, Section> m_sections; };
\ No newline at end of file diff --git a/cmake_modules/FindGLFW.cmake b/cmake_modules/FindGLFW.cmake deleted file mode 100644 index 0640709..0000000 --- a/cmake_modules/FindGLFW.cmake +++ /dev/null @@ -1,258 +0,0 @@ -# -# Copyright 2013 Pixar -# -# Licensed under the Apache License, Version 2.0 (the "Apache License") -# with the following modification; you may not use this file except in -# compliance with the Apache License and the following modification to it: -# Section 6. Trademarks. is deleted and replaced with: -# -# 6. Trademarks. This License does not grant permission to use the trade -# names, trademarks, service marks, or product names of the Licensor -# and its affiliates, except as required to comply with Section 4(c) of -# the License and to reproduce the content of the NOTICE file. -# -# You may obtain a copy of the Apache License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the Apache License with the above modification is -# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -# KIND, either express or implied. See the Apache License for the specific -# language governing permissions and limitations under the Apache License. -# - -# Try to find GLFW library and include path. -# Once done this will define -# -# GLFW_FOUND -# GLFW_INCLUDE_DIR -# GLFW_LIBRARIES -# - -find_path( GLFW_INCLUDE_DIR - NAMES - GLFW/glfw3.h - HINTS - "${GLFW_LOCATION}/include" - "$ENV{GLFW_LOCATION}/include" - PATHS - "$ENV{PROGRAMFILES}/GLFW/include" - "${OPENGL_INCLUDE_DIR}" - /usr/openwin/share/include - /usr/openwin/include - /usr/X11R6/include - /usr/include/X11 - /opt/graphics/OpenGL/include - /opt/graphics/OpenGL/contrib/libglfw - /usr/local/include - /usr/include/GL - /usr/include - DOC - "The directory where GLFW/glfw3.h resides" - ) - -# -# XXX: Do we still need to search for GL/glfw.h? -# -find_path( GLFW_INCLUDE_DIR - NAMES - GL/glfw.h - HINTS - "${GLFW_LOCATION}/include" - "$ENV{GLFW_LOCATION}/include" - PATHS - "$ENV{PROGRAMFILES}/GLFW/include" - "${OPENGL_INCLUDE_DIR}" - /usr/openwin/share/include - /usr/openwin/include - /usr/X11R6/include - /usr/include/X11 - /opt/graphics/OpenGL/include - /opt/graphics/OpenGL/contrib/libglfw - /usr/local/include - /usr/include/GL - /usr/include - DOC - "The directory where GL/glfw.h resides" - ) - -if (WIN32) - if(CYGWIN) - find_library( GLFW_glfw_LIBRARY - NAMES - glfw32 - HINTS - "${GLFW_LOCATION}/lib" - "${GLFW_LOCATION}/lib/x64" - "$ENV{GLFW_LOCATION}/lib" - PATHS - "${OPENGL_LIBRARY_DIR}" - /usr/lib - /usr/lib/w32api - /usr/local/lib - /usr/X11R6/lib - DOC - "The GLFW library" - ) - else() - find_library( GLFW_glfw_LIBRARY - NAMES - glfw32 - glfw32s - glfw - glfw3 - HINTS - "${GLFW_LOCATION}/lib" - "${GLFW_LOCATION}/lib/x64" - "${GLFW_LOCATION}/lib-msvc110" - "${GLFW_LOCATION}/lib-vc2012" - "$ENV{GLFW_LOCATION}/lib" - "$ENV{GLFW_LOCATION}/lib/x64" - "$ENV{GLFW_LOCATION}/lib-msvc110" - "$ENV{GLFW_LOCATION}/lib-vc2012" - PATHS - "$ENV{PROGRAMFILES}/GLFW/lib" - "${OPENGL_LIBRARY_DIR}" - DOC - "The GLFW library" - ) - endif() -else () - if (APPLE) - find_library( GLFW_glfw_LIBRARY glfw - NAMES - glfw - glfw3 - HINTS - "${GLFW_LOCATION}/lib" - "${GLFW_LOCATION}/lib/cocoa" - "$ENV{GLFW_LOCATION}/lib" - "$ENV{GLFW_LOCATION}/lib/cocoa" - PATHS - /usr/local/lib - ) - set(GLFW_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX") - set(GLFW_corevideo_LIBRARY "-framework CoreVideo" CACHE STRING "CoreVideo framework for OSX") - set(GLFW_iokit_LIBRARY "-framework IOKit" CACHE STRING "IOKit framework for OSX") - else () - # (*)NIX - - find_package(Threads REQUIRED) - - find_package(X11 REQUIRED) - - if(NOT X11_Xrandr_FOUND) - message(FATAL_ERROR "Xrandr library not found - required for GLFW") - endif() - - if(NOT X11_xf86vmode_FOUND) - message(FATAL_ERROR "xf86vmode library not found - required for GLFW") - endif() - - if(NOT X11_Xcursor_FOUND) - message(FATAL_ERROR "Xcursor library not found - required for GLFW") - endif() - - if(NOT X11_Xinerama_FOUND) - message(FATAL_ERROR "Xinerama library not found - required for GLFW") - endif() - - if(NOT X11_Xi_FOUND) - message(FATAL_ERROR "Xi library not found - required for GLFW") - endif() - - list(APPEND GLFW_x11_LIBRARY "${X11_Xrandr_LIB}" "${X11_Xxf86vm_LIB}" "${X11_Xcursor_LIB}" "${X11_Xinerama_LIB}" "${X11_Xi_LIB}" "${X11_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}" -lrt -ldl) - - find_library( GLFW_glfw_LIBRARY - NAMES - glfw - glfw3 - HINTS - "${GLFW_LOCATION}/lib" - "$ENV{GLFW_LOCATION}/lib" - "${GLFW_LOCATION}/lib/x11" - "$ENV{GLFW_LOCATION}/lib/x11" - PATHS - /usr/lib64 - /usr/lib - /usr/lib/${CMAKE_LIBRARY_ARCHITECTURE} - /usr/local/lib64 - /usr/local/lib - /usr/local/lib/${CMAKE_LIBRARY_ARCHITECTURE} - /usr/openwin/lib - /usr/X11R6/lib - DOC - "The GLFW library" - ) - endif (APPLE) -endif (WIN32) - -set( GLFW_FOUND "NO" ) - -if(GLFW_INCLUDE_DIR) - - if(GLFW_glfw_LIBRARY) - set( GLFW_LIBRARIES "${GLFW_glfw_LIBRARY}" - "${GLFW_x11_LIBRARY}" - "${GLFW_cocoa_LIBRARY}" - "${GLFW_iokit_LIBRARY}" - "${GLFW_corevideo_LIBRARY}" ) - set( GLFW_FOUND "YES" ) - set (GLFW_LIBRARY "${GLFW_LIBRARIES}") - set (GLFW_INCLUDE_PATH "${GLFW_INCLUDE_DIR}") - endif(GLFW_glfw_LIBRARY) - - - # Tease the GLFW_VERSION numbers from the lib headers - function(parseVersion FILENAME VARNAME) - - set(PATTERN "^#define ${VARNAME}.*$") - - file(STRINGS "${GLFW_INCLUDE_DIR}/${FILENAME}" TMP REGEX ${PATTERN}) - - string(REGEX MATCHALL "[0-9]+" TMP ${TMP}) - - set(${VARNAME} ${TMP} PARENT_SCOPE) - - endfunction() - - - if(EXISTS "${GLFW_INCLUDE_DIR}/GL/glfw.h") - - parseVersion(GL/glfw.h GLFW_VERSION_MAJOR) - parseVersion(GL/glfw.h GLFW_VERSION_MINOR) - parseVersion(GL/glfw.h GLFW_VERSION_REVISION) - - elseif(EXISTS "${GLFW_INCLUDE_DIR}/GLFW/glfw3.h") - - parseVersion(GLFW/glfw3.h GLFW_VERSION_MAJOR) - parseVersion(GLFW/glfw3.h GLFW_VERSION_MINOR) - parseVersion(GLFW/glfw3.h GLFW_VERSION_REVISION) - - endif() - - if(${GLFW_VERSION_MAJOR} OR ${GLFW_VERSION_MINOR} OR ${GLFW_VERSION_REVISION}) - set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}.${GLFW_VERSION_REVISION}") - set(GLFW_VERSION_STRING "${GLFW_VERSION}") - mark_as_advanced(GLFW_VERSION) - endif() - -endif(GLFW_INCLUDE_DIR) - -include(FindPackageHandleStandardArgs) - -find_package_handle_standard_args(GLFW - REQUIRED_VARS - GLFW_INCLUDE_DIR - GLFW_LIBRARIES - VERSION_VAR - GLFW_VERSION - ) - -mark_as_advanced( - GLFW_INCLUDE_DIR - GLFW_LIBRARIES - GLFW_glfw_LIBRARY - GLFW_cocoa_LIBRARY -)
\ No newline at end of file diff --git a/cmake_modules/FindSOIL.cmake b/cmake_modules/FindSOIL.cmake deleted file mode 100644 index 60eba06..0000000 --- a/cmake_modules/FindSOIL.cmake +++ /dev/null @@ -1,28 +0,0 @@ -# Find SOIL -# Find the SOIL includes and library -# -# SOIL_INCLUDE_DIRS - where to find SOIL.h, etc. -# SOIL_LIBRARIES - List of libraries when using SOIL. -# SOIL_FOUND - True if SOIL found. -# -# Based on the FindZLIB.cmake module. - -IF (SOIL_INCLUDE_DIR) - # Already in cache, be silent - SET(SOIL_FIND_QUIETLY TRUE) -ENDIF (SOIL_INCLUDE_DIR) - -FIND_PATH(SOIL_INCLUDE_DIR SOIL.h PATH_SUFFIXES include/SOIL include) - -SET(SOIL_NAMES SOIL Soil soil) -FIND_LIBRARY(SOIL_LIBRARY NAMES ${SOIL_NAMES} ) -MARK_AS_ADVANCED( SOIL_LIBRARY SOIL_INCLUDE_DIR ) - -# Per-recommendation -SET(SOIL_INCLUDE_DIRS "${SOIL_INCLUDE_DIR}") -SET(SOIL_LIBRARIES "${SOIL_LIBRARY}") - -# handle the QUIETLY and REQUIRED arguments and set SOIL_FOUND to TRUE if -# all listed variables are TRUE -INCLUDE(FindPackageHandleStandardArgs) -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SOIL DEFAULT_MSG SOIL_LIBRARIES SOIL_INCLUDE_DIRS)
\ No newline at end of file diff --git a/depedencies/CMakeLists.txt b/depedencies/CMakeLists.txt new file mode 100644 index 0000000..31b4f0b --- /dev/null +++ b/depedencies/CMakeLists.txt @@ -0,0 +1,8 @@ +cmake_minimum_required(VERSION 3.5) + +project(deps) + +file(GLOB SOURCES "./src/*") +file(GLOB_RECURSE HEADERS "./include/*") + +add_library(deps STATIC ${SOURCES} ${HEADERS}) diff --git a/depedencies/include/GL/glew.h b/depedencies/include/GL/glew.h new file mode 100644 index 0000000..702265c --- /dev/null +++ b/depedencies/include/GL/glew.h @@ -0,0 +1,19753 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net> +** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> +** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include <windows.h> to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* <windef.h> and <gl.h>*/ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* <winnt.h> */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* <wingdi.h> and <winnt.h> */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* <ctype.h> */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* <stddef.h> */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include <stddef.h> + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include <inttypes.h> +#else +#include <stdint.h> +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* <glu.h> */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include <inttypes.h> +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include <Availability.h> +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include <OpenGL/glu.h> +# else +# include <GL/glu.h> +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 +#define GL_TEXTURE_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 1.13.0 +VERSION_MAJOR 1 +VERSION_MINOR 13 +VERSION_MICRO 0 +*/ + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/depedencies/include/glm/common.hpp b/depedencies/include/glm/common.hpp new file mode 100644 index 0000000..f57e800 --- /dev/null +++ b/depedencies/include/glm/common.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/common.hpp + +#pragma once + +#include "detail/func_common.hpp" diff --git a/depedencies/include/glm/detail/_features.hpp b/depedencies/include/glm/detail/_features.hpp new file mode 100644 index 0000000..97dd633 --- /dev/null +++ b/depedencies/include/glm/detail/_features.hpp @@ -0,0 +1,399 @@ +/// @ref core +/// @file glm/detail/_features.hpp + +#pragma once + +// #define GLM_CXX98_EXCEPTIONS +// #define GLM_CXX98_RTTI + +// #define GLM_CXX11_RVALUE_REFERENCES +// Rvalue references - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html + +// GLM_CXX11_TRAILING_RETURN +// Rvalue references for *this - GCC not supported +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Initialization of class objects by rvalues - GCC any +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Non-static data member initializers - GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm + +// #define GLM_CXX11_VARIADIC_TEMPLATE +// Variadic templates - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf + +// +// Extending variadic template template parameters - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf + +// #define GLM_CXX11_GENERALIZED_INITIALIZERS +// Initializer lists - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm + +// #define GLM_CXX11_STATIC_ASSERT +// Static assertions - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html + +// #define GLM_CXX11_AUTO_TYPE +// auto-typed variables - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Multi-declarator auto - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Removal of auto as a storage-class specifier - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm + +// #define GLM_CXX11_AUTO_TYPE +// New function declarator syntax - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm + +// #define GLM_CXX11_LAMBDAS +// New wording for C++0x lambdas - GCC 4.5 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf + +// #define GLM_CXX11_DECLTYPE +// Declared type of an expression - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf + +// +// Right angle brackets - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html + +// +// Default template arguments for function templates DR226 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226 + +// +// Solving the SFINAE problem for expressions DR339 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html + +// #define GLM_CXX11_ALIAS_TEMPLATE +// Template aliases N2258 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf + +// +// Extern templates N1987 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm + +// #define GLM_CXX11_NULLPTR +// Null pointer constant N2431 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf + +// #define GLM_CXX11_STRONG_ENUMS +// Strongly-typed enums N2347 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf + +// +// Forward declarations for enums N2764 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf + +// +// Generalized attributes N2761 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf + +// +// Generalized constant expressions N2235 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf + +// +// Alignment support N2341 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf + +// #define GLM_CXX11_DELEGATING_CONSTRUCTORS +// Delegating constructors N1986 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf + +// +// Inheriting constructors N2540 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm + +// #define GLM_CXX11_EXPLICIT_CONVERSIONS +// Explicit conversion operators N2437 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf + +// +// New character types N2249 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html + +// +// Unicode string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Raw string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Universal character name literals N2170 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html + +// #define GLM_CXX11_USER_LITERALS +// User-defined literals N2765 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf + +// +// Standard Layout Types N2342 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm + +// #define GLM_CXX11_DEFAULTED_FUNCTIONS +// #define GLM_CXX11_DELETED_FUNCTIONS +// Defaulted and deleted functions N2346 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm + +// +// Extended friend declarations N1791 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf + +// +// Extending sizeof N2253 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html + +// #define GLM_CXX11_INLINE_NAMESPACES +// Inline namespaces N2535 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm + +// #define GLM_CXX11_UNRESTRICTED_UNIONS +// Unrestricted unions N2544 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf + +// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +// Local and unnamed types as template arguments N2657 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm + +// #define GLM_CXX11_RANGE_FOR +// Range-based for N2930 GCC 4.6 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html + +// #define GLM_CXX11_OVERRIDE_CONTROL +// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm + +// +// Minimal support for garbage collection and reachability-based leak detection N2670 No +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm + +// #define GLM_CXX11_NOEXCEPT +// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only) +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html + +// +// Defining move special member functions N3053 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html + +// +// Sequence points N2239 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Atomic operations N2427 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Strong Compare and Exchange N2748 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html + +// +// Bidirectional Fences N2752 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm + +// +// Memory model N2429 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm + +// +// Data-dependency ordering: atomics and memory model N2664 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm + +// +// Propagating exceptions N2179 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html + +// +// Abandoning a process and at_quick_exit N2440 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm + +// +// Allow atomics use in signal handlers N2547 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm + +// +// Thread-local storage N2659 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm + +// +// Dynamic initialization and destruction with concurrency N2660 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm + +// +// __func__ predefined identifier N2340 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm + +// +// C99 preprocessor N1653 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm + +// +// long long N1811 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf + +// +// Extended integral types N1988 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf + +#if(GLM_COMPILER & GLM_COMPILER_GCC) + +# if(GLM_COMPILER >= GLM_COMPILER_GCC43) +# define GLM_CXX11_STATIC_ASSERT +# endif + +#elif(GLM_COMPILER & GLM_COMPILER_CLANG) +# if(__has_feature(cxx_exceptions)) +# define GLM_CXX98_EXCEPTIONS +# endif + +# if(__has_feature(cxx_rtti)) +# define GLM_CXX98_RTTI +# endif + +# if(__has_feature(cxx_access_control_sfinae)) +# define GLM_CXX11_ACCESS_CONTROL_SFINAE +# endif + +# if(__has_feature(cxx_alias_templates)) +# define GLM_CXX11_ALIAS_TEMPLATE +# endif + +# if(__has_feature(cxx_alignas)) +# define GLM_CXX11_ALIGNAS +# endif + +# if(__has_feature(cxx_attributes)) +# define GLM_CXX11_ATTRIBUTES +# endif + +# if(__has_feature(cxx_constexpr)) +# define GLM_CXX11_CONSTEXPR +# endif + +# if(__has_feature(cxx_decltype)) +# define GLM_CXX11_DECLTYPE +# endif + +# if(__has_feature(cxx_default_function_template_args)) +# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_defaulted_functions)) +# define GLM_CXX11_DEFAULTED_FUNCTIONS +# endif + +# if(__has_feature(cxx_delegating_constructors)) +# define GLM_CXX11_DELEGATING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_deleted_functions)) +# define GLM_CXX11_DELETED_FUNCTIONS +# endif + +# if(__has_feature(cxx_explicit_conversions)) +# define GLM_CXX11_EXPLICIT_CONVERSIONS +# endif + +# if(__has_feature(cxx_generalized_initializers)) +# define GLM_CXX11_GENERALIZED_INITIALIZERS +# endif + +# if(__has_feature(cxx_implicit_moves)) +# define GLM_CXX11_IMPLICIT_MOVES +# endif + +# if(__has_feature(cxx_inheriting_constructors)) +# define GLM_CXX11_INHERITING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_inline_namespaces)) +# define GLM_CXX11_INLINE_NAMESPACES +# endif + +# if(__has_feature(cxx_lambdas)) +# define GLM_CXX11_LAMBDAS +# endif + +# if(__has_feature(cxx_local_type_template_args)) +# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_noexcept)) +# define GLM_CXX11_NOEXCEPT +# endif + +# if(__has_feature(cxx_nonstatic_member_init)) +# define GLM_CXX11_NONSTATIC_MEMBER_INIT +# endif + +# if(__has_feature(cxx_nullptr)) +# define GLM_CXX11_NULLPTR +# endif + +# if(__has_feature(cxx_override_control)) +# define GLM_CXX11_OVERRIDE_CONTROL +# endif + +# if(__has_feature(cxx_reference_qualified_functions)) +# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS +# endif + +# if(__has_feature(cxx_range_for)) +# define GLM_CXX11_RANGE_FOR +# endif + +# if(__has_feature(cxx_raw_string_literals)) +# define GLM_CXX11_RAW_STRING_LITERALS +# endif + +# if(__has_feature(cxx_rvalue_references)) +# define GLM_CXX11_RVALUE_REFERENCES +# endif + +# if(__has_feature(cxx_static_assert)) +# define GLM_CXX11_STATIC_ASSERT +# endif + +# if(__has_feature(cxx_auto_type)) +# define GLM_CXX11_AUTO_TYPE +# endif + +# if(__has_feature(cxx_strong_enums)) +# define GLM_CXX11_STRONG_ENUMS +# endif + +# if(__has_feature(cxx_trailing_return)) +# define GLM_CXX11_TRAILING_RETURN +# endif + +# if(__has_feature(cxx_unicode_literals)) +# define GLM_CXX11_UNICODE_LITERALS +# endif + +# if(__has_feature(cxx_unrestricted_unions)) +# define GLM_CXX11_UNRESTRICTED_UNIONS +# endif + +# if(__has_feature(cxx_user_literals)) +# define GLM_CXX11_USER_LITERALS +# endif + +# if(__has_feature(cxx_variadic_templates)) +# define GLM_CXX11_VARIADIC_TEMPLATES +# endif + +#endif//(GLM_COMPILER & GLM_COMPILER_CLANG) diff --git a/depedencies/include/glm/detail/_fixes.hpp b/depedencies/include/glm/detail/_fixes.hpp new file mode 100644 index 0000000..c957562 --- /dev/null +++ b/depedencies/include/glm/detail/_fixes.hpp @@ -0,0 +1,30 @@ +/// @ref core +/// @file glm/detail/_fixes.hpp + +#include <cmath> + +//! Workaround for compatibility with other libraries +#ifdef max +#undef max +#endif + +//! Workaround for compatibility with other libraries +#ifdef min +#undef min +#endif + +//! Workaround for Android +#ifdef isnan +#undef isnan +#endif + +//! Workaround for Android +#ifdef isinf +#undef isinf +#endif + +//! Workaround for Chrone Native Client +#ifdef log2 +#undef log2 +#endif + diff --git a/depedencies/include/glm/detail/_noise.hpp b/depedencies/include/glm/detail/_noise.hpp new file mode 100644 index 0000000..89403f4 --- /dev/null +++ b/depedencies/include/glm/detail/_noise.hpp @@ -0,0 +1,107 @@ +/// @ref core +/// @file glm/detail/_noise.hpp + +#pragma once + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../common.hpp" + +namespace glm{ +namespace detail +{ + template <typename T> + GLM_FUNC_QUALIFIER T mod289(T const & x) + { + return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0); + } + + template <typename T> + GLM_FUNC_QUALIFIER T permute(T const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x) + { + return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x); + } +/* + template <typename T, precision P, template<typename> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x) + { + return mod289(((x * T(34)) + T(1)) * x); + } +*/ + template <typename T> + GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } +/* + template <typename T, precision P, template<typename> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } +*/ + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } +/* + template <typename T, precision P, template <typename> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } +*/ +}//namespace detail +}//namespace glm + diff --git a/depedencies/include/glm/detail/_swizzle.hpp b/depedencies/include/glm/detail/_swizzle.hpp new file mode 100644 index 0000000..8e134d9 --- /dev/null +++ b/depedencies/include/glm/detail/_swizzle.hpp @@ -0,0 +1,797 @@ +/// @ref core +/// @file glm/detail/_swizzle.hpp + +#pragma once + +namespace glm{ +namespace detail +{ + // Internal class for implementing swizzle operators + template <typename T, int N> + struct _swizzle_base0 + { + protected: + GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; } + GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; } + + // Use an opaque buffer to *ensure* the compiler doesn't call a constructor. + // The size 1 buffer is assumed to aligned to the actual members so that the + // elem() + char _buffer[1]; + }; + + template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned> + struct _swizzle_base1 : public _swizzle_base0<T, N> + { + }; + + template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, bool Aligned> + struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2> + { + GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1)); } + }; + + template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, bool Aligned> + struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3> + { + GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); } + }; + + template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned> + struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4> + { + GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } + }; + + // Internal class for implementing swizzle operators + /* + Template parameters: + + ValueType = type of scalar values (e.g. float, double) + VecType = class the swizzle is applies to (e.g. tvec3<float>) + N = number of components in the vector (e.g. 3) + E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec + + DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles + containing duplicate elements so that they cannot be used as r-values). + */ + template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS> + struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value> + { + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t) + { + for (int i = 0; i < N; ++i) + (*this)[i] = t; + return *this; + } + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vecType<T, P> const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; } + }; + _apply_op(that, op()); + return *this; + } + + GLM_FUNC_QUALIFIER void operator -= (vecType<T, P> const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator += (vecType<T, P> const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator *= (vecType<T, P> const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator /= (vecType<T, P> const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER T& operator[](size_t i) + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + GLM_FUNC_QUALIFIER T operator[](size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + + protected: + template <typename U> + GLM_FUNC_QUALIFIER void _apply_op(vecType<T, P> const& that, U op) + { + // Make a copy of the data in this == &that. + // The copier should optimize out the copy in cases where the function is + // properly inlined and the copy is not necessary. + T t[N]; + for (int i = 0; i < N; ++i) + t[i] = that[i]; + for (int i = 0; i < N; ++i) + op( (*this)[i], t[i] ); + } + }; + + // Specialization for swizzles containing duplicate elements. These cannot be modified. + template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3> + struct _swizzle_base2<N, T, P, vecType, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value> + { + struct Stub {}; + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; } + + GLM_FUNC_QUALIFIER T operator[] (size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + }; + + template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3> + struct _swizzle : public _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> + { + typedef _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type; + + using base_type::operator=; + + GLM_FUNC_QUALIFIER operator vecType<T, P> () const { return (*this)(); } + }; + +// +// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros +// +#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3> +#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3> +#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, vecType, E0, E1, E2, E3> +#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, vecType, F0, F1, F2, F3> + +// +// Wrapper for a binary operator (e.g. u.yy + v.zy) +// +#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return a() OPERAND b(); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const vecType<T, P>& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const vecType<T, P>& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz) +// +#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Macro for wrapping a function taking one argument (e.g. abs()) +// +#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \ + { \ + return FUNCTION(a()); \ + } + +// +// Macro for wrapping a function taking two vector arguments (e.g. dot()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \ + { \ + return FUNCTION(a(), b); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a, b()); \ + } + +// +// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\ + { \ + return FUNCTION(a(), b, c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a, b(), c); \ + } + +}//namespace detail +}//namespace glm + +namespace glm +{ + namespace detail + { + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/) + } + + // + // Swizzles are distinct types from the unswizzled type. The below macros will + // provide template specializations for the swizzle types for the given functions + // so that the compiler does not have any ambiguity to choosing how to handle + // the function. + // + // The alternative is to use the operator()() when calling the function in order + // to explicitly convert the swizzled type to the unswizzled type. + // + + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any); + + //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); + //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix); +} + +#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \ + struct { detail::_swizzle<2, T, P, V, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2, T, P, V, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2, T, P, V, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2, T, P, V, 1,1,-1,-2> E1 ## E1; }; + +#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \ + struct { detail::_swizzle<3,T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \ + struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \ + struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; }; + +#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \ + struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \ + struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \ + struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V, 0,3,-1,-2> E0 ## E3; }; \ + struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V, 1,3,-1,-2> E1 ## E3; }; \ + struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V, 2,3,-1,-2> E2 ## E3; }; \ + struct { detail::_swizzle<2,T, P, V, 3,0,-1,-2> E3 ## E0; }; \ + struct { detail::_swizzle<2,T, P, V, 3,1,-1,-2> E3 ## E1; }; \ + struct { detail::_swizzle<2,T, P, V, 3,2,-1,-2> E3 ## E2; }; \ + struct { detail::_swizzle<2,T, P, V, 3,3,-1,-2> E3 ## E3; }; + +#define _GLM_SWIZZLE4_3_MEMBERS(T, P, V, E0,E1,E2,E3) \ + struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 0,0,3,-1> E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 0,1,3,-1> E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 0,2,3,-1> E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 0,3,0,-1> E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 0,3,1,-1> E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 0,3,2,-1> E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 0,3,3,-1> E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 1,0,3,-1> E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 1,1,3,-1> E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 1,2,3,-1> E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 1,3,0,-1> E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 1,3,1,-1> E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 1,3,2,-1> E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 1,3,3,-1> E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 2,0,3,-1> E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 2,1,3,-1> E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 2,2,3,-1> E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 2,3,0,-1> E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 2,3,1,-1> E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 2,3,2,-1> E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 2,3,3,-1> E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 3,0,0,-1> E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 3,0,1,-1> E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 3,0,2,-1> E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 3,0,3,-1> E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 3,1,0,-1> E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 3,1,1,-1> E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 3,1,2,-1> E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 3,1,3,-1> E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 3,2,0,-1> E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 3,2,1,-1> E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 3,2,2,-1> E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 3,2,3,-1> E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, V, 3,3,0,-1> E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, V, 3,3,1,-1> E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, V, 3,3,2,-1> E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, V, 3,3,3,-1> E3 ## E3 ## E3; }; + +#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \ + struct { detail::_swizzle<4, T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, V, 3,3,3,3> E3 ## E3 ## E3 ## E3; }; diff --git a/depedencies/include/glm/detail/_swizzle_func.hpp b/depedencies/include/glm/detail/_swizzle_func.hpp new file mode 100644 index 0000000..4b37edb --- /dev/null +++ b/depedencies/include/glm/detail/_swizzle_func.hpp @@ -0,0 +1,696 @@ +/// @ref core +/// @file glm/detail/_swizzle_func.hpp + +#pragma once + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ + SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \ + SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \ + SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ + template <typename TMPL_TYPE> \ + SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \ + template <typename TMPL_TYPE> \ + SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \ + template <typename TMPL_TYPE> \ + SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \ + { \ + return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_MUTABLE + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B) + +#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4) diff --git a/depedencies/include/glm/detail/_vectorize.hpp b/depedencies/include/glm/detail/_vectorize.hpp new file mode 100644 index 0000000..a08ed34 --- /dev/null +++ b/depedencies/include/glm/detail/_vectorize.hpp @@ -0,0 +1,131 @@ +/// @ref core +/// @file glm/detail/_vectorize.hpp + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" + +namespace glm{ +namespace detail +{ + template <typename R, typename T, precision P, template <typename, precision> class vecType> + struct functor1{}; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v) + { + return tvec1<R, P>(Func(v.x)); + } + }; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v) + { + return tvec2<R, P>(Func(v.x), Func(v.y)); + } + }; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v) + { + return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z)); + } + }; + + template <typename R, typename T, precision P> + struct functor1<R, T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v) + { + return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct functor2{}; + + template <typename T, precision P> + struct functor2<T, P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b) + { + return tvec1<T, P>(Func(a.x, b.x)); + } + }; + + template <typename T, precision P> + struct functor2<T, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b) + { + return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y)); + } + }; + + template <typename T, precision P> + struct functor2<T, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b) + { + return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z)); + } + }; + + template <typename T, precision P> + struct functor2<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct functor2_vec_sca{}; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b) + { + return tvec1<T, P>(Func(a.x, b)); + } + }; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b) + { + return tvec2<T, P>(Func(a.x, b), Func(a.y, b)); + } + }; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b) + { + return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b)); + } + }; + + template <typename T, precision P> + struct functor2_vec_sca<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b) + { + return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b)); + } + }; +}//namespace detail +}//namespace glm diff --git a/depedencies/include/glm/detail/dummy.cpp b/depedencies/include/glm/detail/dummy.cpp new file mode 100644 index 0000000..a519a6d --- /dev/null +++ b/depedencies/include/glm/detail/dummy.cpp @@ -0,0 +1,207 @@ +/// @ref core +/// @file glm/core/dummy.cpp +/// +/// GLM is a header only library. There is nothing to compile. +/// dummy.cpp exist only a wordaround for CMake file. + +/* +#define GLM_MESSAGES +#include <glm/glm.hpp> +#include <glm/ext.hpp> +#include <limits> + +struct material +{ + glm::vec4 emission; // Ecm + glm::vec4 ambient; // Acm + glm::vec4 diffuse; // Dcm + glm::vec4 specular; // Scm + float shininess; // Srm +}; + +struct light +{ + glm::vec4 ambient; // Acli + glm::vec4 diffuse; // Dcli + glm::vec4 specular; // Scli + glm::vec4 position; // Ppli + glm::vec4 halfVector; // Derived: Hi + glm::vec3 spotDirection; // Sdli + float spotExponent; // Srli + float spotCutoff; // Crli + // (range: [0.0,90.0], 180.0) + float spotCosCutoff; // Derived: cos(Crli) + // (range: [1.0,0.0],-1.0) + float constantAttenuation; // K0 + float linearAttenuation; // K1 + float quadraticAttenuation;// K2 +}; + + +// Sample 1 +#include <glm/vec3.hpp>// glm::vec3 +#include <glm/geometric.hpp>// glm::cross, glm::normalize + +glm::vec3 computeNormal +( + glm::vec3 const & a, + glm::vec3 const & b, + glm::vec3 const & c +) +{ + return glm::normalize(glm::cross(c - a, b - a)); +} + +typedef unsigned int GLuint; +#define GL_FALSE 0 +void glUniformMatrix4fv(GLuint, int, int, float*){} + +// Sample 2 +#include <glm/vec3.hpp> // glm::vec3 +#include <glm/vec4.hpp> // glm::vec4, glm::ivec4 +#include <glm/mat4x4.hpp> // glm::mat4 +#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective +#include <glm/gtc/type_ptr.hpp> // glm::value_ptr +void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate) +{ + glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); + glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); + glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); + glm::mat4 MVP = Projection * View * Model; + glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); +} + +// Sample 3 +#include <glm/vec2.hpp>// glm::vec2 +#include <glm/packing.hpp>// glm::packUnorm2x16 +#include <glm/integer.hpp>// glm::uint +#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2 +std::size_t const VertexCount = 4; +// Float quad geometry +std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); +glm::vec2 const PositionDataF32[VertexCount] = +{ + glm::vec2(-1.0f,-1.0f), + glm::vec2( 1.0f,-1.0f), + glm::vec2( 1.0f, 1.0f), + glm::vec2(-1.0f, 1.0f) + }; +// Half-float quad geometry +std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint); +glm::uint const PositionDataF16[VertexCount] = +{ + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f))) +}; +// 8 bits signed integer quad geometry +std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2); +glm::i8vec2 const PositionDataI8[VertexCount] = +{ + glm::i8vec2(-1,-1), + glm::i8vec2( 1,-1), + glm::i8vec2( 1, 1), + glm::i8vec2(-1, 1) +}; +// 32 bits signed integer quad geometry +std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2); +glm::i32vec2 const PositionDataI32[VertexCount] = +{ + glm::i32vec2 (-1,-1), + glm::i32vec2 ( 1,-1), + glm::i32vec2 ( 1, 1), + glm::i32vec2 (-1, 1) +}; + +struct intersection +{ + glm::vec4 position; + glm::vec3 normal; +}; +*/ + + +/* +// Sample 4 +#include <glm/vec3.hpp>// glm::vec3 +#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect +#include <glm/exponential.hpp>// glm::pow +#include <glm/gtc/random.hpp>// glm::vecRand3 +glm::vec3 lighting +( + intersection const & Intersection, + material const & Material, + light const & Light, + glm::vec3 const & View +) +{ + glm::vec3 Color(0.0f); + glm::vec3 LightVertor(glm::normalize( + Light.position - Intersection.position + + glm::vecRand3(0.0f, Light.inaccuracy)); + + if(!shadow(Intersection.position, Light.position, LightVertor)) + { + float Diffuse = glm::dot(Intersection.normal, LightVector); + if(Diffuse <= 0.0f) + return Color; + if(Material.isDiffuse()) + Color += Light.color() * Material.diffuse * Diffuse; + if(Material.isSpecular()) + { + glm::vec3 Reflect(glm::reflect( + glm::normalize(-LightVector), + glm::normalize(Intersection.normal))); + float Dot = glm::dot(Reflect, View); + float Base = Dot > 0.0f ? Dot : 0.0f; + float Specular = glm::pow(Base, Material.exponent); + Color += Material.specular * Specular; + } + } + return Color; +} +*/ + +/* +template <typename T, glm::precision P, template<typename, glm::precision> class vecType> +T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y) +{ + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); +} + +#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class + +template <GLM_TEMPLATE_GENTYPE vecType> +T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y) +{ + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); +} + +template <typename vecType> +typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b) +{ + return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b)); +} +*/ +int main() +{ +/* + glm::vec1 o(1); + glm::vec2 a(1); + glm::vec3 b(1); + glm::vec4 c(1); + + glm::quat q; + glm::dualquat p; + + glm::mat4 m(1); + + float a0 = normalizeDotA(a, a); + float b0 = normalizeDotB(b, b); + float c0 = normalizeDotC(c, c); +*/ + return 0; +} diff --git a/depedencies/include/glm/detail/func_common.hpp b/depedencies/include/glm/detail/func_common.hpp new file mode 100644 index 0000000..871fed6 --- /dev/null +++ b/depedencies/include/glm/detail/func_common.hpp @@ -0,0 +1,427 @@ +/// @ref core +/// @file glm/detail/func_common.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "type_int.hpp" +#include "_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType abs(genType x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam genType Floating-point or signed integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType fract(genType x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType mod(genType x, genType y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType modf(genType x, genType & i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType min(genType x, genType y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType max(genType x, genType y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal); + + /// If genTypeU is a floating scalar or vector: + /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of + /// x and y using the floating-point value a. + /// The value for a is not restricted to the range [0, 1]. + /// + /// If genTypeU is a boolean scalar or vector: + /// Selects which vector each returned component comes + /// from. For a component of <a> that is false, the + /// corresponding component of x is returned. For a + /// component of a that is true, the corresponding + /// component of y is returned. Components of x and y that + /// are not selected are allowed to be invalid floating point + /// values and will have no effect on the results. Thus, this + /// provides different functionality than + /// genType mix(genType x, genType y, genType(a)) + /// where a is a Boolean vector. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include <glm/glm.hpp> + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a); + + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a); + + template <typename genTypeT, typename genTypeU> + GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType step(genType edge, genType x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); + /// return t * t * (3 - 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x); + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floating-point + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL int floatBitsToInt(float const & v); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL uint floatBitsToUint(float const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL float intBitsToFloat(int const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + GLM_FUNC_DECL float uintBitsToFloat(uint const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genIType> + GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType, typename genIType> + GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp); + + /// @} +}//namespace glm + +#include "func_common.inl" + diff --git a/depedencies/include/glm/detail/func_common.inl b/depedencies/include/glm/detail/func_common.inl new file mode 100644 index 0000000..327b058 --- /dev/null +++ b/depedencies/include/glm/detail/func_common.inl @@ -0,0 +1,849 @@ +/// @ref core +/// @file glm/detail/func_common.inl + +#include "func_vector_relational.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "_vectorize.hpp" +#include <limits> + +namespace glm +{ + // min + template <typename genType> + GLM_FUNC_QUALIFIER genType min(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs"); + return x < y ? x : y; + } + + // max + template <typename genType> + GLM_FUNC_QUALIFIER genType max(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs"); + + return x > y ? x : y; + } + + // abs + template <> + GLM_FUNC_QUALIFIER int32 abs(int32 x) + { + int32 const y = x >> 31; + return (x ^ y) - y; + } + + // round +# if GLM_HAS_CXX11_STL + using ::std::round; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType round(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs"); + + return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5))); + } +# endif + + // trunc +# if GLM_HAS_CXX11_STL + using ::std::trunc; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType trunc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs"); + + return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x); + } +# endif + +}//namespace glm + +namespace glm{ +namespace detail +{ + template <typename genFIType, bool /*signed*/> + struct compute_abs + {}; + + template <typename genFIType> + struct compute_abs<genFIType, true> + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + + return x >= genFIType(0) ? x : -x; + // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; + } + }; + + #if GLM_COMPILER & GLM_COMPILER_CUDA + template <> + struct compute_abs<float, true> + { + GLM_FUNC_QUALIFIER static float call(float x) + { + return fabsf(x); + } + }; + #endif + + template <typename genFIType> + struct compute_abs<genFIType, false> + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + (!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + return x; + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_abs_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(abs, x); + } + }; + + template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_mix_vector<T, bool, P, vecType, Aligned> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a) + { + vecType<T, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = a[i] ? y[i] : x[i]; + return Result; + } + }; + + template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_mix_scalar<T, bool, P, vecType, Aligned> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a) + { + return a ? y : x; + } + }; + + template <typename T, typename U> + struct compute_mix + { + GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x)); + } + }; + + template <typename T> + struct compute_mix<T, bool> + { + GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a) + { + return a ? y : x; + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool isFloat, bool Aligned> + struct compute_sign + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0))); + } + }; + +# if GLM_ARCH == GLM_ARCH_X86 + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_sign<T, P, vecType, false, Aligned> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + T const Shift(static_cast<T>(sizeof(T) * 8 - 1)); + vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift)); + + return (x >> Shift) | y; + } + }; +# endif + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_floor + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(std::floor, x); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_ceil + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(std::ceil, x); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_fract + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return x - floor(x); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_trunc + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(trunc, x); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_round + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(round, x); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_mod + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs."); + return a - b * floor(a / b); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_min_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y) + { + return detail::functor2<T, P, vecType>::call(min, x, y); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_max_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y) + { + return detail::functor2<T, P, vecType>::call(max, x, y); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_clamp_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal) + { + return min(max(x, minVal), maxVal); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge, vecType<T, P> const & x) + { + return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_smoothstep_vector + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs"); + vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1))); + return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp); + } + }; +}//namespace detail + + template <typename genFIType> + GLM_FUNC_QUALIFIER genFIType abs(genFIType x) + { + return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x) + { + return detail::compute_abs_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x); + } + + // sign + // fast and works for any type + template <typename genFIType> + GLM_FUNC_QUALIFIER genFIType sign(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559, highp>::call(tvec1<genFIType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT( + std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x); + } + + // floor + using ::std::floor; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs."); + return detail::compute_floor<T, P, vecType, detail::is_aligned<P>::value>::call(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs"); + return detail::compute_trunc<T, P, vecType, detail::is_aligned<P>::value>::call(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs"); + return detail::compute_round<T, P, vecType, detail::is_aligned<P>::value>::call(x); + } + +/* + // roundEven + template <typename genType> + GLM_FUNC_QUALIFIER genType roundEven(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs"); + + return genType(int(x + genType(int(x) % 2))); + } +*/ + + // roundEven + template <typename genType> + GLM_FUNC_QUALIFIER genType roundEven(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs"); + + int Integer = static_cast<int>(x); + genType IntegerPart = static_cast<genType>(Integer); + genType FractionalPart = fract(x); + + if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5)) + { + return round(x); + } + else if((Integer % 2) == 0) + { + return IntegerPart; + } + else if(x <= static_cast<genType>(0)) // Work around... + { + return IntegerPart - static_cast<genType>(1); + } + else + { + return IntegerPart + static_cast<genType>(1); + } + //else // Bug on MinGW 4.5.2 + //{ + // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0)); + //} + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(roundEven, x); + } + + // ceil + using ::std::ceil; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs"); + return detail::compute_ceil<T, P, vecType, detail::is_aligned<P>::value>::call(x); + } + + // fract + template <typename genType> + GLM_FUNC_QUALIFIER genType fract(genType x) + { + return fract(tvec1<genType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs"); + return detail::compute_fract<T, P, vecType, detail::is_aligned<P>::value>::call(x); + } + + // mod + template <typename genType> + GLM_FUNC_QUALIFIER genType mod(genType x, genType y) + { +# if GLM_COMPILER & GLM_COMPILER_CUDA + // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530 + tvec1<genType, defaultp> Result(mod(tvec1<genType, defaultp>(x), y)); + return Result.x; +# else + return mod(tvec1<genType, defaultp>(x), y).x; +# endif + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y) + { + return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(y)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y) + { + return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, y); + } + + // modf + template <typename genType> + GLM_FUNC_QUALIFIER genType modf(genType x, genType & i) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs"); + return std::modf(x, &i); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> modf(tvec1<T, P> const & x, tvec1<T, P> & i) + { + return tvec1<T, P>( + modf(x.x, i.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> modf(tvec2<T, P> const & x, tvec2<T, P> & i) + { + return tvec2<T, P>( + modf(x.x, i.x), + modf(x.y, i.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> modf(tvec3<T, P> const & x, tvec3<T, P> & i) + { + return tvec3<T, P>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> modf(tvec4<T, P> const & x, tvec4<T, P> & i) + { + return tvec4<T, P>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z), + modf(x.w, i.w)); + } + + //// Only valid if (INT_MIN <= x-y <= INT_MAX) + //// min(x,y) + //r = y + ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + //// max(x,y) + //r = x - ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + + // min + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a"); + return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b) + { + return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b); + } + + // max + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a"); + return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b) + { + return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b); + } + + // clamp + template <typename genType> + GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return min(max(x, minVal), maxVal); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(minVal), vecType<T, P>(maxVal)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal); + } + + template <typename genTypeT, typename genTypeU> + GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a) + { + return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a); + } + + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a) + { + return detail::compute_mix_scalar<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a); + } + + template <typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a) + { + return detail::compute_mix_vector<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a); + } + + // step + template <typename genType> + GLM_FUNC_QUALIFIER genType step(genType edge, genType x) + { + return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge)); + } + + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x) + { + return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge), x); + } + + template <template <typename, precision> class vecType, typename T, precision P> + GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x) + { + return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge, x); + } + + // smoothstep + template <typename genType> + GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs"); + + genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1))); + return tmp * tmp * (genType(3) - genType(2) * tmp); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x) + { + return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge0), vecType<T, P>(edge1), x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x) + { + return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x); + } + +# if GLM_HAS_CXX11_STL + using std::isnan; +# else + template <typename genType> + GLM_FUNC_QUALIFIER bool isnan(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isnan(x); +# elif GLM_COMPILER & GLM_COMPILER_VC + return _isnan(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS + return _isnan(x) != 0; +# else + return ::isnan(x) != 0; +# endif +# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L + return _isnan(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_CUDA + return isnan(x) != 0; +# else + return std::isnan(x); +# endif + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isnan(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs"); + + return detail::functor1<bool, T, P, vecType>::call(isnan, x); + } + +# if GLM_HAS_CXX11_STL + using std::isinf; +# else + template <typename genType> + GLM_FUNC_QUALIFIER bool isinf(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isinf(x); +# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC) +# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) + return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; +# else + return ::isinf(x); +# endif +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L) + return _isinf(x) != 0; +# else + return std::isinf(x); +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA + // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab + return isinf(double(x)) != 0; +# else + return std::isinf(x); +# endif + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isinf(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs"); + + return detail::functor1<bool, T, P, vecType>::call(isinf, x); + } + + GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v) + { + return reinterpret_cast<int&>(const_cast<float&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<int, P> floatBitsToInt(vecType<float, P> const & v) + { + return reinterpret_cast<vecType<int, P>&>(const_cast<vecType<float, P>&>(v)); + } + + GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v) + { + return reinterpret_cast<uint&>(const_cast<float&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<uint, P> floatBitsToUint(vecType<float, P> const & v) + { + return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v)); + } + + GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v) + { + return reinterpret_cast<float&>(const_cast<int&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<float, P> intBitsToFloat(vecType<int, P> const & v) + { + return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v)); + } + + GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v) + { + return reinterpret_cast<float&>(const_cast<uint&>(v)); + } + + template <template <typename, precision> class vecType, precision P> + GLM_FUNC_QUALIFIER vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v) + { + return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c) + { + return a * b + c; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return std::frexp(x, &exp); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> frexp(tvec1<T, P> const & x, tvec1<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return tvec1<T, P>(std::frexp(x.x, &exp.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> frexp(tvec2<T, P> const & x, tvec2<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return tvec2<T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> frexp(tvec3<T, P> const & x, tvec3<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return tvec3<T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y), + frexp(x.z, exp.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> frexp(tvec4<T, P> const & x, tvec4<int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return tvec4<T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y), + frexp(x.z, exp.z), + frexp(x.w, exp.w)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return std::ldexp(x, exp); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> ldexp(tvec1<T, P> const & x, tvec1<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return tvec1<T, P>( + ldexp(x.x, exp.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> ldexp(tvec2<T, P> const & x, tvec2<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return tvec2<T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> ldexp(tvec3<T, P> const & x, tvec3<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return tvec3<T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y), + ldexp(x.z, exp.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> ldexp(tvec4<T, P> const & x, tvec4<int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return tvec4<T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y), + ldexp(x.z, exp.z), + ldexp(x.w, exp.w)); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_common_simd.inl" +#endif diff --git a/depedencies/include/glm/detail/func_common_simd.inl b/depedencies/include/glm/detail/func_common_simd.inl new file mode 100644 index 0000000..c76f180 --- /dev/null +++ b/depedencies/include/glm/detail/func_common_simd.inl @@ -0,0 +1,231 @@ +/// @ref core +/// @file glm/detail/func_common_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "../simd/common.h" + +#include <immintrin.h> + +namespace glm{ +namespace detail +{ + template <precision P> + struct compute_abs_vector<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_abs(v.data); + return result; + } + }; + + template <precision P> + struct compute_abs_vector<int, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v) + { + tvec4<int, P> result(uninitialize); + result.data = glm_ivec4_abs(v.data); + return result; + } + }; + + template <precision P> + struct compute_floor<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_floor(v.data); + return result; + } + }; + + template <precision P> + struct compute_ceil<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_ceil(v.data); + return result; + } + }; + + template <precision P> + struct compute_fract<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_fract(v.data); + return result; + } + }; + + template <precision P> + struct compute_round<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_round(v.data); + return result; + } + }; + + template <precision P> + struct compute_mod<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_mod(x.data, y.data); + return result; + } + }; + + template <precision P> + struct compute_min_vector<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2) + { + tvec4<float, P> result(uninitialize); + result.data = _mm_min_ps(v1.data, v2.data); + return result; + } + }; + + template <precision P> + struct compute_min_vector<int32, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2) + { + tvec4<int32, P> result(uninitialize); + result.data = _mm_min_epi32(v1.data, v2.data); + return result; + } + }; + + template <precision P> + struct compute_min_vector<uint32, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2) + { + tvec4<uint32, P> result(uninitialize); + result.data = _mm_min_epu32(v1.data, v2.data); + return result; + } + }; + + template <precision P> + struct compute_max_vector<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2) + { + tvec4<float, P> result(uninitialize); + result.data = _mm_max_ps(v1.data, v2.data); + return result; + } + }; + + template <precision P> + struct compute_max_vector<int32, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2) + { + tvec4<int32, P> result(uninitialize); + result.data = _mm_max_epi32(v1.data, v2.data); + return result; + } + }; + + template <precision P> + struct compute_max_vector<uint32, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2) + { + tvec4<uint32, P> result(uninitialize); + result.data = _mm_max_epu32(v1.data, v2.data); + return result; + } + }; + + template <precision P> + struct compute_clamp_vector<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal) + { + tvec4<float, P> result(uninitialize); + result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template <precision P> + struct compute_clamp_vector<int32, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal) + { + tvec4<int32, P> result(uninitialize); + result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template <precision P> + struct compute_clamp_vector<uint32, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal) + { + tvec4<uint32, P> result(uninitialize); + result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template <precision P> + struct compute_mix_vector<float, bool, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a) + { + __m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x); + __m128 const Mask = _mm_castsi128_ps(Load); + + tvec4<float, P> Result(uninitialize); +# if 0 && GLM_ARCH & GLM_ARCH_AVX + Result.data = _mm_blendv_ps(x.data, y.data, Mask); +# else + Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data)); +# endif + return Result; + } + }; +/* FIXME + template <precision P> + struct compute_step_vector<float, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge, tvec4<float, P> const& x) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_step(edge.data, x.data); + return result; + } + }; +*/ + template <precision P> + struct compute_smoothstep_vector<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data); + return result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/detail/func_exponential.hpp b/depedencies/include/glm/detail/func_exponential.hpp new file mode 100644 index 0000000..a83de0b --- /dev/null +++ b/depedencies/include/glm/detail/func_exponential.hpp @@ -0,0 +1,103 @@ +/// @ref core +/// @file glm/detail/func_exponential.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include <cmath> + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns 'base' raised to the power 'exponent'. + /// + /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. + /// @param exponent Floating point value representing the 'exponent'. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent); + + /// Returns the natural exponentiation of x, i.e., e^x. + /// + /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v); + + /// Returns the natural logarithm of v, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if v <= 0. + /// + /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v); + + /// Returns 2 raised to the v power. + /// + /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v); + + /// Returns the positive square root of v. + /// + /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + //template <typename genType> + //GLM_FUNC_DECL genType sqrt(genType const & x); + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v); + + /// Returns the reciprocal of the positive square root of v. + /// + /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v); + + /// @} +}//namespace glm + +#include "func_exponential.inl" diff --git a/depedencies/include/glm/detail/func_exponential.inl b/depedencies/include/glm/detail/func_exponential.inl new file mode 100644 index 0000000..227fe91 --- /dev/null +++ b/depedencies/include/glm/detail/func_exponential.inl @@ -0,0 +1,146 @@ +/// @ref core +/// @file glm/detail/func_exponential.inl + +#include "func_vector_relational.hpp" +#include "_vectorize.hpp" +#include <limits> +#include <cmath> +#include <cassert> + +namespace glm{ +namespace detail +{ +# if GLM_HAS_CXX11_STL + using std::log2; +# else + template <typename genType> + genType log2(genType Value) + { + return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019); + } +# endif + + template <typename T, precision P, template <class, precision> class vecType, bool isFloat, bool Aligned> + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec) + { + return detail::functor1<T, T, P, vecType>::call(log2, vec); + } + }; + + template <template <class, precision> class vecType, typename T, precision P, bool Aligned> + struct compute_sqrt + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(std::sqrt, x); + } + }; + + template <template <class, precision> class vecType, typename T, precision P, bool Aligned> + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + return static_cast<T>(1) / sqrt(x); + } + }; + + template <template <class, precision> class vecType, bool Aligned> + struct compute_inversesqrt<vecType, float, lowp, Aligned> + { + GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x) + { + vecType<float, lowp> tmp(x); + vecType<float, lowp> xhalf(tmp * 0.5f); + vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x)); + vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1)); + vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i); + tmp = *ptmp; + tmp = tmp * (1.5f - xhalf * tmp * tmp); + return tmp; + } + }; +}//namespace detail + + // pow + using std::pow; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent) + { + return detail::functor2<T, P, vecType>::call(pow, base, exponent); + } + + // exp + using std::exp; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(exp, x); + } + + // log + using std::log; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(log, x); + } + + //exp2, ln2 = 0.69314718055994530941723212145818f + template <typename genType> + GLM_FUNC_QUALIFIER genType exp2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs"); + + return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(exp2, x); + } + + // log2, ln2 = 0.69314718055994530941723212145818f + template <typename genType> + GLM_FUNC_QUALIFIER genType log2(genType x) + { + return log2(tvec1<genType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x) + { + return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x); + } + + // sqrt + using std::sqrt; + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs"); + return detail::compute_sqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x); + } + + // inversesqrt + template <typename genType> + GLM_FUNC_QUALIFIER genType inversesqrt(genType x) + { + return static_cast<genType>(1) / sqrt(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs"); + return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_exponential_simd.inl" +#endif + diff --git a/depedencies/include/glm/detail/func_exponential_simd.inl b/depedencies/include/glm/detail/func_exponential_simd.inl new file mode 100644 index 0000000..d7529ba --- /dev/null +++ b/depedencies/include/glm/detail/func_exponential_simd.inl @@ -0,0 +1,35 @@ +/// @ref core +/// @file glm/detail/func_exponential_simd.inl + +#include "../simd/exponential.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template <precision P> + struct compute_sqrt<tvec4, float, P, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v) + { + tvec4<float, P> result(uninitialize); + result.data = _mm_sqrt_ps(v.data); + return result; + } + }; + + template <> + struct compute_sqrt<tvec4, float, aligned_lowp, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v) + { + tvec4<float, aligned_lowp> result(uninitialize); + result.data = glm_vec4_sqrt_lowp(v.data); + return result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/detail/func_geometric.hpp b/depedencies/include/glm/detail/func_geometric.hpp new file mode 100644 index 0000000..2f39bf5 --- /dev/null +++ b/depedencies/include/glm/detail/func_geometric.hpp @@ -0,0 +1,113 @@ +/// @ref core +/// @file glm/detail/func_geometric.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> +/// +/// @defgroup core_func_geometric Geometric functions +/// @ingroup core +/// +/// These operate on vectors as vectors, not component-wise. + +#pragma once + +#include "type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_func_geometric + /// @{ + + /// Returns the length of x, i.e., sqrt(x * x). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T length( + vecType<T, P> const & x); + + /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T distance( + vecType<T, P> const & p0, + vecType<T, P> const & p1); + + /// Returns the dot product of x and y, i.e., result = x * y. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T dot( + vecType<T, P> const & x, + vecType<T, P> const & y); + + /// Returns the cross product of x and y. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> cross( + tvec3<T, P> const & x, + tvec3<T, P> const & y); + + /// Returns a vector in the same direction as x but with length of 1. + /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> normalize( + vecType<T, P> const & x); + + /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> faceforward( + vecType<T, P> const & N, + vecType<T, P> const & I, + vecType<T, P> const & Nref); + + /// For the incident vector I and surface orientation N, + /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename genType> + GLM_FUNC_DECL genType reflect( + genType const & I, + genType const & N); + + /// For the incident vector I and surface normal N, + /// and the ratio of indices of refraction eta, + /// return the refraction vector. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> refract( + vecType<T, P> const & I, + vecType<T, P> const & N, + T eta); + + /// @} +}//namespace glm + +#include "func_geometric.inl" diff --git a/depedencies/include/glm/detail/func_geometric.inl b/depedencies/include/glm/detail/func_geometric.inl new file mode 100644 index 0000000..07137c3 --- /dev/null +++ b/depedencies/include/glm/detail/func_geometric.inl @@ -0,0 +1,247 @@ +/// @ref core +/// @file glm/detail/func_geometric.inl + +#include "func_exponential.hpp" +#include "func_common.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_float.hpp" + +namespace glm{ +namespace detail +{ + template <template <typename, precision> class vecType, typename T, precision P, bool Aligned> + struct compute_length + { + GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v) + { + return sqrt(dot(v, v)); + } + }; + + template <template <typename, precision> class vecType, typename T, precision P, bool Aligned> + struct compute_distance + { + GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1) + { + return length(p1 - p0); + } + }; + + template <template <class, precision> class vecType, typename T, precision P, bool Aligned> + struct compute_dot{}; + + template <typename T, precision P, bool Aligned> + struct compute_dot<tvec1, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b) + { + return a.x * b.x; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_dot<tvec2, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y) + { + tvec2<T, P> tmp(x * y); + return tmp.x + tmp.y; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_dot<tvec3, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y) + { + tvec3<T, P> tmp(x * y); + return tmp.x + tmp.y + tmp.z; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_dot<tvec4, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y) + { + tvec4<T, P> tmp(x * y); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_cross + { + GLM_FUNC_QUALIFIER static tvec3<T, P> call(tvec3<T, P> const & x, tvec3<T, P> const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs"); + + return tvec3<T, P>( + x.y * y.z - y.y * x.z, + x.z * y.x - y.z * x.x, + x.x * y.y - y.x * x.y); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_normalize + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs"); + + return v * inversesqrt(dot(v, v)); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_faceforward + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs"); + + return dot(Nref, I) < static_cast<T>(0) ? N : -N; + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_reflect + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N) + { + return I - N * dot(N, I) * static_cast<T>(2); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_refract + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N, T eta) + { + T const dotValue(dot(N, I)); + T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0)); + } + }; +}//namespace detail + + // length + template <typename genType> + GLM_FUNC_QUALIFIER genType length(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs"); + + return abs(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs"); + + return detail::compute_length<vecType, T, P, detail::is_aligned<P>::value>::call(v); + } + + // distance + template <typename genType> + GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs"); + + return length(p1 - p0); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1) + { + return detail::compute_distance<vecType, T, P, detail::is_aligned<P>::value>::call(p0, p1); + } + + // dot + template <typename T> + GLM_FUNC_QUALIFIER T dot(T x, T y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs"); + return x * y; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs"); + return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y); + } + + // cross + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y) + { + return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y); + } + + // normalize + template <typename genType> + GLM_FUNC_QUALIFIER genType normalize(genType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs"); + + return x < genType(0) ? genType(-1) : genType(1); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs"); + + return detail::compute_normalize<T, P, vecType, detail::is_aligned<P>::value>::call(x); + } + + // faceforward + template <typename genType> + GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref) + { + return dot(Nref, I) < static_cast<genType>(0) ? N : -N; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref) + { + return detail::compute_faceforward<T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref); + } + + // reflect + template <typename genType> + GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N) + { + return I - N * dot(N, I) * genType(2); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> reflect(vecType<T, P> const & I, vecType<T, P> const & N) + { + return detail::compute_reflect<T, P, vecType, detail::is_aligned<P>::value>::call(I, N); + } + + // refract + template <typename genType> + GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs"); + genType const dotValue(dot(N, I)); + genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs"); + return detail::compute_refract<T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_geometric_simd.inl" +#endif diff --git a/depedencies/include/glm/detail/func_geometric_simd.inl b/depedencies/include/glm/detail/func_geometric_simd.inl new file mode 100644 index 0000000..f0d14a2 --- /dev/null +++ b/depedencies/include/glm/detail/func_geometric_simd.inl @@ -0,0 +1,99 @@ +/// @ref core +/// @file glm/detail/func_geometric_simd.inl + +#include "../simd/geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template <precision P> + struct compute_length<tvec4, float, P, true> + { + GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & v) + { + return _mm_cvtss_f32(glm_vec4_length(v.data)); + } + }; + + template <precision P> + struct compute_distance<tvec4, float, P, true> + { + GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1) + { + return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data)); + } + }; + + template <precision P> + struct compute_dot<tvec4, float, P, true> + { + GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const& x, tvec4<float, P> const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template <precision P> + struct compute_cross<float, P, true> + { + GLM_FUNC_QUALIFIER static tvec3<float, P> call(tvec3<float, P> const & a, tvec3<float, P> const & b) + { + __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x); + __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x); + __m128 const xpd0 = glm_vec4_cross(set0, set1); + + tvec4<float, P> result(uninitialize); + result.data = xpd0; + return tvec3<float, P>(result); + } + }; + + template <precision P> + struct compute_normalize<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_normalize(v.data); + return result; + } + }; + + template <precision P> + struct compute_faceforward<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_faceforward(N.data, I.data, Nref.data); + return result; + } + }; + + template <precision P> + struct compute_reflect<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_reflect(I.data, N.data); + return result; + } + }; + + template <precision P> + struct compute_refract<float, P, tvec4, true> + { + GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta) + { + tvec4<float, P> result(uninitialize); + result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta)); + return result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/detail/func_integer.hpp b/depedencies/include/glm/detail/func_integer.hpp new file mode 100644 index 0000000..bd195a9 --- /dev/null +++ b/depedencies/include/glm/detail/func_integer.hpp @@ -0,0 +1,203 @@ +/// @ref core +/// @file glm/detail/func_integer.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> +/// +/// @defgroup core_func_integer Integer functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/// The notation [a, b] means the set of bits from bit-number a through bit-number +/// b, inclusive. The lowest-order bit is bit 0. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "func_common.hpp" +#include "func_vector_relational.hpp" + +namespace glm +{ + /// @addtogroup core_func_integer + /// @{ + + /// Adds 32-bit unsigned integer x and y, returning the sum + /// modulo pow(2, 32). The value carry is set to 0 if the sum was + /// less than pow(2, 32), or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<uint, P> uaddCarry( + vecType<uint, P> const & x, + vecType<uint, P> const & y, + vecType<uint, P> & carry); + + /// Subtracts the 32-bit unsigned integer y from x, returning + /// the difference if non-negative, or pow(2, 32) plus the difference + /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<uint, P> usubBorrow( + vecType<uint, P> const & x, + vecType<uint, P> const & y, + vecType<uint, P> & borrow); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL void umulExtended( + vecType<uint, P> const & x, + vecType<uint, P> const & y, + vecType<uint, P> & msb, + vecType<uint, P> & lsb); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL void imulExtended( + vecType<int, P> const & x, + vecType<int, P> const & y, + vecType<int, P> & msb, + vecType<int, P> & lsb); + + /// Extracts bits [offset, offset + bits - 1] from value, + /// returning them in the least significant bits of the result. + /// For unsigned data types, the most significant bits of the + /// result will be set to zero. For signed data types, the + /// most significant bits will be set to the value of bit offset + base - 1. + /// + /// If bits is zero, the result will be zero. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used + /// to store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldExtract( + vecType<T, P> const & Value, + int Offset, + int Bits); + + /// Returns the insertion the bits least-significant bits of insert into base. + /// + /// The result will have bits [offset, offset + bits - 1] taken + /// from bits [0, bits - 1] of insert, and all other bits taken + /// directly from the corresponding bits of base. If bits is + /// zero, the result will simply be base. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used to + /// store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldInsert( + vecType<T, P> const & Base, + vecType<T, P> const & Insert, + int Offset, + int Bits); + + /// Returns the reversal of the bits of value. + /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + /// where bits is the total number of bits used to represent value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename genType> + GLM_FUNC_DECL int bitCount(genType v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename genIUType> + GLM_FUNC_DECL int findLSB(genIUType x); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename genIUType> + GLM_FUNC_DECL int findMSB(genIUType x); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v); + + /// @} +}//namespace glm + +#include "func_integer.inl" diff --git a/depedencies/include/glm/detail/func_integer.inl b/depedencies/include/glm/detail/func_integer.inl new file mode 100644 index 0000000..25910eb --- /dev/null +++ b/depedencies/include/glm/detail/func_integer.inl @@ -0,0 +1,368 @@ +/// @ref core +/// @file glm/detail/func_integer.inl + +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_int.hpp" +#include "_vectorize.hpp" +#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +# include <intrin.h> +# pragma intrinsic(_BitScanReverse) +#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +#include <limits> + +#if !GLM_HAS_EXTENDED_INTEGER_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic ignored "-Wlong-long" +# endif +# if (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic ignored "-Wc++11-long-long" +# endif +#endif + +namespace glm{ +namespace detail +{ + template <typename T> + GLM_FUNC_QUALIFIER T mask(T Bits) + { + return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1); + } + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC> + struct compute_bitfieldReverseStep + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T) + { + return v; + } + }; + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned> + struct compute_bitfieldReverseStep<T, P, vecType, Aligned, true> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift) + { + return (v & Mask) << Shift | (v & (~Mask)) >> Shift; + } + }; + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC> + struct compute_bitfieldBitCountStep + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T) + { + return v; + } + }; + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned> + struct compute_bitfieldBitCountStep<T, P, vecType, Aligned, true> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift) + { + return (v & Mask) + ((v >> Shift) & Mask); + } + }; + + template <typename genIUType, size_t Bits> + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + if(Value == 0) + return -1; + + return glm::bitCount(~Value & (Value - static_cast<genIUType>(1))); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template <typename genIUType> + struct compute_findLSB<genIUType, 32> + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template <typename genIUType> + struct compute_findLSB<genIUType, 64> + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS + + template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true> + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift) + { + return x | (x >> Shift); + } + }; + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType> + struct compute_findMSB_step_vec<T, P, vecType, false> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T) + { + return x; + } + }; + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int> + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec) + { + vecType<T, P> x(vec); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16)); + x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32)); + return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template <typename genIUType> + GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template <typename T, glm::precision P, template<typename, glm::precision> class vecType> + struct compute_findMSB_vec<T, P, vecType, 32> + { + GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x) + { + return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x); + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template <typename genIUType> + GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template <typename T, glm::precision P, template <class, glm::precision> class vecType> + struct compute_findMSB_vec<T, P, vecType, 64> + { + GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x) + { + return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x); + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + + // uaddCarry + GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry) + { + uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y)); + uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1)); + Carry = Value64 > Max32 ? 1u : 0u; + return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1))); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry) + { + vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y)); + vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1)); + Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32)); + return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1))); + } + + // usubBorrow + GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1); + if(y >= x) + return y - x; + else + return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x))); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow) + { + Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y)); + vecType<uint, P> const YgeX(y - x); + vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x)))); + return mix(XgeY, YgeX, greaterThanEqual(y, x)); + } + + // umulExtended + GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y); + msb = static_cast<uint>(Value64 >> static_cast<uint64>(32)); + lsb = static_cast<uint>(Value64); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y)); + msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32)); + lsb = vecType<uint32, P>(Value64); + } + + // imulExtended + GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y); + msb = static_cast<int>(Value64 >> static_cast<int64>(32)); + lsb = static_cast<int>(Value64); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y)); + lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF)); + msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF)); + } + + // bitfieldExtract + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits) + { + return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs"); + + return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits)); + } + + // bitfieldInsert + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits) + { + return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values"); + + T const Mask = static_cast<T>(detail::mask(Bits) << Offset); + return (Base & ~Mask) | (Insert & Mask); + } + + // bitfieldReverse + template <typename genType> + GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x) + { + return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x; + } + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v) + { + vecType<T, P> x(v); + x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1)); + x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2)); + x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4)); + x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8)); + x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16)); + x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32)); + return x; + } + + // bitCount + template <typename genType> + GLM_FUNC_QUALIFIER int bitCount(genType x) + { + return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x; + } + + template <typename T, glm::precision P, template <typename, glm::precision> class vecType> + GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v) + { + vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v)); + x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1)); + x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2)); + x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4)); + x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8)); + x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16)); + x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32)); + return vecType<int, P>(x); + } + + // findLSB + template <typename genIUType> + GLM_FUNC_QUALIFIER int findLSB(genIUType Value) + { + GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values"); + + return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values"); + + return detail::functor1<int, T, P, vecType>::call(findLSB, x); + } + + // findMSB + template <typename genIUType> + GLM_FUNC_QUALIFIER int findMSB(genIUType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values"); + + return findMSB(tvec1<genIUType>(x)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values"); + + return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_integer_simd.inl" +#endif + diff --git a/depedencies/include/glm/detail/func_integer_simd.inl b/depedencies/include/glm/detail/func_integer_simd.inl new file mode 100644 index 0000000..6175860 --- /dev/null +++ b/depedencies/include/glm/detail/func_integer_simd.inl @@ -0,0 +1,68 @@ +/// @ref core +/// @file glm/detail/func_integer_simd.inl + +#include "../simd/integer.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template <glm::precision P> + struct compute_bitfieldReverseStep<uint32, P, tvec4, true, true> + { + GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(Mask); + __m128i const and1 = _mm_and_si128(set0, set1); + __m128i const sft1 = _mm_slli_epi32(and1, Shift); + + __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1)); + __m128i const and2 = _mm_and_si128(set0, set2); + __m128i const sft2 = _mm_srai_epi32(and2, Shift); + + __m128i const or0 = _mm_or_si128(sft1, sft2); + + return or0; + } + }; + + template <glm::precision P> + struct compute_bitfieldBitCountStep<uint32, P, tvec4, true, true> + { + GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(Mask); + __m128i const and0 = _mm_and_si128(set0, set1); + __m128i const sft0 = _mm_slli_epi32(set0, Shift); + __m128i const and1 = _mm_and_si128(sft0, set1); + __m128i const add0 = _mm_add_epi32(and0, and1); + + return add0; + } + }; +}//namespace detail + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <> + GLM_FUNC_QUALIFIER int bitCount(uint32 x) + { + return _mm_popcnt_u32(x); + } + +# if(GLM_MODEL == GLM_MODEL_64) + template <> + GLM_FUNC_QUALIFIER int bitCount(uint64 x) + { + return static_cast<int>(_mm_popcnt_u64(x)); + } +# endif//GLM_MODEL +# endif//GLM_ARCH + +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/detail/func_matrix.hpp b/depedencies/include/glm/detail/func_matrix.hpp new file mode 100644 index 0000000..9be3449 --- /dev/null +++ b/depedencies/include/glm/detail/func_matrix.hpp @@ -0,0 +1,149 @@ +/// @ref core +/// @file glm/detail/func_matrix.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// For each of the following built-in matrix functions, there is both a +/// single-precision floating point version, where all arguments and return values +/// are single precision, and a double-precision floating version, where all +/// arguments and return values are double precision. Only the single-precision +/// floating point version is shown. + +#pragma once + +// Dependencies +#include "../detail/precision.hpp" +#include "../detail/setup.hpp" +#include "../detail/type_mat.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec2> + { + typedef tmat2x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec3> + { + typedef tmat3x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec4> + { + typedef tmat4x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec2> + { + typedef tmat2x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec3> + { + typedef tmat3x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec4> + { + typedef tmat4x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec2> + { + typedef tmat2x4<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec3> + { + typedef tmat3x4<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec4> + { + typedef tmat4x4<T, P> type; + }; + +}//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> + GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); + + /// Returns the transposed matrix of x + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); +# endif + + /// Return the determinant of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL T determinant(matType<T, P> const & m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); + + /// @} +}//namespace glm + +#include "func_matrix.inl" diff --git a/depedencies/include/glm/detail/func_matrix.inl b/depedencies/include/glm/detail/func_matrix.inl new file mode 100644 index 0000000..6d1746b --- /dev/null +++ b/depedencies/include/glm/detail/func_matrix.inl @@ -0,0 +1,401 @@ +/// @ref core +/// @file glm/detail/func_matrix.inl + +#include "../geometric.hpp" +#include <limits> + +namespace glm{ +namespace detail +{ + template <template <typename, precision> class matType, typename T, precision P, bool Aligned> + struct compute_matrixCompMult + { + GLM_FUNC_QUALIFIER static matType<T, P> call(matType<T, P> const& x, matType<T, P> const& y) + { + matType<T, P> result(uninitialize); + for(length_t i = 0; i < result.length(); ++i) + result[i] = x[i] * y[i]; + return result; + } + }; + + template <template <class, precision> class matType, typename T, precision P, bool Aligned> + struct compute_transpose{}; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat2x2, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m) + { + tmat2x2<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat2x3, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m) + { + tmat3x2<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat2x4, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m) + { + tmat4x2<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat3x2, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m) + { + tmat2x3<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat3x3, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m) + { + tmat3x3<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat3x4, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m) + { + tmat4x3<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat4x2, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m) + { + tmat2x4<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat4x3, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m) + { + tmat3x4<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + return result; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_transpose<tmat4x4, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m) + { + tmat4x4<T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + result[3][3] = m[3][3]; + return result; + } + }; + + template <template <typename, precision> class matType, typename T, precision P, bool Aligned> + struct compute_determinant{}; + + template <typename T, precision P, bool Aligned> + struct compute_determinant<tmat2x2, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m) + { + return m[0][0] * m[1][1] - m[1][0] * m[0][1]; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_determinant<tmat3x3, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m) + { + return + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_determinant<tmat4x4, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + tvec4<T, P> DetCof( + + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + return + m[0][0] * DetCof[0] + m[0][1] * DetCof[1] + + m[0][2] * DetCof[2] + m[0][3] * DetCof[3]; + } + }; + + template <template <typename, precision> class matType, typename T, precision P, bool Aligned> + struct compute_inverse{}; + + template <typename T, precision P, bool Aligned> + struct compute_inverse<tmat2x2, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const& m) + { + T OneOverDeterminant = static_cast<T>(1) / ( + + m[0][0] * m[1][1] + - m[1][0] * m[0][1]); + + tmat2x2<T, P> Inverse( + + m[1][1] * OneOverDeterminant, + - m[0][1] * OneOverDeterminant, + - m[1][0] * OneOverDeterminant, + + m[0][0] * OneOverDeterminant); + + return Inverse; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_inverse<tmat3x3, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const& m) + { + T OneOverDeterminant = static_cast<T>(1) / ( + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2])); + + tmat3x3<T, P> Inverse(uninitialize); + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant; + Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant; + Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant; + Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant; + Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant; + + return Inverse; + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_inverse<tmat4x4, T, P, Aligned> + { + GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const& m) + { + T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03); + tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07); + tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11); + tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15); + tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19); + tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23); + + tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); + tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); + tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); + tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); + + tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); + tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); + tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); + tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); + + tvec4<T, P> SignA(+1, -1, +1, -1); + tvec4<T, P> SignB(-1, +1, -1, +1); + tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB); + + tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); + + tvec4<T, P> Dot0(m[0] * Row0); + T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w); + + T OneOverDeterminant = static_cast<T>(1) / Dot1; + + return Inverse * OneOverDeterminant; + } + }; +}//namespace detail + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs"); + return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y); + } + + template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> + GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs"); + + typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize); + for(length_t i = 0; i < m.length(); ++i) + m[i] = c * r[i]; + return m; + } + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs"); + return detail::compute_transpose<matType, T, P, detail::is_aligned<P>::value>::call(m); + } + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs"); + return detail::compute_determinant<matType, T, P, detail::is_aligned<P>::value>::call(m); + } + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs"); + return detail::compute_inverse<matType, T, P, detail::is_aligned<P>::value>::call(m); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_matrix_simd.inl" +#endif + diff --git a/depedencies/include/glm/detail/func_matrix_simd.inl b/depedencies/include/glm/detail/func_matrix_simd.inl new file mode 100644 index 0000000..61b0a5b --- /dev/null +++ b/depedencies/include/glm/detail/func_matrix_simd.inl @@ -0,0 +1,88 @@ +/// @ref core +/// @file glm/detail/func_matrix_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "type_mat4x4.hpp" +#include "func_geometric.hpp" +#include "../simd/matrix.h" + +namespace glm{ +namespace detail +{ + template <precision P> + struct compute_matrixCompMult<tmat4x4, float, P, true> + { + GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned"); + + GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & x, tmat4x4<float, P> const & y) + { + tmat4x4<float, P> result(uninitialize); + glm_mat4_matrixCompMult( + *(glm_vec4 const (*)[4])&x[0].data, + *(glm_vec4 const (*)[4])&y[0].data, + *(glm_vec4(*)[4])&result[0].data); + return result; + } + }; + + template <precision P> + struct compute_transpose<tmat4x4, float, P, true> + { + GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & m) + { + tmat4x4<float, P> result(uninitialize); + glm_mat4_transpose( + *(glm_vec4 const (*)[4])&m[0].data, + *(glm_vec4(*)[4])&result[0].data); + return result; + } + }; + + template <precision P> + struct compute_determinant<tmat4x4, float, P, true> + { + GLM_FUNC_QUALIFIER static float call(tmat4x4<float, P> const& m) + { + return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data))); + } + }; + + template <precision P> + struct compute_inverse<tmat4x4, float, P, true> + { + GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const& m) + { + tmat4x4<float, P> Result(uninitialize); + glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data)); + return Result; + } + }; +}//namespace detail + + template<> + GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<float, aligned_lowp, tvec4, tvec4>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r) + { + tmat4x4<float, aligned_lowp> m(uninitialize); + glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data)); + return m; + } + + template<> + GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<float, aligned_mediump, tvec4, tvec4>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r) + { + tmat4x4<float, aligned_mediump> m(uninitialize); + glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data)); + return m; + } + + template<> + GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<float, aligned_highp, tvec4, tvec4>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r) + { + tmat4x4<float, aligned_highp> m(uninitialize); + glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data)); + return m; + } +}//namespace glm + +#endif diff --git a/depedencies/include/glm/detail/func_packing.hpp b/depedencies/include/glm/detail/func_packing.hpp new file mode 100644 index 0000000..47e074b --- /dev/null +++ b/depedencies/include/glm/detail/func_packing.hpp @@ -0,0 +1,168 @@ +/// @ref core +/// @file glm/detail/func_packing.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> +/// @see gtc_packing +/// +/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions +/// @ingroup core +/// +/// These functions do not operate component-wise, rather as described in each case. + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_func_packing + /// @{ + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm2x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p); + + /// Returns a double-precision value obtained by packing the components of v into a 64-bit value. + /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + /// Otherwise, the bit- level representation of v is preserved. + /// The first vector component specifies the 32 least significant bits; + /// the second component specifies the 32 most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL double packDouble2x32(uvec2 const & v); + + /// Returns a two-component unsigned integer vector representation of v. + /// The bit-level representation of v is preserved. + /// The first component of the vector contains the 32 least significant bits of the double; + /// the second component consists the 32 most significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uvec2 unpackDouble2x32(double v); + + /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these two 16- bit integers into a 32-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the second component specifies the 16 most-significant bits. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint packHalf2x16(vec2 const & v); + + /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the second component is obtained from the 16 most-significant bits of v. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackHalf2x16(uint v); + + /// @} +}//namespace glm + +#include "func_packing.inl" diff --git a/depedencies/include/glm/detail/func_packing.inl b/depedencies/include/glm/detail/func_packing.inl new file mode 100644 index 0000000..505c80a --- /dev/null +++ b/depedencies/include/glm/detail/func_packing.inl @@ -0,0 +1,190 @@ +/// @ref core +/// @file glm/detail/func_packing.inl + +#include "func_common.hpp" +#include "type_half.hpp" +#include "../fwd.hpp" + +namespace glm +{ + GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v) + { + union + { + u16 in[2]; + uint out; + } u; + + u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) + { + union + { + uint in; + u16 out[2]; + } u; + + u.in = p; + + return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f; + } + + GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v) + { + union + { + i16 in[2]; + uint out; + } u; + + i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) + { + union + { + uint in; + i16 out[2]; + } u; + + u.in = p; + + return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v) + { + union + { + u8 in[4]; + uint out; + } u; + + u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) + { + union + { + uint in; + u8 out[4]; + } u; + + u.in = p; + + return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f; + } + + GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v) + { + union + { + i8 in[4]; + uint out; + } u; + + i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) + { + union + { + uint in; + i8 out[4]; + } u; + + u.in = p; + + return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v) + { + union + { + uint in[2]; + double out; + } u; + + u.in[0] = v[0]; + u.in[1] = v[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) + { + union + { + double in; + uint out[2]; + } u; + + u.in = v; + + return uvec2(u.out[0], u.out[1]); + } + + GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) + { + union + { + i16 in[2]; + uint out; + } u; + + u.in[0] = detail::toFloat16(v.x); + u.in[1] = detail::toFloat16(v.y); + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) + { + union + { + uint in; + i16 out[2]; + } u; + + u.in = v; + + return vec2( + detail::toFloat32(u.out[0]), + detail::toFloat32(u.out[1])); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_packing_simd.inl" +#endif + diff --git a/depedencies/include/glm/detail/func_packing_simd.inl b/depedencies/include/glm/detail/func_packing_simd.inl new file mode 100644 index 0000000..1d4a522 --- /dev/null +++ b/depedencies/include/glm/detail/func_packing_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_packing_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/depedencies/include/glm/detail/func_trigonometric.hpp b/depedencies/include/glm/detail/func_trigonometric.hpp new file mode 100644 index 0000000..719cff0 --- /dev/null +++ b/depedencies/include/glm/detail/func_trigonometric.hpp @@ -0,0 +1,176 @@ +/// @ref core +/// @file glm/detail/func_trigonometric.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x); + + /// @} +}//namespace glm + +#include "func_trigonometric.inl" diff --git a/depedencies/include/glm/detail/func_trigonometric.inl b/depedencies/include/glm/detail/func_trigonometric.inl new file mode 100644 index 0000000..2986673 --- /dev/null +++ b/depedencies/include/glm/detail/func_trigonometric.inl @@ -0,0 +1,200 @@ +/// @ref core +/// @file glm/detail/func_trigonometric.inl + +#include "_vectorize.hpp" +#include <cmath> +#include <limits> + +namespace glm +{ + // radians + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input"); + + return degrees * static_cast<genType>(0.01745329251994329576923690768489); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(radians, v); + } + + // degrees + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input"); + + return radians * static_cast<genType>(57.295779513082320876798154814105); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(degrees, v); + } + + // sin + using ::std::sin; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(sin, v); + } + + // cos + using std::cos; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(cos, v); + } + + // tan + using std::tan; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(tan, v); + } + + // asin + using std::asin; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(asin, v); + } + + // acos + using std::acos; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(acos, v); + } + + // atan + template <typename genType> + GLM_FUNC_QUALIFIER genType atan(genType y, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input"); + + return ::std::atan2(y, x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b) + { + return detail::functor2<T, P, vecType>::call(::std::atan2, a, b); + } + + using std::atan; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(atan, v); + } + + // sinh + using std::sinh; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(sinh, v); + } + + // cosh + using std::cosh; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(cosh, v); + } + + // tanh + using std::tanh; + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(tanh, v); + } + + // asinh +# if GLM_HAS_CXX11_STL + using std::asinh; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType asinh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input"); + + return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x)); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(asinh, v); + } + + // acosh +# if GLM_HAS_CXX11_STL + using std::acosh; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType acosh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input"); + + if(x < static_cast<genType>(1)) + return static_cast<genType>(0); + return log(x + sqrt(x * x - static_cast<genType>(1))); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(acosh, v); + } + + // atanh +# if GLM_HAS_CXX11_STL + using std::atanh; +# else + template <typename genType> + GLM_FUNC_QUALIFIER genType atanh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input"); + + if(std::abs(x) >= static_cast<genType>(1)) + return 0; + return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x)); + } +# endif + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(atanh, v); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_trigonometric_simd.inl" +#endif + diff --git a/depedencies/include/glm/detail/func_trigonometric_simd.inl b/depedencies/include/glm/detail/func_trigonometric_simd.inl new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/depedencies/include/glm/detail/func_trigonometric_simd.inl diff --git a/depedencies/include/glm/detail/func_vector_relational.hpp b/depedencies/include/glm/detail/func_vector_relational.hpp new file mode 100644 index 0000000..ec0f68a --- /dev/null +++ b/depedencies/include/glm/detail/func_vector_relational.hpp @@ -0,0 +1,111 @@ +/// @ref core +/// @file glm/detail/func_vector_relational.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> +/// +/// @defgroup core_func_vector_relational Vector Relational Functions +/// @ingroup core +/// +/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to +/// operate on scalars and produce scalar Boolean results. For vector results, +/// use the following built-in functions. +/// +/// In all cases, the sizes of all the input and return vectors for any particular +/// call must match. + +#pragma once + +#include "precision.hpp" +#include "setup.hpp" + +namespace glm +{ + /// @addtogroup core_func_vector_relational + /// @{ + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns true if any component of x is true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool any(vecType<bool, P> const & v); + + /// Returns true if all components of x are true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool all(vecType<bool, P> const & v); + + /// Returns the component-wise logical complement of x. + /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v); + + /// @} +}//namespace glm + +#include "func_vector_relational.inl" diff --git a/depedencies/include/glm/detail/func_vector_relational.inl b/depedencies/include/glm/detail/func_vector_relational.inl new file mode 100644 index 0000000..3d8d2b7 --- /dev/null +++ b/depedencies/include/glm/detail/func_vector_relational.inl @@ -0,0 +1,105 @@ +/// @ref core +/// @file glm/detail/func_vector_relational.inl + +#include <limits> + +namespace glm +{ + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(x.length() == y.length()); + + vecType<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(x.length() == y.length()); + + vecType<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(x.length() == y.length()); + + vecType<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(x.length() == y.length()); + + vecType<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(x.length() == y.length()); + + vecType<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y) + { + assert(x.length() == y.length()); + + vecType<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v) + { + bool Result = false; + for(length_t i = 0; i < v.length(); ++i) + Result = Result || v[i]; + return Result; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v) + { + bool Result = true; + for(length_t i = 0; i < v.length(); ++i) + Result = Result && v[i]; + return Result; + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v) + { + vecType<bool, P> Result(uninitialize); + for(length_t i = 0; i < v.length(); ++i) + Result[i] = !v[i]; + return Result; + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_vector_relational_simd.inl" +#endif diff --git a/depedencies/include/glm/detail/func_vector_relational_simd.inl b/depedencies/include/glm/detail/func_vector_relational_simd.inl new file mode 100644 index 0000000..faab59b --- /dev/null +++ b/depedencies/include/glm/detail/func_vector_relational_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_vector_relational_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/depedencies/include/glm/detail/glm.cpp b/depedencies/include/glm/detail/glm.cpp new file mode 100644 index 0000000..da3be4e --- /dev/null +++ b/depedencies/include/glm/detail/glm.cpp @@ -0,0 +1,257 @@ +/// @ref core +/// @file glm/glm.cpp + +#include <glm/glm.hpp> +#include <glm/gtc/quaternion.hpp> +#include <glm/gtx/dual_quaternion.hpp> + +namespace glm +{ +// tvec1 type explicit instantiation +template struct tvec1<uint8, lowp>; +template struct tvec1<uint16, lowp>; +template struct tvec1<uint32, lowp>; +template struct tvec1<uint64, lowp>; +template struct tvec1<int8, lowp>; +template struct tvec1<int16, lowp>; +template struct tvec1<int32, lowp>; +template struct tvec1<int64, lowp>; +template struct tvec1<float32, lowp>; +template struct tvec1<float64, lowp>; + +template struct tvec1<uint8, mediump>; +template struct tvec1<uint16, mediump>; +template struct tvec1<uint32, mediump>; +template struct tvec1<uint64, mediump>; +template struct tvec1<int8, mediump>; +template struct tvec1<int16, mediump>; +template struct tvec1<int32, mediump>; +template struct tvec1<int64, mediump>; +template struct tvec1<float32, mediump>; +template struct tvec1<float64, mediump>; + +template struct tvec1<uint8, highp>; +template struct tvec1<uint16, highp>; +template struct tvec1<uint32, highp>; +template struct tvec1<uint64, highp>; +template struct tvec1<int8, highp>; +template struct tvec1<int16, highp>; +template struct tvec1<int32, highp>; +template struct tvec1<int64, highp>; +template struct tvec1<float32, highp>; +template struct tvec1<float64, highp>; + +// tvec2 type explicit instantiation +template struct tvec2<uint8, lowp>; +template struct tvec2<uint16, lowp>; +template struct tvec2<uint32, lowp>; +template struct tvec2<uint64, lowp>; +template struct tvec2<int8, lowp>; +template struct tvec2<int16, lowp>; +template struct tvec2<int32, lowp>; +template struct tvec2<int64, lowp>; +template struct tvec2<float32, lowp>; +template struct tvec2<float64, lowp>; + +template struct tvec2<uint8, mediump>; +template struct tvec2<uint16, mediump>; +template struct tvec2<uint32, mediump>; +template struct tvec2<uint64, mediump>; +template struct tvec2<int8, mediump>; +template struct tvec2<int16, mediump>; +template struct tvec2<int32, mediump>; +template struct tvec2<int64, mediump>; +template struct tvec2<float32, mediump>; +template struct tvec2<float64, mediump>; + +template struct tvec2<uint8, highp>; +template struct tvec2<uint16, highp>; +template struct tvec2<uint32, highp>; +template struct tvec2<uint64, highp>; +template struct tvec2<int8, highp>; +template struct tvec2<int16, highp>; +template struct tvec2<int32, highp>; +template struct tvec2<int64, highp>; +template struct tvec2<float32, highp>; +template struct tvec2<float64, highp>; + +// tvec3 type explicit instantiation +template struct tvec3<uint8, lowp>; +template struct tvec3<uint16, lowp>; +template struct tvec3<uint32, lowp>; +template struct tvec3<uint64, lowp>; +template struct tvec3<int8, lowp>; +template struct tvec3<int16, lowp>; +template struct tvec3<int32, lowp>; +template struct tvec3<int64, lowp>; +template struct tvec3<float32, lowp>; +template struct tvec3<float64, lowp>; + +template struct tvec3<uint8, mediump>; +template struct tvec3<uint16, mediump>; +template struct tvec3<uint32, mediump>; +template struct tvec3<uint64, mediump>; +template struct tvec3<int8, mediump>; +template struct tvec3<int16, mediump>; +template struct tvec3<int32, mediump>; +template struct tvec3<int64, mediump>; +template struct tvec3<float32, mediump>; +template struct tvec3<float64, mediump>; + +template struct tvec3<uint8, highp>; +template struct tvec3<uint16, highp>; +template struct tvec3<uint32, highp>; +template struct tvec3<uint64, highp>; +template struct tvec3<int8, highp>; +template struct tvec3<int16, highp>; +template struct tvec3<int32, highp>; +template struct tvec3<int64, highp>; +template struct tvec3<float32, highp>; +template struct tvec3<float64, highp>; + +// tvec4 type explicit instantiation +template struct tvec4<uint8, lowp>; +template struct tvec4<uint16, lowp>; +template struct tvec4<uint32, lowp>; +template struct tvec4<uint64, lowp>; +template struct tvec4<int8, lowp>; +template struct tvec4<int16, lowp>; +template struct tvec4<int32, lowp>; +template struct tvec4<int64, lowp>; +template struct tvec4<float32, lowp>; +template struct tvec4<float64, lowp>; + +template struct tvec4<uint8, mediump>; +template struct tvec4<uint16, mediump>; +template struct tvec4<uint32, mediump>; +template struct tvec4<uint64, mediump>; +template struct tvec4<int8, mediump>; +template struct tvec4<int16, mediump>; +template struct tvec4<int32, mediump>; +template struct tvec4<int64, mediump>; +template struct tvec4<float32, mediump>; +template struct tvec4<float64, mediump>; + +template struct tvec4<uint8, highp>; +template struct tvec4<uint16, highp>; +template struct tvec4<uint32, highp>; +template struct tvec4<uint64, highp>; +template struct tvec4<int8, highp>; +template struct tvec4<int16, highp>; +template struct tvec4<int32, highp>; +template struct tvec4<int64, highp>; +template struct tvec4<float32, highp>; +template struct tvec4<float64, highp>; + +// tmat2x2 type explicit instantiation +template struct tmat2x2<float32, lowp>; +template struct tmat2x2<float64, lowp>; + +template struct tmat2x2<float32, mediump>; +template struct tmat2x2<float64, mediump>; + +template struct tmat2x2<float32, highp>; +template struct tmat2x2<float64, highp>; + +// tmat2x3 type explicit instantiation +template struct tmat2x3<float32, lowp>; +template struct tmat2x3<float64, lowp>; + +template struct tmat2x3<float32, mediump>; +template struct tmat2x3<float64, mediump>; + +template struct tmat2x3<float32, highp>; +template struct tmat2x3<float64, highp>; + +// tmat2x4 type explicit instantiation +template struct tmat2x4<float32, lowp>; +template struct tmat2x4<float64, lowp>; + +template struct tmat2x4<float32, mediump>; +template struct tmat2x4<float64, mediump>; + +template struct tmat2x4<float32, highp>; +template struct tmat2x4<float64, highp>; + +// tmat3x2 type explicit instantiation +template struct tmat3x2<float32, lowp>; +template struct tmat3x2<float64, lowp>; + +template struct tmat3x2<float32, mediump>; +template struct tmat3x2<float64, mediump>; + +template struct tmat3x2<float32, highp>; +template struct tmat3x2<float64, highp>; + +// tmat3x3 type explicit instantiation +template struct tmat3x3<float32, lowp>; +template struct tmat3x3<float64, lowp>; + +template struct tmat3x3<float32, mediump>; +template struct tmat3x3<float64, mediump>; + +template struct tmat3x3<float32, highp>; +template struct tmat3x3<float64, highp>; + +// tmat3x4 type explicit instantiation +template struct tmat3x4<float32, lowp>; +template struct tmat3x4<float64, lowp>; + +template struct tmat3x4<float32, mediump>; +template struct tmat3x4<float64, mediump>; + +template struct tmat3x4<float32, highp>; +template struct tmat3x4<float64, highp>; + +// tmat4x2 type explicit instantiation +template struct tmat4x2<float32, lowp>; +template struct tmat4x2<float64, lowp>; + +template struct tmat4x2<float32, mediump>; +template struct tmat4x2<float64, mediump>; + +template struct tmat4x2<float32, highp>; +template struct tmat4x2<float64, highp>; + +// tmat4x3 type explicit instantiation +template struct tmat4x3<float32, lowp>; +template struct tmat4x3<float64, lowp>; + +template struct tmat4x3<float32, mediump>; +template struct tmat4x3<float64, mediump>; + +template struct tmat4x3<float32, highp>; +template struct tmat4x3<float64, highp>; + +// tmat4x4 type explicit instantiation +template struct tmat4x4<float32, lowp>; +template struct tmat4x4<float64, lowp>; + +template struct tmat4x4<float32, mediump>; +template struct tmat4x4<float64, mediump>; + +template struct tmat4x4<float32, highp>; +template struct tmat4x4<float64, highp>; + +// tquat type explicit instantiation +template struct tquat<float32, lowp>; +template struct tquat<float64, lowp>; + +template struct tquat<float32, mediump>; +template struct tquat<float64, mediump>; + +template struct tquat<float32, highp>; +template struct tquat<float64, highp>; + +//tdualquat type explicit instantiation +template struct tdualquat<float32, lowp>; +template struct tdualquat<float64, lowp>; + +template struct tdualquat<float32, mediump>; +template struct tdualquat<float64, mediump>; + +template struct tdualquat<float32, highp>; +template struct tdualquat<float64, highp>; + +}//namespace glm + diff --git a/depedencies/include/glm/detail/precision.hpp b/depedencies/include/glm/detail/precision.hpp new file mode 100644 index 0000000..7c54437 --- /dev/null +++ b/depedencies/include/glm/detail/precision.hpp @@ -0,0 +1,63 @@ +/// @ref core +/// @file glm/detail/precision.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm +{ + enum precision + { + packed_highp, + packed_mediump, + packed_lowp, + +# if GLM_HAS_ALIGNED_TYPE + aligned_highp, + aligned_mediump, + aligned_lowp, + aligned = aligned_highp, +# endif + + highp = packed_highp, + mediump = packed_mediump, + lowp = packed_lowp, + packed = packed_highp, + +# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED) + defaultp = aligned_highp +# else + defaultp = highp +# endif + }; + +namespace detail +{ + template <glm::precision P> + struct is_aligned + { + static const bool value = false; + }; + +# if GLM_HAS_ALIGNED_TYPE + template<> + struct is_aligned<glm::aligned_lowp> + { + static const bool value = true; + }; + + template<> + struct is_aligned<glm::aligned_mediump> + { + static const bool value = true; + }; + + template<> + struct is_aligned<glm::aligned_highp> + { + static const bool value = true; + }; +# endif +}//namespace detail +}//namespace glm diff --git a/depedencies/include/glm/detail/setup.hpp b/depedencies/include/glm/detail/setup.hpp new file mode 100644 index 0000000..68c8cb4 --- /dev/null +++ b/depedencies/include/glm/detail/setup.hpp @@ -0,0 +1,828 @@ +/// @ref core +/// @file glm/detail/setup.hpp + +#pragma once + +#if (defined(GLM_FORCE_SWIZZLE) || defined(GLM_SWIZZLE)) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE) +# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time" +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Messages + +#ifdef GLM_MESSAGES +# pragma message("GLM: GLM_MESSAGES is deprecated, use GLM_FORCE_MESSAGES instead") +#endif + +#define GLM_MESSAGES_ENABLED 1 +#define GLM_MESSAGES_DISABLE 0 + +#if defined(GLM_FORCE_MESSAGES) || defined(GLM_MESSAGES) +# undef GLM_MESSAGES +# define GLM_MESSAGES GLM_MESSAGES_ENABLED +#else +# undef GLM_MESSAGES +# define GLM_MESSAGES GLM_MESSAGES_DISABLE +#endif + +#include <cassert> +#include <cstddef> +#include "../simd/platform.h" + +/////////////////////////////////////////////////////////////////////////////////// +// Version + +#define GLM_VERSION 98 +#define GLM_VERSION_MAJOR 0 +#define GLM_VERSION_MINOR 9 +#define GLM_VERSION_PATCH 8 +#define GLM_VERSION_REVISION 4 + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED) +# define GLM_MESSAGE_VERSION_DISPLAYED +# pragma message ("GLM: version 0.9.8.4") +#endif//GLM_MESSAGES + +// Report compiler detection +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED) +# define GLM_MESSAGE_COMPILER_DISPLAYED +# if GLM_COMPILER & GLM_COMPILER_CUDA +# pragma message("GLM: CUDA compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Visual C++ compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma message("GLM: Clang compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Intel Compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma message("GLM: GCC compiler detected") +# else +# pragma message("GLM: Compiler not detected") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Build model + +#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__) +# define GLM_MODEL GLM_MODEL_64 +#elif defined(__i386__) || defined(__ppc__) +# define GLM_MODEL GLM_MODEL_32 +#else +# define GLM_MODEL GLM_MODEL_32 +#endif// + +#if !defined(GLM_MODEL) && GLM_COMPILER != 0 +# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message." +#endif//GLM_MODEL + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED) +# define GLM_MESSAGE_MODEL_DISPLAYED +# if(GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: 64 bits model") +# elif(GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: 32 bits model") +# endif//GLM_MODEL +#endif//GLM_MESSAGES + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED) +# define GLM_MESSAGE_ARCH_DISPLAYED +# if(GLM_ARCH == GLM_ARCH_PURE) +# pragma message("GLM: Platform independent code") +# elif(GLM_ARCH == GLM_ARCH_AVX2) +# pragma message("GLM: AVX2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_AVX) +# pragma message("GLM: AVX instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE42) +# pragma message("GLM: SSE4.2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE41) +# pragma message("GLM: SSE4.1 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSSE3) +# pragma message("GLM: SSSE3 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE3) +# pragma message("GLM: SSE3 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE2) +# pragma message("GLM: SSE2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_X86) +# pragma message("GLM: x86 instruction set") +# elif(GLM_ARCH == GLM_ARCH_NEON) +# pragma message("GLM: NEON instruction set") +# elif(GLM_ARCH == GLM_ARCH_ARM) +# pragma message("GLM: ARM instruction set") +# elif(GLM_ARCH == GLM_ARCH_MIPS) +# pragma message("GLM: MIPS instruction set") +# elif(GLM_ARCH == GLM_ARCH_PPC) +# pragma message("GLM: PowerPC architechture") +# endif//GLM_ARCH +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// C++ Version + +// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14 + +#define GLM_LANG_CXX98_FLAG (1 << 1) +#define GLM_LANG_CXX03_FLAG (1 << 2) +#define GLM_LANG_CXX0X_FLAG (1 << 3) +#define GLM_LANG_CXX11_FLAG (1 << 4) +#define GLM_LANG_CXX1Y_FLAG (1 << 5) +#define GLM_LANG_CXX14_FLAG (1 << 6) +#define GLM_LANG_CXX1Z_FLAG (1 << 7) +#define GLM_LANG_CXXMS_FLAG (1 << 8) +#define GLM_LANG_CXXGNU_FLAG (1 << 9) + +#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG +#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG) +#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG) +#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG) +#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG) +#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG) +#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG) +#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG +#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG + +#if defined(GLM_FORCE_CXX14) +# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34)) +# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14") +# endif +# define GLM_LANG GLM_LANG_CXX14 +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX11) +# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33)) +# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11") +# endif +# define GLM_LANG GLM_LANG_CXX11 +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX03) +# define GLM_LANG GLM_LANG_CXX03 +#elif defined(GLM_FORCE_CXX98) +# define GLM_LANG GLM_LANG_CXX98 +#else +# if GLM_COMPILER & GLM_COMPILER_CLANG +# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14 +# define GLM_LANG GLM_LANG_CXX14 +# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y +# define GLM_LANG GLM_LANG_CXX1Y +# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX11 +# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX0X +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX +# endif +# elif GLM_COMPILER & GLM_COMPILER_GCC +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif defined(__GXX_EXPERIMENTAL_CXX0X__) +# define GLM_LANG GLM_LANG_CXX0X +# else +# define GLM_LANG GLM_LANG_CXX98 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# ifdef _MSC_EXTENSIONS +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG) +//# elif GLM_COMPILER >= GLM_COMPILER_VC14 +//# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG) +# elif GLM_COMPILER >= GLM_COMPILER_VC10 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG) +# endif +# else +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif GLM_COMPILER >= GLM_COMPILER_VC10 +# define GLM_LANG GLM_LANG_CXX0X +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX +# endif +# endif +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# ifdef _MSC_EXTENSIONS +# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG +# else +# define GLM_MSC_EXT 0 +# endif +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT) +# elif __INTEL_CXX11_MODE__ +# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT) +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA +# ifdef _MSC_EXTENSIONS +# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG +# else +# define GLM_MSC_EXT 0 +# endif +# if GLM_COMPILER >= GLM_COMPILER_CUDA75 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT) +# else +# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT) +# endif +# else // Unknown compiler +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX // Good luck with that! +# endif +# ifndef GLM_FORCE_PURE +# define GLM_FORCE_PURE +# endif +# endif +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED) +# define GLM_MESSAGE_LANG_DISPLAYED + +# if GLM_LANG & GLM_LANG_CXX1Z_FLAG +# pragma message("GLM: C++1z") +# elif GLM_LANG & GLM_LANG_CXX14_FLAG +# pragma message("GLM: C++14") +# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG +# pragma message("GLM: C++1y") +# elif GLM_LANG & GLM_LANG_CXX11_FLAG +# pragma message("GLM: C++11") +# elif GLM_LANG & GLM_LANG_CXX0X_FLAG +# pragma message("GLM: C++0x") +# elif GLM_LANG & GLM_LANG_CXX03_FLAG +# pragma message("GLM: C++03") +# elif GLM_LANG & GLM_LANG_CXX98_FLAG +# pragma message("GLM: C++98") +# else +# pragma message("GLM: C++ language undetected") +# endif//GLM_LANG + +# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG) +# pragma message("GLM: Language extensions enabled") +# endif//GLM_LANG +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Has of C++ features + +// http://clang.llvm.org/cxx_status.html +// http://gcc.gnu.org/projects/cxx0x.html +// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx + +// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564 +#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED) +# define GLM_HAS_CXX11_STL 0 +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED) +# define GLM_HAS_CXX11_STL 1 +# else +# define GLM_HAS_CXX11_STL 0 +# endif +#else +# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)))) +#endif + +// N1720 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_STATIC_ASSERT 1 +#else +# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC)))) +#endif + +// N1988 +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXTENDED_INTEGER_TYPE 1 +#else +# define GLM_HAS_EXTENDED_INTEGER_TYPE (\ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG))) +#endif + +// N2235 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr) +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_CONSTEXPR 1 +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#else +# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash +# define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14))) +#endif + +// N2672 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_INITIALIZER_LISTS 1 +#else +# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)))) +#endif + +// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions) +#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG) +# define GLM_HAS_UNRESTRICTED_UNIONS 1 +#else +# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46))) +#endif + +// N2346 +#if defined(GLM_FORCE_UNRESTRICTED_GENTYPE) +# define GLM_HAS_DEFAULTED_FUNCTIONS 0 +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_DEFAULTED_FUNCTIONS 1 +#else +# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12)) || \ + (GLM_COMPILER & GLM_COMPILER_CUDA))) +#endif + +// N2118 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RVALUE_REFERENCES 1 +#else +# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +#else +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC45)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_TEMPLATE_ALIASES 1 +#else +# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12_1)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RANGE_FOR 1 +#else +# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL13)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_ALIGNOF __has_feature(c_alignof) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ALIGNOF 1 +#else +# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70)))) +#endif + +#define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46)) +#if GLM_HAS_ONLY_XYZW +# pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components") +#endif + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ASSIGNABLE 1 +#else +# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49)))) +#endif + +// +#define GLM_HAS_TRIVIAL_QUERIES 0 + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_MAKE_SIGNED 1 +#else +# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +#if GLM_ARCH == GLM_ARCH_PURE +# define GLM_HAS_BITSCAN_WINDOWS 0 +#else +# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT)))) +#endif + +// OpenMP +#ifdef _OPENMP +# if GLM_COMPILER & GLM_COMPILER_GCC +# if GLM_COMPILER >= GLM_COMPILER_GCC61 +# define GLM_HAS_OPENMP 45 +# elif GLM_COMPILER >= GLM_COMPILER_GCC49 +# define GLM_HAS_OPENMP 40 +# elif GLM_COMPILER >= GLM_COMPILER_GCC47 +# define GLM_HAS_OPENMP 31 +# elif GLM_COMPILER >= GLM_COMPILER_GCC44 +# define GLM_HAS_OPENMP 30 +# elif GLM_COMPILER >= GLM_COMPILER_GCC42 +# define GLM_HAS_OPENMP 25 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# if GLM_COMPILER >= GLM_COMPILER_CLANG38 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# if GLM_COMPILER >= GLM_COMPILER_VC10 +# define GLM_HAS_OPENMP 20 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_COMPILER >= GLM_COMPILER_INTEL16 +# define GLM_HAS_OPENMP 40 +# elif GLM_COMPILER >= GLM_COMPILER_INTEL12 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# else +# define GLM_HAS_OPENMP 0 +# endif// GLM_COMPILER & GLM_COMPILER_VC +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Static assert + +#if GLM_HAS_STATIC_ASSERT +# define GLM_STATIC_ASSERT(x, message) static_assert(x, message) +#elif defined(BOOST_STATIC_ASSERT) +# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x) +#elif GLM_COMPILER & GLM_COMPILER_VC +# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1] +#else +# define GLM_STATIC_ASSERT(x, message) +# define GLM_STATIC_ASSERT_NULL +#endif//GLM_LANG + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_CUDA_FUNC_DEF __device__ __host__ +# define GLM_CUDA_FUNC_DECL __device__ __host__ +#else +# define GLM_CUDA_FUNC_DEF +# define GLM_CUDA_FUNC_DECL +#endif + +#if GLM_COMPILER & GLM_COMPILER_GCC +# define GLM_VAR_USED __attribute__ ((unused)) +#else +# define GLM_VAR_USED +#endif + +#if defined(GLM_FORCE_INLINE) +# if GLM_COMPILER & GLM_COMPILER_VC +# define GLM_INLINE __forceinline +# define GLM_NEVER_INLINE __declspec((noinline)) +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# define GLM_INLINE inline __attribute__((__always_inline__)) +# define GLM_NEVER_INLINE __attribute__((__noinline__)) +# elif GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_INLINE __forceinline__ +# define GLM_NEVER_INLINE __noinline__ +# else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +# endif//GLM_COMPILER +#else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +#endif//defined(GLM_FORCE_INLINE) + +#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL +#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE + +/////////////////////////////////////////////////////////////////////////////////// +// Swizzle operators + +// User defines: GLM_FORCE_SWIZZLE + +#ifdef GLM_SWIZZLE +# pragma message("GLM: GLM_SWIZZLE is deprecated, use GLM_FORCE_SWIZZLE instead") +#endif + +#define GLM_SWIZZLE_ENABLED 1 +#define GLM_SWIZZLE_DISABLE 0 + +#if defined(GLM_FORCE_SWIZZLE) || defined(GLM_SWIZZLE) +# undef GLM_SWIZZLE +# define GLM_SWIZZLE GLM_SWIZZLE_ENABLED +#else +# undef GLM_SWIZZLE +# define GLM_SWIZZLE GLM_SWIZZLE_DISABLE +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED) +# define GLM_MESSAGE_SWIZZLE_DISPLAYED +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# pragma message("GLM: Swizzling operators enabled") +# else +# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Allows using not basic types as genType + +// #define GLM_FORCE_UNRESTRICTED_GENTYPE + +#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE +# define GLM_UNRESTRICTED_GENTYPE 1 +#else +# define GLM_UNRESTRICTED_GENTYPE 0 +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED) +# define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED +# ifdef GLM_FORCE_UNRESTRICTED_GENTYPE +# pragma message("GLM: Use unrestricted genType") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Clip control + +#ifdef GLM_DEPTH_ZERO_TO_ONE // Legacy 0.9.8 development +# error Define GLM_FORCE_DEPTH_ZERO_TO_ONE instead of GLM_DEPTH_ZERO_TO_ONE to use 0 to 1 clip space. +#endif + +#define GLM_DEPTH_ZERO_TO_ONE 0x00000001 +#define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002 + +#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE +# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE +#else +# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED) +# define GLM_MESSAGE_DEPTH_DISPLAYED +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE +# pragma message("GLM: Depth clip space: Zero to one") +# else +# pragma message("GLM: Depth clip space: negative one to one") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM +// to use left handed coordinate system by default. + +#ifdef GLM_LEFT_HANDED // Legacy 0.9.8 development +# error Define GLM_FORCE_LEFT_HANDED instead of GLM_LEFT_HANDED left handed coordinate system by default. +#endif + +#define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan +#define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM + +#ifdef GLM_FORCE_LEFT_HANDED +# define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED +#else +# define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED) +# define GLM_MESSAGE_HANDED_DISPLAYED +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED +# pragma message("GLM: Coordinate system: left handed") +# else +# pragma message("GLM: Coordinate system: right handed") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# define GLM_DEPRECATED __declspec(deprecated) +# define GLM_ALIGN(x) __declspec(align(x)) +# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x)) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name +# define GLM_RESTRICT_FUNC __declspec(restrict) +# define GLM_RESTRICT __restrict +# if GLM_COMPILER >= GLM_COMPILER_VC12 +# define GLM_VECTOR_CALL __vectorcall +# else +# define GLM_VECTOR_CALL +# endif +#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL) +# define GLM_DEPRECATED __attribute__((__deprecated__)) +# define GLM_ALIGN(x) __attribute__((aligned(x))) +# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x))) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment))) +# define GLM_RESTRICT_FUNC __restrict__ +# define GLM_RESTRICT __restrict__ +# if GLM_COMPILER & GLM_COMPILER_CLANG +# if GLM_COMPILER >= GLM_COMPILER_CLANG37 +# define GLM_VECTOR_CALL __vectorcall +# else +# define GLM_VECTOR_CALL +# endif +# else +# define GLM_VECTOR_CALL +# endif +#elif GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_DEPRECATED +# define GLM_ALIGN(x) __align__(x) +# define GLM_ALIGNED_STRUCT(x) struct __align__(x) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x) +# define GLM_RESTRICT_FUNC __restrict__ +# define GLM_RESTRICT __restrict__ +# define GLM_VECTOR_CALL +#else +# define GLM_DEPRECATED +# define GLM_ALIGN +# define GLM_ALIGNED_STRUCT(x) struct +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name +# define GLM_RESTRICT_FUNC +# define GLM_RESTRICT +# define GLM_VECTOR_CALL +#endif//GLM_COMPILER + +#if GLM_HAS_DEFAULTED_FUNCTIONS +# define GLM_DEFAULT = default +# ifdef GLM_FORCE_NO_CTOR_INIT +# define GLM_DEFAULT_CTOR = default +# else +# define GLM_DEFAULT_CTOR +# endif +#else +# define GLM_DEFAULT +# define GLM_DEFAULT_CTOR +#endif + +#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL +# define GLM_CONSTEXPR constexpr +# if GLM_COMPILER & GLM_COMPILER_VC // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594 +# define GLM_CONSTEXPR_CTOR +# else +# define GLM_CONSTEXPR_CTOR constexpr +# endif +#else +# define GLM_CONSTEXPR +# define GLM_CONSTEXPR_CTOR +#endif + +#if GLM_HAS_CONSTEXPR +# define GLM_RELAXED_CONSTEXPR constexpr +#else +# define GLM_RELAXED_CONSTEXPR const +#endif + +#if GLM_ARCH == GLM_ARCH_PURE +# define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR +#else +# define GLM_CONSTEXPR_SIMD +#endif + +#ifdef GLM_FORCE_EXPLICIT_CTOR +# define GLM_EXPLICIT explicit +#else +# define GLM_EXPLICIT +#endif + +/////////////////////////////////////////////////////////////////////////////////// + +#define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS + +/////////////////////////////////////////////////////////////////////////////////// +// Length type + +// User defines: GLM_FORCE_SIZE_T_LENGTH GLM_FORCE_SIZE_FUNC + +namespace glm +{ + using std::size_t; +# if defined(GLM_FORCE_SIZE_T_LENGTH) + typedef size_t length_t; +# else + typedef int length_t; +# endif +}//namespace glm + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH) +# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH +# if defined GLM_FORCE_SIZE_T_LENGTH +# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t") +# else +# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// countof + +#ifndef __has_feature +# define __has_feature(x) 0 // Compatibility with non-clang compilers. +#endif + +#if GLM_HAS_CONSTEXPR_PARTIAL + namespace glm + { + template <typename T, std::size_t N> + constexpr std::size_t countof(T const (&)[N]) + { + return N; + } + }//namespace glm +# define GLM_COUNTOF(arr) glm::countof(arr) +#elif defined(_MSC_VER) +# define GLM_COUNTOF(arr) _countof(arr) +#else +# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0]) +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Uninitialize constructors + +namespace glm +{ + enum ctor{uninitialize}; +}//namespace glm diff --git a/depedencies/include/glm/detail/type_float.hpp b/depedencies/include/glm/detail/type_float.hpp new file mode 100644 index 0000000..900a3fb --- /dev/null +++ b/depedencies/include/glm/detail/type_float.hpp @@ -0,0 +1,67 @@ +/// @ref core +/// @file glm/detail/type_float.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef float float32; + typedef double float64; +}//namespace detail + + typedef float lowp_float_t; + typedef float mediump_float_t; + typedef double highp_float_t; + + /// @addtogroup core_precision + /// @{ + + /// Low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef lowp_float_t lowp_float; + + /// Medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef mediump_float_t mediump_float; + + /// High precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef highp_float_t highp_float; + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_float float_t; +#else +# error "GLM error: multiple default precision requested for floating-point types" +#endif + + typedef float float32; + typedef double float64; + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + + /// @} + +}//namespace glm diff --git a/depedencies/include/glm/detail/type_gentype.hpp b/depedencies/include/glm/detail/type_gentype.hpp new file mode 100644 index 0000000..8fd202e --- /dev/null +++ b/depedencies/include/glm/detail/type_gentype.hpp @@ -0,0 +1,195 @@ +/// @ref core +/// @file glm/detail/type_gentype.hpp + +#pragma once + +namespace glm +{ + enum profile + { + nice, + fast, + simd + }; + + typedef std::size_t sizeType; + +namespace detail +{ + template + < + typename VALTYPE, + template <typename> class TYPE + > + struct genType + { + public: + enum ctor{null}; + + typedef VALTYPE value_type; + typedef VALTYPE & value_reference; + typedef VALTYPE * value_pointer; + typedef VALTYPE const * value_const_pointer; + typedef TYPE<bool> bool_type; + + typedef sizeType size_type; + static bool is_vector(); + static bool is_matrix(); + + typedef TYPE<VALTYPE> type; + typedef TYPE<VALTYPE> * pointer; + typedef TYPE<VALTYPE> const * const_pointer; + typedef TYPE<VALTYPE> const * const const_pointer_const; + typedef TYPE<VALTYPE> * const pointer_const; + typedef TYPE<VALTYPE> & reference; + typedef TYPE<VALTYPE> const & const_reference; + typedef TYPE<VALTYPE> const & param_type; + + ////////////////////////////////////// + // Address (Implementation details) + + value_const_pointer value_address() const{return value_pointer(this);} + value_pointer value_address(){return value_pointer(this);} + + //protected: + // enum kind + // { + // GEN_TYPE, + // VEC_TYPE, + // MAT_TYPE + // }; + + // typedef typename TYPE::kind kind; + }; + + template + < + typename VALTYPE, + template <typename> class TYPE + > + bool genType<VALTYPE, TYPE>::is_vector() + { + return true; + } +/* + template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice> + class base + { + public: + ////////////////////////////////////// + // Traits + + typedef sizeType size_type; + typedef valTypeT value_type; + + typedef base<value_type, colT, rowT> class_type; + + typedef base<bool, colT, rowT> bool_type; + typedef base<value_type, rowT, 1> col_type; + typedef base<value_type, colT, 1> row_type; + typedef base<value_type, rowT, colT> transpose_type; + + static size_type col_size(); + static size_type row_size(); + static size_type value_size(); + static bool is_scalar(); + static bool is_vector(); + static bool is_matrix(); + + private: + // Data + col_type value[colT]; + + public: + ////////////////////////////////////// + // Constructors + base(); + base(class_type const & m); + + explicit base(T const & x); + explicit base(value_type const * const x); + explicit base(col_type const * const x); + + ////////////////////////////////////// + // Conversions + template <typename vU, uint cU, uint rU, profile pU> + explicit base(base<vU, cU, rU, pU> const & m); + + ////////////////////////////////////// + // Accesses + col_type& operator[](size_type i); + col_type const & operator[](size_type i) const; + + ////////////////////////////////////// + // Unary updatable operators + class_type& operator= (class_type const & x); + class_type& operator+= (T const & x); + class_type& operator+= (class_type const & x); + class_type& operator-= (T const & x); + class_type& operator-= (class_type const & x); + class_type& operator*= (T const & x); + class_type& operator*= (class_type const & x); + class_type& operator/= (T const & x); + class_type& operator/= (class_type const & x); + class_type& operator++ (); + class_type& operator-- (); + }; +*/ + + //template <typename T> + //struct traits + //{ + // static const bool is_signed = false; + // static const bool is_float = false; + // static const bool is_vector = false; + // static const bool is_matrix = false; + // static const bool is_genType = false; + // static const bool is_genIType = false; + // static const bool is_genUType = false; + //}; + + //template <> + //struct traits<half> + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits<float> + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits<double> + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <typename genType> + //struct desc + //{ + // typedef genType type; + // typedef genType * pointer; + // typedef genType const* const_pointer; + // typedef genType const *const const_pointer_const; + // typedef genType *const pointer_const; + // typedef genType & reference; + // typedef genType const& const_reference; + // typedef genType const& param_type; + + // typedef typename genType::value_type value_type; + // typedef typename genType::size_type size_type; + // static const typename size_type value_size; + //}; + + //template <typename genType> + //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size(); + +}//namespace detail +}//namespace glm + +//#include "type_gentype.inl" diff --git a/depedencies/include/glm/detail/type_gentype.inl b/depedencies/include/glm/detail/type_gentype.inl new file mode 100644 index 0000000..6a90288 --- /dev/null +++ b/depedencies/include/glm/detail/type_gentype.inl @@ -0,0 +1,341 @@ +/// @ref core +/// @file glm/detail/type_gentype.inl + +namespace glm{ +namespace detail{ + +///////////////////////////////// +// Static functions + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size() +{ + return cT; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size() +{ + return rT; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size() +{ + return rT * cT; +} + +template <typename vT, uint cT, uint rT, profile pT> +bool base<vT, cT, rT, pT>::is_scalar() +{ + return rT == 1 && cT == 1; +} + +template <typename vT, uint cT, uint rT, profile pT> +bool base<vT, cT, rT, pT>::is_vector() +{ + return rT == 1; +} + +template <typename vT, uint cT, uint rT, profile pT> +bool base<vT, cT, rT, pT>::is_matrix() +{ + return rT != 1; +} + +///////////////////////////////// +// Constructor + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base() +{ + memset(&this->value, 0, cT * rT * sizeof(vT)); +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::class_type const & m +) +{ + for + ( + typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i] = m[i]; + } +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + if(rT == 1) // vector + { + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i][rT] = x; + } + } + else // matrix + { + memset(&this->value, 0, cT * rT * sizeof(vT)); + + typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT; + + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < stop; + ++i + ) + { + this->value[i][i] = x; + } + } +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::value_type const * const x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); +} + +template <typename vT, uint cT, uint rT, profile pT> +base<vT, cT, rT, pT>::base +( + typename base<vT, cT, rT, pT>::col_type const * const x +) +{ + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i] = x[i]; + } +} + +template <typename vT, uint cT, uint rT, profile pT> +template <typename vU, uint cU, uint rU, profile pU> +base<vT, cT, rT, pT>::base +( + base<vU, cU, rU, pU> const & m +) +{ + for + ( + typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0); + i < base<vT, cT, rT, pT>::col_size(); + ++i + ) + { + this->value[i] = base<vT, cT, rT, pT>(m[i]); + } +} + +////////////////////////////////////// +// Accesses + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[] +( + typename base<vT, cT, rT, pT>::size_type i +) +{ + return this->value[i]; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[] +( + typename base<vT, cT, rT, pT>::size_type i +) const +{ + return this->value[i]; +} + +////////////////////////////////////// +// Unary updatable operators + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= +( + typename base<vT, cT, rT, pT>::T const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= +( + typename base<vT, cT, rT, pT>::class_type const & x +) +{ + typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ () +{ + typename base<vT, cT, rT, pT>::size_type stop_col = col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + ++this->value[j][i]; + + return *this; +} + +template <typename vT, uint cT, uint rT, profile pT> +typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- () +{ + typename base<vT, cT, rT, pT>::size_type stop_col = col_size(); + typename base<vT, cT, rT, pT>::size_type stop_row = row_size(); + + for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j) + for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i) + --this->value[j][i]; + + return *this; +} + +} //namespace detail +} //namespace glm diff --git a/depedencies/include/glm/detail/type_half.hpp b/depedencies/include/glm/detail/type_half.hpp new file mode 100644 index 0000000..c3ef617 --- /dev/null +++ b/depedencies/include/glm/detail/type_half.hpp @@ -0,0 +1,19 @@ +/// @ref core +/// @file glm/detail/type_half.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef short hdata; + + GLM_FUNC_DECL float toFloat32(hdata value); + GLM_FUNC_DECL hdata toFloat16(float const & value); + +}//namespace detail +}//namespace glm + +#include "type_half.inl" diff --git a/depedencies/include/glm/detail/type_half.inl b/depedencies/include/glm/detail/type_half.inl new file mode 100644 index 0000000..78d3e26 --- /dev/null +++ b/depedencies/include/glm/detail/type_half.inl @@ -0,0 +1,244 @@ +/// @ref core +/// @file glm/detail/type_half.inl + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float overflow() + { + volatile float f = 1e10; + + for(int i = 0; i < 10; ++i) + f *= f; // this will overflow before the for loop terminates + return f; + } + + union uif32 + { + GLM_FUNC_QUALIFIER uif32() : + i(0) + {} + + GLM_FUNC_QUALIFIER uif32(float f_) : + f(f_) + {} + + GLM_FUNC_QUALIFIER uif32(uint32 i_) : + i(i_) + {} + + float f; + uint32 i; + }; + + GLM_FUNC_QUALIFIER float toFloat32(hdata value) + { + int s = (value >> 15) & 0x00000001; + int e = (value >> 10) & 0x0000001f; + int m = value & 0x000003ff; + + if(e == 0) + { + if(m == 0) + { + // + // Plus or minus zero + // + + detail::uif32 result; + result.i = (unsigned int)(s << 31); + return result.f; + } + else + { + // + // Denormalized number -- renormalize it + // + + while(!(m & 0x00000400)) + { + m <<= 1; + e -= 1; + } + + e += 1; + m &= ~0x00000400; + } + } + else if(e == 31) + { + if(m == 0) + { + // + // Positive or negative infinity + // + + uif32 result; + result.i = (unsigned int)((s << 31) | 0x7f800000); + return result.f; + } + else + { + // + // Nan -- preserve sign and significand bits + // + + uif32 result; + result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13)); + return result.f; + } + } + + // + // Normalized number + // + + e = e + (127 - 15); + m = m << 13; + + // + // Assemble s, e and m. + // + + uif32 Result; + Result.i = (unsigned int)((s << 31) | (e << 23) | m); + return Result.f; + } + + GLM_FUNC_QUALIFIER hdata toFloat16(float const & f) + { + uif32 Entry; + Entry.f = f; + int i = (int)Entry.i; + + // + // Our floating point number, f, is represented by the bit + // pattern in integer i. Disassemble that bit pattern into + // the sign, s, the exponent, e, and the significand, m. + // Shift s into the position where it will go in in the + // resulting half number. + // Adjust e, accounting for the different exponent bias + // of float and half (127 versus 15). + // + + int s = (i >> 16) & 0x00008000; + int e = ((i >> 23) & 0x000000ff) - (127 - 15); + int m = i & 0x007fffff; + + // + // Now reassemble s, e and m into a half: + // + + if(e <= 0) + { + if(e < -10) + { + // + // E is less than -10. The absolute value of f is + // less than half_MIN (f may be a small normalized + // float, a denormalized float or a zero). + // + // We convert f to a half zero. + // + + return hdata(s); + } + + // + // E is between -10 and 0. F is a normalized float, + // whose magnitude is less than __half_NRM_MIN. + // + // We convert f to a denormalized half. + // + + m = (m | 0x00800000) >> (1 - e); + + // + // Round to nearest, round "0.5" up. + // + // Rounding may cause the significand to overflow and make + // our number normalized. Because of the way a half's bits + // are laid out, we don't have to treat this case separately; + // the code below will handle it correctly. + // + + if(m & 0x00001000) + m += 0x00002000; + + // + // Assemble the half from s, e (zero) and m. + // + + return hdata(s | (m >> 13)); + } + else if(e == 0xff - (127 - 15)) + { + if(m == 0) + { + // + // F is an infinity; convert f to a half + // infinity with the same sign as f. + // + + return hdata(s | 0x7c00); + } + else + { + // + // F is a NAN; we produce a half NAN that preserves + // the sign bit and the 10 leftmost bits of the + // significand of f, with one exception: If the 10 + // leftmost bits are all zero, the NAN would turn + // into an infinity, so we have to set at least one + // bit in the significand. + // + + m >>= 13; + + return hdata(s | 0x7c00 | m | (m == 0)); + } + } + else + { + // + // E is greater than zero. F is a normalized float. + // We try to convert f to a normalized half. + // + + // + // Round to nearest, round "0.5" up + // + + if(m & 0x00001000) + { + m += 0x00002000; + + if(m & 0x00800000) + { + m = 0; // overflow in significand, + e += 1; // adjust exponent + } + } + + // + // Handle exponent overflow + // + + if (e > 30) + { + overflow(); // Cause a hardware floating point overflow; + + return hdata(s | 0x7c00); + // if this returns, the half becomes an + } // infinity with the same sign as f. + + // + // Assemble the half from s, e and m. + // + + return hdata(s | (e << 10) | (m >> 13)); + } + } + +}//namespace detail +}//namespace glm diff --git a/depedencies/include/glm/detail/type_int.hpp b/depedencies/include/glm/detail/type_int.hpp new file mode 100644 index 0000000..764a32c --- /dev/null +++ b/depedencies/include/glm/detail/type_int.hpp @@ -0,0 +1,306 @@ +/// @ref core +/// @file glm/detail/type_int.hpp + +#pragma once + +#include "setup.hpp" +#if GLM_HAS_MAKE_SIGNED +# include <type_traits> +#endif + +#if GLM_HAS_EXTENDED_INTEGER_TYPE +# include <cstdint> +#endif + +namespace glm{ +namespace detail +{ +# if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::int8_t int8; + typedef std::int16_t int16; + typedef std::int32_t int32; + typedef std::int64_t int64; + + typedef std::uint8_t uint8; + typedef std::uint16_t uint16; + typedef std::uint32_t uint32; + typedef std::uint64_t uint64; +# else +# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available + typedef int64_t sint64; + typedef uint64_t uint64; + +# elif GLM_COMPILER & GLM_COMPILER_VC + typedef signed __int64 sint64; + typedef unsigned __int64 uint64; + +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic ignored "-Wlong-long" + __extension__ typedef signed long long sint64; + __extension__ typedef unsigned long long uint64; + +# elif (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic ignored "-Wc++11-long-long" + typedef signed long long sint64; + typedef unsigned long long uint64; + +# else//unknown compiler + typedef signed long long sint64; + typedef unsigned long long uint64; +# endif//GLM_COMPILER + + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; + typedef sint64 int64; + + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef uint64 uint64; +#endif// + + typedef signed int lowp_int_t; + typedef signed int mediump_int_t; + typedef signed int highp_int_t; + + typedef unsigned int lowp_uint_t; + typedef unsigned int mediump_uint_t; + typedef unsigned int highp_uint_t; + +# if GLM_HAS_MAKE_SIGNED + using std::make_signed; + using std::make_unsigned; + +# else//GLM_HAS_MAKE_SIGNED + template <typename genType> + struct make_signed + {}; + + template <> + struct make_signed<char> + { + typedef char type; + }; + + template <> + struct make_signed<short> + { + typedef short type; + }; + + template <> + struct make_signed<int> + { + typedef int type; + }; + + template <> + struct make_signed<long> + { + typedef long type; + }; + + template <> + struct make_signed<unsigned char> + { + typedef char type; + }; + + template <> + struct make_signed<unsigned short> + { + typedef short type; + }; + + template <> + struct make_signed<unsigned int> + { + typedef int type; + }; + + template <> + struct make_signed<unsigned long> + { + typedef long type; + }; + + template <typename genType> + struct make_unsigned + {}; + + template <> + struct make_unsigned<char> + { + typedef unsigned char type; + }; + + template <> + struct make_unsigned<short> + { + typedef unsigned short type; + }; + + template <> + struct make_unsigned<int> + { + typedef unsigned int type; + }; + + template <> + struct make_unsigned<long> + { + typedef unsigned long type; + }; + + template <> + struct make_unsigned<unsigned char> + { + typedef unsigned char type; + }; + + template <> + struct make_unsigned<unsigned short> + { + typedef unsigned short type; + }; + + template <> + struct make_unsigned<unsigned int> + { + typedef unsigned int type; + }; + + template <> + struct make_unsigned<unsigned long> + { + typedef unsigned long type; + }; + + template <> + struct make_signed<long long> + { + typedef long long type; + }; + + template <> + struct make_signed<unsigned long long> + { + typedef long long type; + }; + + template <> + struct make_unsigned<long long> + { + typedef unsigned long long type; + }; + + template <> + struct make_unsigned<unsigned long long> + { + typedef unsigned long long type; + }; +# endif//GLM_HAS_MAKE_SIGNED +}//namespace detail + + typedef detail::int8 int8; + typedef detail::int16 int16; + typedef detail::int32 int32; + typedef detail::int64 int64; + + typedef detail::uint8 uint8; + typedef detail::uint16 uint16; + typedef detail::uint32 uint32; + typedef detail::uint64 uint64; + + /// @addtogroup core_precision + /// @{ + + /// Low precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::lowp_int_t lowp_int; + + /// Medium precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::mediump_int_t mediump_int; + + /// High precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::highp_int_t highp_int; + + /// Low precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::lowp_uint_t lowp_uint; + + /// Medium precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::mediump_uint_t mediump_uint; + + /// High precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef detail::highp_uint_t highp_uint; + +#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef highp_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_int int_t; +#else +# error "GLM error: multiple default precision requested for signed integer types" +#endif + +#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef highp_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uint uint_t; +#else +# error "GLM error: multiple default precision requested for unsigned integer types" +#endif + + /// Unsigned integer type. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> + typedef unsigned int uint; + + /// @} + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform"); + + GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + +}//namespace glm diff --git a/depedencies/include/glm/detail/type_mat.hpp b/depedencies/include/glm/detail/type_mat.hpp new file mode 100644 index 0000000..aad74e5 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat.hpp @@ -0,0 +1,767 @@ +/// @ref core +/// @file glm/detail/type_mat.hpp + +#pragma once + +#include "precision.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType> + struct outerProduct_trait{}; +}//namespace detail + + template <typename T, precision P> struct tvec2; + template <typename T, precision P> struct tvec3; + template <typename T, precision P> struct tvec4; + template <typename T, precision P> struct tmat2x2; + template <typename T, precision P> struct tmat2x3; + template <typename T, precision P> struct tmat2x4; + template <typename T, precision P> struct tmat3x2; + template <typename T, precision P> struct tmat3x3; + template <typename T, precision P> struct tmat3x4; + template <typename T, precision P> struct tmat4x2; + template <typename T, precision P> struct tmat4x3; + template <typename T, precision P> struct tmat4x4; + + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, highp> highp_mat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, highp> highp_mat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, highp> highp_mat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, highp> highp_mat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, highp> highp_mat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, highp> highp_mat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, highp> highp_mat4x3; + + /// @} + + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, highp> highp_mat4x4; + + /// @} + + /// @addtogroup core_types + /// @{ + + ////////////////////////// + // Float definition + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_mat2x2 mat2x2; + typedef lowp_mat2x3 mat2x3; + typedef lowp_mat2x4 mat2x4; + typedef lowp_mat3x2 mat3x2; + typedef lowp_mat3x3 mat3x3; + typedef lowp_mat3x4 mat3x4; + typedef lowp_mat4x2 mat4x2; + typedef lowp_mat4x3 mat4x3; + typedef lowp_mat4x4 mat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_mat2x2 mat2x2; + typedef mediump_mat2x3 mat2x3; + typedef mediump_mat2x4 mat2x4; + typedef mediump_mat3x2 mat3x2; + typedef mediump_mat3x3 mat3x3; + typedef mediump_mat3x4 mat3x4; + typedef mediump_mat4x2 mat4x2; + typedef mediump_mat4x3 mat4x3; + typedef mediump_mat4x4 mat4x4; +#else + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat2x2 mat2x2; + + //! 2 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat2x3 mat2x3; + + //! 2 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat2x4 mat2x4; + + //! 3 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat3x2 mat3x2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat3x3 mat3x3; + + //! 3 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat3x4 mat3x4; + + //! 4 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat4x2 mat4x2; + + //! 4 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat4x3 mat4x3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_mat4x4 mat4x4; + +#endif//GLM_PRECISION + + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef mat2x2 mat2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef mat3x3 mat3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef mat4x4 mat4; + + ////////////////////////// + // Double definition + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, lowp> lowp_dmat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, mediump> mediump_dmat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, highp> highp_dmat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, lowp> lowp_dmat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, mediump> mediump_dmat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<double, highp> highp_dmat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<double, lowp> lowp_dmat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<double, mediump> mediump_dmat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<double, highp> highp_dmat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<double, lowp> lowp_dmat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<double, mediump> mediump_dmat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<double, highp> highp_dmat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<double, lowp> lowp_dmat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<double, mediump> mediump_dmat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<double, highp> highp_dmat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_dmat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, mediump> mediump_dmat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, highp> highp_dmat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, lowp> lowp_dmat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, mediump> mediump_dmat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<double, highp> highp_dmat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<double, lowp> lowp_dmat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<double, mediump> mediump_dmat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<double, highp> highp_dmat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<double, lowp> lowp_dmat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<double, mediump> mediump_dmat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<double, highp> highp_dmat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<double, lowp> lowp_dmat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<double, mediump> mediump_dmat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<double, highp> highp_dmat4x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, lowp> lowp_dmat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, mediump> mediump_dmat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, highp> highp_dmat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, lowp> lowp_dmat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, mediump> mediump_dmat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<double, highp> highp_dmat4x4; + + /// @} + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dmat2x2 dmat2x2; + typedef lowp_dmat2x3 dmat2x3; + typedef lowp_dmat2x4 dmat2x4; + typedef lowp_dmat3x2 dmat3x2; + typedef lowp_dmat3x3 dmat3x3; + typedef lowp_dmat3x4 dmat3x4; + typedef lowp_dmat4x2 dmat4x2; + typedef lowp_dmat4x3 dmat4x3; + typedef lowp_dmat4x4 dmat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dmat2x2 dmat2x2; + typedef mediump_dmat2x3 dmat2x3; + typedef mediump_dmat2x4 dmat2x4; + typedef mediump_dmat3x2 dmat3x2; + typedef mediump_dmat3x3 dmat3x3; + typedef mediump_dmat3x4 dmat3x4; + typedef mediump_dmat4x2 dmat4x2; + typedef mediump_dmat4x3 dmat4x3; + typedef mediump_dmat4x4 dmat4x4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + + //! 2 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x2 dmat2; + + //! 3 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x3 dmat3; + + //! 4 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x4 dmat4; + + //! 2 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x2 dmat2x2; + + //! 2 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x3 dmat2x3; + + //! 2 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat2x4 dmat2x4; + + //! 3 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x2 dmat3x2; + + /// 3 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x3 dmat3x3; + + /// 3 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat3x4 dmat3x4; + + /// 4 * 2 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x2 dmat4x2; + + /// 4 * 3 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x3 dmat4x3; + + /// 4 * 4 matrix of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + typedef highp_dmat4x4 dmat4x4; + +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/depedencies/include/glm/detail/type_mat.inl b/depedencies/include/glm/detail/type_mat.inl new file mode 100644 index 0000000..5714995 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat.inl @@ -0,0 +1,3 @@ +/// @ref core +/// @file glm/detail/type_mat.inl + diff --git a/depedencies/include/glm/detail/type_mat2x2.hpp b/depedencies/include/glm/detail/type_mat2x2.hpp new file mode 100644 index 0000000..e7fde26 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat2x2.hpp @@ -0,0 +1,183 @@ +/// @ref core +/// @file glm/detail/type_mat2x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat2x2 + { + typedef tvec2<T, P> col_type; + typedef tvec2<T, P> row_type; + typedef tmat2x2<T, P> type; + typedef tmat2x2<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat2x2() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x2(ctor); + GLM_FUNC_DECL explicit tmat2x2(T scalar); + GLM_FUNC_DECL tmat2x2( + T const & x1, T const & y1, + T const & x2, T const & y2); + GLM_FUNC_DECL tmat2x2( + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template <typename U, typename V, typename M, typename N> + GLM_FUNC_DECL tmat2x2( + U const & x1, V const & y1, + M const & x2, N const & y2); + + template <typename U, typename V> + GLM_FUNC_DECL tmat2x2( + tvec2<U, P> const & v1, + tvec2<V, P> const & v2); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x2<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x3<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & v) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat2x2<T, P> & operator++ (); + GLM_FUNC_DECL tmat2x2<T, P> & operator-- (); + GLM_FUNC_DECL tmat2x2<T, P> operator++(int); + GLM_FUNC_DECL tmat2x2<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator*(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator*(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2); +} //namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x2.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat2x2.inl b/depedencies/include/glm/detail/type_mat2x2.inl new file mode 100644 index 0000000..02c5ee8 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat2x2.inl @@ -0,0 +1,484 @@ +/// @ref core +/// @file glm/detail/type_mat2x2.inl + +#include "func_matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x2<T, P>::tmat2x2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2 + ( + T const & x0, T const & y0, + T const & x1, T const & y1 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template <typename X1, typename Y1, typename X2, typename Y2> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2 + ( + X1 const & x1, Y1 const & y1, + X2 const & x2, Y2 const & y2 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2)); + } + + template <typename T, precision P> + template <typename V1, typename V2> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tvec2<V1, P> const & v1, tvec2<V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- mat2x2 matrix conversions -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(U scalar) + { + this->value[0] += scalar; + this->value[1] += scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(tmat2x2<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(U scalar) + { + this->value[0] -= scalar; + this->value[1] -= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(tmat2x2<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(U scalar) + { + this->value[0] *= scalar; + this->value[1] *= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(tmat2x2<U, P> const & m) + { + return (*this = *this * m); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(U scalar) + { + this->value[0] /= scalar; + this->value[1] /= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(tmat2x2<U, P> const & m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int) + { + tmat2x2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int) + { + tmat2x2<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar) + { + return tmat2x2<T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x2<T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar) + { + return tmat2x2<T, P>( + m[0] - scalar, + m[1] - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + scalar - m[0], + scalar - m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x2<T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar) + { + return tmat2x2<T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator* + ( + tmat2x2<T, P> const & m, + typename tmat2x2<T, P>::row_type const & v + ) + { + return tvec2<T, P>( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator* + ( + typename tmat2x2<T, P>::col_type const & v, + tmat2x2<T, P> const & m + ) + { + return tvec2<T, P>( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar) + { + return tmat2x2<T, P>( + m[0] / scalar, + m[1] / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m) + { + return tmat2x2<T, P>( + scalar / m[0], + scalar / m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v) + { + return inverse(m) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m) + { + return v * inverse(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + tmat2x2<T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat2x3.hpp b/depedencies/include/glm/detail/type_mat2x3.hpp new file mode 100644 index 0000000..db55886 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat2x3.hpp @@ -0,0 +1,165 @@ +/// @ref core +/// @file glm/detail/type_mat2x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat2x3 + { + typedef tvec3<T, P> col_type; + typedef tvec2<T, P> row_type; + typedef tmat2x3<T, P> type; + typedef tmat3x2<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat2x3() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x3(ctor); + GLM_FUNC_DECL explicit tmat2x3(T scalar); + GLM_FUNC_DECL tmat2x3( + T x0, T y0, T z0, + T x1, T y1, T z1); + GLM_FUNC_DECL tmat2x3( + col_type const & v0, + col_type const & v1); + + // -- Conversions -- + + template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2> + GLM_FUNC_DECL tmat2x3( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2); + + template <typename U, typename V> + GLM_FUNC_DECL tmat2x3( + tvec3<U, P> const & v1, + tvec3<V, P> const & v2); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x3<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x3<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator+=(tmat2x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator-=(tmat2x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x3<T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat2x3<T, P> & operator++ (); + GLM_FUNC_DECL tmat2x3<T, P> & operator-- (); + GLM_FUNC_DECL tmat2x3<T, P> operator++(int); + GLM_FUNC_DECL tmat2x3<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator*(tmat2x3<T, P> const & m, typename tmat2x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator*(typename tmat2x3<T, P>::col_type const & v, tmat2x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x3.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat2x3.inl b/depedencies/include/glm/detail/type_mat2x3.inl new file mode 100644 index 0000000..b0f8337 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat2x3.inl @@ -0,0 +1,458 @@ +/// @ref core +/// @file glm/detail/type_mat2x3.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x3<T, P>::tmat2x3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(T scalar) + { + this->value[0] = col_type(scalar, 0, 0); + this->value[1] = col_type(0, scalar, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3 + ( + T x0, T y0, T z0, + T x1, T y1, T z1 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3 + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2)); + } + + template <typename T, precision P> + template <typename V1, typename V2> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tvec3<V1, P> const & v1, tvec3<V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- Matrix conversions -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+=(tmat2x3<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(tmat2x3<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int) + { + tmat2x3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int) + { + tmat2x3<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m) + { + return tmat2x3<T, P>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar) + { + return tmat2x3<T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar) + { + return tmat2x3<T, P>( + m[0] - scalar, + m[1] - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar) + { + return tmat2x3<T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m) + { + return tmat2x3<T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator* + ( + tmat2x3<T, P> const & m, + typename tmat2x3<T, P>::row_type const & v) + { + return typename tmat2x3<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator* + ( + typename tmat2x3<T, P>::col_type const & v, + tmat2x3<T, P> const & m) + { + return typename tmat2x3<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + + tmat3x3<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar) + { + return tmat2x3<T, P>( + m[0] / scalar, + m[1] / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m) + { + return tmat2x3<T, P>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat2x4.hpp b/depedencies/include/glm/detail/type_mat2x4.hpp new file mode 100644 index 0000000..c9d195f --- /dev/null +++ b/depedencies/include/glm/detail/type_mat2x4.hpp @@ -0,0 +1,167 @@ +/// @ref core +/// @file glm/detail/type_mat2x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat2x4 + { + typedef tvec4<T, P> col_type; + typedef tvec2<T, P> row_type; + typedef tmat2x4<T, P> type; + typedef tmat4x2<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat2x4() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x4(ctor); + GLM_FUNC_DECL explicit tmat2x4(T scalar); + GLM_FUNC_DECL tmat2x4( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1); + GLM_FUNC_DECL tmat2x4( + col_type const & v0, + col_type const & v1); + + // -- Conversions -- + + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_DECL tmat2x4( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2); + + template <typename U, typename V> + GLM_FUNC_DECL tmat2x4( + tvec4<U, P> const & v1, + tvec4<V, P> const & v2); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x4<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x3<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator+=(tmat2x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator-=(tmat2x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat2x4<T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat2x4<T, P> & operator++ (); + GLM_FUNC_DECL tmat2x4<T, P> & operator-- (); + GLM_FUNC_DECL tmat2x4<T, P> operator++(int); + GLM_FUNC_DECL tmat2x4<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x4.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat2x4.inl b/depedencies/include/glm/detail/type_mat2x4.inl new file mode 100644 index 0000000..74af34c --- /dev/null +++ b/depedencies/include/glm/detail/type_mat2x4.inl @@ -0,0 +1,467 @@ +/// @ref core +/// @file glm/detail/type_mat2x4.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x4<T, P>::tmat2x4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(T scalar) + { + value_type const Zero(0); + this->value[0] = col_type(scalar, Zero, Zero, Zero); + this->value[1] = col_type(Zero, scalar, Zero, Zero); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4 + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4 + ( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2)); + } + + template <typename T, precision P> + template <typename V1, typename V2> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tvec4<V1, P> const & v1, tvec4<V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- Matrix conversions -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(tmat2x4<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(tmat2x4<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int) + { + tmat2x4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int) + { + tmat2x4<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m) + { + return tmat2x4<T, P>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar) + { + return tmat2x4<T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar) + { + return tmat2x4<T, P>( + m[0] - scalar, + m[1] - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar) + { + return tmat2x4<T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m) + { + return tmat2x4<T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v) + { + return typename tmat2x4<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y, + m[0][3] * v.x + m[1][3] * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m) + { + return typename tmat2x4<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA03 = m1[0][3]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + T SrcA13 = m1[1][3]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + T SrcB30 = m2[3][0]; + T SrcB31 = m2[3][1]; + + tmat4x4<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar) + { + return tmat2x4<T, P>( + m[0] / scalar, + m[1] / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m) + { + return tmat2x4<T, P>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat3x2.hpp b/depedencies/include/glm/detail/type_mat3x2.hpp new file mode 100644 index 0000000..8549745 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat3x2.hpp @@ -0,0 +1,173 @@ +/// @ref core +/// @file glm/detail/type_mat3x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat3x2 + { + typedef tvec2<T, P> col_type; + typedef tvec3<T, P> row_type; + typedef tmat3x2<T, P> type; + typedef tmat2x3<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat3x2() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x2(ctor); + GLM_FUNC_DECL explicit tmat3x2(T scalar); + GLM_FUNC_DECL tmat3x2( + T x0, T y0, + T x1, T y1, + T x2, T y2); + GLM_FUNC_DECL tmat3x2( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_DECL tmat3x2( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3); + + template <typename V1, typename V2, typename V3> + GLM_FUNC_DECL tmat3x2( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x2<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x3<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat3x2<T, P> & operator++ (); + GLM_FUNC_DECL tmat3x2<T, P> & operator-- (); + GLM_FUNC_DECL tmat3x2<T, P> operator++(int); + GLM_FUNC_DECL tmat3x2<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2); + +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x2.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat3x2.inl b/depedencies/include/glm/detail/type_mat3x2.inl new file mode 100644 index 0000000..2a1b8bd --- /dev/null +++ b/depedencies/include/glm/detail/type_mat3x2.inl @@ -0,0 +1,492 @@ +/// @ref core +/// @file glm/detail/type_mat3x2.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x2<T, P>::tmat3x2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + this->value[2] = col_type(0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + T x0, T y0, + T x1, T y1, + T x2, T y2 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template < + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2 + ( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(tmat3x2<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(tmat3x2<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int) + { + tmat3x2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int) + { + tmat3x2<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m) + { + return tmat3x2<T, P>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar) + { + return tmat3x2<T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar) + { + return tmat3x2<T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar) + { + return tmat3x2<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m) + { + return tmat3x2<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v) + { + return typename tmat3x2<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m) + { + return typename tmat3x2<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + + tmat2x2<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar) + { + return tmat3x2<T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m) + { + return tmat3x2<T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat3x3.hpp b/depedencies/include/glm/detail/type_mat3x3.hpp new file mode 100644 index 0000000..d5ebe62 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat3x3.hpp @@ -0,0 +1,190 @@ +/// @ref core +/// @file glm/detail/type_mat3x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat3x3 + { + typedef tvec3<T, P> col_type; + typedef tvec3<T, P> row_type; + typedef tmat3x3<T, P> type; + typedef tmat3x3<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat3x3() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x3(ctor); + GLM_FUNC_DECL explicit tmat3x3(T scalar); + GLM_FUNC_DECL tmat3x3( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2); + GLM_FUNC_DECL tmat3x3( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_DECL tmat3x3( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3); + + template <typename V1, typename V2, typename V3> + GLM_FUNC_DECL tmat3x3( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x3<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x3<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator+=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator-=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator*=(tmat3x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator/=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x3<T, P> & operator/=(tmat3x3<U, P> const & m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat3x3<T, P> & operator++(); + GLM_FUNC_DECL tmat3x3<T, P> & operator--(); + GLM_FUNC_DECL tmat3x3<T, P> operator++(int); + GLM_FUNC_DECL tmat3x3<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x3.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat3x3.inl b/depedencies/include/glm/detail/type_mat3x3.inl new file mode 100644 index 0000000..324cca3 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat3x3.inl @@ -0,0 +1,561 @@ +/// @ref core +/// @file glm/detail/type_mat3x3.inl + +#include "func_matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x3<T, P>::tmat3x3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(T scalar) + { + this->value[0] = col_type(scalar, 0, 0); + this->value[1] = col_type(0, scalar, 0); + this->value[2] = col_type(0, 0, scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3 + ( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(tmat3x3<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(tmat3x3<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(tmat3x3<U, P> const & m) + { + return (*this = *this * m); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(tmat3x3<U, P> const & m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int) + { + tmat3x3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int) + { + tmat3x3<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar) + { + return tmat3x3<T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x3<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar) + { + return tmat3x3<T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + scalar - m[0], + scalar - m[1], + scalar - m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x3<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar) + { + return tmat3x3<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v) + { + return typename tmat3x3<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m) + { + return typename tmat3x3<T, P>::row_type( + m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z, + m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z, + m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + + tmat3x3<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar) + { + return tmat3x3<T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m) + { + return tmat3x3<T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v) + { + return inverse(m) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m) + { + return v * inverse(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + tmat3x3<T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat3x4.hpp b/depedencies/include/glm/detail/type_mat3x4.hpp new file mode 100644 index 0000000..c5bb9a9 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat3x4.hpp @@ -0,0 +1,172 @@ +/// @ref core +/// @file glm/detail/type_mat3x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat3x4 + { + typedef tvec4<T, P> col_type; + typedef tvec3<T, P> row_type; + typedef tmat3x4<T, P> type; + typedef tmat4x3<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat3x4() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x4(ctor); + GLM_FUNC_DECL explicit tmat3x4(T scalar); + GLM_FUNC_DECL tmat3x4( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2); + GLM_FUNC_DECL tmat3x4( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_DECL tmat3x4( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2, + X3 x3, Y3 y3, Z3 z3, W3 w3); + + template <typename V1, typename V2, typename V3> + GLM_FUNC_DECL tmat3x4( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x4<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x3<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator+=(tmat3x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator-=(tmat3x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat3x4<T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat3x4<T, P> & operator++(); + GLM_FUNC_DECL tmat3x4<T, P> & operator--(); + GLM_FUNC_DECL tmat3x4<T, P> operator++(int); + GLM_FUNC_DECL tmat3x4<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator*(tmat3x4<T, P> const & m, typename tmat3x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator*(typename tmat3x4<T, P>::col_type const & v, tmat3x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x4.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat3x4.inl b/depedencies/include/glm/detail/type_mat3x4.inl new file mode 100644 index 0000000..3596f26 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat3x4.inl @@ -0,0 +1,532 @@ +/// @ref core +/// @file glm/detail/type_mat3x4.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x4<T, P>::tmat3x4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(T scalar) + { + this->value[0] = col_type(scalar, 0, 0, 0); + this->value[1] = col_type(0, scalar, 0, 0); + this->value[2] = col_type(0, 0, scalar, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2, + X3 x3, Y3 y3, Z3 z3, W3 w3 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4 + ( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(tmat3x4<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(tmat3x4<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int) + { + tmat3x4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int) + { + tmat3x4<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m) + { + return tmat3x4<T, P>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar) + { + return tmat3x4<T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar) + { + return tmat3x4<T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar) + { + return tmat3x4<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m) + { + return tmat3x4<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator* + ( + tmat3x4<T, P> const & m, + typename tmat3x4<T, P>::row_type const & v + ) + { + return typename tmat3x4<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z, + m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator* + ( + typename tmat3x4<T, P>::col_type const & v, + tmat3x4<T, P> const & m + ) + { + return typename tmat3x4<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA02 = m1[0][2]; + const T SrcA03 = m1[0][3]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA12 = m1[1][2]; + const T SrcA13 = m1[1][3]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + const T SrcA22 = m1[2][2]; + const T SrcA23 = m1[2][3]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + const T SrcB20 = m2[2][0]; + const T SrcB21 = m2[2][1]; + const T SrcB22 = m2[2][2]; + const T SrcB30 = m2[3][0]; + const T SrcB31 = m2[3][1]; + const T SrcB32 = m2[3][2]; + + tmat4x4<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar) + { + return tmat3x4<T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m) + { + return tmat3x4<T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat4x2.hpp b/depedencies/include/glm/detail/type_mat4x2.hpp new file mode 100644 index 0000000..a899d94 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat4x2.hpp @@ -0,0 +1,177 @@ +/// @ref core +/// @file glm/detail/type_mat4x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat4x2 + { + typedef tvec2<T, P> col_type; + typedef tvec4<T, P> row_type; + typedef tmat4x2<T, P> type; + typedef tmat2x4<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat4x2() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x2(ctor); + GLM_FUNC_DECL explicit tmat4x2(T scalar); + GLM_FUNC_DECL tmat4x2( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3); + GLM_FUNC_DECL tmat4x2( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + // -- Conversions -- + + template < + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_DECL tmat4x2( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3, + X4 x4, Y4 y4); + + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_DECL tmat4x2( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3, + tvec2<V4, P> const & v4); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x2<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x4<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat4x2<T, P> & operator++ (); + GLM_FUNC_DECL tmat4x2<T, P> & operator-- (); + GLM_FUNC_DECL tmat4x2<T, P> operator++(int); + GLM_FUNC_DECL tmat4x2<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x2.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat4x2.inl b/depedencies/include/glm/detail/type_mat4x2.inl new file mode 100644 index 0000000..6d83229 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat4x2.inl @@ -0,0 +1,545 @@ +/// @ref core +/// @file glm/detail/type_mat4x2.inl + +namespace glm +{ +# ifdef GLM_STATIC_CONST_MEMBERS + template<typename T, precision P> + const tmat4x2<T, P> tmat4x2<T, P>::ZERO(static_cast<T>(0)); + + template<typename T, precision P> + const tmat4x2<T, P> tmat4x2<T, P>::IDENTITY(static_cast<T>(1)); +# endif + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x2<T, P>::tmat4x2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + this->value[3] = col_type(x3, y3); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template < + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3, + X4 x4, Y4 y4 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3)); + this->value[3] = col_type(static_cast<T>(x4), value_type(y4)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2 + ( + tvec2<V1, P> const & v1, + tvec2<V2, P> const & v2, + tvec2<V3, P> const & v3, + tvec2<V4, P> const & v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Conversion -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(tmat4x2<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(tmat4x2<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int) + { + tmat4x2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int) + { + tmat4x2<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m) + { + return tmat4x2<T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar) + { + return tmat4x2<T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar, + m[3] + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar) + { + return tmat4x2<T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar, + m[3] - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar) + { + return tmat4x2<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m) + { + return tmat4x2<T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v) + { + return typename tmat4x2<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m) + { + return typename tmat4x2<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1], + v.x * m[3][0] + v.y * m[3][1]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + + tmat2x2<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x2<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar) + { + return tmat4x2<T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar, + m[3] / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m) + { + return tmat4x2<T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2], + scalar / m[3]); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat4x3.hpp b/depedencies/include/glm/detail/type_mat4x3.hpp new file mode 100644 index 0000000..c696735 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat4x3.hpp @@ -0,0 +1,177 @@ +/// @ref core +/// @file glm/detail/type_mat4x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat4x3 + { + typedef tvec3<T, P> col_type; + typedef tvec4<T, P> row_type; + typedef tmat4x3<T, P> type; + typedef tmat3x4<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat4x3() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x3(ctor); + GLM_FUNC_DECL explicit tmat4x3(T const & x); + GLM_FUNC_DECL tmat4x3( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2, + T const & x3, T const & y3, T const & z3); + GLM_FUNC_DECL tmat4x3( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + // -- Conversions -- + + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_DECL tmat4x3( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3, + X4 const & x4, Y4 const & y4, Z4 const & z4); + + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_DECL tmat4x3( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3, + tvec3<V4, P> const & v4); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x3<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x4<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat4x3<T, P> & operator++(); + GLM_FUNC_DECL tmat4x3<T, P> & operator--(); + GLM_FUNC_DECL tmat4x3<T, P> operator++(int); + GLM_FUNC_DECL tmat4x3<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x3.inl" +#endif //GLM_EXTERNAL_TEMPLATE diff --git a/depedencies/include/glm/detail/type_mat4x3.inl b/depedencies/include/glm/detail/type_mat4x3.inl new file mode 100644 index 0000000..cfb408b --- /dev/null +++ b/depedencies/include/glm/detail/type_mat4x3.inl @@ -0,0 +1,562 @@ +/// @ref core +/// @file glm/detail/type_mat4x3.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0, 0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x3<T, P>::tmat4x3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(T const & s) + { + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + this->value[2] = col_type(0, 0, s); + this->value[3] = col_type(0, 0, 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2, + T const & x3, T const & y3, T const & z3 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + this->value[3] = col_type(x3, y3, z3); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + // -- Conversion constructors -- + + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3, + X4 const & x4, Y4 const & y4, Z4 const & z4 + ) + { + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3)); + this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3 + ( + tvec3<V1, P> const & v1, + tvec3<V2, P> const & v2, + tvec3<V3, P> const & v3, + tvec3<V4, P> const & v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Matrix conversions -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(m[3], 0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x4<T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(tmat4x3<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(tmat4x3<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int) + { + tmat4x3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int) + { + tmat4x3<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m) + { + return tmat4x3<T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m) + { + return tmat4x3<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator* + ( + tmat4x3<T, P> const & m, + typename tmat4x3<T, P>::row_type const & v) + { + return typename tmat4x3<T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator* + ( + typename tmat4x3<T, P>::col_type const & v, + tmat4x3<T, P> const & m) + { + return typename tmat4x3<T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2], + v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + T const SrcA32 = m1[3][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + T const SrcB23 = m2[2][3]; + + tmat3x3<T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x3<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s) + { + return tmat4x3<T, P>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m) + { + return tmat4x3<T, P>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/depedencies/include/glm/detail/type_mat4x4.hpp b/depedencies/include/glm/detail/type_mat4x4.hpp new file mode 100644 index 0000000..2222d10 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat4x4.hpp @@ -0,0 +1,195 @@ +/// @ref core +/// @file glm/detail/type_mat4x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include <limits> +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tmat4x4 + { + typedef tvec4<T, P> col_type; + typedef tvec4<T, P> row_type; + typedef tmat4x4<T, P> type; + typedef tmat4x4<T, P> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL tmat4x4() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m); + + GLM_FUNC_DECL explicit tmat4x4(ctor); + GLM_FUNC_DECL explicit tmat4x4(T const & x); + GLM_FUNC_DECL tmat4x4( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2, + T const & x3, T const & y3, T const & z3, T const & w3); + GLM_FUNC_DECL tmat4x4( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + // -- Conversions -- + + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_DECL tmat4x4( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3, + X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4); + + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_DECL tmat4x4( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3, + tvec4<V4, P> const & v4); + + // -- Matrix conversions -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x4<U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x3<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x2<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x4<T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x3<T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s); + template <typename U> + GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tmat4x4<T, P> & operator++(); + GLM_FUNC_DECL tmat4x4<T, P> & operator--(); + GLM_FUNC_DECL tmat4x4<T, P> operator++(int); + GLM_FUNC_DECL tmat4x4<T, P> operator--(int); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v); + + template <typename T, precision P> + GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m); + + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/depedencies/include/glm/detail/type_mat4x4.inl b/depedencies/include/glm/detail/type_mat4x4.inl new file mode 100644 index 0000000..4b75d94 --- /dev/null +++ b/depedencies/include/glm/detail/type_mat4x4.inl @@ -0,0 +1,671 @@ +/// @ref core +/// @file glm/detail/type_mat4x4.inl + +#include "func_matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, Q> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(T const & s) + { + this->value[0] = col_type(s, 0, 0, 0); + this->value[1] = col_type(0, s, 0, 0); + this->value[2] = col_type(0, 0, s, 0); + this->value[3] = col_type(0, 0, 0, s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2, + T const & x3, T const & y3, T const & z3, T const & w3 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + this->value[3] = col_type(x3, y3, z3, w3); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + tmat4x4<U, Q> const & m + ) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + // -- Conversions -- + + template <typename T, precision P> + template < + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3, + X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid."); + + this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3)); + this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4)); + } + + template <typename T, precision P> + template <typename V1, typename V2, typename V3, typename V4> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4 + ( + tvec4<V1, P> const & v1, + tvec4<V2, P> const & v2, + tvec4<V3, P> const & v3, + tvec4<V4, P> const & v4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Matrix conversions -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x2<T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x4<T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = col_type(0, 0, 0, 1); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x3<T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(m[3], 1); + } + + // -- Accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<T, P> const & m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<U, P> const & m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(tmat4x4<U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(tmat4x4<U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(tmat4x4<U, P> const & m) + { + return (*this = *this * m); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(tmat4x4<U, P> const & m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int) + { + tmat4x4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int) + { + tmat4x4<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary constant operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m) + { + return m; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x4<T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + s - m[0], + s - m[1], + s - m[2], + s - m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return tmat4x4<T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator* + ( + tmat4x4<T, P> const & m, + typename tmat4x4<T, P>::row_type const & v + ) + { +/* + __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0].data, v0); + __m128 m1 = _mm_mul_ps(m[1].data, v1); + __m128 a0 = _mm_add_ps(m0, m1); + + __m128 m2 = _mm_mul_ps(m[2].data, v2); + __m128 m3 = _mm_mul_ps(m[3].data, v3); + __m128 a1 = _mm_add_ps(m2, m3); + + __m128 a2 = _mm_add_ps(a0, a1); + + return typename tmat4x4<T, P>::col_type(a2); +*/ + + typename tmat4x4<T, P>::col_type const Mov0(v[0]); + typename tmat4x4<T, P>::col_type const Mov1(v[1]); + typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0; + typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1; + typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1; + typename tmat4x4<T, P>::col_type const Mov2(v[2]); + typename tmat4x4<T, P>::col_type const Mov3(v[3]); + typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2; + typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3; + typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3; + typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1; + return Add2; + +/* + return typename tmat4x4<T, P>::col_type( + m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3], + m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3], + m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3], + m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]); +*/ + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator* + ( + typename tmat4x4<T, P>::col_type const & v, + tmat4x4<T, P> const & m + ) + { + return typename tmat4x4<T, P>::row_type( + m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3], + m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3], + m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3], + m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2) + { + return tmat2x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2) + { + return tmat3x4<T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + typename tmat4x4<T, P>::col_type const SrcA0 = m1[0]; + typename tmat4x4<T, P>::col_type const SrcA1 = m1[1]; + typename tmat4x4<T, P>::col_type const SrcA2 = m1[2]; + typename tmat4x4<T, P>::col_type const SrcA3 = m1[3]; + + typename tmat4x4<T, P>::col_type const SrcB0 = m2[0]; + typename tmat4x4<T, P>::col_type const SrcB1 = m2[1]; + typename tmat4x4<T, P>::col_type const SrcB2 = m2[2]; + typename tmat4x4<T, P>::col_type const SrcB3 = m2[3]; + + tmat4x4<T, P> Result(uninitialize); + Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3]; + Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3]; + Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3]; + Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s) + { + return tmat4x4<T, P>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m) + { + return tmat4x4<T, P>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v) + { + return inverse(m) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m) + { + return v * inverse(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + tmat4x4<T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE +# include "type_mat4x4_simd.inl" +#endif diff --git a/depedencies/include/glm/detail/type_mat4x4_simd.inl b/depedencies/include/glm/detail/type_mat4x4_simd.inl new file mode 100644 index 0000000..09d0b1f --- /dev/null +++ b/depedencies/include/glm/detail/type_mat4x4_simd.inl @@ -0,0 +1,7 @@ +/// @ref core +/// @file glm/detail/type_mat4x4_sse2.inl + +namespace glm +{ + +}//namespace glm diff --git a/depedencies/include/glm/detail/type_vec.hpp b/depedencies/include/glm/detail/type_vec.hpp new file mode 100644 index 0000000..7849db6 --- /dev/null +++ b/depedencies/include/glm/detail/type_vec.hpp @@ -0,0 +1,576 @@ +/// @ref core +/// @file glm/detail/type_vec.hpp + +#pragma once + +#include "precision.hpp" +#include "type_int.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, std::size_t size, bool aligned> + struct storage + { + typedef struct type { + uint8 data[size]; + } type; + }; + + #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \ + template <typename T> \ + struct storage<T, x, true> { \ + GLM_ALIGNED_STRUCT(x) type { \ + uint8 data[x]; \ + }; \ + }; + + GLM_ALIGNED_STORAGE_TYPE_STRUCT(1) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(2) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(4) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(8) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(16) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(32) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(64) + +# if GLM_ARCH & GLM_ARCH_SSE2_BIT + template <> + struct storage<float, 16, true> + { + typedef glm_vec4 type; + }; + + template <> + struct storage<int, 16, true> + { + typedef glm_ivec4 type; + }; + + template <> + struct storage<unsigned int, 16, true> + { + typedef glm_uvec4 type; + }; +/* +# else + typedef union __declspec(align(16)) glm_128 + { + unsigned __int8 data[16]; + } glm_128; + + template <> + struct storage<float, 16, true> + { + typedef glm_128 type; + }; + + template <> + struct storage<int, 16, true> + { + typedef glm_128 type; + }; + + template <> + struct storage<unsigned int, 16, true> + { + typedef glm_128 type; + }; +*/ +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX_BIT) + template <> + struct storage<double, 32, true> + { + typedef glm_dvec4 type; + }; +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) + template <> + struct storage<int64, 32, true> + { + typedef glm_i64vec4 type; + }; + + template <> + struct storage<uint64, 32, true> + { + typedef glm_u64vec4 type; + }; +# endif +}//namespace detail + + template <typename T, precision P> struct tvec1; + template <typename T, precision P> struct tvec2; + template <typename T, precision P> struct tvec3; + template <typename T, precision P> struct tvec4; + + typedef tvec1<float, highp> highp_vec1_t; + typedef tvec1<float, mediump> mediump_vec1_t; + typedef tvec1<float, lowp> lowp_vec1_t; + typedef tvec1<double, highp> highp_dvec1_t; + typedef tvec1<double, mediump> mediump_dvec1_t; + typedef tvec1<double, lowp> lowp_dvec1_t; + typedef tvec1<int, highp> highp_ivec1_t; + typedef tvec1<int, mediump> mediump_ivec1_t; + typedef tvec1<int, lowp> lowp_ivec1_t; + typedef tvec1<uint, highp> highp_uvec1_t; + typedef tvec1<uint, mediump> mediump_uvec1_t; + typedef tvec1<uint, lowp> lowp_uvec1_t; + typedef tvec1<bool, highp> highp_bvec1_t; + typedef tvec1<bool, mediump> mediump_bvec1_t; + typedef tvec1<bool, lowp> lowp_bvec1_t; + + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<float, highp> highp_vec2; + + /// 2 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<float, mediump> mediump_vec2; + + /// 2 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<float, lowp> lowp_vec2; + + /// 2 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<double, highp> highp_dvec2; + + /// 2 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<double, mediump> mediump_dvec2; + + /// 2 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<double, lowp> lowp_dvec2; + + /// 2 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<int, highp> highp_ivec2; + + /// 2 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<int, mediump> mediump_ivec2; + + /// 2 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<int, lowp> lowp_ivec2; + + /// 2 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<uint, highp> highp_uvec2; + + /// 2 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<uint, mediump> mediump_uvec2; + + /// 2 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<uint, lowp> lowp_uvec2; + + /// 2 components vector of high precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<bool, highp> highp_bvec2; + + /// 2 components vector of medium precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<bool, mediump> mediump_bvec2; + + /// 2 components vector of low precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec2<bool, lowp> lowp_bvec2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<float, highp> highp_vec3; + + /// 3 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<float, mediump> mediump_vec3; + + /// 3 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<float, lowp> lowp_vec3; + + /// 3 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<double, highp> highp_dvec3; + + /// 3 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<double, mediump> mediump_dvec3; + + /// 3 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<double, lowp> lowp_dvec3; + + /// 3 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<int, highp> highp_ivec3; + + /// 3 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<int, mediump> mediump_ivec3; + + /// 3 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<int, lowp> lowp_ivec3; + + /// 3 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<uint, highp> highp_uvec3; + + /// 3 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<uint, mediump> mediump_uvec3; + + /// 3 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<uint, lowp> lowp_uvec3; + + /// 3 components vector of high precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<bool, highp> highp_bvec3; + + /// 3 components vector of medium precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<bool, mediump> mediump_bvec3; + + /// 3 components vector of low precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec3<bool, lowp> lowp_bvec3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high single-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<float, highp> highp_vec4; + + /// 4 components vector of medium single-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<float, mediump> mediump_vec4; + + /// 4 components vector of low single-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<float, lowp> lowp_vec4; + + /// 4 components vector of high double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<double, highp> highp_dvec4; + + /// 4 components vector of medium double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<double, mediump> mediump_dvec4; + + /// 4 components vector of low double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<double, lowp> lowp_dvec4; + + /// 4 components vector of high precision signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<int, highp> highp_ivec4; + + /// 4 components vector of medium precision signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<int, mediump> mediump_ivec4; + + /// 4 components vector of low precision signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<int, lowp> lowp_ivec4; + + /// 4 components vector of high precision unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<uint, highp> highp_uvec4; + + /// 4 components vector of medium precision unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<uint, mediump> mediump_uvec4; + + /// 4 components vector of low precision unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<uint, lowp> lowp_uvec4; + + /// 4 components vector of high precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<bool, highp> highp_bvec4; + + /// 4 components vector of medium precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<bool, mediump> mediump_bvec4; + + /// 4 components vector of low precision bool numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tvec4<bool, lowp> lowp_bvec4; + + /// @} + + /// @addtogroup core_types + /// @{ + + // -- Default float definition -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec2 vec2; + typedef lowp_vec3 vec3; + typedef lowp_vec4 vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec2 vec2; + typedef mediump_vec3 vec3; + typedef mediump_vec4 vec4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 2 components vector of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_vec2 vec2; + + //! 3 components vector of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_vec3 vec3; + + //! 4 components vector of floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_vec4 vec4; +#endif//GLM_PRECISION + + // -- Default double definition -- + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dvec2 dvec2; + typedef lowp_dvec3 dvec3; + typedef lowp_dvec4 dvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dvec2 dvec2; + typedef mediump_dvec3 dvec3; + typedef mediump_dvec4 dvec4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 2 components vector of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_dvec2 dvec2; + + //! 3 components vector of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_dvec3 dvec3; + + //! 4 components vector of double-precision floating-point numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_dvec4 dvec4; +#endif//GLM_PRECISION + + // -- Signed integer definition -- + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec2 ivec2; + typedef lowp_ivec3 ivec3; + typedef lowp_ivec4 ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec2 ivec2; + typedef mediump_ivec3 ivec3; + typedef mediump_ivec4 ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 2 components vector of signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_ivec2 ivec2; + + /// 3 components vector of signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_ivec3 ivec3; + + /// 4 components vector of signed integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_ivec4 ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec2 uvec2; + typedef lowp_uvec3 uvec3; + typedef lowp_uvec4 uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec2 uvec2; + typedef mediump_uvec3 uvec3; + typedef mediump_uvec4 uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 2 components vector of unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_uvec2 uvec2; + + /// 3 components vector of unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_uvec3 uvec3; + + /// 4 components vector of unsigned integer numbers. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_uvec4 uvec4; +#endif//GLM_PRECISION + + // -- Boolean definition -- + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef lowp_bvec2 bvec2; + typedef lowp_bvec3 bvec3; + typedef lowp_bvec4 bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef mediump_bvec2 bvec2; + typedef mediump_bvec3 bvec3; + typedef mediump_bvec4 bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 2 components vector of boolean. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_bvec2 bvec2; + + /// 3 components vector of boolean. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_bvec3 bvec3; + + /// 4 components vector of boolean. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> + typedef highp_bvec4 bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/depedencies/include/glm/detail/type_vec.inl b/depedencies/include/glm/detail/type_vec.inl new file mode 100644 index 0000000..2238a1b --- /dev/null +++ b/depedencies/include/glm/detail/type_vec.inl @@ -0,0 +1,2 @@ +/// @ref core +/// @file glm/detail/type_vec.inl diff --git a/depedencies/include/glm/detail/type_vec1.hpp b/depedencies/include/glm/detail/type_vec1.hpp new file mode 100644 index 0000000..f5c7f01 --- /dev/null +++ b/depedencies/include/glm/detail/type_vec1.hpp @@ -0,0 +1,302 @@ +/// @ref core +/// @file glm/detail/type_vec1.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tvec1 + { + // -- Implementation detail -- + + typedef T value_type; + typedef tvec1<T, P> type; + typedef tvec1<bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + T x; + T r; + T s; +/* +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x) + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r) + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s) +# endif//GLM_SWIZZLE*/ + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union {T x, r, s;}; +/* +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE*/ +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 1;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1(tvec1<T, P> const & v) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1(tvec1<T, Q> const & v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(T scalar); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec2<U, Q> const & v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec3<U, Q> const & v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec4<U, Q> const & v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec1<U, Q> const & v); + + // -- Swizzle constructors -- +/* +# if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)) + template <int E0> + GLM_FUNC_DECL tvec1(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that) + { + *this = that(); + } +# endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)) +*/ + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<T, P> const & v) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator+=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator-=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator*=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator/=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tvec1<T, P> & operator++(); + GLM_FUNC_DECL tvec1<T, P> & operator--(); + GLM_FUNC_DECL tvec1<T, P> operator++(int); + GLM_FUNC_DECL tvec1<T, P> operator--(int); + + // -- Unary bit operators -- + + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator%=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator&=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator|=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator^=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator<<=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator>>=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec1.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/depedencies/include/glm/detail/type_vec1.inl b/depedencies/include/glm/detail/type_vec1.inl new file mode 100644 index 0000000..72f9437 --- /dev/null +++ b/depedencies/include/glm/detail/type_vec1.inl @@ -0,0 +1,558 @@ +/// @ref core +/// @file glm/detail/type_vec1.inl + +namespace glm +{ + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<T, P> const & v) + : x(v.x) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<T, Q> const & v) + : x(v.x) + {} + + // -- Explicit basic constructors -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(T scalar) + : x(scalar) + {} + + // -- Conversion vector constructors -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec2<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec3<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec4<U, Q> const & v) + : x(static_cast<T>(v.x)) + {} + + // -- Component accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<T, P> const & v) + { + this->x = v.x; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<U, P> const & v) + { + this->x = static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(U scalar) + { + this->x += static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(tvec1<U, P> const & v) + { + this->x += static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(U scalar) + { + this->x -= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(tvec1<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(U scalar) + { + this->x *= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(tvec1<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(U scalar) + { + this->x /= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(tvec1<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator++() + { + ++this->x; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator--() + { + --this->x; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator++(int) + { + tvec1<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator--(int) + { + tvec1<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(U scalar) + { + this->x %= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(tvec1<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(U scalar) + { + this->x &= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(tvec1<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(U scalar) + { + this->x |= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(tvec1<U, P> const & v) + { + this->x |= U(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(U scalar) + { + this->x ^= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(tvec1<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(U scalar) + { + this->x <<= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(tvec1<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(U scalar) + { + this->x >>= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(tvec1<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + return *this; + } + + // -- Unary constant operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v) + { + return v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v) + { + return tvec1<T, P>( + -v.x); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar + v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x + v2.x); + } + + //operator- + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar - v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x - v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar * v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x * v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar / v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x / v2.x); + } + + // -- Binary bit operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x % scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar % v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x % v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x & scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar & v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x & v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x | scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar | v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x | v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x ^ scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar ^ v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x ^ v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x << scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar << v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x << v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar) + { + return tvec1<T, P>( + v.x >> scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v) + { + return tvec1<T, P>( + scalar >> v.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec1<T, P>( + v1.x >> v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<T, P> operator~(tvec1<T, P> const & v) + { + return tvec1<T, P>( + ~v.x); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return (v1.x == v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2) + { + return (v1.x != v2.x); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2) + { + return tvec1<bool, P>(v1.x && v2.x); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2) + { + return tvec1<bool, P>(v1.x || v2.x); + } +}//namespace glm diff --git a/depedencies/include/glm/detail/type_vec2.hpp b/depedencies/include/glm/detail/type_vec2.hpp new file mode 100644 index 0000000..a9af32e --- /dev/null +++ b/depedencies/include/glm/detail/type_vec2.hpp @@ -0,0 +1,388 @@ +/// @ref core +/// @file glm/detail/type_vec2.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tvec2 + { + // -- Implementation detail -- + + typedef T value_type; + typedef tvec2<T, P> type; + typedef tvec2<bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct{ T x, y; }; + struct{ T r, g; }; + struct{ T s, t; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, x, y) + _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, r, g) + _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, s, t) + _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, x, y) + _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, r, g) + _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, s, t) + _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, x, y) + _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, r, g) + _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, s, t) +# endif//GLM_SWIZZLE + + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union {T x, r, s;}; + union {T y, g, t;}; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, tvec2, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec2<T, P> const& v) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec2<T, Q> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(T s1, T s2); + + // -- Conversion constructors -- + + /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(A x, B y); + template <typename A, typename B> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec1<A, P> const & v1, tvec1<B, P> const & v2); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec3<U, Q> const & v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec4<U, Q> const & v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec2<U, Q> const & v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template <int E0, int E1> + GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, glm::tvec2, E0, E1,-1,-2> const& that) + { + *this = that(); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<T, P> const & v) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator+=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator-=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator*=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator/=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec2<U, P> const & v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tvec2<T, P> & operator++(); + GLM_FUNC_DECL tvec2<T, P> & operator--(); + GLM_FUNC_DECL tvec2<T, P> operator++(int); + GLM_FUNC_DECL tvec2<T, P> operator--(int); + + // -- Unary bit operators -- + + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator%=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator&=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator|=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator^=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator<<=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator>>=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(T scalar, tvec2<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> operator~(tvec2<T, P> const & v); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec2<bool, P> operator&&(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec2<bool, P> operator||(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec2.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/depedencies/include/glm/detail/type_vec2.inl b/depedencies/include/glm/detail/type_vec2.inl new file mode 100644 index 0000000..cf79da2 --- /dev/null +++ b/depedencies/include/glm/detail/type_vec2.inl @@ -0,0 +1,894 @@ +/// @ref core +/// @file glm/core/type_tvec2.inl + +namespace glm +{ +# ifdef GLM_STATIC_CONST_MEMBERS + template <typename T, precision P> + const tvec2<T, P> tvec2<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0)); + + template <typename T, precision P> + const tvec2<T, P> tvec2<T, P>::X(static_cast<T>(1), static_cast<T>(0)); + + template <typename T, precision P> + const tvec2<T, P> tvec2<T, P>::Y(static_cast<T>(0), static_cast<T>(1)); + + template <typename T, precision P> + const tvec2<T, P> tvec2<T, P>::XY(static_cast<T>(1), static_cast<T>(1)); +# endif + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec2<T, P> const & v) + : x(v.x), y(v.y) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec2<T, Q> const & v) + : x(v.x), y(v.y) + {} + + // -- Explicit basic constructors -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(T scalar) + : x(scalar), y(scalar) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(T s1, T s2) + : x(s1), y(s2) + {} + + // -- Conversion scalar constructors -- + + template <typename T, precision P> + template <typename A, typename B> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(A a, B b) + : x(static_cast<T>(a)) + , y(static_cast<T>(b)) + {} + + template <typename T, precision P> + template <typename A, typename B> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec1<A, P> const & a, tvec1<B, P> const & b) + : x(static_cast<T>(a.x)) + , y(static_cast<T>(b.x)) + {} + + // -- Conversion vector constructors -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec2<U, Q> const & v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec3<U, Q> const & v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec4<U, Q> const & v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + {} + + // -- Component accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec2<T, P>::operator[](typename tvec2<T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec2<T, P>::operator[](typename tvec2<T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<T, P> const & v) + { + this->x = v.x; + this->y = v.y; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<U, P> const & v) + { + this->x = static_cast<T>(v.x); + this->y = static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(U scalar) + { + this->x += static_cast<T>(scalar); + this->y += static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec1<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec2<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(U scalar) + { + this->x -= static_cast<T>(scalar); + this->y -= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec1<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec2<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(U scalar) + { + this->x *= static_cast<T>(scalar); + this->y *= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec1<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec2<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(U scalar) + { + this->x /= static_cast<T>(scalar); + this->y /= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec1<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec2<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.y); + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator++() + { + ++this->x; + ++this->y; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator--() + { + --this->x; + --this->y; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator++(int) + { + tvec2<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator--(int) + { + tvec2<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(U scalar) + { + this->x %= static_cast<T>(scalar); + this->y %= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec1<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + this->y %= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec2<U, P> const & v) + { + this->x %= static_cast<T>(v.x); + this->y %= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(U scalar) + { + this->x &= static_cast<T>(scalar); + this->y &= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec1<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + this->y &= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec2<U, P> const & v) + { + this->x &= static_cast<T>(v.x); + this->y &= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(U scalar) + { + this->x |= static_cast<T>(scalar); + this->y |= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec1<U, P> const & v) + { + this->x |= static_cast<T>(v.x); + this->y |= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec2<U, P> const & v) + { + this->x |= static_cast<T>(v.x); + this->y |= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(U scalar) + { + this->x ^= static_cast<T>(scalar); + this->y ^= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec1<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + this->y ^= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec2<U, P> const & v) + { + this->x ^= static_cast<T>(v.x); + this->y ^= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(U scalar) + { + this->x <<= static_cast<T>(scalar); + this->y <<= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec1<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec2<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.y); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(U scalar) + { + this->x >>= static_cast<T>(scalar); + this->y >>= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec1<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec2<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.y); + return *this; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v) + { + return v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v) + { + return tvec2<T, P>( + -v.x, + -v.y); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x + scalar, + v.y + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x + v2.x, + v1.y + v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar + v.x, + scalar + v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x + v2.x, + v1.x + v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x + v2.x, + v1.y + v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x - scalar, + v.y - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x - v2.x, + v1.y - v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar - v.x, + scalar - v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x - v2.x, + v1.x - v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x - v2.x, + v1.y - v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x * scalar, + v.y * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x * v2.x, + v1.y * v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar * v.x, + scalar * v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x * v2.x, + v1.x * v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x * v2.x, + v1.y * v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x / scalar, + v.y / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x / v2.x, + v1.y / v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar / v.x, + scalar / v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x / v2.x, + v1.x / v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x / v2.x, + v1.y / v2.y); + } + + // -- Binary bit operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x % scalar, + v.y % scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x % v2.x, + v1.y % v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar % v.x, + scalar % v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x % v2.x, + v1.x % v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x % v2.x, + v1.y % v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x & scalar, + v.y & scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x & v2.x, + v1.y & v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar & v.x, + scalar & v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x & v2.x, + v1.x & v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x & v2.x, + v1.y & v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x | scalar, + v.y | scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x | v2.x, + v1.y | v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar | v.x, + scalar | v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x | v2.x, + v1.x | v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x | v2.x, + v1.y | v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x ^ scalar, + v.y ^ scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x ^ v2.x, + v1.y ^ v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar ^ v.x, + scalar ^ v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x ^ v2.x, + v1.x ^ v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x ^ v2.x, + v1.y ^ v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x << scalar, + v.y << scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x << v2.x, + v1.y << v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar << v.x, + scalar << v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x << v2.x, + v1.x << v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x << v2.x, + v1.y << v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v, T scalar) + { + return tvec2<T, P>( + v.x >> scalar, + v.y >> scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec2<T, P>( + v1.x >> v2.x, + v1.y >> v2.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(T scalar, tvec2<T, P> const & v) + { + return tvec2<T, P>( + scalar >> v.x, + scalar >> v.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x >> v2.x, + v1.x >> v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return tvec2<T, P>( + v1.x >> v2.x, + v1.y >> v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> operator~(tvec2<T, P> const & v) + { + return tvec2<T, P>( + ~v.x, + ~v.y); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec2<bool, P> operator&&(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2) + { + return tvec2<bool, P>(v1.x && v2.x, v1.y && v2.y); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec2<bool, P> operator||(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2) + { + return tvec2<bool, P>(v1.x || v2.x, v1.y || v2.y); + } +}//namespace glm diff --git a/depedencies/include/glm/detail/type_vec3.hpp b/depedencies/include/glm/detail/type_vec3.hpp new file mode 100644 index 0000000..f85f0a5 --- /dev/null +++ b/depedencies/include/glm/detail/type_vec3.hpp @@ -0,0 +1,409 @@ +/// @ref core +/// @file glm/detail/type_vec3.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tvec3 + { + // -- Implementation detail -- + + typedef T value_type; + typedef tvec3<T, P> type; + typedef tvec3<bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y, z; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct{ T x, y, z; }; + struct{ T r, g, b; }; + struct{ T s, t, p; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, x, y, z) + _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, r, g, b) + _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, s, t, p) + _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, x, y, z) + _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, r, g, b) + _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, s, t, p) + _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, x, y, z) + _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, r, g, b) + _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, s, t, p) +# endif//GLM_SWIZZLE + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE +# endif//GLM_LANG + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec3<T, P> const & v) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec3<T, Q> const & v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(T a, T b, T c); + + // -- Conversion scalar constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(A a, B b, C c); + template <typename A, typename B, typename C> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec2<A, Q> const & a, B b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(A a, tvec2<B, Q> const & b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec3(tvec4<U, Q> const & v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec3(tvec3<U, Q> const & v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template <int E0, int E1, int E2> + GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & that) + { + *this = that(); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & scalar) + { + *this = tvec3<T, P>(v(), scalar); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec3(T const & scalar, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v) + { + *this = tvec3<T, P>(scalar, v()); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<T, P> const & v) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator+=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator-=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator*=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator/=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tvec3<T, P> & operator++(); + GLM_FUNC_DECL tvec3<T, P> & operator--(); + GLM_FUNC_DECL tvec3<T, P> operator++(int); + GLM_FUNC_DECL tvec3<T, P> operator--(int); + + // -- Unary bit operators -- + + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator%=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator&=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator|=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator^=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator<<=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator>>=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(T const & scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec1<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator~(tvec3<T, P> const & v); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec3.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/depedencies/include/glm/detail/type_vec3.inl b/depedencies/include/glm/detail/type_vec3.inl new file mode 100644 index 0000000..d84299d --- /dev/null +++ b/depedencies/include/glm/detail/type_vec3.inl @@ -0,0 +1,1022 @@ +/// @ref core +/// @file glm/detail/type_tvec3.inl + +namespace glm +{ + +# ifdef GLM_STATIC_CONST_MEMBERS + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)); + + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::X(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0)); + + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::Y(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0)); + + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::Z(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1)); + + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::XY(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0)); + + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::XZ(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1)); + + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::YZ(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1)); + + template <typename T, precision P> + const tvec3<T, P> tvec3<T, P>::XYZ(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1)); +# endif + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, P> const & v) + : x(v.x), y(v.y), z(v.z) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, Q> const & v) + : x(v.x), y(v.y), z(v.z) + {} + + // -- Explicit basic constructors -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T scalar) + : x(scalar), y(scalar), z(scalar) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T a, T b, T c) + : x(a), y(b), z(c) + {} + + // -- Conversion scalar constructors -- + + template <typename T, precision P> + template <typename A, typename B, typename C> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, B b, C c) : + x(static_cast<T>(a)), + y(static_cast<T>(b)), + z(static_cast<T>(c)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c) : + x(static_cast<T>(a)), + y(static_cast<T>(b)), + z(static_cast<T>(c)) + {} + + // -- Conversion vector constructors -- + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, B b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, tvec2<B, Q> const & b) : + x(static_cast<T>(a)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<U, Q> const & v) : + x(static_cast<T>(v.x)), + y(static_cast<T>(v.y)), + z(static_cast<T>(v.z)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec4<U, Q> const & v) : + x(static_cast<T>(v.x)), + y(static_cast<T>(v.y)), + z(static_cast<T>(v.z)) + {} + + // -- Component accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<T, P> const & v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<U, P> const & v) + { + this->x = static_cast<T>(v.x); + this->y = static_cast<T>(v.y); + this->z = static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(U scalar) + { + this->x += static_cast<T>(scalar); + this->y += static_cast<T>(scalar); + this->z += static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec1<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.x); + this->z += static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec3<U, P> const & v) + { + this->x += static_cast<T>(v.x); + this->y += static_cast<T>(v.y); + this->z += static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(U scalar) + { + this->x -= static_cast<T>(scalar); + this->y -= static_cast<T>(scalar); + this->z -= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec1<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.x); + this->z -= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec3<U, P> const & v) + { + this->x -= static_cast<T>(v.x); + this->y -= static_cast<T>(v.y); + this->z -= static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(U scalar) + { + this->x *= static_cast<T>(scalar); + this->y *= static_cast<T>(scalar); + this->z *= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec1<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.x); + this->z *= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec3<U, P> const & v) + { + this->x *= static_cast<T>(v.x); + this->y *= static_cast<T>(v.y); + this->z *= static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(U v) + { + this->x /= static_cast<T>(v); + this->y /= static_cast<T>(v); + this->z /= static_cast<T>(v); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec1<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.x); + this->z /= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec3<U, P> const & v) + { + this->x /= static_cast<T>(v.x); + this->y /= static_cast<T>(v.y); + this->z /= static_cast<T>(v.z); + return *this; + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator--() + { + --this->x; + --this->y; + --this->z; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator++(int) + { + tvec3<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator--(int) + { + tvec3<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(U scalar) + { + this->x %= scalar; + this->y %= scalar; + this->z %= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec1<U, P> const & v) + { + this->x %= v.x; + this->y %= v.x; + this->z %= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec3<U, P> const & v) + { + this->x %= v.x; + this->y %= v.y; + this->z %= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(U scalar) + { + this->x &= scalar; + this->y &= scalar; + this->z &= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec1<U, P> const & v) + { + this->x &= v.x; + this->y &= v.x; + this->z &= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec3<U, P> const & v) + { + this->x &= v.x; + this->y &= v.y; + this->z &= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(U scalar) + { + this->x |= scalar; + this->y |= scalar; + this->z |= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec1<U, P> const & v) + { + this->x |= v.x; + this->y |= v.x; + this->z |= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec3<U, P> const & v) + { + this->x |= v.x; + this->y |= v.y; + this->z |= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(U scalar) + { + this->x ^= scalar; + this->y ^= scalar; + this->z ^= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec1<U, P> const & v) + { + this->x ^= v.x; + this->y ^= v.x; + this->z ^= v.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec3<U, P> const & v) + { + this->x ^= v.x; + this->y ^= v.y; + this->z ^= v.z; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(U scalar) + { + this->x <<= scalar; + this->y <<= scalar; + this->z <<= scalar; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec1<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.x); + this->z <<= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec3<U, P> const & v) + { + this->x <<= static_cast<T>(v.x); + this->y <<= static_cast<T>(v.y); + this->z <<= static_cast<T>(v.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(U scalar) + { + this->x >>= static_cast<T>(scalar); + this->y >>= static_cast<T>(scalar); + this->z >>= static_cast<T>(scalar); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec1<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.x); + this->z >>= static_cast<T>(v.x); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec3<U, P> const & v) + { + this->x >>= static_cast<T>(v.x); + this->y >>= static_cast<T>(v.y); + this->z >>= static_cast<T>(v.z); + return *this; + } + + // -- Unary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v) + { + return v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v) + { + return tvec3<T, P>( + -v.x, + -v.y, + -v.z); + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x + scalar, + v.y + scalar, + v.z + scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x + scalar.x, + v.y + scalar.x, + v.z + scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar + v.x, + scalar + v.y, + scalar + v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x + v.x, + scalar.x + v.y, + scalar.x + v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x - scalar, + v.y - scalar, + v.z - scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x - scalar.x, + v.y - scalar.x, + v.z - scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar - v.x, + scalar - v.y, + scalar - v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x - v.x, + scalar.x - v.y, + scalar.x - v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x * scalar, + v.y * scalar, + v.z * scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x * scalar.x, + v.y * scalar.x, + v.z * scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar * v.x, + scalar * v.y, + scalar * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x * v.x, + scalar.x * v.y, + scalar.x * v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x * v2.x, + v1.y * v2.y, + v1.z * v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x / scalar, + v.y / scalar, + v.z / scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x / scalar.x, + v.y / scalar.x, + v.z / scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar / v.x, + scalar / v.y, + scalar / v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x / v.x, + scalar.x / v.y, + scalar.x / v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x / v2.x, + v1.y / v2.y, + v1.z / v2.z); + } + + // -- Binary bit operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x % scalar, + v.y % scalar, + v.z % scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x % scalar.x, + v.y % scalar.x, + v.z % scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar % v.x, + scalar % v.y, + scalar % v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x % v.x, + scalar.x % v.y, + scalar.x % v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x % v2.x, + v1.y % v2.y, + v1.z % v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x & scalar, + v.y & scalar, + v.z & scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x & scalar.x, + v.y & scalar.x, + v.z & scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar & v.x, + scalar & v.y, + scalar & v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x & v.x, + scalar.x & v.y, + scalar.x & v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x & v2.x, + v1.y & v2.y, + v1.z & v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x | scalar, + v.y | scalar, + v.z | scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x | scalar.x, + v.y | scalar.x, + v.z | scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar | v.x, + scalar | v.y, + scalar | v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x | v.x, + scalar.x | v.y, + scalar.x | v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x | v2.x, + v1.y | v2.y, + v1.z | v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x ^ scalar, + v.y ^ scalar, + v.z ^ scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x ^ scalar.x, + v.y ^ scalar.x, + v.z ^ scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar ^ v.x, + scalar ^ v.y, + scalar ^ v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x ^ v.x, + scalar.x ^ v.y, + scalar.x ^ v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x ^ v2.x, + v1.y ^ v2.y, + v1.z ^ v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x << scalar, + v.y << scalar, + v.z << scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x << scalar.x, + v.y << scalar.x, + v.z << scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar << v.x, + scalar << v.y, + scalar << v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x << v.x, + scalar.x << v.y, + scalar.x << v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x << v2.x, + v1.y << v2.y, + v1.z << v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar) + { + return tvec3<T, P>( + v.x >> scalar, + v.y >> scalar, + v.z >> scalar); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec3<T, P>( + v.x >> scalar.x, + v.y >> scalar.x, + v.z >> scalar.x); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar >> v.x, + scalar >> v.y, + scalar >> v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + { + return tvec3<T, P>( + scalar.x >> v.x, + scalar.x >> v.y, + scalar.x >> v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return tvec3<T, P>( + v1.x >> v2.x, + v1.y >> v2.y, + v1.z >> v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator~(tvec3<T, P> const & v) + { + return tvec3<T, P>( + ~v.x, + ~v.y, + ~v.z); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2) + { + return tvec3<bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2) + { + return tvec3<bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); + } +}//namespace glm diff --git a/depedencies/include/glm/detail/type_vec4.hpp b/depedencies/include/glm/detail/type_vec4.hpp new file mode 100644 index 0000000..5e89b74 --- /dev/null +++ b/depedencies/include/glm/detail/type_vec4.hpp @@ -0,0 +1,454 @@ +/// @ref core +/// @file glm/detail/type_vec4.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include <cstddef> + +namespace glm +{ + template <typename T, precision P = defaultp> + struct tvec4 + { + // -- Implementation detail -- + + typedef T value_type; + typedef tvec4<T, P> type; + typedef tvec4<bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y, z, w; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct { T x, y, z, w;}; + struct { T r, g, b, a; }; + struct { T s, t, p, q; }; + + typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, x, y, z, w) + _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, r, g, b, a) + _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, s, t, p, q) + _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, x, y, z, w) + _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, r, g, b, a) + _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, s, t, p, q) + _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, x, y, z, w) + _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, r, g, b, a) + _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, s, t, p, q) +# endif//GLM_SWIZZLE + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + union { T w, a, q; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, tvec4, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, P> const& v) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, Q> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(T a, T b, T c, T d); + + // -- Conversion scalar constructors -- + + /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, typename D> + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(A a, B b, C c, D d); + template <typename A, typename B, typename C, typename D> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, P> const& a, tvec1<B, P> const& b, tvec1<C, P> const& c, tvec1<D, P> const& d); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, B b, C c); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, tvec2<B, Q> const & b, C c); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, B b, tvec2<C, Q> const & c); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec3<A, Q> const & a, B b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, tvec3<B, Q> const & b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename A, typename B, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec4(tvec4<U, Q> const& v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template <int E0, int E1, int E2, int E3> + GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, glm::tvec4, E0, E1, E2, E3> const & that) + { + *this = that(); + } + + template <int E0, int E1, int F0, int F1> + GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, glm::tvec2, F0, F1, -1, -2> const & u) + { + *this = tvec4<T, P>(v(), u()); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v) + { + *this = tvec4<T, P>(x, y, v()); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & w) + { + *this = tvec4<T, P>(x, v(), w); + } + + template <int E0, int E1> + GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & z, T const & w) + { + *this = tvec4<T, P>(v(), z, w); + } + + template <int E0, int E1, int E2> + GLM_FUNC_DECL tvec4(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v, T const & w) + { + *this = tvec4<T, P>(v(), w); + } + + template <int E0, int E1, int E2> + GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v) + { + *this = tvec4<T, P>(x, v()); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<T, P> const & v) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator+=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator-=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator*=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec1<U, P> const& v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const& v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator/=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL tvec4<T, P> & operator++(); + GLM_FUNC_DECL tvec4<T, P> & operator--(); + GLM_FUNC_DECL tvec4<T, P> operator++(int); + GLM_FUNC_DECL tvec4<T, P> operator--(int); + + // -- Unary bit operators -- + + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator%=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator&=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator|=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator^=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator<<=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator>>=(U scalar); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec1<U, P> const & v); + template <typename U> + GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v); + }; + + // -- Unary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec1<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec1<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec1<T, P> const & scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec1<T, P> const & scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec1<T, P> const & scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec1<T, P> const & scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec1<T, P> const & scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & scalar); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec1<T, P> const & scalar, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec4<bool, P> operator&&(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2); + + template <precision P> + GLM_FUNC_DECL tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/depedencies/include/glm/detail/type_vec4.inl b/depedencies/include/glm/detail/type_vec4.inl new file mode 100644 index 0000000..b10a662 --- /dev/null +++ b/depedencies/include/glm/detail/type_vec4.inl @@ -0,0 +1,969 @@ +/// @ref core +/// @file glm/detail/type_tvec4.inl + +namespace glm{ +namespace detail +{ + template <typename T> + struct is_int + { + enum test {value = 0}; + }; + + template <> + struct is_int<uint32> + { + enum test {value = ~0}; + }; + + template <> + struct is_int<int32> + { + enum test {value = ~0}; + }; + + template <> + struct is_int<uint64> + { + enum test {value = ~0}; + }; + + template <> + struct is_int<int64> + { + enum test {value = ~0}; + }; + + template <typename T, precision P, bool Aligned> + struct compute_vec4_add + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_vec4_sub + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_vec4_mul + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_vec4_div + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_vec4_mod + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_and + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_or + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_xor + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_shift_left + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_shift_right + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b) + { + return tvec4<T, P>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_equal + { + GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_nequal + { + GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w); + } + }; + + template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned> + struct compute_vec4_bitwise_not + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & v) + { + return tvec4<T, P>(~v.x, ~v.y, ~v.z, ~v.w); + } + }; +}//namespace detail + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0), w(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(tvec4<T, P> const & v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(tvec4<T, Q> const & v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} + + // -- Explicit basic constructors -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(T scalar) + : x(scalar), y(scalar), z(scalar), w(scalar) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(T a, T b, T c, T d) + : x(a), y(b), z(c), w(d) + {} + + // -- Conversion scalar constructors -- + + template <typename T, precision P> + template <typename A, typename B, typename C, typename D> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(A a, B b, C c, D d) : + x(static_cast<T>(a)), + y(static_cast<T>(b)), + z(static_cast<T>(c)), + w(static_cast<T>(d)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, typename D> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c, tvec1<D, P> const & d) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(c.x)), + w(static_cast<T>(d.x)) + {} + + // -- Conversion vector constructors -- + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec2<A, Q> const & a, B b, C c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b)), + w(static_cast<T>(c)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b.x)), + w(static_cast<T>(c.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(A s1, tvec2<B, Q> const & v, C s2) : + x(static_cast<T>(s1)), + y(static_cast<T>(v.x)), + z(static_cast<T>(v.y)), + w(static_cast<T>(s2)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)), + w(static_cast<T>(c.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(A s1, B s2, tvec2<C, Q> const & v) : + x(static_cast<T>(s1)), + y(static_cast<T>(s2)), + z(static_cast<T>(v.x)), + w(static_cast<T>(v.y)) + {} + + template <typename T, precision P> + template <typename A, typename B, typename C, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(c.x)), + w(static_cast<T>(c.y)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec3<A, Q> const & a, B b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(a.z)), + w(static_cast<T>(b)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(a.z)), + w(static_cast<T>(b.x)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(A a, tvec3<B, Q> const & b) : + x(static_cast<T>(a)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)), + w(static_cast<T>(b.z)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(b.x)), + z(static_cast<T>(b.y)), + w(static_cast<T>(b.z)) + {} + + template <typename T, precision P> + template <typename A, typename B, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b) : + x(static_cast<T>(a.x)), + y(static_cast<T>(a.y)), + z(static_cast<T>(b.x)), + w(static_cast<T>(b.y)) + {} + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec4<U, Q> const & v) : + x(static_cast<T>(v.x)), + y(static_cast<T>(v.y)), + z(static_cast<T>(v.z)), + w(static_cast<T>(v.w)) + {} + + // -- Component accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P>& tvec4<T, P>::operator=(tvec4<T, P> const & v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + this->w = v.w; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P>& tvec4<T, P>::operator=(tvec4<U, P> const & v) + { + this->x = static_cast<T>(v.x); + this->y = static_cast<T>(v.y); + this->z = static_cast<T>(v.z); + this->w = static_cast<T>(v.w); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(U scalar) + { + return (*this = detail::compute_vec4_add<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_add<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_add<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(U scalar) + { + return (*this = detail::compute_vec4_sub<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_sub<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_sub<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(U scalar) + { + return (*this = detail::compute_vec4_mul<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_mul<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_mul<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(U scalar) + { + return (*this = detail::compute_vec4_div<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_div<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_div<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + // -- Increment and decrement operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + ++this->w; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator--() + { + --this->x; + --this->y; + --this->z; + --this->w; + return *this; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator++(int) + { + tvec4<T, P> Result(*this); + ++*this; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator--(int) + { + tvec4<T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(U scalar) + { + return (*this = detail::compute_vec4_mod<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec1<U, P> const& v) + { + return (*this = detail::compute_vec4_mod<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec4<U, P> const& v) + { + return (*this = detail::compute_vec4_mod<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(U scalar) + { + return (*this = detail::compute_vec4_and<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_and<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_and<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(U scalar) + { + return (*this = detail::compute_vec4_or<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_or<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_or<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(U scalar) + { + return (*this = detail::compute_vec4_xor<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_xor<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_xor<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(U scalar) + { + return (*this = detail::compute_vec4_shift_left<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_shift_left<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_shift_left<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(U scalar) + { + return (*this = detail::compute_vec4_shift_right<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec1<U, P> const & v) + { + return (*this = detail::compute_vec4_shift_right<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec4<U, P> const & v) + { + return (*this = detail::compute_vec4_shift_right<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v))); + } + + // -- Unary constant operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v) + { + return v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v) + { + return tvec4<T, P>(0) -= v; + } + + // -- Binary arithmetic operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) += scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) += v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(v) += scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v2) += v1; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) += v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) -= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) -= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) -= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1.x) -= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) -= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) *= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) *= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(v) *= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v2) *= v1; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) *= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) /= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) /= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) /= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1.x) /= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) /= v2; + } + + // -- Binary bit operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) %= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) %= v2.x; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) %= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec1<T, P> const & scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar.x) %= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) %= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) &= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & scalar) + { + return tvec4<T, P>(v) &= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) &= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1.x) &= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) &= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) |= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) |= v2.x; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) |= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1.x) |= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) |= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) ^= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) ^= v2.x; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) ^= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1.x) ^= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) ^= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) <<= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) <<= v2.x; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) <<= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1.x) <<= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) <<= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar) + { + return tvec4<T, P>(v) >>= scalar; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec1<T, P> const & v2) + { + return tvec4<T, P>(v1) >>= v2.x; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v) + { + return tvec4<T, P>(scalar) >>= v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec1<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1.x) >>= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return tvec4<T, P>(v1) >>= v2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator~(tvec4<T, P> const & v) + { + return detail::compute_vec4_bitwise_not<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(v); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return detail::compute_vec4_equal<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(v1, v2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2) + { + return detail::compute_vec4_nequal<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(v1, v2); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> operator&&(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2) + { + return tvec4<bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w); + } + + template <precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2) + { + return tvec4<bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE +# include "type_vec4_simd.inl" +#endif diff --git a/depedencies/include/glm/detail/type_vec4_simd.inl b/depedencies/include/glm/detail/type_vec4_simd.inl new file mode 100644 index 0000000..90652fd --- /dev/null +++ b/depedencies/include/glm/detail/type_vec4_simd.inl @@ -0,0 +1,481 @@ +/// @ref core +/// @file glm/detail/type_tvec4_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + template <precision P, int E0, int E1, int E2, int E3> + struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4> + { + GLM_FUNC_QUALIFIER tvec4<float, P> operator ()() const + { + __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer); + + tvec4<float, P> Result(uninitialize); +# if GLM_ARCH & GLM_ARCH_AVX_BIT + Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0)); +# else + Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0)); +# endif + return Result; + } + }; + + template <precision P, int E0, int E1, int E2, int E3> + struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4> + { + GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + tvec4<int32, P> Result(uninitialize); + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; + + template <precision P, int E0, int E1, int E2, int E3> + struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4> + { + GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + tvec4<uint32, P> Result(uninitialize); + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; +# endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + + template <precision P> + struct compute_vec4_add<float, P, true> + { + static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b) + { + tvec4<float, P> Result(uninitialize); + Result.data = _mm_add_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_vec4_add<double, P, true> + { + static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b) + { + tvec4<double, P> Result(uninitialize); + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template <precision P> + struct compute_vec4_sub<float, P, true> + { + static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b) + { + tvec4<float, P> Result(uninitialize); + Result.data = _mm_sub_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_vec4_sub<double, P, true> + { + static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b) + { + tvec4<double, P> Result(uninitialize); + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template <precision P> + struct compute_vec4_mul<float, P, true> + { + static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b) + { + tvec4<float, P> Result(uninitialize); + Result.data = _mm_mul_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_vec4_mul<double, P, true> + { + static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b) + { + tvec4<double, P> Result(uninitialize); + Result.data = _mm256_mul_pd(a.data, b.data); + return Result; + } + }; +# endif + + template <precision P> + struct compute_vec4_div<float, P, true> + { + static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b) + { + tvec4<float, P> Result(uninitialize); + Result.data = _mm_div_ps(a.data, b.data); + return Result; + } + }; + + # if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_vec4_div<double, P, true> + { + static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b) + { + tvec4<double, P> Result(uninitialize); + Result.data = _mm256_div_pd(a.data, b.data); + return Result; + } + }; +# endif + + template <> + struct compute_vec4_div<float, aligned_lowp, true> + { + static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & a, tvec4<float, aligned_lowp> const & b) + { + tvec4<float, aligned_lowp> Result(uninitialize); + Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data)); + return Result; + } + }; + + template <typename T, precision P> + struct compute_vec4_and<T, P, true, 32, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm_and_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template <typename T, precision P> + struct compute_vec4_and<T, P, true, 64, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm256_and_si256(a.data, b.data); + return Result; + } + }; +# endif + + template <typename T, precision P> + struct compute_vec4_or<T, P, true, 32, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm_or_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template <typename T, precision P> + struct compute_vec4_or<T, P, true, 64, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm256_or_si256(a.data, b.data); + return Result; + } + }; +# endif + + template <typename T, precision P> + struct compute_vec4_xor<T, P, true, 32, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm_xor_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template <typename T, precision P> + struct compute_vec4_xor<T, P, true, 64, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm256_xor_si256(a.data, b.data); + return Result; + } + }; +# endif + + template <typename T, precision P> + struct compute_vec4_shift_left<T, P, true, 32, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm_sll_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template <typename T, precision P> + struct compute_vec4_shift_left<T, P, true, 64, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm256_sll_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template <typename T, precision P> + struct compute_vec4_shift_right<T, P, true, 32, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm_srl_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template <typename T, precision P> + struct compute_vec4_shift_right<T, P, true, 64, true> + { + static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm256_srl_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template <typename T, precision P> + struct compute_vec4_bitwise_not<T, P, true, 32, true> + { + static tvec4<T, P> call(tvec4<T, P> const & v) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template <typename T, precision P> + struct compute_vec4_bitwise_not<T, P, true, 64, true> + { + static tvec4<T, P> call(tvec4<T, P> const & v) + { + tvec4<T, P> Result(uninitialize); + Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; +# endif + + template <precision P> + struct compute_vec4_equal<float, P, false, 32, true> + { + static bool call(tvec4<float, P> const & v1, tvec4<float, P> const & v2) + { + return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0; + } + }; + + template <precision P> + struct compute_vec4_equal<int32, P, true, 32, true> + { + static bool call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2) + { + return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0; + } + }; + + template <precision P> + struct compute_vec4_nequal<float, P, false, 32, true> + { + static bool call(tvec4<float, P> const & v1, tvec4<float, P> const & v2) + { + return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0; + } + }; + + template <precision P> + struct compute_vec4_nequal<int32, P, true, 32, true> + { + static bool call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2) + { + return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0; + } + }; +}//namespace detail + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float s) : + data(_mm_set1_ps(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float s) : + data(_mm_set1_ps(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float s) : + data(_mm_set1_ps(s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_lowp>::tvec4(double s) : + data(_mm256_set1_pd(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_mediump>::tvec4(double s) : + data(_mm256_set1_pd(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_highp>::tvec4(double s) : + data(_mm256_set1_pd(s)) + {} +# endif + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 s) : + data(_mm_set1_epi32(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 s) : + data(_mm_set1_epi32(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 s) : + data(_mm_set1_epi32(s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_lowp>::tvec4(int64 s) : + data(_mm256_set1_epi64x(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_mediump>::tvec4(int64 s) : + data(_mm256_set1_epi64x(s)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_highp>::tvec4(int64 s) : + data(_mm256_set1_epi64x(s)) + {} +# endif + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float a, float b, float c, float d) : + data(_mm_set_ps(d, c, b, a)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float a, float b, float c, float d) : + data(_mm_set_ps(d, c, b, a)) + {} + + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float a, float b, float c, float d) : + data(_mm_set_ps(d, c, b, a)) + {} + + template <> + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) : + data(_mm_set_epi32(d, c, b, a)) + {} + + template <> + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) : + data(_mm_set_epi32(d, c, b, a)) + {} + + template <> + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) : + data(_mm_set_epi32(d, c, b, a)) + {} + + template <> + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) : + data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a))) + {} + + template <> + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) : + data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a))) + {} + + template <> + template <> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) : + data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a))) + {} +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/exponential.hpp b/depedencies/include/glm/exponential.hpp new file mode 100644 index 0000000..f3a7842 --- /dev/null +++ b/depedencies/include/glm/exponential.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/exponential.hpp + +#pragma once + +#include "detail/func_exponential.hpp" diff --git a/depedencies/include/glm/ext.hpp b/depedencies/include/glm/ext.hpp new file mode 100644 index 0000000..0c9f9f9 --- /dev/null +++ b/depedencies/include/glm/ext.hpp @@ -0,0 +1,116 @@ +/// @file glm/ext.hpp +/// +/// @ref core (Dependence) +/// +/// @defgroup gtc GTC Extensions (Stable) +/// +/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. +/// +/// GTC extensions aim to be stable. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions at once by +/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. +/// +/// @defgroup gtx GTX Extensions (Experimental) +/// +/// @brief Functions and types that the GLSL specification doesn't define, but +/// useful to have for a C++ program. +/// +/// Experimental extensions are useful functions and types, but the development of +/// their API and functionality is not necessarily stable. They can change +/// substantially between versions. Backwards compatibility is not much of an issue +/// for them. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions +/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be +/// included a specific file. + +#pragma once + +#include "glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED) +# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED +# pragma message("GLM: All extensions included (not recommanded)") +#endif//GLM_MESSAGES + +#include "./gtc/bitfield.hpp" +#include "./gtc/color_space.hpp" +#include "./gtc/constants.hpp" +#include "./gtc/epsilon.hpp" +#include "./gtc/functions.hpp" +#include "./gtc/integer.hpp" +#include "./gtc/matrix_access.hpp" +#include "./gtc/matrix_integer.hpp" +#include "./gtc/matrix_inverse.hpp" +#include "./gtc/matrix_transform.hpp" +#include "./gtc/noise.hpp" +#include "./gtc/packing.hpp" +#include "./gtc/quaternion.hpp" +#include "./gtc/random.hpp" +#include "./gtc/reciprocal.hpp" +#include "./gtc/round.hpp" +//#include "./gtc/type_aligned.hpp" +#include "./gtc/type_precision.hpp" +#include "./gtc/type_ptr.hpp" +#include "./gtc/ulp.hpp" +#include "./gtc/vec1.hpp" +#if GLM_HAS_ALIGNED_TYPE +# include "./gtc/type_aligned.hpp" +#endif + +#include "./gtx/associated_min_max.hpp" +#include "./gtx/bit.hpp" +#include "./gtx/closest_point.hpp" +#include "./gtx/color_space.hpp" +#include "./gtx/color_space_YCoCg.hpp" +#include "./gtx/compatibility.hpp" +#include "./gtx/component_wise.hpp" +#include "./gtx/dual_quaternion.hpp" +#include "./gtx/euler_angles.hpp" +#include "./gtx/extend.hpp" +#include "./gtx/extended_min_max.hpp" +#include "./gtx/fast_exponential.hpp" +#include "./gtx/fast_square_root.hpp" +#include "./gtx/fast_trigonometry.hpp" +#include "./gtx/gradient_paint.hpp" +#include "./gtx/handed_coordinate_space.hpp" +#include "./gtx/integer.hpp" +#include "./gtx/intersect.hpp" +#include "./gtx/log_base.hpp" +#include "./gtx/matrix_cross_product.hpp" +#include "./gtx/matrix_interpolation.hpp" +#include "./gtx/matrix_major_storage.hpp" +#include "./gtx/matrix_operation.hpp" +#include "./gtx/matrix_query.hpp" +#include "./gtx/mixed_product.hpp" +#include "./gtx/norm.hpp" +#include "./gtx/normal.hpp" +#include "./gtx/normalize_dot.hpp" +#include "./gtx/number_precision.hpp" +#include "./gtx/optimum_pow.hpp" +#include "./gtx/orthonormalize.hpp" +#include "./gtx/perpendicular.hpp" +#include "./gtx/polar_coordinates.hpp" +#include "./gtx/projection.hpp" +#include "./gtx/quaternion.hpp" +#include "./gtx/raw_data.hpp" +#include "./gtx/rotate_vector.hpp" +#include "./gtx/spline.hpp" +#include "./gtx/std_based_type.hpp" +#if !(GLM_COMPILER & GLM_COMPILER_CUDA) +# include "./gtx/string_cast.hpp" +#endif +#include "./gtx/transform.hpp" +#include "./gtx/transform2.hpp" +#include "./gtx/vector_angle.hpp" +#include "./gtx/vector_query.hpp" +#include "./gtx/wrap.hpp" + +#if GLM_HAS_TEMPLATE_ALIASES +# include "./gtx/scalar_multiplication.hpp" +#endif + +#if GLM_HAS_RANGE_FOR +# include "./gtx/range.hpp" +#endif diff --git a/depedencies/include/glm/fwd.hpp b/depedencies/include/glm/fwd.hpp new file mode 100644 index 0000000..f90c4d0 --- /dev/null +++ b/depedencies/include/glm/fwd.hpp @@ -0,0 +1,2570 @@ +/// @ref core +/// @file glm/fwd.hpp + +#pragma once + +#include "detail/type_int.hpp" +#include "detail/type_float.hpp" +#include "detail/type_vec.hpp" +#include "detail/type_mat.hpp" + +////////////////////// +// GLM_GTC_quaternion +namespace glm +{ + template <typename T, precision P> struct tquat; + + /// Quaternion of low single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat<float, lowp> lowp_quat; + + /// Quaternion of medium single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat<float, mediump> mediump_quat; + + /// Quaternion of high single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat<float, highp> highp_quat; + +#if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Quaternion of default single-precision floating-point numbers. + typedef highp_quat quat; +#endif + + /// Quaternion of low single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef lowp_quat lowp_fquat; + + /// Quaternion of medium single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef mediump_quat mediump_fquat; + + /// Quaternion of high single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef highp_quat highp_fquat; + + /// Quaternion of default single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef quat fquat; + + + /// Quaternion of low double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat<double, lowp> lowp_dquat; + + /// Quaternion of medium double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat<double, mediump> mediump_dquat; + + /// Quaternion of high double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat<double, highp> highp_dquat; + +#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Quaternion of default double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef highp_dquat dquat; +#endif + +}//namespace glm + +////////////////////// +// GLM_GTC_precision +namespace glm +{ + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64; + + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + + + /// Low precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i8, lowp> lowp_i8vec1; + + /// Low precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i8, lowp> lowp_i8vec2; + + /// Low precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i8, lowp> lowp_i8vec3; + + /// Low precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i8, lowp> lowp_i8vec4; + + + /// Medium precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i8, mediump> mediump_i8vec1; + + /// Medium precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i8, mediump> mediump_i8vec2; + + /// Medium precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i8, mediump> mediump_i8vec3; + + /// Medium precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i8, mediump> mediump_i8vec4; + + + /// High precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i8, highp> highp_i8vec1; + + /// High precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i8, highp> highp_i8vec2; + + /// High precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i8, highp> highp_i8vec3; + + /// High precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i8, highp> highp_i8vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i8vec1 i8vec1; + typedef lowp_i8vec2 i8vec2; + typedef lowp_i8vec3 i8vec3; + typedef lowp_i8vec4 i8vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i8vec1 i8vec1; + typedef mediump_i8vec2 i8vec2; + typedef mediump_i8vec3 i8vec3; + typedef mediump_i8vec4 i8vec4; +#else + /// Default precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i8vec1 i8vec1; + + /// Default precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i8vec2 i8vec2; + + /// Default precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i8vec3 i8vec3; + + /// Default precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i8vec4 i8vec4; +#endif + + + /// Low precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i16, lowp> lowp_i16vec1; + + /// Low precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i16, lowp> lowp_i16vec2; + + /// Low precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i16, lowp> lowp_i16vec3; + + /// Low precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i16, lowp> lowp_i16vec4; + + + /// Medium precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i16, mediump> mediump_i16vec1; + + /// Medium precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i16, mediump> mediump_i16vec2; + + /// Medium precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i16, mediump> mediump_i16vec3; + + /// Medium precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i16, mediump> mediump_i16vec4; + + + /// High precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i16, highp> highp_i16vec1; + + /// High precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i16, highp> highp_i16vec2; + + /// High precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i16, highp> highp_i16vec3; + + /// High precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i16, highp> highp_i16vec4; + + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i16vec1 i16vec1; + typedef lowp_i16vec2 i16vec2; + typedef lowp_i16vec3 i16vec3; + typedef lowp_i16vec4 i16vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i16vec1 i16vec1; + typedef mediump_i16vec2 i16vec2; + typedef mediump_i16vec3 i16vec3; + typedef mediump_i16vec4 i16vec4; +#else + /// Default precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i16vec1 i16vec1; + + /// Default precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i16vec2 i16vec2; + + /// Default precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i16vec3 i16vec3; + + /// Default precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i16vec4 i16vec4; +#endif + + + /// Low precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i32, lowp> lowp_i32vec1; + + /// Low precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i32, lowp> lowp_i32vec2; + + /// Low precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i32, lowp> lowp_i32vec3; + + /// Low precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i32, lowp> lowp_i32vec4; + + + /// Medium precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i32, mediump> mediump_i32vec1; + + /// Medium precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i32, mediump> mediump_i32vec2; + + /// Medium precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i32, mediump> mediump_i32vec3; + + /// Medium precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i32, mediump> mediump_i32vec4; + + + /// High precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i32, highp> highp_i32vec1; + + /// High precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i32, highp> highp_i32vec2; + + /// High precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i32, highp> highp_i32vec3; + + /// High precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i32, highp> highp_i32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i32vec1 i32vec1; + typedef lowp_i32vec2 i32vec2; + typedef lowp_i32vec3 i32vec3; + typedef lowp_i32vec4 i32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i32vec1 i32vec1; + typedef mediump_i32vec2 i32vec2; + typedef mediump_i32vec3 i32vec3; + typedef mediump_i32vec4 i32vec4; +#else + /// Default precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i32vec1 i32vec1; + + /// Default precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i32vec2 i32vec2; + + /// Default precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i32vec3 i32vec3; + + /// Default precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i32vec4 i32vec4; +#endif + + + /// Low precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i32, lowp> lowp_i32vec1; + + /// Low precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i32, lowp> lowp_i32vec2; + + /// Low precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i32, lowp> lowp_i32vec3; + + /// Low precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i32, lowp> lowp_i32vec4; + + + /// Medium precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i32, mediump> mediump_i32vec1; + + /// Medium precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i32, mediump> mediump_i32vec2; + + /// Medium precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i32, mediump> mediump_i32vec3; + + /// Medium precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i32, mediump> mediump_i32vec4; + + + /// High precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i32, highp> highp_i32vec1; + + /// High precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i32, highp> highp_i32vec2; + + /// High precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i32, highp> highp_i32vec3; + + /// High precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i32, highp> highp_i32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i32vec1 i32vec1; + typedef lowp_i32vec2 i32vec2; + typedef lowp_i32vec3 i32vec3; + typedef lowp_i32vec4 i32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i32vec1 i32vec1; + typedef mediump_i32vec2 i32vec2; + typedef mediump_i32vec3 i32vec3; + typedef mediump_i32vec4 i32vec4; +#else + /// Default precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i32vec1 i32vec1; + + /// Default precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i32vec2 i32vec2; + + /// Default precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i32vec3 i32vec3; + + /// Default precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i32vec4 i32vec4; +#endif + + + + /// Low precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i64, lowp> lowp_i64vec1; + + /// Low precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i64, lowp> lowp_i64vec2; + + /// Low precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i64, lowp> lowp_i64vec3; + + /// Low precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i64, lowp> lowp_i64vec4; + + + /// Medium precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i64, mediump> mediump_i64vec1; + + /// Medium precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i64, mediump> mediump_i64vec2; + + /// Medium precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i64, mediump> mediump_i64vec3; + + /// Medium precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i64, mediump> mediump_i64vec4; + + + /// High precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i64, highp> highp_i64vec1; + + /// High precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i64, highp> highp_i64vec2; + + /// High precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i64, highp> highp_i64vec3; + + /// High precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i64, highp> highp_i64vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i64vec1 i64vec1; + typedef lowp_i64vec2 i64vec2; + typedef lowp_i64vec3 i64vec3; + typedef lowp_i64vec4 i64vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i64vec1 i64vec1; + typedef mediump_i64vec2 i64vec2; + typedef mediump_i64vec3 i64vec3; + typedef mediump_i64vec4 i64vec4; +#else + /// Default precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i64vec1 i64vec1; + + /// Default precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i64vec2 i64vec2; + + /// Default precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i64vec3 i64vec3; + + /// Default precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i64vec4 i64vec4; +#endif + + + ///////////////////////////// + // Unsigned int vector types + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + + + + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + /// Low precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u8, lowp> lowp_u8vec1; + + /// Low precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u8, lowp> lowp_u8vec2; + + /// Low precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u8, lowp> lowp_u8vec3; + + /// Low precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u8, lowp> lowp_u8vec4; + + + /// Medium precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u8, mediump> mediump_u8vec1; + + /// Medium precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u8, mediump> mediump_u8vec2; + + /// Medium precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u8, mediump> mediump_u8vec3; + + /// Medium precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u8, mediump> mediump_u8vec4; + + + /// High precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u8, highp> highp_u8vec1; + + /// High precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u8, highp> highp_u8vec2; + + /// High precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u8, highp> highp_u8vec3; + + /// High precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u8, highp> highp_u8vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u8vec1 u8vec1; + typedef lowp_u8vec2 u8vec2; + typedef lowp_u8vec3 u8vec3; + typedef lowp_u8vec4 u8vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u8vec1 u8vec1; + typedef mediump_u8vec2 u8vec2; + typedef mediump_u8vec3 u8vec3; + typedef mediump_u8vec4 u8vec4; +#else + /// Default precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u8vec1 u8vec1; + + /// Default precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u8vec2 u8vec2; + + /// Default precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u8vec3 u8vec3; + + /// Default precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u8vec4 u8vec4; +#endif + + + /// Low precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u16, lowp> lowp_u16vec1; + + /// Low precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u16, lowp> lowp_u16vec2; + + /// Low precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u16, lowp> lowp_u16vec3; + + /// Low precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u16, lowp> lowp_u16vec4; + + + /// Medium precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u16, mediump> mediump_u16vec1; + + /// Medium precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u16, mediump> mediump_u16vec2; + + /// Medium precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u16, mediump> mediump_u16vec3; + + /// Medium precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u16, mediump> mediump_u16vec4; + + + /// High precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u16, highp> highp_u16vec1; + + /// High precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u16, highp> highp_u16vec2; + + /// High precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u16, highp> highp_u16vec3; + + /// High precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u16, highp> highp_u16vec4; + + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u16vec1 u16vec1; + typedef lowp_u16vec2 u16vec2; + typedef lowp_u16vec3 u16vec3; + typedef lowp_u16vec4 u16vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u16vec1 u16vec1; + typedef mediump_u16vec2 u16vec2; + typedef mediump_u16vec3 u16vec3; + typedef mediump_u16vec4 u16vec4; +#else + /// Default precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u16vec1 u16vec1; + + /// Default precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u16vec2 u16vec2; + + /// Default precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u16vec3 u16vec3; + + /// Default precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u16vec4 u16vec4; +#endif + + + /// Low precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u32, lowp> lowp_u32vec1; + + /// Low precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u32, lowp> lowp_u32vec2; + + /// Low precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u32, lowp> lowp_u32vec3; + + /// Low precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u32, lowp> lowp_u32vec4; + + + /// Medium precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u32, mediump> mediump_u32vec1; + + /// Medium precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u32, mediump> mediump_u32vec2; + + /// Medium precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u32, mediump> mediump_u32vec3; + + /// Medium precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u32, mediump> mediump_u32vec4; + + + /// High precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u32, highp> highp_u32vec1; + + /// High precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u32, highp> highp_u32vec2; + + /// High precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u32, highp> highp_u32vec3; + + /// High precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u32, highp> highp_u32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u32vec1 u32vec1; + typedef lowp_u32vec2 u32vec2; + typedef lowp_u32vec3 u32vec3; + typedef lowp_u32vec4 u32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u32vec1 u32vec1; + typedef mediump_u32vec2 u32vec2; + typedef mediump_u32vec3 u32vec3; + typedef mediump_u32vec4 u32vec4; +#else + /// Default precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u32vec1 u32vec1; + + /// Default precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u32vec2 u32vec2; + + /// Default precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u32vec3 u32vec3; + + /// Default precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u32vec4 u32vec4; +#endif + + + /// Low precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u32, lowp> lowp_u32vec1; + + /// Low precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u32, lowp> lowp_u32vec2; + + /// Low precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u32, lowp> lowp_u32vec3; + + /// Low precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u32, lowp> lowp_u32vec4; + + + /// Medium precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u32, mediump> mediump_u32vec1; + + /// Medium precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u32, mediump> mediump_u32vec2; + + /// Medium precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u32, mediump> mediump_u32vec3; + + /// Medium precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u32, mediump> mediump_u32vec4; + + + /// High precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u32, highp> highp_u32vec1; + + /// High precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u32, highp> highp_u32vec2; + + /// High precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u32, highp> highp_u32vec3; + + /// High precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u32, highp> highp_u32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u32vec1 u32vec1; + typedef lowp_u32vec2 u32vec2; + typedef lowp_u32vec3 u32vec3; + typedef lowp_u32vec4 u32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u32vec1 u32vec1; + typedef mediump_u32vec2 u32vec2; + typedef mediump_u32vec3 u32vec3; + typedef mediump_u32vec4 u32vec4; +#else + /// Default precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u32vec1 u32vec1; + + /// Default precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u32vec2 u32vec2; + + /// Default precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u32vec3 u32vec3; + + /// Default precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u32vec4 u32vec4; +#endif + + + + /// Low precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u64, lowp> lowp_u64vec1; + + /// Low precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u64, lowp> lowp_u64vec2; + + /// Low precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u64, lowp> lowp_u64vec3; + + /// Low precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u64, lowp> lowp_u64vec4; + + + /// Medium precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u64, mediump> mediump_u64vec1; + + /// Medium precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u64, mediump> mediump_u64vec2; + + /// Medium precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u64, mediump> mediump_u64vec3; + + /// Medium precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u64, mediump> mediump_u64vec4; + + + /// High precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u64, highp> highp_u64vec1; + + /// High precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u64, highp> highp_u64vec2; + + /// High precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u64, highp> highp_u64vec3; + + /// High precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u64, highp> highp_u64vec4; + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_u64vec1 u64vec1; + typedef lowp_u64vec2 u64vec2; + typedef lowp_u64vec3 u64vec3; + typedef lowp_u64vec4 u64vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_u64vec1 u64vec1; + typedef mediump_u64vec2 u64vec2; + typedef mediump_u64vec3 u64vec3; + typedef mediump_u64vec4 u64vec4; +#else + /// Default precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u64vec1 u64vec1; + + /// Default precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u64vec2 u64vec2; + + /// Default precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u64vec3 u64vec3; + + /// Default precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u64vec4 u64vec4; +#endif + + + ////////////////////// + // Float vector types + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Medium 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 mediump_float32; + + /// Medium 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 mediump_float64; + + /// Medium 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 mediump_float32_t; + + /// Medium 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 mediump_float64_t; + + /// Medium 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_f32; + + /// Medium 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_f64; + + + /// High 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 highp_float32; + + /// High 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 highp_float64; + + /// High 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 highp_float32_t; + + /// High 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 highp_float64_t; + + /// High 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_f32; + + /// High 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_f64; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32 float32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64 float64; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32_t float32_t; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64_t float64_t; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f32 f32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f64 f64; + +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32_t; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64_t; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 f32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 f64; + +#else//(defined(GLM_PRECISION_HIGHP_FLOAT)) + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32 float32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64 float64; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t float32_t; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t float64_t; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t f32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t f64; +#endif + + + /// Low single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<float, lowp> lowp_vec1; + + /// Low single-precision floating-point vector of 2 components. + /// @see core_precision + typedef tvec2<float, lowp> lowp_vec2; + + /// Low single-precision floating-point vector of 3 components. + /// @see core_precision + typedef tvec3<float, lowp> lowp_vec3; + + /// Low single-precision floating-point vector of 4 components. + /// @see core_precision + typedef tvec4<float, lowp> lowp_vec4; + + /// Low single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<float, lowp> lowp_fvec1; + + /// Low single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<float, lowp> lowp_fvec2; + + /// Low single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<float, lowp> lowp_fvec3; + + /// Low single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<float, lowp> lowp_fvec4; + + + /// Medium single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<float, mediump> mediump_vec1; + + /// Medium Single-precision floating-point vector of 2 components. + /// @see core_precision + typedef tvec2<float, mediump> mediump_vec2; + + /// Medium Single-precision floating-point vector of 3 components. + /// @see core_precision + typedef tvec3<float, mediump> mediump_vec3; + + /// Medium Single-precision floating-point vector of 4 components. + /// @see core_precision + typedef tvec4<float, mediump> mediump_vec4; + + /// Medium single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<float, mediump> mediump_fvec1; + + /// Medium Single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<float, mediump> mediump_fvec2; + + /// Medium Single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<float, mediump> mediump_fvec3; + + /// Medium Single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<float, mediump> mediump_fvec4; + + + /// High single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<float, highp> highp_vec1; + + /// High Single-precision floating-point vector of 2 components. + /// @see core_precision + typedef tvec2<float, highp> highp_vec2; + + /// High Single-precision floating-point vector of 3 components. + /// @see core_precision + typedef tvec3<float, highp> highp_vec3; + + /// High Single-precision floating-point vector of 4 components. + /// @see core_precision + typedef tvec4<float, highp> highp_vec4; + + /// High single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<float, highp> highp_fvec1; + + /// High Single-precision floating-point vector of 2 components. + /// @see core_precision + typedef tvec2<float, highp> highp_fvec2; + + /// High Single-precision floating-point vector of 3 components. + /// @see core_precision + typedef tvec3<float, highp> highp_fvec3; + + /// High Single-precision floating-point vector of 4 components. + /// @see core_precision + typedef tvec4<float, highp> highp_fvec4; + + + /// Low single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f32, lowp> lowp_f32vec1; + + /// Low single-precision floating-point vector of 2 components. + /// @see core_precision + typedef tvec2<f32, lowp> lowp_f32vec2; + + /// Low single-precision floating-point vector of 3 components. + /// @see core_precision + typedef tvec3<f32, lowp> lowp_f32vec3; + + /// Low single-precision floating-point vector of 4 components. + /// @see core_precision + typedef tvec4<f32, lowp> lowp_f32vec4; + + /// Medium single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f32, mediump> mediump_f32vec1; + + /// Medium single-precision floating-point vector of 2 components. + /// @see core_precision + typedef tvec2<f32, mediump> mediump_f32vec2; + + /// Medium single-precision floating-point vector of 3 components. + /// @see core_precision + typedef tvec3<f32, mediump> mediump_f32vec3; + + /// Medium single-precision floating-point vector of 4 components. + /// @see core_precision + typedef tvec4<f32, mediump> mediump_f32vec4; + + /// High single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f32, highp> highp_f32vec1; + + /// High single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<f32, highp> highp_f32vec2; + + /// High single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<f32, highp> highp_f32vec3; + + /// High single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<f32, highp> highp_f32vec4; + + + /// Low double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f64, lowp> lowp_f64vec1; + + /// Low double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<f64, lowp> lowp_f64vec2; + + /// Low double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<f64, lowp> lowp_f64vec3; + + /// Low double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<f64, lowp> lowp_f64vec4; + + /// Medium double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f64, mediump> mediump_f64vec1; + + /// Medium double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<f64, mediump> mediump_f64vec2; + + /// Medium double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<f64, mediump> mediump_f64vec3; + + /// Medium double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<f64, mediump> mediump_f64vec4; + + /// High double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f64, highp> highp_f64vec1; + + /// High double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<f64, highp> highp_f64vec2; + + /// High double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<f64, highp> highp_f64vec3; + + /// High double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<f64, highp> highp_f64vec4; + + + ////////////////////// + // Float matrix types + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f32 lowp_fmat1x1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, lowp> lowp_fmat2x2; + + /// Low single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, lowp> lowp_fmat2x3; + + /// Low single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, lowp> lowp_fmat2x4; + + /// Low single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, lowp> lowp_fmat3x2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, lowp> lowp_fmat3x3; + + /// Low single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, lowp> lowp_fmat3x4; + + /// Low single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, lowp> lowp_fmat4x2; + + /// Low single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, lowp> lowp_fmat4x3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, lowp> lowp_fmat4x4; + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_fmat1x1 lowp_fmat1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_fmat2x2 lowp_fmat2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_fmat3x3 lowp_fmat3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_fmat4x4 lowp_fmat4; + + + /// Medium single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f32 mediump_fmat1x1; + + /// Medium single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, mediump> mediump_fmat2x2; + + /// Medium single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, mediump> mediump_fmat2x3; + + /// Medium single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, mediump> mediump_fmat2x4; + + /// Medium single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, mediump> mediump_fmat3x2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, mediump> mediump_fmat3x3; + + /// Medium single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, mediump> mediump_fmat3x4; + + /// Medium single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, mediump> mediump_fmat4x2; + + /// Medium single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, mediump> mediump_fmat4x3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, mediump> mediump_fmat4x4; + + /// Medium single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_fmat1x1 mediump_fmat1; + + /// Medium single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_fmat2x2 mediump_fmat2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_fmat3x3 mediump_fmat3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_fmat4x4 mediump_fmat4; + + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f32 highp_fmat1x1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, highp> highp_fmat2x2; + + /// High single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, highp> highp_fmat2x3; + + /// High single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, highp> highp_fmat2x4; + + /// High single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, highp> highp_fmat3x2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, highp> highp_fmat3x3; + + /// High single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, highp> highp_fmat3x4; + + /// High single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, highp> highp_fmat4x2; + + /// High single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, highp> highp_fmat4x3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, highp> highp_fmat4x4; + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_fmat1x1 highp_fmat1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_fmat2x2 highp_fmat2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_fmat3x3 highp_fmat3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_fmat4x4 highp_fmat4; + + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 lowp_f32mat1x1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, lowp> lowp_f32mat2x2; + + /// Low single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, lowp> lowp_f32mat2x3; + + /// Low single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, lowp> lowp_f32mat2x4; + + /// Low single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, lowp> lowp_f32mat3x2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, lowp> lowp_f32mat3x3; + + /// Low single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, lowp> lowp_f32mat3x4; + + /// Low single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, lowp> lowp_f32mat4x2; + + /// Low single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, lowp> lowp_f32mat4x3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, lowp> lowp_f32mat4x4; + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat2x2 lowp_f32mat2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat3x3 lowp_f32mat3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat4x4 lowp_f32mat4; + + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 mediump_f32mat1x1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, mediump> mediump_f32mat2x2; + + /// Medium single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, mediump> mediump_f32mat2x3; + + /// Medium single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, mediump> mediump_f32mat2x4; + + /// Medium single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, mediump> mediump_f32mat3x2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, mediump> mediump_f32mat3x3; + + /// Medium single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, mediump> mediump_f32mat3x4; + + /// Medium single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, mediump> mediump_f32mat4x2; + + /// Medium single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, mediump> mediump_f32mat4x3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, mediump> mediump_f32mat4x4; + + /// Medium single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1<f32, mediump> f32mat1; + + /// Medium single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat2x2 mediump_f32mat2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat3x3 mediump_f32mat3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat4x4 mediump_f32mat4; + + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 highp_f32mat1x1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, highp> highp_f32mat2x2; + + /// High single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, highp> highp_f32mat2x3; + + /// High single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, highp> highp_f32mat2x4; + + /// High single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, highp> highp_f32mat3x2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, highp> highp_f32mat3x3; + + /// High single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, highp> highp_f32mat3x4; + + /// High single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, highp> highp_f32mat4x2; + + /// High single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, highp> highp_f32mat4x3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, highp> highp_f32mat4x4; + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1<f32, highp> f32mat1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 highp_f32mat2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 highp_f32mat3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 highp_f32mat4; + + + /// Low double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 lowp_f64mat1x1; + + /// Low double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f64, lowp> lowp_f64mat2x2; + + /// Low double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f64, lowp> lowp_f64mat2x3; + + /// Low double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f64, lowp> lowp_f64mat2x4; + + /// Low double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f64, lowp> lowp_f64mat3x2; + + /// Low double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f64, lowp> lowp_f64mat3x3; + + /// Low double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f64, lowp> lowp_f64mat3x4; + + /// Low double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f64, lowp> lowp_f64mat4x2; + + /// Low double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f64, lowp> lowp_f64mat4x3; + + /// Low double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f64, lowp> lowp_f64mat4x4; + + /// Low double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f64mat1x1 lowp_f64mat1; + + /// Low double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat2x2 lowp_f64mat2; + + /// Low double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat3x3 lowp_f64mat3; + + /// Low double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat4x4 lowp_f64mat4; + + + /// Medium double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 Highp_f64mat1x1; + + /// Medium double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f64, mediump> mediump_f64mat2x2; + + /// Medium double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f64, mediump> mediump_f64mat2x3; + + /// Medium double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f64, mediump> mediump_f64mat2x4; + + /// Medium double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f64, mediump> mediump_f64mat3x2; + + /// Medium double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f64, mediump> mediump_f64mat3x3; + + /// Medium double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f64, mediump> mediump_f64mat3x4; + + /// Medium double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f64, mediump> mediump_f64mat4x2; + + /// Medium double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f64, mediump> mediump_f64mat4x3; + + /// Medium double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f64, mediump> mediump_f64mat4x4; + + /// Medium double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f64mat1x1 mediump_f64mat1; + + /// Medium double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat2x2 mediump_f64mat2; + + /// Medium double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat3x3 mediump_f64mat3; + + /// Medium double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat4x4 mediump_f64mat4; + + /// High double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 highp_f64mat1x1; + + /// High double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f64, highp> highp_f64mat2x2; + + /// High double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f64, highp> highp_f64mat2x3; + + /// High double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f64, highp> highp_f64mat2x4; + + /// High double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f64, highp> highp_f64mat3x2; + + /// High double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f64, highp> highp_f64mat3x3; + + /// High double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f64, highp> highp_f64mat3x4; + + /// High double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f64, highp> highp_f64mat4x2; + + /// High double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f64, highp> highp_f64mat4x3; + + /// High double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f64, highp> highp_f64mat4x4; + + /// High double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f64mat1x1 highp_f64mat1; + + /// High double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 highp_f64mat2; + + /// High double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 highp_f64mat3; + + /// High double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 highp_f64mat4; + + ////////////////////////// + // Quaternion types + + /// Low single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f32, lowp> lowp_f32quat; + + /// Low double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f64, lowp> lowp_f64quat; + + /// Medium single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f32, mediump> mediump_f32quat; + + /// Medium double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f64, mediump> mediump_f64quat; + + /// High single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f32, highp> highp_f32quat; + + /// High double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f64, highp> highp_f64quat; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_f32vec1 fvec1; + typedef lowp_f32vec2 fvec2; + typedef lowp_f32vec3 fvec3; + typedef lowp_f32vec4 fvec4; + typedef lowp_f32mat2 fmat2; + typedef lowp_f32mat3 fmat3; + typedef lowp_f32mat4 fmat4; + typedef lowp_f32mat2x2 fmat2x2; + typedef lowp_f32mat3x2 fmat3x2; + typedef lowp_f32mat4x2 fmat4x2; + typedef lowp_f32mat2x3 fmat2x3; + typedef lowp_f32mat3x3 fmat3x3; + typedef lowp_f32mat4x3 fmat4x3; + typedef lowp_f32mat2x4 fmat2x4; + typedef lowp_f32mat3x4 fmat3x4; + typedef lowp_f32mat4x4 fmat4x4; + typedef lowp_f32quat fquat; + + typedef lowp_f32vec1 f32vec1; + typedef lowp_f32vec2 f32vec2; + typedef lowp_f32vec3 f32vec3; + typedef lowp_f32vec4 f32vec4; + typedef lowp_f32mat2 f32mat2; + typedef lowp_f32mat3 f32mat3; + typedef lowp_f32mat4 f32mat4; + typedef lowp_f32mat2x2 f32mat2x2; + typedef lowp_f32mat3x2 f32mat3x2; + typedef lowp_f32mat4x2 f32mat4x2; + typedef lowp_f32mat2x3 f32mat2x3; + typedef lowp_f32mat3x3 f32mat3x3; + typedef lowp_f32mat4x3 f32mat4x3; + typedef lowp_f32mat2x4 f32mat2x4; + typedef lowp_f32mat3x4 f32mat3x4; + typedef lowp_f32mat4x4 f32mat4x4; + typedef lowp_f32quat f32quat; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_f32vec1 fvec1; + typedef mediump_f32vec2 fvec2; + typedef mediump_f32vec3 fvec3; + typedef mediump_f32vec4 fvec4; + typedef mediump_f32mat2 fmat2; + typedef mediump_f32mat3 fmat3; + typedef mediump_f32mat4 fmat4; + typedef mediump_f32mat2x2 fmat2x2; + typedef mediump_f32mat3x2 fmat3x2; + typedef mediump_f32mat4x2 fmat4x2; + typedef mediump_f32mat2x3 fmat2x3; + typedef mediump_f32mat3x3 fmat3x3; + typedef mediump_f32mat4x3 fmat4x3; + typedef mediump_f32mat2x4 fmat2x4; + typedef mediump_f32mat3x4 fmat3x4; + typedef mediump_f32mat4x4 fmat4x4; + typedef mediump_f32quat fquat; + + typedef mediump_f32vec1 f32vec1; + typedef mediump_f32vec2 f32vec2; + typedef mediump_f32vec3 f32vec3; + typedef mediump_f32vec4 f32vec4; + typedef mediump_f32mat2 f32mat2; + typedef mediump_f32mat3 f32mat3; + typedef mediump_f32mat4 f32mat4; + typedef mediump_f32mat2x2 f32mat2x2; + typedef mediump_f32mat3x2 f32mat3x2; + typedef mediump_f32mat4x2 f32mat4x2; + typedef mediump_f32mat2x3 f32mat2x3; + typedef mediump_f32mat3x3 f32mat3x3; + typedef mediump_f32mat4x3 f32mat4x3; + typedef mediump_f32mat2x4 f32mat2x4; + typedef mediump_f32mat3x4 f32mat3x4; + typedef mediump_f32mat4x4 f32mat4x4; + typedef mediump_f32quat f32quat; +#else//if(defined(GLM_PRECISION_HIGHP_FLOAT)) + /// Default single-precision floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f32vec1 fvec1; + + /// Default single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f32vec2 fvec2; + + /// Default single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f32vec3 fvec3; + + /// Default single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f32vec4 fvec4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 fmat2x2; + + /// Default single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x3 fmat2x3; + + /// Default single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x4 fmat2x4; + + /// Default single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x2 fmat3x2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 fmat3x3; + + /// Default single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x4 fmat3x4; + + /// Default single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x2 fmat4x2; + + /// Default single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x3 fmat4x3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 fmat4x4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef fmat2x2 fmat2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef fmat3x3 fmat3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef fmat4x4 fmat4; + + /// Default single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef highp_fquat fquat; + + + + /// Default single-precision floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f32vec1 f32vec1; + + /// Default single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f32vec2 f32vec2; + + /// Default single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f32vec3 f32vec3; + + /// Default single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f32vec4 f32vec4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 f32mat2x2; + + /// Default single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x3 f32mat2x3; + + /// Default single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x4 f32mat2x4; + + /// Default single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x2 f32mat3x2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 f32mat3x3; + + /// Default single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x4 f32mat3x4; + + /// Default single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x2 f32mat4x2; + + /// Default single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x3 f32mat4x3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 f32mat4x4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef f32mat2x2 f32mat2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef f32mat3x3 f32mat3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef f32mat4x4 f32mat4; + + /// Default single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef highp_f32quat f32quat; +#endif + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_f64vec1 f64vec1; + typedef lowp_f64vec2 f64vec2; + typedef lowp_f64vec3 f64vec3; + typedef lowp_f64vec4 f64vec4; + typedef lowp_f64mat2 f64mat2; + typedef lowp_f64mat3 f64mat3; + typedef lowp_f64mat4 f64mat4; + typedef lowp_f64mat2x2 f64mat2x2; + typedef lowp_f64mat3x2 f64mat3x2; + typedef lowp_f64mat4x2 f64mat4x2; + typedef lowp_f64mat2x3 f64mat2x3; + typedef lowp_f64mat3x3 f64mat3x3; + typedef lowp_f64mat4x3 f64mat4x3; + typedef lowp_f64mat2x4 f64mat2x4; + typedef lowp_f64mat3x4 f64mat3x4; + typedef lowp_f64mat4x4 f64mat4x4; + typedef lowp_f64quat f64quat; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_f64vec1 f64vec1; + typedef mediump_f64vec2 f64vec2; + typedef mediump_f64vec3 f64vec3; + typedef mediump_f64vec4 f64vec4; + typedef mediump_f64mat2 f64mat2; + typedef mediump_f64mat3 f64mat3; + typedef mediump_f64mat4 f64mat4; + typedef mediump_f64mat2x2 f64mat2x2; + typedef mediump_f64mat3x2 f64mat3x2; + typedef mediump_f64mat4x2 f64mat4x2; + typedef mediump_f64mat2x3 f64mat2x3; + typedef mediump_f64mat3x3 f64mat3x3; + typedef mediump_f64mat4x3 f64mat4x3; + typedef mediump_f64mat2x4 f64mat2x4; + typedef mediump_f64mat3x4 f64mat3x4; + typedef mediump_f64mat4x4 f64mat4x4; + typedef mediump_f64quat f64quat; +#else + /// Default double-precision floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f64vec1 f64vec1; + + /// Default double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f64vec2 f64vec2; + + /// Default double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f64vec3 f64vec3; + + /// Default double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f64vec4 f64vec4; + + /// Default double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 f64mat2x2; + + /// Default double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x3 f64mat2x3; + + /// Default double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x4 f64mat2x4; + + /// Default double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x2 f64mat3x2; + + /// Default double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 f64mat3x3; + + /// Default double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x4 f64mat3x4; + + /// Default double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x2 f64mat4x2; + + /// Default double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x3 f64mat4x3; + + /// Default double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 f64mat4x4; + + /// Default double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef f64mat2x2 f64mat2; + + /// Default double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef f64mat3x3 f64mat3; + + /// Default double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef f64mat4x4 f64mat4; + + /// Default double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef highp_f64quat f64quat; +#endif + +}//namespace glm diff --git a/depedencies/include/glm/geometric.hpp b/depedencies/include/glm/geometric.hpp new file mode 100644 index 0000000..eea45b1 --- /dev/null +++ b/depedencies/include/glm/geometric.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/geometric.hpp + +#pragma once + +#include "detail/func_geometric.hpp" diff --git a/depedencies/include/glm/glm.hpp b/depedencies/include/glm/glm.hpp new file mode 100644 index 0000000..021a360 --- /dev/null +++ b/depedencies/include/glm/glm.hpp @@ -0,0 +1,88 @@ +/// @ref core +/// @file glm/glm.hpp +/// +/// @defgroup core GLM Core +/// +/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible. +/// +/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and +/// C++ functions that mirror the GLSL functions. It also includes +/// @ref core_precision "a set of precision-based types" that can be used in the appropriate +/// functions. The C++ types are all based on a basic set of @ref core_template "template types". +/// +/// The best documentation for GLM Core is the current GLSL specification, +/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 +/// (pdf file)</a>. +/// +/// GLM core functionnalities require <glm/glm.hpp> to be included to be used. +/// +/// @defgroup core_types Types +/// +/// @brief The standard types defined by the specification. +/// +/// These types are all typedefs of more generalized, template types. To see the definition +/// of these template types, go to @ref core_template. +/// +/// @ingroup core +/// +/// @defgroup core_precision Precision types +/// +/// @brief Non-GLSL types that are used to define precision-based types. +/// +/// The GLSL language allows the user to define the precision of a particular variable. +/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility +/// with OpenGL ES's precision qualifiers, where they @em do have an effect. +/// +/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: +/// a number of typedefs of the @ref core_template that use a particular precision. +/// +/// None of these types make any guarantees about the actual precision used. +/// +/// @ingroup core +/// +/// @defgroup core_template Template types +/// +/// @brief The generic template types used as the basis for the core types. +/// +/// These types are all templates used to define the actual @ref core_types. +/// These templetes are implementation details of GLM types and should not be used explicitly. +/// +/// @ingroup core + +#include "detail/_fixes.hpp" + +#pragma once + +#include <cmath> +#include <climits> +#include <cfloat> +#include <limits> +#include <cassert> +#include "fwd.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED) +# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED +# pragma message("GLM: Core library included") +#endif//GLM_MESSAGES + +#include "vec2.hpp" +#include "vec3.hpp" +#include "vec4.hpp" +#include "mat2x2.hpp" +#include "mat2x3.hpp" +#include "mat2x4.hpp" +#include "mat3x2.hpp" +#include "mat3x3.hpp" +#include "mat3x4.hpp" +#include "mat4x2.hpp" +#include "mat4x3.hpp" +#include "mat4x4.hpp" + +#include "trigonometric.hpp" +#include "exponential.hpp" +#include "common.hpp" +#include "packing.hpp" +#include "geometric.hpp" +#include "matrix.hpp" +#include "vector_relational.hpp" +#include "integer.hpp" diff --git a/depedencies/include/glm/gtc/bitfield.hpp b/depedencies/include/glm/gtc/bitfield.hpp new file mode 100644 index 0000000..38a38b6 --- /dev/null +++ b/depedencies/include/glm/gtc/bitfield.hpp @@ -0,0 +1,207 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.hpp +/// +/// @see core (dependence) +/// @see gtc_bitfield (dependence) +/// +/// @defgroup gtc_bitfield GLM_GTC_bitfield +/// @ingroup gtc +/// +/// @brief Allow to perform bit operations on integer values +/// +/// <glm/gtc/bitfield.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/type_int.hpp" +#include "../detail/_vectorize.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_bitfield extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_bitfield + /// @{ + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template <typename genIUType> + GLM_FUNC_DECL genIUType mask(genIUType Bits); + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template <typename T, precision P, template <typename, precision> class vecIUType> + GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template <typename genIUType> + GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template <typename genIUType> + GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template <typename genIUType> + GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template <typename genIUType> + GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); + + /// @} +} //namespace glm + +#include "bitfield.inl" diff --git a/depedencies/include/glm/gtc/bitfield.inl b/depedencies/include/glm/gtc/bitfield.inl new file mode 100644 index 0000000..490cfb3 --- /dev/null +++ b/depedencies/include/glm/gtc/bitfield.inl @@ -0,0 +1,515 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.inl + +#include "../simd/integer.h" + +namespace glm{ +namespace detail +{ + template <typename PARAM, typename RET> + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y); + + template <typename PARAM, typename RET> + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z); + + template <typename PARAM, typename RET> + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w); + + template <> + GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y) + { + glm::uint16 REG1(x); + glm::uint16 REG2(y); + + REG1 = ((REG1 << 4) | REG1) & glm::uint16(0x0F0F); + REG2 = ((REG2 << 4) | REG2) & glm::uint16(0x0F0F); + + REG1 = ((REG1 << 2) | REG1) & glm::uint16(0x3333); + REG2 = ((REG2 << 2) | REG2) & glm::uint16(0x3333); + + REG1 = ((REG1 << 1) | REG1) & glm::uint16(0x5555); + REG2 = ((REG2 << 1) | REG2) & glm::uint16(0x5555); + + return REG1 | (REG2 << 1); + } + + template <> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + + REG1 = ((REG1 << 8) | REG1) & glm::uint32(0x00FF00FF); + REG2 = ((REG2 << 8) | REG2) & glm::uint32(0x00FF00FF); + + REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x0F0F0F0F); + REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x0F0F0F0F); + + REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x33333333); + REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x33333333); + + REG1 = ((REG1 << 1) | REG1) & glm::uint32(0x55555555); + REG2 = ((REG2 << 1) | REG2) & glm::uint32(0x55555555); + + return REG1 | (REG2 << 1); + } + + template <> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + + REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFFull); + REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FFull); + REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333ull); + REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333ull); + + REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555ull); + REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555ull); + + return REG1 | (REG2 << 1); + } + + template <> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + + REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF); + REG2 = ((REG2 << 16) | REG2) & glm::uint32(0x00FF0000FF0000FF); + REG3 = ((REG3 << 16) | REG3) & glm::uint32(0x00FF0000FF0000FF); + + REG1 = ((REG1 << 8) | REG1) & glm::uint32(0xF00F00F00F00F00F); + REG2 = ((REG2 << 8) | REG2) & glm::uint32(0xF00F00F00F00F00F); + REG3 = ((REG3 << 8) | REG3) & glm::uint32(0xF00F00F00F00F00F); + + REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x30C30C30C30C30C3); + REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x30C30C30C30C30C3); + REG3 = ((REG3 << 4) | REG3) & glm::uint32(0x30C30C30C30C30C3); + + REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x9249249249249249); + REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x9249249249249249); + REG3 = ((REG3 << 2) | REG3) & glm::uint32(0x9249249249249249); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template <> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template <> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template <> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + glm::uint32 REG4(w); + + REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F); + REG2 = ((REG2 << 12) | REG2) & glm::uint32(0x000F000F000F000F); + REG3 = ((REG3 << 12) | REG3) & glm::uint32(0x000F000F000F000F); + REG4 = ((REG4 << 12) | REG4) & glm::uint32(0x000F000F000F000F); + + REG1 = ((REG1 << 6) | REG1) & glm::uint32(0x0303030303030303); + REG2 = ((REG2 << 6) | REG2) & glm::uint32(0x0303030303030303); + REG3 = ((REG3 << 6) | REG3) & glm::uint32(0x0303030303030303); + REG4 = ((REG4 << 6) | REG4) & glm::uint32(0x0303030303030303); + + REG1 = ((REG1 << 3) | REG1) & glm::uint32(0x1111111111111111); + REG2 = ((REG2 << 3) | REG2) & glm::uint32(0x1111111111111111); + REG3 = ((REG3 << 3) | REG3) & glm::uint32(0x1111111111111111); + REG4 = ((REG4 << 3) | REG4) & glm::uint32(0x1111111111111111); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } + + template <> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + glm::uint64 REG4(w); + + REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FFull); + REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FFull); + REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FFull); + REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FFull); + + REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000Full); + REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000Full); + REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000Full); + REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000Full); + + REG1 = ((REG1 << 6) | REG1) & glm::uint64(0x0303030303030303ull); + REG2 = ((REG2 << 6) | REG2) & glm::uint64(0x0303030303030303ull); + REG3 = ((REG3 << 6) | REG3) & glm::uint64(0x0303030303030303ull); + REG4 = ((REG4 << 6) | REG4) & glm::uint64(0x0303030303030303ull); + + REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111ull); + REG2 = ((REG2 << 3) | REG2) & glm::uint64(0x1111111111111111ull); + REG3 = ((REG3 << 3) | REG3) & glm::uint64(0x1111111111111111ull); + REG4 = ((REG4 << 3) | REG4) & glm::uint64(0x1111111111111111ull); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } +}//namespace detail + + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values"); + + return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1); + } + + template <typename T, precision P, template <typename, precision> class vecIUType> + GLM_FUNC_QUALIFIER vecIUType<T, P> mask(vecIUType<T, P> const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values"); + + return detail::functor1<T, T, P, vecIUType>::call(mask, v); + } + + template <typename genIType> + GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast<genIType>(sizeof(genIType) * 8); + return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast<int>(sizeof(T) * 8); + return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift)); + } + + template <typename genIType> + GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast<genIType>(sizeof(genIType) * 8); + return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateLeft(vecType<T, P> const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast<int>(sizeof(T) * 8); + return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift)); + } + + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount) + { + return Value | static_cast<genIUType>(mask(BitCount) << FirstBit); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillOne(vecType<T, P> const& Value, int FirstBit, int BitCount) + { + return Value | static_cast<T>(mask(BitCount) << FirstBit); + } + + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount) + { + return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillZero(vecType<T, P> const& Value, int FirstBit, int BitCount) + { + return Value & static_cast<T>(~(mask(BitCount) << FirstBit)); + } + + GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y; + + union sign16 + { + int16 i; + uint16 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y) + { + return detail::bitfieldInterleave<uint8, uint16>(x, y); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y) + { + return detail::bitfieldInterleave<uint16, uint32>(x, y); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y) + { + union sign32 + { + int32 i; + uint32 u; + } sign_x, sign_y; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y) + { + return detail::bitfieldInterleave<uint32, uint64>(x, y); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z) + { + return detail::bitfieldInterleave<uint8, uint32>(x, y, z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z) + { + return detail::bitfieldInterleave<uint32, uint64>(x, y, z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z) + { + union sign16 + { + int32 i; + uint32 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z) + { + return detail::bitfieldInterleave<uint32, uint64>(x, y, z); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w) + { + return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w) + { + return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w); + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/color_encoding.inl b/depedencies/include/glm/gtc/color_encoding.inl new file mode 100644 index 0000000..68570cb --- /dev/null +++ b/depedencies/include/glm/gtc/color_encoding.inl @@ -0,0 +1,65 @@ +/// @ref gtc_color_encoding +/// @file glm/gtc/color_encoding.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> convertLinearSRGBToD65XYZ(tvec3<T, P> const& ColorLinearSRGB) + { + tvec3<T, P> const M(0.490f, 0.17697f, 0.2f); + tvec3<T, P> const N(0.31f, 0.8124f, 0.01063f); + tvec3<T, P> const O(0.490f, 0.01f, 0.99f); + + return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast<T>(5.650675255693055f); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> convertD65XYZToLinearSRGB(tvec3<T, P> const& ColorD65XYZ) + { + tvec3<T, P> const M(0.41847f, -0.091169f, 0.0009209f); + tvec3<T, P> const N(-0.15866f, 0.25243f, 0.015708f); + tvec3<T, P> const O(0.0009209f, -0.0025498f, 0.1786f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> convertLinearSRGBToD50XYZ(tvec3<T, P> const& ColorLinearSRGB) + { + tvec3<T, P> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f); + tvec3<T, P> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f); + tvec3<T, P> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f); + + return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> convertD50XYZToLinearSRGB(tvec3<T, P> const& ColorD50XYZ) + { + tvec3<T, P> const M(); + tvec3<T, P> const N(); + tvec3<T, P> const O(); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> convertD65XYZToD50XYZ(tvec3<T, P> const& ColorD65XYZ) + { + tvec3<T, P> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f); + tvec3<T, P> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f); + tvec3<T, P> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> convertD50XYZToD65XYZ(tvec3<T, P> const& ColorD50XYZ) + { + tvec3<T, P> const M(); + tvec3<T, P> const N(); + tvec3<T, P> const O(); + + return M * ColorD50XYZ + N * ColorD50XYZ + O * ColorD50XYZ; + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/color_space.hpp b/depedencies/include/glm/gtc/color_space.hpp new file mode 100644 index 0000000..08ece8f --- /dev/null +++ b/depedencies/include/glm/gtc/color_space.hpp @@ -0,0 +1,56 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.hpp +/// +/// @see core (dependence) +/// @see gtc_color_space (dependence) +/// +/// @defgroup gtc_color_space GLM_GTC_color_space +/// @ingroup gtc +/// +/// @brief Allow to perform bit operations on integer values +/// +/// <glm/gtc/color.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../exponential.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_color_space + /// @{ + + /// Convert a linear color to sRGB color using a standard gamma correction. + /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear); + + /// Convert a linear color to sRGB color using a custom gamma correction. + /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma); + + /// Convert a sRGB color to linear color using a standard gamma correction. + /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB); + + /// Convert a sRGB color to linear color using a custom gamma correction. + // IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB, T Gamma); + + /// @} +} //namespace glm + +#include "color_space.inl" diff --git a/depedencies/include/glm/gtc/color_space.inl b/depedencies/include/glm/gtc/color_space.inl new file mode 100644 index 0000000..c9a44ef --- /dev/null +++ b/depedencies/include/glm/gtc/color_space.inl @@ -0,0 +1,75 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.inl + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <typename, precision> class vecType> + struct compute_rgbToSrgb + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorRGB, T GammaCorrection) + { + vecType<T, P> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1))); + + return mix( + pow(ClampedColor, vecType<T, P>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055), + ClampedColor * static_cast<T>(12.92), + lessThan(ClampedColor, vecType<T, P>(static_cast<T>(0.0031308)))); + } + }; + + template <typename T, precision P> + struct compute_rgbToSrgb<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorRGB, T GammaCorrection) + { + return tvec4<T, P>(compute_rgbToSrgb<T, P, tvec3>::call(tvec3<T, P>(ColorRGB), GammaCorrection), ColorRGB.w); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct compute_srgbToRgb + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorSRGB, T Gamma) + { + return mix( + pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vecType<T, P>(Gamma)), + ColorSRGB * static_cast<T>(0.07739938080495356037151702786378), + lessThanEqual(ColorSRGB, vecType<T, P>(static_cast<T>(0.04045)))); + } + }; + + template <typename T, precision P> + struct compute_srgbToRgb<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorSRGB, T Gamma) + { + return tvec4<T, P>(compute_srgbToRgb<T, P, tvec3>::call(tvec3<T, P>(ColorSRGB), Gamma), ColorSRGB.w); + } + }; +}//namespace detail + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear) + { + return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma) + { + return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(1) / Gamma); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB) + { + return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB, T Gamma) + { + return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, Gamma); + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/constants.hpp b/depedencies/include/glm/gtc/constants.hpp new file mode 100644 index 0000000..d3358c7 --- /dev/null +++ b/depedencies/include/glm/gtc/constants.hpp @@ -0,0 +1,176 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// +/// @defgroup gtc_constants GLM_GTC_constants +/// @ingroup gtc +/// +/// @brief Provide a list of constants and precomputed useful values. +/// +/// <glm/gtc/constants.hpp> need to be included to use these features. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_constants extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_constants + /// @{ + + /// Return the epsilon constant for floating point types. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon(); + + /// Return 0. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType zero(); + + /// Return 1. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType one(); + + /// Return the pi constant. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType pi(); + + /// Return pi * 2. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi(); + + /// Return square root of pi. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi(); + + /// Return pi / 2. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi(); + + /// Return pi / 2 * 3. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi(); + + /// Return pi / 4. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi(); + + /// Return 1 / pi. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi(); + + /// Return 1 / (pi * 2). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi(); + + /// Return 2 / pi. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi(); + + /// Return 4 / pi. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi(); + + /// Return 2 / sqrt(pi). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi(); + + /// Return 1 / sqrt(2). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two(); + + /// Return sqrt(pi / 2). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi(); + + /// Return sqrt(2 * pi). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi(); + + /// Return sqrt(ln(4)). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four(); + + /// Return e constant. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType e(); + + /// Return Euler's constant. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType euler(); + + /// Return sqrt(2). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two(); + + /// Return sqrt(3). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType root_three(); + + /// Return sqrt(5). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType root_five(); + + /// Return ln(2). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two(); + + /// Return ln(10). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten(); + + /// Return ln(ln(2)). + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two(); + + /// Return 1 / 3. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType third(); + + /// Return 2 / 3. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds(); + + /// Return the golden ratio constant. + /// @see gtc_constants + template <typename genType> + GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio(); + + /// @} +} //namespace glm + +#include "constants.inl" diff --git a/depedencies/include/glm/gtc/constants.inl b/depedencies/include/glm/gtc/constants.inl new file mode 100644 index 0000000..cb451d0 --- /dev/null +++ b/depedencies/include/glm/gtc/constants.inl @@ -0,0 +1,181 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.inl + +#include <limits> + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon() + { + return std::numeric_limits<genType>::epsilon(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero() + { + return genType(0); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one() + { + return genType(1); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi() + { + return genType(3.14159265358979323846264338327950288); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi() + { + return genType(6.28318530717958647692528676655900576); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi() + { + return genType(1.772453850905516027); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi() + { + return genType(1.57079632679489661923132169163975144); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi() + { + return genType(4.71238898038468985769396507491925432); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi() + { + return genType(0.785398163397448309615660845819875721); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi() + { + return genType(0.318309886183790671537767526745028724); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi() + { + return genType(0.159154943091895335768883763372514362); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi() + { + return genType(0.636619772367581343075535053490057448); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi() + { + return genType(1.273239544735162686151070106980114898); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi() + { + return genType(1.12837916709551257389615890312154517); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two() + { + return genType(0.707106781186547524400844362104849039); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi() + { + return genType(1.253314137315500251); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi() + { + return genType(2.506628274631000502); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four() + { + return genType(1.17741002251547469); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e() + { + return genType(2.71828182845904523536); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler() + { + return genType(0.577215664901532860606); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two() + { + return genType(1.41421356237309504880168872420969808); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three() + { + return genType(1.73205080756887729352744634150587236); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five() + { + return genType(2.23606797749978969640917366873127623); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two() + { + return genType(0.693147180559945309417232121458176568); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten() + { + return genType(2.30258509299404568401799145468436421); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two() + { + return genType(-0.3665129205816643); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third() + { + return genType(0.3333333333333333333333333333333333333333); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds() + { + return genType(0.666666666666666666666666666666666666667); + } + + template <typename genType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio() + { + return genType(1.61803398874989484820458683436563811); + } +} //namespace glm diff --git a/depedencies/include/glm/gtc/epsilon.hpp b/depedencies/include/glm/gtc/epsilon.hpp new file mode 100644 index 0000000..289f5b7 --- /dev/null +++ b/depedencies/include/glm/gtc/epsilon.hpp @@ -0,0 +1,73 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_epsilon GLM_GTC_epsilon +/// @ingroup gtc +/// +/// @brief Comparison functions for a user defined epsilon values. +/// +/// <glm/gtc/epsilon.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_epsilon extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_epsilon + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> epsilonEqual( + vecType<T, P> const & x, + vecType<T, P> const & y, + T const & epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template <typename genType> + GLM_FUNC_DECL bool epsilonEqual( + genType const & x, + genType const & y, + genType const & epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template <typename genType> + GLM_FUNC_DECL typename genType::boolType epsilonNotEqual( + genType const & x, + genType const & y, + typename genType::value_type const & epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template <typename genType> + GLM_FUNC_DECL bool epsilonNotEqual( + genType const & x, + genType const & y, + genType const & epsilon); + + /// @} +}//namespace glm + +#include "epsilon.inl" diff --git a/depedencies/include/glm/gtc/epsilon.inl b/depedencies/include/glm/gtc/epsilon.inl new file mode 100644 index 0000000..b5577d9 --- /dev/null +++ b/depedencies/include/glm/gtc/epsilon.inl @@ -0,0 +1,125 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.inl + +// Dependency: +#include "quaternion.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +namespace glm +{ + template <> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + float const & x, + float const & y, + float const & epsilon + ) + { + return abs(x - y) < epsilon; + } + + template <> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + double const & x, + double const & y, + double const & epsilon + ) + { + return abs(x - y) < epsilon; + } + + template <> + GLM_FUNC_QUALIFIER bool epsilonNotEqual + ( + float const & x, + float const & y, + float const & epsilon + ) + { + return abs(x - y) >= epsilon; + } + + template <> + GLM_FUNC_QUALIFIER bool epsilonNotEqual + ( + double const & x, + double const & y, + double const & epsilon + ) + { + return abs(x - y) >= epsilon; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + T const & epsilon + ) + { + return lessThan(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + vecType<T, P> const & epsilon + ) + { + return lessThan(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + T const & epsilon + ) + { + return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual + ( + vecType<T, P> const & x, + vecType<T, P> const & y, + vecType<T, P> const & epsilon + ) + { + return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual + ( + tquat<T, P> const & x, + tquat<T, P> const & y, + T const & epsilon + ) + { + tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return lessThan(abs(v), tvec4<T, P>(epsilon)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual + ( + tquat<T, P> const & x, + tquat<T, P> const & y, + T const & epsilon + ) + { + tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return greaterThanEqual(abs(v), tvec4<T, P>(epsilon)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/functions.hpp b/depedencies/include/glm/gtc/functions.hpp new file mode 100644 index 0000000..ab1590b --- /dev/null +++ b/depedencies/include/glm/gtc/functions.hpp @@ -0,0 +1,53 @@ +/// @ref gtc_functions +/// @file glm/gtc/functions.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_functions GLM_GTC_functions +/// @ingroup gtc +/// +/// @brief List of useful common functions. +/// +/// <glm/gtc/functions.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/type_vec2.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_functions extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_functions + /// @{ + + /// 1D gauss function + /// + /// @see gtc_epsilon + template <typename T> + GLM_FUNC_DECL T gauss( + T x, + T ExpectedValue, + T StandardDeviation); + + /// 2D gauss function + /// + /// @see gtc_epsilon + template <typename T, precision P> + GLM_FUNC_DECL T gauss( + tvec2<T, P> const& Coord, + tvec2<T, P> const& ExpectedValue, + tvec2<T, P> const& StandardDeviation); + + /// @} +}//namespace glm + +#include "functions.inl" + diff --git a/depedencies/include/glm/gtc/functions.inl b/depedencies/include/glm/gtc/functions.inl new file mode 100644 index 0000000..1dbc496 --- /dev/null +++ b/depedencies/include/glm/gtc/functions.inl @@ -0,0 +1,31 @@ +/// @ref gtc_functions +/// @file glm/gtc/functions.inl + +#include "../detail/func_exponential.hpp" + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER T gauss + ( + T x, + T ExpectedValue, + T StandardDeviation + ) + { + return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast<T>(6.28318530717958647692528676655900576))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T gauss + ( + tvec2<T, P> const& Coord, + tvec2<T, P> const& ExpectedValue, + tvec2<T, P> const& StandardDeviation + ) + { + tvec2<T, P> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation); + return exp(-(Squared.x + Squared.y)); + } +}//namespace glm + diff --git a/depedencies/include/glm/gtc/integer.hpp b/depedencies/include/glm/gtc/integer.hpp new file mode 100644 index 0000000..69ffb1d --- /dev/null +++ b/depedencies/include/glm/gtc/integer.hpp @@ -0,0 +1,102 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.hpp +/// +/// @see core (dependence) +/// @see gtc_integer (dependence) +/// +/// @defgroup gtc_integer GLM_GTC_integer +/// @ingroup gtc +/// +/// @brief Allow to perform bit operations on integer values +/// +/// <glm/gtc/integer.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/func_common.hpp" +#include "../detail/func_integer.hpp" +#include "../detail/func_exponential.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_integer + /// @{ + + /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. + /// @see gtc_integer + template <typename genIUType> + GLM_FUNC_DECL genIUType log2(genIUType x); + + /// Modulus. Returns x % y + /// for each component in x using the floating point value y. + /// + /// @tparam genIUType Integer-point scalar or vector types. + /// + /// @see gtc_integer + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genIUType> + GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); + + /// Modulus. Returns x % y + /// for each component in x using the floating point value y. + /// + /// @tparam T Integer scalar types. + /// @tparam vecType vector types. + /// + /// @see gtc_integer + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); + + /// Modulus. Returns x % y + /// for each component in x using the floating point value y. + /// + /// @tparam T Integer scalar types. + /// @tparam vecType vector types. + /// + /// @see gtc_integer + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// @tparam vecType vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> + /// @see gtc_integer + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// @tparam vecType vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> + /// @see gtc_integer + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); + + /// @} +} //namespace glm + +#include "integer.inl" diff --git a/depedencies/include/glm/gtc/integer.inl b/depedencies/include/glm/gtc/integer.inl new file mode 100644 index 0000000..7ce2918 --- /dev/null +++ b/depedencies/include/glm/gtc/integer.inl @@ -0,0 +1,71 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.inl + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <typename, precision> class vecType, bool Aligned> + struct compute_log2<T, P, vecType, false, Aligned> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec) + { + //Equivalent to return findMSB(vec); but save one function call in ASM with VC + //return findMSB(vec); + return vecType<T, P>(detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(vec)); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template <precision P, bool Aligned> + struct compute_log2<int, P, tvec4, false, Aligned> + { + GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & vec) + { + tvec4<int, P> Result(glm::uninitialize); + + _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), vec.x); + _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), vec.y); + _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), vec.z); + _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), vec.w); + + return Result; + } + }; +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + template <typename genType> + GLM_FUNC_QUALIFIER int iround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs"); + assert(static_cast<genType>(0.0) <= x); + + return static_cast<int>(x + static_cast<genType>(0.5)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<int, P> iround(vecType<T, P> const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs"); + assert(all(lessThanEqual(vecType<T, P>(0), x))); + + return vecType<int, P>(x + static_cast<T>(0.5)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER uint uround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs"); + assert(static_cast<genType>(0.0) <= x); + + return static_cast<uint>(x + static_cast<genType>(0.5)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uint, P> uround(vecType<T, P> const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs"); + assert(all(lessThanEqual(vecType<T, P>(0), x))); + + return vecType<uint, P>(x + static_cast<T>(0.5)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/matrix_access.hpp b/depedencies/include/glm/gtc/matrix_access.hpp new file mode 100644 index 0000000..e4156ef --- /dev/null +++ b/depedencies/include/glm/gtc/matrix_access.hpp @@ -0,0 +1,59 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_access GLM_GTC_matrix_access +/// @ingroup gtc +/// +/// Defines functions to access rows or columns of a matrix easily. +/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_access extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_access + /// @{ + + /// Get a specific row of a matrix. + /// @see gtc_matrix_access + template <typename genType> + GLM_FUNC_DECL typename genType::row_type row( + genType const & m, + length_t index); + + /// Set a specific row to a matrix. + /// @see gtc_matrix_access + template <typename genType> + GLM_FUNC_DECL genType row( + genType const & m, + length_t index, + typename genType::row_type const & x); + + /// Get a specific column of a matrix. + /// @see gtc_matrix_access + template <typename genType> + GLM_FUNC_DECL typename genType::col_type column( + genType const & m, + length_t index); + + /// Set a specific column to a matrix. + /// @see gtc_matrix_access + template <typename genType> + GLM_FUNC_DECL genType column( + genType const & m, + length_t index, + typename genType::col_type const & x); + + /// @} +}//namespace glm + +#include "matrix_access.inl" diff --git a/depedencies/include/glm/gtc/matrix_access.inl b/depedencies/include/glm/gtc/matrix_access.inl new file mode 100644 index 0000000..831b940 --- /dev/null +++ b/depedencies/include/glm/gtc/matrix_access.inl @@ -0,0 +1,63 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.inl + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER genType row + ( + genType const & m, + length_t index, + typename genType::row_type const & x + ) + { + assert(index >= 0 && index < m[0].length()); + + genType Result = m; + for(length_t i = 0; i < m.length(); ++i) + Result[i][index] = x[i]; + return Result; + } + + template <typename genType> + GLM_FUNC_QUALIFIER typename genType::row_type row + ( + genType const & m, + length_t index + ) + { + assert(index >= 0 && index < m[0].length()); + + typename genType::row_type Result; + for(length_t i = 0; i < m.length(); ++i) + Result[i] = m[i][index]; + return Result; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType column + ( + genType const & m, + length_t index, + typename genType::col_type const & x + ) + { + assert(index >= 0 && index < m.length()); + + genType Result = m; + Result[index] = x; + return Result; + } + + template <typename genType> + GLM_FUNC_QUALIFIER typename genType::col_type column + ( + genType const & m, + length_t index + ) + { + assert(index >= 0 && index < m.length()); + + return m[index]; + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/matrix_integer.hpp b/depedencies/include/glm/gtc/matrix_integer.hpp new file mode 100644 index 0000000..fdc816d --- /dev/null +++ b/depedencies/include/glm/gtc/matrix_integer.hpp @@ -0,0 +1,486 @@ +/// @ref gtc_matrix_integer +/// @file glm/gtc/matrix_integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer +/// @ingroup gtc +/// +/// Defines a number of matrices with integer types. +/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_integer + /// @{ + + /// High-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<int, highp> highp_imat2; + + /// High-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<int, highp> highp_imat3; + + /// High-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<int, highp> highp_imat4; + + /// High-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<int, highp> highp_imat2x2; + + /// High-precision signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef tmat2x3<int, highp> highp_imat2x3; + + /// High-precision signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef tmat2x4<int, highp> highp_imat2x4; + + /// High-precision signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef tmat3x2<int, highp> highp_imat3x2; + + /// High-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<int, highp> highp_imat3x3; + + /// High-precision signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef tmat3x4<int, highp> highp_imat3x4; + + /// High-precision signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef tmat4x2<int, highp> highp_imat4x2; + + /// High-precision signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef tmat4x3<int, highp> highp_imat4x3; + + /// High-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<int, highp> highp_imat4x4; + + + /// Medium-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<int, mediump> mediump_imat2; + + /// Medium-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<int, mediump> mediump_imat3; + + /// Medium-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<int, mediump> mediump_imat4; + + + /// Medium-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<int, mediump> mediump_imat2x2; + + /// Medium-precision signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef tmat2x3<int, mediump> mediump_imat2x3; + + /// Medium-precision signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef tmat2x4<int, mediump> mediump_imat2x4; + + /// Medium-precision signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef tmat3x2<int, mediump> mediump_imat3x2; + + /// Medium-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<int, mediump> mediump_imat3x3; + + /// Medium-precision signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef tmat3x4<int, mediump> mediump_imat3x4; + + /// Medium-precision signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef tmat4x2<int, mediump> mediump_imat4x2; + + /// Medium-precision signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef tmat4x3<int, mediump> mediump_imat4x3; + + /// Medium-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<int, mediump> mediump_imat4x4; + + + /// Low-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<int, lowp> lowp_imat2; + + /// Low-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<int, lowp> lowp_imat3; + + /// Low-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<int, lowp> lowp_imat4; + + + /// Low-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<int, lowp> lowp_imat2x2; + + /// Low-precision signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef tmat2x3<int, lowp> lowp_imat2x3; + + /// Low-precision signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef tmat2x4<int, lowp> lowp_imat2x4; + + /// Low-precision signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef tmat3x2<int, lowp> lowp_imat3x2; + + /// Low-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<int, lowp> lowp_imat3x3; + + /// Low-precision signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef tmat3x4<int, lowp> lowp_imat3x4; + + /// Low-precision signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef tmat4x2<int, lowp> lowp_imat4x2; + + /// Low-precision signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef tmat4x3<int, lowp> lowp_imat4x3; + + /// Low-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<int, lowp> lowp_imat4x4; + + + /// High-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<uint, highp> highp_umat2; + + /// High-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<uint, highp> highp_umat3; + + /// High-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<uint, highp> highp_umat4; + + /// High-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<uint, highp> highp_umat2x2; + + /// High-precision unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef tmat2x3<uint, highp> highp_umat2x3; + + /// High-precision unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef tmat2x4<uint, highp> highp_umat2x4; + + /// High-precision unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef tmat3x2<uint, highp> highp_umat3x2; + + /// High-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<uint, highp> highp_umat3x3; + + /// High-precision unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef tmat3x4<uint, highp> highp_umat3x4; + + /// High-precision unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef tmat4x2<uint, highp> highp_umat4x2; + + /// High-precision unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef tmat4x3<uint, highp> highp_umat4x3; + + /// High-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<uint, highp> highp_umat4x4; + + + /// Medium-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<uint, mediump> mediump_umat2; + + /// Medium-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<uint, mediump> mediump_umat3; + + /// Medium-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<uint, mediump> mediump_umat4; + + + /// Medium-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<uint, mediump> mediump_umat2x2; + + /// Medium-precision unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef tmat2x3<uint, mediump> mediump_umat2x3; + + /// Medium-precision unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef tmat2x4<uint, mediump> mediump_umat2x4; + + /// Medium-precision unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef tmat3x2<uint, mediump> mediump_umat3x2; + + /// Medium-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<uint, mediump> mediump_umat3x3; + + /// Medium-precision unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef tmat3x4<uint, mediump> mediump_umat3x4; + + /// Medium-precision unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef tmat4x2<uint, mediump> mediump_umat4x2; + + /// Medium-precision unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef tmat4x3<uint, mediump> mediump_umat4x3; + + /// Medium-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<uint, mediump> mediump_umat4x4; + + + /// Low-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<uint, lowp> lowp_umat2; + + /// Low-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<uint, lowp> lowp_umat3; + + /// Low-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<uint, lowp> lowp_umat4; + + + /// Low-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef tmat2x2<uint, lowp> lowp_umat2x2; + + /// Low-precision unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef tmat2x3<uint, lowp> lowp_umat2x3; + + /// Low-precision unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef tmat2x4<uint, lowp> lowp_umat2x4; + + /// Low-precision unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef tmat3x2<uint, lowp> lowp_umat3x2; + + /// Low-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef tmat3x3<uint, lowp> lowp_umat3x3; + + /// Low-precision unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef tmat3x4<uint, lowp> lowp_umat3x4; + + /// Low-precision unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef tmat4x2<uint, lowp> lowp_umat4x2; + + /// Low-precision unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef tmat4x3<uint, lowp> lowp_umat4x3; + + /// Low-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef tmat4x4<uint, lowp> lowp_umat4x4; + +#if(defined(GLM_PRECISION_HIGHP_INT)) + typedef highp_imat2 imat2; + typedef highp_imat3 imat3; + typedef highp_imat4 imat4; + typedef highp_imat2x2 imat2x2; + typedef highp_imat2x3 imat2x3; + typedef highp_imat2x4 imat2x4; + typedef highp_imat3x2 imat3x2; + typedef highp_imat3x3 imat3x3; + typedef highp_imat3x4 imat3x4; + typedef highp_imat4x2 imat4x2; + typedef highp_imat4x3 imat4x3; + typedef highp_imat4x4 imat4x4; +#elif(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_imat2 imat2; + typedef lowp_imat3 imat3; + typedef lowp_imat4 imat4; + typedef lowp_imat2x2 imat2x2; + typedef lowp_imat2x3 imat2x3; + typedef lowp_imat2x4 imat2x4; + typedef lowp_imat3x2 imat3x2; + typedef lowp_imat3x3 imat3x3; + typedef lowp_imat3x4 imat3x4; + typedef lowp_imat4x2 imat4x2; + typedef lowp_imat4x3 imat4x3; + typedef lowp_imat4x4 imat4x4; +#else //if(defined(GLM_PRECISION_MEDIUMP_INT)) + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2 imat2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3 imat3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4 imat4; + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x2 imat2x2; + + /// Signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x3 imat2x3; + + /// Signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x4 imat2x4; + + /// Signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x2 imat3x2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x3 imat3x3; + + /// Signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x4 imat3x4; + + /// Signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x2 imat4x2; + + /// Signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x3 imat4x3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x4 imat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_UINT)) + typedef highp_umat2 umat2; + typedef highp_umat3 umat3; + typedef highp_umat4 umat4; + typedef highp_umat2x2 umat2x2; + typedef highp_umat2x3 umat2x3; + typedef highp_umat2x4 umat2x4; + typedef highp_umat3x2 umat3x2; + typedef highp_umat3x3 umat3x3; + typedef highp_umat3x4 umat3x4; + typedef highp_umat4x2 umat4x2; + typedef highp_umat4x3 umat4x3; + typedef highp_umat4x4 umat4x4; +#elif(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_umat2 umat2; + typedef lowp_umat3 umat3; + typedef lowp_umat4 umat4; + typedef lowp_umat2x2 umat2x2; + typedef lowp_umat2x3 umat2x3; + typedef lowp_umat2x4 umat2x4; + typedef lowp_umat3x2 umat3x2; + typedef lowp_umat3x3 umat3x3; + typedef lowp_umat3x4 umat3x4; + typedef lowp_umat4x2 umat4x2; + typedef lowp_umat4x3 umat4x3; + typedef lowp_umat4x4 umat4x4; +#else //if(defined(GLM_PRECISION_MEDIUMP_UINT)) + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2 umat2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3 umat3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4 umat4; + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x2 umat2x2; + + /// Unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x3 umat2x3; + + /// Unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x4 umat2x4; + + /// Unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x2 umat3x2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x3 umat3x3; + + /// Unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x4 umat3x4; + + /// Unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x2 umat4x2; + + /// Unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x3 umat4x3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x4 umat4x4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/depedencies/include/glm/gtc/matrix_inverse.hpp b/depedencies/include/glm/gtc/matrix_inverse.hpp new file mode 100644 index 0000000..589381d --- /dev/null +++ b/depedencies/include/glm/gtc/matrix_inverse.hpp @@ -0,0 +1,49 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse +/// @ingroup gtc +/// +/// Defines additional matrix inverting functions. +/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../matrix.hpp" +#include "../mat2x2.hpp" +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_inverse extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_inverse + /// @{ + + /// Fast matrix inverse for affine matrix. + /// + /// @param m Input matrix to invert. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template <typename genType> + GLM_FUNC_DECL genType affineInverse(genType const & m); + + /// Compute the inverse transpose of a matrix. + /// + /// @param m Input matrix to invert transpose. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template <typename genType> + GLM_FUNC_DECL genType inverseTranspose(genType const & m); + + /// @} +}//namespace glm + +#include "matrix_inverse.inl" diff --git a/depedencies/include/glm/gtc/matrix_inverse.inl b/depedencies/include/glm/gtc/matrix_inverse.inl new file mode 100644 index 0000000..36c9bf7 --- /dev/null +++ b/depedencies/include/glm/gtc/matrix_inverse.inl @@ -0,0 +1,120 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> affineInverse(tmat3x3<T, P> const & m) + { + tmat2x2<T, P> const Inv(inverse(tmat2x2<T, P>(m))); + + return tmat3x3<T, P>( + tvec3<T, P>(Inv[0], static_cast<T>(0)), + tvec3<T, P>(Inv[1], static_cast<T>(0)), + tvec3<T, P>(-Inv * tvec2<T, P>(m[2]), static_cast<T>(1))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> affineInverse(tmat4x4<T, P> const & m) + { + tmat3x3<T, P> const Inv(inverse(tmat3x3<T, P>(m))); + + return tmat4x4<T, P>( + tvec4<T, P>(Inv[0], static_cast<T>(0)), + tvec4<T, P>(Inv[1], static_cast<T>(0)), + tvec4<T, P>(Inv[2], static_cast<T>(0)), + tvec4<T, P>(-Inv * tvec3<T, P>(m[3]), static_cast<T>(1))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> inverseTranspose(tmat2x2<T, P> const & m) + { + T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; + + tmat2x2<T, P> Inverse( + + m[1][1] / Determinant, + - m[0][1] / Determinant, + - m[1][0] / Determinant, + + m[0][0] / Determinant); + + return Inverse; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> inverseTranspose(tmat3x3<T, P> const & m) + { + T Determinant = + + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) + - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) + + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); + + tmat3x3<T, P> Inverse(uninitialize); + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); + Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); + Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); + Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); + Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); + Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); + Inverse /= Determinant; + + return Inverse; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> inverseTranspose(tmat4x4<T, P> const & m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + tmat4x4<T, P> Inverse(uninitialize); + Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); + Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); + Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); + Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); + + Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); + Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04); + Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); + Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); + + Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); + Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); + Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12); + Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12); + + Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15); + Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17); + Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18); + Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18); + + T Determinant = + + m[0][0] * Inverse[0][0] + + m[0][1] * Inverse[0][1] + + m[0][2] * Inverse[0][2] + + m[0][3] * Inverse[0][3]; + + Inverse /= Determinant; + + return Inverse; + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/matrix_transform.hpp b/depedencies/include/glm/gtc/matrix_transform.hpp new file mode 100644 index 0000000..c97b89a --- /dev/null +++ b/depedencies/include/glm/gtc/matrix_transform.hpp @@ -0,0 +1,465 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.hpp +/// +/// @see core (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform +/// @ingroup gtc +/// +/// @brief Defines functions that generate common transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. +/// +/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_transform + /// @{ + + /// Builds a translation 4 * 4 matrix created from a vector of 3 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @code + /// #include <glm/glm.hpp> + /// #include <glm/gtc/matrix_transform.hpp> + /// ... + /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f)); + /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f + /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f + /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f + /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f + /// @endcode + /// @see gtc_matrix_transform + /// @see - translate(tmat4x4<T, P> const & m, T x, T y, T z) + /// @see - translate(tvec3<T, P> const & v) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> translate( + tmat4x4<T, P> const & m, + tvec3<T, P> const & v); + + /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians. + /// @param axis Rotation axis, recommended to be normalized. + /// @tparam T Value type used to build the matrix. Supported: half, float or double. + /// @see gtc_matrix_transform + /// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) + /// @see - rotate(T angle, tvec3<T, P> const & v) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> rotate( + tmat4x4<T, P> const & m, + T angle, + tvec3<T, P> const & axis); + + /// Builds a scale 4 * 4 matrix created from 3 scalars. + /// + /// @param m Input matrix multiplied by this scale matrix. + /// @param v Ratio of scaling for each axis. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - scale(tmat4x4<T, P> const & m, T x, T y, T z) + /// @see - scale(tvec3<T, P> const & v) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> scale( + tmat4x4<T, P> const & m, + tvec3<T, P> const & v); + + /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param zNear + /// @param zFar + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> ortho( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using left-handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param zNear + /// @param zFar + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> orthoLH( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using right-handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param zNear + /// @param zFar + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> orthoRH( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for projecting two-dimensional coordinates onto the screen. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> ortho( + T left, + T right, + T bottom, + T top); + + /// Creates a frustum matrix with default handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param near + /// @param far + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> frustum( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a left handed frustum matrix. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param near + /// @param far + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> frustumLH( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a right handed frustum matrix. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param near + /// @param far + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> frustumRH( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a matrix for a symetric perspective-view frustum based on the default handedness. + /// + /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> perspective( + T fovy, + T aspect, + T near, + T far); + + /// Creates a matrix for a right handed, symetric perspective-view frustum. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveRH( + T fovy, + T aspect, + T near, + T far); + + /// Creates a matrix for a left handed, symetric perspective-view frustum. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveLH( + T fovy, + T aspect, + T near, + T far); + + /// Builds a perspective projection matrix based on a field of view and the default handedness. + /// + /// @param fov Expressed in radians. + /// @param width + /// @param height + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFov( + T fov, + T width, + T height, + T near, + T far); + + /// Builds a right handed perspective projection matrix based on a field of view. + /// + /// @param fov Expressed in radians. + /// @param width + /// @param height + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFovRH( + T fov, + T width, + T height, + T near, + T far); + + /// Builds a left handed perspective projection matrix based on a field of view. + /// + /// @param fov Expressed in radians. + /// @param width + /// @param height + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFovLH( + T fov, + T width, + T height, + T near, + T far); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspectiveLH( + T fovy, T aspect, T near); + + /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspectiveRH( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param ep + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near, T ep); + + /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. + /// + /// @param obj Specify the object coordinates. + /// @param model Specifies the current modelview matrix + /// @param proj Specifies the current projection matrix + /// @param viewport Specifies the current viewport + /// @return Return the computed window coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + template <typename T, typename U, precision P> + GLM_FUNC_DECL tvec3<T, P> project( + tvec3<T, P> const & obj, + tmat4x4<T, P> const & model, + tmat4x4<T, P> const & proj, + tvec4<U, P> const & viewport); + + /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. + /// + /// @param win Specify the window coordinates to be mapped. + /// @param model Specifies the modelview matrix + /// @param proj Specifies the projection matrix + /// @param viewport Specifies the viewport + /// @return Returns the computed object coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + template <typename T, typename U, precision P> + GLM_FUNC_DECL tvec3<T, P> unProject( + tvec3<T, P> const & win, + tmat4x4<T, P> const & model, + tmat4x4<T, P> const & proj, + tvec4<U, P> const & viewport); + + /// Define a picking region + /// + /// @param center + /// @param delta + /// @param viewport + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + template <typename T, precision P, typename U> + GLM_FUNC_DECL tmat4x4<T, P> pickMatrix( + tvec2<T, P> const & center, + tvec2<T, P> const & delta, + tvec4<U, P> const & viewport); + + /// Build a look at view matrix based on the default handedness. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> lookAt( + tvec3<T, P> const & eye, + tvec3<T, P> const & center, + tvec3<T, P> const & up); + + /// Build a right handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> lookAtRH( + tvec3<T, P> const & eye, + tvec3<T, P> const & center, + tvec3<T, P> const & up); + + /// Build a left handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> lookAtLH( + tvec3<T, P> const & eye, + tvec3<T, P> const & center, + tvec3<T, P> const & up); + + /// @} +}//namespace glm + +#include "matrix_transform.inl" diff --git a/depedencies/include/glm/gtc/matrix_transform.inl b/depedencies/include/glm/gtc/matrix_transform.inl new file mode 100644 index 0000000..b9ff418 --- /dev/null +++ b/depedencies/include/glm/gtc/matrix_transform.inl @@ -0,0 +1,575 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.inl + +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> translate(tmat4x4<T, P> const & m, tvec3<T, P> const & v) + { + tmat4x4<T, P> Result(m); + Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(tmat4x4<T, P> const & m, T angle, tvec3<T, P> const & v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + tvec3<T, P> axis(normalize(v)); + tvec3<T, P> temp((T(1) - c) * axis); + + tmat4x4<T, P> Rotate(uninitialize); + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + tmat4x4<T, P> Result(uninitialize); + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate_slow(tmat4x4<T, P> const & m, T angle, tvec3<T, P> const & v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + tmat4x4<T, P> Result; + + tvec3<T, P> axis = normalize(v); + + Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x; + Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z; + Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y; + Result[0][3] = static_cast<T>(0); + + Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z; + Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y; + Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x; + Result[1][3] = static_cast<T>(0); + + Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y; + Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x; + Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z; + Result[2][3] = static_cast<T>(0); + + Result[3] = tvec4<T, P>(0, 0, 0, 1); + return m * Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> scale(tmat4x4<T, P> const & m, tvec3<T, P> const & v) + { + tmat4x4<T, P> Result(uninitialize); + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2] * v[2]; + Result[3] = m[3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> scale_slow(tmat4x4<T, P> const & m, tvec3<T, P> const & v) + { + tmat4x4<T, P> Result(T(1)); + Result[0][0] = v.x; + Result[1][1] = v.y; + Result[2][2] = v.z; + return m * Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return orthoLH(left, right, bottom, top, zNear, zFar); +# else + return orthoRH(left, right, bottom, top, zNear, zFar); +# endif + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoLH + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { + tmat4x4<T, defaultp> Result(1); + Result[0][0] = static_cast<T>(2) / (right - left); + Result[1][1] = static_cast<T>(2) / (top - bottom); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = static_cast<T>(1) / (zFar - zNear); + Result[3][2] = - zNear / (zFar - zNear); +# else + Result[2][2] = static_cast<T>(2) / (zFar - zNear); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoRH + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { + tmat4x4<T, defaultp> Result(1); + Result[0][0] = static_cast<T>(2) / (right - left); + Result[1][1] = static_cast<T>(2) / (top - bottom); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = - static_cast<T>(1) / (zFar - zNear); + Result[3][2] = - zNear / (zFar - zNear); +# else + Result[2][2] = - static_cast<T>(2) / (zFar - zNear); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho + ( + T left, T right, + T bottom, T top + ) + { + tmat4x4<T, defaultp> Result(static_cast<T>(1)); + Result[0][0] = static_cast<T>(2) / (right - left); + Result[1][1] = static_cast<T>(2) / (top - bottom); + Result[2][2] = - static_cast<T>(1); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return frustumLH(left, right, bottom, top, nearVal, farVal); +# else + return frustumRH(left, right, bottom, top, nearVal, farVal); +# endif + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumLH + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { + tmat4x4<T, defaultp> Result(0); + Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); + Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][3] = static_cast<T>(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = farVal / (farVal - nearVal); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); +# else + Result[2][2] = (farVal + nearVal) / (farVal - nearVal); + Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumRH + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { + tmat4x4<T, defaultp> Result(0); + Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); + Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][3] = static_cast<T>(-1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = farVal / (nearVal - farVal); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); +# else + Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); + Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return perspectiveLH(fovy, aspect, zNear, zFar); +# else + return perspectiveRH(fovy, aspect, zNear, zFar); +# endif + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0)); + + T const tanHalfFovy = tan(fovy / static_cast<T>(2)); + + tmat4x4<T, defaultp> Result(static_cast<T>(0)); + Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast<T>(1) / (tanHalfFovy); + Result[2][3] = - static_cast<T>(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zNear - zFar); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0)); + + T const tanHalfFovy = tan(fovy / static_cast<T>(2)); + + tmat4x4<T, defaultp> Result(static_cast<T>(0)); + Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast<T>(1) / (tanHalfFovy); + Result[2][3] = static_cast<T>(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zFar - zNear); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return perspectiveFovLH(fov, width, height, zNear, zFar); +# else + return perspectiveFovRH(fov, width, height, zNear, zFar); +# endif + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast<T>(0)); + assert(height > static_cast<T>(0)); + assert(fov > static_cast<T>(0)); + + T const rad = fov; + T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + tmat4x4<T, defaultp> Result(static_cast<T>(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][3] = - static_cast<T>(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zNear - zFar); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast<T>(0)); + assert(height > static_cast<T>(0)); + assert(fov > static_cast<T>(0)); + + T const rad = fov; + T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + tmat4x4<T, defaultp> Result(static_cast<T>(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][3] = static_cast<T>(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zFar - zNear); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return infinitePerspectiveLH(fovy, aspect, zNear); +# else + return infinitePerspectiveRH(fovy, aspect, zNear); +# endif + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast<T>(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + tmat4x4<T, defaultp> Result(static_cast<T>(0)); + Result[0][0] = (static_cast<T>(2) * zNear) / (right - left); + Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom); + Result[2][2] = - static_cast<T>(1); + Result[2][3] = - static_cast<T>(1); + Result[3][2] = - static_cast<T>(2) * zNear; + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast<T>(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + tmat4x4<T, defaultp> Result(T(0)); + Result[0][0] = (static_cast<T>(2) * zNear) / (right - left); + Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom); + Result[2][2] = static_cast<T>(1); + Result[2][3] = static_cast<T>(1); + Result[3][2] = - static_cast<T>(2) * zNear; + return Result; + } + + // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep) + { + T const range = tan(fovy / static_cast<T>(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + tmat4x4<T, defaultp> Result(static_cast<T>(0)); + Result[0][0] = (static_cast<T>(2) * zNear) / (right - left); + Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom); + Result[2][2] = ep - static_cast<T>(1); + Result[2][3] = static_cast<T>(-1); + Result[3][2] = (ep - static_cast<T>(2)) * zNear; + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear) + { + return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>()); + } + + template <typename T, typename U, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> project + ( + tvec3<T, P> const & obj, + tmat4x4<T, P> const & model, + tmat4x4<T, P> const & proj, + tvec4<U, P> const & viewport + ) + { + tvec4<T, P> tmp = tvec4<T, P>(obj, static_cast<T>(1)); + tmp = model * tmp; + tmp = proj * tmp; + + tmp /= tmp.w; +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5); + tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5); +# else + tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5); +# endif + tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); + tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); + + return tvec3<T, P>(tmp); + } + + template <typename T, typename U, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> unProject + ( + tvec3<T, P> const & win, + tmat4x4<T, P> const & model, + tmat4x4<T, P> const & proj, + tvec4<U, P> const & viewport + ) + { + tmat4x4<T, P> Inverse = inverse(proj * model); + + tvec4<T, P> tmp = tvec4<T, P>(win, T(1)); + tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); + tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1); + tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1); +# else + tmp = tmp * static_cast<T>(2) - static_cast<T>(1); +# endif + + tvec4<T, P> obj = Inverse * tmp; + obj /= obj.w; + + return tvec3<T, P>(obj); + } + + template <typename T, precision P, typename U> + GLM_FUNC_QUALIFIER tmat4x4<T, P> pickMatrix(tvec2<T, P> const & center, tvec2<T, P> const & delta, tvec4<U, P> const & viewport) + { + assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)); + tmat4x4<T, P> Result(static_cast<T>(1)); + + if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0))) + return Result; // Error + + tvec3<T, P> Temp( + (static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x, + (static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y, + static_cast<T>(0)); + + // Translate and scale the picked region to the entire window + Result = translate(Result, Temp); + return scale(Result, tvec3<T, P>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> lookAt(tvec3<T, P> const & eye, tvec3<T, P> const & center, tvec3<T, P> const & up) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return lookAtLH(eye, center, up); +# else + return lookAtRH(eye, center, up); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> lookAtRH + ( + tvec3<T, P> const & eye, + tvec3<T, P> const & center, + tvec3<T, P> const & up + ) + { + tvec3<T, P> const f(normalize(center - eye)); + tvec3<T, P> const s(normalize(cross(f, up))); + tvec3<T, P> const u(cross(s, f)); + + tmat4x4<T, P> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] =-f.x; + Result[1][2] =-f.y; + Result[2][2] =-f.z; + Result[3][0] =-dot(s, eye); + Result[3][1] =-dot(u, eye); + Result[3][2] = dot(f, eye); + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> lookAtLH + ( + tvec3<T, P> const & eye, + tvec3<T, P> const & center, + tvec3<T, P> const & up + ) + { + tvec3<T, P> const f(normalize(center - eye)); + tvec3<T, P> const s(normalize(cross(up, f))); + tvec3<T, P> const u(cross(f, s)); + + tmat4x4<T, P> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] = f.x; + Result[1][2] = f.y; + Result[2][2] = f.z; + Result[3][0] = -dot(s, eye); + Result[3][1] = -dot(u, eye); + Result[3][2] = -dot(f, eye); + return Result; + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/noise.hpp b/depedencies/include/glm/gtc/noise.hpp new file mode 100644 index 0000000..aec4f18 --- /dev/null +++ b/depedencies/include/glm/gtc/noise.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_noise GLM_GTC_noise +/// @ingroup gtc +/// +/// Defines 2D, 3D and 4D procedural noise functions +/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +/// https://github.com/ashima/webgl-noise +/// Following Stefan Gustavson's paper "Simplex noise demystified": +/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf +/// <glm/gtc/noise.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/_noise.hpp" +#include "../geometric.hpp" +#include "../common.hpp" +#include "../vector_relational.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_noise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_noise + /// @{ + + /// Classic perlin noise. + /// @see gtc_noise + template <typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_DECL T perlin( + vecType<T, P> const & p); + + /// Periodic perlin noise. + /// @see gtc_noise + template <typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_DECL T perlin( + vecType<T, P> const & p, + vecType<T, P> const & rep); + + /// Simplex noise. + /// @see gtc_noise + template <typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_DECL T simplex( + vecType<T, P> const & p); + + /// @} +}//namespace glm + +#include "noise.inl" diff --git a/depedencies/include/glm/gtc/noise.inl b/depedencies/include/glm/gtc/noise.inl new file mode 100644 index 0000000..4f2731c --- /dev/null +++ b/depedencies/include/glm/gtc/noise.inl @@ -0,0 +1,808 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.inl +/// +// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +// https://github.com/ashima/webgl-noise +// Following Stefan Gustavson's paper "Simplex noise demystified": +// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +namespace glm{ +namespace gtc +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip) + { + tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1); + T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1)); + tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0))); + pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w; + return tvec4<T, P>(pXYZ, pW); + } +}//namespace gtc + + // Classic Perlin noise + template <typename T, precision P> + GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position) + { + tvec4<T, P> Pi = glm::floor(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + tvec4<T, P>(0.0, 0.0, 1.0, 1.0); + tvec4<T, P> Pf = glm::fract(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - tvec4<T, P>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, tvec4<T, P>(289)); // To avoid truncation effects in permutation + tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z); + tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w); + tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z); + tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + tvec4<T, P> i = detail::permute(detail::permute(ix) + iy); + + tvec4<T, P> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1); + tvec4<T, P> gy = glm::abs(gx) - T(0.5); + tvec4<T, P> tx = glm::floor(gx + T(0.5)); + gx = gx - tx; + + tvec2<T, P> g00(gx.x, gy.x); + tvec2<T, P> g10(gx.y, gy.y); + tvec2<T, P> g01(gx.z, gy.z); + tvec2<T, P> g11(gx.w, gy.w); + + tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, tvec2<T, P>(fx.x, fy.x)); + T n10 = dot(g10, tvec2<T, P>(fx.y, fy.y)); + T n01 = dot(g01, tvec2<T, P>(fx.z, fy.z)); + T n11 = dot(g11, tvec2<T, P>(fx.w, fy.w)); + + tvec2<T, P> fade_xy = detail::fade(tvec2<T, P>(Pf.x, Pf.y)); + tvec2<T, P> n_x = mix(tvec2<T, P>(n00, n01), tvec2<T, P>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise + template <typename T, precision P> + GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position) + { + tvec3<T, P> Pi0 = floor(Position); // Integer part for indexing + tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = detail::mod289(Pi0); + Pi1 = detail::mod289(Pi1); + tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation + tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + tvec4<T, P> iy = tvec4<T, P>(tvec2<T, P>(Pi0.y), tvec2<T, P>(Pi1.y)); + tvec4<T, P> iz0(Pi0.z); + tvec4<T, P> iz1(Pi1.z); + + tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy); + tvec4<T, P> ixy0 = detail::permute(ixy + iz0); + tvec4<T, P> ixy1 = detail::permute(ixy + iz1); + + tvec4<T, P> gx0 = ixy0 * T(1.0 / 7.0); + tvec4<T, P> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5); + gx0 = fract(gx0); + tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0); + tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0.0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + tvec4<T, P> gx1 = ixy1 * T(1.0 / 7.0); + tvec4<T, P> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5); + gx1 = fract(gx1); + tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1); + tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + tvec3<T, P> g000(gx0.x, gy0.x, gz0.x); + tvec3<T, P> g100(gx0.y, gy0.y, gz0.y); + tvec3<T, P> g010(gx0.z, gy0.z, gz0.z); + tvec3<T, P> g110(gx0.w, gy0.w, gz0.w); + tvec3<T, P> g001(gx1.x, gy1.x, gz1.x); + tvec3<T, P> g101(gx1.y, gy1.y, gz1.y); + tvec3<T, P> g011(gx1.z, gy1.z, gz1.z); + tvec3<T, P> g111(gx1.w, gy1.w, gz1.w); + + tvec4<T, P> norm0 = detail::taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + tvec4<T, P> norm1 = detail::taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + tvec3<T, P> fade_xyz = detail::fade(Pf0); + tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z); + tvec2<T, P> n_yz = mix(tvec2<T, P>(n_z.x, n_z.y), tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + /* + // Classic Perlin noise + template <typename T, precision P> + GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & P) + { + tvec3<T, P> Pi0 = floor(P); // Integer part for indexing + tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, T(289)); + Pi1 = mod(Pi1, T(289)); + tvec3<T, P> Pf0 = fract(P); // Fractional part for interpolation + tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + tvec4<T, P> iz0(Pi0.z); + tvec4<T, P> iz1(Pi1.z); + + tvec4<T, P> ixy = permute(permute(ix) + iy); + tvec4<T, P> ixy0 = permute(ixy + iz0); + tvec4<T, P> ixy1 = permute(ixy + iz1); + + tvec4<T, P> gx0 = ixy0 / T(7); + tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0); + tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0.0)); + gx0 -= sz0 * (step(0.0, gx0) - T(0.5)); + gy0 -= sz0 * (step(0.0, gy0) - T(0.5)); + + tvec4<T, P> gx1 = ixy1 / T(7); + tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1); + tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + tvec3<T, P> g000(gx0.x, gy0.x, gz0.x); + tvec3<T, P> g100(gx0.y, gy0.y, gz0.y); + tvec3<T, P> g010(gx0.z, gy0.z, gz0.z); + tvec3<T, P> g110(gx0.w, gy0.w, gz0.w); + tvec3<T, P> g001(gx1.x, gy1.x, gz1.x); + tvec3<T, P> g101(gx1.y, gy1.y, gz1.y); + tvec3<T, P> g011(gx1.z, gy1.z, gz1.z); + tvec3<T, P> g111(gx1.w, gy1.w, gz1.w); + + tvec4<T, P> norm0 = taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + tvec4<T, P> norm1 = taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + tvec3<T, P> fade_xyz = fade(Pf0); + tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z); + tvec2<T, P> n_yz = mix( + tvec2<T, P>(n_z.x, n_z.y), + tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + */ + // Classic Perlin noise + template <typename T, precision P> + GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position) + { + tvec4<T, P> Pi0 = floor(Position); // Integer part for indexing + tvec4<T, P> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, tvec4<T, P>(289)); + Pi1 = mod(Pi1, tvec4<T, P>(289)); + tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation + tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + tvec4<T, P> iz0(Pi0.z); + tvec4<T, P> iz1(Pi1.z); + tvec4<T, P> iw0(Pi0.w); + tvec4<T, P> iw1(Pi1.w); + + tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy); + tvec4<T, P> ixy0 = detail::permute(ixy + iz0); + tvec4<T, P> ixy1 = detail::permute(ixy + iz1); + tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0); + tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1); + tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0); + tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1); + + tvec4<T, P> gx00 = ixy00 / T(7); + tvec4<T, P> gy00 = floor(gx00) / T(7); + tvec4<T, P> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + tvec4<T, P> gw00 = tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + tvec4<T, P> sw00 = step(gw00, tvec4<T, P>(0.0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + tvec4<T, P> gx01 = ixy01 / T(7); + tvec4<T, P> gy01 = floor(gx01) / T(7); + tvec4<T, P> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + tvec4<T, P> gw01 = tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + tvec4<T, P> sw01 = step(gw01, tvec4<T, P>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + tvec4<T, P> gx10 = ixy10 / T(7); + tvec4<T, P> gy10 = floor(gx10) / T(7); + tvec4<T, P> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + tvec4<T, P> gw10 = tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + tvec4<T, P> sw10 = step(gw10, tvec4<T, P>(0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + tvec4<T, P> gx11 = ixy11 / T(7); + tvec4<T, P> gy11 = floor(gx11) / T(7); + tvec4<T, P> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + tvec4<T, P> gw11 = tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + tvec4<T, P> sw11 = step(gw11, tvec4<T, P>(0.0)); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + tvec4<T, P> norm00 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + tvec4<T, P> norm01 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + tvec4<T, P> norm10 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + tvec4<T, P> norm11 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + tvec4<T, P> fade_xyzw = detail::fade(Pf0); + tvec4<T, P> n_0w = mix(tvec4<T, P>(n0000, n1000, n0100, n1100), tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w); + tvec4<T, P> n_1w = mix(tvec4<T, P>(n0010, n1010, n0110, n1110), tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w); + tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + tvec2<T, P> n_yzw = mix(tvec2<T, P>(n_zw.x, n_zw.y), tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + // Classic Perlin noise, periodic variant + template <typename T, precision P> + GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep) + { + tvec4<T, P> Pi = floor(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + tvec4<T, P>(0.0, 0.0, 1.0, 1.0); + tvec4<T, P> Pf = fract(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - tvec4<T, P>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, tvec4<T, P>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period + Pi = mod(Pi, tvec4<T, P>(289)); // To avoid truncation effects in permutation + tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z); + tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w); + tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z); + tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + tvec4<T, P> i = detail::permute(detail::permute(ix) + iy); + + tvec4<T, P> gx = static_cast<T>(2) * fract(i / T(41)) - T(1); + tvec4<T, P> gy = abs(gx) - T(0.5); + tvec4<T, P> tx = floor(gx + T(0.5)); + gx = gx - tx; + + tvec2<T, P> g00(gx.x, gy.x); + tvec2<T, P> g10(gx.y, gy.y); + tvec2<T, P> g01(gx.z, gy.z); + tvec2<T, P> g11(gx.w, gy.w); + + tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, tvec2<T, P>(fx.x, fy.x)); + T n10 = dot(g10, tvec2<T, P>(fx.y, fy.y)); + T n01 = dot(g01, tvec2<T, P>(fx.z, fy.z)); + T n11 = dot(g11, tvec2<T, P>(fx.w, fy.w)); + + tvec2<T, P> fade_xy = detail::fade(tvec2<T, P>(Pf.x, Pf.y)); + tvec2<T, P> n_x = mix(tvec2<T, P>(n00, n01), tvec2<T, P>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise, periodic variant + template <typename T, precision P> + GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep) + { + tvec3<T, P> Pi0 = mod(floor(Position), rep); // Integer part, modulo period + tvec3<T, P> Pi1 = mod(Pi0 + tvec3<T, P>(T(1)), rep); // Integer part + 1, mod period + Pi0 = mod(Pi0, tvec3<T, P>(289)); + Pi1 = mod(Pi1, tvec3<T, P>(289)); + tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation + tvec3<T, P> Pf1 = Pf0 - tvec3<T, P>(T(1)); // Fractional part - 1.0 + tvec4<T, P> ix = tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + tvec4<T, P> iy = tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + tvec4<T, P> iz0(Pi0.z); + tvec4<T, P> iz1(Pi1.z); + + tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy); + tvec4<T, P> ixy0 = detail::permute(ixy + iz0); + tvec4<T, P> ixy1 = detail::permute(ixy + iz1); + + tvec4<T, P> gx0 = ixy0 / T(7); + tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0); + tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + tvec4<T, P> gx1 = ixy1 / T(7); + tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1); + tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(T(0))); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + tvec3<T, P> g000 = tvec3<T, P>(gx0.x, gy0.x, gz0.x); + tvec3<T, P> g100 = tvec3<T, P>(gx0.y, gy0.y, gz0.y); + tvec3<T, P> g010 = tvec3<T, P>(gx0.z, gy0.z, gz0.z); + tvec3<T, P> g110 = tvec3<T, P>(gx0.w, gy0.w, gz0.w); + tvec3<T, P> g001 = tvec3<T, P>(gx1.x, gy1.x, gz1.x); + tvec3<T, P> g101 = tvec3<T, P>(gx1.y, gy1.y, gz1.y); + tvec3<T, P> g011 = tvec3<T, P>(gx1.z, gy1.z, gz1.z); + tvec3<T, P> g111 = tvec3<T, P>(gx1.w, gy1.w, gz1.w); + + tvec4<T, P> norm0 = detail::taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + tvec4<T, P> norm1 = detail::taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + tvec3<T, P> fade_xyz = detail::fade(Pf0); + tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z); + tvec2<T, P> n_yz = mix(tvec2<T, P>(n_z.x, n_z.y), tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + + // Classic Perlin noise, periodic version + template <typename T, precision P> + GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep) + { + tvec4<T, P> Pi0 = mod(floor(Position), rep); // Integer part modulo rep + tvec4<T, P> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep + tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation + tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + tvec4<T, P> ix = tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + tvec4<T, P> iy = tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + tvec4<T, P> iz0(Pi0.z); + tvec4<T, P> iz1(Pi1.z); + tvec4<T, P> iw0(Pi0.w); + tvec4<T, P> iw1(Pi1.w); + + tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy); + tvec4<T, P> ixy0 = detail::permute(ixy + iz0); + tvec4<T, P> ixy1 = detail::permute(ixy + iz1); + tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0); + tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1); + tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0); + tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1); + + tvec4<T, P> gx00 = ixy00 / T(7); + tvec4<T, P> gy00 = floor(gx00) / T(7); + tvec4<T, P> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + tvec4<T, P> gw00 = tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + tvec4<T, P> sw00 = step(gw00, tvec4<T, P>(0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + tvec4<T, P> gx01 = ixy01 / T(7); + tvec4<T, P> gy01 = floor(gx01) / T(7); + tvec4<T, P> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + tvec4<T, P> gw01 = tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + tvec4<T, P> sw01 = step(gw01, tvec4<T, P>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + tvec4<T, P> gx10 = ixy10 / T(7); + tvec4<T, P> gy10 = floor(gx10) / T(7); + tvec4<T, P> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + tvec4<T, P> gw10 = tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + tvec4<T, P> sw10 = step(gw10, tvec4<T, P>(0.0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + tvec4<T, P> gx11 = ixy11 / T(7); + tvec4<T, P> gy11 = floor(gx11) / T(7); + tvec4<T, P> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + tvec4<T, P> gw11 = tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + tvec4<T, P> sw11 = step(gw11, tvec4<T, P>(T(0))); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + tvec4<T, P> norm00 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + tvec4<T, P> norm01 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + tvec4<T, P> norm10 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + tvec4<T, P> norm11 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + tvec4<T, P> fade_xyzw = detail::fade(Pf0); + tvec4<T, P> n_0w = mix(tvec4<T, P>(n0000, n1000, n0100, n1100), tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w); + tvec4<T, P> n_1w = mix(tvec4<T, P>(n0010, n1010, n0110, n1110), tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w); + tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + tvec2<T, P> n_yzw = mix(tvec2<T, P>(n_zw.x, n_zw.y), tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T simplex(glm::tvec2<T, P> const & v) + { + tvec4<T, P> const C = tvec4<T, P>( + T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 + T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) + T(-0.577350269189626), // -1.0 + 2.0 * C.x + T( 0.024390243902439)); // 1.0 / 41.0 + + // First corner + tvec2<T, P> i = floor(v + dot(v, tvec2<T, P>(C[1]))); + tvec2<T, P> x0 = v - i + dot(i, tvec2<T, P>(C[0])); + + // Other corners + //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 + //i1.y = 1.0 - i1.x; + tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1); + // x0 = x0 - 0.0 + 0.0 * C.xx ; + // x1 = x0 - i1 + 1.0 * C.xx ; + // x2 = x0 - 1.0 + 2.0 * C.xx ; + tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z); + x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w); + + // Permutations + i = mod(i, tvec2<T, P>(289)); // Avoid truncation effects in permutation + tvec3<T, P> p = detail::permute( + detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1))) + + i.x + tvec3<T, P>(T(0), i1.x, T(1))); + + tvec3<T, P> m = max(tvec3<T, P>(0.5) - tvec3<T, P>( + dot(x0, x0), + dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)), + dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), tvec3<T, P>(0)); + m = m * m ; + m = m * m ; + + // Gradients: 41 points uniformly over a line, mapped onto a diamond. + // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) + + tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1); + tvec3<T, P> h = abs(x) - T(0.5); + tvec3<T, P> ox = floor(x + T(0.5)); + tvec3<T, P> a0 = x - ox; + + // Normalise gradients implicitly by scaling m + // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); + m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); + + // Compute final noise value at P + tvec3<T, P> g; + g.x = a0.x * x0.x + h.x * x0.y; + //g.yz = a0.yz * x12.xz + h.yz * x12.yw; + g.y = a0.y * x12.x + h.y * x12.y; + g.z = a0.z * x12.z + h.z * x12.w; + return T(130) * dot(m, g); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T simplex(tvec3<T, P> const & v) + { + tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0); + tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0); + + // First corner + tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y)))); + tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x))); + + // Other corners + tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0)); + tvec3<T, P> l(T(1) - g); + tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y))); + tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y))); + + // x0 = x0 - 0.0 + 0.0 * C.xxx; + // x1 = x0 - i1 + 1.0 * C.xxx; + // x2 = x0 - i2 + 2.0 * C.xxx; + // x3 = x0 - 1.0 + 3.0 * C.xxx; + tvec3<T, P> x1(x0 - i1 + C.x); + tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y + tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y + + // Permutations + i = detail::mod289(i); + tvec4<T, P> p(detail::permute(detail::permute(detail::permute( + i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) + + i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) + + i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1)))); + + // Gradients: 7x7 points over a square, mapped onto an octahedron. + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) + T n_ = static_cast<T>(0.142857142857); // 1.0/7.0 + tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x)); + + tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) + + tvec4<T, P> x_(floor(j * ns.z)); + tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N) + + tvec4<T, P> x(x_ * ns.x + ns.y); + tvec4<T, P> y(y_ * ns.x + ns.y); + tvec4<T, P> h(T(1) - abs(x) - abs(y)); + + tvec4<T, P> b0(x.x, x.y, y.x, y.y); + tvec4<T, P> b1(x.z, x.w, y.z, y.w); + + // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; + // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; + tvec4<T, P> s0(floor(b0) * T(2) + T(1)); + tvec4<T, P> s1(floor(b1) * T(2) + T(1)); + tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0))); + + tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y); + tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w); + + tvec3<T, P> p0(a0.x, a0.y, h.x); + tvec3<T, P> p1(a0.z, a0.w, h.y); + tvec3<T, P> p2(a1.x, a1.y, h.z); + tvec3<T, P> p3(a1.z, a1.w, h.w); + + // Normalise gradients + tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), tvec4<T, P>(0)); + m = m * m; + return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T simplex(tvec4<T, P> const & v) + { + tvec4<T, P> const C( + 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // (sqrt(5) - 1)/4 = F4, used once below + T const F4 = static_cast<T>(0.309016994374947451); + + // First corner + tvec4<T, P> i = floor(v + dot(v, vec4(F4))); + tvec4<T, P> x0 = v - i + dot(i, vec4(C.x)); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + tvec4<T, P> i0; + tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x)); + tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z)); + // i0.x = dot(isX, vec3(1.0)); + //i0.x = isX.x + isX.y + isX.z; + //i0.yzw = static_cast<T>(1) - isX; + i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX); + // i0.y += dot(isYZ.xy, vec2(1.0)); + i0.y += isYZ.x + isYZ.y; + //i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y); + i0.z += static_cast<T>(1) - isYZ.x; + i0.w += static_cast<T>(1) - isYZ.y; + i0.z += isYZ.z; + i0.w += static_cast<T>(1) - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + tvec4<T, P> i3 = clamp(i0, T(0), T(1)); + tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1)); + tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1)); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 0.0 * C.xxxx + // x2 = x0 - i2 + 0.0 * C.xxxx + // x3 = x0 - i3 + 0.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + tvec4<T, P> x1 = x0 - i1 + C.x; + tvec4<T, P> x2 = x0 - i2 + C.y; + tvec4<T, P> x3 = x0 - i3 + C.z; + tvec4<T, P> x4 = x0 + C.w; + + // Permutations + i = mod(i, tvec4<T, P>(289)); + T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); + tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute( + i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) + + i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) + + i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) + + i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1))); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); + + tvec4<T, P> p0 = gtc::grad4(j0, ip); + tvec4<T, P> p1 = gtc::grad4(j1.x, ip); + tvec4<T, P> p2 = gtc::grad4(j1.y, ip); + tvec4<T, P> p3 = gtc::grad4(j1.z, ip); + tvec4<T, P> p4 = gtc::grad4(j1.w, ip); + + // Normalise gradients + tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= detail::taylorInvSqrt(dot(p4, p4)); + + // Mix contributions from the five corners + tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), tvec3<T, P>(0)); + tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), tvec2<T, P>(0)); + m0 = m0 * m0; + m1 = m1 * m1; + return T(49) * + (dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + + dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4)))); + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/packing.hpp b/depedencies/include/glm/gtc/packing.hpp new file mode 100644 index 0000000..1389d95 --- /dev/null +++ b/depedencies/include/glm/gtc/packing.hpp @@ -0,0 +1,579 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_packing GLM_GTC_packing +/// @ingroup gtc +/// +/// @brief This extension provides a set of function to convert vertors to packed +/// formats. +/// +/// <glm/gtc/packing.hpp> need to be included to use these features. + +#pragma once + +// Dependency: +#include "type_precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_packing extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_packing + /// @{ + + /// First, converts the normalized floating-point value v into a 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) + /// + /// @see gtc_packing + /// @see uint16 packUnorm2x8(vec2 const & v) + /// @see uint32 packUnorm4x8(vec4 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint8 packUnorm1x8(float v); + + /// Convert a single 8-bit integer to a normalized floating-point value. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x8(uint16 p) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL float unpackUnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packUnorm1x8(float const & v) + /// @see uint32 packUnorm4x8(vec4 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x8(uint8 v) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm2x8(vec2 const & v) + /// @see uint32 packSnorm4x8(vec4 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint8 packSnorm1x8(float s); + + /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x8(uint16 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packSnorm1x8(float const & v) + /// @see uint32 packSnorm4x8(vec4 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x8(uint8 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into a 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const & v) + /// @see uint64 packSnorm4x16(vec4 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint16 packUnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm1x16: f / 65535.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see vec4 unpackUnorm4x16(uint64 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x16(float const & v) + /// @see uint32 packUnorm2x16(vec2 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnormx4x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x16(uint16 p) + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); + + /// First, converts the normalized floating-point value v into 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) + /// + /// @see gtc_packing + /// @see uint32 packSnorm2x16(vec2 const & v) + /// @see uint64 packSnorm4x16(vec4 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint16 packSnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see vec4 unpackSnorm4x16(uint64 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const & v) + /// @see uint32 packSnorm2x16(vec2 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x16(uint16 p) + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a floating-point scalar + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing this 16-bit value into a 16-bit unsigned integer. + /// + /// @see gtc_packing + /// @see uint32 packHalf2x16(vec2 const & v) + /// @see uint64 packHalf4x16(vec4 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint16 packHalf1x16(float v); + + /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, + /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, + /// and converting it to 32-bit floating-point values. + /// + /// @see gtc_packing + /// @see vec2 unpackHalf2x16(uint32 const & v) + /// @see vec4 unpackHalf4x16(uint64 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL float unpackHalf1x16(uint16 v); + + /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these four 16-bit values into a 64-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see uint16 packHalf1x16(float const & v) + /// @see uint32 packHalf2x16(vec2 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v); + + /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see float unpackHalf1x16(uint16 const & v) + /// @see vec2 unpackHalf2x16(uint32 const & v) + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector + /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(uvec4 const & v) + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see ivec4 unpackI3x10_1x2(uint32 const & p) + GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p); + /// @see uvec4 unpackI3x10_1x2(uint32 const & p); + GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector + /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(ivec4 const & v) + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see ivec4 unpackU3x10_1x2(uint32 const & p) + GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p); + /// @see uvec4 unpackI3x10_1x2(uint32 const & p); + GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) + /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see uint32 packI3x10_1x2(ivec4 const & v) + GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const & p) + /// @see uvec4 unpackU3x10_1x2(uint32 const & p) + GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) + /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see uint32 packI3x10_1x2(ivec4 const & v) + GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see vec4 unpackInorm3x10_1x2(uint32 const & p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const & p) + /// @see uvec4 unpackU3x10_1x2(uint32 const & p) + GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// @see gtc_packing + /// @see vec3 unpackF2x11_1x10(uint32 const & p) + GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packF2x11_1x10(vec3 const & v) + GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); + + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// @see gtc_packing + /// @see vec3 unpackF3x9_E1x5(uint32 const & p) + GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packF3x9_E1x5(vec3 const & v) + GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vecType<float, P> unpackHalf(vecType<uint16, P> const & p) + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vecType<uint16, P> packHalf(vecType<float, P> const & v) + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint16, P> const & p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vecType<floatType, P> unpackUnorm(vecType<intType, P> const & p); + template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<uintType, P> packUnorm(vecType<floatType, P> const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see vecType<intType, P> packUnorm(vecType<floatType, P> const & v) + template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v); + + /// Convert each component of the normalized floating-point vector into signed integer values. + /// + /// @see gtc_packing + /// @see vecType<floatType, P> unpackSnorm(vecType<intType, P> const & p); + template <typename intType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<intType, P> packSnorm(vecType<floatType, P> const & v); + + /// Convert each signed integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see vecType<intType, P> packSnorm(vecType<floatType, P> const & v) + template <typename intType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x4(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x4(vec2 const & v) + GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm4x4(uint16 p) + GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint16 packUnorm4x4(vec4 const & v) + GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) + GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const & v) + GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x5_1x1(uint16 p) + GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint16 packUnorm3x5_1x1(vec4 const & v) + GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm2x3_1x2(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x3_1x2(vec3 const & v) + GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); + /// @} +}// namespace glm + +#include "packing.inl" diff --git a/depedencies/include/glm/gtc/packing.inl b/depedencies/include/glm/gtc/packing.inl new file mode 100644 index 0000000..618fb9e --- /dev/null +++ b/depedencies/include/glm/gtc/packing.inl @@ -0,0 +1,781 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.inl + +#include "../common.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../detail/type_half.hpp" +#include <cstring> +#include <limits> + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((f >> 16) & 0x8000) | // sign + ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential + ((f >> 13) & 0x03ff); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential + ((f >> 17) & 0x003f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x003f) << 17); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential + ((f >> 18) & 0x001f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x001f) << 18); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h) + { + return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); + } + + GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 6u; + + uint Pack = 0u; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed11(Pack); + } + + GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 11) - 1)) + return ~0;//NaN + else if(x == (0x1f << 6)) + return ~0;//Inf + + uint Result = packed11ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + + GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 5u; + + uint Pack = 0; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed10(Pack); + } + + GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 10) - 1)) + return ~0;//NaN + else if(x == (0x1f << 5)) + return ~0;//Inf + + uint Result = packed10ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + +// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z) +// { +// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); +// } + + union u3u3u2 + { + struct + { + uint x : 3; + uint y : 3; + uint z : 2; + } data; + uint8 pack; + }; + + union u4u4 + { + struct + { + uint x : 4; + uint y : 4; + } data; + uint8 pack; + }; + + union u4u4u4u4 + { + struct + { + uint x : 4; + uint y : 4; + uint z : 4; + uint w : 4; + } data; + uint16 pack; + }; + + union u5u6u5 + { + struct + { + uint x : 5; + uint y : 6; + uint z : 5; + } data; + uint16 pack; + }; + + union u5u5u5u1 + { + struct + { + uint x : 5; + uint y : 5; + uint z : 5; + uint w : 1; + } data; + uint16 pack; + }; + + union u10u10u10u2 + { + struct + { + uint x : 10; + uint y : 10; + uint z : 10; + uint w : 2; + } data; + uint32 pack; + }; + + union i10i10i10i2 + { + struct + { + int x : 10; + int y : 10; + int z : 10; + int w : 2; + } data; + uint32 pack; + }; + + union u9u9u9e5 + { + struct + { + uint x : 9; + uint y : 9; + uint z : 9; + uint w : 5; + } data; + uint32 pack; + }; + + template <precision P, template <typename, precision> class vecType> + struct compute_half + {}; + + template <precision P> + struct compute_half<P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<uint16, P> pack(tvec1<float, P> const & v) + { + int16 const Unpack(detail::toFloat16(v.x)); + u16vec1 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static tvec1<float, P> unpack(tvec1<uint16, P> const & v) + { + i16vec1 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return tvec1<float, P>(detail::toFloat32(v.x)); + } + }; + + template <precision P> + struct compute_half<P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<uint16, P> pack(tvec2<float, P> const & v) + { + tvec2<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y)); + u16vec2 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static tvec2<float, P> unpack(tvec2<uint16, P> const & v) + { + i16vec2 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); + } + }; + + template <precision P> + struct compute_half<P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<uint16, P> pack(tvec3<float, P> const & v) + { + tvec3<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z)); + u16vec3 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static tvec3<float, P> unpack(tvec3<uint16, P> const & v) + { + i16vec3 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); + } + }; + + template <precision P> + struct compute_half<P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<uint16, P> pack(tvec4<float, P> const & v) + { + tvec4<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); + u16vec4 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static tvec4<float, P> unpack(tvec4<uint16, P> const & v) + { + i16vec4 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w)); + } + }; +}//namespace detail + + GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v) + { + return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) + { + float const Unpack(p); + return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v) + { + u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + uint16 Unpack = 0; + memcpy(&Unpack, &Topack, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) + { + u8vec2 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v) + { + int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f))); + uint8 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) + { + int8 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast<float>(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v) + { + i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) + { + i8vec2 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) + { + return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) + { + float const Unpack(p); + return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v) + { + u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) + { + u16vec4 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) + { + int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) + { + int16 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v) + { + i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) + { + i16vec4 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v) + { + int16 const Topack(detail::toFloat16(v)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v) + { + int16 Unpack = 0; + memcpy(&Unpack, &v, sizeof(Unpack)); + return detail::toFloat32(Unpack); + } + + GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v) + { + i16vec4 const Unpack( + detail::toFloat16(v.x), + detail::toFloat16(v.y), + detail::toFloat16(v.z), + detail::toFloat16(v.w)); + uint64 Packed = 0; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) + { + i16vec4 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec4( + detail::toFloat32(Unpack.x), + detail::toFloat32(Unpack.y), + detail::toFloat32(Unpack.z), + detail::toFloat32(Unpack.w)); + } + + GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v) + { + detail::i10i10i10i2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + return ivec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v) + { + detail::u10u10u10u2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v) + { + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return uvec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v) + { + detail::i10i10i10i2 Result; + Result.data.x = int(round(clamp(v.x,-1.0f, 1.0f) * 511.f)); + Result.data.y = int(round(clamp(v.y,-1.0f, 1.0f) * 511.f)); + Result.data.z = int(round(clamp(v.z,-1.0f, 1.0f) * 511.f)); + Result.data.w = int(round(clamp(v.w,-1.0f, 1.0f) * 1.f)); + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + vec4 Result; + Result.x = clamp(float(Unpack.data.x) / 511.f, -1.0f, 1.0f); + Result.y = clamp(float(Unpack.data.y) / 511.f, -1.0f, 1.0f); + Result.z = clamp(float(Unpack.data.z) / 511.f, -1.0f, 1.0f); + Result.w = clamp(float(Unpack.data.w) / 1.f, -1.0f, 1.0f); + return Result; + } + + GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v) + { + uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f))); + + detail::u10u10u10u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v) + { + vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f); + + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors; + } + + GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v) + { + return + ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) | + ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | + ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); + } + + GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v) + { + return vec3( + detail::packed11bitToFloat(v >> 0), + detail::packed11bitToFloat(v >> 11), + detail::packed10bitToFloat(v >> 22)); + } + + GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const & v) + { + float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); + vec3 const Color = clamp(v, 0.0f, SharedExpMax); + float const MaxColor = max(Color.x, max(Color.y, Color.z)); + + float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; + float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 16.f - 9.f)) + 0.5f); + float const ExpShared = MaxShared == pow(2.0f, 9.0f) ? ExpSharedP + 1.0f : ExpSharedP; + + uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); + + detail::u9u9u9e5 Unpack; + Unpack.data.x = ColorComp.x; + Unpack.data.y = ColorComp.y; + Unpack.data.z = ColorComp.z; + Unpack.data.w = uint(ExpShared); + return Unpack.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) + { + detail::u9u9u9e5 Unpack; + Unpack.pack = v; + + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uint16, P> packHalf(vecType<float, P> const & v) + { + return detail::compute_half<P, vecType>::pack(v); + } + + template <precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<float, P> unpackHalf(vecType<uint16, P> const & v) + { + return detail::compute_half<P, vecType>::unpack(v); + } + + template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uintType, P> packUnorm(vecType<floatType, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type"); + + return vecType<uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max()))); + } + + template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type"); + + return vecType<float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max())); + } + + template <typename intType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<intType, P> packSnorm(vecType<floatType, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type"); + + return vecType<intType, P>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max()))); + } + + template <typename intType, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type"); + + return clamp(vecType<floatType, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1)); + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v) + { + u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4 Unpack; + Unpack.pack = v; + return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const & v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4u4u4 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const & v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f))); + detail::u5u6u5 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) + { + vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f); + detail::u5u6u5 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const & v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f))); + detail::u5u5u5u1 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) + { + vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f); + detail::u5u5u5u1 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); + detail::u3u3u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) + { + vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); + detail::u3u3u2 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } +}//namespace glm + diff --git a/depedencies/include/glm/gtc/quaternion.hpp b/depedencies/include/glm/gtc/quaternion.hpp new file mode 100644 index 0000000..8af1c8b --- /dev/null +++ b/depedencies/include/glm/gtc/quaternion.hpp @@ -0,0 +1,397 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtc_constants (dependence) +/// +/// @defgroup gtc_quaternion GLM_GTC_quaternion +/// @ingroup gtc +/// +/// @brief Defines a templated quaternion type and several quaternion operations. +/// +/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_quaternion + /// @{ + + template <typename T, precision P = defaultp> + struct tquat + { + // -- Implementation detail -- + + typedef tquat<T, P> type; + typedef T value_type; + + // -- Data -- + +# if GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct { T x, y, z, w;}; + typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data; + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + T x, y, z, w; +# endif + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a quaternion + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const & q) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const & q); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tquat(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & s, tvec3<T, P> const & v); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & w, T const & x, T const & y, T const & z); + + // -- Conversion constructors -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const & q); + + /// Explicit conversion operators +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + GLM_FUNC_DECL explicit operator tmat3x3<T, P>(); + GLM_FUNC_DECL explicit operator tmat4x4<T, P>(); +# endif + + /// Create a quaternion from two normalized axis + /// + /// @param u A first normalized axis + /// @param v A second normalized axis + /// @see gtc_quaternion + /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors + GLM_FUNC_DECL tquat(tvec3<T, P> const & u, tvec3<T, P> const & v); + + /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. + GLM_FUNC_DECL GLM_EXPLICIT tquat(tvec3<T, P> const & eulerAngles); + GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat3x3<T, P> const & m); + GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat4x4<T, P> const & m); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q); + template <typename U> + GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const & q); + template <typename U> + GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q); + template <typename U> + GLM_FUNC_DECL tquat<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tquat<T, P> & operator/=(U s); + }; + + // -- Unary bit operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p); + + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2); + + /// Returns the length of the quaternion. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL T length(tquat<T, P> const & q); + + /// Returns the normalized quaternion. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q); + + /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... + /// + /// @see gtc_quaternion + template <typename T, precision P, template <typename, precision> class quatType> + GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation is oriented and the rotation is performed at constant speed. + /// For short path spherical linear interpolation, use the slerp function. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + /// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a) + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a); + + /// Linear interpolation of two quaternions. + /// The interpolation is oriented. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation always take the short path and the rotation is performed at constant speed. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a); + + /// Returns the q conjugate. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q); + + /// Returns the q inverse. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q); + + /// Rotates a quaternion from a vector of 3 components axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians. + /// @param axis Axis of the rotation + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis); + + /// Returns euler angles, pitch as x, yaw as y, roll as z. + /// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x); + + /// Returns roll value of euler angles expressed in radians. + /// + /// @see gtx_quaternion + template <typename T, precision P> + GLM_FUNC_DECL T roll(tquat<T, P> const & x); + + /// Returns pitch value of euler angles expressed in radians. + /// + /// @see gtx_quaternion + template <typename T, precision P> + GLM_FUNC_DECL T pitch(tquat<T, P> const & x); + + /// Returns yaw value of euler angles expressed in radians. + /// + /// @see gtx_quaternion + template <typename T, precision P> + GLM_FUNC_DECL T yaw(tquat<T, P> const & x); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x); + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x); + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x); + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x); + + /// Returns the quaternion rotation angle. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL T angle(tquat<T, P> const & x); + + /// Returns the q rotation axis. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians. + /// @param axis Axis of the quaternion, must be normalized. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis); + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> isnan(tquat<T, P> const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + template <typename T, precision P> + GLM_FUNC_DECL tvec4<bool, P> isinf(tquat<T, P> const & x); + + /// @} +} //namespace glm + +#include "quaternion.inl" diff --git a/depedencies/include/glm/gtc/quaternion.inl b/depedencies/include/glm/gtc/quaternion.inl new file mode 100644 index 0000000..c9b2af7 --- /dev/null +++ b/depedencies/include/glm/gtc/quaternion.inl @@ -0,0 +1,795 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.inl + +#include "../trigonometric.hpp" +#include "../geometric.hpp" +#include "../exponential.hpp" +#include <limits> + +namespace glm{ +namespace detail +{ + template <typename T, precision P, bool Aligned> + struct compute_dot<tquat, T, P, Aligned> + { + static GLM_FUNC_QUALIFIER T call(tquat<T, P> const& x, tquat<T, P> const& y) + { + tvec4<T, P> tmp(x.x * y.x, x.y * y.y, x.z * y.z, x.w * y.w); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_quat_add + { + static tquat<T, P> call(tquat<T, P> const& q, tquat<T, P> const& p) + { + return tquat<T, P>(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_quat_sub + { + static tquat<T, P> call(tquat<T, P> const& q, tquat<T, P> const& p) + { + return tquat<T, P>(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_quat_mul_scalar + { + static tquat<T, P> call(tquat<T, P> const& q, T s) + { + return tquat<T, P>(q.w * s, q.x * s, q.y * s, q.z * s); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_quat_div_scalar + { + static tquat<T, P> call(tquat<T, P> const& q, T s) + { + return tquat<T, P>(q.w / s, q.x / s, q.y / s, q.z / s); + } + }; + + template <typename T, precision P, bool Aligned> + struct compute_quat_mul_vec4 + { + static tvec4<T, P> call(tquat<T, P> const & q, tvec4<T, P> const & v) + { + return tvec4<T, P>(q * tvec3<T, P>(v), v.w); + } + }; +}//namespace detail + + // -- Component accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[](typename tquat<T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[](typename tquat<T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0), w(1) +# endif + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, P> const & q) + : x(q.x), y(q.y), z(q.z), w(q.w) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, Q> const & q) + : x(q.x), y(q.y), z(q.z), w(q.w) + {} + + // -- Explicit basic constructors -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tquat<T, P>::tquat(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & s, tvec3<T, P> const & v) + : x(v.x), y(v.y), z(v.z), w(s) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const & z) + : x(x), y(y), z(z), w(w) + {} + + // -- Conversion constructors -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<U, Q> const & q) + : x(static_cast<T>(q.x)) + , y(static_cast<T>(q.y)) + , z(static_cast<T>(q.z)) + , w(static_cast<T>(q.w)) + {} + + //template <typename valType> + //GLM_FUNC_QUALIFIER tquat<valType>::tquat + //( + // valType const & pitch, + // valType const & yaw, + // valType const & roll + //) + //{ + // tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5)); + // tvec3<valType> c = glm::cos(eulerAngle * valType(0.5)); + // tvec3<valType> s = glm::sin(eulerAngle * valType(0.5)); + // + // this->w = c.x * c.y * c.z + s.x * s.y * s.z; + // this->x = s.x * c.y * c.z - c.x * s.y * s.z; + // this->y = c.x * s.y * c.z + s.x * c.y * s.z; + // this->z = c.x * c.y * s.z - s.x * s.y * c.z; + //} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & u, tvec3<T, P> const & v) + { + tvec3<T, P> const LocalW(cross(u, v)); + T Dot = detail::compute_dot<tvec3, T, P, detail::is_aligned<P>::value>::call(u, v); + tquat<T, P> q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z); + + *this = normalize(q); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & eulerAngle) + { + tvec3<T, P> c = glm::cos(eulerAngle * T(0.5)); + tvec3<T, P> s = glm::sin(eulerAngle * T(0.5)); + + this->w = c.x * c.y * c.z + s.x * s.y * s.z; + this->x = s.x * c.y * c.z - c.x * s.y * s.z; + this->y = c.x * s.y * c.z + s.x * c.y * s.z; + this->z = c.x * c.y * s.z - s.x * s.y * c.z; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat3x3<T, P> const & m) + { + *this = quat_cast(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat4x4<T, P> const & m) + { + *this = quat_cast(m); + } + +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P>::operator tmat3x3<T, P>() + { + return mat3_cast(*this); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P>::operator tmat4x4<T, P>() + { + return mat4_cast(*this); + } +# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> conjugate(tquat<T, P> const & q) + { + return tquat<T, P>(q.w, -q.x, -q.y, -q.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> inverse(tquat<T, P> const & q) + { + return conjugate(q) / dot(q, q); + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<T, P> const & q) + { + this->w = q.w; + this->x = q.x; + this->y = q.y; + this->z = q.z; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<U, P> const & q) + { + this->w = static_cast<T>(q.w); + this->x = static_cast<T>(q.x); + this->y = static_cast<T>(q.y); + this->z = static_cast<T>(q.z); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator+=(tquat<U, P> const& q) + { + return (*this = detail::compute_quat_add<T, P, detail::is_aligned<P>::value>::call(*this, tquat<T, P>(q))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator-=(tquat<U, P> const& q) + { + return (*this = detail::compute_quat_sub<T, P, detail::is_aligned<P>::value>::call(*this, tquat<T, P>(q))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(tquat<U, P> const & r) + { + tquat<T, P> const p(*this); + tquat<T, P> const q(r); + + this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z; + this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y; + this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z; + this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(U s) + { + return (*this = detail::compute_quat_mul_scalar<T, P, detail::is_aligned<P>::value>::call(*this, static_cast<U>(s))); + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator/=(U s) + { + return (*this = detail::compute_quat_div_scalar<T, P, detail::is_aligned<P>::value>::call(*this, static_cast<U>(s))); + } + + // -- Unary bit operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q) + { + return q; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> operator-(tquat<T, P> const & q) + { + return tquat<T, P>(-q.w, -q.x, -q.y, -q.z); + } + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p) + { + return tquat<T, P>(q) += p; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p) + { + return tquat<T, P>(q) *= p; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v) + { + tvec3<T, P> const QuatVector(q.x, q.y, q.z); + tvec3<T, P> const uv(glm::cross(QuatVector, v)); + tvec3<T, P> const uuv(glm::cross(QuatVector, uv)); + + return v + ((uv * q.w) + uuv) * static_cast<T>(2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q) + { + return glm::inverse(q) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tquat<T, P> const& q, tvec4<T, P> const& v) + { + return detail::compute_quat_mul_vec4<T, P, detail::is_aligned<P>::value>::call(q, v); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q) + { + return glm::inverse(q) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, T const & s) + { + return tquat<T, P>( + q.w * s, q.x * s, q.y * s, q.z * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> operator*(T const & s, tquat<T, P> const & q) + { + return q * s; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> operator/(tquat<T, P> const & q, T const & s) + { + return tquat<T, P>( + q.w / s, q.x / s, q.y / s, q.z / s); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2) + { + return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2) + { + return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w); + } + + // -- Operations -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T length(tquat<T, P> const & q) + { + return glm::sqrt(dot(q, q)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q) + { + T len = length(q); + if(len <= T(0)) // Problem + return tquat<T, P>(1, 0, 0, 0); + T oneOverLen = T(1) / len; + return tquat<T, P>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> cross(tquat<T, P> const & q1, tquat<T, P> const & q2) + { + return tquat<T, P>( + q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, + q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, + q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, + q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); + } +/* + // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle)) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T const & a) + { + if(a <= T(0)) return x; + if(a >= T(1)) return y; + + float fCos = dot(x, y); + tquat<T, P> y2(y); //BUG!!! tquat<T, P> y2; + if(fCos < T(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + float k0, k1; + if(fCos > T(0.9999)) + { + k0 = T(1) - a; + k1 = T(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast<T>(1) / fSin; + k0 = sin((T(1) - a) * fAngle) * fOneOverSin; + k1 = sin((T(0) + a) * fAngle) * fOneOverSin; + } + + return tquat<T, P>( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> mix2 + ( + tquat<T, P> const & x, + tquat<T, P> const & y, + T const & a + ) + { + bool flip = false; + if(a <= static_cast<T>(0)) return x; + if(a >= static_cast<T>(1)) return y; + + T cos_t = dot(x, y); + if(cos_t < T(0)) + { + cos_t = -cos_t; + flip = true; + } + + T alpha(0), beta(0); + + if(T(1) - cos_t < 1e-7) + beta = static_cast<T>(1) - alpha; + else + { + T theta = acos(cos_t); + T sin_t = sin(theta); + beta = sin(theta * (T(1) - alpha)) / sin_t; + alpha = sin(alpha * theta) / sin_t; + } + + if(flip) + alpha = -alpha; + + return normalize(beta * x + alpha * y); + } +*/ + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a) + { + T cosTheta = dot(x, y); + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > T(1) - epsilon<T>()) + { + // Linear interpolation + return tquat<T, P>( + mix(x.w, y.w, a), + mix(x.x, y.x, a), + mix(x.y, y.y, a), + mix(x.z, y.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle); + } + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a) + { + // Lerp is only defined in [0, 1] + assert(a >= static_cast<T>(0)); + assert(a <= static_cast<T>(1)); + + return x * (T(1) - a) + (y * a); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a) + { + tquat<T, P> z = y; + + T cosTheta = dot(x, y); + + // If cosTheta < 0, the interpolation will take the long way around the sphere. + // To fix this, one quat must be negated. + if (cosTheta < T(0)) + { + z = -y; + cosTheta = -cosTheta; + } + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > T(1) - epsilon<T>()) + { + // Linear interpolation + return tquat<T, P>( + mix(x.w, z.w, a), + mix(x.x, z.x, a), + mix(x.y, z.y, a), + mix(x.z, z.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle); + } + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & v) + { + tvec3<T, P> Tmp = v; + + // Axis of rotation must be normalised + T len = glm::length(Tmp); + if(abs(len - T(1)) > T(0.001)) + { + T oneOverLen = static_cast<T>(1) / len; + Tmp.x *= oneOverLen; + Tmp.y *= oneOverLen; + Tmp.z *= oneOverLen; + } + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> eulerAngles(tquat<T, P> const & x) + { + return tvec3<T, P>(pitch(x), yaw(x), roll(x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T roll(tquat<T, P> const & q) + { + return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T pitch(tquat<T, P> const & q) + { + return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T yaw(tquat<T, P> const & q) + { + return asin(clamp(T(-2) * (q.x * q.z - q.w * q.y), T(-1), T(1))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> mat3_cast(tquat<T, P> const & q) + { + tmat3x3<T, P> Result(T(1)); + T qxx(q.x * q.x); + T qyy(q.y * q.y); + T qzz(q.z * q.z); + T qxz(q.x * q.z); + T qxy(q.x * q.y); + T qyz(q.y * q.z); + T qwx(q.w * q.x); + T qwy(q.w * q.y); + T qwz(q.w * q.z); + + Result[0][0] = T(1) - T(2) * (qyy + qzz); + Result[0][1] = T(2) * (qxy + qwz); + Result[0][2] = T(2) * (qxz - qwy); + + Result[1][0] = T(2) * (qxy - qwz); + Result[1][1] = T(1) - T(2) * (qxx + qzz); + Result[1][2] = T(2) * (qyz + qwx); + + Result[2][0] = T(2) * (qxz + qwy); + Result[2][1] = T(2) * (qyz - qwx); + Result[2][2] = T(1) - T(2) * (qxx + qyy); + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> mat4_cast(tquat<T, P> const & q) + { + return tmat4x4<T, P>(mat3_cast(q)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat3x3<T, P> const & m) + { + T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; + T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; + T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; + T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; + + int biggestIndex = 0; + T fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + T biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5); + T mult = static_cast<T>(0.25) / biggestVal; + + tquat<T, P> Result(uninitialize); + switch(biggestIndex) + { + case 0: + Result.w = biggestVal; + Result.x = (m[1][2] - m[2][1]) * mult; + Result.y = (m[2][0] - m[0][2]) * mult; + Result.z = (m[0][1] - m[1][0]) * mult; + break; + case 1: + Result.w = (m[1][2] - m[2][1]) * mult; + Result.x = biggestVal; + Result.y = (m[0][1] + m[1][0]) * mult; + Result.z = (m[2][0] + m[0][2]) * mult; + break; + case 2: + Result.w = (m[2][0] - m[0][2]) * mult; + Result.x = (m[0][1] + m[1][0]) * mult; + Result.y = biggestVal; + Result.z = (m[1][2] + m[2][1]) * mult; + break; + case 3: + Result.w = (m[0][1] - m[1][0]) * mult; + Result.x = (m[2][0] + m[0][2]) * mult; + Result.y = (m[1][2] + m[2][1]) * mult; + Result.z = biggestVal; + break; + + default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity. + assert(false); + break; + } + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat4x4<T, P> const & m4) + { + return quat_cast(tmat3x3<T, P>(m4)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T angle(tquat<T, P> const & x) + { + return acos(x.w) * T(2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> axis(tquat<T, P> const & x) + { + T tmp1 = static_cast<T>(1) - x.w * x.w; + if(tmp1 <= static_cast<T>(0)) + return tvec3<T, P>(0, 0, 1); + T tmp2 = static_cast<T>(1) / sqrt(tmp1); + return tvec3<T, P>(x.x * tmp2, x.y * tmp2, x.z * tmp2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & v) + { + tquat<T, P> Result(uninitialize); + + T const a(angle); + T const s = glm::sin(a * static_cast<T>(0.5)); + + Result.w = glm::cos(a * static_cast<T>(0.5)); + Result.x = v.x * s; + Result.y = v.y * s; + Result.z = v.z * s; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y) + { + tvec4<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y) + { + tvec4<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y) + { + tvec4<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y) + { + tvec4<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y) + { + tvec4<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y) + { + tvec4<bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> isnan(tquat<T, P> const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs"); + + return tvec4<bool, P>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> isinf(tquat<T, P> const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs"); + + return tvec4<bool, P>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w)); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE +# include "quaternion_simd.inl" +#endif + diff --git a/depedencies/include/glm/gtc/quaternion_simd.inl b/depedencies/include/glm/gtc/quaternion_simd.inl new file mode 100644 index 0000000..cca874b --- /dev/null +++ b/depedencies/include/glm/gtc/quaternion_simd.inl @@ -0,0 +1,198 @@ +/// @ref core +/// @file glm/gtc/quaternion_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +/* + template <precision P> + struct compute_quat_mul<float, P, true> + { + static tquat<float, P> call(tquat<float, P> const& q1, tquat<float, P> const& q2) + { + // SSE2 STATS: 11 shuffle, 8 mul, 8 add + // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps + + __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3))); + __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2))); + __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1))); + __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data); + +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff); + __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff); + __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff); + __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff); +# else + __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f)); + __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4)); + __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1)); + + __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f)); + __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5)); + __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1)); + + __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f)); + __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6)); + __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1)); + + __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)); + __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7)); + __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1)); + #endif + + // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than + // the final code below. I'll keep this here for reference - maybe somebody else can do something better... + // + //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0)); + //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0)); + // + //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0)); + + tquat<float, P> Result(uninitialize); + _mm_store_ss(&Result.x, add4); + _mm_store_ss(&Result.y, add5); + _mm_store_ss(&Result.z, add6); + _mm_store_ss(&Result.w, add7); + return Result; + } + }; +*/ + + template <precision P> + struct compute_dot<tquat, float, P, true> + { + static GLM_FUNC_QUALIFIER float call(tquat<float, P> const& x, tquat<float, P> const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template <precision P> + struct compute_quat_add<float, P, true> + { + static tquat<float, P> call(tquat<float, P> const& q, tquat<float, P> const& p) + { + tquat<float, P> Result(uninitialize); + Result.data = _mm_add_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_quat_add<double, P, true> + { + static tquat<double, P> call(tquat<double, P> const & a, tquat<double, P> const & b) + { + tquat<double, P> Result(uninitialize); + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template <precision P> + struct compute_quat_sub<float, P, true> + { + static tquat<float, P> call(tquat<float, P> const& q, tquat<float, P> const& p) + { + tvec4<float, P> Result(uninitialize); + Result.data = _mm_sub_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_quat_sub<double, P, true> + { + static tquat<double, P> call(tquat<double, P> const & a, tquat<double, P> const & b) + { + tquat<double, P> Result(uninitialize); + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template <precision P> + struct compute_quat_mul_scalar<float, P, true> + { + static tquat<float, P> call(tquat<float, P> const& q, float s) + { + tvec4<float, P> Result(uninitialize); + Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_quat_mul_scalar<double, P, true> + { + static tquat<double, P> call(tquat<double, P> const& q, double s) + { + tquat<double, P> Result(uninitialize); + Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template <precision P> + struct compute_quat_div_scalar<float, P, true> + { + static tquat<float, P> call(tquat<float, P> const& q, float s) + { + tvec4<float, P> Result(uninitialize); + Result.data = _mm_div_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template <precision P> + struct compute_quat_div_scalar<double, P, true> + { + static tquat<double, P> call(tquat<double, P> const& q, double s) + { + tquat<double, P> Result(uninitialize); + Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template <precision P> + struct compute_quat_mul_vec4<float, P, true> + { + static tvec4<float, P> call(tquat<float, P> const& q, tvec4<float, P> const& v) + { + __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2)); + + __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); + __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); + + __m128 const two = _mm_set1_ps(2.0f); + uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); + uuv = _mm_mul_ps(uuv, two); + + tvec4<float, P> Result(uninitialize); + Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv)); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/depedencies/include/glm/gtc/random.hpp b/depedencies/include/glm/gtc/random.hpp new file mode 100644 index 0000000..fa3956e --- /dev/null +++ b/depedencies/include/glm/gtc/random.hpp @@ -0,0 +1,98 @@ +/// @ref gtc_random +/// @file glm/gtc/random.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtx_random (extended) +/// +/// @defgroup gtc_random GLM_GTC_random +/// @ingroup gtc +/// +/// @brief Generate random number from various distribution methods. +/// +/// <glm/gtc/random.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../vec2.hpp" +#include "../vec3.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_random extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_random + /// @{ + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min + /// @param Max + /// @tparam genType Value type. Currently supported: float or double scalars. + /// @see gtc_random + template <typename genTYpe> + GLM_FUNC_DECL genTYpe linearRand( + genTYpe Min, + genTYpe Max); + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min + /// @param Max + /// @tparam T Value type. Currently supported: float or double. + /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible + /// @see gtc_random + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> linearRand( + vecType<T, P> const & Min, + vecType<T, P> const & Max); + + /// Generate random numbers in the interval [Min, Max], according a gaussian distribution + /// + /// @param Mean + /// @param Deviation + /// @see gtc_random + template <typename genType> + GLM_FUNC_DECL genType gaussRand( + genType Mean, + genType Deviation); + + /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec2<T, defaultp> circularRand( + T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand( + T Radius); + + /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec2<T, defaultp> diskRand( + T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec3<T, defaultp> ballRand( + T Radius); + + /// @} +}//namespace glm + +#include "random.inl" diff --git a/depedencies/include/glm/gtc/random.inl b/depedencies/include/glm/gtc/random.inl new file mode 100644 index 0000000..ad5926e --- /dev/null +++ b/depedencies/include/glm/gtc/random.inl @@ -0,0 +1,350 @@ +/// @ref gtc_random +/// @file glm/gtc/random.inl + +#include "../geometric.hpp" +#include "../exponential.hpp" +#include <cstdlib> +#include <ctime> +#include <cassert> + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <class, precision> class vecType> + struct compute_rand + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(); + }; + + template <precision P> + struct compute_rand<uint8, P, tvec1> + { + GLM_FUNC_QUALIFIER static tvec1<uint8, P> call() + { + return tvec1<uint8, P>( + std::rand() % std::numeric_limits<uint8>::max()); + } + }; + + template <precision P> + struct compute_rand<uint8, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<uint8, P> call() + { + return tvec2<uint8, P>( + std::rand() % std::numeric_limits<uint8>::max(), + std::rand() % std::numeric_limits<uint8>::max()); + } + }; + + template <precision P> + struct compute_rand<uint8, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<uint8, P> call() + { + return tvec3<uint8, P>( + std::rand() % std::numeric_limits<uint8>::max(), + std::rand() % std::numeric_limits<uint8>::max(), + std::rand() % std::numeric_limits<uint8>::max()); + } + }; + + template <precision P> + struct compute_rand<uint8, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<uint8, P> call() + { + return tvec4<uint8, P>( + std::rand() % std::numeric_limits<uint8>::max(), + std::rand() % std::numeric_limits<uint8>::max(), + std::rand() % std::numeric_limits<uint8>::max(), + std::rand() % std::numeric_limits<uint8>::max()); + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_rand<uint16, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<uint16, P> call() + { + return + (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) | + (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0)); + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_rand<uint32, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<uint32, P> call() + { + return + (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) | + (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0)); + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_rand<uint64, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<uint64, P> call() + { + return + (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) | + (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0)); + } + }; + + template <typename T, precision P, template <class, precision> class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max); + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<int8, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max) + { + return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min; + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<uint8, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max) + { + return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min; + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<int16, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max) + { + return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min; + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<uint16, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max) + { + return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min; + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<int32, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max) + { + return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min; + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<uint32, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max) + { + return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min; + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<int64, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max) + { + return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min; + } + }; + + template <precision P, template <class, precision> class vecType> + struct compute_linearRand<uint64, P, vecType> + { + GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max) + { + return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<float, lowp, vecType> + { + GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max) + { + return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<float, mediump, vecType> + { + GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max) + { + return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<float, highp, vecType> + { + GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max) + { + return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<double, lowp, vecType> + { + GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max) + { + return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<double, mediump, vecType> + { + GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max) + { + return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<double, highp, vecType> + { + GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max) + { + return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<long double, lowp, vecType> + { + GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max) + { + return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<long double, mediump, vecType> + { + GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max) + { + return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; + } + }; + + template <template <class, precision> class vecType> + struct compute_linearRand<long double, highp, vecType> + { + GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max) + { + return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; + } + }; +}//namespace detail + + template <typename genType> + GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) + { + return detail::compute_linearRand<genType, highp, tvec1>::call( + tvec1<genType, highp>(Min), + tvec1<genType, highp>(Max)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max) + { + return detail::compute_linearRand<T, P, vecType>::call(Min, Max); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) + { + genType w, x1, x2; + + do + { + x1 = linearRand(genType(-1), genType(1)); + x2 = linearRand(genType(-1), genType(1)); + + w = x1 * x1 + x2 * x2; + } while(w > genType(1)); + + return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation) + { + return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation); + } + + template <typename T> + GLM_FUNC_QUALIFIER tvec2<T, defaultp> diskRand(T Radius) + { + tvec2<T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + tvec2<T, defaultp>(-Radius), + tvec2<T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tvec3<T, defaultp> ballRand(T Radius) + { + tvec3<T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + tvec3<T, defaultp>(-Radius), + tvec3<T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tvec2<T, defaultp> circularRand(T Radius) + { + T a = linearRand(T(0), T(6.283185307179586476925286766559f)); + return tvec2<T, defaultp>(cos(a), sin(a)) * Radius; + } + + template <typename T> + GLM_FUNC_QUALIFIER tvec3<T, defaultp> sphericalRand(T Radius) + { + T z = linearRand(T(-1), T(1)); + T a = linearRand(T(0), T(6.283185307179586476925286766559f)); + + T r = sqrt(T(1) - z * z); + + T x = r * cos(a); + T y = r * sin(a); + + return tvec3<T, defaultp>(x, y, z) * Radius; + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/reciprocal.hpp b/depedencies/include/glm/gtc/reciprocal.hpp new file mode 100644 index 0000000..c14a4fe --- /dev/null +++ b/depedencies/include/glm/gtc/reciprocal.hpp @@ -0,0 +1,135 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_reciprocal GLM_GTC_reciprocal +/// @ingroup gtc +/// +/// @brief Define secant, cosecant and cotangent functions. +/// +/// <glm/gtc/reciprocal.hpp> need to be included to use these features. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_reciprocal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_reciprocal + /// @{ + + /// Secant function. + /// hypotenuse / adjacent or 1 / cos(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType sec(genType angle); + + /// Cosecant function. + /// hypotenuse / opposite or 1 / sin(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType csc(genType angle); + + /// Cotangent function. + /// adjacent / opposite or 1 / tan(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType cot(genType angle); + + /// Inverse secant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType asec(genType x); + + /// Inverse cosecant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType acsc(genType x); + + /// Inverse cotangent function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType acot(genType x); + + /// Secant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType sech(genType angle); + + /// Cosecant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType csch(genType angle); + + /// Cotangent hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType coth(genType angle); + + /// Inverse secant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType asech(genType x); + + /// Inverse cosecant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType acsch(genType x); + + /// Inverse cotangent hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template <typename genType> + GLM_FUNC_DECL genType acoth(genType x); + + /// @} +}//namespace glm + +#include "reciprocal.inl" diff --git a/depedencies/include/glm/gtc/reciprocal.inl b/depedencies/include/glm/gtc/reciprocal.inl new file mode 100644 index 0000000..c625ac9 --- /dev/null +++ b/depedencies/include/glm/gtc/reciprocal.inl @@ -0,0 +1,192 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.inl + +#include "../trigonometric.hpp" +#include <limits> + +namespace glm +{ + // sec + template <typename genType> + GLM_FUNC_QUALIFIER genType sec(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values"); + return genType(1) / glm::cos(angle); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sec(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(sec, x); + } + + // csc + template <typename genType> + GLM_FUNC_QUALIFIER genType csc(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values"); + return genType(1) / glm::sin(angle); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> csc(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(csc, x); + } + + // cot + template <typename genType> + GLM_FUNC_QUALIFIER genType cot(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return glm::tan(pi_over_2 - angle); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> cot(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(cot, x); + } + + // asec + template <typename genType> + GLM_FUNC_QUALIFIER genType asec(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values"); + return acos(genType(1) / x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> asec(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(asec, x); + } + + // acsc + template <typename genType> + GLM_FUNC_QUALIFIER genType acsc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values"); + return asin(genType(1) / x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acsc(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(acsc, x); + } + + // acot + template <typename genType> + GLM_FUNC_QUALIFIER genType acot(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return pi_over_2 - atan(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acot(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(acot, x); + } + + // sech + template <typename genType> + GLM_FUNC_QUALIFIER genType sech(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values"); + return genType(1) / glm::cosh(angle); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> sech(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(sech, x); + } + + // csch + template <typename genType> + GLM_FUNC_QUALIFIER genType csch(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values"); + return genType(1) / glm::sinh(angle); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> csch(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(csch, x); + } + + // coth + template <typename genType> + GLM_FUNC_QUALIFIER genType coth(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values"); + return glm::cosh(angle) / glm::sinh(angle); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> coth(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(coth, x); + } + + // asech + template <typename genType> + GLM_FUNC_QUALIFIER genType asech(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values"); + return acosh(genType(1) / x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> asech(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(asech, x); + } + + // acsch + template <typename genType> + GLM_FUNC_QUALIFIER genType acsch(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values"); + return acsch(genType(1) / x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acsch(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(acsch, x); + } + + // acoth + template <typename genType> + GLM_FUNC_QUALIFIER genType acoth(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values"); + return atanh(genType(1) / x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> acoth(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs"); + return detail::functor1<T, T, P, vecType>::call(acoth, x); + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/round.hpp b/depedencies/include/glm/gtc/round.hpp new file mode 100644 index 0000000..a583592 --- /dev/null +++ b/depedencies/include/glm/gtc/round.hpp @@ -0,0 +1,174 @@ +/// @ref gtc_round +/// @file glm/gtc/round.hpp +/// +/// @see core (dependence) +/// @see gtc_round (dependence) +/// +/// @defgroup gtc_round GLM_GTC_round +/// @ingroup gtc +/// +/// @brief rounding value to specific boundings +/// +/// <glm/gtc/round.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/_vectorize.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_round + /// @{ + + /// Return true if the value is a power of two number. + /// + /// @see gtc_round + template <typename genIUType> + GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value); + + /// Return true if the value is a power of two number. + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template <typename genIUType> + GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template <typename genIUType> + GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template <typename genIUType> + GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template <typename genIUType> + GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template <typename genType> + GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template <typename genType> + GLM_FUNC_DECL genType floorMultiple( + genType Source, + genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> floorMultiple( + vecType<T, P> const & Source, + vecType<T, P> const & Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template <typename genType> + GLM_FUNC_DECL genType roundMultiple( + genType Source, + genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> roundMultiple( + vecType<T, P> const & Source, + vecType<T, P> const & Multiple); + + /// @} +} //namespace glm + +#include "round.inl" diff --git a/depedencies/include/glm/gtc/round.inl b/depedencies/include/glm/gtc/round.inl new file mode 100644 index 0000000..f583c40 --- /dev/null +++ b/depedencies/include/glm/gtc/round.inl @@ -0,0 +1,344 @@ +/// @ref gtc_round +/// @file glm/gtc/round.inl + +#include "../detail/func_integer.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <typename, precision> class vecType, bool compute = false> + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T) + { + return v; + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct compute_ceilShift<T, P, vecType, true> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift) + { + return v | (v >> Shift); + } + }; + + template <typename T, precision P, template <typename, precision> class vecType, bool isSigned = true> + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vecType<T, P> const Sign(sign(x)); + + vecType<T, P> v(abs(x)); + + v = v - static_cast<T>(1); + v = v | (v >> static_cast<T>(1)); + v = v | (v >> static_cast<T>(2)); + v = v | (v >> static_cast<T>(4)); + v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8); + v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16); + v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32); + return (v + static_cast<T>(1)) * Sign; + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct compute_ceilPowerOfTwo<T, P, vecType, false> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vecType<T, P> v(x); + + v = v - static_cast<T>(1); + v = v | (v >> static_cast<T>(1)); + v = v | (v >> static_cast<T>(2)); + v = v | (v >> static_cast<T>(4)); + v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8); + v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16); + v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32); + return v + static_cast<T>(1); + } + }; + + template <bool is_float, bool is_signed> + struct compute_ceilMultiple{}; + + template <> + struct compute_ceilMultiple<true, true> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + return Source + (Multiple - std::fmod(Source, Multiple)); + else + return Source + std::fmod(-Source, Multiple); + } + }; + + template <> + struct compute_ceilMultiple<false, false> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + }; + + template <> + struct compute_ceilMultiple<false, true> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + else + return Source + (-Source % Multiple); + } + }; + + template <bool is_float, bool is_signed> + struct compute_floorMultiple{}; + + template <> + struct compute_floorMultiple<true, true> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + return Source - std::fmod(Source, Multiple) - Multiple; + } + }; + + template <> + struct compute_floorMultiple<false, false> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template <> + struct compute_floorMultiple<false, true> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template <bool is_float, bool is_signed> + struct compute_roundMultiple{}; + + template <> + struct compute_roundMultiple<true, true> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + { + genType Tmp = Source + genType(1); + return Tmp - std::fmod(Tmp, Multiple) - Multiple; + } + } + }; + + template <> + struct compute_roundMultiple<false, false> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template <> + struct compute_roundMultiple<false, true> + { + template <typename genType> + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; +}//namespace detail + + //////////////// + // isPowerOfTwo + + template <typename genType> + GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value) + { + genType const Result = glm::abs(Value); + return !(Result & (Result - 1)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value) + { + vecType<T, P> const Result(abs(Value)); + return equal(Result & (Result - 1), vecType<T, P>(0)); + } + + ////////////////// + // ceilPowerOfTwo + + template <typename genType> + GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value) + { + return detail::compute_ceilPowerOfTwo<genType, defaultp, tvec1, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v) + { + return detail::compute_ceilPowerOfTwo<T, P, vecType, std::numeric_limits<T>::is_signed>::call(v); + } + + /////////////////// + // floorPowerOfTwo + + template <typename genType> + GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value) + { + return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v); + } + + /////////////////// + // roundPowerOfTwo + + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value) + { + if(isPowerOfTwo(value)) + return value; + + genIUType const prev = static_cast<genIUType>(1) << findMSB(value); + genIUType const next = prev << static_cast<genIUType>(1); + return (next - value) < (value - prev) ? next : prev; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v); + } + + //////////////// + // isMultiple + + template <typename genType> + GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple) + { + return isMultiple(tvec1<genType>(Value), tvec1<genType>(Multiple)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple) + { + return (Value % Multiple) == vecType<T, P>(0); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple) + { + return (Value % Multiple) == vecType<T, P>(0); + } + + ////////////////////// + // ceilMultiple + + template <typename genType> + GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple) + { + return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple) + { + return detail::functor2<T, P, vecType>::call(ceilMultiple, Source, Multiple); + } + + ////////////////////// + // floorMultiple + + template <typename genType> + GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple) + { + return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> floorMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple) + { + return detail::functor2<T, P, vecType>::call(floorMultiple, Source, Multiple); + } + + ////////////////////// + // roundMultiple + + template <typename genType> + GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple) + { + return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> roundMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple) + { + return detail::functor2<T, P, vecType>::call(roundMultiple, Source, Multiple); + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/type_aligned.hpp b/depedencies/include/glm/gtc/type_aligned.hpp new file mode 100644 index 0000000..2e4503c --- /dev/null +++ b/depedencies/include/glm/gtc/type_aligned.hpp @@ -0,0 +1,362 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_type_aligned GLM_GTC_type_aligned +/// @ingroup gtc +/// +/// @brief Aligned types. +/// <glm/gtc/type_aligned.hpp> need to be included to use these features. + +#pragma once + +#if !GLM_HAS_ALIGNED_TYPE +# error "GLM: Aligned types are not supported on this platform" +#endif +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_aligned extension included") +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + template <typename T, precision P> struct tvec1; + template <typename T, precision P> struct tvec2; + template <typename T, precision P> struct tvec3; + template <typename T, precision P> struct tvec4; + /// @addtogroup gtc_type_aligned + /// @{ + + // -- *vec1 -- + + typedef tvec1<float, aligned_highp> aligned_highp_vec1; + typedef tvec1<float, aligned_mediump> aligned_mediump_vec1; + typedef tvec1<float, aligned_lowp> aligned_lowp_vec1; + typedef tvec1<double, aligned_highp> aligned_highp_dvec1; + typedef tvec1<double, aligned_mediump> aligned_mediump_dvec1; + typedef tvec1<double, aligned_lowp> aligned_lowp_dvec1; + typedef tvec1<int, aligned_highp> aligned_highp_ivec1; + typedef tvec1<int, aligned_mediump> aligned_mediump_ivec1; + typedef tvec1<int, aligned_lowp> aligned_lowp_ivec1; + typedef tvec1<uint, aligned_highp> aligned_highp_uvec1; + typedef tvec1<uint, aligned_mediump> aligned_mediump_uvec1; + typedef tvec1<uint, aligned_lowp> aligned_lowp_uvec1; + typedef tvec1<bool, aligned_highp> aligned_highp_bvec1; + typedef tvec1<bool, aligned_mediump> aligned_mediump_bvec1; + typedef tvec1<bool, aligned_lowp> aligned_lowp_bvec1; + + typedef tvec1<float, packed_highp> packed_highp_vec1; + typedef tvec1<float, packed_mediump> packed_mediump_vec1; + typedef tvec1<float, packed_lowp> packed_lowp_vec1; + typedef tvec1<double, packed_highp> packed_highp_dvec1; + typedef tvec1<double, packed_mediump> packed_mediump_dvec1; + typedef tvec1<double, packed_lowp> packed_lowp_dvec1; + typedef tvec1<int, packed_highp> packed_highp_ivec1; + typedef tvec1<int, packed_mediump> packed_mediump_ivec1; + typedef tvec1<int, packed_lowp> packed_lowp_ivec1; + typedef tvec1<uint, packed_highp> packed_highp_uvec1; + typedef tvec1<uint, packed_mediump> packed_mediump_uvec1; + typedef tvec1<uint, packed_lowp> packed_lowp_uvec1; + typedef tvec1<bool, packed_highp> packed_highp_bvec1; + typedef tvec1<bool, packed_mediump> packed_mediump_bvec1; + typedef tvec1<bool, packed_lowp> packed_lowp_bvec1; + + // -- *vec2 -- + + /// 2 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<float, aligned_highp> aligned_highp_vec2; + + /// 2 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<float, aligned_mediump> aligned_mediump_vec2; + + /// 2 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<float, aligned_lowp> aligned_lowp_vec2; + + /// 2 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<double, aligned_highp> aligned_highp_dvec2; + + /// 2 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<double, aligned_mediump> aligned_mediump_dvec2; + + /// 2 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<double, aligned_lowp> aligned_lowp_dvec2; + + /// 2 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<int, aligned_highp> aligned_highp_ivec2; + + /// 2 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<int, aligned_mediump> aligned_mediump_ivec2; + + /// 2 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<int, aligned_lowp> aligned_lowp_ivec2; + + /// 2 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<uint, aligned_highp> aligned_highp_uvec2; + + /// 2 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<uint, aligned_mediump> aligned_mediump_uvec2; + + /// 2 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<uint, aligned_lowp> aligned_lowp_uvec2; + + /// 2 components vector of high precision bool numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<bool, aligned_highp> aligned_highp_bvec2; + + /// 2 components vector of medium precision bool numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<bool, aligned_mediump> aligned_mediump_bvec2; + + /// 2 components vector of low precision bool numbers. + /// There is no guarantee on the actual precision. + typedef tvec2<bool, aligned_lowp> aligned_lowp_bvec2; + + // -- *vec3 -- + + /// 3 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<float, aligned_highp> aligned_highp_vec3; + + /// 3 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<float, aligned_mediump> aligned_mediump_vec3; + + /// 3 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<float, aligned_lowp> aligned_lowp_vec3; + + /// 3 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<double, aligned_highp> aligned_highp_dvec3; + + /// 3 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<double, aligned_mediump> aligned_mediump_dvec3; + + /// 3 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<double, aligned_lowp> aligned_lowp_dvec3; + + /// 3 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<int, aligned_highp> aligned_highp_ivec3; + + /// 3 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<int, aligned_mediump> aligned_mediump_ivec3; + + /// 3 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<int, aligned_lowp> aligned_lowp_ivec3; + + /// 3 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<uint, aligned_highp> aligned_highp_uvec3; + + /// 3 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<uint, aligned_mediump> aligned_mediump_uvec3; + + /// 3 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef tvec3<uint, aligned_lowp> aligned_lowp_uvec3; + + /// 3 components vector of high precision bool numbers. + typedef tvec3<bool, aligned_highp> aligned_highp_bvec3; + + /// 3 components vector of medium precision bool numbers. + typedef tvec3<bool, aligned_mediump> aligned_mediump_bvec3; + + /// 3 components vector of low precision bool numbers. + typedef tvec3<bool, aligned_lowp> aligned_lowp_bvec3; + + // -- *vec4 -- + + /// 4 components vector of high single-precision floating-point numbers. + typedef tvec4<float, aligned_highp> aligned_highp_vec4; + + /// 4 components vector of medium single-precision floating-point numbers. + typedef tvec4<float, aligned_mediump> aligned_mediump_vec4; + + /// 4 components vector of low single-precision floating-point numbers. + typedef tvec4<float, aligned_lowp> aligned_lowp_vec4; + + /// 4 components vector of high double-precision floating-point numbers. + typedef tvec4<double, aligned_highp> aligned_highp_dvec4; + + /// 4 components vector of medium double-precision floating-point numbers. + typedef tvec4<double, aligned_mediump> aligned_mediump_dvec4; + + /// 4 components vector of low double-precision floating-point numbers. + typedef tvec4<double, aligned_lowp> aligned_lowp_dvec4; + + /// 4 components vector of high precision signed integer numbers. + typedef tvec4<int, aligned_highp> aligned_highp_ivec4; + + /// 4 components vector of medium precision signed integer numbers. + typedef tvec4<int, aligned_mediump> aligned_mediump_ivec4; + + /// 4 components vector of low precision signed integer numbers. + typedef tvec4<int, aligned_lowp> aligned_lowp_ivec4; + + /// 4 components vector of high precision unsigned integer numbers. + typedef tvec4<uint, aligned_highp> aligned_highp_uvec4; + + /// 4 components vector of medium precision unsigned integer numbers. + typedef tvec4<uint, aligned_mediump> aligned_mediump_uvec4; + + /// 4 components vector of low precision unsigned integer numbers. + typedef tvec4<uint, aligned_lowp> aligned_lowp_uvec4; + + /// 4 components vector of high precision bool numbers. + typedef tvec4<bool, aligned_highp> aligned_highp_bvec4; + + /// 4 components vector of medium precision bool numbers. + typedef tvec4<bool, aligned_mediump> aligned_mediump_bvec4; + + /// 4 components vector of low precision bool numbers. + typedef tvec4<bool, aligned_lowp> aligned_lowp_bvec4; + + // -- default -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef aligned_lowp_vec1 aligned_vec1; + typedef aligned_lowp_vec2 aligned_vec2; + typedef aligned_lowp_vec3 aligned_vec3; + typedef aligned_lowp_vec4 aligned_vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef aligned_mediump_vec1 aligned_vec1; + typedef aligned_mediump_vec2 aligned_vec2; + typedef aligned_mediump_vec3 aligned_vec3; + typedef aligned_mediump_vec4 aligned_vec4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 1 component vector of floating-point numbers. + typedef aligned_highp_vec1 aligned_vec1; + + /// 2 components vector of floating-point numbers. + typedef aligned_highp_vec2 aligned_vec2; + + /// 3 components vector of floating-point numbers. + typedef aligned_highp_vec3 aligned_vec3; + + /// 4 components vector of floating-point numbers. + typedef aligned_highp_vec4 aligned_vec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef aligned_lowp_dvec1 aligned_dvec1; + typedef aligned_lowp_dvec2 aligned_dvec2; + typedef aligned_lowp_dvec3 aligned_dvec3; + typedef aligned_lowp_dvec4 aligned_dvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef aligned_mediump_dvec1 aligned_dvec1; + typedef aligned_mediump_dvec2 aligned_dvec2; + typedef aligned_mediump_dvec3 aligned_dvec3; + typedef aligned_mediump_dvec4 aligned_dvec4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 1 component vector of double-precision floating-point numbers. + typedef aligned_highp_dvec1 aligned_dvec1; + + /// 2 components vector of double-precision floating-point numbers. + typedef aligned_highp_dvec2 aligned_dvec2; + + /// 3 components vector of double-precision floating-point numbers. + typedef aligned_highp_dvec3 aligned_dvec3; + + /// 4 components vector of double-precision floating-point numbers. + typedef aligned_highp_dvec4 aligned_dvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef aligned_lowp_ivec1 aligned_ivec1; + typedef aligned_lowp_ivec2 aligned_ivec2; + typedef aligned_lowp_ivec3 aligned_ivec3; + typedef aligned_lowp_ivec4 aligned_ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef aligned_mediump_ivec1 aligned_ivec1; + typedef aligned_mediump_ivec2 aligned_ivec2; + typedef aligned_mediump_ivec3 aligned_ivec3; + typedef aligned_mediump_ivec4 aligned_ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector of signed integer numbers. + typedef aligned_highp_ivec1 aligned_ivec1; + + /// 2 components vector of signed integer numbers. + typedef aligned_highp_ivec2 aligned_ivec2; + + /// 3 components vector of signed integer numbers. + typedef aligned_highp_ivec3 aligned_ivec3; + + /// 4 components vector of signed integer numbers. + typedef aligned_highp_ivec4 aligned_ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef aligned_lowp_uvec1 aligned_uvec1; + typedef aligned_lowp_uvec2 aligned_uvec2; + typedef aligned_lowp_uvec3 aligned_uvec3; + typedef aligned_lowp_uvec4 aligned_uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef aligned_mediump_uvec1 aligned_uvec1; + typedef aligned_mediump_uvec2 aligned_uvec2; + typedef aligned_mediump_uvec3 aligned_uvec3; + typedef aligned_mediump_uvec4 aligned_uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 1 component vector of unsigned integer numbers. + typedef aligned_highp_uvec1 aligned_uvec1; + + /// 2 components vector of unsigned integer numbers. + typedef aligned_highp_uvec2 aligned_uvec2; + + /// 3 components vector of unsigned integer numbers. + typedef aligned_highp_uvec3 aligned_uvec3; + + /// 4 components vector of unsigned integer numbers. + typedef aligned_highp_uvec4 aligned_uvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef aligned_lowp_bvec1 aligned_bvec1; + typedef aligned_lowp_bvec2 aligned_bvec2; + typedef aligned_lowp_bvec3 aligned_bvec3; + typedef aligned_lowp_bvec4 aligned_bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef aligned_mediump_bvec1 aligned_bvec1; + typedef aligned_mediump_bvec2 aligned_bvec2; + typedef aligned_mediump_bvec3 aligned_bvec3; + typedef aligned_mediump_bvec4 aligned_bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 1 component vector of boolean. + typedef aligned_highp_bvec1 aligned_bvec1; + + /// 2 components vector of boolean. + typedef aligned_highp_bvec2 aligned_bvec2; + + /// 3 components vector of boolean. + typedef aligned_highp_bvec3 aligned_bvec3; + + /// 4 components vector of boolean. + typedef aligned_highp_bvec4 aligned_bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/depedencies/include/glm/gtc/type_precision.hpp b/depedencies/include/glm/gtc/type_precision.hpp new file mode 100644 index 0000000..a2dbb66 --- /dev/null +++ b/depedencies/include/glm/gtc/type_precision.hpp @@ -0,0 +1,861 @@ +/// @ref gtc_type_precision +/// @file glm/gtc/type_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_precision GLM_GTC_type_precision +/// @ingroup gtc +/// +/// @brief Defines specific C++-based precision types. +/// +/// @ref core_precision defines types based on GLSL's precision qualifiers. This +/// extension defines types based on explicitly-sized C++ data types. +/// +/// <glm/gtc/type_precision.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_precision extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtc_type_precision + /// @{ + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + + /// 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i8, defaultp> i8vec1; + + /// 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i8, defaultp> i8vec2; + + /// 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i8, defaultp> i8vec3; + + /// 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i8, defaultp> i8vec4; + + + /// 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i16, defaultp> i16vec1; + + /// 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i16, defaultp> i16vec2; + + /// 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i16, defaultp> i16vec3; + + /// 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i16, defaultp> i16vec4; + + + /// 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i32, defaultp> i32vec1; + + /// 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i32, defaultp> i32vec2; + + /// 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i32, defaultp> i32vec3; + + /// 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i32, defaultp> i32vec4; + + + /// 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef tvec1<i64, defaultp> i64vec1; + + /// 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<i64, defaultp> i64vec2; + + /// 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<i64, defaultp> i64vec3; + + /// 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<i64, defaultp> i64vec4; + + + ///////////////////////////// + // Unsigned int vector types + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + /// High precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// High precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// High precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// High precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// High precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// High precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// High precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// High precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// High precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// High precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// High precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// High precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + + /// Default precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8; + + /// Default precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16; + + /// Default precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32; + + /// Default precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// Default precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// Default precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// Default precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// Default precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// Default precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// Default precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// Default precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// Default precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + /// Default precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u8, defaultp> u8vec1; + + /// Default precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u8, defaultp> u8vec2; + + /// Default precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u8, defaultp> u8vec3; + + /// Default precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u8, defaultp> u8vec4; + + + /// Default precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u16, defaultp> u16vec1; + + /// Default precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u16, defaultp> u16vec2; + + /// Default precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u16, defaultp> u16vec3; + + /// Default precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u16, defaultp> u16vec4; + + + /// Default precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u32, defaultp> u32vec1; + + /// Default precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u32, defaultp> u32vec2; + + /// Default precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u32, defaultp> u32vec3; + + /// Default precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u32, defaultp> u32vec4; + + + /// Default precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef tvec1<u64, defaultp> u64vec1; + + /// Default precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef tvec2<u64, defaultp> u64vec2; + + /// Default precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef tvec3<u64, defaultp> u64vec3; + + /// Default precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef tvec4<u64, defaultp> u64vec4; + + + ////////////////////// + // Float vector types + + /// 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 float32; + + /// 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 float64; + + + /// 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 float32_t; + + /// 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 float64_t; + + + /// 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 f32; + + /// 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 f64; + + + /// Single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<float, defaultp> fvec1; + + /// Single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<float, defaultp> fvec2; + + /// Single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<float, defaultp> fvec3; + + /// Single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<float, defaultp> fvec4; + + + /// Single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f32, defaultp> f32vec1; + + /// Single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<f32, defaultp> f32vec2; + + /// Single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<f32, defaultp> f32vec3; + + /// Single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<f32, defaultp> f32vec4; + + + /// Double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef tvec1<f64, defaultp> f64vec1; + + /// Double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef tvec2<f64, defaultp> f64vec2; + + /// Double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef tvec3<f64, defaultp> f64vec3; + + /// Double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef tvec4<f64, defaultp> f64vec4; + + + ////////////////////// + // Float matrix types + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1<f32> fmat1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, defaultp> fmat2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, defaultp> fmat3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, defaultp> fmat4; + + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 fmat1x1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, defaultp> fmat2x2; + + /// Single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, defaultp> fmat2x3; + + /// Single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, defaultp> fmat2x4; + + /// Single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, defaultp> fmat3x2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, defaultp> fmat3x3; + + /// Single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, defaultp> fmat3x4; + + /// Single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, defaultp> fmat4x2; + + /// Single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, defaultp> fmat4x3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, defaultp> fmat4x4; + + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1<f32, defaultp> f32mat1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, defaultp> f32mat2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, defaultp> f32mat3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, defaultp> f32mat4; + + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 f32mat1x1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f32, defaultp> f32mat2x2; + + /// Single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f32, defaultp> f32mat2x3; + + /// Single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f32, defaultp> f32mat2x4; + + /// Single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f32, defaultp> f32mat3x2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f32, defaultp> f32mat3x3; + + /// Single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f32, defaultp> f32mat3x4; + + /// Single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f32, defaultp> f32mat4x2; + + /// Single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f32, defaultp> f32mat4x3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f32, defaultp> f32mat4x4; + + + /// Double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1<f64, defaultp> f64mat1; + + /// Double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f64, defaultp> f64mat2; + + /// Double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f64, defaultp> f64mat3; + + /// Double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f64, defaultp> f64mat4; + + + /// Double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 f64mat1x1; + + /// Double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef tmat2x2<f64, defaultp> f64mat2x2; + + /// Double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef tmat2x3<f64, defaultp> f64mat2x3; + + /// Double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef tmat2x4<f64, defaultp> f64mat2x4; + + /// Double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef tmat3x2<f64, defaultp> f64mat3x2; + + /// Double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef tmat3x3<f64, defaultp> f64mat3x3; + + /// Double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef tmat3x4<f64, defaultp> f64mat3x4; + + /// Double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef tmat4x2<f64, defaultp> f64mat4x2; + + /// Double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef tmat4x3<f64, defaultp> f64mat4x3; + + /// Double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef tmat4x4<f64, defaultp> f64mat4x4; + + + ////////////////////////// + // Quaternion types + + /// Single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f32, defaultp> f32quat; + + /// Double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat<f64, defaultp> f64quat; + + /// @} +}//namespace glm + +#include "type_precision.inl" diff --git a/depedencies/include/glm/gtc/type_precision.inl b/depedencies/include/glm/gtc/type_precision.inl new file mode 100644 index 0000000..cbfd4d8 --- /dev/null +++ b/depedencies/include/glm/gtc/type_precision.inl @@ -0,0 +1,7 @@ +/// @ref gtc_swizzle +/// @file glm/gtc/swizzle.inl + +namespace glm +{ + +} diff --git a/depedencies/include/glm/gtc/type_ptr.hpp b/depedencies/include/glm/gtc/type_ptr.hpp new file mode 100644 index 0000000..008665e --- /dev/null +++ b/depedencies/include/glm/gtc/type_ptr.hpp @@ -0,0 +1,149 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_ptr GLM_GTC_type_ptr +/// @ingroup gtc +/// +/// @brief Handles the interaction between pointers and vector, matrix types. +/// +/// This extension defines an overloaded function, glm::value_ptr, which +/// takes any of the \ref core_template "core template types". It returns +/// a pointer to the memory layout of the object. Matrix types store their values +/// in column-major order. +/// +/// This is useful for uploading data to matrices or copying data to buffer objects. +/// +/// Example: +/// @code +/// #include <glm/glm.hpp> +/// #include <glm/gtc/type_ptr.hpp> +/// +/// glm::vec3 aVector(3); +/// glm::mat4 someMatrix(1.0); +/// +/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector)); +/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix)); +/// @endcode +/// +/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" +#include <cstring> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_ptr extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template<typename genType> + GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const & vec); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tvec2<T, defaultp> make_vec2(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tvec3<T, defaultp> make_vec3(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tvec4<T, defaultp> make_vec4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat2x3<T, defaultp> make_mat2x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat2x4<T, defaultp> make_mat2x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat3x2<T, defaultp> make_mat3x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat3x4<T, defaultp> make_mat3x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat4x2<T, defaultp> make_mat4x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat4x3<T, defaultp> make_mat4x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4(T const * const ptr); + + /// Build a quaternion from a pointer. + /// @see gtc_type_ptr + template<typename T> + GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr); + + /// @} +}//namespace glm + +#include "type_ptr.inl" diff --git a/depedencies/include/glm/gtc/type_ptr.inl b/depedencies/include/glm/gtc/type_ptr.inl new file mode 100644 index 0000000..3aa6ae6 --- /dev/null +++ b/depedencies/include/glm/gtc/type_ptr.inl @@ -0,0 +1,450 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.inl + +#include <cstring> + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tvec2<T, P> const & vec + ) + { + return &(vec.x); + } + + //! Return the address to the data of the vector input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tvec2<T, P> & vec + ) + { + return &(vec.x); + } + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tvec3<T, P> const & vec + ) + { + return &(vec.x); + } + + //! Return the address to the data of the vector input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tvec3<T, P> & vec + ) + { + return &(vec.x); + } + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tvec4<T, P> const & vec + ) + { + return &(vec.x); + } + + //! Return the address to the data of the vector input. + //! From GLM_GTC_type_ptr extension. + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tvec4<T, P> & vec + ) + { + return &(vec.x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat2x2<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat2x2<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat3x3<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat3x3<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat4x4<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + //! From GLM_GTC_type_ptr extension. + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat4x4<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat2x3<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat2x3<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat3x2<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat3x2<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat2x4<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat2x4<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat4x2<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat4x2<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat3x4<T, P> const & mat + ) + { + return &(mat[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tmat3x4<T, P> & mat + ) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tmat4x3<T, P> const & mat + ) + { + return &(mat[0].x); + } + + /// Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr(tmat4x3<T, P> & mat) + { + return &(mat[0].x); + } + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T const * value_ptr + ( + tquat<T, P> const & q + ) + { + return &(q[0]); + } + + /// Return the address to the data of the quaternion input. + /// @see gtc_type_ptr + template<typename T, precision P> + GLM_FUNC_QUALIFIER T * value_ptr + ( + tquat<T, P> & q + ) + { + return &(q[0]); + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tvec2<T, defaultp> make_vec2(T const * const ptr) + { + tvec2<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tvec2<T, defaultp>)); + return Result; + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tvec3<T, defaultp> make_vec3(T const * const ptr) + { + tvec3<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tvec3<T, defaultp>)); + return Result; + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tvec4<T, defaultp> make_vec4(T const * const ptr) + { + tvec4<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tvec4<T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> make_mat2x2(T const * const ptr) + { + tmat2x2<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat2x2<T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat2x3<T, defaultp> make_mat2x3(T const * const ptr) + { + tmat2x3<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat2x3<T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat2x4<T, defaultp> make_mat2x4(T const * const ptr) + { + tmat2x4<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat2x4<T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat3x2<T, defaultp> make_mat3x2(T const * const ptr) + { + tmat3x2<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat3x2<T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> make_mat3x3(T const * const ptr) + { + tmat3x3<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat3x3<T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat3x4<T, defaultp> make_mat3x4(T const * const ptr) + { + tmat3x4<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat3x4<T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat4x2<T, defaultp> make_mat4x2(T const * const ptr) + { + tmat4x2<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat4x2<T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat4x3<T, defaultp> make_mat4x3(T const * const ptr) + { + tmat4x3<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat4x3<T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> make_mat4x4(T const * const ptr) + { + tmat4x4<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tmat4x4<T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> make_mat2(T const * const ptr) + { + return make_mat2x2(ptr); + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> make_mat3(T const * const ptr) + { + return make_mat3x3(ptr); + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> make_mat4(T const * const ptr) + { + return make_mat4x4(ptr); + } + + //! Build a quaternion from a pointer. + /// @see gtc_type_ptr + template <typename T> + GLM_FUNC_QUALIFIER tquat<T, defaultp> make_quat(T const * const ptr) + { + tquat<T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(tquat<T, defaultp>)); + return Result; + } + + /// @} +}//namespace glm + diff --git a/depedencies/include/glm/gtc/ulp.hpp b/depedencies/include/glm/gtc/ulp.hpp new file mode 100644 index 0000000..a82fa4e --- /dev/null +++ b/depedencies/include/glm/gtc/ulp.hpp @@ -0,0 +1,63 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_ulp GLM_GTC_ulp +/// @ingroup gtc +/// +/// @brief Allow the measurement of the accuracy of a function against a reference +/// implementation. This extension works on floating-point data and provide results +/// in ULP. +/// <glm/gtc/ulp.hpp> need to be included to use these features. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/type_int.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_ulp extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_ulp + /// @{ + + /// Return the next ULP value(s) after the input value(s). + /// @see gtc_ulp + template <typename genType> + GLM_FUNC_DECL genType next_float(genType const & x); + + /// Return the previous ULP value(s) before the input value(s). + /// @see gtc_ulp + template <typename genType> + GLM_FUNC_DECL genType prev_float(genType const & x); + + /// Return the value(s) ULP distance after the input value(s). + /// @see gtc_ulp + template <typename genType> + GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance); + + /// Return the value(s) ULP distance before the input value(s). + /// @see gtc_ulp + template <typename genType> + GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance); + + /// Return the distance in the number of ULP between 2 scalars. + /// @see gtc_ulp + template <typename T> + GLM_FUNC_DECL uint float_distance(T const & x, T const & y); + + /// Return the distance in the number of ULP between 2 vectors. + /// @see gtc_ulp + template<typename T, template<typename> class vecType> + GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y); + + /// @} +}// namespace glm + +#include "ulp.inl" diff --git a/depedencies/include/glm/gtc/ulp.inl b/depedencies/include/glm/gtc/ulp.inl new file mode 100644 index 0000000..54c914a --- /dev/null +++ b/depedencies/include/glm/gtc/ulp.inl @@ -0,0 +1,321 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.inl +/// +/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. +/// +/// Developed at SunPro, a Sun Microsystems, Inc. business. +/// Permission to use, copy, modify, and distribute this +/// software is freely granted, provided that this notice +/// is preserved. + +#include "../detail/type_int.hpp" +#include <cmath> +#include <cfloat> +#include <limits> + +#if(GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(push) +# pragma warning(disable : 4127) +#endif + +typedef union +{ + float value; + /* FIXME: Assumes 32 bit int. */ + unsigned int word; +} ieee_float_shape_type; + +typedef union +{ + double value; + struct + { + glm::detail::int32 lsw; + glm::detail::int32 msw; + } parts; +} ieee_double_shape_type; + +#define GLM_EXTRACT_WORDS(ix0,ix1,d) \ + do { \ + ieee_double_shape_type ew_u; \ + ew_u.value = (d); \ + (ix0) = ew_u.parts.msw; \ + (ix1) = ew_u.parts.lsw; \ + } while (0) + +#define GLM_GET_FLOAT_WORD(i,d) \ + do { \ + ieee_float_shape_type gf_u; \ + gf_u.value = (d); \ + (i) = gf_u.word; \ + } while (0) + +#define GLM_SET_FLOAT_WORD(d,i) \ + do { \ + ieee_float_shape_type sf_u; \ + sf_u.word = (i); \ + (d) = sf_u.value; \ + } while (0) + +#define GLM_INSERT_WORDS(d,ix0,ix1) \ + do { \ + ieee_double_shape_type iw_u; \ + iw_u.parts.msw = (ix0); \ + iw_u.parts.lsw = (ix1); \ + (d) = iw_u.value; \ + } while (0) + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float nextafterf(float x, float y) + { + volatile float t; + glm::detail::int32 hx, hy, ix, iy; + + GLM_GET_FLOAT_WORD(hx, x); + GLM_GET_FLOAT_WORD(hy, y); + ix = hx&0x7fffffff; // |x| + iy = hy&0x7fffffff; // |y| + + if((ix>0x7f800000) || // x is nan + (iy>0x7f800000)) // y is nan + return x+y; + if(x==y) return y; // x=y, return y + if(ix==0) { // x == 0 + GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal + t = x*x; + if(t==x) return t; else return x; // raise underflow flag + } + if(hx>=0) { // x > 0 + if(hx>hy) { // x > y, x -= ulp + hx -= 1; + } else { // x < y, x += ulp + hx += 1; + } + } else { // x < 0 + if(hy>=0||hx>hy){ // x < y, x -= ulp + hx -= 1; + } else { // x > y, x += ulp + hx += 1; + } + } + hy = hx&0x7f800000; + if(hy>=0x7f800000) return x+x; // overflow + if(hy<0x00800000) { // underflow + t = x*x; + if(t!=x) { // raise underflow flag + GLM_SET_FLOAT_WORD(y,hx); + return y; + } + } + GLM_SET_FLOAT_WORD(x,hx); + return x; + } + + GLM_FUNC_QUALIFIER double nextafter(double x, double y) + { + volatile double t; + glm::detail::int32 hx, hy, ix, iy; + glm::detail::uint32 lx, ly; + + GLM_EXTRACT_WORDS(hx, lx, x); + GLM_EXTRACT_WORDS(hy, ly, y); + ix = hx & 0x7fffffff; // |x| + iy = hy & 0x7fffffff; // |y| + + if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan + ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan + return x+y; + if(x==y) return y; // x=y, return y + if((ix|lx)==0) { // x == 0 + GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal + t = x*x; + if(t==x) return t; else return x; // raise underflow flag + } + if(hx>=0) { // x > 0 + if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp + if(lx==0) hx -= 1; + lx -= 1; + } else { // x < y, x += ulp + lx += 1; + if(lx==0) hx += 1; + } + } else { // x < 0 + if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp + if(lx==0) hx -= 1; + lx -= 1; + } else { // x > y, x += ulp + lx += 1; + if(lx==0) hx += 1; + } + } + hy = hx&0x7ff00000; + if(hy>=0x7ff00000) return x+x; // overflow + if(hy<0x00100000) { // underflow + t = x*x; + if(t!=x) { // raise underflow flag + GLM_INSERT_WORDS(y,hx,lx); + return y; + } + } + GLM_INSERT_WORDS(x,hx,lx); + return x; + } +}//namespace detail +}//namespace glm + +#if(GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(pop) +#endif + +namespace glm +{ + template <> + GLM_FUNC_QUALIFIER float next_float(float const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits<float>::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MAX); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MAX); +# else + return nextafterf(x, FLT_MAX); +# endif + } + + template <> + GLM_FUNC_QUALIFIER double next_float(double const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits<double>::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafter(x, std::numeric_limits<double>::max()); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, FLT_MAX); +# else + return nextafter(x, DBL_MAX); +# endif + } + + template<typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) + { + vecType<T, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i]); + return Result; + } + + GLM_FUNC_QUALIFIER float prev_float(float const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits<float>::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MIN); +# else + return nextafterf(x, FLT_MIN); +# endif + } + + GLM_FUNC_QUALIFIER double prev_float(double const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits<double>::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return _nextafter(x, DBL_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MIN); +# else + return nextafter(x, DBL_MIN); +# endif + } + + template<typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x) + { + vecType<T, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i]); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) + { + T temp = x; + for(uint i = 0; i < ulps; ++i) + temp = next_float(temp); + return temp; + } + + template<typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) + { + vecType<T, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i], ulps[i]); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps) + { + T temp = x; + for(uint i = 0; i < ulps; ++i) + temp = prev_float(temp); + return temp; + } + + template<typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) + { + vecType<T, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i], ulps[i]); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y) + { + uint ulp = 0; + + if(x < y) + { + T temp = x; + while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max()) + { + ++ulp; + temp = next_float(temp); + } + } + else if(y < x) + { + T temp = y; + while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max()) + { + ++ulp; + temp = next_float(temp); + } + } + else // == + { + + } + + return ulp; + } + + template<typename T, precision P, template<typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y) + { + vecType<uint, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = float_distance(x[i], y[i]); + return Result; + } +}//namespace glm diff --git a/depedencies/include/glm/gtc/vec1.hpp b/depedencies/include/glm/gtc/vec1.hpp new file mode 100644 index 0000000..f84ff97 --- /dev/null +++ b/depedencies/include/glm/gtc/vec1.hpp @@ -0,0 +1,164 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_vec1 GLM_GTC_vec1 +/// @ingroup gtc +/// +/// @brief Add vec1, ivec1, uvec1 and bvec1 types. +/// <glm/gtc/vec1.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_vec1 extension included") +#endif + +namespace glm +{ + /// 1 component vector of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_vec1_t highp_vec1; + + /// 1 component vector of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_vec1_t mediump_vec1; + + /// 1 component vector of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_vec1_t lowp_vec1; + + /// 1 component vector of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_dvec1_t highp_dvec1; + + /// 1 component vector of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_dvec1_t mediump_dvec1; + + /// 1 component vector of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_dvec1_t lowp_dvec1; + + /// 1 component vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_ivec1_t highp_ivec1; + + /// 1 component vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_ivec1_t mediump_ivec1; + + /// 1 component vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_ivec1_t lowp_ivec1; + + /// 1 component vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_uvec1_t highp_uvec1; + + /// 1 component vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_uvec1_t mediump_uvec1; + + /// 1 component vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_uvec1_t lowp_uvec1; + + /// 1 component vector of high precision boolean. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_bvec1_t highp_bvec1; + + /// 1 component vector of medium precision boolean. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_bvec1_t mediump_bvec1; + + /// 1 component vector of low precision boolean. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_bvec1_t lowp_bvec1; + + ////////////////////////// + // vec1 definition + +#if(defined(GLM_PRECISION_HIGHP_BOOL)) + typedef highp_bvec1 bvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef mediump_bvec1 bvec1; +#elif(defined(GLM_PRECISION_LOWP_BOOL)) + typedef lowp_bvec1 bvec1; +#else + /// 1 component vector of boolean. + /// @see gtc_vec1 extension. + typedef highp_bvec1 bvec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_FLOAT)) + typedef highp_vec1 vec1; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec1 vec1; +#elif(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec1 vec1; +#else + /// 1 component vector of floating-point numbers. + /// @see gtc_vec1 extension. + typedef highp_vec1 vec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_DOUBLE)) + typedef highp_dvec1 dvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dvec1 dvec1; +#elif(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dvec1 dvec1; +#else + /// 1 component vector of floating-point numbers. + /// @see gtc_vec1 extension. + typedef highp_dvec1 dvec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_INT)) + typedef highp_ivec1 ivec1; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec1 ivec1; +#elif(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec1 ivec1; +#else + /// 1 component vector of signed integer numbers. + /// @see gtc_vec1 extension. + typedef highp_ivec1 ivec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_UINT)) + typedef highp_uvec1 uvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec1 uvec1; +#elif(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec1 uvec1; +#else + /// 1 component vector of unsigned integer numbers. + /// @see gtc_vec1 extension. + typedef highp_uvec1 uvec1; +#endif//GLM_PRECISION + +}// namespace glm + +#include "vec1.inl" diff --git a/depedencies/include/glm/gtc/vec1.inl b/depedencies/include/glm/gtc/vec1.inl new file mode 100644 index 0000000..5a6627c --- /dev/null +++ b/depedencies/include/glm/gtc/vec1.inl @@ -0,0 +1,2 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.inl diff --git a/depedencies/include/glm/gtx/associated_min_max.hpp b/depedencies/include/glm/gtx/associated_min_max.hpp new file mode 100644 index 0000000..eb9d721 --- /dev/null +++ b/depedencies/include/glm/gtx/associated_min_max.hpp @@ -0,0 +1,202 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max +/// @ingroup gtx +/// +/// @brief Min and max functions that return associated values not the compared onces. +/// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_associated_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_associated_min_max + /// @{ + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P> + GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL tvec2<U, P> associatedMin( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMin( + T x, const vecType<U, P>& a, + T y, const vecType<U, P>& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMin( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMin( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMin( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c, + vecType<T, P> const & w, vecType<U, P> const & d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMin( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b, + T z, vecType<U, P> const & c, + T w, vecType<U, P> const & d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMin( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b, + vecType<T, P> const & z, U c, + vecType<T, P> const & w, U d); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL tvec2<U, P> associatedMax( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> associatedMax( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMax( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMax( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> associatedMax( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b, + T z, vecType<U, P> const & c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMax( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b, + vecType<T, P> const & z, U c); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMax( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c, + vecType<T, P> const & w, vecType<U, P> const & d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMax( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b, + T z, vecType<U, P> const & c, + T w, vecType<U, P> const & d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<U, P> associatedMax( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b, + vecType<T, P> const & z, U c, + vecType<T, P> const & w, U d); + + /// @} +} //namespace glm + +#include "associated_min_max.inl" diff --git a/depedencies/include/glm/gtx/associated_min_max.inl b/depedencies/include/glm/gtx/associated_min_max.inl new file mode 100644 index 0000000..6a57d48 --- /dev/null +++ b/depedencies/include/glm/gtx/associated_min_max.inl @@ -0,0 +1,355 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.inl + +namespace glm{ + +// Min comparison between 2 variables +template<typename T, typename U, precision P> +GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b) +{ + return x < y ? a : b; +} + +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER tvec2<U, P> associatedMin +( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a[i] : b[i]; + return Result; +} + +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMin +( + T x, const vecType<U, P>& a, + T y, const vecType<U, P>& b +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x < y ? a[i] : b[i]; + return Result; +} + +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMin +( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a : b; + return Result; +} + +// Min comparison between 3 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x < y ? (x < z ? a : c) : (y < z ? b : c); + return Result; +} + +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMin +( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]); + return Result; +} + +// Min comparison between 4 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w);; + U Result1 = x < y ? a : b; + U Result2 = z < w ? c : d; + U Result = Test1 < Test2 ? Result1 : Result2; + return Result; +} + +// Min comparison between 4 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMin +( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c, + vecType<T, P> const & w, vecType<U, P> const & d +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]); + U Result1 = x[i] < y[i] ? a[i] : b[i]; + U Result2 = z[i] < w[i] ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMin +( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b, + T z, vecType<U, P> const & c, + T w, vecType<U, P> const & d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w); + + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x < y ? a[i] : b[i]; + U Result2 = z < w ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMin +( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b, + vecType<T, P> const & z, U c, + vecType<T, P> const & w, U d +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]);; + U Result1 = x[i] < y[i] ? a : b; + U Result2 = z[i] < w[i] ? c : d; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 2 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b) +{ + return x > y ? a : b; +} + +// Max comparison between 2 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER tvec2<U, P> associatedMax +( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<T, P> associatedMax +( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMax +( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b +) +{ + vecType<T, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a : b; + return Result; +} + +// Max comparison between 3 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x > y ? (x > z ? a : c) : (y > z ? b : c); + return Result; +} + +// Max comparison between 3 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMax +( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<T, P> associatedMax +( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b, + T z, vecType<U, P> const & c +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMax +( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b, + vecType<T, P> const & z, U c +) +{ + vecType<T, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c); + return Result; +} + +// Max comparison between 4 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w);; + U Result1 = x > y ? a : b; + U Result2 = z > w ? c : d; + U Result = Test1 > Test2 ? Result1 : Result2; + return Result; +} + +// Max comparison between 4 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMax +( + vecType<T, P> const & x, vecType<U, P> const & a, + vecType<T, P> const & y, vecType<U, P> const & b, + vecType<T, P> const & z, vecType<U, P> const & c, + vecType<T, P> const & w, vecType<U, P> const & d +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]); + U Result1 = x[i] > y[i] ? a[i] : b[i]; + U Result2 = z[i] > w[i] ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMax +( + T x, vecType<U, P> const & a, + T y, vecType<U, P> const & b, + T z, vecType<U, P> const & c, + T w, vecType<U, P> const & d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w); + + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x > y ? a[i] : b[i]; + U Result2 = z > w ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template<typename T, typename U, precision P, template <typename, precision> class vecType> +GLM_FUNC_QUALIFIER vecType<U, P> associatedMax +( + vecType<T, P> const & x, U a, + vecType<T, P> const & y, U b, + vecType<T, P> const & z, U c, + vecType<T, P> const & w, U d +) +{ + vecType<U, P> Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]);; + U Result1 = x[i] > y[i] ? a : b; + U Result2 = z[i] > w[i] ? c : d; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} +}//namespace glm diff --git a/depedencies/include/glm/gtx/bit.hpp b/depedencies/include/glm/gtx/bit.hpp new file mode 100644 index 0000000..17378f3 --- /dev/null +++ b/depedencies/include/glm/gtx/bit.hpp @@ -0,0 +1,95 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// +/// @defgroup gtx_bit GLM_GTX_bit +/// @ingroup gtx +/// +/// @brief Allow to perform bit operations on integer values +/// +/// <glm/gtx/bit.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../gtc/bitfield.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead") +#endif + +namespace glm +{ + /// @addtogroup gtx_bit + /// @{ + + /// @see gtx_bit + template <typename genIUType> + GLM_FUNC_DECL genIUType highestBitValue(genIUType Value); + + /// @see gtx_bit + template <typename genIUType> + GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value); + + /// Find the highest bit set to 1 in a integer variable and return its value. + /// + /// @see gtx_bit + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template <typename genIUType> + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template <typename T, precision P, template <typename, precision> class vecType> + GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template <typename genIUType> + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template <typename T, precision P, template <typename, precision> class vecType> + GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template <typename genIUType> + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template <typename T, precision P, template <typename, precision> class vecType> + GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoNearest(vecType<T, P> const & value); + + /// @} +} //namespace glm + + +#include "bit.inl" + diff --git a/depedencies/include/glm/gtx/bit.inl b/depedencies/include/glm/gtx/bit.inl new file mode 100644 index 0000000..10d5f7f --- /dev/null +++ b/depedencies/include/glm/gtx/bit.inl @@ -0,0 +1,93 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.inl + +namespace glm +{ + /////////////////// + // highestBitValue + + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) + { + genIUType tmp = Value; + genIUType result = genIUType(0); + while(tmp) + { + result = (tmp & (~tmp + 1)); // grab lowest bit + tmp &= ~result; // clear lowest bit + } + return result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(highestBitValue, v); + } + + /////////////////// + // lowestBitValue + + template <typename genIUType> + GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) + { + return (Value & (~Value + 1)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> lowestBitValue(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(lowestBitValue, v); + } + + /////////////////// + // powerOfTwoAbove + + template <typename genType> + GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v); + } + + /////////////////// + // powerOfTwoBelow + + template <typename genType> + GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v); + } + + ///////////////////// + // powerOfTwoNearest + + template <typename genType> + GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) + { + if(isPowerOfTwo(value)) + return value; + + genType const prev = highestBitValue(value); + genType const next = prev << 1; + return (next - value) < (value - prev) ? next : prev; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v) + { + return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/closest_point.hpp b/depedencies/include/glm/gtx/closest_point.hpp new file mode 100644 index 0000000..8d435b8 --- /dev/null +++ b/depedencies/include/glm/gtx/closest_point.hpp @@ -0,0 +1,45 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_closest_point GLM_GTX_closest_point +/// @ingroup gtx +/// +/// @brief Find the point on a straight line which is the closet of a point. +/// +/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_closest_point + /// @{ + + /// Find the point on a straight line which is the closet of a point. + /// @see gtx_closest_point + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> closestPointOnLine( + tvec3<T, P> const & point, + tvec3<T, P> const & a, + tvec3<T, P> const & b); + + /// 2d lines work as well + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> closestPointOnLine( + tvec2<T, P> const & point, + tvec2<T, P> const & a, + tvec2<T, P> const & b); + + /// @} +}// namespace glm + +#include "closest_point.inl" diff --git a/depedencies/include/glm/gtx/closest_point.inl b/depedencies/include/glm/gtx/closest_point.inl new file mode 100644 index 0000000..5c6a879 --- /dev/null +++ b/depedencies/include/glm/gtx/closest_point.inl @@ -0,0 +1,46 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> closestPointOnLine + ( + tvec3<T, P> const & point, + tvec3<T, P> const & a, + tvec3<T, P> const & b + ) + { + T LineLength = distance(a, b); + tvec3<T, P> Vector = point - a; + tvec3<T, P> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> closestPointOnLine + ( + tvec2<T, P> const & point, + tvec2<T, P> const & a, + tvec2<T, P> const & b + ) + { + T LineLength = distance(a, b); + tvec2<T, P> Vector = point - a; + tvec2<T, P> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/color_space.hpp b/depedencies/include/glm/gtx/color_space.hpp new file mode 100644 index 0000000..9ff08dc --- /dev/null +++ b/depedencies/include/glm/gtx/color_space.hpp @@ -0,0 +1,68 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space GLM_GTX_color_space +/// @ingroup gtx +/// +/// @brief Related to RGB to HSV conversions and operations. +/// +/// <glm/gtx/color_space.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space + /// @{ + + /// Converts a color from HSV color space to its color in RGB color space. + /// @see gtx_color_space + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rgbColor( + tvec3<T, P> const & hsvValue); + + /// Converts a color from RGB color space to its color in HSV color space. + /// @see gtx_color_space + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> hsvColor( + tvec3<T, P> const & rgbValue); + + /// Build a saturation matrix. + /// @see gtx_color_space + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> saturation( + T const s); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> saturation( + T const s, + tvec3<T, P> const & color); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> saturation( + T const s, + tvec4<T, P> const & color); + + /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. + /// @see gtx_color_space + template <typename T, precision P> + GLM_FUNC_DECL T luminosity( + tvec3<T, P> const & color); + + /// @} +}//namespace glm + +#include "color_space.inl" diff --git a/depedencies/include/glm/gtx/color_space.inl b/depedencies/include/glm/gtx/color_space.inl new file mode 100644 index 0000000..e7cd58d --- /dev/null +++ b/depedencies/include/glm/gtx/color_space.inl @@ -0,0 +1,141 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rgbColor(const tvec3<T, P>& hsvColor) + { + tvec3<T, P> hsv = hsvColor; + tvec3<T, P> rgbColor; + + if(hsv.y == static_cast<T>(0)) + // achromatic (grey) + rgbColor = tvec3<T, P>(hsv.z); + else + { + T sector = floor(hsv.x / T(60)); + T frac = (hsv.x / T(60)) - sector; + // factorial part of h + T o = hsv.z * (T(1) - hsv.y); + T p = hsv.z * (T(1) - hsv.y * frac); + T q = hsv.z * (T(1) - hsv.y * (T(1) - frac)); + + switch(int(sector)) + { + default: + case 0: + rgbColor.r = hsv.z; + rgbColor.g = q; + rgbColor.b = o; + break; + case 1: + rgbColor.r = p; + rgbColor.g = hsv.z; + rgbColor.b = o; + break; + case 2: + rgbColor.r = o; + rgbColor.g = hsv.z; + rgbColor.b = q; + break; + case 3: + rgbColor.r = o; + rgbColor.g = p; + rgbColor.b = hsv.z; + break; + case 4: + rgbColor.r = q; + rgbColor.g = o; + rgbColor.b = hsv.z; + break; + case 5: + rgbColor.r = hsv.z; + rgbColor.g = o; + rgbColor.b = p; + break; + } + } + + return rgbColor; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> hsvColor(const tvec3<T, P>& rgbColor) + { + tvec3<T, P> hsv = rgbColor; + float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); + float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); + float Delta = Max - Min; + + hsv.z = Max; + + if(Max != static_cast<T>(0)) + { + hsv.y = Delta / hsv.z; + T h = static_cast<T>(0); + + if(rgbColor.r == Max) + // between yellow & magenta + h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; + else if(rgbColor.g == Max) + // between cyan & yellow + h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; + else + // between magenta & cyan + h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; + + if(h < T(0)) + hsv.x = h + T(360); + else + hsv.x = h; + } + else + { + // If r = g = b = 0 then s = 0, h is undefined + hsv.y = static_cast<T>(0); + hsv.x = static_cast<T>(0); + } + + return hsv; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> saturation(T const s) + { + tvec3<T, defaultp> rgbw = tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722)); + + tvec3<T, defaultp> const col((T(1) - s) * rgbw); + + tmat4x4<T, defaultp> result(T(1)); + result[0][0] = col.x + s; + result[0][1] = col.x; + result[0][2] = col.x; + result[1][0] = col.y; + result[1][1] = col.y + s; + result[1][2] = col.y; + result[2][0] = col.z; + result[2][1] = col.z; + result[2][2] = col.z + s; + return result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> saturation(const T s, const tvec3<T, P>& color) + { + return tvec3<T, P>(saturation(s) * tvec4<T, P>(color, T(0))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> saturation(const T s, const tvec4<T, P>& color) + { + return saturation(s) * color; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T luminosity(const tvec3<T, P>& color) + { + const tvec3<T, P> tmp = tvec3<T, P>(0.33, 0.59, 0.11); + return dot(color, tmp); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/color_space_YCoCg.hpp b/depedencies/include/glm/gtx/color_space_YCoCg.hpp new file mode 100644 index 0000000..428ca6d --- /dev/null +++ b/depedencies/include/glm/gtx/color_space_YCoCg.hpp @@ -0,0 +1,56 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg +/// @ingroup gtx +/// +/// @brief RGB to YCoCg conversions and operations +/// +/// <glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space_YCoCg + /// @{ + + /// Convert a color from RGB color space to YCoCg color space. + /// @see gtx_color_space_YCoCg + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rgb2YCoCg( + tvec3<T, P> const & rgbColor); + + /// Convert a color from YCoCg color space to RGB color space. + /// @see gtx_color_space_YCoCg + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> YCoCg2rgb( + tvec3<T, P> const & YCoCgColor); + + /// Convert a color from RGB color space to YCoCgR color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rgb2YCoCgR( + tvec3<T, P> const & rgbColor); + + /// Convert a color from YCoCgR color space to RGB color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> YCoCgR2rgb( + tvec3<T, P> const & YCoCgColor); + + /// @} +}//namespace glm + +#include "color_space_YCoCg.inl" diff --git a/depedencies/include/glm/gtx/color_space_YCoCg.inl b/depedencies/include/glm/gtx/color_space_YCoCg.inl new file mode 100644 index 0000000..1ca2e5b --- /dev/null +++ b/depedencies/include/glm/gtx/color_space_YCoCg.inl @@ -0,0 +1,108 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCg + ( + tvec3<T, P> const & rgbColor + ) + { + tvec3<T, P> result; + result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4); + result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2); + result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4); + return result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> YCoCg2rgb + ( + tvec3<T, P> const & YCoCgColor + ) + { + tvec3<T, P> result; + result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z; + result.g = YCoCgColor.x + YCoCgColor.z; + result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z; + return result; + } + + template <typename T, precision P, bool isInteger> + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCgR + ( + tvec3<T, P> const & rgbColor + ) + { + tvec3<T, P> result; + result.x/*Y */ = rgbColor.g / T(2) + (rgbColor.r + rgbColor.b) / T(4); + result.y/*Co*/ = rgbColor.r - rgbColor.b; + result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / T(2); + return result; + } + + static GLM_FUNC_QUALIFIER tvec3<T, P> YCoCgR2rgb + ( + tvec3<T, P> const & YCoCgRColor + ) + { + tvec3<T, P> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z / T(2)); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y / T(2)); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template <typename T, precision P> + class compute_YCoCgR<T, P, true> { + public: + static GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCgR + ( + tvec3<T, P> const & rgbColor + ) + { + tvec3<T, P> result; + result.y/*Co*/ = rgbColor.r - rgbColor.b; + T tmp = rgbColor.b + (result.y >> 1); + result.z/*Cg*/ = rgbColor.g - tmp; + result.x/*Y */ = tmp + (result.z >> 1); + return result; + } + + static GLM_FUNC_QUALIFIER tvec3<T, P> YCoCgR2rgb + ( + tvec3<T, P> const & YCoCgRColor + ) + { + tvec3<T, P> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y >> 1); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCgR + ( + tvec3<T, P> const & rgbColor + ) + { + return compute_YCoCgR<T, P, std::numeric_limits<T>::is_integer>::rgb2YCoCgR(rgbColor); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> YCoCgR2rgb + ( + tvec3<T, P> const & YCoCgRColor + ) + { + return compute_YCoCgR<T, P, std::numeric_limits<T>::is_integer>::YCoCgR2rgb(YCoCgRColor); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/common.hpp b/depedencies/include/glm/gtx/common.hpp new file mode 100644 index 0000000..6533a54 --- /dev/null +++ b/depedencies/include/glm/gtx/common.hpp @@ -0,0 +1,53 @@ +/// @ref gtx_common +/// @file glm/gtx/common.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// +/// @defgroup gtx_common GLM_GTX_common +/// @ingroup gtx +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages +/// +/// <glm/gtx/common.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies: +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_common extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_common + /// @{ + + /// Returns true if x is a denormalized number + /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. + /// This format is less precise but can represent values closer to zero. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template <typename genType> + GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x); + + /// Similar to 'mod' but with a different rounding and integer support. + /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)' + /// + /// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a> + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fmod(vecType<T, P> const & v); + + /// @} +}//namespace glm + +#include "common.inl" diff --git a/depedencies/include/glm/gtx/common.inl b/depedencies/include/glm/gtx/common.inl new file mode 100644 index 0000000..6c9cb65 --- /dev/null +++ b/depedencies/include/glm/gtx/common.inl @@ -0,0 +1,112 @@ +/// @ref gtx_common +/// @file glm/gtx/common.inl + +#include <cmath> + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true> + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b) + { + return detail::functor2<T, P, vecType>::call(std::fmod, a, b); + } + }; + + template <typename T, precision P, template <class, precision> class vecType> + struct compute_fmod<T, P, vecType, false> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b) + { + return a % b; + } + }; +}//namespace detail + + template <typename T> + GLM_FUNC_QUALIFIER bool isdenormal(T const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::fpclassify(x) == FP_SUBNORMAL; +# else + return x != static_cast<T>(0) && std::fabs(x) < std::numeric_limits<T>::min(); +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tvec1<T, P>::bool_type isdenormal + ( + tvec1<T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename tvec1<T, P>::bool_type( + isdenormal(x.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type isdenormal + ( + tvec2<T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename tvec2<T, P>::bool_type( + isdenormal(x.x), + isdenormal(x.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type isdenormal + ( + tvec3<T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename tvec3<T, P>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type isdenormal + ( + tvec4<T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename tvec4<T, P>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z), + isdenormal(x.w)); + } + + // fmod + template <typename genType> + GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) + { + return fmod(tvec1<genType>(x), y).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, T y) + { + return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, vecType<T, P>(y)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, vecType<T, P> const & y) + { + return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, y); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/compatibility.hpp b/depedencies/include/glm/gtx/compatibility.hpp new file mode 100644 index 0000000..9f4819a --- /dev/null +++ b/depedencies/include/glm/gtx/compatibility.hpp @@ -0,0 +1,130 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// +/// @defgroup gtx_compatibility GLM_GTX_compatibility +/// @ingroup gtx +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages +/// +/// <glm/gtx/compatibility.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_compatibility extension included") +#endif + +#if GLM_COMPILER & GLM_COMPILER_VC +# include <cfloat> +#elif GLM_COMPILER & GLM_COMPILER_GCC +# include <cmath> +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# undef isfinite +# endif +#endif//GLM_COMPILER + +namespace glm +{ + /// @addtogroup gtx_compatibility + /// @{ + + template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, const tvec2<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, const tvec3<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, const tvec4<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> saturate(const tvec2<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> saturate(const tvec3<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> saturate(const tvec4<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + + template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + + template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_DECL tvec1<bool, P> isfinite(const tvec1<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> isfinite(const tvec2<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> isfinite(const tvec3<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template <typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> isfinite(const tvec4<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + + typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension) + typedef tvec2<bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension) + typedef tvec3<bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension) + typedef tvec4<bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension) + + typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) + typedef tmat2x2<bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat2x3<bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat2x4<bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat3x2<bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat3x3<bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat3x4<bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat4x2<bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat4x3<bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat4x4<bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension) + typedef tvec2<int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension) + typedef tvec3<int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension) + typedef tvec4<int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef tmat2x2<int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat2x3<int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat2x4<int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat3x2<int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat3x3<int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat3x4<int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat4x2<int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat4x3<int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat4x4<int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1; //!< \brief single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef tvec2<float, highp> float2; //!< \brief single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef tvec3<float, highp> float3; //!< \brief single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef tvec4<float, highp> float4; //!< \brief single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1x1; //!< \brief single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef tmat2x2<float, highp> float2x2; //!< \brief single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat2x3<float, highp> float2x3; //!< \brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat2x4<float, highp> float2x4; //!< \brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat3x2<float, highp> float3x2; //!< \brief single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat3x3<float, highp> float3x3; //!< \brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat3x4<float, highp> float3x4; //!< \brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat4x2<float, highp> float4x2; //!< \brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat4x3<float, highp> float4x3; //!< \brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat4x4<float, highp> float4x4; //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1; //!< \brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef tvec2<double, highp> double2; //!< \brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef tvec3<double, highp> double3; //!< \brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef tvec4<double, highp> double4; //!< \brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1x1; //!< \brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef tmat2x2<double, highp> double2x2; //!< \brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat2x3<double, highp> double2x3; //!< \brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat2x4<double, highp> double2x4; //!< \brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat3x2<double, highp> double3x2; //!< \brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat3x3<double, highp> double3x3; //!< \brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat3x4<double, highp> double3x4; //!< \brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef tmat4x2<double, highp> double4x2; //!< \brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef tmat4x3<double, highp> double4x3; //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef tmat4x4<double, highp> double4x4; //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + /// @} +}//namespace glm + +#include "compatibility.inl" diff --git a/depedencies/include/glm/gtx/compatibility.inl b/depedencies/include/glm/gtx/compatibility.inl new file mode 100644 index 0000000..368527a --- /dev/null +++ b/depedencies/include/glm/gtx/compatibility.inl @@ -0,0 +1,65 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.inl + +#include <limits> + +namespace glm +{ + // isfinite + template <typename genType> + GLM_FUNC_QUALIFIER bool isfinite( + genType const & x) + { +# if GLM_HAS_CXX11_STL + return std::isfinite(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_VC + return _finite(x); +# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID + return _isfinite(x) != 0; +# else + if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm) + return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x; + else + return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x; +# endif + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec1<bool, P> isfinite( + tvec1<T, P> const & x) + { + return tvec1<bool, P>( + isfinite(x.x)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<bool, P> isfinite( + tvec2<T, P> const & x) + { + return tvec2<bool, P>( + isfinite(x.x), + isfinite(x.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<bool, P> isfinite( + tvec3<T, P> const & x) + { + return tvec3<bool, P>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> isfinite( + tvec4<T, P> const & x) + { + return tvec4<bool, P>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z), + isfinite(x.w)); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/component_wise.hpp b/depedencies/include/glm/gtx/component_wise.hpp new file mode 100644 index 0000000..c316f9e --- /dev/null +++ b/depedencies/include/glm/gtx/component_wise.hpp @@ -0,0 +1,65 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.hpp +/// @date 2007-05-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// +/// @defgroup gtx_component_wise GLM_GTX_component_wise +/// @ingroup gtx +/// +/// @brief Operations between components of a type +/// +/// <glm/gtx/component_wise.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_component_wise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_component_wise + /// @{ + + /// Convert an integer vector to a normalized float vector. + /// If the parameter value type is already a floating precision type, the value is passed through. + /// @see gtx_component_wise + template <typename floatType, typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v); + + /// Convert a normalized float vector to an integer vector. + /// If the parameter value type is already a floating precision type, the value is passed through. + /// @see gtx_component_wise + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> compScale(vecType<floatType, P> const & v); + + /// Add all vector components together. + /// @see gtx_component_wise + template <typename genType> + GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v); + + /// Multiply all vector components together. + /// @see gtx_component_wise + template <typename genType> + GLM_FUNC_DECL typename genType::value_type compMul(genType const & v); + + /// Find the minimum value between single vector components. + /// @see gtx_component_wise + template <typename genType> + GLM_FUNC_DECL typename genType::value_type compMin(genType const & v); + + /// Find the maximum value between single vector components. + /// @see gtx_component_wise + template <typename genType> + GLM_FUNC_DECL typename genType::value_type compMax(genType const & v); + + /// @} +}//namespace glm + +#include "component_wise.inl" diff --git a/depedencies/include/glm/gtx/component_wise.inl b/depedencies/include/glm/gtx/component_wise.inl new file mode 100644 index 0000000..add3969 --- /dev/null +++ b/depedencies/include/glm/gtx/component_wise.inl @@ -0,0 +1,128 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.inl + +#include <limits> + +namespace glm{ +namespace detail +{ + template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType> + struct compute_compNormalize + {}; + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + struct compute_compNormalize<T, floatType, P, vecType, true, true> + { + GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) + { + floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min()); + floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()); + return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1); + } + }; + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + struct compute_compNormalize<T, floatType, P, vecType, true, false> + { + GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) + { + return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max()); + } + }; + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + struct compute_compNormalize<T, floatType, P, vecType, false, true> + { + GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) + { + return v; + } + }; + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType> + struct compute_compScale + {}; + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + struct compute_compScale<T, floatType, P, vecType, true, true> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v) + { + floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5); + vecType<floatType, P> const Scaled(v * Max); + vecType<T, P> const Result(Scaled - static_cast<floatType>(0.5)); + return Result; + } + }; + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + struct compute_compScale<T, floatType, P, vecType, true, false> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v) + { + return vecType<T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max())); + } + }; + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + struct compute_compScale<T, floatType, P, vecType, false, true> + { + GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v) + { + return v; + } + }; +}//namespace detail + + template <typename floatType, typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v); + } + + template <typename T, typename floatType, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> compScale(vecType<floatType, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v) + { + T Result(0); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result += v[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v) + { + T Result(1); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result *= v[i]; + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = min(Result, v[i]); + return Result; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = max(Result, v[i]); + return Result; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/dual_quaternion.hpp b/depedencies/include/glm/gtx/dual_quaternion.hpp new file mode 100644 index 0000000..4d7b61e --- /dev/null +++ b/depedencies/include/glm/gtx/dual_quaternion.hpp @@ -0,0 +1,266 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.hpp +/// @author Maksim Vorobiev (msomeone@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtc_constants (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion +/// @ingroup gtx +/// +/// @brief Defines a templated dual-quaternion type and several dual-quaternion operations. +/// +/// <glm/gtx/dual_quaternion.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_dual_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_dual_quaternion + /// @{ + + template <typename T, precision P = defaultp> + struct tdualquat + { + // -- Implementation detail -- + + typedef T value_type; + typedef glm::tquat<T, P> part_type; + + // -- Data -- + + glm::tquat<T, P> real, dual; + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a dual quaternion + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL part_type & operator[](length_type i); + GLM_FUNC_DECL part_type const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const & d) GLM_DEFAULT; + template <precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const & d); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tdualquat(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & orientation, tvec3<T, P> const & translation); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real, tquat<T, P> const & dual); + + // -- Conversion constructors -- + + template <typename U, precision Q> + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, Q> const & q); + + GLM_FUNC_DECL GLM_EXPLICIT tdualquat(tmat2x4<T, P> const & holder_mat); + GLM_FUNC_DECL GLM_EXPLICIT tdualquat(tmat3x4<T, P> const & aug_mat); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<T, P> const & m) GLM_DEFAULT; + + template <typename U> + GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<U, P> const & m); + template <typename U> + GLM_FUNC_DECL tdualquat<T, P> & operator*=(U s); + template <typename U> + GLM_FUNC_DECL tdualquat<T, P> & operator/=(U s); + }; + + // -- Unary bit operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> operator-(tdualquat<T, P> const & q); + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q, tdualquat<T, P> const & p); + + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, tdualquat<T, P> const & p); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tdualquat<T, P> const & q, tvec3<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tdualquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tdualquat<T, P> const & q, tvec4<T, P> const & v); + + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tdualquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, T const & s); + + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> operator*(T const & s, tdualquat<T, P> const & q); + + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> operator/(tdualquat<T, P> const & q, T const & s); + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_DECL bool operator==(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2); + + template <typename T, precision P> + GLM_FUNC_DECL bool operator!=(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2); + + /// Returns the normalized quaternion. + /// + /// @see gtx_dual_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> normalize(tdualquat<T, P> const & q); + + /// Returns the linear interpolation of two dual quaternion. + /// + /// @see gtc_dual_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> lerp(tdualquat<T, P> const & x, tdualquat<T, P> const & y, T const & a); + + /// Returns the q inverse. + /// + /// @see gtx_dual_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> inverse(tdualquat<T, P> const & q); + + /// Converts a quaternion to a 2 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> mat2x4_cast(tdualquat<T, P> const & x); + + /// Converts a quaternion to a 3 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> mat3x4_cast(tdualquat<T, P> const & x); + + /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. + /// + /// @see gtx_dual_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(tmat2x4<T, P> const & x); + + /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. + /// + /// @see gtx_dual_quaternion + template <typename T, precision P> + GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(tmat3x4<T, P> const & x); + + + /// Dual-quaternion of low single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, lowp> lowp_dualquat; + + /// Dual-quaternion of medium single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, mediump> mediump_dualquat; + + /// Dual-quaternion of high single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, highp> highp_dualquat; + + + /// Dual-quaternion of low single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, lowp> lowp_fdualquat; + + /// Dual-quaternion of medium single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, mediump> mediump_fdualquat; + + /// Dual-quaternion of high single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, highp> highp_fdualquat; + + + /// Dual-quaternion of low double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<double, lowp> lowp_ddualquat; + + /// Dual-quaternion of medium double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<double, mediump> mediump_ddualquat; + + /// Dual-quaternion of high double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<double, highp> highp_ddualquat; + + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Dual-quaternion of floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat dualquat; + + /// Dual-quaternion of single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat fdualquat; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_fdualquat dualquat; + typedef highp_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_fdualquat dualquat; + typedef mediump_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_fdualquat dualquat; + typedef lowp_fdualquat fdualquat; +#else +# error "GLM error: multiple default precision requested for single-precision floating-point types" +#endif + + +#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Dual-quaternion of default double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_ddualquat ddualquat; +#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_ddualquat ddualquat; +#else +# error "GLM error: Multiple default precision requested for double-precision floating-point types" +#endif + + /// @} +} //namespace glm + +#include "dual_quaternion.inl" diff --git a/depedencies/include/glm/gtx/dual_quaternion.inl b/depedencies/include/glm/gtx/dual_quaternion.inl new file mode 100644 index 0000000..c3f2bc6 --- /dev/null +++ b/depedencies/include/glm/gtx/dual_quaternion.inl @@ -0,0 +1,351 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.inl + +#include "../geometric.hpp" +#include <limits> + +namespace glm +{ + // -- Component accesses -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tdualquat<T, P>::part_type & tdualquat<T, P>::operator[](typename tdualquat<T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER typename tdualquat<T, P>::part_type const & tdualquat<T, P>::operator[](typename tdualquat<T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat() +# ifndef GLM_FORCE_NO_CTOR_INIT + : real(tquat<T, P>()) + , dual(tquat<T, P>(0, 0, 0, 0)) +# endif + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tdualquat<T, P> const & d) + : real(d.real) + , dual(d.dual) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tdualquat<T, Q> const & d) + : real(d.real) + , dual(d.dual) + {} + + // -- Explicit basic constructors -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tdualquat<T, P>::tdualquat(ctor) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tquat<T, P> const & r) + : real(r), dual(tquat<T, P>(0, 0, 0, 0)) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tquat<T, P> const & q, tvec3<T, P> const& p) + : real(q), dual( + T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z), + T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y), + T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x), + T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w)) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tquat<T, P> const & r, tquat<T, P> const & d) + : real(r), dual(d) + {} + + // -- Conversion constructors -- + + template <typename T, precision P> + template <typename U, precision Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tdualquat<U, Q> const & q) + : real(q.real) + , dual(q.dual) + {} + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat(tmat2x4<T, P> const & m) + { + *this = dualquat_cast(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat(tmat3x4<T, P> const & m) + { + *this = dualquat_cast(m); + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator=(tdualquat<T, P> const & q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator=(tdualquat<U, P> const & q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator*=(U s) + { + this->real *= static_cast<T>(s); + this->dual *= static_cast<T>(s); + return *this; + } + + template <typename T, precision P> + template <typename U> + GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator/=(U s) + { + this->real /= static_cast<T>(s); + this->dual /= static_cast<T>(s); + return *this; + } + + // -- Unary bit operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> operator+(tdualquat<T, P> const & q) + { + return q; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> operator-(tdualquat<T, P> const & q) + { + return tdualquat<T, P>(-q.real, -q.dual); + } + + // -- Binary operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> operator+(tdualquat<T, P> const & q, tdualquat<T, P> const & p) + { + return tdualquat<T, P>(q.real + p.real,q.dual + p.dual); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> operator*(tdualquat<T, P> const & p, tdualquat<T, P> const & o) + { + return tdualquat<T, P>(p.real * o.real,p.real * o.dual + p.dual * o.real); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tdualquat<T, P> const & q, tvec3<T, P> const & v) + { + tvec3<T, P> const real_v3(q.real.x,q.real.y,q.real.z); + tvec3<T, P> const dual_v3(q.dual.x,q.dual.y,q.dual.z); + return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tdualquat<T, P> const & q) + { + return glm::inverse(q) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tdualquat<T, P> const & q, tvec4<T, P> const & v) + { + return tvec4<T, P>(q * tvec3<T, P>(v), v.w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, tdualquat<T, P> const & q) + { + return glm::inverse(q) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> operator*(tdualquat<T, P> const & q, T const & s) + { + return tdualquat<T, P>(q.real * s, q.dual * s); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> operator*(T const & s, tdualquat<T, P> const & q) + { + return q * s; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> operator/(tdualquat<T, P> const & q, T const & s) + { + return tdualquat<T, P>(q.real / s, q.dual / s); + } + + // -- Boolean operators -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator==(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2) + { + return (q1.real == q2.real) && (q1.dual == q2.dual); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool operator!=(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2) + { + return (q1.real != q2.dual) || (q1.real != q2.dual); + } + + // -- Operations -- + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> normalize(tdualquat<T, P> const & q) + { + return q / length(q.real); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> lerp(tdualquat<T, P> const & x, tdualquat<T, P> const & y, T const & a) + { + // Dual Quaternion Linear blend aka DLB: + // Lerp is only defined in [0, 1] + assert(a >= static_cast<T>(0)); + assert(a <= static_cast<T>(1)); + T const k = dot(x.real,y.real) < static_cast<T>(0) ? -a : a; + T const one(1); + return tdualquat<T, P>(x * (one - a) + y * k); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> inverse(tdualquat<T, P> const & q) + { + const glm::tquat<T, P> real = conjugate(q.real); + const glm::tquat<T, P> dual = conjugate(q.dual); + return tdualquat<T, P>(real, dual + (real * (-2.0f * dot(real,dual)))); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> mat2x4_cast(tdualquat<T, P> const & x) + { + return tmat2x4<T, P>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w ); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> mat3x4_cast(tdualquat<T, P> const & x) + { + tquat<T, P> r = x.real / length2(x.real); + + tquat<T, P> const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z); + r *= static_cast<T>(2); + + T const xy = r.x * x.real.y; + T const xz = r.x * x.real.z; + T const yz = r.y * x.real.z; + T const wx = r.w * x.real.x; + T const wy = r.w * x.real.y; + T const wz = r.w * x.real.z; + + tvec4<T, P> const a( + rr.w + rr.x - rr.y - rr.z, + xy - wz, + xz + wy, + -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y)); + + tvec4<T, P> const b( + xy + wz, + rr.w + rr.y - rr.x - rr.z, + yz - wx, + -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x)); + + tvec4<T, P> const c( + xz - wy, + yz + wx, + rr.w + rr.z - rr.x - rr.y, + -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w)); + + return tmat3x4<T, P>(a, b, c); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> dualquat_cast(tmat2x4<T, P> const & x) + { + return tdualquat<T, P>( + tquat<T, P>( x[0].w, x[0].x, x[0].y, x[0].z ), + tquat<T, P>( x[1].w, x[1].x, x[1].y, x[1].z )); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tdualquat<T, P> dualquat_cast(tmat3x4<T, P> const & x) + { + tquat<T, P> real(uninitialize); + + T const trace = x[0].x + x[1].y + x[2].z; + if(trace > static_cast<T>(0)) + { + T const r = sqrt(T(1) + trace); + T const invr = static_cast<T>(0.5) / r; + real.w = static_cast<T>(0.5) * r; + real.x = (x[2].y - x[1].z) * invr; + real.y = (x[0].z - x[2].x) * invr; + real.z = (x[1].x - x[0].y) * invr; + } + else if(x[0].x > x[1].y && x[0].x > x[2].z) + { + T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z); + T const invr = static_cast<T>(0.5) / r; + real.x = static_cast<T>(0.5)*r; + real.y = (x[1].x + x[0].y) * invr; + real.z = (x[0].z + x[2].x) * invr; + real.w = (x[2].y - x[1].z) * invr; + } + else if(x[1].y > x[2].z) + { + T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z); + T const invr = static_cast<T>(0.5) / r; + real.x = (x[1].x + x[0].y) * invr; + real.y = static_cast<T>(0.5) * r; + real.z = (x[2].y + x[1].z) * invr; + real.w = (x[0].z - x[2].x) * invr; + } + else + { + T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y); + T const invr = static_cast<T>(0.5) / r; + real.x = (x[0].z + x[2].x) * invr; + real.y = (x[2].y + x[1].z) * invr; + real.z = static_cast<T>(0.5) * r; + real.w = (x[1].x - x[0].y) * invr; + } + + tquat<T, P> dual(uninitialize); + dual.x = static_cast<T>(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y); + dual.y = static_cast<T>(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x); + dual.z = static_cast<T>(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w); + dual.w = -static_cast<T>(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z); + return tdualquat<T, P>(real, dual); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/euler_angles.hpp b/depedencies/include/glm/gtx/euler_angles.hpp new file mode 100644 index 0000000..fdc4f26 --- /dev/null +++ b/depedencies/include/glm/gtx/euler_angles.hpp @@ -0,0 +1,143 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// +/// @defgroup gtx_euler_angles GLM_GTX_euler_angles +/// @ingroup gtx +/// +/// @brief Build matrices from Euler angles. +/// +/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_euler_angles extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_euler_angles + /// @{ + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX( + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY( + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ( + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY( + T const & angleX, + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX( + T const & angleY, + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ( + T const & angleX, + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX( + T const & angle, + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ( + T const & angleY, + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY( + T const & angleZ, + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ( + T const & yaw, + T const & pitch, + T const & roll); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll( + T const & yaw, + T const & pitch, + T const & roll); + + /// Creates a 2D 2 * 2 rotation matrix from an euler angle. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle); + + /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle); + + /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles); + + /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// @} +}//namespace glm + +#include "euler_angles.inl" diff --git a/depedencies/include/glm/gtx/euler_angles.inl b/depedencies/include/glm/gtx/euler_angles.inl new file mode 100644 index 0000000..dbe0a48 --- /dev/null +++ b/depedencies/include/glm/gtx/euler_angles.inl @@ -0,0 +1,312 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.inl + +#include "compatibility.hpp" // glm::atan2 + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleX + ( + T const & angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + + return tmat4x4<T, defaultp>( + T(1), T(0), T(0), T(0), + T(0), cosX, sinX, T(0), + T(0),-sinX, cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleY + ( + T const & angleY + ) + { + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return tmat4x4<T, defaultp>( + cosY, T(0), -sinY, T(0), + T(0), T(1), T(0), T(0), + sinY, T(0), cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZ + ( + T const & angleZ + ) + { + T cosZ = glm::cos(angleZ); + T sinZ = glm::sin(angleZ); + + return tmat4x4<T, defaultp>( + cosZ, sinZ, T(0), T(0), + -sinZ, cosZ, T(0), T(0), + T(0), T(0), T(1), T(0), + T(0), T(0), T(0), T(1)); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXY + ( + T const & angleX, + T const & angleY + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return tmat4x4<T, defaultp>( + cosY, -sinX * -sinY, cosX * -sinY, T(0), + T(0), cosX, sinX, T(0), + sinY, -sinX * cosY, cosX * cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYX + ( + T const & angleY, + T const & angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return tmat4x4<T, defaultp>( + cosY, 0, -sinY, T(0), + sinY * sinX, cosX, cosY * sinX, T(0), + sinY * cosX, -sinX, cosY * cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXZ + ( + T const & angleX, + T const & angleZ + ) + { + return eulerAngleX(angleX) * eulerAngleZ(angleZ); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZX + ( + T const & angleZ, + T const & angleX + ) + { + return eulerAngleZ(angleZ) * eulerAngleX(angleX); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYZ + ( + T const & angleY, + T const & angleZ + ) + { + return eulerAngleY(angleY) * eulerAngleZ(angleZ); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZY + ( + T const & angleZ, + T const & angleY + ) + { + return eulerAngleZ(angleZ) * eulerAngleY(angleY); + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXYZ + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(-t1); + T c2 = glm::cos(-t2); + T c3 = glm::cos(-t3); + T s1 = glm::sin(-t1); + T s2 = glm::sin(-t2); + T s3 = glm::sin(-t3); + + tmat4x4<T, defaultp> Result; + Result[0][0] = c2 * c3; + Result[0][1] =-c1 * s3 + s1 * s2 * c3; + Result[0][2] = s1 * s3 + c1 * s2 * c3; + Result[0][3] = static_cast<T>(0); + Result[1][0] = c2 * s3; + Result[1][1] = c1 * c3 + s1 * s2 * s3; + Result[1][2] =-s1 * c3 + c1 * s2 * s3; + Result[1][3] = static_cast<T>(0); + Result[2][0] =-s2; + Result[2][1] = s1 * c2; + Result[2][2] = c1 * c2; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYXZ + ( + T const & yaw, + T const & pitch, + T const & roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + tmat4x4<T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast<T>(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast<T>(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> yawPitchRoll + ( + T const & yaw, + T const & pitch, + T const & roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + tmat4x4<T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast<T>(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast<T>(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> orientate2 + ( + T const & angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + tmat2x2<T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[1][0] = -s; + Result[1][1] = c; + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> orientate3 + ( + T const & angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + tmat3x3<T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[0][2] = 0.0f; + Result[1][0] = -s; + Result[1][1] = c; + Result[1][2] = 0.0f; + Result[2][0] = 0.0f; + Result[2][1] = 0.0f; + Result[2][2] = 1.0f; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> orientate3 + ( + tvec3<T, P> const & angles + ) + { + return tmat3x3<T, P>(yawPitchRoll(angles.z, angles.x, angles.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> orientate4 + ( + tvec3<T, P> const & angles + ) + { + return yawPitchRoll(angles.z, angles.x, angles.y); + } + + template <typename T> + GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + float T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]); + float C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]); + float T2 = glm::atan2<T, defaultp>(-M[2][0], C2); + float S1 = glm::sin(T1); + float C1 = glm::cos(T1); + float T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]); + t1 = -T1; + t2 = -T2; + t3 = -T3; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/extend.hpp b/depedencies/include/glm/gtx/extend.hpp new file mode 100644 index 0000000..26837a8 --- /dev/null +++ b/depedencies/include/glm/gtx/extend.hpp @@ -0,0 +1,38 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extend GLM_GTX_extend +/// @ingroup gtx +/// +/// @brief Extend a position from a source to a position at a defined length. +/// +/// <glm/gtx/extend.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extend extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extend + /// @{ + + /// Extends of Length the Origin position using the (Source - Origin) direction. + /// @see gtx_extend + template <typename genType> + GLM_FUNC_DECL genType extend( + genType const & Origin, + genType const & Source, + typename genType::value_type const Length); + + /// @} +}//namespace glm + +#include "extend.inl" diff --git a/depedencies/include/glm/gtx/extend.inl b/depedencies/include/glm/gtx/extend.inl new file mode 100644 index 0000000..3155583 --- /dev/null +++ b/depedencies/include/glm/gtx/extend.inl @@ -0,0 +1,49 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.inl + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER genType extend + ( + genType const & Origin, + genType const & Source, + genType const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> extend + ( + tvec2<T, P> const & Origin, + tvec2<T, P> const & Source, + T const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> extend + ( + tvec3<T, P> const & Origin, + tvec3<T, P> const & Source, + T const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> extend + ( + tvec4<T, P> const & Origin, + tvec4<T, P> const & Source, + T const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/extended_min_max.hpp b/depedencies/include/glm/gtx/extended_min_max.hpp new file mode 100644 index 0000000..f4d8859 --- /dev/null +++ b/depedencies/include/glm/gtx/extended_min_max.hpp @@ -0,0 +1,133 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.hpp +/// +/// @see core (dependence) +/// @see gtx_half_float (dependence) +/// +/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max +/// @ingroup gtx +/// +/// Min and max functions for 3 to 4 parameters. +/// +/// <glm/gtx/extented_min_max.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extented_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extented_min_max + /// @{ + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template <typename T> + GLM_FUNC_DECL T min( + T const & x, + T const & y, + T const & z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const & x, + C<T> const & y, + C<T> const & z); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template <typename T> + GLM_FUNC_DECL T min( + T const & x, + T const & y, + T const & z, + T const & w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z, + typename C<T>::T const & w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const & x, + C<T> const & y, + C<T> const & z, + C<T> const & w); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template <typename T> + GLM_FUNC_DECL T max( + T const & x, + T const & y, + T const & z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const & x, + C<T> const & y, + C<T> const & z); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template <typename T> + GLM_FUNC_DECL T max( + T const & x, + T const & y, + T const & z, + T const & w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z, + typename C<T>::T const & w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template <typename T, template <typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const & x, + C<T> const & y, + C<T> const & z, + C<T> const & w); + + /// @} +}//namespace glm + +#include "extended_min_max.inl" diff --git a/depedencies/include/glm/gtx/extended_min_max.inl b/depedencies/include/glm/gtx/extended_min_max.inl new file mode 100644 index 0000000..64ea445 --- /dev/null +++ b/depedencies/include/glm/gtx/extended_min_max.inl @@ -0,0 +1,140 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.inl + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER T min( + T const & x, + T const & y, + T const & z) + { + return glm::min(glm::min(x, y), z); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z + ) + { + return glm::min(glm::min(x, y), z); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const & x, + C<T> const & y, + C<T> const & z + ) + { + return glm::min(glm::min(x, y), z); + } + + template <typename T> + GLM_FUNC_QUALIFIER T min + ( + T const & x, + T const & y, + T const & z, + T const & w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z, + typename C<T>::T const & w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const & x, + C<T> const & y, + C<T> const & z, + C<T> const & w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template <typename T> + GLM_FUNC_QUALIFIER T max( + T const & x, + T const & y, + T const & z) + { + return glm::max(glm::max(x, y), z); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z + ) + { + return glm::max(glm::max(x, y), z); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const & x, + C<T> const & y, + C<T> const & z + ) + { + return glm::max(glm::max(x, y), z); + } + + template <typename T> + GLM_FUNC_QUALIFIER T max + ( + T const & x, + T const & y, + T const & z, + T const & w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const & x, + typename C<T>::T const & y, + typename C<T>::T const & z, + typename C<T>::T const & w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template <typename T, template <typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const & x, + C<T> const & y, + C<T> const & z, + C<T> const & w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/fast_exponential.hpp b/depedencies/include/glm/gtx/fast_exponential.hpp new file mode 100644 index 0000000..ed64a27 --- /dev/null +++ b/depedencies/include/glm/gtx/fast_exponential.hpp @@ -0,0 +1,91 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.hpp +/// +/// @see core (dependence) +/// @see gtx_half_float (dependence) +/// +/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential +/// @ingroup gtx +/// +/// @brief Fast but less accurate implementations of exponential based functions. +/// +/// <glm/gtx/fast_exponential.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_exponential extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_exponential + /// @{ + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template <typename genType> + GLM_FUNC_DECL genType fastPow(genType x, genType y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template <typename genTypeT, typename genTypeU> + GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template <typename T> + GLM_FUNC_DECL T fastExp(T x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastExp(vecType<T, P> const & x); + + /// Faster than the common log function but less accurate. + /// @see gtx_fast_exponential + template <typename T> + GLM_FUNC_DECL T fastLog(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastLog(vecType<T, P> const & x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template <typename T> + GLM_FUNC_DECL T fastExp2(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastExp2(vecType<T, P> const & x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template <typename T> + GLM_FUNC_DECL T fastLog2(T x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastLog2(vecType<T, P> const & x); + + /// @} +}//namespace glm + +#include "fast_exponential.inl" diff --git a/depedencies/include/glm/gtx/fast_exponential.inl b/depedencies/include/glm/gtx/fast_exponential.inl new file mode 100644 index 0000000..72f9f8f --- /dev/null +++ b/depedencies/include/glm/gtx/fast_exponential.inl @@ -0,0 +1,137 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.inl + +namespace glm +{ + // fastPow: + template <typename genType> + GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y) + { + return exp(y * log(x)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y) + { + return exp(y * log(x)); + } + + template <typename T> + GLM_FUNC_QUALIFIER T fastPow(T x, int y) + { + T f = static_cast<T>(1); + for(int i = 0; i < y; ++i) + f *= x; + return f; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<int, P> const & y) + { + vecType<T, P> Result(uninitialize); + for(length_t i = 0, n = x.length(); i < n; ++i) + Result[i] = fastPow(x[i], y[i]); + return Result; + } + + // fastExp + // Note: This function provides accurate results only for value between -1 and 1, else avoid it. + template <typename T> + GLM_FUNC_QUALIFIER T fastExp(T x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + T x2 = x * x; + T x3 = x2 * x; + T x4 = x3 * x; + T x5 = x4 * x; + return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333)); + } + /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance + GLM_FUNC_QUALIFIER float fastExp(float x) + { + const float e = 2.718281828f; + const float IntegerPart = floor(x); + const float FloatPart = x - IntegerPart; + float z = 1.f; + + for(int i = 0; i < int(IntegerPart); ++i) + z *= e; + + const float x2 = FloatPart * FloatPart; + const float x3 = x2 * FloatPart; + const float x4 = x3 * FloatPart; + const float x5 = x4 * FloatPart; + return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)); + } + + // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers + GLM_FUNC_QUALIFIER float fastExp(float x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + float x2 = x * x; + float x3 = x2 * x; + float x4 = x3 * x; + float x5 = x4 * x; + float x6 = x5 * x; + float x7 = x6 * x; + float x8 = x7 * x; + return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);; + } + */ + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastExp(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastExp, x); + } + + // fastLog + template <typename genType> + GLM_FUNC_QUALIFIER genType fastLog(genType x) + { + return std::log(x); + } + + /* Slower than the VC7.1 function... + GLM_FUNC_QUALIFIER float fastLog(float x) + { + float y1 = (x - 1.0f) / (x + 1.0f); + float y2 = y1 * y1; + return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f))); + } + */ + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastLog(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastLog, x); + } + + //fastExp2, ln2 = 0.69314718055994530941723212145818f + template <typename genType> + GLM_FUNC_QUALIFIER genType fastExp2(genType x) + { + return fastExp(0.69314718055994530941723212145818f * x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastExp2(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastExp2, x); + } + + // fastLog2, ln2 = 0.69314718055994530941723212145818f + template <typename genType> + GLM_FUNC_QUALIFIER genType fastLog2(genType x) + { + return fastLog(x) / 0.69314718055994530941723212145818f; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastLog2(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastLog2, x); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/fast_square_root.hpp b/depedencies/include/glm/gtx/fast_square_root.hpp new file mode 100644 index 0000000..35aa7f3 --- /dev/null +++ b/depedencies/include/glm/gtx/fast_square_root.hpp @@ -0,0 +1,88 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root +/// @ingroup gtx +/// +/// @brief Fast but less accurate implementations of square root based functions. +/// - Sqrt optimisation based on Newton's method, +/// www.gamedev.net/community/forums/topic.asp?topic id=139956 +/// +/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../common.hpp" +#include "../exponential.hpp" +#include "../geometric.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_square_root extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_square_root + /// @{ + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename genType> + GLM_FUNC_DECL genType fastSqrt(genType x); + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastSqrt(vecType<T, P> const & x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename genType> + GLM_FUNC_DECL genType fastInverseSqrt(genType x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename genType> + GLM_FUNC_DECL genType fastLength(genType x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T fastLength(vecType<T, P> const & x); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename genType> + GLM_FUNC_DECL genType fastDistance(genType x, genType y); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Faster than the common normalize function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template <typename genType> + GLM_FUNC_DECL genType fastNormalize(genType const & x); + + /// @} +}// namespace glm + +#include "fast_square_root.inl" diff --git a/depedencies/include/glm/gtx/fast_square_root.inl b/depedencies/include/glm/gtx/fast_square_root.inl new file mode 100644 index 0000000..73950ae --- /dev/null +++ b/depedencies/include/glm/gtx/fast_square_root.inl @@ -0,0 +1,81 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.inl + +namespace glm +{ + // fastSqrt + template <typename genType> + GLM_FUNC_QUALIFIER genType fastSqrt(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input"); + + return genType(1) / fastInverseSqrt(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastSqrt(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastSqrt, x); + } + + // fastInversesqrt + template <typename genType> + GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x) + { +# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6 + tvec1<T, P> tmp(detail::compute_inversesqrt<tvec1, genType, lowp, detail::is_aligned<lowp>::value>::call(tvec1<genType, lowp>(x))); + return tmp.x; +# else + return detail::compute_inversesqrt<tvec1, genType, highp, detail::is_aligned<highp>::value>::call(tvec1<genType, lowp>(x)).x; +# endif + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastInverseSqrt(vecType<T, P> const & x) + { + return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x); + } + + // fastLength + template <typename genType> + GLM_FUNC_QUALIFIER genType fastLength(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastLength' only accept floating-point inputs"); + + return abs(x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T fastLength(vecType<T, P> const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs"); + + return fastSqrt(dot(x, x)); + } + + // fastDistance + template <typename genType> + GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y) + { + return fastLength(y - x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y) + { + return fastLength(y - x); + } + + // fastNormalize + template <typename genType> + GLM_FUNC_QUALIFIER genType fastNormalize(genType x) + { + return x > genType(0) ? genType(1) : -genType(1); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastNormalize(vecType<T, P> const & x) + { + return x * fastInverseSqrt(dot(x, x)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/fast_trigonometry.hpp b/depedencies/include/glm/gtx/fast_trigonometry.hpp new file mode 100644 index 0000000..ccb1d22 --- /dev/null +++ b/depedencies/include/glm/gtx/fast_trigonometry.hpp @@ -0,0 +1,75 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry +/// @ingroup gtx +/// +/// @brief Fast but less accurate implementations of trigonometric functions. +/// +/// <glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_trigonometry extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_trigonometry + /// @{ + + /// Wrap an angle to [0 2pi[ + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T wrapAngle(T angle); + + /// Faster than the common sin function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T fastSin(T angle); + + /// Faster than the common cos function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T fastCos(T angle); + + /// Faster than the common tan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T fastTan(T angle); + + /// Faster than the common asin function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T fastAsin(T angle); + + /// Faster than the common acos function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T fastAcos(T angle); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T fastAtan(T y, T x); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template <typename T> + GLM_FUNC_DECL T fastAtan(T angle); + + /// @} +}//namespace glm + +#include "fast_trigonometry.inl" diff --git a/depedencies/include/glm/gtx/fast_trigonometry.inl b/depedencies/include/glm/gtx/fast_trigonometry.inl new file mode 100644 index 0000000..f576c17 --- /dev/null +++ b/depedencies/include/glm/gtx/fast_trigonometry.inl @@ -0,0 +1,143 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.inl + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> taylorCos(vecType<T, P> const & x) + { + return static_cast<T>(1) + - (x * x) / 2.f + + (x * x * x * x) / 24.f + - (x * x * x * x * x * x) / 720.f + + (x * x * x * x * x * x * x * x) / 40320.f; + } + + template <typename T> + GLM_FUNC_QUALIFIER T cos_52s(T x) + { + T const xx(x * x); + return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095)))); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> cos_52s(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(cos_52s, x); + } +}//namespace detail + + // wrapAngle + template <typename T> + GLM_FUNC_QUALIFIER T wrapAngle(T angle) + { + return abs<T>(mod<T>(angle, two_pi<T>())); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> wrapAngle(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(wrapAngle, x); + } + + // cos + template <typename T> + GLM_FUNC_QUALIFIER T fastCos(T x) + { + T const angle(wrapAngle<T>(x)); + + if(angle < half_pi<T>()) + return detail::cos_52s(angle); + if(angle < pi<T>()) + return -detail::cos_52s(pi<T>() - angle); + if(angle < (T(3) * half_pi<T>())) + return -detail::cos_52s(angle - pi<T>()); + + return detail::cos_52s(two_pi<T>() - angle); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastCos(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastCos, x); + } + + // sin + template <typename T> + GLM_FUNC_QUALIFIER T fastSin(T x) + { + return fastCos<T>(half_pi<T>() - x); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastSin(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastSin, x); + } + + // tan + template <typename T> + GLM_FUNC_QUALIFIER T fastTan(T x) + { + return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastTan(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastTan, x); + } + + // asin + template <typename T> + GLM_FUNC_QUALIFIER T fastAsin(T x) + { + return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastAsin(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastAsin, x); + } + + // acos + template <typename T> + GLM_FUNC_QUALIFIER T fastAcos(T x) + { + return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2) + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastAcos(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastAcos, x); + } + + // atan + template <typename T> + GLM_FUNC_QUALIFIER T fastAtan(T y, T x) + { + T sgn = sign(y) * sign(x); + return abs(fastAtan(y / x)) * sgn; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastAtan(vecType<T, P> const & y, vecType<T, P> const & x) + { + return detail::functor2<T, P, vecType>::call(fastAtan, y, x); + } + + template <typename T> + GLM_FUNC_QUALIFIER T fastAtan(T x) + { + return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> fastAtan(vecType<T, P> const & x) + { + return detail::functor1<T, T, P, vecType>::call(fastAtan, x); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/float_notmalize.inl b/depedencies/include/glm/gtx/float_notmalize.inl new file mode 100644 index 0000000..4dde025 --- /dev/null +++ b/depedencies/include/glm/gtx/float_notmalize.inl @@ -0,0 +1,14 @@ +/// @ref gtx_float_normalize +/// @file glm/gtx/float_normalize.inl + +#include <limits> + +namespace glm +{ + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v) + { + return vecType<float, P>(v) / static_cast<float>(std::numeric_limits<T>::max()); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/gradient_paint.hpp b/depedencies/include/glm/gtx/gradient_paint.hpp new file mode 100644 index 0000000..de1f18d --- /dev/null +++ b/depedencies/include/glm/gtx/gradient_paint.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.hpp +/// +/// @see core (dependence) +/// @see gtx_optimum_pow (dependence) +/// +/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint +/// @ingroup gtx +/// +/// @brief Functions that return the color of procedural gradient for specific coordinates. +/// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_gradient_paint extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_gradient_paint + /// @{ + + /// Return a color from a radial gradient. + /// @see - gtx_gradient_paint + template <typename T, precision P> + GLM_FUNC_DECL T radialGradient( + tvec2<T, P> const & Center, + T const & Radius, + tvec2<T, P> const & Focal, + tvec2<T, P> const & Position); + + /// Return a color from a linear gradient. + /// @see - gtx_gradient_paint + template <typename T, precision P> + GLM_FUNC_DECL T linearGradient( + tvec2<T, P> const & Point0, + tvec2<T, P> const & Point1, + tvec2<T, P> const & Position); + + /// @} +}// namespace glm + +#include "gradient_paint.inl" diff --git a/depedencies/include/glm/gtx/gradient_paint.inl b/depedencies/include/glm/gtx/gradient_paint.inl new file mode 100644 index 0000000..aaa5ce1 --- /dev/null +++ b/depedencies/include/glm/gtx/gradient_paint.inl @@ -0,0 +1,37 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER T radialGradient + ( + tvec2<T, P> const & Center, + T const & Radius, + tvec2<T, P> const & Focal, + tvec2<T, P> const & Position + ) + { + tvec2<T, P> F = Focal - Center; + tvec2<T, P> D = Position - Focal; + T Radius2 = pow2(Radius); + T Fx2 = pow2(F.x); + T Fy2 = pow2(F.y); + + T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); + T Denominator = Radius2 - (Fx2 + Fy2); + return Numerator / Denominator; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T linearGradient + ( + tvec2<T, P> const & Point0, + tvec2<T, P> const & Point1, + tvec2<T, P> const & Position + ) + { + tvec2<T, P> Dist = Point1 - Point0; + return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/handed_coordinate_space.hpp b/depedencies/include/glm/gtx/handed_coordinate_space.hpp new file mode 100644 index 0000000..2ee5175 --- /dev/null +++ b/depedencies/include/glm/gtx/handed_coordinate_space.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space +/// @ingroup gtx +/// +/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. +/// +/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_handed_coordinate_space + /// @{ + + //! Return if a trihedron right handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template <typename T, precision P> + GLM_FUNC_DECL bool rightHanded( + tvec3<T, P> const & tangent, + tvec3<T, P> const & binormal, + tvec3<T, P> const & normal); + + //! Return if a trihedron left handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template <typename T, precision P> + GLM_FUNC_DECL bool leftHanded( + tvec3<T, P> const & tangent, + tvec3<T, P> const & binormal, + tvec3<T, P> const & normal); + + /// @} +}// namespace glm + +#include "handed_coordinate_space.inl" diff --git a/depedencies/include/glm/gtx/handed_coordinate_space.inl b/depedencies/include/glm/gtx/handed_coordinate_space.inl new file mode 100644 index 0000000..2e55653 --- /dev/null +++ b/depedencies/include/glm/gtx/handed_coordinate_space.inl @@ -0,0 +1,27 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool rightHanded + ( + tvec3<T, P> const & tangent, + tvec3<T, P> const & binormal, + tvec3<T, P> const & normal + ) + { + return dot(cross(normal, tangent), binormal) > T(0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool leftHanded + ( + tvec3<T, P> const & tangent, + tvec3<T, P> const & binormal, + tvec3<T, P> const & normal + ) + { + return dot(cross(normal, tangent), binormal) < T(0); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/hash.hpp b/depedencies/include/glm/gtx/hash.hpp new file mode 100644 index 0000000..2262618 --- /dev/null +++ b/depedencies/include/glm/gtx/hash.hpp @@ -0,0 +1,134 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// @brief Add std::hash support for glm types +/// +/// <glm/gtx/hash.hpp> need to be included to use these functionalities. + +#pragma once + +#include <functional> + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" + +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" + +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if !GLM_HAS_CXX11_STL +# error "GLM_GTX_hash requires C++11 standard library support" +#endif + +namespace std +{ + template <typename T, glm::precision P> + struct hash<glm::tvec1<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tvec1<T, P> const & v) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tvec2<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tvec2<T, P> const & v) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tvec3<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tvec3<T, P> const & v) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tvec4<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tvec4<T, P> const & v) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tquat<T,P>> + { + GLM_FUNC_DECL size_t operator()(glm::tquat<T, P> const & q) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tdualquat<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,P> const & q) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat2x2<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat2x2<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat2x3<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat2x3<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat2x4<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat2x4<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat3x2<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat3x2<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat3x3<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat3x3<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat3x4<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat3x4<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat4x2<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat4x2<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat4x3<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat4x3<T,P> const & m) const; + }; + + template <typename T, glm::precision P> + struct hash<glm::tmat4x4<T,P> > + { + GLM_FUNC_DECL size_t operator()(glm::tmat4x4<T,P> const & m) const; + }; +} // namespace std + +#include "hash.inl" diff --git a/depedencies/include/glm/gtx/hash.inl b/depedencies/include/glm/gtx/hash.inl new file mode 100644 index 0000000..c42f4f0 --- /dev/null +++ b/depedencies/include/glm/gtx/hash.inl @@ -0,0 +1,185 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.inl +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// @brief Add std::hash support for glm types +/// +/// <glm/gtx/hash.inl> need to be included to use these functionalities. + +namespace glm { +namespace detail +{ + GLM_INLINE void hash_combine(size_t &seed, size_t hash) + { + hash += 0x9e3779b9 + (seed << 6) + (seed >> 2); + seed ^= hash; + } +}} + +namespace std +{ + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tvec1<T, P>>::operator()(glm::tvec1<T, P> const & v) const + { + hash<T> hasher; + return hasher(v.x); + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tvec2<T, P>>::operator()(glm::tvec2<T, P> const & v) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tvec3<T, P>>::operator()(glm::tvec3<T, P> const & v) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tvec4<T, P>>::operator()(glm::tvec4<T, P> const & v) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + glm::detail::hash_combine(seed, hasher(v.w)); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tquat<T, P>>::operator()(glm::tquat<T,P> const & q) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(q.x)); + glm::detail::hash_combine(seed, hasher(q.y)); + glm::detail::hash_combine(seed, hasher(q.z)); + glm::detail::hash_combine(seed, hasher(q.w)); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tdualquat<T, P>>::operator()(glm::tdualquat<T, P> const & q) const + { + size_t seed = 0; + hash<glm::tquat<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(q.real)); + glm::detail::hash_combine(seed, hasher(q.dual)); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat2x2<T, P>>::operator()(glm::tmat2x2<T, P> const & m) const + { + size_t seed = 0; + hash<glm::tvec2<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat2x3<T, P>>::operator()(glm::tmat2x3<T, P> const & m) const + { + size_t seed = 0; + hash<glm::tvec3<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat2x4<T, P>>::operator()(glm::tmat2x4<T, P> const & m) const + { + size_t seed = 0; + hash<glm::tvec4<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat3x2<T, P>>::operator()(glm::tmat3x2<T, P> const & m) const + { + size_t seed = 0; + hash<glm::tvec2<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat3x3<T, P>>::operator()(glm::tmat3x3<T, P> const & m) const + { + size_t seed = 0; + hash<glm::tvec3<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat3x4<T, P>>::operator()(glm::tmat3x4<T, P> const & m) const + { + size_t seed = 0; + hash<glm::tvec4<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat4x2<T,P>>::operator()(glm::tmat4x2<T,P> const & m) const + { + size_t seed = 0; + hash<glm::tvec2<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat4x3<T,P>>::operator()(glm::tmat4x3<T,P> const & m) const + { + size_t seed = 0; + hash<glm::tvec3<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template <typename T, glm::precision P> + GLM_FUNC_QUALIFIER size_t hash<glm::tmat4x4<T,P>>::operator()(glm::tmat4x4<T, P> const & m) const + { + size_t seed = 0; + hash<glm::tvec4<T, P>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } +} diff --git a/depedencies/include/glm/gtx/integer.hpp b/depedencies/include/glm/gtx/integer.hpp new file mode 100644 index 0000000..1173a58 --- /dev/null +++ b/depedencies/include/glm/gtx/integer.hpp @@ -0,0 +1,72 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_integer GLM_GTX_integer +/// @ingroup gtx +/// +/// @brief Add support for integer for core functions +/// +/// <glm/gtx/integer.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_integer + /// @{ + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int pow(int x, int y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int sqrt(int x); + + //! Returns the floor log2 of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL unsigned int floor_log2(unsigned int x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int mod(int x, int y); + + //! Return the factorial value of a number (!12 max, integer only) + //! From GLM_GTX_integer extension. + template <typename genType> + GLM_FUNC_DECL genType factorial(genType const & x); + + //! 32bit signed integer. + //! From GLM_GTX_integer extension. + typedef signed int sint; + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint pow(uint x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint sqrt(uint x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint mod(uint x, uint y); + + //! Returns the number of leading zeros. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint nlz(uint x); + + /// @} +}//namespace glm + +#include "integer.inl" diff --git a/depedencies/include/glm/gtx/integer.inl b/depedencies/include/glm/gtx/integer.inl new file mode 100644 index 0000000..3a479e6 --- /dev/null +++ b/depedencies/include/glm/gtx/integer.inl @@ -0,0 +1,182 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.inl + +namespace glm +{ + // pow + GLM_FUNC_QUALIFIER int pow(int x, int y) + { + if(y == 0) + return 1; + int result = x; + for(int i = 1; i < y; ++i) + result *= x; + return result; + } + + // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 + GLM_FUNC_QUALIFIER int sqrt(int x) + { + if(x <= 1) return x; + + int NextTrial = x >> 1; + int CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + +// Henry Gordon Dietz: http://aggregate.org/MAGIC/ +namespace detail +{ + GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) + { + /* 32-bit recursive reduction using SWAR... + but first step is mapping 2-bit values + into sum of 2 1-bit values in sneaky way + */ + x -= ((x >> 1) & 0x55555555); + x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); + x = (((x >> 4) + x) & 0x0f0f0f0f); + x += (x >> 8); + x += (x >> 16); + return(x & 0x0000003f); + } +}//namespace detail + + // Henry Gordon Dietz: http://aggregate.org/MAGIC/ +/* + GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) + { + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + + return _detail::ones32(x) >> 1; + } +*/ + // mod + GLM_FUNC_QUALIFIER int mod(int x, int y) + { + return x - y * (x / y); + } + + // factorial (!12 max, integer only) + template <typename genType> + GLM_FUNC_QUALIFIER genType factorial(genType const & x) + { + genType Temp = x; + genType Result; + for(Result = 1; Temp > 1; --Temp) + Result *= Temp; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> factorial( + tvec2<T, P> const & x) + { + return tvec2<T, P>( + factorial(x.x), + factorial(x.y)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> factorial( + tvec3<T, P> const & x) + { + return tvec3<T, P>( + factorial(x.x), + factorial(x.y), + factorial(x.z)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> factorial( + tvec4<T, P> const & x) + { + return tvec4<T, P>( + factorial(x.x), + factorial(x.y), + factorial(x.z), + factorial(x.w)); + } + + GLM_FUNC_QUALIFIER uint pow(uint x, uint y) + { + uint result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + GLM_FUNC_QUALIFIER uint sqrt(uint x) + { + if(x <= 1) return x; + + uint NextTrial = x >> 1; + uint CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + + GLM_FUNC_QUALIFIER uint mod(uint x, uint y) + { + return x - y * (x / y); + } + +#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) + + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + return 31u - findMSB(x); + } + +#else + + // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + int y, m, n; + + y = -int(x >> 16); // If left half of x is 0, + m = (y >> 16) & 16; // set n = 16. If left half + n = 16 - m; // is nonzero, set n = 0 and + x = x >> m; // shift x right 16. + // Now x is of the form 0000xxxx. + y = x - 0x100; // If positions 8-15 are 0, + m = (y >> 16) & 8; // add 8 to n and shift x left 8. + n = n + m; + x = x << m; + + y = x - 0x1000; // If positions 12-15 are 0, + m = (y >> 16) & 4; // add 4 to n and shift x left 4. + n = n + m; + x = x << m; + + y = x - 0x4000; // If positions 14-15 are 0, + m = (y >> 16) & 2; // add 2 to n and shift x left 2. + n = n + m; + x = x << m; + + y = x >> 14; // Set y = 0, 1, 2, or 3. + m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp. + return unsigned(n + 2 - m); + } + +#endif//(GLM_COMPILER) + +}//namespace glm diff --git a/depedencies/include/glm/gtx/intersect.hpp b/depedencies/include/glm/gtx/intersect.hpp new file mode 100644 index 0000000..33b6e99 --- /dev/null +++ b/depedencies/include/glm/gtx/intersect.hpp @@ -0,0 +1,87 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.hpp +/// +/// @see core (dependence) +/// @see gtx_closest_point (dependence) +/// +/// @defgroup gtx_intersect GLM_GTX_intersect +/// @ingroup gtx +/// +/// @brief Add intersection functions +/// +/// <glm/gtx/intersect.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include <cfloat> +#include <limits> +#include "../glm.hpp" +#include "../geometric.hpp" +#include "../gtx/closest_point.hpp" +#include "../gtx/vector_query.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_intersect + /// @{ + + //! Compute the intersection of a ray and a plane. + //! Ray direction and plane normal must be unit length. + //! From GLM_GTX_intersect extension. + template <typename genType> + GLM_FUNC_DECL bool intersectRayPlane( + genType const & orig, genType const & dir, + genType const & planeOrig, genType const & planeNormal, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a triangle. + //! From GLM_GTX_intersect extension. + template <typename genType> + GLM_FUNC_DECL bool intersectRayTriangle( + genType const & orig, genType const & dir, + genType const & vert0, genType const & vert1, genType const & vert2, + genType & baryPosition); + + //! Compute the intersection of a line and a triangle. + //! From GLM_GTX_intersect extension. + template <typename genType> + GLM_FUNC_DECL bool intersectLineTriangle( + genType const & orig, genType const & dir, + genType const & vert0, genType const & vert1, genType const & vert2, + genType & position); + + //! Compute the intersection distance of a ray and a sphere. + //! The ray direction vector is unit length. + //! From GLM_GTX_intersect extension. + template <typename genType> + GLM_FUNC_DECL bool intersectRaySphere( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a sphere. + //! From GLM_GTX_intersect extension. + template <typename genType> + GLM_FUNC_DECL bool intersectRaySphere( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal); + + //! Compute the intersection of a line and a sphere. + //! From GLM_GTX_intersect extension + template <typename genType> + GLM_FUNC_DECL bool intersectLineSphere( + genType const & point0, genType const & point1, + genType const & sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPosition1, genType & intersectionNormal1, + genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); + + /// @} +}//namespace glm + +#include "intersect.inl" diff --git a/depedencies/include/glm/gtx/intersect.inl b/depedencies/include/glm/gtx/intersect.inl new file mode 100644 index 0000000..904d6cc --- /dev/null +++ b/depedencies/include/glm/gtx/intersect.inl @@ -0,0 +1,170 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.inl + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER bool intersectRayPlane + ( + genType const & orig, genType const & dir, + genType const & planeOrig, genType const & planeNormal, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type d = glm::dot(dir, planeNormal); + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + + if(d < -Epsilon) + { + intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d; + return true; + } + + return false; + } + + template <typename genType> + GLM_FUNC_QUALIFIER bool intersectRayTriangle + ( + genType const & orig, genType const & dir, + genType const & v0, genType const & v1, genType const & v2, + genType & baryPosition + ) + { + genType e1 = v1 - v0; + genType e2 = v2 - v0; + + genType p = glm::cross(dir, e2); + + typename genType::value_type a = glm::dot(e1, p); + + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + if(a < Epsilon && a > -Epsilon) + return false; + + typename genType::value_type f = typename genType::value_type(1.0f) / a; + + genType s = orig - v0; + baryPosition.x = f * glm::dot(s, p); + if(baryPosition.x < typename genType::value_type(0.0f)) + return false; + if(baryPosition.x > typename genType::value_type(1.0f)) + return false; + + genType q = glm::cross(s, e1); + baryPosition.y = f * glm::dot(dir, q); + if(baryPosition.y < typename genType::value_type(0.0f)) + return false; + if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f)) + return false; + + baryPosition.z = f * glm::dot(e2, q); + + return baryPosition.z >= typename genType::value_type(0.0f); + } + + template <typename genType> + GLM_FUNC_QUALIFIER bool intersectLineTriangle + ( + genType const & orig, genType const & dir, + genType const & vert0, genType const & vert1, genType const & vert2, + genType & position + ) + { + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + + genType edge1 = vert1 - vert0; + genType edge2 = vert2 - vert0; + + genType pvec = cross(dir, edge2); + + float det = dot(edge1, pvec); + + if (det > -Epsilon && det < Epsilon) + return false; + float inv_det = typename genType::value_type(1) / det; + + genType tvec = orig - vert0; + + position.y = dot(tvec, pvec) * inv_det; + if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) + return false; + + genType qvec = cross(tvec, edge1); + + position.z = dot(dir, qvec) * inv_det; + if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) + return false; + + position.x = dot(edge2, qvec) * inv_det; + + return true; + } + + template <typename genType> + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + genType diff = sphereCenter - rayStarting; + typename genType::value_type t0 = dot(diff, rayNormalizedDirection); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadiusSquered ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared ); + intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1; + return intersectionDistance > Epsilon; + } + + template <typename genType> + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal + ) + { + typename genType::value_type distance; + if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) ) + { + intersectionPosition = rayStarting + rayNormalizedDirection * distance; + intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius; + return true; + } + return false; + } + + template <typename genType> + GLM_FUNC_QUALIFIER bool intersectLineSphere + ( + genType const & point0, genType const & point1, + genType const & sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPoint1, genType & intersectionNormal1, + genType & intersectionPoint2, genType & intersectionNormal2 + ) + { + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + genType dir = normalize(point1 - point0); + genType diff = sphereCenter - point0; + typename genType::value_type t0 = dot(diff, dir); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadius * sphereRadius ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared ); + if( t0 < t1 + Epsilon ) + t1 = -t1; + intersectionPoint1 = point0 + dir * (t0 - t1); + intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius; + intersectionPoint2 = point0 + dir * (t0 + t1); + intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius; + return true; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/io.hpp b/depedencies/include/glm/gtx/io.hpp new file mode 100644 index 0000000..6aa8415 --- /dev/null +++ b/depedencies/include/glm/gtx/io.hpp @@ -0,0 +1,197 @@ +/// @ref gtx_io +/// @file glm/gtx/io.hpp +/// @author Jan P Springer (regnirpsj@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_matrix_access (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_io GLM_GTX_io +/// @ingroup gtx +/// +/// @brief std::[w]ostream support for glm types +/// +/// std::[w]ostream support for glm types + precision/width/etc. manipulators +/// based on howard hinnant's std::chrono io proposal +/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html] +/// +/// <glm/gtx/io.hpp> needs to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_io extension included") +#endif + +#include <iosfwd> // std::basic_ostream<> (fwd) +#include <locale> // std::locale, std::locale::facet, std::locale::id +#include <utility> // std::pair<> + +namespace glm +{ + /// @addtogroup gtx_io + /// @{ + + namespace io + { + enum order_type { column_major, row_major}; + + template <typename CTy> + class format_punct : public std::locale::facet + { + typedef CTy char_type; + + public: + + static std::locale::id id; + + bool formatted; + unsigned precision; + unsigned width; + char_type separator; + char_type delim_left; + char_type delim_right; + char_type space; + char_type newline; + order_type order; + + GLM_FUNC_DECL explicit format_punct(size_t a = 0); + GLM_FUNC_DECL explicit format_punct(format_punct const&); + }; + + template <typename CTy, typename CTr = std::char_traits<CTy> > + class basic_state_saver { + + public: + + GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&); + GLM_FUNC_DECL ~basic_state_saver(); + + private: + + typedef ::std::basic_ios<CTy,CTr> state_type; + typedef typename state_type::char_type char_type; + typedef ::std::ios_base::fmtflags flags_type; + typedef ::std::streamsize streamsize_type; + typedef ::std::locale const locale_type; + + state_type& state_; + flags_type flags_; + streamsize_type precision_; + streamsize_type width_; + char_type fill_; + locale_type locale_; + + GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&); + }; + + typedef basic_state_saver<char> state_saver; + typedef basic_state_saver<wchar_t> wstate_saver; + + template <typename CTy, typename CTr = std::char_traits<CTy> > + class basic_format_saver + { + public: + + GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&); + GLM_FUNC_DECL ~basic_format_saver(); + + private: + + basic_state_saver<CTy> const bss_; + + GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&); + }; + + typedef basic_format_saver<char> format_saver; + typedef basic_format_saver<wchar_t> wformat_saver; + + struct precision + { + unsigned value; + + GLM_FUNC_DECL explicit precision(unsigned); + }; + + struct width + { + unsigned value; + + GLM_FUNC_DECL explicit width(unsigned); + }; + + template <typename CTy> + struct delimeter + { + CTy value[3]; + + GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ','); + }; + + struct order + { + order_type value; + + GLM_FUNC_DECL explicit order(order_type); + }; + + // functions, inlined (inline) + + template <typename FTy, typename CTy, typename CTr> + FTy const& get_facet(std::basic_ios<CTy,CTr>&); + template <typename FTy, typename CTy, typename CTr> + std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&); + template <typename FTy, typename CTy, typename CTr> + std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&); + + template <typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&); + template <typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&); + template <typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&); + template <typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&); + }//namespace io + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tquat<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec1<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec2<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec3<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec4<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x2<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x3<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x4<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x2<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x3<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x4<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x2<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x3<T,P> const&); + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x4<T,P> const&); + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &, + std::pair<tmat4x4<T,P> const, tmat4x4<T,P> const> const &); + + /// @} +}//namespace glm + +#include "io.inl" diff --git a/depedencies/include/glm/gtx/io.inl b/depedencies/include/glm/gtx/io.inl new file mode 100644 index 0000000..9b70a5f --- /dev/null +++ b/depedencies/include/glm/gtx/io.inl @@ -0,0 +1,441 @@ +/// @ref gtx_io +/// @file glm/gtx/io.inl +/// @author Jan P Springer (regnirpsj@gmail.com) + +#include <iomanip> // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw +#include <ostream> // std::basic_ostream<> +#include "../gtc/matrix_access.hpp" // glm::col, glm::row +#include "../gtx/type_trait.hpp" // glm::type<> + +namespace glm{ +namespace io +{ + template <typename CTy> + GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(size_t a) + : std::locale::facet(a) + , formatted(true) + , precision(3) + , width(1 + 4 + 1 + precision) + , separator(',') + , delim_left('[') + , delim_right(']') + , space(' ') + , newline('\n') + , order(column_major) + {} + + template <typename CTy> + GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(format_punct const& a) + : std::locale::facet(0) + , formatted(a.formatted) + , precision(a.precision) + , width(a.width) + , separator(a.separator) + , delim_left(a.delim_left) + , delim_right(a.delim_right) + , space(a.space) + , newline(a.newline) + , order(a.order) + {} + + template <typename CTy> std::locale::id format_punct<CTy>::id; + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::basic_state_saver(std::basic_ios<CTy, CTr>& a) + : state_(a) + , flags_(a.flags()) + , precision_(a.precision()) + , width_(a.width()) + , fill_(a.fill()) + , locale_(a.getloc()) + {} + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::~basic_state_saver() + { + state_.imbue(locale_); + state_.fill(fill_); + state_.width(width_); + state_.precision(precision_); + state_.flags(flags_); + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER basic_format_saver<CTy, CTr>::basic_format_saver(std::basic_ios<CTy, CTr>& a) + : bss_(a) + { + a.imbue(std::locale(a.getloc(), new format_punct<CTy>(get_facet<format_punct<CTy> >(a)))); + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER + basic_format_saver<CTy, CTr>::~basic_format_saver() + {} + + GLM_FUNC_QUALIFIER precision::precision(unsigned a) + : value(a) + {} + + GLM_FUNC_QUALIFIER width::width(unsigned a) + : value(a) + {} + + template <typename CTy> + GLM_FUNC_QUALIFIER delimeter<CTy>::delimeter(CTy a, CTy b, CTy c) + : value() + { + value[0] = a; + value[1] = b; + value[2] = c; + } + + GLM_FUNC_QUALIFIER order::order(order_type a) + : value(a) + {} + + template <typename FTy, typename CTy, typename CTr> + GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios<CTy, CTr>& ios) + { + if(!std::has_facet<FTy>(ios.getloc())) + ios.imbue(std::locale(ios.getloc(), new FTy)); + + return std::use_facet<FTy>(ios.getloc()); + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& formatted(std::basic_ios<CTy, CTr>& ios) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = true; + return ios; + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& unformatted(std::basic_ios<CTy, CTr>& ios) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = false; + return ios; + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, precision const& a) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).precision = a.value; + return os; + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, width const& a) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).width = a.value; + return os; + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, delimeter<CTy> const& a) + { + format_punct<CTy> & fmt(const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os))); + + fmt.delim_left = a.value[0]; + fmt.delim_right = a.value[1]; + fmt.separator = a.value[2]; + + return os; + } + + template <typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, order const& a) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).order = a.value; + return os; + } +} // namespace io + +namespace detail +{ + template <typename CTy, typename CTr, template <typename, precision> class V, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& + print_vector_on(std::basic_ostream<CTy, CTr>& os, V<T,P> const& a) + { + typename std::basic_ostream<CTy, CTr>::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os)); + + length_t const& components(type<V, T, P>::components); + + if(fmt.formatted) + { + io::basic_state_saver<CTy> const bss(os); + + os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left; + + for(length_t i(0); i < components; ++i) + { + os << std::setw(fmt.width) << a[i]; + if(components-1 != i) + os << fmt.separator; + } + + os << fmt.delim_right; + } + else + { + for(length_t i(0); i < components; ++i) + { + os << a[i]; + + if(components-1 != i) + os << fmt.space; + } + } + } + + return os; + } +}//namespace detail + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tquat<T,P> const& a) + { + return detail::print_vector_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec1<T,P> const& a) + { + return detail::print_vector_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec2<T,P> const& a) + { + return detail::print_vector_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec3<T,P> const& a) + { + return detail::print_vector_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec4<T,P> const& a) + { + return detail::print_vector_on(os, a); + } + +namespace detail +{ + template <typename CTy, typename CTr, template <typename, precision> class M, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_on(std::basic_ostream<CTy, CTr>& os, M<T,P> const& a) + { + typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os)); + + length_t const& cols(type<M, T, P>::cols); + length_t const& rows(type<M, T, P>::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if (0 != i) + os << fmt.space; + + os << row(a, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(a, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + switch (fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < cols; ++i) + { + os << column(a, i); + + if(cols - 1 != i) + os << fmt.space; + } + } + break; + + case io::row_major: + { + for (length_t i(0); i < rows; ++i) + { + os << row(a, i); + + if (rows-1 != i) + os << fmt.space; + } + } + break; + } + } + } + + return os; + } +}//namespace detail + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x2<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x3<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x4<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x2<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x3<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x4<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x2<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x3<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x4<T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + +namespace detail +{ + template <typename CTy, typename CTr, template <typename, precision> class M, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_pair_on(std::basic_ostream<CTy, CTr>& os, std::pair<M<T, P> const, M<T, P> const> const& a) + { + typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os)); + M<T,P> const& ml(a.first); + M<T,P> const& mr(a.second); + length_t const& cols(type<M, T, P>::cols); + length_t const& rows(type<M, T, P>::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if(0 != i) + os << fmt.space; + + os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + os << ml << fmt.space << mr; + } + } + + return os; + } +}//namespace detail + + template <typename CTy, typename CTr, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<( + std::basic_ostream<CTy, CTr> & os, + std::pair<tmat4x4<T, P> const, + tmat4x4<T, P> const> const& a) + { + return detail::print_matrix_pair_on(os, a); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/log_base.hpp b/depedencies/include/glm/gtx/log_base.hpp new file mode 100644 index 0000000..7958fc3 --- /dev/null +++ b/depedencies/include/glm/gtx/log_base.hpp @@ -0,0 +1,44 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_log_base GLM_GTX_log_base +/// @ingroup gtx +/// +/// @brief Logarithm for any base. base can be a vector or a scalar. +/// +/// <glm/gtx/log_base.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_log_base extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_log_base + /// @{ + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template <typename genType> + GLM_FUNC_DECL genType log( + genType const & x, + genType const & base); + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sign( + vecType<T, P> const & x, + vecType<T, P> const & base); + + /// @} +}//namespace glm + +#include "log_base.inl" diff --git a/depedencies/include/glm/gtx/log_base.inl b/depedencies/include/glm/gtx/log_base.inl new file mode 100644 index 0000000..8005d1b --- /dev/null +++ b/depedencies/include/glm/gtx/log_base.inl @@ -0,0 +1,18 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.inl + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER genType log(genType const & x, genType const & base) + { + assert(x != genType(0)); + return glm::log(x) / glm::log(base); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x, vecType<T, P> const & base) + { + return glm::log(x) / glm::log(base); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/matrix_cross_product.hpp b/depedencies/include/glm/gtx/matrix_cross_product.hpp new file mode 100644 index 0000000..d920f4e --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_cross_product.hpp @@ -0,0 +1,43 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product +/// @ingroup gtx +/// +/// @brief Build cross product matrices +/// +/// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_cross_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_cross_product + /// @{ + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> matrixCross3( + tvec3<T, P> const & x); + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> matrixCross4( + tvec3<T, P> const & x); + + /// @} +}//namespace glm + +#include "matrix_cross_product.inl" diff --git a/depedencies/include/glm/gtx/matrix_cross_product.inl b/depedencies/include/glm/gtx/matrix_cross_product.inl new file mode 100644 index 0000000..16f07e9 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_cross_product.inl @@ -0,0 +1,38 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> matrixCross3 + ( + tvec3<T, P> const & x + ) + { + tmat3x3<T, P> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> matrixCross4 + ( + tvec3<T, P> const & x + ) + { + tmat4x4<T, P> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/matrix_decompose.hpp b/depedencies/include/glm/gtx/matrix_decompose.hpp new file mode 100644 index 0000000..e163f5a --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,42 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose +/// @ingroup gtx +/// +/// @brief Decomposes a model matrix to translations, rotation and scale components +/// +/// <glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../geometric.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtc/matrix_transform.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_decompose extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_decompose + /// @{ + + /// Decomposes a model matrix to translations, rotation and scale components + /// @see gtx_matrix_decompose + template <typename T, precision P> + GLM_FUNC_DECL bool decompose( + tmat4x4<T, P> const & modelMatrix, + tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective); + + /// @} +}//namespace glm + +#include "matrix_decompose.inl" diff --git a/depedencies/include/glm/gtx/matrix_decompose.inl b/depedencies/include/glm/gtx/matrix_decompose.inl new file mode 100644 index 0000000..7194e9d --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_decompose.inl @@ -0,0 +1,194 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.inl + +namespace glm{ +namespace detail +{ + /// Make a linear combination of two vectors and return the result. + // result = (a * ascl) + (b * bscl) + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> combine( + tvec3<T, P> const & a, + tvec3<T, P> const & b, + T ascl, T bscl) + { + return (a * ascl) + (b * bscl); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> scale(tvec3<T, P> const& v, T desiredLength) + { + return v * desiredLength / length(v); + } +}//namespace detail + + // Matrix decompose + // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp + // Decomposes the mode matrix to translations,rotation scale components + + template <typename T, precision P> + GLM_FUNC_QUALIFIER bool decompose(tmat4x4<T, P> const & ModelMatrix, tvec3<T, P> & Scale, tquat<T, P> & Orientation, tvec3<T, P> & Translation, tvec3<T, P> & Skew, tvec4<T, P> & Perspective) + { + tmat4x4<T, P> LocalMatrix(ModelMatrix); + + // Normalize the matrix. + if(LocalMatrix[3][3] == static_cast<T>(0)) + return false; + + for(length_t i = 0; i < 4; ++i) + for(length_t j = 0; j < 4; ++j) + LocalMatrix[i][j] /= LocalMatrix[3][3]; + + // perspectiveMatrix is used to solve for perspective, but it also provides + // an easy way to test for singularity of the upper 3x3 component. + tmat4x4<T, P> PerspectiveMatrix(LocalMatrix); + + for(length_t i = 0; i < 3; i++) + PerspectiveMatrix[i][3] = static_cast<T>(0); + PerspectiveMatrix[3][3] = static_cast<T>(1); + + /// TODO: Fixme! + if(determinant(PerspectiveMatrix) == static_cast<T>(0)) + return false; + + // First, isolate perspective. This is the messiest. + if(LocalMatrix[0][3] != static_cast<T>(0) || LocalMatrix[1][3] != static_cast<T>(0) || LocalMatrix[2][3] != static_cast<T>(0)) + { + // rightHandSide is the right hand side of the equation. + tvec4<T, P> RightHandSide; + RightHandSide[0] = LocalMatrix[0][3]; + RightHandSide[1] = LocalMatrix[1][3]; + RightHandSide[2] = LocalMatrix[2][3]; + RightHandSide[3] = LocalMatrix[3][3]; + + // Solve the equation by inverting PerspectiveMatrix and multiplying + // rightHandSide by the inverse. (This is the easiest way, not + // necessarily the best.) + tmat4x4<T, P> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix); + tmat4x4<T, P> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix); + + Perspective = TransposedInversePerspectiveMatrix * RightHandSide; + // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); + + // Clear the perspective partition + LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast<T>(0); + LocalMatrix[3][3] = static_cast<T>(1); + } + else + { + // No perspective. + Perspective = tvec4<T, P>(0, 0, 0, 1); + } + + // Next take care of translation (easy). + Translation = tvec3<T, P>(LocalMatrix[3]); + LocalMatrix[3] = tvec4<T, P>(0, 0, 0, LocalMatrix[3].w); + + tvec3<T, P> Row[3], Pdum3; + + // Now get scale and shear. + for(length_t i = 0; i < 3; ++i) + for(int j = 0; j < 3; ++j) + Row[i][j] = LocalMatrix[i][j]; + + // Compute X scale factor and normalize first row. + Scale.x = length(Row[0]);// v3Length(Row[0]); + + Row[0] = detail::scale(Row[0], static_cast<T>(1)); + + // Compute XY shear factor and make 2nd row orthogonal to 1st. + Skew.z = dot(Row[0], Row[1]); + Row[1] = detail::combine(Row[1], Row[0], static_cast<T>(1), -Skew.z); + + // Now, compute Y scale and normalize 2nd row. + Scale.y = length(Row[1]); + Row[1] = detail::scale(Row[1], static_cast<T>(1)); + Skew.z /= Scale.y; + + // Compute XZ and YZ shears, orthogonalize 3rd row. + Skew.y = glm::dot(Row[0], Row[2]); + Row[2] = detail::combine(Row[2], Row[0], static_cast<T>(1), -Skew.y); + Skew.x = glm::dot(Row[1], Row[2]); + Row[2] = detail::combine(Row[2], Row[1], static_cast<T>(1), -Skew.x); + + // Next, get Z scale and normalize 3rd row. + Scale.z = length(Row[2]); + Row[2] = detail::scale(Row[2], static_cast<T>(1)); + Skew.y /= Scale.z; + Skew.x /= Scale.z; + + // At this point, the matrix (in rows[]) is orthonormal. + // Check for a coordinate system flip. If the determinant + // is -1, then negate the matrix and the scaling factors. + Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3); + if(dot(Row[0], Pdum3) < 0) + { + for(length_t i = 0; i < 3; i++) + { + Scale[i] *= static_cast<T>(-1); + Row[i] *= static_cast<T>(-1); + } + } + + // Now, get the rotations out, as described in the gem. + + // FIXME - Add the ability to return either quaternions (which are + // easier to recompose with) or Euler angles (rx, ry, rz), which + // are easier for authors to deal with. The latter will only be useful + // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I + // will leave the Euler angle code here for now. + + // ret.rotateY = asin(-Row[0][2]); + // if (cos(ret.rotateY) != 0) { + // ret.rotateX = atan2(Row[1][2], Row[2][2]); + // ret.rotateZ = atan2(Row[0][1], Row[0][0]); + // } else { + // ret.rotateX = atan2(-Row[2][0], Row[1][1]); + // ret.rotateZ = 0; + // } + + T s, t, x, y, z, w; + + t = Row[0][0] + Row[1][1] + Row[2][2] + static_cast<T>(1); + + if(t > static_cast<T>(1e-4)) + { + s = static_cast<T>(0.5) / sqrt(t); + w = static_cast<T>(0.25) / s; + x = (Row[2][1] - Row[1][2]) * s; + y = (Row[0][2] - Row[2][0]) * s; + z = (Row[1][0] - Row[0][1]) * s; + } + else if(Row[0][0] > Row[1][1] && Row[0][0] > Row[2][2]) + { + s = sqrt (static_cast<T>(1) + Row[0][0] - Row[1][1] - Row[2][2]) * static_cast<T>(2); // S=4*qx + x = static_cast<T>(0.25) * s; + y = (Row[0][1] + Row[1][0]) / s; + z = (Row[0][2] + Row[2][0]) / s; + w = (Row[2][1] - Row[1][2]) / s; + } + else if(Row[1][1] > Row[2][2]) + { + s = sqrt (static_cast<T>(1) + Row[1][1] - Row[0][0] - Row[2][2]) * static_cast<T>(2); // S=4*qy + x = (Row[0][1] + Row[1][0]) / s; + y = static_cast<T>(0.25) * s; + z = (Row[1][2] + Row[2][1]) / s; + w = (Row[0][2] - Row[2][0]) / s; + } + else + { + s = sqrt(static_cast<T>(1) + Row[2][2] - Row[0][0] - Row[1][1]) * static_cast<T>(2); // S=4*qz + x = (Row[0][2] + Row[2][0]) / s; + y = (Row[1][2] + Row[2][1]) / s; + z = static_cast<T>(0.25) * s; + w = (Row[1][0] - Row[0][1]) / s; + } + + Orientation.x = x; + Orientation.y = y; + Orientation.z = z; + Orientation.w = w; + + return true; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/matrix_interpolation.hpp b/depedencies/include/glm/gtx/matrix_interpolation.hpp new file mode 100644 index 0000000..77a69ea --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_interpolation.hpp @@ -0,0 +1,61 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp +/// @author Ghenadii Ursachi (the.asteroth@gmail.com) +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation +/// @ingroup gtx +/// +/// @brief Allows to directly interpolate two exiciting matrices. +/// +/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_interpolation + /// @{ + + /// Get the axis and angle of the rotation from a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template <typename T, precision P> + GLM_FUNC_DECL void axisAngle( + tmat4x4<T, P> const & mat, + tvec3<T, P> & axis, + T & angle); + + /// Build a matrix from axis and angle. + /// From GLM_GTX_matrix_interpolation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix( + tvec3<T, P> const & axis, + T const angle); + + /// Extracts the rotation part of a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation( + tmat4x4<T, P> const & mat); + + /// Build a interpolation of 4 * 4 matrixes. + /// From GLM_GTX_matrix_interpolation extension. + /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> interpolate( + tmat4x4<T, P> const & m1, + tmat4x4<T, P> const & m2, + T const delta); + + /// @} +}//namespace glm + +#include "matrix_interpolation.inl" diff --git a/depedencies/include/glm/gtx/matrix_interpolation.inl b/depedencies/include/glm/gtx/matrix_interpolation.inl new file mode 100644 index 0000000..8645f96 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_interpolation.inl @@ -0,0 +1,134 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER void axisAngle + ( + tmat4x4<T, P> const & mat, + tvec3<T, P> & axis, + T & angle + ) + { + T epsilon = (T)0.01; + T epsilon2 = (T)0.1; + + if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon)) + { + if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2)) + { + angle = (T)0.0; + axis.x = (T)1.0; + axis.y = (T)0.0; + axis.z = (T)0.0; + return; + } + angle = static_cast<T>(3.1415926535897932384626433832795); + T xx = (mat[0][0] + (T)1.0) / (T)2.0; + T yy = (mat[1][1] + (T)1.0) / (T)2.0; + T zz = (mat[2][2] + (T)1.0) / (T)2.0; + T xy = (mat[1][0] + mat[0][1]) / (T)4.0; + T xz = (mat[2][0] + mat[0][2]) / (T)4.0; + T yz = (mat[2][1] + mat[1][2]) / (T)4.0; + if((xx > yy) && (xx > zz)) + { + if (xx < epsilon) { + axis.x = (T)0.0; + axis.y = (T)0.7071; + axis.z = (T)0.7071; + } else { + axis.x = sqrt(xx); + axis.y = xy / axis.x; + axis.z = xz / axis.x; + } + } + else if (yy > zz) + { + if (yy < epsilon) { + axis.x = (T)0.7071; + axis.y = (T)0.0; + axis.z = (T)0.7071; + } else { + axis.y = sqrt(yy); + axis.x = xy / axis.y; + axis.z = yz / axis.y; + } + } + else + { + if (zz < epsilon) { + axis.x = (T)0.7071; + axis.y = (T)0.7071; + axis.z = (T)0.0; + } else { + axis.z = sqrt(zz); + axis.x = xz / axis.z; + axis.y = yz / axis.z; + } + } + return; + } + T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1])); + if (glm::abs(s) < T(0.001)) + s = (T)1.0; + angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0); + axis.x = (mat[1][2] - mat[2][1]) / s; + axis.y = (mat[2][0] - mat[0][2]) / s; + axis.z = (mat[0][1] - mat[1][0]) / s; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> axisAngleMatrix + ( + tvec3<T, P> const & axis, + T const angle + ) + { + T c = cos(angle); + T s = sin(angle); + T t = static_cast<T>(1) - c; + tvec3<T, P> n = normalize(axis); + + return tmat4x4<T, P>( + t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0), + t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0), + t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0), + T(0), T(0), T(0), T(1) + ); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> extractMatrixRotation + ( + tmat4x4<T, P> const & mat + ) + { + return tmat4x4<T, P>( + mat[0][0], mat[0][1], mat[0][2], 0.0, + mat[1][0], mat[1][1], mat[1][2], 0.0, + mat[2][0], mat[2][1], mat[2][2], 0.0, + 0.0, 0.0, 0.0, 1.0 + ); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> interpolate + ( + tmat4x4<T, P> const & m1, + tmat4x4<T, P> const & m2, + T const delta + ) + { + tmat4x4<T, P> m1rot = extractMatrixRotation(m1); + tmat4x4<T, P> dltRotation = m2 * transpose(m1rot); + tvec3<T, P> dltAxis; + T dltAngle; + axisAngle(dltRotation, dltAxis, dltAngle); + tmat4x4<T, P> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot; + out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]); + out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]); + out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]); + return out; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/matrix_major_storage.hpp b/depedencies/include/glm/gtx/matrix_major_storage.hpp new file mode 100644 index 0000000..9402abe --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_major_storage.hpp @@ -0,0 +1,115 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage +/// @ingroup gtx +/// +/// @brief Build matrices with specific matrix order, row or column +/// +/// <glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_major_storage extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_major_storage + /// @{ + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> rowMajor2( + tvec2<T, P> const & v1, + tvec2<T, P> const & v2); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> rowMajor2( + tmat2x2<T, P> const & m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> rowMajor3( + tvec3<T, P> const & v1, + tvec3<T, P> const & v2, + tvec3<T, P> const & v3); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> rowMajor3( + tmat3x3<T, P> const & m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> rowMajor4( + tvec4<T, P> const & v1, + tvec4<T, P> const & v2, + tvec4<T, P> const & v3, + tvec4<T, P> const & v4); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> rowMajor4( + tmat4x4<T, P> const & m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> colMajor2( + tvec2<T, P> const & v1, + tvec2<T, P> const & v2); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> colMajor2( + tmat2x2<T, P> const & m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> colMajor3( + tvec3<T, P> const & v1, + tvec3<T, P> const & v2, + tvec3<T, P> const & v3); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> colMajor3( + tmat3x3<T, P> const & m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> colMajor4( + tvec4<T, P> const & v1, + tvec4<T, P> const & v2, + tvec4<T, P> const & v3, + tvec4<T, P> const & v4); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> colMajor4( + tmat4x4<T, P> const & m); + + /// @} +}//namespace glm + +#include "matrix_major_storage.inl" diff --git a/depedencies/include/glm/gtx/matrix_major_storage.inl b/depedencies/include/glm/gtx/matrix_major_storage.inl new file mode 100644 index 0000000..7097739 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_major_storage.inl @@ -0,0 +1,167 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> rowMajor2 + ( + tvec2<T, P> const & v1, + tvec2<T, P> const & v2 + ) + { + tmat2x2<T, P> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> rowMajor2( + const tmat2x2<T, P>& m) + { + tmat2x2<T, P> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> rowMajor3( + const tvec3<T, P>& v1, + const tvec3<T, P>& v2, + const tvec3<T, P>& v3) + { + tmat3x3<T, P> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> rowMajor3( + const tmat3x3<T, P>& m) + { + tmat3x3<T, P> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> rowMajor4( + const tvec4<T, P>& v1, + const tvec4<T, P>& v2, + const tvec4<T, P>& v3, + const tvec4<T, P>& v4) + { + tmat4x4<T, P> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[3][0] = v1.w; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[3][1] = v2.w; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + Result[3][2] = v3.w; + Result[0][3] = v4.x; + Result[1][3] = v4.y; + Result[2][3] = v4.z; + Result[3][3] = v4.w; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> rowMajor4( + const tmat4x4<T, P>& m) + { + tmat4x4<T, P> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + Result[3][3] = m[3][3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> colMajor2( + const tvec2<T, P>& v1, + const tvec2<T, P>& v2) + { + return tmat2x2<T, P>(v1, v2); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> colMajor2( + const tmat2x2<T, P>& m) + { + return tmat2x2<T, P>(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> colMajor3( + const tvec3<T, P>& v1, + const tvec3<T, P>& v2, + const tvec3<T, P>& v3) + { + return tmat3x3<T, P>(v1, v2, v3); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> colMajor3( + const tmat3x3<T, P>& m) + { + return tmat3x3<T, P>(m); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> colMajor4( + const tvec4<T, P>& v1, + const tvec4<T, P>& v2, + const tvec4<T, P>& v3, + const tvec4<T, P>& v4) + { + return tmat4x4<T, P>(v1, v2, v3, v4); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> colMajor4( + const tmat4x4<T, P>& m) + { + return tmat4x4<T, P>(m); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/matrix_operation.hpp b/depedencies/include/glm/gtx/matrix_operation.hpp new file mode 100644 index 0000000..3192ae5 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_operation.hpp @@ -0,0 +1,84 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation +/// @ingroup gtx +/// +/// @brief Build diagonal matrices from vectors. +/// +/// <glm/gtx/matrix_operation.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_operation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_operation + /// @{ + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat2x2<T, P> diagonal2x2( + tvec2<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat2x3<T, P> diagonal2x3( + tvec2<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat2x4<T, P> diagonal2x4( + tvec2<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x2<T, P> diagonal3x2( + tvec2<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> diagonal3x3( + tvec3<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x4<T, P> diagonal3x4( + tvec3<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x2<T, P> diagonal4x2( + tvec2<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x3<T, P> diagonal4x3( + tvec3<T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> diagonal4x4( + tvec4<T, P> const & v); + + /// @} +}//namespace glm + +#include "matrix_operation.inl" diff --git a/depedencies/include/glm/gtx/matrix_operation.inl b/depedencies/include/glm/gtx/matrix_operation.inl new file mode 100644 index 0000000..1553215 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_operation.inl @@ -0,0 +1,118 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x2<T, P> diagonal2x2 + ( + tvec2<T, P> const & v + ) + { + tmat2x2<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x3<T, P> diagonal2x3 + ( + tvec2<T, P> const & v + ) + { + tmat2x3<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat2x4<T, P> diagonal2x4 + ( + tvec2<T, P> const & v + ) + { + tmat2x4<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x2<T, P> diagonal3x2 + ( + tvec2<T, P> const & v + ) + { + tmat3x2<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> diagonal3x3 + ( + tvec3<T, P> const & v + ) + { + tmat3x3<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x4<T, P> diagonal3x4 + ( + tvec3<T, P> const & v + ) + { + tmat3x4<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> diagonal4x4 + ( + tvec4<T, P> const & v + ) + { + tmat4x4<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + Result[3][3] = v[3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x3<T, P> diagonal4x3 + ( + tvec3<T, P> const & v + ) + { + tmat4x3<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x2<T, P> diagonal4x2 + ( + tvec2<T, P> const & v + ) + { + tmat4x2<T, P> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/matrix_query.hpp b/depedencies/include/glm/gtx/matrix_query.hpp new file mode 100644 index 0000000..2518274 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_query.hpp @@ -0,0 +1,73 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.hpp +/// +/// @see core (dependence) +/// @see gtx_vector_query (dependence) +/// +/// @defgroup gtx_matrix_query GLM_GTX_matrix_query +/// @ingroup gtx +/// +/// @brief Query to evaluate matrix properties +/// +/// <glm/gtx/matrix_query.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/vector_query.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_query + /// @{ + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P> + GLM_FUNC_DECL bool isNull(tmat2x2<T, P> const & m, T const & epsilon); + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P> + GLM_FUNC_DECL bool isNull(tmat3x3<T, P> const & m, T const & epsilon); + + /// Return whether a matrix is a null matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P> + GLM_FUNC_DECL bool isNull(tmat4x4<T, P> const & m, T const & epsilon); + + /// Return whether a matrix is an identity matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL bool isIdentity(matType<T, P> const & m, T const & epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P> + GLM_FUNC_DECL bool isNormalized(tmat2x2<T, P> const & m, T const & epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P> + GLM_FUNC_DECL bool isNormalized(tmat3x3<T, P> const & m, T const & epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P> + GLM_FUNC_DECL bool isNormalized(tmat4x4<T, P> const & m, T const & epsilon); + + /// Return whether a matrix is an orthonormalized matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL bool isOrthogonal(matType<T, P> const & m, T const & epsilon); + + /// @} +}//namespace glm + +#include "matrix_query.inl" diff --git a/depedencies/include/glm/gtx/matrix_query.inl b/depedencies/include/glm/gtx/matrix_query.inl new file mode 100644 index 0000000..491b774 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_query.inl @@ -0,0 +1,114 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.inl + +namespace glm +{ + template<typename T, precision P> + GLM_FUNC_QUALIFIER bool isNull(tmat2x2<T, P> const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template<typename T, precision P> + GLM_FUNC_QUALIFIER bool isNull(tmat3x3<T, P> const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template<typename T, precision P> + GLM_FUNC_QUALIFIER bool isNull(tmat4x4<T, P> const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template<typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER bool isIdentity(matType<T, P> const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m[0].length() ; ++i) + { + for(length_t j = 0; result && j < i ; ++j) + result = abs(m[i][j]) <= epsilon; + if(result) + result = abs(m[i][i] - 1) <= epsilon; + for(length_t j = i + 1; result && j < m.length(); ++j) + result = abs(m[i][j]) <= epsilon; + } + return result; + } + + template<typename T, precision P> + GLM_FUNC_QUALIFIER bool isNormalized(tmat2x2<T, P> const & m, T const & epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename tmat2x2<T, P>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template<typename T, precision P> + GLM_FUNC_QUALIFIER bool isNormalized(tmat3x3<T, P> const & m, T const & epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename tmat3x3<T, P>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template<typename T, precision P> + GLM_FUNC_QUALIFIER bool isNormalized(tmat4x4<T, P> const & m, T const & epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename tmat4x4<T, P>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template<typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_QUALIFIER bool isOrthogonal(matType<T, P> const & m, T const & epsilon) + { + bool result(true); + for(length_t i(0); result && i < m.length() - 1; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(m[i], m[j], epsilon); + + if(result) + { + matType<T, P> tmp = transpose(m); + for(length_t i(0); result && i < m.length() - 1 ; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(tmp[i], tmp[j], epsilon); + } + return result; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/matrix_transform_2d.hpp b/depedencies/include/glm/gtx/matrix_transform_2d.hpp new file mode 100644 index 0000000..91f4834 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_transform_2d.hpp @@ -0,0 +1,78 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtx/matrix_transform_2d.hpp +/// @author Miguel Ángel Pérez Martínez +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d +/// @ingroup gtx +/// +/// @brief Defines functions that generate common 2d transformation matrices. +/// +/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../vec2.hpp" + + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_transform_2d + /// @{ + + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> translate( + tmat3x3<T, P> const & m, + tvec2<T, P> const & v); + + /// Builds a rotation 3 * 3 matrix created from an angle. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate( + tmat3x3<T, P> const & m, + T angle); + + /// Builds a scale 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a scale vector. + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> scale( + tmat3x3<T, P> const & m, + tvec2<T, P> const & v); + + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param y Shear factor. + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX( + tmat3x3<T, P> const & m, + T y); + + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param x Shear factor. + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY( + tmat3x3<T, P> const & m, + T x); + + /// @} +}//namespace glm + +#include "matrix_transform_2d.inl" diff --git a/depedencies/include/glm/gtx/matrix_transform_2d.inl b/depedencies/include/glm/gtx/matrix_transform_2d.inl new file mode 100644 index 0000000..bea5670 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_transform_2d.inl @@ -0,0 +1,69 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtc/matrix_transform_2d.inl +/// @author Miguel Ángel Pérez Martínez + +#include "../trigonometric.hpp" + +namespace glm +{ + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> translate( + tmat3x3<T, P> const & m, + tvec2<T, P> const & v) + { + tmat3x3<T, P> Result(m); + Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; + return Result; + } + + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate( + tmat3x3<T, P> const & m, + T angle) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + tmat3x3<T, P> Result(uninitialize); + Result[0] = m[0] * c + m[1] * s; + Result[1] = m[0] * -s + m[1] * c; + Result[2] = m[2]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> scale( + tmat3x3<T, P> const & m, + tvec2<T, P> const & v) + { + tmat3x3<T, P> Result(uninitialize); + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX( + tmat3x3<T, P> const & m, + T y) + { + tmat3x3<T, P> Result(1); + Result[0][1] = y; + return m * Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY( + tmat3x3<T, P> const & m, + T x) + { + tmat3x3<T, P> Result(1); + Result[1][0] = x; + return m * Result; + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/mixed_product.hpp b/depedencies/include/glm/gtx/mixed_product.hpp new file mode 100644 index 0000000..65861f7 --- /dev/null +++ b/depedencies/include/glm/gtx/mixed_product.hpp @@ -0,0 +1,37 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte +/// @ingroup gtx +/// +/// @brief Mixed product of 3 vectors. +/// +/// <glm/gtx/mixed_product.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_mixed_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_mixed_product + /// @{ + + /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) + template <typename T, precision P> + GLM_FUNC_DECL T mixedProduct( + tvec3<T, P> const & v1, + tvec3<T, P> const & v2, + tvec3<T, P> const & v3); + + /// @} +}// namespace glm + +#include "mixed_product.inl" diff --git a/depedencies/include/glm/gtx/mixed_product.inl b/depedencies/include/glm/gtx/mixed_product.inl new file mode 100644 index 0000000..a6ede59 --- /dev/null +++ b/depedencies/include/glm/gtx/mixed_product.inl @@ -0,0 +1,16 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER T mixedProduct + ( + tvec3<T, P> const & v1, + tvec3<T, P> const & v2, + tvec3<T, P> const & v3 + ) + { + return dot(cross(v1, v2), v3); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/norm.hpp b/depedencies/include/glm/gtx/norm.hpp new file mode 100644 index 0000000..b3cb528 --- /dev/null +++ b/depedencies/include/glm/gtx/norm.hpp @@ -0,0 +1,86 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_norm GLM_GTX_norm +/// @ingroup gtx +/// +/// @brief Various ways to compute vector norms. +/// +/// <glm/gtx/norm.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../detail/func_geometric.hpp" +#include "../gtx/quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_norm extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_norm + /// @{ + + /// Returns the squared length of x. + /// From GLM_GTX_norm extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T length2( + vecType<T, P> const & x); + + /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). + /// From GLM_GTX_norm extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T distance2( + vecType<T, P> const & p0, + vecType<T, P> const & p1); + + //! Returns the L1 norm between x and y. + //! From GLM_GTX_norm extension. + template <typename T, precision P> + GLM_FUNC_DECL T l1Norm( + tvec3<T, P> const & x, + tvec3<T, P> const & y); + + //! Returns the L1 norm of v. + //! From GLM_GTX_norm extension. + template <typename T, precision P> + GLM_FUNC_DECL T l1Norm( + tvec3<T, P> const & v); + + //! Returns the L2 norm between x and y. + //! From GLM_GTX_norm extension. + template <typename T, precision P> + GLM_FUNC_DECL T l2Norm( + tvec3<T, P> const & x, + tvec3<T, P> const & y); + + //! Returns the L2 norm of v. + //! From GLM_GTX_norm extension. + template <typename T, precision P> + GLM_FUNC_DECL T l2Norm( + tvec3<T, P> const & x); + + //! Returns the L norm between x and y. + //! From GLM_GTX_norm extension. + template <typename T, precision P> + GLM_FUNC_DECL T lxNorm( + tvec3<T, P> const & x, + tvec3<T, P> const & y, + unsigned int Depth); + + //! Returns the L norm of v. + //! From GLM_GTX_norm extension. + template <typename T, precision P> + GLM_FUNC_DECL T lxNorm( + tvec3<T, P> const & x, + unsigned int Depth); + + /// @} +}//namespace glm + +#include "norm.inl" diff --git a/depedencies/include/glm/gtx/norm.inl b/depedencies/include/glm/gtx/norm.inl new file mode 100644 index 0000000..20954ec --- /dev/null +++ b/depedencies/include/glm/gtx/norm.inl @@ -0,0 +1,106 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.inl + +#include "../detail/precision.hpp" + +namespace glm{ +namespace detail +{ + template <template <typename, precision> class vecType, typename T, precision P, bool Aligned> + struct compute_length2 + { + GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v) + { + return dot(v, v); + } + }; +}//namespace detail + + template <typename genType> + GLM_FUNC_QUALIFIER genType length2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length2' accepts only floating-point inputs"); + return x * x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T length2(vecType<T, P> const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs"); + return detail::compute_length2<vecType, T, P, detail::is_aligned<P>::value>::call(v); + } + + template <typename T> + GLM_FUNC_QUALIFIER T distance2(T p0, T p1) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T distance2(vecType<T, P> const & p0, vecType<T, P> const & p1) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l1Norm + ( + tvec3<T, P> const & a, + tvec3<T, P> const & b + ) + { + return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l1Norm + ( + tvec3<T, P> const & v + ) + { + return abs(v.x) + abs(v.y) + abs(v.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l2Norm + ( + tvec3<T, P> const & a, + tvec3<T, P> const & b + ) + { + return length(b - a); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T l2Norm + ( + tvec3<T, P> const & v + ) + { + return length(v); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T lxNorm + ( + tvec3<T, P> const & x, + tvec3<T, P> const & y, + unsigned int Depth + ) + { + return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T lxNorm + ( + tvec3<T, P> const & v, + unsigned int Depth + ) + { + return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth)); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/normal.hpp b/depedencies/include/glm/gtx/normal.hpp new file mode 100644 index 0000000..2e0044e --- /dev/null +++ b/depedencies/include/glm/gtx/normal.hpp @@ -0,0 +1,39 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_normal GLM_GTX_normal +/// @ingroup gtx +/// +/// @brief Compute the normal of a triangle. +/// +/// <glm/gtx/normal.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normal + /// @{ + + //! Computes triangle normal from triangle points. + //! From GLM_GTX_normal extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> triangleNormal( + tvec3<T, P> const & p1, + tvec3<T, P> const & p2, + tvec3<T, P> const & p3); + + /// @} +}//namespace glm + +#include "normal.inl" diff --git a/depedencies/include/glm/gtx/normal.inl b/depedencies/include/glm/gtx/normal.inl new file mode 100644 index 0000000..e442317 --- /dev/null +++ b/depedencies/include/glm/gtx/normal.inl @@ -0,0 +1,16 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> triangleNormal + ( + tvec3<T, P> const & p1, + tvec3<T, P> const & p2, + tvec3<T, P> const & p3 + ) + { + return normalize(cross(p1 - p2, p1 - p3)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/normalize_dot.hpp b/depedencies/include/glm/gtx/normalize_dot.hpp new file mode 100644 index 0000000..de650d3 --- /dev/null +++ b/depedencies/include/glm/gtx/normalize_dot.hpp @@ -0,0 +1,45 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.hpp +/// +/// @see core (dependence) +/// @see gtx_fast_square_root (dependence) +/// +/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot +/// @ingroup gtx +/// +/// @brief Dot product of vectors that need to be normalize with a single square root. +/// +/// <glm/gtx/normalized_dot.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtx/fast_square_root.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normalize_dot extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normalize_dot + /// @{ + + /// Normalize parameters and returns the dot product of x and y. + /// It's faster that dot(normalize(x), normalize(y)). + /// + /// @see gtx_normalize_dot extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y); + + /// Normalize parameters and returns the dot product of x and y. + /// Faster that dot(fastNormalize(x), fastNormalize(y)). + /// + /// @see gtx_normalize_dot extension. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y); + + /// @} +}//namespace glm + +#include "normalize_dot.inl" diff --git a/depedencies/include/glm/gtx/normalize_dot.inl b/depedencies/include/glm/gtx/normalize_dot.inl new file mode 100644 index 0000000..0d01ffe --- /dev/null +++ b/depedencies/include/glm/gtx/normalize_dot.inl @@ -0,0 +1,17 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.inl + +namespace glm +{ + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y) + { + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y) + { + return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/number_precision.hpp b/depedencies/include/glm/gtx/number_precision.hpp new file mode 100644 index 0000000..736d035 --- /dev/null +++ b/depedencies/include/glm/gtx/number_precision.hpp @@ -0,0 +1,57 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_type_precision (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_number_precision GLM_GTX_number_precision +/// @ingroup gtx +/// +/// @brief Defined size types. +/// +/// <glm/gtx/number_precision.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_number_precision extension included") +#endif + +namespace glm{ +namespace gtx +{ + ///////////////////////////// + // Unsigned int vector types + + /// @addtogroup gtx_number_precision + /// @{ + + typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float vector types + + typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float matrix types + + typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension) + + /// @} +}//namespace gtx +}//namespace glm + +#include "number_precision.inl" diff --git a/depedencies/include/glm/gtx/number_precision.inl b/depedencies/include/glm/gtx/number_precision.inl new file mode 100644 index 0000000..b54cf66 --- /dev/null +++ b/depedencies/include/glm/gtx/number_precision.inl @@ -0,0 +1,7 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.inl + +namespace glm +{ + +} diff --git a/depedencies/include/glm/gtx/optimum_pow.hpp b/depedencies/include/glm/gtx/optimum_pow.hpp new file mode 100644 index 0000000..e9510c4 --- /dev/null +++ b/depedencies/include/glm/gtx/optimum_pow.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow +/// @ingroup gtx +/// +/// @brief Integer exponentiation of power functions. +/// +/// <glm/gtx/optimum_pow.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_optimum_pow extension included") +#endif + +namespace glm{ +namespace gtx +{ + /// @addtogroup gtx_optimum_pow + /// @{ + + /// Returns x raised to the power of 2. + /// + /// @see gtx_optimum_pow + template <typename genType> + GLM_FUNC_DECL genType pow2(genType const & x); + + /// Returns x raised to the power of 3. + /// + /// @see gtx_optimum_pow + template <typename genType> + GLM_FUNC_DECL genType pow3(genType const & x); + + /// Returns x raised to the power of 4. + /// + /// @see gtx_optimum_pow + template <typename genType> + GLM_FUNC_DECL genType pow4(genType const & x); + + /// @} +}//namespace gtx +}//namespace glm + +#include "optimum_pow.inl" diff --git a/depedencies/include/glm/gtx/optimum_pow.inl b/depedencies/include/glm/gtx/optimum_pow.inl new file mode 100644 index 0000000..2216a74 --- /dev/null +++ b/depedencies/include/glm/gtx/optimum_pow.inl @@ -0,0 +1,23 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.inl + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER genType pow2(genType const & x) + { + return x * x; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType pow3(genType const & x) + { + return x * x * x; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType pow4(genType const & x) + { + return (x * x) * (x * x); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/orthonormalize.hpp b/depedencies/include/glm/gtx/orthonormalize.hpp new file mode 100644 index 0000000..4bea449 --- /dev/null +++ b/depedencies/include/glm/gtx/orthonormalize.hpp @@ -0,0 +1,45 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize +/// @ingroup gtx +/// +/// @brief Orthonormalize matrices. +/// +/// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../vec3.hpp" +#include "../mat3x3.hpp" +#include "../geometric.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_orthonormalize extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_orthonormalize + /// @{ + + /// Returns the orthonormalized matrix of m. + /// + /// @see gtx_orthonormalize + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> orthonormalize(tmat3x3<T, P> const & m); + + /// Orthonormalizes x according y. + /// + /// @see gtx_orthonormalize + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> orthonormalize(tvec3<T, P> const & x, tvec3<T, P> const & y); + + /// @} +}//namespace glm + +#include "orthonormalize.inl" diff --git a/depedencies/include/glm/gtx/orthonormalize.inl b/depedencies/include/glm/gtx/orthonormalize.inl new file mode 100644 index 0000000..4796384 --- /dev/null +++ b/depedencies/include/glm/gtx/orthonormalize.inl @@ -0,0 +1,30 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> orthonormalize(tmat3x3<T, P> const & m) + { + tmat3x3<T, P> r = m; + + r[0] = normalize(r[0]); + + T d0 = dot(r[0], r[1]); + r[1] -= r[0] * d0; + r[1] = normalize(r[1]); + + T d1 = dot(r[1], r[2]); + d0 = dot(r[0], r[2]); + r[2] -= r[0] * d0 + r[1] * d1; + r[2] = normalize(r[2]); + + return r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> orthonormalize(tvec3<T, P> const & x, tvec3<T, P> const & y) + { + return normalize(x - y * dot(y, x)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/perpendicular.hpp b/depedencies/include/glm/gtx/perpendicular.hpp new file mode 100644 index 0000000..8b6260a --- /dev/null +++ b/depedencies/include/glm/gtx/perpendicular.hpp @@ -0,0 +1,39 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.hpp +/// +/// @see core (dependence) +/// @see gtx_projection (dependence) +/// +/// @defgroup gtx_perpendicular GLM_GTX_perpendicular +/// @ingroup gtx +/// +/// @brief Perpendicular of a vector from other one +/// +/// <glm/gtx/perpendicular.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/projection.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_perpendicular extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_perpendicular + /// @{ + + //! Projects x a perpendicular axis of Normal. + //! From GLM_GTX_perpendicular extension. + template <typename vecType> + GLM_FUNC_DECL vecType perp( + vecType const & x, + vecType const & Normal); + + /// @} +}//namespace glm + +#include "perpendicular.inl" diff --git a/depedencies/include/glm/gtx/perpendicular.inl b/depedencies/include/glm/gtx/perpendicular.inl new file mode 100644 index 0000000..08a7a81 --- /dev/null +++ b/depedencies/include/glm/gtx/perpendicular.inl @@ -0,0 +1,15 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.inl + +namespace glm +{ + template <typename vecType> + GLM_FUNC_QUALIFIER vecType perp + ( + vecType const & x, + vecType const & Normal + ) + { + return x - proj(x, Normal); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/polar_coordinates.hpp b/depedencies/include/glm/gtx/polar_coordinates.hpp new file mode 100644 index 0000000..c647c0f --- /dev/null +++ b/depedencies/include/glm/gtx/polar_coordinates.hpp @@ -0,0 +1,44 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates +/// @ingroup gtx +/// +/// @brief Conversion from Euclidean space to polar space and revert. +/// +/// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_polar_coordinates extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_polar_coordinates + /// @{ + + /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. + /// + /// @see gtx_polar_coordinates + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> polar( + tvec3<T, P> const & euclidean); + + /// Convert Polar to Euclidean coordinates. + /// + /// @see gtx_polar_coordinates + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> euclidean( + tvec2<T, P> const & polar); + + /// @} +}//namespace glm + +#include "polar_coordinates.inl" diff --git a/depedencies/include/glm/gtx/polar_coordinates.inl b/depedencies/include/glm/gtx/polar_coordinates.inl new file mode 100644 index 0000000..afc9d2b --- /dev/null +++ b/depedencies/include/glm/gtx/polar_coordinates.inl @@ -0,0 +1,37 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> polar + ( + tvec3<T, P> const & euclidean + ) + { + T const Length(length(euclidean)); + tvec3<T, P> const tmp(euclidean / Length); + T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); + + return tvec3<T, P>( + asin(tmp.y), // latitude + atan(tmp.x, tmp.z), // longitude + xz_dist); // xz distance + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> euclidean + ( + tvec2<T, P> const & polar + ) + { + T const latitude(polar.x); + T const longitude(polar.y); + + return tvec3<T, P>( + cos(latitude) * sin(longitude), + sin(latitude), + cos(latitude) * cos(longitude)); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/projection.hpp b/depedencies/include/glm/gtx/projection.hpp new file mode 100644 index 0000000..fcddae8 --- /dev/null +++ b/depedencies/include/glm/gtx/projection.hpp @@ -0,0 +1,36 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_projection GLM_GTX_projection +/// @ingroup gtx +/// +/// @brief Projection of a vector to other one +/// +/// <glm/gtx/projection.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../geometric.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_projection extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_projection + /// @{ + + /// Projects x on Normal. + /// + /// @see gtx_projection + template <typename vecType> + GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal); + + /// @} +}//namespace glm + +#include "projection.inl" diff --git a/depedencies/include/glm/gtx/projection.inl b/depedencies/include/glm/gtx/projection.inl new file mode 100644 index 0000000..d21fe83 --- /dev/null +++ b/depedencies/include/glm/gtx/projection.inl @@ -0,0 +1,11 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.inl + +namespace glm +{ + template <typename vecType> + GLM_FUNC_QUALIFIER vecType proj(vecType const & x, vecType const & Normal) + { + return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/quaternion.hpp b/depedencies/include/glm/gtx/quaternion.hpp new file mode 100644 index 0000000..674d7e7 --- /dev/null +++ b/depedencies/include/glm/gtx/quaternion.hpp @@ -0,0 +1,185 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_quaternion GLM_GTX_quaternion +/// @ingroup gtx +/// +/// @brief Extented quaternion types and functions +/// +/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/norm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_quaternion + /// @{ + + /// Compute a cross product between a quaternion and a vector. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> cross( + tquat<T, P> const & q, + tvec3<T, P> const & v); + + //! Compute a cross product between a vector and a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> cross( + tvec3<T, P> const & v, + tquat<T, P> const & q); + + //! Compute a point on a path according squad equation. + //! q1 and q2 are control points; s1 and s2 are intermediate control points. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> squad( + tquat<T, P> const & q1, + tquat<T, P> const & q2, + tquat<T, P> const & s1, + tquat<T, P> const & s2, + T const & h); + + //! Returns an intermediate control point for squad interpolation. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> intermediate( + tquat<T, P> const & prev, + tquat<T, P> const & curr, + tquat<T, P> const & next); + + //! Returns a exp of a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> exp( + tquat<T, P> const & q); + + //! Returns a log of a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> log( + tquat<T, P> const & q); + + /// Returns x raised to the y power. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> pow( + tquat<T, P> const & x, + T const & y); + + //! Returns quarternion square root. + /// + /// @see gtx_quaternion + //template<typename T, precision P> + //tquat<T, P> sqrt( + // tquat<T, P> const & q); + + //! Rotates a 3 components vector by a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rotate( + tquat<T, P> const & q, + tvec3<T, P> const & v); + + /// Rotates a 4 components vector by a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> rotate( + tquat<T, P> const & q, + tvec4<T, P> const & v); + + /// Extract the real component of a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL T extractRealComponent( + tquat<T, P> const & q); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> toMat3( + tquat<T, P> const & x){return mat3_cast(x);} + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> toMat4( + tquat<T, P> const & x){return mat4_cast(x);} + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> toQuat( + tmat3x3<T, P> const & x){return quat_cast(x);} + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> toQuat( + tmat4x4<T, P> const & x){return quat_cast(x);} + + /// Quaternion interpolation using the rotation short path. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> shortMix( + tquat<T, P> const & x, + tquat<T, P> const & y, + T const & a); + + /// Quaternion normalized linear interpolation. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> fastMix( + tquat<T, P> const & x, + tquat<T, P> const & y, + T const & a); + + /// Compute the rotation between two vectors. + /// param orig vector, needs to be normalized + /// param dest vector, needs to be normalized + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL tquat<T, P> rotation( + tvec3<T, P> const & orig, + tvec3<T, P> const & dest); + + /// Returns the squared length of x. + /// + /// @see gtx_quaternion + template<typename T, precision P> + GLM_FUNC_DECL T length2(tquat<T, P> const & q); + + /// @} +}//namespace glm + +#include "quaternion.inl" diff --git a/depedencies/include/glm/gtx/quaternion.inl b/depedencies/include/glm/gtx/quaternion.inl new file mode 100644 index 0000000..c86ec18 --- /dev/null +++ b/depedencies/include/glm/gtx/quaternion.inl @@ -0,0 +1,212 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.inl + +#include <limits> +#include "../gtc/constants.hpp" + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const& v, tquat<T, P> const& q) + { + return inverse(q) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> cross(tquat<T, P> const& q, tvec3<T, P> const& v) + { + return q * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> squad + ( + tquat<T, P> const & q1, + tquat<T, P> const & q2, + tquat<T, P> const & s1, + tquat<T, P> const & s2, + T const & h) + { + return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast<T>(2) * (static_cast<T>(1) - h) * h); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> intermediate + ( + tquat<T, P> const & prev, + tquat<T, P> const & curr, + tquat<T, P> const & next + ) + { + tquat<T, P> invQuat = inverse(curr); + return exp((log(next + invQuat) + log(prev + invQuat)) / static_cast<T>(-4)) * curr; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> exp(tquat<T, P> const& q) + { + tvec3<T, P> u(q.x, q.y, q.z); + T const Angle = glm::length(u); + if (Angle < epsilon<T>()) + return tquat<T, P>(); + + tvec3<T, P> const v(u / Angle); + return tquat<T, P>(cos(Angle), sin(Angle) * v); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> log(tquat<T, P> const& q) + { + tvec3<T, P> u(q.x, q.y, q.z); + T Vec3Len = length(u); + + if (Vec3Len < epsilon<T>()) + { + if(q.w > static_cast<T>(0)) + return tquat<T, P>(log(q.w), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)); + else if(q.w < static_cast<T>(0)) + return tquat<T, P>(log(-q.w), pi<T>(), static_cast<T>(0), static_cast<T>(0)); + else + return tquat<T, P>(std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity()); + } + else + { + T t = atan(Vec3Len, T(q.w)) / Vec3Len; + T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w; + return tquat<T, P>(static_cast<T>(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z); + } + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> pow(tquat<T, P> const & x, T const & y) + { + //Raising to the power of 0 should yield 1 + //Needed to prevent a division by 0 error later on + if(y > -epsilon<T>() && y < epsilon<T>()) + return tquat<T, P>(1,0,0,0); + + //To deal with non-unit quaternions + T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w); + + //Equivalent to raising a real number to a power + //Needed to prevent a division by 0 error later on + if(abs(x.w / magnitude) > static_cast<T>(1) - epsilon<T>() && abs(x.w / magnitude) < static_cast<T>(1) + epsilon<T>()) + return tquat<T, P>(pow(x.w, y),0,0,0); + + T Angle = acos(x.w / magnitude); + T NewAngle = Angle * y; + T Div = sin(NewAngle) / sin(Angle); + T Mag = pow(magnitude, y - static_cast<T>(1)); + + return tquat<T, P>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rotate(tquat<T, P> const& q, tvec3<T, P> const& v) + { + return q * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> rotate(tquat<T, P> const& q, tvec4<T, P> const& v) + { + return q * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T extractRealComponent(tquat<T, P> const& q) + { + T w = static_cast<T>(1) - q.x * q.x - q.y * q.y - q.z * q.z; + if(w < T(0)) + return T(0); + else + return -sqrt(w); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T length2(tquat<T, P> const& q) + { + return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> shortMix(tquat<T, P> const& x, tquat<T, P> const& y, T const& a) + { + if(a <= static_cast<T>(0)) return x; + if(a >= static_cast<T>(1)) return y; + + T fCos = dot(x, y); + tquat<T, P> y2(y); //BUG!!! tquat<T> y2; + if(fCos < static_cast<T>(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + T k0, k1; + if(fCos > (static_cast<T>(1) - epsilon<T>())) + { + k0 = static_cast<T>(1) - a; + k1 = static_cast<T>(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast<T>(1) / fSin; + k0 = sin((static_cast<T>(1) - a) * fAngle) * fOneOverSin; + k1 = sin((static_cast<T>(0) + a) * fAngle) * fOneOverSin; + } + + return tquat<T, P>( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> fastMix(tquat<T, P> const& x, tquat<T, P> const& y, T const & a) + { + return glm::normalize(x * (static_cast<T>(1) - a) + (y * a)); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> rotation(tvec3<T, P> const& orig, tvec3<T, P> const& dest) + { + T cosTheta = dot(orig, dest); + tvec3<T, P> rotationAxis; + + if(cosTheta >= static_cast<T>(1) - epsilon<T>()) + return quat(); + + if(cosTheta < static_cast<T>(-1) + epsilon<T>()) + { + // special case when vectors in opposite directions : + // there is no "ideal" rotation axis + // So guess one; any will do as long as it's perpendicular to start + // This implementation favors a rotation around the Up axis (Y), + // since it's often what you want to do. + rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig); + if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! + rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig); + + rotationAxis = normalize(rotationAxis); + return angleAxis(pi<T>(), rotationAxis); + } + + // Implementation from Stan Melax's Game Programming Gems 1 article + rotationAxis = cross(orig, dest); + + T s = sqrt((T(1) + cosTheta) * static_cast<T>(2)); + T invs = static_cast<T>(1) / s; + + return tquat<T, P>( + s * static_cast<T>(0.5f), + rotationAxis.x * invs, + rotationAxis.y * invs, + rotationAxis.z * invs); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/range.hpp b/depedencies/include/glm/gtx/range.hpp new file mode 100644 index 0000000..00d78b4 --- /dev/null +++ b/depedencies/include/glm/gtx/range.hpp @@ -0,0 +1,85 @@ +/// @ref gtx_range +/// @file glm/gtx/range.hpp +/// @author Joshua Moerman +/// +/// @defgroup gtx_range GLM_GTX_range +/// @ingroup gtx +/// +/// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop. +/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). +/// +/// <glm/gtx/range.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if !GLM_HAS_RANGE_FOR +# error "GLM_GTX_range requires C++11 suppport or 'range for'" +#endif + +#include "../gtc/type_ptr.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtx_range + /// @{ + + template <typename T, precision P> + inline length_t components(tvec1<T, P> const & v) + { + return v.length(); + } + + template <typename T, precision P> + inline length_t components(tvec2<T, P> const & v) + { + return v.length(); + } + + template <typename T, precision P> + inline length_t components(tvec3<T, P> const & v) + { + return v.length(); + } + + template <typename T, precision P> + inline length_t components(tvec4<T, P> const & v) + { + return v.length(); + } + + template <typename genType> + inline length_t components(genType const & m) + { + return m.length() * m[0].length(); + } + + template <typename genType> + inline typename genType::value_type const * begin(genType const & v) + { + return value_ptr(v); + } + + template <typename genType> + inline typename genType::value_type const * end(genType const & v) + { + return begin(v) + components(v); + } + + template <typename genType> + inline typename genType::value_type * begin(genType& v) + { + return value_ptr(v); + } + + template <typename genType> + inline typename genType::value_type * end(genType& v) + { + return begin(v) + components(v); + } + + /// @} +}//namespace glm diff --git a/depedencies/include/glm/gtx/raw_data.hpp b/depedencies/include/glm/gtx/raw_data.hpp new file mode 100644 index 0000000..2625fd1 --- /dev/null +++ b/depedencies/include/glm/gtx/raw_data.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_raw_data GLM_GTX_raw_data +/// @ingroup gtx +/// +/// @brief Projection of a vector to other one +/// +/// <glm/gtx/raw_data.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/type_int.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_raw_data extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_raw_data + /// @{ + + //! Type for byte numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint8 byte; + + //! Type for word numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint16 word; + + //! Type for dword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint32 dword; + + //! Type for qword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint64 qword; + + /// @} +}// namespace glm + +#include "raw_data.inl" diff --git a/depedencies/include/glm/gtx/raw_data.inl b/depedencies/include/glm/gtx/raw_data.inl new file mode 100644 index 0000000..29af148 --- /dev/null +++ b/depedencies/include/glm/gtx/raw_data.inl @@ -0,0 +1,2 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.inl diff --git a/depedencies/include/glm/gtx/rotate_normalized_axis.hpp b/depedencies/include/glm/gtx/rotate_normalized_axis.hpp new file mode 100644 index 0000000..f1dfa7b --- /dev/null +++ b/depedencies/include/glm/gtx/rotate_normalized_axis.hpp @@ -0,0 +1,64 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform +/// @see gtc_quaternion +/// +/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis +/// @ingroup gtx +/// +/// @brief Quaternions and matrices rotations around normalized axis. +/// +/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_normalized_axis + /// @{ + + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Rotation axis, must be normalized. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// + /// @see gtx_rotate_normalized_axis + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) + /// @see - rotate(T angle, tvec3<T, P> const & v) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis( + tmat4x4<T, P> const & m, + T const & angle, + tvec3<T, P> const & axis); + + /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Normalized axis of the rotation, must be normalized. + /// + /// @see gtx_rotate_normalized_axis + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis( + tquat<T, P> const & q, + T const & angle, + tvec3<T, P> const & axis); + + /// @} +}//namespace glm + +#include "rotate_normalized_axis.inl" diff --git a/depedencies/include/glm/gtx/rotate_normalized_axis.inl b/depedencies/include/glm/gtx/rotate_normalized_axis.inl new file mode 100644 index 0000000..dc1b1a8 --- /dev/null +++ b/depedencies/include/glm/gtx/rotate_normalized_axis.inl @@ -0,0 +1,59 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> rotateNormalizedAxis + ( + tmat4x4<T, P> const & m, + T const & angle, + tvec3<T, P> const & v + ) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + tvec3<T, P> const axis(v); + + tvec3<T, P> const temp((static_cast<T>(1) - c) * axis); + + tmat4x4<T, P> Rotate(uninitialize); + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + tmat4x4<T, P> Result(uninitialize); + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tquat<T, P> rotateNormalizedAxis + ( + tquat<T, P> const & q, + T const & angle, + tvec3<T, P> const & v + ) + { + tvec3<T, P> const Tmp(v); + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * tquat<T, P>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/rotate_vector.hpp b/depedencies/include/glm/gtx/rotate_vector.hpp new file mode 100644 index 0000000..91d1784 --- /dev/null +++ b/depedencies/include/glm/gtx/rotate_vector.hpp @@ -0,0 +1,117 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// @brief Function to directly rotate a vector +/// +/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + /// Returns Spherical interpolation between two vectors + /// + /// @param x A first vector + /// @param y A second vector + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @see gtx_rotate_vector + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> slerp( + tvec3<T, P> const & x, + tvec3<T, P> const & y, + T const & a); + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec2<T, P> rotate( + tvec2<T, P> const & v, + T const & angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rotate( + tvec3<T, P> const & v, + T const & angle, + tvec3<T, P> const & normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> rotate( + tvec4<T, P> const & v, + T const & angle, + tvec3<T, P> const & normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rotateX( + tvec3<T, P> const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rotateY( + tvec3<T, P> const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec3<T, P> rotateZ( + tvec3<T, P> const & v, + T const & angle); + + //! Rotate a four dimentionnals vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> rotateX( + tvec4<T, P> const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> rotateY( + tvec4<T, P> const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tvec4<T, P> rotateZ( + tvec4<T, P> const & v, + T const & angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> orientation( + tvec3<T, P> const & Normal, + tvec3<T, P> const & Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" diff --git a/depedencies/include/glm/gtx/rotate_vector.inl b/depedencies/include/glm/gtx/rotate_vector.inl new file mode 100644 index 0000000..5620e96 --- /dev/null +++ b/depedencies/include/glm/gtx/rotate_vector.inl @@ -0,0 +1,188 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> slerp + ( + tvec3<T, P> const & x, + tvec3<T, P> const & y, + T const & a + ) + { + // get cosine of angle between vectors (-1 -> 1) + T CosAlpha = dot(x, y); + // get angle (0 -> pi) + T Alpha = acos(CosAlpha); + // get sine of angle between vectors (0 -> 1) + T SinAlpha = sin(Alpha); + // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi + T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha; + T t2 = sin(a * Alpha) / SinAlpha; + + // interpolate src vectors + return x * t1 + y * t2; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<T, P> rotate + ( + tvec2<T, P> const & v, + T const & angle + ) + { + tvec2<T, P> Result; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rotate + ( + tvec3<T, P> const & v, + T const & angle, + tvec3<T, P> const & normal + ) + { + return tmat3x3<T, P>(glm::rotate(angle, normal)) * v; + } + /* + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rotateGTX( + const tvec3<T, P>& x, + T angle, + const tvec3<T, P>& normal) + { + const T Cos = cos(radians(angle)); + const T Sin = sin(radians(angle)); + return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin; + } + */ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> rotate + ( + tvec4<T, P> const & v, + T const & angle, + tvec3<T, P> const & normal + ) + { + return rotate(angle, normal) * v; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rotateX + ( + tvec3<T, P> const & v, + T const & angle + ) + { + tvec3<T, P> Result(v); + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rotateY + ( + tvec3<T, P> const & v, + T const & angle + ) + { + tvec3<T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ + ( + tvec3<T, P> const & v, + T const & angle + ) + { + tvec3<T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> rotateX + ( + tvec4<T, P> const & v, + T const & angle + ) + { + tvec4<T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> rotateY + ( + tvec4<T, P> const & v, + T const & angle + ) + { + tvec4<T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ + ( + tvec4<T, P> const & v, + T const & angle + ) + { + tvec4<T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> orientation + ( + tvec3<T, P> const & Normal, + tvec3<T, P> const & Up + ) + { + if(all(equal(Normal, Up))) + return tmat4x4<T, P>(T(1)); + + tvec3<T, P> RotationAxis = cross(Up, Normal); + T Angle = acos(dot(Normal, Up)); + + return rotate(Angle, RotationAxis); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/scalar_multiplication.hpp b/depedencies/include/glm/gtx/scalar_multiplication.hpp new file mode 100644 index 0000000..695e841 --- /dev/null +++ b/depedencies/include/glm/gtx/scalar_multiplication.hpp @@ -0,0 +1,69 @@ +/// @ref gtx +/// @file glm/gtx/scalar_multiplication.hpp +/// @author Joshua Moerman +/// +/// @brief Enables scalar multiplication for all types +/// +/// Since GLSL is very strict about types, the following (often used) combinations do not work: +/// double * vec4 +/// int * vec4 +/// vec4 / int +/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) + +#pragma once + +#include "../detail/setup.hpp" + +#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) +# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC" +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include <type_traits> + +namespace glm +{ + template <typename T, typename Vec> + using return_type_scalar_multiplication = typename std::enable_if< + !std::is_same<T, float>::value // T may not be a float + && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...) + >::type; + +#define GLM_IMPLEMENT_SCAL_MULT(Vec) \ + template <typename T> \ + return_type_scalar_multiplication<T, Vec> \ + operator*(T const & s, Vec rh){ \ + return rh *= static_cast<float>(s); \ + } \ + \ + template <typename T> \ + return_type_scalar_multiplication<T, Vec> \ + operator*(Vec lh, T const & s){ \ + return lh *= static_cast<float>(s); \ + } \ + \ + template <typename T> \ + return_type_scalar_multiplication<T, Vec> \ + operator/(Vec lh, T const & s){ \ + return lh *= 1.0f / s; \ + } + +GLM_IMPLEMENT_SCAL_MULT(vec2) +GLM_IMPLEMENT_SCAL_MULT(vec3) +GLM_IMPLEMENT_SCAL_MULT(vec4) + +GLM_IMPLEMENT_SCAL_MULT(mat2) +GLM_IMPLEMENT_SCAL_MULT(mat2x3) +GLM_IMPLEMENT_SCAL_MULT(mat2x4) +GLM_IMPLEMENT_SCAL_MULT(mat3x2) +GLM_IMPLEMENT_SCAL_MULT(mat3) +GLM_IMPLEMENT_SCAL_MULT(mat3x4) +GLM_IMPLEMENT_SCAL_MULT(mat4x2) +GLM_IMPLEMENT_SCAL_MULT(mat4x3) +GLM_IMPLEMENT_SCAL_MULT(mat4) + +#undef GLM_IMPLEMENT_SCAL_MULT +} // namespace glm diff --git a/depedencies/include/glm/gtx/scalar_relational.hpp b/depedencies/include/glm/gtx/scalar_relational.hpp new file mode 100644 index 0000000..9695716 --- /dev/null +++ b/depedencies/include/glm/gtx/scalar_relational.hpp @@ -0,0 +1,32 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational +/// @ingroup gtx +/// +/// @brief Extend a position from a source to a position at a defined length. +/// +/// <glm/gtx/scalar_relational.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extend extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_scalar_relational + /// @{ + + + + /// @} +}//namespace glm + +#include "scalar_relational.inl" diff --git a/depedencies/include/glm/gtx/scalar_relational.inl b/depedencies/include/glm/gtx/scalar_relational.inl new file mode 100644 index 0000000..709da04 --- /dev/null +++ b/depedencies/include/glm/gtx/scalar_relational.inl @@ -0,0 +1,89 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.inl + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER bool lessThan + ( + T const & x, + T const & y + ) + { + return x < y; + } + + template <typename T> + GLM_FUNC_QUALIFIER bool lessThanEqual + ( + T const & x, + T const & y + ) + { + return x <= y; + } + + template <typename T> + GLM_FUNC_QUALIFIER bool greaterThan + ( + T const & x, + T const & y + ) + { + return x > y; + } + + template <typename T> + GLM_FUNC_QUALIFIER bool greaterThanEqual + ( + T const & x, + T const & y + ) + { + return x >= y; + } + + template <typename T> + GLM_FUNC_QUALIFIER bool equal + ( + T const & x, + T const & y + ) + { + return x == y; + } + + template <typename T> + GLM_FUNC_QUALIFIER bool notEqual + ( + T const & x, + T const & y + ) + { + return x != y; + } + + GLM_FUNC_QUALIFIER bool any + ( + bool const & x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool all + ( + bool const & x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool not_ + ( + bool const & x + ) + { + return !x; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/simd_mat4.hpp b/depedencies/include/glm/gtx/simd_mat4.hpp new file mode 100644 index 0000000..a68220c --- /dev/null +++ b/depedencies/include/glm/gtx/simd_mat4.hpp @@ -0,0 +1,182 @@ +/// @ref gtx_simd_mat4 +/// @file glm/gtx/simd_mat4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4 +/// @ingroup gtx +/// +/// @brief SIMD implementation of mat4 type. +/// +/// <glm/gtx/simd_mat4.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if(GLM_ARCH != GLM_ARCH_PURE) + +#if(GLM_ARCH & GLM_ARCH_SSE2_BIT) +# include "../detail/intrinsic_matrix.hpp" +# include "../gtx/simd_vec4.hpp" +#else +# error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics" +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_simd_mat4 extension included") +# pragma message("GLM: GLM_GTX_simd_mat4 extension is deprecated and will be removed in GLM 0.9.9. Use mat4 instead and use compiler SIMD arguments.") +#endif + +namespace glm{ +namespace detail +{ + /// 4x4 Matrix implemented using SIMD SEE intrinsics. + /// \ingroup gtx_simd_mat4 + GLM_ALIGNED_STRUCT(16) fmat4x4SIMD + { + typedef float value_type; + typedef fvec4SIMD col_type; + typedef fvec4SIMD row_type; + typedef std::size_t size_type; + typedef fmat4x4SIMD type; + typedef fmat4x4SIMD transpose_type; + + typedef tmat4x4<float, defaultp> pure_type; + typedef tvec4<float, defaultp> pure_row_type; + typedef tvec4<float, defaultp> pure_col_type; + typedef tmat4x4<float, defaultp> pure_transpose_type; + + GLM_FUNC_DECL length_t length() const; + + fvec4SIMD Data[4]; + + ////////////////////////////////////// + // Constructors + + fmat4x4SIMD() GLM_DEFAULT_CTOR; + explicit fmat4x4SIMD(float const & s); + explicit fmat4x4SIMD( + float const & x0, float const & y0, float const & z0, float const & w0, + float const & x1, float const & y1, float const & z1, float const & w1, + float const & x2, float const & y2, float const & z2, float const & w2, + float const & x3, float const & y3, float const & z3, float const & w3); + explicit fmat4x4SIMD( + fvec4SIMD const & v0, + fvec4SIMD const & v1, + fvec4SIMD const & v2, + fvec4SIMD const & v3); + explicit fmat4x4SIMD( + mat4x4 const & m); + explicit fmat4x4SIMD( + __m128 const in[4]); + + // Conversions + //template <typename U> + //explicit tmat4x4(tmat4x4<U> const & m); + + //explicit tmat4x4(tmat2x2<T> const & x); + //explicit tmat4x4(tmat3x3<T> const & x); + //explicit tmat4x4(tmat2x3<T> const & x); + //explicit tmat4x4(tmat3x2<T> const & x); + //explicit tmat4x4(tmat2x4<T> const & x); + //explicit tmat4x4(tmat4x2<T> const & x); + //explicit tmat4x4(tmat3x4<T> const & x); + //explicit tmat4x4(tmat4x3<T> const & x); + + // Accesses + fvec4SIMD & operator[](length_t i); + fvec4SIMD const & operator[](length_t i) const; + + // Unary updatable operators + fmat4x4SIMD & operator= (fmat4x4SIMD const & m) GLM_DEFAULT; + fmat4x4SIMD & operator+= (float const & s); + fmat4x4SIMD & operator+= (fmat4x4SIMD const & m); + fmat4x4SIMD & operator-= (float const & s); + fmat4x4SIMD & operator-= (fmat4x4SIMD const & m); + fmat4x4SIMD & operator*= (float const & s); + fmat4x4SIMD & operator*= (fmat4x4SIMD const & m); + fmat4x4SIMD & operator/= (float const & s); + fmat4x4SIMD & operator/= (fmat4x4SIMD const & m); + fmat4x4SIMD & operator++ (); + fmat4x4SIMD & operator-- (); + }; + + // Binary operators + fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s); + fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m); + fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2); + + fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s); + fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m); + fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2); + + fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s); + fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m); + + fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v); + fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m); + + fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2); + + fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s); + fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m); + + fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v); + fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m); + + fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2); + + // Unary constant operators + fmat4x4SIMD const operator- (fmat4x4SIMD const & m); + fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int); + fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int); +}//namespace detail + + typedef detail::fmat4x4SIMD simdMat4; + + /// @addtogroup gtx_simd_mat4 + /// @{ + + //! Convert a simdMat4 to a mat4. + //! (From GLM_GTX_simd_mat4 extension) + mat4 mat4_cast( + detail::fmat4x4SIMD const & x); + + //! Multiply matrix x by matrix y component-wise, i.e., + //! result[i][j] is the scalar product of x[i][j] and y[i][j]. + //! (From GLM_GTX_simd_mat4 extension). + detail::fmat4x4SIMD matrixCompMult( + detail::fmat4x4SIMD const & x, + detail::fmat4x4SIMD const & y); + + //! Treats the first parameter c as a column vector + //! and the second parameter r as a row vector + //! and does a linear algebraic matrix multiply c * r. + //! (From GLM_GTX_simd_mat4 extension). + detail::fmat4x4SIMD outerProduct( + detail::fvec4SIMD const & c, + detail::fvec4SIMD const & r); + + //! Returns the transposed matrix of x + //! (From GLM_GTX_simd_mat4 extension). + detail::fmat4x4SIMD transpose( + detail::fmat4x4SIMD const & x); + + //! Return the determinant of a mat4 matrix. + //! (From GLM_GTX_simd_mat4 extension). + float determinant( + detail::fmat4x4SIMD const & m); + + //! Return the inverse of a mat4 matrix. + //! (From GLM_GTX_simd_mat4 extension). + detail::fmat4x4SIMD inverse( + detail::fmat4x4SIMD const & m); + + /// @} +}// namespace glm + +#include "simd_mat4.inl" + +#endif//(GLM_ARCH != GLM_ARCH_PURE) diff --git a/depedencies/include/glm/gtx/simd_mat4.inl b/depedencies/include/glm/gtx/simd_mat4.inl new file mode 100644 index 0000000..9643255 --- /dev/null +++ b/depedencies/include/glm/gtx/simd_mat4.inl @@ -0,0 +1,577 @@ +/// @ref gtx_simd_mat4 +/// @file glm/gtx/simd_mat4.inl + +namespace glm{ +namespace detail{ + +GLM_FUNC_QUALIFIER length_t fmat4x4SIMD::length() const +{ + return 4; +} + +////////////////////////////////////// +// Accesses + +GLM_FUNC_QUALIFIER fvec4SIMD & fmat4x4SIMD::operator[] +( + length_t i +) +{ + assert(i < this->length()); + + return this->Data[i]; +} + +GLM_FUNC_QUALIFIER fvec4SIMD const & fmat4x4SIMD::operator[] +( + length_t i +) const +{ + assert(i < this->length()); + + return this->Data[i]; +} + +////////////////////////////////////////////////////////////// +// Constructors + +#if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->Data[0] = fvec4SIMD(1, 0, 0, 0); + this->Data[1] = fvec4SIMD(0, 1, 0, 0); + this->Data[2] = fvec4SIMD(0, 0, 1, 0); + this->Data[3] = fvec4SIMD(0, 0, 0, 1); +# endif + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD(float const & s) +{ + this->Data[0] = fvec4SIMD(s, 0, 0, 0); + this->Data[1] = fvec4SIMD(0, s, 0, 0); + this->Data[2] = fvec4SIMD(0, 0, s, 0); + this->Data[3] = fvec4SIMD(0, 0, 0, s); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD +( + float const & x0, float const & y0, float const & z0, float const & w0, + float const & x1, float const & y1, float const & z1, float const & w1, + float const & x2, float const & y2, float const & z2, float const & w2, + float const & x3, float const & y3, float const & z3, float const & w3 +) +{ + this->Data[0] = fvec4SIMD(x0, y0, z0, w0); + this->Data[1] = fvec4SIMD(x1, y1, z1, w1); + this->Data[2] = fvec4SIMD(x2, y2, z2, w2); + this->Data[3] = fvec4SIMD(x3, y3, z3, w3); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD +( + fvec4SIMD const & v0, + fvec4SIMD const & v1, + fvec4SIMD const & v2, + fvec4SIMD const & v3 +) +{ + this->Data[0] = v0; + this->Data[1] = v1; + this->Data[2] = v2; + this->Data[3] = v3; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD +( + mat4 const & m +) +{ + this->Data[0] = fvec4SIMD(m[0]); + this->Data[1] = fvec4SIMD(m[1]); + this->Data[2] = fvec4SIMD(m[2]); + this->Data[3] = fvec4SIMD(m[3]); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD +( + __m128 const in[4] +) +{ + this->Data[0] = in[0]; + this->Data[1] = in[1]; + this->Data[2] = in[2]; + this->Data[3] = in[3]; +} + +////////////////////////////////////////////////////////////// +// mat4 operators + +#if !GLM_HAS_DEFAULTED_FUNCTIONS + GLM_FUNC_QUALIFIER fmat4x4SIMD& fmat4x4SIMD::operator= + ( + fmat4x4SIMD const & m + ) + { + this->Data[0] = m[0]; + this->Data[1] = m[1]; + this->Data[2] = m[2]; + this->Data[3] = m[3]; + return *this; + } +#endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+= +( + fmat4x4SIMD const & m +) +{ + this->Data[0].Data = _mm_add_ps(this->Data[0].Data, m[0].Data); + this->Data[1].Data = _mm_add_ps(this->Data[1].Data, m[1].Data); + this->Data[2].Data = _mm_add_ps(this->Data[2].Data, m[2].Data); + this->Data[3].Data = _mm_add_ps(this->Data[3].Data, m[3].Data); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-= +( + fmat4x4SIMD const & m +) +{ + this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, m[0].Data); + this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, m[1].Data); + this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, m[2].Data); + this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, m[3].Data); + + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*= +( + fmat4x4SIMD const & m +) +{ + sse_mul_ps(&this->Data[0].Data, &m.Data[0].Data, &this->Data[0].Data); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/= +( + fmat4x4SIMD const & m +) +{ + __m128 Inv[4]; + sse_inverse_ps(&m.Data[0].Data, Inv); + sse_mul_ps(&this->Data[0].Data, Inv, &this->Data[0].Data); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+= +( + float const & s +) +{ + __m128 Operand = _mm_set_ps1(s); + this->Data[0].Data = _mm_add_ps(this->Data[0].Data, Operand); + this->Data[1].Data = _mm_add_ps(this->Data[1].Data, Operand); + this->Data[2].Data = _mm_add_ps(this->Data[2].Data, Operand); + this->Data[3].Data = _mm_add_ps(this->Data[3].Data, Operand); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-= +( + float const & s +) +{ + __m128 Operand = _mm_set_ps1(s); + this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, Operand); + this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, Operand); + this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, Operand); + this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, Operand); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*= +( + float const & s +) +{ + __m128 Operand = _mm_set_ps1(s); + this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand); + this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand); + this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand); + this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/= +( + float const & s +) +{ + __m128 Operand = _mm_div_ps(one, _mm_set_ps1(s)); + this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand); + this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand); + this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand); + this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator++ () +{ + this->Data[0].Data = _mm_add_ps(this->Data[0].Data, one); + this->Data[1].Data = _mm_add_ps(this->Data[1].Data, one); + this->Data[2].Data = _mm_add_ps(this->Data[2].Data, one); + this->Data[3].Data = _mm_add_ps(this->Data[3].Data, one); + return *this; +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-- () +{ + this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, one); + this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, one); + this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, one); + this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, one); + return *this; +} + + +////////////////////////////////////////////////////////////// +// Binary operators + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator+ +( + const fmat4x4SIMD &m, + float const & s +) +{ + return detail::fmat4x4SIMD + ( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator+ +( + float const & s, + const fmat4x4SIMD &m +) +{ + return detail::fmat4x4SIMD + ( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator+ +( + const fmat4x4SIMD &m1, + const fmat4x4SIMD &m2 +) +{ + return detail::fmat4x4SIMD + ( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3] + ); +} + + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator- +( + const fmat4x4SIMD &m, + float const & s +) +{ + return detail::fmat4x4SIMD + ( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator- +( + float const & s, + const fmat4x4SIMD &m +) +{ + return detail::fmat4x4SIMD + ( + s - m[0], + s - m[1], + s - m[2], + s - m[3] + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator- +( + const fmat4x4SIMD &m1, + const fmat4x4SIMD &m2 +) +{ + return detail::fmat4x4SIMD + ( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3] + ); +} + + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator* +( + const fmat4x4SIMD &m, + float const & s +) +{ + return detail::fmat4x4SIMD + ( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator* +( + float const & s, + const fmat4x4SIMD &m +) +{ + return detail::fmat4x4SIMD + ( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s + ); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator* +( + const fmat4x4SIMD &m, + fvec4SIMD const & v +) +{ + return sse_mul_ps(&m.Data[0].Data, v.Data); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator* +( + fvec4SIMD const & v, + const fmat4x4SIMD &m +) +{ + return sse_mul_ps(v.Data, &m.Data[0].Data); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator* +( + const fmat4x4SIMD &m1, + const fmat4x4SIMD &m2 +) +{ + fmat4x4SIMD result; + sse_mul_ps(&m1.Data[0].Data, &m2.Data[0].Data, &result.Data[0].Data); + + return result; +} + + + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator/ +( + const fmat4x4SIMD &m, + float const & s +) +{ + return detail::fmat4x4SIMD + ( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator/ +( + float const & s, + const fmat4x4SIMD &m +) +{ + return detail::fmat4x4SIMD + ( + s / m[0], + s / m[1], + s / m[2], + s / m[3] + ); +} + +GLM_FUNC_QUALIFIER detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m) +{ + detail::fmat4x4SIMD result; + detail::sse_inverse_ps(&m[0].Data, &result[0].Data); + return result; +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator/ +( + const fmat4x4SIMD & m, + fvec4SIMD const & v +) +{ + return inverse(m) * v; +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator/ +( + fvec4SIMD const & v, + const fmat4x4SIMD &m +) +{ + return v * inverse(m); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD operator/ +( + const fmat4x4SIMD &m1, + const fmat4x4SIMD &m2 +) +{ + __m128 result[4]; + __m128 inv[4]; + + sse_inverse_ps(&m2.Data[0].Data, inv); + sse_mul_ps(&m1.Data[0].Data, inv, result); + + return fmat4x4SIMD(result); +} + + +////////////////////////////////////////////////////////////// +// Unary constant operators +GLM_FUNC_QUALIFIER fmat4x4SIMD const operator- +( + fmat4x4SIMD const & m +) +{ + return detail::fmat4x4SIMD + ( + -m[0], + -m[1], + -m[2], + -m[3] + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD const operator-- +( + fmat4x4SIMD const & m, + int +) +{ + return detail::fmat4x4SIMD + ( + m[0] - 1.0f, + m[1] - 1.0f, + m[2] - 1.0f, + m[3] - 1.0f + ); +} + +GLM_FUNC_QUALIFIER fmat4x4SIMD const operator++ +( + fmat4x4SIMD const & m, + int +) +{ + return detail::fmat4x4SIMD + ( + m[0] + 1.0f, + m[1] + 1.0f, + m[2] + 1.0f, + m[3] + 1.0f + ); +} + +}//namespace detail + +GLM_FUNC_QUALIFIER mat4 mat4_cast +( + detail::fmat4x4SIMD const & x +) +{ + GLM_ALIGN(16) mat4 Result; + _mm_store_ps(&Result[0][0], x.Data[0].Data); + _mm_store_ps(&Result[1][0], x.Data[1].Data); + _mm_store_ps(&Result[2][0], x.Data[2].Data); + _mm_store_ps(&Result[3][0], x.Data[3].Data); + return Result; +} + +GLM_FUNC_QUALIFIER detail::fmat4x4SIMD matrixCompMult +( + detail::fmat4x4SIMD const & x, + detail::fmat4x4SIMD const & y +) +{ + detail::fmat4x4SIMD result; + result[0] = x[0] * y[0]; + result[1] = x[1] * y[1]; + result[2] = x[2] * y[2]; + result[3] = x[3] * y[3]; + return result; +} + +GLM_FUNC_QUALIFIER detail::fmat4x4SIMD outerProduct +( + detail::fvec4SIMD const & c, + detail::fvec4SIMD const & r +) +{ + __m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3)); + + detail::fmat4x4SIMD result(uninitialize); + result[0].Data = _mm_mul_ps(c.Data, Shu0); + result[1].Data = _mm_mul_ps(c.Data, Shu1); + result[2].Data = _mm_mul_ps(c.Data, Shu2); + result[3].Data = _mm_mul_ps(c.Data, Shu3); + return result; +} + +GLM_FUNC_QUALIFIER detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m) +{ + detail::fmat4x4SIMD result; + glm_mat4_transpose(&m[0].Data, &result[0].Data); + return result; +} + +GLM_FUNC_QUALIFIER float determinant(detail::fmat4x4SIMD const & m) +{ + float Result; + _mm_store_ss(&Result, glm_mat4_determinant(&m[0].Data)); + return Result; +} + +}//namespace glm diff --git a/depedencies/include/glm/gtx/simd_quat.hpp b/depedencies/include/glm/gtx/simd_quat.hpp new file mode 100644 index 0000000..b134019 --- /dev/null +++ b/depedencies/include/glm/gtx/simd_quat.hpp @@ -0,0 +1,307 @@ +/// @ref gtx_simd_quat +/// @file glm/gtx/simd_quat.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_simd_quat GLM_GTX_simd_quat +/// @ingroup gtx +/// +/// @brief SIMD implementation of quat type. +/// +/// <glm/gtx/simd_quat.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/fast_trigonometry.hpp" + +#if GLM_ARCH != GLM_ARCH_PURE + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT +# include "../gtx/simd_mat4.hpp" +#else +# error "GLM: GLM_GTX_simd_quat requires compiler support of SSE2 through intrinsics" +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_simd_quat extension included") +# pragma message("GLM: GLM_GTX_simd_quat extension is deprecated and will be removed in GLM 0.9.9. Use GLM_GTC_quaternion instead and use compiler SIMD arguments.") +#endif + +// Warning silencer for nameless struct/union. +#if (GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(push) +# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union +#endif + +namespace glm{ +namespace detail +{ + GLM_ALIGNED_STRUCT(16) fquatSIMD + { + typedef float value_type; + typedef std::size_t size_type; + + typedef fquatSIMD type; + typedef tquat<bool, defaultp> bool_type; + typedef tquat<float, defaultp> pure_type; + +#ifdef GLM_SIMD_ENABLE_XYZW_UNION + union + { + __m128 Data; + struct {float x, y, z, w;}; + }; +#else + __m128 Data; +#endif + + ////////////////////////////////////// + // Implicit basic constructors + + fquatSIMD() GLM_DEFAULT_CTOR; + fquatSIMD(fquatSIMD const & q) GLM_DEFAULT; + fquatSIMD(__m128 const & Data); + + ////////////////////////////////////// + // Explicit basic constructors + + explicit fquatSIMD( + ctor); + explicit fquatSIMD( + float const & w, + float const & x, + float const & y, + float const & z); + explicit fquatSIMD( + quat const & v); + explicit fquatSIMD( + vec3 const & eulerAngles); + + + ////////////////////////////////////// + // Unary arithmetic operators + + fquatSIMD& operator= (fquatSIMD const & q) GLM_DEFAULT; + fquatSIMD& operator*=(float const & s); + fquatSIMD& operator/=(float const & s); + }; + + + ////////////////////////////////////// + // Arithmetic operators + + detail::fquatSIMD operator- ( + detail::fquatSIMD const & q); + + detail::fquatSIMD operator+ ( + detail::fquatSIMD const & q, + detail::fquatSIMD const & p); + + detail::fquatSIMD operator* ( + detail::fquatSIMD const & q, + detail::fquatSIMD const & p); + + detail::fvec4SIMD operator* ( + detail::fquatSIMD const & q, + detail::fvec4SIMD const & v); + + detail::fvec4SIMD operator* ( + detail::fvec4SIMD const & v, + detail::fquatSIMD const & q); + + detail::fquatSIMD operator* ( + detail::fquatSIMD const & q, + float s); + + detail::fquatSIMD operator* ( + float s, + detail::fquatSIMD const & q); + + detail::fquatSIMD operator/ ( + detail::fquatSIMD const & q, + float s); + +}//namespace detail + + /// @addtogroup gtx_simd_quat + /// @{ + + typedef glm::detail::fquatSIMD simdQuat; + + //! Convert a simdQuat to a quat. + /// @see gtx_simd_quat + quat quat_cast( + detail::fquatSIMD const & x); + + //! Convert a simdMat4 to a simdQuat. + /// @see gtx_simd_quat + detail::fquatSIMD quatSIMD_cast( + detail::fmat4x4SIMD const & m); + + //! Converts a mat4 to a simdQuat. + /// @see gtx_simd_quat + template <typename T, precision P> + detail::fquatSIMD quatSIMD_cast( + tmat4x4<T, P> const & m); + + //! Converts a mat3 to a simdQuat. + /// @see gtx_simd_quat + template <typename T, precision P> + detail::fquatSIMD quatSIMD_cast( + tmat3x3<T, P> const & m); + + //! Convert a simdQuat to a simdMat4 + /// @see gtx_simd_quat + detail::fmat4x4SIMD mat4SIMD_cast( + detail::fquatSIMD const & q); + + //! Converts a simdQuat to a standard mat4. + /// @see gtx_simd_quat + mat4 mat4_cast( + detail::fquatSIMD const & q); + + + /// Returns the length of the quaternion. + /// + /// @see gtx_simd_quat + float length( + detail::fquatSIMD const & x); + + /// Returns the normalized quaternion. + /// + /// @see gtx_simd_quat + detail::fquatSIMD normalize( + detail::fquatSIMD const & x); + + /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... + /// + /// @see gtx_simd_quat + float dot( + detail::fquatSIMD const & q1, + detail::fquatSIMD const & q2); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation is oriented and the rotation is performed at constant speed. + /// For short path spherical linear interpolation, use the slerp function. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtx_simd_quat + /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) + detail::fquatSIMD mix( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a); + + /// Linear interpolation of two quaternions. + /// The interpolation is oriented. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtx_simd_quat + detail::fquatSIMD lerp( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation always take the short path and the rotation is performed at constant speed. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtx_simd_quat + detail::fquatSIMD slerp( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a); + + + /// Faster spherical linear interpolation of two unit length quaternions. + /// + /// This is the same as mix(), except for two rules: + /// 1) The two quaternions must be unit length. + /// 2) The interpolation factor (a) must be in the range [0, 1]. + /// + /// This will use the equivalent to fastAcos() and fastSin(). + /// + /// @see gtx_simd_quat + /// @see - mix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) + detail::fquatSIMD fastMix( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a); + + /// Identical to fastMix() except takes the shortest path. + /// + /// The same rules apply here as those in fastMix(). Both quaternions must be unit length and 'a' must be + /// in the range [0, 1]. + /// + /// @see - fastMix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) + /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) + detail::fquatSIMD fastSlerp( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a); + + + /// Returns the q conjugate. + /// + /// @see gtx_simd_quat + detail::fquatSIMD conjugate( + detail::fquatSIMD const & q); + + /// Returns the q inverse. + /// + /// @see gtx_simd_quat + detail::fquatSIMD inverse( + detail::fquatSIMD const & q); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians. + /// @param axis Axis of the quaternion, must be normalized. + /// + /// @see gtx_simd_quat + detail::fquatSIMD angleAxisSIMD( + float const & angle, + vec3 const & axis); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians. + /// @param x x component of the x-axis, x, y, z must be a normalized axis + /// @param y y component of the y-axis, x, y, z must be a normalized axis + /// @param z z component of the z-axis, x, y, z must be a normalized axis + /// + /// @see gtx_simd_quat + detail::fquatSIMD angleAxisSIMD( + float const & angle, + float const & x, + float const & y, + float const & z); + + // TODO: Move this to somewhere more appropriate. Used with fastMix() and fastSlerp(). + /// Performs the equivalent of glm::fastSin() on each component of the given __m128. + __m128 fastSin(__m128 x); + + /// @} +}//namespace glm + +#include "simd_quat.inl" + + +#if (GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(pop) +#endif + + +#endif//(GLM_ARCH != GLM_ARCH_PURE) diff --git a/depedencies/include/glm/gtx/simd_quat.inl b/depedencies/include/glm/gtx/simd_quat.inl new file mode 100644 index 0000000..b84865c --- /dev/null +++ b/depedencies/include/glm/gtx/simd_quat.inl @@ -0,0 +1,620 @@ +/// @ref gtx_simd_quat +/// @file glm/gtx/simd_quat.inl + +namespace glm{ +namespace detail{ + + +////////////////////////////////////// +// Debugging +#if 0 +void print(__m128 v) +{ + GLM_ALIGN(16) float result[4]; + _mm_store_ps(result, v); + + printf("__m128: %f %f %f %f\n", result[0], result[1], result[2], result[3]); +} + +void print(const fvec4SIMD &v) +{ + printf("fvec4SIMD: %f %f %f %f\n", v.x, v.y, v.z, v.w); +} +#endif + +////////////////////////////////////// +// Implicit basic constructors + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD() +# ifdef GLM_FORCE_NO_CTOR_INIT + : Data(_mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f)) +# endif + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(fquatSIMD const & q) : + Data(q.Data) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(__m128 const & Data) : + Data(Data) +{} + +////////////////////////////////////// +// Explicit basic constructors + +GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float const & z) : + Data(_mm_set_ps(w, z, y, x)) +{} + +GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(quat const & q) : + Data(_mm_set_ps(q.w, q.z, q.y, q.x)) +{} + +GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(vec3 const & eulerAngles) +{ + vec3 c = glm::cos(eulerAngles * 0.5f); + vec3 s = glm::sin(eulerAngles * 0.5f); + + Data = _mm_set_ps( + (c.x * c.y * c.z) + (s.x * s.y * s.z), + (c.x * c.y * s.z) - (s.x * s.y * c.z), + (c.x * s.y * c.z) + (s.x * c.y * s.z), + (s.x * c.y * c.z) - (c.x * s.y * s.z)); +} + + +////////////////////////////////////// +// Unary arithmetic operators + +#if !GLM_HAS_DEFAULTED_FUNCTIONS + GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator=(fquatSIMD const & q) + { + this->Data = q.Data; + return *this; + } +#endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator*=(float const & s) +{ + this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s)); + return *this; +} + +GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator/=(float const & s) +{ + this->Data = _mm_div_ps(Data, _mm_set1_ps(s)); + return *this; +} + + + +// negate operator +GLM_FUNC_QUALIFIER fquatSIMD operator- (fquatSIMD const & q) +{ + return fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(-1.0f, -1.0f, -1.0f, -1.0f))); +} + +// operator+ +GLM_FUNC_QUALIFIER fquatSIMD operator+ (fquatSIMD const & q1, fquatSIMD const & q2) +{ + return fquatSIMD(_mm_add_ps(q1.Data, q2.Data)); +} + +//operator* +GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const & q2) +{ + // SSE2 STATS: + // 11 shuffle + // 8 mul + // 8 add + + // SSE4 STATS: + // 3 shuffle + // 4 mul + // 4 dpps + + __m128 mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3))); + __m128 mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2))); + __m128 mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1))); + __m128 mul3 = _mm_mul_ps(q1.Data, q2.Data); + +# if(GLM_ARCH & GLM_ARCH_SSE41_BIT) + __m128 add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff); + __m128 add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff); + __m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff); + __m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff); +# else + mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f)); + __m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0)); + add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1)); + + mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f)); + __m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1)); + add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1)); + + mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f)); + __m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2)); + add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1)); + + mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)); + __m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3)); + add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1)); +#endif + + + // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than + // the final code below. I'll keep this here for reference - maybe somebody else can do something better... + // + //__m128 xxyy = _mm_shuffle_ps(add0, add1, _MM_SHUFFLE(0, 0, 0, 0)); + //__m128 zzww = _mm_shuffle_ps(add2, add3, _MM_SHUFFLE(0, 0, 0, 0)); + // + //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0)); + + float x; + float y; + float z; + float w; + + _mm_store_ss(&x, add0); + _mm_store_ss(&y, add1); + _mm_store_ss(&z, add2); + _mm_store_ss(&w, add3); + + return detail::fquatSIMD(w, x, y, z); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator* (fquatSIMD const & q, fvec4SIMD const & v) +{ + static const __m128 two = _mm_set1_ps(2.0f); + + __m128 q_wwww = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 q_swp0 = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 q_swp1 = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 v_swp0 = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 v_swp1 = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 1, 0, 2)); + + __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); + __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); + + + uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); + uuv = _mm_mul_ps(uuv, two); + + return _mm_add_ps(v.Data, _mm_add_ps(uv, uuv)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, fquatSIMD const & q) +{ + return glm::inverse(q) * v; +} + +GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q, float s) +{ + return fquatSIMD(_mm_mul_ps(q.Data, _mm_set1_ps(s))); +} + +GLM_FUNC_QUALIFIER fquatSIMD operator* (float s, fquatSIMD const & q) +{ + return fquatSIMD(_mm_mul_ps(_mm_set1_ps(s), q.Data)); +} + + +//operator/ +GLM_FUNC_QUALIFIER fquatSIMD operator/ (fquatSIMD const & q, float s) +{ + return fquatSIMD(_mm_div_ps(q.Data, _mm_set1_ps(s))); +} + + +}//namespace detail + + +GLM_FUNC_QUALIFIER quat quat_cast +( + detail::fquatSIMD const & x +) +{ + GLM_ALIGN(16) quat Result; + _mm_store_ps(&Result[0], x.Data); + + return Result; +} + +template <typename T> +GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast_impl(const T m0[], const T m1[], const T m2[]) +{ + T trace = m0[0] + m1[1] + m2[2] + T(1.0); + if (trace > T(0)) + { + T s = static_cast<T>(0.5) / sqrt(trace); + + return _mm_set_ps( + static_cast<float>(T(0.25) / s), + static_cast<float>((m0[1] - m1[0]) * s), + static_cast<float>((m2[0] - m0[2]) * s), + static_cast<float>((m1[2] - m2[1]) * s)); + } + else + { + if (m0[0] > m1[1]) + { + if (m0[0] > m2[2]) + { + // X is biggest. + T s = sqrt(m0[0] - m1[1] - m2[2] + T(1.0)) * T(0.5); + + return _mm_set_ps( + static_cast<float>((m1[2] - m2[1]) * s), + static_cast<float>((m2[0] + m0[2]) * s), + static_cast<float>((m0[1] + m1[0]) * s), + static_cast<float>(T(0.5) * s)); + } + } + else + { + if (m1[1] > m2[2]) + { + // Y is biggest. + T s = sqrt(m1[1] - m0[0] - m2[2] + T(1.0)) * T(0.5); + + return _mm_set_ps( + static_cast<float>((m2[0] - m0[2]) * s), + static_cast<float>((m1[2] + m2[1]) * s), + static_cast<float>(T(0.5) * s), + static_cast<float>((m0[1] + m1[0]) * s)); + } + } + + // Z is biggest. + T s = sqrt(m2[2] - m0[0] - m1[1] + T(1.0)) * T(0.5); + + return _mm_set_ps( + static_cast<float>((m0[1] - m1[0]) * s), + static_cast<float>(T(0.5) * s), + static_cast<float>((m1[2] + m2[1]) * s), + static_cast<float>((m2[0] + m0[2]) * s)); + } +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast +( + detail::fmat4x4SIMD const & m +) +{ + // Scalar implementation for now. + GLM_ALIGN(16) float m0[4]; + GLM_ALIGN(16) float m1[4]; + GLM_ALIGN(16) float m2[4]; + + _mm_store_ps(m0, m[0].Data); + _mm_store_ps(m1, m[1].Data); + _mm_store_ps(m2, m[2].Data); + + return quatSIMD_cast_impl(m0, m1, m2); +} + +template <typename T, precision P> +GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast +( + tmat4x4<T, P> const & m +) +{ + return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]); +} + +template <typename T, precision P> +GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast +( + tmat3x3<T, P> const & m +) +{ + return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]); +} + + +GLM_FUNC_QUALIFIER detail::fmat4x4SIMD mat4SIMD_cast +( + detail::fquatSIMD const & q +) +{ + detail::fmat4x4SIMD result; + + __m128 _wwww = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 _xyzw = q.Data; + __m128 _zxyw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 _yzxw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1)); + + __m128 _xyzw2 = _mm_add_ps(_xyzw, _xyzw); + __m128 _zxyw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 _yzxw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 0, 2, 1)); + + __m128 _tmp0 = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(_yzxw2, _yzxw)); + _tmp0 = _mm_sub_ps(_tmp0, _mm_mul_ps(_zxyw2, _zxyw)); + + __m128 _tmp1 = _mm_mul_ps(_yzxw2, _xyzw); + _tmp1 = _mm_add_ps(_tmp1, _mm_mul_ps(_zxyw2, _wwww)); + + __m128 _tmp2 = _mm_mul_ps(_zxyw2, _xyzw); + _tmp2 = _mm_sub_ps(_tmp2, _mm_mul_ps(_yzxw2, _wwww)); + + + // There's probably a better, more politically correct way of doing this... + result[0].Data = _mm_set_ps( + 0.0f, + reinterpret_cast<float*>(&_tmp2)[0], + reinterpret_cast<float*>(&_tmp1)[0], + reinterpret_cast<float*>(&_tmp0)[0]); + + result[1].Data = _mm_set_ps( + 0.0f, + reinterpret_cast<float*>(&_tmp1)[1], + reinterpret_cast<float*>(&_tmp0)[1], + reinterpret_cast<float*>(&_tmp2)[1]); + + result[2].Data = _mm_set_ps( + 0.0f, + reinterpret_cast<float*>(&_tmp0)[2], + reinterpret_cast<float*>(&_tmp2)[2], + reinterpret_cast<float*>(&_tmp1)[2]); + + result[3].Data = _mm_set_ps( + 1.0f, + 0.0f, + 0.0f, + 0.0f); + + + return result; +} + +GLM_FUNC_QUALIFIER mat4 mat4_cast +( + detail::fquatSIMD const & q +) +{ + return mat4_cast(mat4SIMD_cast(q)); +} + + + +GLM_FUNC_QUALIFIER float length +( + detail::fquatSIMD const & q +) +{ + return glm::sqrt(dot(q, q)); +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD normalize +( + detail::fquatSIMD const & q +) +{ + return _mm_mul_ps(q.Data, _mm_set1_ps(1.0f / length(q))); +} + +GLM_FUNC_QUALIFIER float dot +( + detail::fquatSIMD const & q1, + detail::fquatSIMD const & q2 +) +{ + float result; + _mm_store_ss(&result, detail::sse_dot_ps(q1.Data, q2.Data)); + + return result; +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD mix +( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a +) +{ + float cosTheta = dot(x, y); + + if (cosTheta > 1.0f - glm::epsilon<float>()) + { + return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data))); + } + else + { + float angle = glm::acos(cosTheta); + + + float s0 = glm::sin((1.0f - a) * angle); + float s1 = glm::sin(a * angle); + float d = 1.0f / glm::sin(angle); + + return (s0 * x + s1 * y) * d; + } +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD lerp +( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a +) +{ + // Lerp is only defined in [0, 1] + assert(a >= 0.0f); + assert(a <= 1.0f); + + return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data))); +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD slerp +( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a +) +{ + detail::fquatSIMD z = y; + + float cosTheta = dot(x, y); + + // If cosTheta < 0, the interpolation will take the long way around the sphere. + // To fix this, one quat must be negated. + if (cosTheta < 0.0f) + { + z = -y; + cosTheta = -cosTheta; + } + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > 1.0f - epsilon<float>()) + { + return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data))); + } + else + { + float angle = glm::acos(cosTheta); + + + float s0 = glm::sin((1.0f - a) * angle); + float s1 = glm::sin(a * angle); + float d = 1.0f / glm::sin(angle); + + return (s0 * x + s1 * y) * d; + } +} + + +GLM_FUNC_QUALIFIER detail::fquatSIMD fastMix +( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a +) +{ + float cosTheta = dot(x, y); + + if (cosTheta > 1.0f - glm::epsilon<float>()) + { + return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data))); + } + else + { + float angle = glm::fastAcos(cosTheta); + + + __m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f)); + + __m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1))); + + return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d); + } +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD fastSlerp +( + detail::fquatSIMD const & x, + detail::fquatSIMD const & y, + float const & a +) +{ + detail::fquatSIMD z = y; + + float cosTheta = dot(x, y); + if (cosTheta < 0.0f) + { + z = -y; + cosTheta = -cosTheta; + } + + + if(cosTheta > 1.0f - epsilon<float>()) + { + return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data))); + } + else + { + float angle = glm::fastAcos(cosTheta); + + + __m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f)); + + __m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1))); + + return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d); + } +} + + + +GLM_FUNC_QUALIFIER detail::fquatSIMD conjugate +( + detail::fquatSIMD const & q +) +{ + return detail::fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f))); +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD inverse +( + detail::fquatSIMD const & q +) +{ + return conjugate(q) / dot(q, q); +} + + +GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD +( + float const & angle, + vec3 const & v +) +{ + float s = glm::sin(angle * 0.5f); + + return _mm_set_ps( + glm::cos(angle * 0.5f), + v.z * s, + v.y * s, + v.x * s); +} + +GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD +( + float const & angle, + float const & x, + float const & y, + float const & z +) +{ + return angleAxisSIMD(angle, vec3(x, y, z)); +} + + +GLM_FUNC_QUALIFIER __m128 fastSin(__m128 x) +{ + static const __m128 c0 = _mm_set1_ps(0.16666666666666666666666666666667f); + static const __m128 c1 = _mm_set1_ps(0.00833333333333333333333333333333f); + static const __m128 c2 = _mm_set1_ps(0.00019841269841269841269841269841f); + + __m128 x3 = _mm_mul_ps(x, _mm_mul_ps(x, x)); + __m128 x5 = _mm_mul_ps(x3, _mm_mul_ps(x, x)); + __m128 x7 = _mm_mul_ps(x5, _mm_mul_ps(x, x)); + + __m128 y0 = _mm_mul_ps(x3, c0); + __m128 y1 = _mm_mul_ps(x5, c1); + __m128 y2 = _mm_mul_ps(x7, c2); + + return _mm_sub_ps(_mm_add_ps(_mm_sub_ps(x, y0), y1), y2); +} + + +}//namespace glm diff --git a/depedencies/include/glm/gtx/simd_vec4.hpp b/depedencies/include/glm/gtx/simd_vec4.hpp new file mode 100644 index 0000000..cde540b --- /dev/null +++ b/depedencies/include/glm/gtx/simd_vec4.hpp @@ -0,0 +1,546 @@ +/// @ref gtx_simd_vec4 +/// @file glm/gtx/simd_vec4.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4 +/// @ingroup gtx +/// +/// @brief SIMD implementation of vec4 type. +/// +/// <glm/gtx/simd_vec4.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if(GLM_ARCH != GLM_ARCH_PURE) + +#if(GLM_ARCH & GLM_ARCH_SSE2_BIT) +# include "../detail/intrinsic_common.hpp" +# include "../detail/intrinsic_geometric.hpp" +# include "../detail/intrinsic_integer.hpp" +#else +# error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics" +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_simd_vec4 extension included") +# pragma message("GLM: GLM_GTX_simd_vec4 extension is deprecated and will be removed in GLM 0.9.9. Use *vec4 types instead and use compiler SIMD arguments.") +#endif + + +// Warning silencer for nameless struct/union. +#if (GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(push) +# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union +#endif + +namespace glm +{ + enum comp + { + X = 0, + R = 0, + S = 0, + Y = 1, + G = 1, + T = 1, + Z = 2, + B = 2, + P = 2, + W = 3, + A = 3, + Q = 3 + }; + +}//namespace glm + +namespace glm{ +namespace detail +{ + /// 4-dimensional vector implemented using SIMD SEE intrinsics. + /// \ingroup gtx_simd_vec4 + GLM_ALIGNED_STRUCT(16) fvec4SIMD + { + typedef float value_type; + typedef std::size_t size_type; + + typedef fvec4SIMD type; + typedef tvec4<float, defaultp> pure_type; + typedef tvec4<bool, highp> bool_type; + +#ifdef GLM_SIMD_ENABLE_XYZW_UNION + union + { + __m128 Data; + struct {float x, y, z, w;}; + }; +#else + __m128 Data; +#endif + + ////////////////////////////////////// + // Implicit basic constructors + + fvec4SIMD() GLM_DEFAULT_CTOR; + fvec4SIMD(fvec4SIMD const & v) GLM_DEFAULT; + fvec4SIMD(__m128 const & Data); + + ////////////////////////////////////// + // Explicit basic constructors + + explicit fvec4SIMD( + ctor); + explicit fvec4SIMD( + float const & s); + explicit fvec4SIMD( + float const & x, + float const & y, + float const & z, + float const & w); + explicit fvec4SIMD( + vec4 const & v); + + //////////////////////////////////////// + //// Conversion vector constructors + + fvec4SIMD(vec2 const & v, float const & s1, float const & s2); + fvec4SIMD(float const & s1, vec2 const & v, float const & s2); + fvec4SIMD(float const & s1, float const & s2, vec2 const & v); + fvec4SIMD(vec3 const & v, float const & s); + fvec4SIMD(float const & s, vec3 const & v); + fvec4SIMD(vec2 const & v1, vec2 const & v2); + //fvec4SIMD(ivec4SIMD const & v); + + ////////////////////////////////////// + // Unary arithmetic operators + + fvec4SIMD& operator= (fvec4SIMD const & v) GLM_DEFAULT; + fvec4SIMD& operator+=(fvec4SIMD const & v); + fvec4SIMD& operator-=(fvec4SIMD const & v); + fvec4SIMD& operator*=(fvec4SIMD const & v); + fvec4SIMD& operator/=(fvec4SIMD const & v); + + fvec4SIMD& operator+=(float const & s); + fvec4SIMD& operator-=(float const & s); + fvec4SIMD& operator*=(float const & s); + fvec4SIMD& operator/=(float const & s); + + fvec4SIMD& operator++(); + fvec4SIMD& operator--(); + + ////////////////////////////////////// + // Swizzle operators + + template <comp X_, comp Y_, comp Z_, comp W_> + fvec4SIMD& swizzle(); + template <comp X_, comp Y_, comp Z_, comp W_> + fvec4SIMD swizzle() const; + template <comp X_, comp Y_, comp Z_> + fvec4SIMD swizzle() const; + template <comp X_, comp Y_> + fvec4SIMD swizzle() const; + template <comp X_> + fvec4SIMD swizzle() const; + }; +}//namespace detail + + typedef glm::detail::fvec4SIMD simdVec4; + + /// @addtogroup gtx_simd_vec4 + /// @{ + + //! Convert a simdVec4 to a vec4. + /// @see gtx_simd_vec4 + vec4 vec4_cast( + detail::fvec4SIMD const & x); + + //! Returns x if x >= 0; otherwise, it returns -x. + /// @see gtx_simd_vec4 + detail::fvec4SIMD abs(detail::fvec4SIMD const & x); + + //! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0. + /// @see gtx_simd_vec4 + detail::fvec4SIMD sign(detail::fvec4SIMD const & x); + + //! Returns a value equal to the nearest integer that is less then or equal to x. + /// @see gtx_simd_vec4 + detail::fvec4SIMD floor(detail::fvec4SIMD const & x); + + //! Returns a value equal to the nearest integer to x + //! whose absolute value is not larger than the absolute value of x. + /// @see gtx_simd_vec4 + detail::fvec4SIMD trunc(detail::fvec4SIMD const & x); + + //! Returns a value equal to the nearest integer to x. + //! The fraction 0.5 will round in a direction chosen by the + //! implementation, presumably the direction that is fastest. + //! This includes the possibility that round(x) returns the + //! same value as roundEven(x) for all values of x. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD round(detail::fvec4SIMD const & x); + + //! Returns a value equal to the nearest integer to x. + //! A fractional part of 0.5 will round toward the nearest even + //! integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @see gtx_simd_vec4 + //detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x); + + //! Returns a value equal to the nearest integer + //! that is greater than or equal to x. + /// @see gtx_simd_vec4 + detail::fvec4SIMD ceil(detail::fvec4SIMD const & x); + + //! Return x - floor(x). + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD fract(detail::fvec4SIMD const & x); + + //! Modulus. Returns x - y * floor(x / y) + //! for each component in x using the floating point value y. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD mod( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y); + + //! Modulus. Returns x - y * floor(x / y) + //! for each component in x using the floating point value y. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD mod( + detail::fvec4SIMD const & x, + float const & y); + + //! Returns the fractional part of x and sets i to the integer + //! part (as a whole number floating point value). Both the + //! return value and the output parameter will have the same + //! sign as x. + //! (From GLM_GTX_simd_vec4 extension, common function) + //detail::fvec4SIMD modf( + // detail::fvec4SIMD const & x, + // detail::fvec4SIMD & i); + + //! Returns y if y < x; otherwise, it returns x. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD min( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y); + + detail::fvec4SIMD min( + detail::fvec4SIMD const & x, + float const & y); + + //! Returns y if x < y; otherwise, it returns x. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD max( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y); + + detail::fvec4SIMD max( + detail::fvec4SIMD const & x, + float const & y); + + //! Returns min(max(x, minVal), maxVal) for each component in x + //! using the floating-point values minVal and maxVal. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD clamp( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & minVal, + detail::fvec4SIMD const & maxVal); + + detail::fvec4SIMD clamp( + detail::fvec4SIMD const & x, + float const & minVal, + float const & maxVal); + + //! \return If genTypeU is a floating scalar or vector: + //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of + //! x and y using the floating-point value a. + //! The value for a is not restricted to the range [0, 1]. + //! + //! \return If genTypeU is a boolean scalar or vector: + //! Selects which vector each returned component comes + //! from. For a component of a that is false, the + //! corresponding component of x is returned. For a + //! component of a that is true, the corresponding + //! component of y is returned. Components of x and y that + //! are not selected are allowed to be invalid floating point + //! values and will have no effect on the results. Thus, this + //! provides different functionality than + //! genType mix(genType x, genType y, genType(a)) + //! where a is a Boolean vector. + //! + //! From GLSL 1.30.08 specification, section 8.3 + //! + //! \param[in] x Floating point scalar or vector. + //! \param[in] y Floating point scalar or vector. + //! \param[in] a Floating point or boolean scalar or vector. + //! + /// \todo Test when 'a' is a boolean. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD mix( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y, + detail::fvec4SIMD const & a); + + //! Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD step( + detail::fvec4SIMD const & edge, + detail::fvec4SIMD const & x); + + detail::fvec4SIMD step( + float const & edge, + detail::fvec4SIMD const & x); + + //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + //! performs smooth Hermite interpolation between 0 and 1 + //! when edge0 < x < edge1. This is useful in cases where + //! you would want a threshold function with a smooth + //! transition. This is equivalent to: + //! genType t; + //! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); + //! return t * t * (3 - 2 * t); + //! Results are undefined if edge0 >= edge1. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD smoothstep( + detail::fvec4SIMD const & edge0, + detail::fvec4SIMD const & edge1, + detail::fvec4SIMD const & x); + + detail::fvec4SIMD smoothstep( + float const & edge0, + float const & edge1, + detail::fvec4SIMD const & x); + + //! Returns true if x holds a NaN (not a number) + //! representation in the underlying implementation's set of + //! floating point representations. Returns false otherwise, + //! including for implementations with no NaN + //! representations. + /// + /// @see gtx_simd_vec4 + //bvec4 isnan(detail::fvec4SIMD const & x); + + //! Returns true if x holds a positive infinity or negative + //! infinity representation in the underlying implementation's + //! set of floating point representations. Returns false + //! otherwise, including for implementations with no infinity + //! representations. + /// + /// @see gtx_simd_vec4 + //bvec4 isinf(detail::fvec4SIMD const & x); + + //! Returns a signed or unsigned integer value representing + //! the encoding of a floating-point value. The floatingpoint + //! value's bit-level representation is preserved. + /// + /// @see gtx_simd_vec4 + //detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value); + + //! Returns a floating-point value corresponding to a signed + //! or unsigned integer encoding of a floating-point value. + //! If an inf or NaN is passed in, it will not signal, and the + //! resulting floating point value is unspecified. Otherwise, + //! the bit-level representation is preserved. + /// + /// @see gtx_simd_vec4 + //detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value); + + //! Computes and returns a * b + c. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD fma( + detail::fvec4SIMD const & a, + detail::fvec4SIMD const & b, + detail::fvec4SIMD const & c); + + //! Splits x into a floating-point significand in the range + //! [0.5, 1.0) and an integral exponent of two, such that: + //! x = significand * exp(2, exponent) + //! The significand is returned by the function and the + //! exponent is returned in the parameter exp. For a + //! floating-point value of zero, the significant and exponent + //! are both zero. For a floating-point value that is an + //! infinity or is not a number, the results are undefined. + /// + /// @see gtx_simd_vec4 + //detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp); + + //! Builds a floating-point number from x and the + //! corresponding integral exponent of two in exp, returning: + //! significand * exp(2, exponent) + //! If this product is too large to be represented in the + //! floating-point type, the result is undefined. + /// + /// @see gtx_simd_vec4 + //detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp); + + //! Returns the length of x, i.e., sqrt(x * x). + /// + /// @see gtx_simd_vec4 + float length( + detail::fvec4SIMD const & x); + + //! Returns the length of x, i.e., sqrt(x * x). + //! Less accurate but much faster than simdLength. + /// + /// @see gtx_simd_vec4 + float fastLength( + detail::fvec4SIMD const & x); + + //! Returns the length of x, i.e., sqrt(x * x). + //! Slightly more accurate but much slower than simdLength. + /// + /// @see gtx_simd_vec4 + float niceLength( + detail::fvec4SIMD const & x); + + //! Returns the length of x, i.e., sqrt(x * x). + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD length4( + detail::fvec4SIMD const & x); + + //! Returns the length of x, i.e., sqrt(x * x). + //! Less accurate but much faster than simdLength4. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD fastLength4( + detail::fvec4SIMD const & x); + + //! Returns the length of x, i.e., sqrt(x * x). + //! Slightly more accurate but much slower than simdLength4. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD niceLength4( + detail::fvec4SIMD const & x); + + //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @see gtx_simd_vec4 + float distance( + detail::fvec4SIMD const & p0, + detail::fvec4SIMD const & p1); + + //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD distance4( + detail::fvec4SIMD const & p0, + detail::fvec4SIMD const & p1); + + //! Returns the dot product of x and y, i.e., result = x * y. + /// + /// @see gtx_simd_vec4 + float simdDot( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y); + + //! Returns the dot product of x and y, i.e., result = x * y. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD dot4( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y); + + //! Returns the cross product of x and y. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD cross( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y); + + //! Returns a vector in the same direction as x but with length of 1. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD normalize( + detail::fvec4SIMD const & x); + + //! Returns a vector in the same direction as x but with length of 1. + //! Less accurate but much faster than simdNormalize. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD fastNormalize( + detail::fvec4SIMD const & x); + + //! If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD simdFaceforward( + detail::fvec4SIMD const & N, + detail::fvec4SIMD const & I, + detail::fvec4SIMD const & Nref); + + //! For the incident vector I and surface orientation N, + //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD reflect( + detail::fvec4SIMD const & I, + detail::fvec4SIMD const & N); + + //! For the incident vector I and surface normal N, + //! and the ratio of indices of refraction eta, + //! return the refraction vector. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD refract( + detail::fvec4SIMD const & I, + detail::fvec4SIMD const & N, + float const & eta); + + //! Returns the positive square root of x. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD sqrt( + detail::fvec4SIMD const & x); + + //! Returns the positive square root of x with the nicest quality but very slow. + //! Slightly more accurate but much slower than simdSqrt. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD niceSqrt( + detail::fvec4SIMD const & x); + + //! Returns the positive square root of x + //! Less accurate but much faster than sqrt. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD fastSqrt( + detail::fvec4SIMD const & x); + + //! Returns the reciprocal of the positive square root of x. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD inversesqrt( + detail::fvec4SIMD const & x); + + //! Returns the reciprocal of the positive square root of x. + //! Faster than inversesqrt but less accurate. + /// + /// @see gtx_simd_vec4 + detail::fvec4SIMD fastInversesqrt( + detail::fvec4SIMD const & x); + + /// @} +}//namespace glm + +#include "simd_vec4.inl" + +#if (GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(pop) +#endif + +#endif//(GLM_ARCH != GLM_ARCH_PURE) diff --git a/depedencies/include/glm/gtx/simd_vec4.inl b/depedencies/include/glm/gtx/simd_vec4.inl new file mode 100644 index 0000000..efc87c6 --- /dev/null +++ b/depedencies/include/glm/gtx/simd_vec4.inl @@ -0,0 +1,721 @@ +/// @ref gtx_simd_vec4 +/// @file glm/gtx/simd_vec4.inl + +namespace glm{ +namespace detail{ + +////////////////////////////////////// +// Implicit basic constructors + +#if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD() +# ifdef GLM_FORCE_NO_CTOR_INIT + : Data(_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f)) +# endif + {} +#endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +#if !GLM_HAS_DEFAULTED_FUNCTIONS + GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(fvec4SIMD const & v) : + Data(v.Data) + {} +#endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(__m128 const & Data) : + Data(Data) +{} + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec4 const & v) : + Data(_mm_set_ps(v.w, v.z, v.y, v.x)) +{} + +////////////////////////////////////// +// Explicit basic constructors + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s) : + Data(_mm_set1_ps(s)) +{} + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) : +// Data(_mm_setr_ps(x, y, z, w)) + Data(_mm_set_ps(w, z, y, x)) +{} +/* +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const v[4]) : + Data(_mm_load_ps(v)) +{} +*/ +////////////////////////////////////// +// Swizzle constructors + +//fvec4SIMD(ref4<float> const & r); + +////////////////////////////////////// +// Conversion vector constructors + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v, float const & s1, float const & s2) : + Data(_mm_set_ps(s2, s1, v.y, v.x)) +{} + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, vec2 const & v, float const & s2) : + Data(_mm_set_ps(s2, v.y, v.x, s1)) +{} + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, float const & s2, vec2 const & v) : + Data(_mm_set_ps(v.y, v.x, s2, s1)) +{} + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec3 const & v, float const & s) : + Data(_mm_set_ps(s, v.z, v.y, v.x)) +{} + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s, vec3 const & v) : + Data(_mm_set_ps(v.z, v.y, v.x, s)) +{} + +GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v1, vec2 const & v2) : + Data(_mm_set_ps(v2.y, v2.x, v1.y, v1.x)) +{} + +//GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(ivec4SIMD const & v) : +// Data(_mm_cvtepi32_ps(v.Data)) +//{} + +////////////////////////////////////// +// Unary arithmetic operators + +#if !GLM_HAS_DEFAULTED_FUNCTIONS + GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator=(fvec4SIMD const & v) + { + this->Data = v.Data; + return *this; + } +#endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(float const & s) +{ + this->Data = _mm_add_ps(Data, _mm_set_ps1(s)); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(fvec4SIMD const & v) +{ + this->Data = _mm_add_ps(this->Data , v.Data); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(float const & s) +{ + this->Data = _mm_sub_ps(Data, _mm_set_ps1(s)); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(fvec4SIMD const & v) +{ + this->Data = _mm_sub_ps(this->Data , v.Data); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(float const & s) +{ + this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s)); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(fvec4SIMD const & v) +{ + this->Data = _mm_mul_ps(this->Data , v.Data); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(float const & s) +{ + this->Data = _mm_div_ps(Data, _mm_set1_ps(s)); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(fvec4SIMD const & v) +{ + this->Data = _mm_div_ps(this->Data , v.Data); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator++() +{ + this->Data = _mm_add_ps(this->Data , glm::detail::one); + return *this; +} + +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator--() +{ + this->Data = _mm_sub_ps(this->Data, glm::detail::one); + return *this; +} + +////////////////////////////////////// +// Swizzle operators + +template <comp X_, comp Y_, comp Z_, comp W_> +GLM_FUNC_QUALIFIER fvec4SIMD fvec4SIMD::swizzle() const +{ + __m128 Data = _mm_shuffle_ps( + this->Data, this->Data, + shuffle_mask<(W_ << 6) | (Z_ << 4) | (Y_ << 2) | (X_ << 0)>::value); + return fvec4SIMD(Data); +} + +template <comp X_, comp Y_, comp Z_, comp W_> +GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::swizzle() +{ + this->Data = _mm_shuffle_ps( + this->Data, this->Data, + shuffle_mask<(W_ << 6) | (Z_ << 4) | (Y_ << 2) | (X_ << 0)>::value); + return *this; +} + +// operator+ +GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v, float s) +{ + return fvec4SIMD(_mm_add_ps(v.Data, _mm_set1_ps(s))); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator+ (float s, fvec4SIMD const & v) +{ + return fvec4SIMD(_mm_add_ps(_mm_set1_ps(s), v.Data)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v1, fvec4SIMD const & v2) +{ + return fvec4SIMD(_mm_add_ps(v1.Data, v2.Data)); +} + +//operator- +GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v, float s) +{ + return fvec4SIMD(_mm_sub_ps(v.Data, _mm_set1_ps(s))); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator- (float s, fvec4SIMD const & v) +{ + return fvec4SIMD(_mm_sub_ps(_mm_set1_ps(s), v.Data)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v1, fvec4SIMD const & v2) +{ + return fvec4SIMD(_mm_sub_ps(v1.Data, v2.Data)); +} + +//operator* +GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, float s) +{ + __m128 par0 = v.Data; + __m128 par1 = _mm_set1_ps(s); + return fvec4SIMD(_mm_mul_ps(par0, par1)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator* (float s, fvec4SIMD const & v) +{ + __m128 par0 = _mm_set1_ps(s); + __m128 par1 = v.Data; + return fvec4SIMD(_mm_mul_ps(par0, par1)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v1, fvec4SIMD const & v2) +{ + return fvec4SIMD(_mm_mul_ps(v1.Data, v2.Data)); +} + +//operator/ +GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v, float s) +{ + __m128 par0 = v.Data; + __m128 par1 = _mm_set1_ps(s); + return fvec4SIMD(_mm_div_ps(par0, par1)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator/ (float s, fvec4SIMD const & v) +{ + __m128 par0 = _mm_set1_ps(s); + __m128 par1 = v.Data; + return fvec4SIMD(_mm_div_ps(par0, par1)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v1, fvec4SIMD const & v2) +{ + return fvec4SIMD(_mm_div_ps(v1.Data, v2.Data)); +} + +// Unary constant operators +GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v) +{ + return fvec4SIMD(_mm_sub_ps(_mm_setzero_ps(), v.Data)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator++ (fvec4SIMD const & v, int) +{ + return fvec4SIMD(_mm_add_ps(v.Data, glm::detail::one)); +} + +GLM_FUNC_QUALIFIER fvec4SIMD operator-- (fvec4SIMD const & v, int) +{ + return fvec4SIMD(_mm_sub_ps(v.Data, glm::detail::one)); +} + +}//namespace detail + +GLM_FUNC_QUALIFIER vec4 vec4_cast +( + detail::fvec4SIMD const & x +) +{ + GLM_ALIGN(16) vec4 Result; + _mm_store_ps(&Result[0], x.Data); + return Result; +} + +// Other possible implementation +//float abs(float a) +//{ +// return max(-a, a); +//} +GLM_FUNC_QUALIFIER detail::fvec4SIMD abs +( + detail::fvec4SIMD const & x +) +{ + return detail::sse_abs_ps(x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD sign +( + detail::fvec4SIMD const & x +) +{ + return detail::sse_sgn_ps(x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD floor +( + detail::fvec4SIMD const & x +) +{ + return detail::sse_flr_ps(x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD trunc +( + detail::fvec4SIMD const & x +) +{ + //return x < 0 ? -floor(-x) : floor(x); + + __m128 Flr0 = detail::sse_flr_ps(_mm_sub_ps(_mm_setzero_ps(), x.Data)); + __m128 Sub0 = _mm_sub_ps(Flr0, x.Data); + __m128 Flr1 = detail::sse_flr_ps(x.Data); + + __m128 Cmp0 = _mm_cmplt_ps(x.Data, glm::detail::zero); + __m128 Cmp1 = _mm_cmpnlt_ps(x.Data, glm::detail::zero); + + __m128 And0 = _mm_and_ps(Sub0, Cmp0); + __m128 And1 = _mm_and_ps(Flr1, Cmp1); + + return _mm_or_ps(And0, And1); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD round +( + detail::fvec4SIMD const & x +) +{ + return detail::sse_rnd_ps(x.Data); +} + +//GLM_FUNC_QUALIFIER detail::fvec4SIMD roundEven +//( +// detail::fvec4SIMD const & x +//) +//{ + +//} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD ceil +( + detail::fvec4SIMD const & x +) +{ + return detail::sse_ceil_ps(x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD fract +( + detail::fvec4SIMD const & x +) +{ + return detail::sse_frc_ps(x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD mod +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y +) +{ + return detail::sse_mod_ps(x.Data, y.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD mod +( + detail::fvec4SIMD const & x, + float const & y +) +{ + return detail::sse_mod_ps(x.Data, _mm_set1_ps(y)); +} + +//GLM_FUNC_QUALIFIER detail::fvec4SIMD modf +//( +// detail::fvec4SIMD const & x, +// detail::fvec4SIMD & i +//) +//{ + +//} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD min +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y +) +{ + return _mm_min_ps(x.Data, y.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD min +( + detail::fvec4SIMD const & x, + float const & y +) +{ + return _mm_min_ps(x.Data, _mm_set1_ps(y)); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD max +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y +) +{ + return _mm_max_ps(x.Data, y.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD max +( + detail::fvec4SIMD const & x, + float const & y +) +{ + return _mm_max_ps(x.Data, _mm_set1_ps(y)); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & minVal, + detail::fvec4SIMD const & maxVal +) +{ + return detail::sse_clp_ps(x.Data, minVal.Data, maxVal.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp +( + detail::fvec4SIMD const & x, + float const & minVal, + float const & maxVal +) +{ + return detail::sse_clp_ps(x.Data, _mm_set1_ps(minVal), _mm_set1_ps(maxVal)); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD mix +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y, + detail::fvec4SIMD const & a +) +{ + __m128 Sub0 = _mm_sub_ps(y.Data, x.Data); + __m128 Mul0 = _mm_mul_ps(a.Data, Sub0); + return _mm_add_ps(x.Data, Mul0); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD step +( + detail::fvec4SIMD const & edge, + detail::fvec4SIMD const & x +) +{ + __m128 cmp0 = _mm_cmpngt_ps(x.Data, edge.Data); + return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD step +( + float const & edge, + detail::fvec4SIMD const & x +) +{ + __m128 cmp0 = _mm_cmpngt_ps(x.Data, _mm_set1_ps(edge)); + return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep +( + detail::fvec4SIMD const & edge0, + detail::fvec4SIMD const & edge1, + detail::fvec4SIMD const & x +) +{ + return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep +( + float const & edge0, + float const & edge1, + detail::fvec4SIMD const & x +) +{ + return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data); +} + +//GLM_FUNC_QUALIFIER bvec4 isnan(detail::fvec4SIMD const & x) +//{ + +//} + +//GLM_FUNC_QUALIFIER bvec4 isinf(detail::fvec4SIMD const & x) +//{ + +//} + +//GLM_FUNC_QUALIFIER detail::ivec4SIMD floatBitsToInt +//( +// detail::fvec4SIMD const & value +//) +//{ + +//} + +//GLM_FUNC_QUALIFIER detail::fvec4SIMD intBitsToFloat +//( +// detail::ivec4SIMD const & value +//) +//{ + +//} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD fma +( + detail::fvec4SIMD const & a, + detail::fvec4SIMD const & b, + detail::fvec4SIMD const & c +) +{ + return _mm_add_ps(_mm_mul_ps(a.Data, b.Data), c.Data); +} + +GLM_FUNC_QUALIFIER float length +( + detail::fvec4SIMD const & x +) +{ + detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data); + detail::fvec4SIMD sqt0 = sqrt(dot0); + float Result = 0; + _mm_store_ss(&Result, sqt0.Data); + return Result; +} + +GLM_FUNC_QUALIFIER float fastLength +( + detail::fvec4SIMD const & x +) +{ + detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data); + detail::fvec4SIMD sqt0 = fastSqrt(dot0); + float Result = 0; + _mm_store_ss(&Result, sqt0.Data); + return Result; +} + +GLM_FUNC_QUALIFIER float niceLength +( + detail::fvec4SIMD const & x +) +{ + detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data); + detail::fvec4SIMD sqt0 = niceSqrt(dot0); + float Result = 0; + _mm_store_ss(&Result, sqt0.Data); + return Result; +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD length4 +( + detail::fvec4SIMD const & x +) +{ + return sqrt(dot4(x, x)); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD fastLength4 +( + detail::fvec4SIMD const & x +) +{ + return fastSqrt(dot4(x, x)); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD niceLength4 +( + detail::fvec4SIMD const & x +) +{ + return niceSqrt(dot4(x, x)); +} + +GLM_FUNC_QUALIFIER float distance +( + detail::fvec4SIMD const & p0, + detail::fvec4SIMD const & p1 +) +{ + float Result = 0; + _mm_store_ss(&Result, detail::sse_dst_ps(p0.Data, p1.Data)); + return Result; +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD distance4 +( + detail::fvec4SIMD const & p0, + detail::fvec4SIMD const & p1 +) +{ + return detail::sse_dst_ps(p0.Data, p1.Data); +} + +GLM_FUNC_QUALIFIER float dot +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y +) +{ + float Result = 0; + _mm_store_ss(&Result, detail::sse_dot_ss(x.Data, y.Data)); + return Result; +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4 +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y +) +{ + return detail::sse_dot_ps(x.Data, y.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD cross +( + detail::fvec4SIMD const & x, + detail::fvec4SIMD const & y +) +{ + return detail::sse_xpd_ps(x.Data, y.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize +( + detail::fvec4SIMD const & x +) +{ + __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data); + __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data; + __m128 mul0 = _mm_mul_ps(x.Data, isr0); + return mul0; +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD fastNormalize +( + detail::fvec4SIMD const & x +) +{ + __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data); + __m128 isr0 = fastInversesqrt(dot0).Data; + __m128 mul0 = _mm_mul_ps(x.Data, isr0); + return mul0; +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD faceforward +( + detail::fvec4SIMD const & N, + detail::fvec4SIMD const & I, + detail::fvec4SIMD const & Nref +) +{ + return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD reflect +( + detail::fvec4SIMD const & I, + detail::fvec4SIMD const & N +) +{ + return detail::sse_rfe_ps(I.Data, N.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD refract +( + detail::fvec4SIMD const & I, + detail::fvec4SIMD const & N, + float const & eta +) +{ + return detail::sse_rfa_ps(I.Data, N.Data, _mm_set1_ps(eta)); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD sqrt(detail::fvec4SIMD const & x) +{ + return _mm_mul_ps(inversesqrt(x).Data, x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD niceSqrt(detail::fvec4SIMD const & x) +{ + return _mm_sqrt_ps(x.Data); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD fastSqrt(detail::fvec4SIMD const & x) +{ + return _mm_mul_ps(fastInversesqrt(x.Data).Data, x.Data); +} + +// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration +// By Elan Ruskin, http://assemblyrequired.crashworks.org/ +GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x) +{ + GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load + GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5}; + + __m128 recip = _mm_rsqrt_ps(x.Data); // "estimate" opcode + __m128 halfrecip = _mm_mul_ps(half, recip); + __m128 threeminus_xrr = _mm_sub_ps(three, _mm_mul_ps(x.Data, _mm_mul_ps(recip, recip))); + return _mm_mul_ps(halfrecip, threeminus_xrr); +} + +GLM_FUNC_QUALIFIER detail::fvec4SIMD fastInversesqrt(detail::fvec4SIMD const & x) +{ + return _mm_rsqrt_ps(x.Data); +} + +}//namespace glm diff --git a/depedencies/include/glm/gtx/spline.hpp b/depedencies/include/glm/gtx/spline.hpp new file mode 100644 index 0000000..333a5bc --- /dev/null +++ b/depedencies/include/glm/gtx/spline.hpp @@ -0,0 +1,61 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_spline GLM_GTX_spline +/// @ingroup gtx +/// +/// @brief Spline functions +/// +/// <glm/gtx/spline.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_spline extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_spline + /// @{ + + /// Return a point from a catmull rom curve. + /// @see gtx_spline extension. + template <typename genType> + GLM_FUNC_DECL genType catmullRom( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s); + + /// Return a point from a hermite curve. + /// @see gtx_spline extension. + template <typename genType> + GLM_FUNC_DECL genType hermite( + genType const & v1, + genType const & t1, + genType const & v2, + genType const & t2, + typename genType::value_type const & s); + + /// Return a point from a cubic curve. + /// @see gtx_spline extension. + template <typename genType> + GLM_FUNC_DECL genType cubic( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s); + + /// @} +}//namespace glm + +#include "spline.inl" diff --git a/depedencies/include/glm/gtx/spline.inl b/depedencies/include/glm/gtx/spline.inl new file mode 100644 index 0000000..fcd3382 --- /dev/null +++ b/depedencies/include/glm/gtx/spline.inl @@ -0,0 +1,63 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.inl + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER genType catmullRom + ( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s + ) + { + typename genType::value_type s1 = s; + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s; + typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2); + typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2); + + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType hermite + ( + genType const & v1, + genType const & t1, + genType const & v2, + genType const & t2, + typename genType::value_type const & s + ) + { + typename genType::value_type s1 = s; + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1); + typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2; + typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType cubic + ( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s + ) + { + return ((v1 * s + v2) * s + v3) * s + v4; + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/std_based_type.hpp b/depedencies/include/glm/gtx/std_based_type.hpp new file mode 100644 index 0000000..ea1791b --- /dev/null +++ b/depedencies/include/glm/gtx/std_based_type.hpp @@ -0,0 +1,63 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_std_based_type GLM_GTX_std_based_type +/// @ingroup gtx +/// +/// @brief Adds vector types based on STL value types. +/// <glm/gtx/std_based_type.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include <cstdlib> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_std_based_type extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_std_based_type + /// @{ + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef tvec1<std::size_t, defaultp> size1; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef tvec2<std::size_t, defaultp> size2; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef tvec3<std::size_t, defaultp> size3; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef tvec4<std::size_t, defaultp> size4; + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef tvec1<std::size_t, defaultp> size1_t; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef tvec2<std::size_t, defaultp> size2_t; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef tvec3<std::size_t, defaultp> size3_t; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef tvec4<std::size_t, defaultp> size4_t; + + /// @} +}//namespace glm + +#include "std_based_type.inl" diff --git a/depedencies/include/glm/gtx/std_based_type.inl b/depedencies/include/glm/gtx/std_based_type.inl new file mode 100644 index 0000000..ca431a3 --- /dev/null +++ b/depedencies/include/glm/gtx/std_based_type.inl @@ -0,0 +1,7 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.inl + +namespace glm +{ + +} diff --git a/depedencies/include/glm/gtx/string_cast.hpp b/depedencies/include/glm/gtx/string_cast.hpp new file mode 100644 index 0000000..d2b9fc6 --- /dev/null +++ b/depedencies/include/glm/gtx/string_cast.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtx_integer (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_string_cast GLM_GTX_string_cast +/// @ingroup gtx +/// +/// @brief Setup strings for GLM type values +/// +/// <glm/gtx/string_cast.hpp> need to be included to use these functionalities. +/// This extension is not supported with CUDA + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" +#include <string> + +#if(GLM_COMPILER & GLM_COMPILER_CUDA) +# error "GLM_GTX_string_cast is not supported on CUDA compiler" +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_string_cast extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_string_cast + /// @{ + + /// Create a string from a GLM vector or matrix typed variable. + /// @see gtx_string_cast extension. + template <template <typename, precision> class matType, typename T, precision P> + GLM_FUNC_DECL std::string to_string(matType<T, P> const & x); + + /// @} +}//namespace glm + +#include "string_cast.inl" diff --git a/depedencies/include/glm/gtx/string_cast.inl b/depedencies/include/glm/gtx/string_cast.inl new file mode 100644 index 0000000..19f136b --- /dev/null +++ b/depedencies/include/glm/gtx/string_cast.inl @@ -0,0 +1,458 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.inl + +#include <cstdarg> +#include <cstdio> + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER std::string format(const char* msg, ...) + { + std::size_t const STRING_BUFFER(4096); + char text[STRING_BUFFER]; + va_list list; + + if(msg == 0) + return std::string(); + + va_start(list, msg); +# if(GLM_COMPILER & GLM_COMPILER_VC) + vsprintf_s(text, STRING_BUFFER, msg, list); +# else// + vsprintf(text, msg, list); +# endif// + va_end(list); + + return std::string(text); + } + + static const char* LabelTrue = "true"; + static const char* LabelFalse = "false"; + + template <typename T, bool isFloat = false> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%d";}; + }; + + template <typename T> + struct literal<T, true> + { + GLM_FUNC_QUALIFIER static char const * value() {return "%f";}; + }; + +# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + template <> + struct literal<uint64_t, false> + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}; + }; + + template <> + struct literal<int64_t, false> + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}; + }; +# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + + template <typename T> + struct prefix{}; + + template <> + struct prefix<float> + { + GLM_FUNC_QUALIFIER static char const * value() {return "";}; + }; + + template <> + struct prefix<double> + { + GLM_FUNC_QUALIFIER static char const * value() {return "d";}; + }; + + template <> + struct prefix<bool> + { + GLM_FUNC_QUALIFIER static char const * value() {return "b";}; + }; + + template <> + struct prefix<uint8_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u8";}; + }; + + template <> + struct prefix<int8_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i8";}; + }; + + template <> + struct prefix<uint16_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u16";}; + }; + + template <> + struct prefix<int16_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i16";}; + }; + + template <> + struct prefix<uint32_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u";}; + }; + + template <> + struct prefix<int32_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i";}; + }; + + template <> + struct prefix<uint64_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u64";}; + }; + + template <> + struct prefix<int64_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i64";}; + }; + + template <template <typename, precision> class matType, typename T, precision P> + struct compute_to_string + {}; + + template <precision P> + struct compute_to_string<tvec1, bool, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec1<bool, P> const & x) + { + return detail::format("bvec1(%s)", + x[0] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template <precision P> + struct compute_to_string<tvec2, bool, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec2<bool, P> const & x) + { + return detail::format("bvec2(%s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template <precision P> + struct compute_to_string<tvec3, bool, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec3<bool, P> const & x) + { + return detail::format("bvec3(%s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template <precision P> + struct compute_to_string<tvec4, bool, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec4<bool, P> const & x) + { + return detail::format("bvec4(%s, %s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse, + x[3] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template <typename T, precision P> + struct compute_to_string<tvec1, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec1<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec1(%s)", + PrefixStr, + LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tvec2, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec2<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec2(%s, %s)", + PrefixStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tvec3, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec3<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec3(%s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1], x[2]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tvec4, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tvec4<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1], x[2], x[3]); + } + }; + + + template <typename T, precision P> + struct compute_to_string<tmat2x2, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat2x2<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], + x[1][0], x[1][1]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat2x3, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat2x3<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], + x[1][0], x[1][1], x[1][2]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat2x4, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat2x4<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], x[0][3], + x[1][0], x[1][1], x[1][2], x[1][3]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat3x2, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat3x2<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], + x[1][0], x[1][1], + x[2][0], x[2][1]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat3x3, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat3x3<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], + x[1][0], x[1][1], x[1][2], + x[2][0], x[2][1], x[2][2]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat3x4, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat3x4<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], x[0][3], + x[1][0], x[1][1], x[1][2], x[1][3], + x[2][0], x[2][1], x[2][2], x[2][3]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat4x2, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat4x2<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], + x[1][0], x[1][1], + x[2][0], x[2][1], + x[3][0], x[3][1]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat4x3, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat4x3<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], + x[1][0], x[1][1], x[1][2], + x[2][0], x[2][1], x[2][2], + x[3][0], x[3][1], x[3][2]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tmat4x4, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tmat4x4<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], x[0][3], + x[1][0], x[1][1], x[1][2], x[1][3], + x[2][0], x[2][1], x[2][2], x[2][3], + x[3][0], x[3][1], x[3][2], x[3][3]); + } + }; + + + template <typename T, precision P> + struct compute_to_string<tquat, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tquat<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%squat(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1], x[2], x[3]); + } + }; + + template <typename T, precision P> + struct compute_to_string<tdualquat, T, P> + { + GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, P> const & x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%sdualquat((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x.real[0], x.real[1], x.real[2], x.real[3], x.dual[0], x.dual[1], x.dual[2], x.dual[3]); + } + }; + +}//namespace detail + +template <template <typename, precision> class matType, typename T, precision P> +GLM_FUNC_QUALIFIER std::string to_string(matType<T, P> const & x) +{ + return detail::compute_to_string<matType, T, P>::call(x); +} + +}//namespace glm diff --git a/depedencies/include/glm/gtx/transform.hpp b/depedencies/include/glm/gtx/transform.hpp new file mode 100644 index 0000000..365748b --- /dev/null +++ b/depedencies/include/glm/gtx/transform.hpp @@ -0,0 +1,56 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtx_transform GLM_GTX_transform +/// @ingroup gtx +/// +/// @brief Add transformation matrices +/// +/// <glm/gtx/transform.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/matrix_transform.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform + /// @{ + + /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + /// @see gtc_matrix_transform + /// @see gtx_transform + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> translate( + tvec3<T, P> const & v); + + /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. + /// @see gtc_matrix_transform + /// @see gtx_transform + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> rotate( + T angle, + tvec3<T, P> const & v); + + /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. + /// @see gtc_matrix_transform + /// @see gtx_transform + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> scale( + tvec3<T, P> const & v); + + /// @} +}// namespace glm + +#include "transform.inl" diff --git a/depedencies/include/glm/gtx/transform.inl b/depedencies/include/glm/gtx/transform.inl new file mode 100644 index 0000000..516d866 --- /dev/null +++ b/depedencies/include/glm/gtx/transform.inl @@ -0,0 +1,24 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> translate(tvec3<T, P> const & v) + { + return translate(tmat4x4<T, P>(static_cast<T>(1)), v); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(T angle, tvec3<T, P> const & v) + { + return rotate(tmat4x4<T, P>(static_cast<T>(1)), angle, v); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> scale(tvec3<T, P> const & v) + { + return scale(tmat4x4<T, P>(static_cast<T>(1)), v); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/transform2.hpp b/depedencies/include/glm/gtx/transform2.hpp new file mode 100644 index 0000000..bf5fbc9 --- /dev/null +++ b/depedencies/include/glm/gtx/transform2.hpp @@ -0,0 +1,107 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_transform2 GLM_GTX_transform2 +/// @ingroup gtx +/// +/// @brief Add extra transformation matrices +/// +/// <glm/gtx/transform2.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform2 extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform2 + /// @{ + + //! Transforms a matrix with a shearing on X axis. + //! From GLM_GTX_transform2 extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> shearX2D( + tmat3x3<T, P> const & m, + T y); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> shearY2D( + tmat3x3<T, P> const & m, + T x); + + //! Transforms a matrix with a shearing on X axis + //! From GLM_GTX_transform2 extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> shearX3D( + const tmat4x4<T, P> & m, + T y, + T z); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> shearY3D( + const tmat4x4<T, P> & m, + T x, + T z); + + //! Transforms a matrix with a shearing on Z axis. + //! From GLM_GTX_transform2 extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> shearZ3D( + const tmat4x4<T, P> & m, + T x, + T y); + + //template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle) + // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 + // - dot(PointOnPlane, normal) * OnPlaneVector 1 + + // Reflect functions seem to don't work + //template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat3x3<T, P> proj2D( + const tmat3x3<T, P> & m, + const tvec3<T, P>& normal); + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> proj3D( + const tmat4x4<T, P> & m, + const tvec3<T, P>& normal); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template <typename valType, precision P> + GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( + valType scale, + valType bias); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template <typename valType, precision P> + GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( + tmat4x4<valType, P> const & m, + valType scale, + valType bias); + + /// @} +}// namespace glm + +#include "transform2.inl" diff --git a/depedencies/include/glm/gtx/transform2.inl b/depedencies/include/glm/gtx/transform2.inl new file mode 100644 index 0000000..6e0ab31 --- /dev/null +++ b/depedencies/include/glm/gtx/transform2.inl @@ -0,0 +1,126 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.inl + +namespace glm +{ + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX2D(tmat3x3<T, P> const& m, T s) + { + tmat3x3<T, P> r(1); + r[1][0] = s; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY2D(tmat3x3<T, P> const& m, T s) + { + tmat3x3<T, P> r(1); + r[0][1] = s; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> shearX3D(tmat4x4<T, P> const& m, T s, T t) + { + tmat4x4<T, P> r(1); + r[0][1] = s; + r[0][2] = t; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> shearY3D(tmat4x4<T, P> const& m, T s, T t) + { + tmat4x4<T, P> r(1); + r[1][0] = s; + r[1][2] = t; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> shearZ3D(tmat4x4<T, P> const& m, T s, T t) + { + tmat4x4<T, P> r(1); + r[2][0] = s; + r[2][1] = t; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> reflect2D(tmat3x3<T, P> const& m, tvec3<T, P> const& normal) + { + tmat3x3<T, P> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x; + r[0][1] = -static_cast<T>(2) * normal.x * normal.y; + r[1][0] = -static_cast<T>(2) * normal.x * normal.y; + r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> reflect3D(tmat4x4<T, P> const& m, tvec3<T, P> const& normal) + { + tmat4x4<T, P> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x; + r[0][1] = -static_cast<T>(2) * normal.x * normal.y; + r[0][2] = -static_cast<T>(2) * normal.x * normal.z; + + r[1][0] = -static_cast<T>(2) * normal.x * normal.y; + r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y; + r[1][2] = -static_cast<T>(2) * normal.y * normal.z; + + r[2][0] = -static_cast<T>(2) * normal.x * normal.z; + r[2][1] = -static_cast<T>(2) * normal.y * normal.z; + r[2][2] = static_cast<T>(1) - static_cast<T>(2) * normal.z * normal.z; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat3x3<T, P> proj2D( + const tmat3x3<T, P>& m, + const tvec3<T, P>& normal) + { + tmat3x3<T, P> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast<T>(1) - normal.y * normal.y; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> proj3D( + const tmat4x4<T, P>& m, + const tvec3<T, P>& normal) + { + tmat4x4<T, P> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[0][2] = - normal.x * normal.z; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast<T>(1) - normal.y * normal.y; + r[1][2] = - normal.y * normal.z; + r[2][0] = - normal.x * normal.z; + r[2][1] = - normal.y * normal.z; + r[2][2] = static_cast<T>(1) - normal.z * normal.z; + return m * r; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(T scale, T bias) + { + tmat4x4<T, P> result; + result[3] = tvec4<T, P>(tvec3<T, P>(bias), static_cast<T>(1)); + result[0][0] = scale; + result[1][1] = scale; + result[2][2] = scale; + return result; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(tmat4x4<T, P> const& m, T scale, T bias) + { + return m * scaleBias(scale, bias); + } +}//namespace glm + diff --git a/depedencies/include/glm/gtx/type_aligned.hpp b/depedencies/include/glm/gtx/type_aligned.hpp new file mode 100644 index 0000000..8962a6f --- /dev/null +++ b/depedencies/include/glm/gtx/type_aligned.hpp @@ -0,0 +1,966 @@ +/// @ref gtx_type_aligned +/// @file glm/gtx/type_aligned.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_type_aligned GLM_GTX_type_aligned +/// @ingroup gtx +/// +/// @brief Defines aligned types. +/// +/// @ref core_precision defines aligned types. +/// +/// <glm/gtx/type_aligned.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/type_precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_aligned extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtx_type_aligned + /// @{ + + /// Low precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1); + + /// Low precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2); + + /// Low precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4); + + /// Low precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8); + + + /// Low precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1); + + /// Low precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2); + + /// Low precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4); + + /// Low precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8); + + + /// Low precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1); + + /// Low precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2); + + /// Low precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4); + + /// Low precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8); + + + /// Medium precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1); + + /// Medium precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2); + + /// Medium precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4); + + /// Medium precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8); + + + /// Medium precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1); + + /// Medium precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2); + + /// Medium precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4); + + /// Medium precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8); + + + /// Medium precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1); + + /// Medium precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2); + + /// Medium precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4); + + /// Medium precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8); + + + /// High precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1); + + /// High precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2); + + /// High precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4); + + /// High precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8); + + + /// High precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1); + + /// High precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2); + + /// High precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4); + + /// High precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8); + + + /// High precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1); + + /// High precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2); + + /// High precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4); + + /// High precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1); + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2); + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4); + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1); + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2); + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4); + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1); + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2); + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4); + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8); + + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4); + + /// Default precision 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8); + + /// Default precision 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16); + + /// Default precision 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1); + + /// Default precision 8 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2); + + /// Default precision 8 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4); + + /// Default precision 8 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4); + + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2); + + /// Default precision 16 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4); + + /// Default precision 16 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8); + + /// Default precision 16 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8); + + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4); + + /// Default precision 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8); + + /// Default precision 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16); + + /// Default precision 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16); + + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8); + + /// Default precision 64 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16); + + /// Default precision 64 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32); + + /// Default precision 64 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32); + + + ///////////////////////////// + // Unsigned int vector types + + /// Low precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1); + + /// Low precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2); + + /// Low precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4); + + /// Low precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8); + + + /// Low precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1); + + /// Low precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2); + + /// Low precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4); + + /// Low precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8); + + + /// Low precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1); + + /// Low precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2); + + /// Low precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4); + + /// Low precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8); + + + /// Medium precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1); + + /// Medium precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2); + + /// Medium precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4); + + /// Medium precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8); + + + /// Medium precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1); + + /// Medium precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2); + + /// Medium precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4); + + /// Medium precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8); + + + /// Medium precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1); + + /// Medium precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2); + + /// Medium precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4); + + /// Medium precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8); + + + /// High precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1); + + /// High precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2); + + /// High precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4); + + /// High precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8); + + + /// High precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1); + + /// High precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2); + + /// High precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4); + + /// High precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8); + + + /// High precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1); + + /// High precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2); + + /// High precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4); + + /// High precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1); + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2); + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4); + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1); + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2); + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4); + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1); + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2); + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4); + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8); + + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4); + + /// Default precision 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8); + + /// Default precision 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16); + + /// Default precision 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1); + + /// Default precision 8 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2); + + /// Default precision 8 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4); + + /// Default precision 8 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4); + + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2); + + /// Default precision 16 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4); + + /// Default precision 16 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8); + + /// Default precision 16 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8); + + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4); + + /// Default precision 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8); + + /// Default precision 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16); + + /// Default precision 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16); + + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8); + + /// Default precision 64 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16); + + /// Default precision 64 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32); + + /// Default precision 64 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32); + + + ////////////////////// + // Float vector types + + /// 32 bit single-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4); + + /// 64 bit double-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8); + + + /// 32 bit single-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4); + + /// 64 bit double-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8); + + + /// 32 bit single-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4); + + /// 64 bit double-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8); + + + /// Single-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4); + + /// Single-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8); + + /// Single-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16); + + /// Single-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16); + + + /// Single-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4); + + /// Single-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8); + + /// Single-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16); + + /// Single-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16); + + + /// Single-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4); + + /// Single-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8); + + /// Single-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16); + + /// Single-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16); + + + /// Double-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8); + + /// Double-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16); + + /// Double-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32); + + /// Double-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32); + + + /// Double-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8); + + /// Double-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16); + + /// Double-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32); + + /// Double-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32); + + + ////////////////////// + // Float matrix types + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1<f32> mat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f32> mat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f32> fmat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 fmat1x1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16); + + /// Single-precision floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16); + + /// Single-precision floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16); + + /// Single-precision floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16); + + /// Single-precision floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16); + + /// Single-precision floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16); + + /// Single-precision floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f32, defaultp> f32mat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 f32mat1x1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16); + + /// Single-precision floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16); + + /// Single-precision floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16); + + /// Single-precision floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16); + + /// Single-precision floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16); + + /// Single-precision floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16); + + /// Single-precision floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16); + + + /// Double-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f64, defaultp> f64mat1; + + /// Double-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32); + + /// Double-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32); + + /// Double-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32); + + + /// Double-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f64 f64mat1x1; + + /// Double-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32); + + /// Double-precision floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32); + + /// Double-precision floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32); + + /// Double-precision floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32); + + /// Double-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32); + + /// Double-precision floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32); + + /// Double-precision floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32); + + /// Double-precision floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32); + + /// Double-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32); + + + ////////////////////////// + // Quaternion types + + /// Single-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16); + + /// Single-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16); + + /// Double-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32); + + /// Single-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16); + + /// Double-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32); + + /// @} +}//namespace glm + +#include "type_aligned.inl" diff --git a/depedencies/include/glm/gtx/type_aligned.inl b/depedencies/include/glm/gtx/type_aligned.inl new file mode 100644 index 0000000..83202df --- /dev/null +++ b/depedencies/include/glm/gtx/type_aligned.inl @@ -0,0 +1,7 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.inl + +namespace glm +{ + +} diff --git a/depedencies/include/glm/gtx/type_trait.hpp b/depedencies/include/glm/gtx/type_trait.hpp new file mode 100644 index 0000000..0207a06 --- /dev/null +++ b/depedencies/include/glm/gtx/type_trait.hpp @@ -0,0 +1,252 @@ +/// @ref gtx_type_trait +/// @file glm/gtx/type_trait.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_type_trait GLM_GTX_type_trait +/// @ingroup gtx +/// +/// @brief Defines traits for each type. +/// +/// <glm/gtx/type_trait.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../detail/type_vec2.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" +#include "../detail/type_mat2x2.hpp" +#include "../detail/type_mat2x3.hpp" +#include "../detail/type_mat2x4.hpp" +#include "../detail/type_mat3x2.hpp" +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat3x4.hpp" +#include "../detail/type_mat4x2.hpp" +#include "../detail/type_mat4x3.hpp" +#include "../detail/type_mat4x4.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_trait extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_type_trait + /// @{ + + template <template <typename, precision> class genType, typename T, precision P> + struct type + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = 0; + static length_t const cols = 0; + static length_t const rows = 0; + }; + + template <typename T, precision P> + struct type<tvec1, T, P> + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + enum + { + components = 1 + }; + }; + + template <typename T, precision P> + struct type<tvec2, T, P> + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + enum + { + components = 2 + }; + }; + + template <typename T, precision P> + struct type<tvec3, T, P> + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + enum + { + components = 3 + }; + }; + + template <typename T, precision P> + struct type<tvec4, T, P> + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + enum + { + components = 4 + }; + }; + + template <typename T, precision P> + struct type<tmat2x2, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 2 + }; + }; + + template <typename T, precision P> + struct type<tmat2x3, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 3 + }; + }; + + template <typename T, precision P> + struct type<tmat2x4, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 4 + }; + }; + + template <typename T, precision P> + struct type<tmat3x2, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 2 + }; + }; + + template <typename T, precision P> + struct type<tmat3x3, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 3 + }; + }; + + template <typename T, precision P> + struct type<tmat3x4, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 4 + }; + }; + + template <typename T, precision P> + struct type<tmat4x2, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 2 + }; + }; + + template <typename T, precision P> + struct type<tmat4x3, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 3 + }; + }; + + template <typename T, precision P> + struct type<tmat4x4, T, P> + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 4 + }; + }; + + template <typename T, precision P> + struct type<tquat, T, P> + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + enum + { + components = 4 + }; + }; + + template <typename T, precision P> + struct type<tdualquat, T, P> + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + enum + { + components = 8 + }; + }; + + /// @} +}//namespace glm + +#include "type_trait.inl" diff --git a/depedencies/include/glm/gtx/type_trait.inl b/depedencies/include/glm/gtx/type_trait.inl new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/depedencies/include/glm/gtx/type_trait.inl diff --git a/depedencies/include/glm/gtx/vector_angle.hpp b/depedencies/include/glm/gtx/vector_angle.hpp new file mode 100644 index 0000000..d52d3f8 --- /dev/null +++ b/depedencies/include/glm/gtx/vector_angle.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// @see gtx_epsilon (dependence) +/// +/// @defgroup gtx_vector_angle GLM_GTX_vector_angle +/// @ingroup gtx +/// +/// @brief Compute angle between vectors +/// +/// <glm/gtx/vector_angle.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtx/quaternion.hpp" +#include "../gtx/rotate_vector.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_angle extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_angle + /// @{ + + //! Returns the absolute angle between two vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template <typename vecType> + GLM_FUNC_DECL typename vecType::value_type angle( + vecType const & x, + vecType const & y); + + //! Returns the oriented angle between two 2d vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template <typename T, precision P> + GLM_FUNC_DECL T orientedAngle( + tvec2<T, P> const & x, + tvec2<T, P> const & y); + + //! Returns the oriented angle between two 3d vectors based from a reference axis. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template <typename T, precision P> + GLM_FUNC_DECL T orientedAngle( + tvec3<T, P> const & x, + tvec3<T, P> const & y, + tvec3<T, P> const & ref); + + /// @} +}// namespace glm + +#include "vector_angle.inl" diff --git a/depedencies/include/glm/gtx/vector_angle.inl b/depedencies/include/glm/gtx/vector_angle.inl new file mode 100644 index 0000000..05c3028 --- /dev/null +++ b/depedencies/include/glm/gtx/vector_angle.inl @@ -0,0 +1,58 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.inl + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER genType angle + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), genType(-1), genType(1))); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER T angle + ( + vecType<T, P> const & x, + vecType<T, P> const & y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), T(-1), T(1))); + } + + //! \todo epsilon is hard coded to 0.01 + template <typename T, precision P> + GLM_FUNC_QUALIFIER T orientedAngle + ( + tvec2<T, P> const & x, + tvec2<T, P> const & y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + + if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) + return Angle; + else + return -Angle; + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER T orientedAngle + ( + tvec3<T, P> const & x, + tvec3<T, P> const & y, + tvec3<T, P> const & ref + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); + + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); + } +}//namespace glm diff --git a/depedencies/include/glm/gtx/vector_query.hpp b/depedencies/include/glm/gtx/vector_query.hpp new file mode 100644 index 0000000..2c0d022 --- /dev/null +++ b/depedencies/include/glm/gtx/vector_query.hpp @@ -0,0 +1,62 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vector_query GLM_GTX_vector_query +/// @ingroup gtx +/// +/// @brief Query informations of vector types +/// +/// <glm/gtx/vector_query.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include <cfloat> +#include <limits> + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_query + /// @{ + + //! Check whether two vectors are collinears. + /// @see gtx_vector_query extensions. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon); + + //! Check whether two vectors are orthogonals. + /// @see gtx_vector_query extensions. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon); + + //! Check whether a vector is normalized. + /// @see gtx_vector_query extensions. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon); + + //! Check whether a vector is null. + /// @see gtx_vector_query extensions. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool isNull(vecType<T, P> const & v, T const & epsilon); + + //! Check whether a each component of a vector is null. + /// @see gtx_vector_query extensions. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<bool, P> isCompNull(vecType<T, P> const & v, T const & epsilon); + + //! Check whether two vectors are orthonormal. + /// @see gtx_vector_query extensions. + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL bool areOrthonormal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon); + + /// @} +}// namespace glm + +#include "vector_query.inl" diff --git a/depedencies/include/glm/gtx/vector_query.inl b/depedencies/include/glm/gtx/vector_query.inl new file mode 100644 index 0000000..85ea5e5 --- /dev/null +++ b/depedencies/include/glm/gtx/vector_query.inl @@ -0,0 +1,193 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.inl + +#include <cassert> + +namespace glm{ +namespace detail +{ + template <typename T, precision P, template <typename, precision> class vecType> + struct compute_areCollinear{}; + + template <typename T, precision P> + struct compute_areCollinear<T, P, tvec2> + { + GLM_FUNC_QUALIFIER static bool call(tvec2<T, P> const & v0, tvec2<T, P> const & v1, T const & epsilon) + { + return length(cross(tvec3<T, P>(v0, static_cast<T>(0)), tvec3<T, P>(v1, static_cast<T>(0)))) < epsilon; + } + }; + + template <typename T, precision P> + struct compute_areCollinear<T, P, tvec3> + { + GLM_FUNC_QUALIFIER static bool call(tvec3<T, P> const & v0, tvec3<T, P> const & v1, T const & epsilon) + { + return length(cross(v0, v1)) < epsilon; + } + }; + + template <typename T, precision P> + struct compute_areCollinear<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v0, tvec4<T, P> const & v1, T const & epsilon) + { + return length(cross(tvec3<T, P>(v0), tvec3<T, P>(v1))) < epsilon; + } + }; + + template <typename T, precision P, template <typename, precision> class vecType> + struct compute_isCompNull{}; + + template <typename T, precision P> + struct compute_isCompNull<T, P, tvec2> + { + GLM_FUNC_QUALIFIER static tvec2<bool, P> call(tvec2<T, P> const & v, T const & epsilon) + { + return tvec2<bool, P>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon)); + } + }; + + template <typename T, precision P> + struct compute_isCompNull<T, P, tvec3> + { + GLM_FUNC_QUALIFIER static tvec3<bool, P> call(tvec3<T, P> const & v, T const & epsilon) + { + return tvec3<bool, P>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon)); + } + }; + + template <typename T, precision P> + struct compute_isCompNull<T, P, tvec4> + { + GLM_FUNC_QUALIFIER static tvec4<bool, P> call(tvec4<T, P> const & v, T const & epsilon) + { + return tvec4<bool, P>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon), + (abs(v.w) < epsilon)); + } + }; + +}//namespace detail + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool areCollinear + ( + vecType<T, P> const & v0, + vecType<T, P> const & v1, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs"); + + return detail::compute_areCollinear<T, P, vecType>::call(v0, v1, epsilon); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool areOrthogonal + ( + vecType<T, P> const & v0, + vecType<T, P> const & v1, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs"); + + return abs(dot(v0, v1)) <= max( + static_cast<T>(1), + length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool isNormalized + ( + vecType<T, P> const & v, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs"); + + return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool isNull + ( + vecType<T, P> const & v, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs"); + + return length(v) <= epsilon; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<bool, P> isCompNull + ( + vecType<T, P> const & v, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs"); + + return detail::compute_isCompNull<T, P, vecType>::call(v, epsilon); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec2<bool, P> isCompNull + ( + tvec2<T, P> const & v, + T const & epsilon) + { + return tvec2<bool, P>( + abs(v.x) < epsilon, + abs(v.y) < epsilon); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec3<bool, P> isCompNull + ( + tvec3<T, P> const & v, + T const & epsilon + ) + { + return tvec3<bool, P>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon); + } + + template <typename T, precision P> + GLM_FUNC_QUALIFIER tvec4<bool, P> isCompNull + ( + tvec4<T, P> const & v, + T const & epsilon + ) + { + return tvec4<bool, P>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon, + abs(v.w) < epsilon); + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER bool areOrthonormal + ( + vecType<T, P> const & v0, + vecType<T, P> const & v1, + T const & epsilon + ) + { + return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon); + } + +}//namespace glm diff --git a/depedencies/include/glm/gtx/wrap.hpp b/depedencies/include/glm/gtx/wrap.hpp new file mode 100644 index 0000000..0060073 --- /dev/null +++ b/depedencies/include/glm/gtx/wrap.hpp @@ -0,0 +1,51 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_wrap GLM_GTX_wrap +/// @ingroup gtx +/// +/// @brief Wrapping mode of texture coordinates. +/// +/// <glm/gtx/wrap.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/vec1.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_wrap extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_wrap + /// @{ + + /// Simulate GL_CLAMP OpenGL wrap mode + /// @see gtx_wrap extension. + template <typename genType> + GLM_FUNC_DECL genType clamp(genType const& Texcoord); + + /// Simulate GL_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template <typename genType> + GLM_FUNC_DECL genType repeat(genType const& Texcoord); + + /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template <typename genType> + GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord); + + /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template <typename genType> + GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord); + + /// @} +}// namespace glm + +#include "wrap.inl" diff --git a/depedencies/include/glm/gtx/wrap.inl b/depedencies/include/glm/gtx/wrap.inl new file mode 100644 index 0000000..941a803 --- /dev/null +++ b/depedencies/include/glm/gtx/wrap.inl @@ -0,0 +1,58 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.inl + +namespace glm +{ + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const& Texcoord) + { + return glm::clamp(Texcoord, vecType<T, P>(0), vecType<T, P>(1)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType clamp(genType const & Texcoord) + { + return clamp(tvec1<genType, defaultp>(Texcoord)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> repeat(vecType<T, P> const& Texcoord) + { + return glm::fract(Texcoord); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType repeat(genType const & Texcoord) + { + return repeat(tvec1<genType, defaultp>(Texcoord)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mirrorClamp(vecType<T, P> const& Texcoord) + { + return glm::fract(glm::abs(Texcoord)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType mirrorClamp(genType const & Texcoord) + { + return mirrorClamp(tvec1<genType, defaultp>(Texcoord)).x; + } + + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_QUALIFIER vecType<T, P> mirrorRepeat(vecType<T, P> const& Texcoord) + { + vecType<T, P> const Abs = glm::abs(Texcoord); + vecType<T, P> const Clamp = glm::mod(glm::floor(Abs), vecType<T, P>(2)); + vecType<T, P> const Floor = glm::floor(Abs); + vecType<T, P> const Rest = Abs - Floor; + vecType<T, P> const Mirror = Clamp + Rest; + return mix(Rest, vecType<T, P>(1) - Rest, glm::greaterThanEqual(Mirror, vecType<T, P>(1))); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord) + { + return mirrorRepeat(tvec1<genType, defaultp>(Texcoord)).x; + } +}//namespace glm diff --git a/depedencies/include/glm/integer.hpp b/depedencies/include/glm/integer.hpp new file mode 100644 index 0000000..178e10e --- /dev/null +++ b/depedencies/include/glm/integer.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/integer.hpp + +#pragma once + +#include "detail/func_integer.hpp" diff --git a/depedencies/include/glm/mat2x2.hpp b/depedencies/include/glm/mat2x2.hpp new file mode 100644 index 0000000..420fe9d --- /dev/null +++ b/depedencies/include/glm/mat2x2.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat2x2.hpp + +#pragma once + +#include "detail/type_mat2x2.hpp" + +namespace glm +{ + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2x2; + +}//namespace glm diff --git a/depedencies/include/glm/mat2x3.hpp b/depedencies/include/glm/mat2x3.hpp new file mode 100644 index 0000000..5c1cc70 --- /dev/null +++ b/depedencies/include/glm/mat2x3.hpp @@ -0,0 +1,32 @@ +/// @ref core +/// @file glm/mat2x3.hpp + +#pragma once + +#include "detail/type_mat2x3.hpp" + +namespace glm +{ + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x3<float, highp> highp_mat2x3; + +}//namespace glm + diff --git a/depedencies/include/glm/mat2x4.hpp b/depedencies/include/glm/mat2x4.hpp new file mode 100644 index 0000000..a82f136 --- /dev/null +++ b/depedencies/include/glm/mat2x4.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat2x4.hpp + +#pragma once + +#include "detail/type_mat2x4.hpp" + +namespace glm +{ + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x4<float, highp> highp_mat2x4; + +}//namespace glm diff --git a/depedencies/include/glm/mat3x2.hpp b/depedencies/include/glm/mat3x2.hpp new file mode 100644 index 0000000..40a56de --- /dev/null +++ b/depedencies/include/glm/mat3x2.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat3x2.hpp + +#pragma once + +#include "detail/type_mat3x2.hpp" + +namespace glm +{ + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x2<float, highp> highp_mat3x2; + +}//namespace diff --git a/depedencies/include/glm/mat3x3.hpp b/depedencies/include/glm/mat3x3.hpp new file mode 100644 index 0000000..66bfdfa --- /dev/null +++ b/depedencies/include/glm/mat3x3.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat3x3.hpp + +#pragma once + +#include "detail/type_mat3x3.hpp" + +namespace glm +{ + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x3<float, highp> highp_mat3x3; + +}//namespace glm diff --git a/depedencies/include/glm/mat3x4.hpp b/depedencies/include/glm/mat3x4.hpp new file mode 100644 index 0000000..5f83407 --- /dev/null +++ b/depedencies/include/glm/mat3x4.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat3x4.hpp + +#pragma once + +#include "detail/type_mat3x4.hpp" + +namespace glm +{ + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat3x4<float, highp> highp_mat3x4; + +}//namespace glm diff --git a/depedencies/include/glm/mat4x2.hpp b/depedencies/include/glm/mat4x2.hpp new file mode 100644 index 0000000..fe67c4f --- /dev/null +++ b/depedencies/include/glm/mat4x2.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat4x2.hpp + +#pragma once + +#include "detail/type_mat4x2.hpp" + +namespace glm +{ + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x2<float, highp> highp_mat4x2; + +}//namespace glm diff --git a/depedencies/include/glm/mat4x3.hpp b/depedencies/include/glm/mat4x3.hpp new file mode 100644 index 0000000..ea1cf88 --- /dev/null +++ b/depedencies/include/glm/mat4x3.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat4x3.hpp + +#pragma once + +#include "detail/type_mat4x3.hpp" + +namespace glm +{ + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x3<float, highp> highp_mat4x3; + +}//namespace glm diff --git a/depedencies/include/glm/mat4x4.hpp b/depedencies/include/glm/mat4x4.hpp new file mode 100644 index 0000000..d6c44e8 --- /dev/null +++ b/depedencies/include/glm/mat4x4.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat4x4.hpp + +#pragma once + +#include "detail/type_mat4x4.hpp" + +namespace glm +{ + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat4x4<float, highp> highp_mat4x4; + +}//namespace glm diff --git a/depedencies/include/glm/matrix.hpp b/depedencies/include/glm/matrix.hpp new file mode 100644 index 0000000..736dd49 --- /dev/null +++ b/depedencies/include/glm/matrix.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/matrix.hpp + +#pragma once + +#include "detail/func_matrix.hpp" diff --git a/depedencies/include/glm/packing.hpp b/depedencies/include/glm/packing.hpp new file mode 100644 index 0000000..4545adb --- /dev/null +++ b/depedencies/include/glm/packing.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/packing.hpp + +#pragma once + +#include "detail/func_packing.hpp" diff --git a/depedencies/include/glm/simd/common.h b/depedencies/include/glm/simd/common.h new file mode 100644 index 0000000..d8c212d --- /dev/null +++ b/depedencies/include/glm/simd/common.h @@ -0,0 +1,240 @@ +/// @ref simd +/// @file glm/simd/common.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_add(glm_vec4 a, glm_vec4 b) +{ + return _mm_add_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_add(glm_vec4 a, glm_vec4 b) +{ + return _mm_add_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sub(glm_vec4 a, glm_vec4 b) +{ + return _mm_sub_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sub(glm_vec4 a, glm_vec4 b) +{ + return _mm_sub_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mul(glm_vec4 a, glm_vec4 b) +{ + return _mm_mul_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_mul(glm_vec4 a, glm_vec4 b) +{ + return _mm_mul_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div(glm_vec4 a, glm_vec4 b) +{ + return _mm_div_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_div(glm_vec4 a, glm_vec4 b) +{ + return _mm_div_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div_lowp(glm_vec4 a, glm_vec4 b) +{ + return glm_vec4_mul(a, _mm_rcp_ps(b)); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_swizzle_xyzw(glm_vec4 a) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0)); +# else + return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0)); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_fmadd_ss(a, b, c); +# else + return _mm_add_ss(_mm_mul_ss(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_fmadd_ps(a, b, c); +# else + return glm_vec4_add(glm_vec4_mul(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_abs(glm_vec4 x) +{ + return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF))); +} + +GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSSE3_BIT + return _mm_sign_epi32(x, x); +# else + glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31); + glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0); + glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x) +{ + glm_vec4 const zro0 = _mm_setzero_ps(); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0); + glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f)); + glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f)); + glm_vec4 const or0 = _mm_or_ps(and0, and1);; + return or0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT); +# else + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_floor_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0); + return sub0; +# endif +} + +/* trunc TODO +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x) +{ + return glm_vec4(); +} +*/ + +//roundEven +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x) +{ + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_ceil_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const add0 = glm_vec4_add(rnd0, and0); + return add0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x) +{ + glm_vec4 const flr0 = glm_vec4_floor(x); + glm_vec4 const sub0 = glm_vec4_sub(x, flr0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y) +{ + glm_vec4 const div0 = glm_vec4_div(x, y); + glm_vec4 const flr0 = glm_vec4_floor(div0); + glm_vec4 const mul0 = glm_vec4_mul(y, flr0); + glm_vec4 const sub0 = glm_vec4_sub(x, mul0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal) +{ + glm_vec4 const min0 = _mm_min_ps(v, maxVal); + glm_vec4 const max0 = _mm_max_ps(min0, minVal); + return max0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a) +{ + glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a); + glm_vec4 const mul0 = glm_vec4_mul(v1, sub0); + glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0); + return mad0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x) +{ + glm_vec4 const cmp = _mm_cmple_ps(x, edge); + return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps(); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) +{ + glm_vec4 const sub0 = glm_vec4_sub(x, edge0); + glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); + glm_vec4 const div0 = glm_vec4_sub(sub0, sub1); + glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f)); + glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0); + glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0); + glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0); + glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2); + return mul2; +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + glm_ivec4 const t3 = _mm_set1_epi32(0xFF000000); // exponent mask + glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent + glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction + glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4); + glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128()); + glm_ivec4 const And = _mm_and_si128(Equal, Nequal); + return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0 +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(0xFF000000))); // exponent is all 1s, fraction is 0 +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/simd/exponential.h b/depedencies/include/glm/simd/exponential.h new file mode 100644 index 0000000..4eb0fb7 --- /dev/null +++ b/depedencies/include/glm/simd/exponential.h @@ -0,0 +1,20 @@ +/// @ref simd +/// @file glm/simd/experimental.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sqrt_lowp(glm_vec4 x) +{ + return _mm_mul_ss(_mm_rsqrt_ss(x), x); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sqrt_lowp(glm_vec4 x) +{ + return _mm_mul_ps(_mm_rsqrt_ps(x), x); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/simd/geometric.h b/depedencies/include/glm/simd/geometric.h new file mode 100644 index 0000000..ca53387 --- /dev/null +++ b/depedencies/include/glm/simd/geometric.h @@ -0,0 +1,124 @@ +/// @ref simd +/// @file glm/simd/geometric.h + +#pragma once + +#include "common.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2); +GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2); + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x) +{ + glm_vec4 const dot0 = glm_vec4_dot(x, x); + glm_vec4 const sqt0 = _mm_sqrt_ps(dot0); + return sqt0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1) +{ + glm_vec4 const sub0 = _mm_sub_ps(p0, p1); + glm_vec4 const len0 = glm_vec4_length(sub0); + return len0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0); + return hadd1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); + glm_vec4 const add0 = _mm_add_ps(mul0, swp0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); + glm_vec4 const add1 = _mm_add_ps(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const had1 = _mm_hadd_ps(had0, had0); + return had1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0); + glm_vec4 const add0 = _mm_add_ps(mov0, mul0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1); + glm_vec4 const add1 = _mm_add_ss(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2) +{ + glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3); + glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2); + glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v) +{ + glm_vec4 const dot0 = glm_vec4_dot(v, v); + glm_vec4 const isr0 = _mm_rsqrt_ps(dot0); + glm_vec4 const mul0 = _mm_mul_ps(v, isr0); + return mul0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) +{ + glm_vec4 const dot0 = glm_vec4_dot(Nref, I); + glm_vec4 const sgn0 = glm_vec4_sign(dot0); + glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f)); + glm_vec4 const mul1 = _mm_mul_ps(N, mul0); + return mul1; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(N, dot0); + glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f)); + glm_vec4 const sub0 = _mm_sub_ps(I, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(eta, eta); + glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0); + glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0); + glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1); + glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1); + + if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0) + return _mm_set1_ps(0.0f); + + glm_vec4 const sqt0 = _mm_sqrt_ps(mul2); + glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0); + glm_vec4 const mul4 = _mm_mul_ps(mad0, N); + glm_vec4 const mul5 = _mm_mul_ps(eta, I); + glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4); + + return sub2; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/simd/integer.h b/depedencies/include/glm/simd/integer.h new file mode 100644 index 0000000..50fd824 --- /dev/null +++ b/depedencies/include/glm/simd/integer.h @@ -0,0 +1,115 @@ +/// @ref simd +/// @file glm/simd/integer.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + //Reg1 = _mm_unpacklo_epi64(x, y); + Reg1 = x; + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + Reg1 = _mm_unpacklo_epi64(x, y); + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/simd/matrix.h b/depedencies/include/glm/simd/matrix.h new file mode 100644 index 0000000..549d40c --- /dev/null +++ b/depedencies/include/glm/simd/matrix.h @@ -0,0 +1,1028 @@ +/// @ref simd +/// @file glm/simd/matrix.h + +#pragma once + +#include "geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_mul_ps(in1[0], in2[0]); + out[1] = _mm_mul_ps(in1[1], in2[1]); + out[2] = _mm_mul_ps(in1[2], in2[2]); + out[3] = _mm_mul_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_add_ps(in1[0], in2[0]); + out[1] = _mm_add_ps(in1[1], in2[1]); + out[2] = _mm_add_ps(in1[2], in2[2]); + out[3] = _mm_add_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_sub_ps(in1[0], in2[0]); + out[1] = _mm_sub_ps(in1[1], in2[1]); + out[2] = _mm_sub_ps(in1[2], in2[2]); + out[3] = _mm_sub_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v) +{ + __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0], v0); + __m128 m1 = _mm_mul_ps(m[1], v1); + __m128 m2 = _mm_mul_ps(m[2], v2); + __m128 m3 = _mm_mul_ps(m[3], v3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + return a2; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4]) +{ + __m128 i0 = m[0]; + __m128 i1 = m[1]; + __m128 i2 = m[2]; + __m128 i3 = m[3]; + + __m128 m0 = _mm_mul_ps(v, i0); + __m128 m1 = _mm_mul_ps(v, i1); + __m128 m2 = _mm_mul_ps(v, i2); + __m128 m3 = _mm_mul_ps(v, i3); + + __m128 u0 = _mm_unpacklo_ps(m0, m1); + __m128 u1 = _mm_unpackhi_ps(m0, m1); + __m128 a0 = _mm_add_ps(u0, u1); + + __m128 u2 = _mm_unpacklo_ps(m2, m3); + __m128 u3 = _mm_unpackhi_ps(m2, m3); + __m128 a1 = _mm_add_ps(u2, u3); + + __m128 f0 = _mm_movelh_ps(a0, a1); + __m128 f1 = _mm_movehl_ps(a1, a0); + __m128 f2 = _mm_add_ps(f0, f1); + + return f2; +} + +GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + { + __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[0] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[1] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[2] = a2; + } + + { + //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3)) + __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[3] = a2; + } +} + +GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44); + __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE); + __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44); + __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE); + + out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88); + out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD); + out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88); + out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + return Det0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128( + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2))); + __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0))); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //tvec4<T, P> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0))); + __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1))); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2))); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0))); + __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3))); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add) + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2)); + __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0)); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //tvec4<T, P> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0)); + __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1)); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2)); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); + __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3)); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); + //__m128 Rcp0 = _mm_rcp_ps(Det0); + + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_rcp_ps(Det0); + //__m128 Rcp0 = _mm_div_ps(one, Det0); + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} +/* +GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) +{ + float a = glm::radians(Angle); + float c = cos(a); + float s = sin(a); + + glm::vec4 AxisA(v[0], v[1], v[2], float(0)); + __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x); + __m128 AxisC = detail::sse_nrm_ps(AxisB); + + __m128 Cos0 = _mm_set_ss(c); + __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Sin0 = _mm_set_ss(s); + __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0)); + + // tvec3<T, P> temp = (valType(1) - c) * axis; + __m128 Temp0 = _mm_sub_ps(one, CosA); + __m128 Temp1 = _mm_mul_ps(Temp0, AxisC); + + //Rotate[0][0] = c + temp[0] * axis[0]; + //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC); + __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0)); + __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0); + __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f); + __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3)); + __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2); + __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3); + + //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + //Rotate[1][1] = c + temp[1] * axis[1]; + //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC); + __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1)); + __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0); + __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f); + __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2)); + __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2); + __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3); + + //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + //Rotate[2][2] = c + temp[2] * axis[2]; + __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC); + __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1)); + __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0); + __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f); + __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1)); + __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2); + __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3); + + __m128 Result[4]; + Result[0] = TmpA4; + Result[1] = TmpB4; + Result[2] = TmpC4; + Result[3] = _mm_set_ps(1, 0, 0, 0); + + //tmat4x4<valType> Result(uninitialize); + //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + //Result[3] = m[3]; + //return Result; + sse_mul_ps(in, Result, out); +} +*/ +GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const & c, __m128 const & r, __m128 out[4]) +{ + out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0))); + out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1))); + out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2))); + out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3))); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/simd/packing.h b/depedencies/include/glm/simd/packing.h new file mode 100644 index 0000000..609163e --- /dev/null +++ b/depedencies/include/glm/simd/packing.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/packing.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/simd/platform.h b/depedencies/include/glm/simd/platform.h new file mode 100644 index 0000000..f779390 --- /dev/null +++ b/depedencies/include/glm/simd/platform.h @@ -0,0 +1,452 @@ +/// @ref simd +/// @file glm/simd/platform.h + +#pragma once + +/////////////////////////////////////////////////////////////////////////////////// +// Platform + +#define GLM_PLATFORM_UNKNOWN 0x00000000 +#define GLM_PLATFORM_WINDOWS 0x00010000 +#define GLM_PLATFORM_LINUX 0x00020000 +#define GLM_PLATFORM_APPLE 0x00040000 +//#define GLM_PLATFORM_IOS 0x00080000 +#define GLM_PLATFORM_ANDROID 0x00100000 +#define GLM_PLATFORM_CHROME_NACL 0x00200000 +#define GLM_PLATFORM_UNIX 0x00400000 +#define GLM_PLATFORM_QNXNTO 0x00800000 +#define GLM_PLATFORM_WINCE 0x01000000 +#define GLM_PLATFORM_CYGWIN 0x02000000 + +#ifdef GLM_FORCE_PLATFORM_UNKNOWN +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#elif defined(__CYGWIN__) +# define GLM_PLATFORM GLM_PLATFORM_CYGWIN +#elif defined(__QNXNTO__) +# define GLM_PLATFORM GLM_PLATFORM_QNXNTO +#elif defined(__APPLE__) +# define GLM_PLATFORM GLM_PLATFORM_APPLE +#elif defined(WINCE) +# define GLM_PLATFORM GLM_PLATFORM_WINCE +#elif defined(_WIN32) +# define GLM_PLATFORM GLM_PLATFORM_WINDOWS +#elif defined(__native_client__) +# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL +#elif defined(__ANDROID__) +# define GLM_PLATFORM GLM_PLATFORM_ANDROID +#elif defined(__linux) +# define GLM_PLATFORM GLM_PLATFORM_LINUX +#elif defined(__unix) +# define GLM_PLATFORM GLM_PLATFORM_UNIX +#else +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#endif// + +// Report platform detection +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED) +# define GLM_MESSAGE_PLATFORM_DISPLAYED +# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO) +# pragma message("GLM: QNX platform detected") +//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS) +//# pragma message("GLM: iOS platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE) +# pragma message("GLM: Apple platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE) +# pragma message("GLM: WinCE platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) +# pragma message("GLM: Windows platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL) +# pragma message("GLM: Native Client detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# pragma message("GLM: Android platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX) +# pragma message("GLM: Linux platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX) +# pragma message("GLM: UNIX platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN) +# pragma message("GLM: platform unknown") +# else +# pragma message("GLM: platform not detected") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Compiler + +#define GLM_COMPILER_UNKNOWN 0x00000000 + +// Intel +#define GLM_COMPILER_INTEL 0x00100000 +#define GLM_COMPILER_INTEL12 0x00100010 +#define GLM_COMPILER_INTEL12_1 0x00100020 +#define GLM_COMPILER_INTEL13 0x00100030 +#define GLM_COMPILER_INTEL14 0x00100040 +#define GLM_COMPILER_INTEL15 0x00100050 +#define GLM_COMPILER_INTEL16 0x00100060 + +// Visual C++ defines +#define GLM_COMPILER_VC 0x01000000 +#define GLM_COMPILER_VC10 0x01000090 +#define GLM_COMPILER_VC11 0x010000A0 +#define GLM_COMPILER_VC12 0x010000B0 +#define GLM_COMPILER_VC14 0x010000C0 +#define GLM_COMPILER_VC15 0x010000D0 + +// GCC defines +#define GLM_COMPILER_GCC 0x02000000 +#define GLM_COMPILER_GCC44 0x020000B0 +#define GLM_COMPILER_GCC45 0x020000C0 +#define GLM_COMPILER_GCC46 0x020000D0 +#define GLM_COMPILER_GCC47 0x020000E0 +#define GLM_COMPILER_GCC48 0x020000F0 +#define GLM_COMPILER_GCC49 0x02000100 +#define GLM_COMPILER_GCC50 0x02000200 +#define GLM_COMPILER_GCC51 0x02000300 +#define GLM_COMPILER_GCC52 0x02000400 +#define GLM_COMPILER_GCC53 0x02000500 +#define GLM_COMPILER_GCC54 0x02000600 +#define GLM_COMPILER_GCC60 0x02000700 +#define GLM_COMPILER_GCC61 0x02000800 +#define GLM_COMPILER_GCC62 0x02000900 +#define GLM_COMPILER_GCC70 0x02000A00 +#define GLM_COMPILER_GCC71 0x02000B00 +#define GLM_COMPILER_GCC72 0x02000C00 +#define GLM_COMPILER_GCC80 0x02000D00 + +// CUDA +#define GLM_COMPILER_CUDA 0x10000000 +#define GLM_COMPILER_CUDA40 0x10000040 +#define GLM_COMPILER_CUDA41 0x10000050 +#define GLM_COMPILER_CUDA42 0x10000060 +#define GLM_COMPILER_CUDA50 0x10000070 +#define GLM_COMPILER_CUDA60 0x10000080 +#define GLM_COMPILER_CUDA65 0x10000090 +#define GLM_COMPILER_CUDA70 0x100000A0 +#define GLM_COMPILER_CUDA75 0x100000B0 +#define GLM_COMPILER_CUDA80 0x100000C0 + +// Clang +#define GLM_COMPILER_CLANG 0x20000000 +#define GLM_COMPILER_CLANG32 0x20000030 +#define GLM_COMPILER_CLANG33 0x20000040 +#define GLM_COMPILER_CLANG34 0x20000050 +#define GLM_COMPILER_CLANG35 0x20000060 +#define GLM_COMPILER_CLANG36 0x20000070 +#define GLM_COMPILER_CLANG37 0x20000080 +#define GLM_COMPILER_CLANG38 0x20000090 +#define GLM_COMPILER_CLANG39 0x200000A0 +#define GLM_COMPILER_CLANG40 0x200000B0 +#define GLM_COMPILER_CLANG41 0x200000C0 +#define GLM_COMPILER_CLANG42 0x200000D0 + +// Build model +#define GLM_MODEL_32 0x00000010 +#define GLM_MODEL_64 0x00000020 + +// Force generic C++ compiler +#ifdef GLM_FORCE_COMPILER_UNKNOWN +# define GLM_COMPILER GLM_COMPILER_UNKNOWN + +#elif defined(__INTEL_COMPILER) +# if __INTEL_COMPILER == 1200 +# define GLM_COMPILER GLM_COMPILER_INTEL12 +# elif __INTEL_COMPILER == 1210 +# define GLM_COMPILER GLM_COMPILER_INTEL12_1 +# elif __INTEL_COMPILER == 1300 +# define GLM_COMPILER GLM_COMPILER_INTEL13 +# elif __INTEL_COMPILER == 1400 +# define GLM_COMPILER GLM_COMPILER_INTEL14 +# elif __INTEL_COMPILER == 1500 +# define GLM_COMPILER GLM_COMPILER_INTEL15 +# elif __INTEL_COMPILER >= 1600 +# define GLM_COMPILER GLM_COMPILER_INTEL16 +# else +# define GLM_COMPILER GLM_COMPILER_INTEL +# endif + +// CUDA +#elif defined(__CUDACC__) +# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) +# include <cuda.h> // make sure version is defined since nvcc does not define it itself! +# endif +# if CUDA_VERSION < 3000 +# error "GLM requires CUDA 3.0 or higher" +# else +# define GLM_COMPILER GLM_COMPILER_CUDA +# endif + +// Clang +#elif defined(__clang__) +# if GLM_PLATFORM & GLM_PLATFORM_APPLE +# if __clang_major__ == 5 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG33 +# elif __clang_major__ == 5 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_CLANG34 +# elif __clang_major__ == 6 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 6 && __clang_minor__ >= 1 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ >= 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# else +# define GLM_COMPILER GLM_COMPILER_CLANG +# endif +# else +# if __clang_major__ == 3 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG30 +# elif __clang_major__ == 3 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_CLANG31 +# elif __clang_major__ == 3 && __clang_minor__ == 2 +# define GLM_COMPILER GLM_COMPILER_CLANG32 +# elif __clang_major__ == 3 && __clang_minor__ == 3 +# define GLM_COMPILER GLM_COMPILER_CLANG33 +# elif __clang_major__ == 3 && __clang_minor__ == 4 +# define GLM_COMPILER GLM_COMPILER_CLANG34 +# elif __clang_major__ == 3 && __clang_minor__ == 5 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 3 && __clang_minor__ == 6 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ == 3 && __clang_minor__ == 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# elif __clang_major__ == 3 && __clang_minor__ == 8 +# define GLM_COMPILER GLM_COMPILER_CLANG38 +# elif __clang_major__ == 3 && __clang_minor__ >= 9 +# define GLM_COMPILER GLM_COMPILER_CLANG39 +# elif __clang_major__ == 4 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG40 +# elif __clang_major__ == 4 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_CLANG41 +# elif __clang_major__ == 4 && __clang_minor__ >= 2 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# elif __clang_major__ >= 4 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# else +# define GLM_COMPILER GLM_COMPILER_CLANG +# endif +# endif + +// Visual C++ +#elif defined(_MSC_VER) +# if _MSC_VER < 1600 +# error "GLM requires Visual C++ 10 - 2010 or higher" +# elif _MSC_VER == 1600 +# define GLM_COMPILER GLM_COMPILER_VC11 +# elif _MSC_VER == 1700 +# define GLM_COMPILER GLM_COMPILER_VC11 +# elif _MSC_VER == 1800 +# define GLM_COMPILER GLM_COMPILER_VC12 +# elif _MSC_VER == 1900 +# define GLM_COMPILER GLM_COMPILER_VC14 +# elif _MSC_VER >= 1910 +# define GLM_COMPILER GLM_COMPILER_VC15 +# else//_MSC_VER +# define GLM_COMPILER GLM_COMPILER_VC +# endif//_MSC_VER + +// G++ +#elif defined(__GNUC__) || defined(__MINGW32__) +# if (__GNUC__ == 4) && (__GNUC_MINOR__ == 2) +# define GLM_COMPILER (GLM_COMPILER_GCC42) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3) +# define GLM_COMPILER (GLM_COMPILER_GCC43) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4) +# define GLM_COMPILER (GLM_COMPILER_GCC44) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5) +# define GLM_COMPILER (GLM_COMPILER_GCC45) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC46) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC47) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8) +# define GLM_COMPILER (GLM_COMPILER_GCC48) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9) +# define GLM_COMPILER (GLM_COMPILER_GCC49) +# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 0) +# define GLM_COMPILER (GLM_COMPILER_GCC50) +# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 1) +# define GLM_COMPILER (GLM_COMPILER_GCC51) +# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 2) +# define GLM_COMPILER (GLM_COMPILER_GCC52) +# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 3) +# define GLM_COMPILER (GLM_COMPILER_GCC53) +# elif (__GNUC__ == 5) && (__GNUC_MINOR__ >= 4) +# define GLM_COMPILER (GLM_COMPILER_GCC54) +# elif (__GNUC__ == 6) && (__GNUC_MINOR__ == 0) +# define GLM_COMPILER (GLM_COMPILER_GCC60) +# elif (__GNUC__ == 6) && (__GNUC_MINOR__ == 1) +# define GLM_COMPILER (GLM_COMPILER_GCC61) +# elif (__GNUC__ == 6) && (__GNUC_MINOR__ >= 2) +# define GLM_COMPILER (GLM_COMPILER_GCC62) +# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 0) +# define GLM_COMPILER (GLM_COMPILER_GCC70) +# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 1) +# define GLM_COMPILER (GLM_COMPILER_GCC71) +# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 2) +# define GLM_COMPILER (GLM_COMPILER_GCC72) +# elif (__GNUC__ >= 8) +# define GLM_COMPILER (GLM_COMPILER_GCC80) +# else +# define GLM_COMPILER (GLM_COMPILER_GCC) +# endif + +#else +# define GLM_COMPILER GLM_COMPILER_UNKNOWN +#endif + +#ifndef GLM_COMPILER +# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message." +#endif//GLM_COMPILER + +/////////////////////////////////////////////////////////////////////////////////// +// Instruction sets + +// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2 + +#define GLM_ARCH_X86_BIT 0x00000001 +#define GLM_ARCH_SSE2_BIT 0x00000002 +#define GLM_ARCH_SSE3_BIT 0x00000004 +#define GLM_ARCH_SSSE3_BIT 0x00000008 +#define GLM_ARCH_SSE41_BIT 0x00000010 +#define GLM_ARCH_SSE42_BIT 0x00000020 +#define GLM_ARCH_AVX_BIT 0x00000040 +#define GLM_ARCH_AVX2_BIT 0x00000080 +#define GLM_ARCH_AVX512_BIT 0x00000100 // Skylake subset +#define GLM_ARCH_ARM_BIT 0x00000100 +#define GLM_ARCH_NEON_BIT 0x00000200 +#define GLM_ARCH_MIPS_BIT 0x00010000 +#define GLM_ARCH_PPC_BIT 0x01000000 + +#define GLM_ARCH_PURE (0x00000000) +#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT) +#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_X86) +#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2) +#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3) +#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3) +#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41) +#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) +#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX) +#define GLM_ARCH_AVX512 (GLM_ARCH_AVX512_BIT | GLM_ARCH_AVX2) // Skylake subset +#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT) +#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_ARM) +#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT) +#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT) + +#if defined(GLM_FORCE_PURE) +# define GLM_ARCH GLM_ARCH_PURE +#elif defined(GLM_FORCE_MIPS) +# define GLM_ARCH (GLM_ARCH_MIPS) +#elif defined(GLM_FORCE_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +#elif defined(GLM_FORCE_NEON) +# define GLM_ARCH (GLM_ARCH_NEON) +#elif defined(GLM_FORCE_AVX512) +# define GLM_ARCH (GLM_ARCH_AVX512) +#elif defined(GLM_FORCE_AVX2) +# define GLM_ARCH (GLM_ARCH_AVX2) +#elif defined(GLM_FORCE_AVX) +# define GLM_ARCH (GLM_ARCH_AVX) +#elif defined(GLM_FORCE_SSE42) +# define GLM_ARCH (GLM_ARCH_SSE42) +#elif defined(GLM_FORCE_SSE41) +# define GLM_ARCH (GLM_ARCH_SSE41) +#elif defined(GLM_FORCE_SSSE3) +# define GLM_ARCH (GLM_ARCH_SSSE3) +#elif defined(GLM_FORCE_SSE3) +# define GLM_ARCH (GLM_ARCH_SSE3) +#elif defined(GLM_FORCE_SSE2) +# define GLM_ARCH (GLM_ARCH_SSE2) +#elif (GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX)) +// This is Skylake set of instruction set +# if defined(__AVX512BW__) && defined(__AVX512F__) && defined(__AVX512CD__) && defined(__AVX512VL__) && defined(__AVX512DQ__) +# define GLM_ARCH (GLM_ARCH_AVX512) +# elif defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(__SSE4_2__) +# define GLM_ARCH (GLM_ARCH_SSE42) +# elif defined(__SSE4_1__) +# define GLM_ARCH (GLM_ARCH_SSE41) +# elif defined(__SSSE3__) +# define GLM_ARCH (GLM_ARCH_SSSE3) +# elif defined(__SSE3__) +# define GLM_ARCH (GLM_ARCH_SSE3) +# elif defined(__SSE2__) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(__i386__) || defined(__x86_64__) +# define GLM_ARCH (GLM_ARCH_X86) +# elif defined(__ARM_NEON) +# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON) +# elif defined(__arm__ ) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__mips__ ) +# define GLM_ARCH (GLM_ARCH_MIPS) +# elif defined(__powerpc__ ) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# if defined(_M_ARM) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(_M_X64) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(_M_IX86_FP) +# if _M_IX86_FP >= 2 +# define GLM_ARCH (GLM_ARCH_SSE2) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +# elif defined(_M_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#else +# define GLM_ARCH GLM_ARCH_PURE +#endif + +// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is +// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems. +// To fix, we just explicitly include intrin.h here. +#if defined(__MINGW64__) && (GLM_ARCH != GLM_ARCH_PURE) +# include <intrin.h> +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT +# include <immintrin.h> +#elif GLM_ARCH & GLM_ARCH_AVX_BIT +# include <immintrin.h> +#elif GLM_ARCH & GLM_ARCH_SSE42_BIT +# if GLM_COMPILER & GLM_COMPILER_CLANG +# include <popcntintrin.h> +# endif +# include <nmmintrin.h> +#elif GLM_ARCH & GLM_ARCH_SSE41_BIT +# include <smmintrin.h> +#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT +# include <tmmintrin.h> +#elif GLM_ARCH & GLM_ARCH_SSE3_BIT +# include <pmmintrin.h> +#elif GLM_ARCH & GLM_ARCH_SSE2_BIT +# include <emmintrin.h> +#endif//GLM_ARCH + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + typedef __m128 glm_vec4; + typedef __m128i glm_ivec4; + typedef __m128i glm_uvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX_BIT + typedef __m256d glm_dvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT + typedef __m256i glm_i64vec4; + typedef __m256i glm_u64vec4; +#endif diff --git a/depedencies/include/glm/simd/trigonometric.h b/depedencies/include/glm/simd/trigonometric.h new file mode 100644 index 0000000..739b796 --- /dev/null +++ b/depedencies/include/glm/simd/trigonometric.h @@ -0,0 +1,9 @@ +/// @ref simd +/// @file glm/simd/trigonometric.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/depedencies/include/glm/simd/vector_relational.h b/depedencies/include/glm/simd/vector_relational.h new file mode 100644 index 0000000..f7385e9 --- /dev/null +++ b/depedencies/include/glm/simd/vector_relational.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/vector_relational.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/depedencies/include/glm/trigonometric.hpp b/depedencies/include/glm/trigonometric.hpp new file mode 100644 index 0000000..a9ce87c --- /dev/null +++ b/depedencies/include/glm/trigonometric.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/trigonometric.hpp + +#pragma once + +#include "detail/func_trigonometric.hpp" diff --git a/depedencies/include/glm/vec2.hpp b/depedencies/include/glm/vec2.hpp new file mode 100644 index 0000000..764c2e0 --- /dev/null +++ b/depedencies/include/glm/vec2.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vec2.hpp + +#pragma once + +#include "detail/type_vec2.hpp" diff --git a/depedencies/include/glm/vec3.hpp b/depedencies/include/glm/vec3.hpp new file mode 100644 index 0000000..eccda31 --- /dev/null +++ b/depedencies/include/glm/vec3.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vec3.hpp + +#pragma once + +#include "detail/type_vec3.hpp" diff --git a/depedencies/include/glm/vec4.hpp b/depedencies/include/glm/vec4.hpp new file mode 100644 index 0000000..ad66f5e --- /dev/null +++ b/depedencies/include/glm/vec4.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vec4.hpp + +#pragma once + +#include "detail/type_vec4.hpp" diff --git a/depedencies/include/glm/vector_relational.hpp b/depedencies/include/glm/vector_relational.hpp new file mode 100644 index 0000000..d234190 --- /dev/null +++ b/depedencies/include/glm/vector_relational.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vector_relational.hpp + +#pragma once + +#include "detail/func_vector_relational.hpp" diff --git a/depedencies/src/glew.c b/depedencies/src/glew.c new file mode 100644 index 0000000..0ed5520 --- /dev/null +++ b/depedencies/src/glew.c @@ -0,0 +1,18607 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net> +** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> +** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include <GL/glew.h> + +#if defined(_WIN32) +# include <GL/wglew.h> +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include <GL/glxew.h> +#endif + +#include <stddef.h> /* For size_t */ + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call direcly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include <dlfcn.h> +#include <stdio.h> +#include <stdlib.h> + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include <stdlib.h> +#include <string.h> +#include <AvailabilityMacros.h> + +#ifdef MAC_OS_X_VERSION_10_3 + +#include <dlfcn.h> + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include <mach-o/dyld.h> + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +#ifdef GLEW_MX +# define GLEW_GET_VAR(x) (glewGetContext()->x) +#else /* GLEW_MX */ +# define GLEW_GET_VAR(x) (x) +#endif /* GLEW_MX */ + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# ifdef GLEW_MX +# define WGLEW_GET_VAR(x) (wglewGetContext()->x) +# else /* GLEW_MX */ +# define WGLEW_GET_VAR(x) (x) +# endif /* GLEW_MX */ +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# ifdef GLEW_MX +# define GLXEW_GET_VAR(x) (glxewGetContext()->x) +# else /* GLEW_MX */ +# define GLXEW_GET_VAR(x) (x) +# endif /* GLEW_MX */ +#endif /* GLXEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; +PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; + +PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLIPCONTROLPROC __glewClipControl = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; +PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; +PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; +PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; +PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; +PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; +PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; +PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; +PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; +PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; +PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; +PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; +PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; +PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; +PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; +PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; +PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; +PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; +PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; +PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; +PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; +PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; +PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; +PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; +PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; +PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; +PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; +PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; +PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; +PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; +PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; +PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; +PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; +PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; +PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; +PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; +PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; +PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; +PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; +PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; +PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; +PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; +PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; +PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; +PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; +PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; +PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; +PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; +PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; +PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; +PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; +PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; +PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; +PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; +PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; +PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; +PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; +PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_VERSION_4_5 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_clip_control = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_cull_distance = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_derivative_control = GL_FALSE; +GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_locations = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_clock = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_label = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; +GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_performance_query = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_no_error = GL_FALSE; +GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_KHR_robustness = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_sample_locations = GL_FALSE; +GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_OVR_multiview = GL_FALSE; +GLboolean __GLEW_OVR_multiview2 = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REGAL_proc_address = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_5 + +static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; + r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; + r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; + r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_5 */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_occlusion_query_event + +static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_occlusion_query_event */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_1_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifdef GL_ARB_ES3_2_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_clip_control + +static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clip_control */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_direct_state_access + +static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; + r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; + r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; + r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; + r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; + r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; + r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; + r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; + r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; + r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; + r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; + r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; + r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; + r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; + r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; + r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; + r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; + r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; + r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; + r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; + r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; + r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; + r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; + r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; + r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; + r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; + r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; + r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; + r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; + r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; + r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; + r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; + r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; + r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; + r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; + r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; + r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; + r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; + r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; + r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; + r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; + r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; + r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; + r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; + r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; + r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; + r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; + r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; + r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; + r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; + r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; + r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; + r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; + r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; + r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; + r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; + r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; + r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; + r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; + r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; + r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; + r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; + r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; + r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; + r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; + r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; + r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; + r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; + r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; + r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; + r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; + r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; + r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; + r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; + r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; + r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; + r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; + r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; + r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; + r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; + r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; + r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; + r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; + r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; + r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; + r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; + r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; + r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; + r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_direct_state_access */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_get_texture_sub_image + +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; + r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_texture_sub_image */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_gpu_shader_int64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; + r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; + r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; + r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; + r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; + r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; + r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; + r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; + r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; + r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; + r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; + r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; + r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; + r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; + r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; + r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; + r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; + r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; + r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; + r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; + r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; + r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; + r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; + r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; + r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; + r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; + r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; + r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; + r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; + r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; + r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; + r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; + r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; + r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; + r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; + r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_parallel_shader_compile + +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_parallel_shader_compile */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_sample_locations + +static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_locations */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_sparse_buffer + +static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_buffer */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_barrier + +static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_barrier */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_label + +static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; + r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_label */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_polygon_offset_clamp + +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_raster_multisample + +static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; + r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; + r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; + r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_raster_multisample */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_performance_query + +static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; + r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; + r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; + r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; + r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; + r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; + r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; + r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_performance_query */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_blend_equation_advanced + +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_blend_equation_advanced */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_robustness + +static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; + r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; + r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; + r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_robustness */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_multi_draw_indirect_count + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_conservative_raster + +static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster */ + +#ifdef GL_NV_conservative_raster_dilate + +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_dilate */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_fragment_coverage_to_color + +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_internalformat_sample_query + +static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_internalformat_sample_query */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; + r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; + r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; + r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; + r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; + r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_sample_locations + +static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_sample_locations */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OVR_multiview + +static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REGAL_proc_address + +static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_proc_address */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 +#endif /* GL_VERSION_4_3 */ +#ifdef GL_VERSION_4_4 +#endif /* GL_VERSION_4_4 */ +#ifdef GL_VERSION_4_5 + if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_5 */ +#ifdef GL_3DFX_multisample + GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_conservative_depth + GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_gcn_shader + GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd); +#endif /* GL_AMD_gcn_shader */ +#ifdef GL_AMD_gpu_shader_int64 + GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd); +#endif /* GL_AMD_gpu_shader_int64 */ +#ifdef GL_AMD_interleaved_elements + GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); + if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_occlusion_query_event + GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd); + if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_occlusion_query_event */ +#ifdef GL_AMD_performance_monitor + GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_query_buffer_object + GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_atomic_counter_ops + GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd); +#endif /* GL_AMD_shader_atomic_counter_ops */ +#ifdef GL_AMD_shader_stencil_export + GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_shader_stencil_value_export + GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_value_export */ +#ifdef GL_AMD_shader_trinary_minmax + GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); +#endif /* GL_AMD_shader_trinary_minmax */ +#ifdef GL_AMD_sparse_texture + GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_texture4 + GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_transform_feedback4 + GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd); +#endif /* GL_AMD_transform_feedback4 */ +#ifdef GL_AMD_vertex_shader_layer + GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_ANGLE_depth_texture + GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); +#endif /* GL_ANGLE_depth_texture */ +#ifdef GL_ANGLE_framebuffer_blit + GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_pack_reverse_row_order + GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); +#endif /* GL_ANGLE_pack_reverse_row_order */ +#ifdef GL_ANGLE_program_binary + GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); +#endif /* GL_ANGLE_program_binary */ +#ifdef GL_ANGLE_texture_compression_dxt1 + GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt1 */ +#ifdef GL_ANGLE_texture_compression_dxt3 + GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt3 */ +#ifdef GL_ANGLE_texture_compression_dxt5 + GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt5 */ +#ifdef GL_ANGLE_texture_usage + GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); +#endif /* GL_ANGLE_texture_usage */ +#ifdef GL_ANGLE_timer_query + GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_aux_depth_stencil + GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_1_compatibility + GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES3_1_compatibility */ +#ifdef GL_ARB_ES3_2_compatibility + GLEW_ARB_ES3_2_compatibility = _glewSearchExtension("GL_ARB_ES3_2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES3_2_compatibility */ +#ifdef GL_ARB_ES3_compatibility + GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_clip_control + GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clip_control */ +#ifdef GL_ARB_color_buffer_float + GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_conditional_render_inverted + GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd); +#endif /* GL_ARB_conditional_render_inverted */ +#ifdef GL_ARB_conservative_depth + GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_cull_distance + GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd); +#endif /* GL_ARB_cull_distance */ +#ifdef GL_ARB_debug_output + GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_derivative_control + GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd); +#endif /* GL_ARB_derivative_control */ +#ifdef GL_ARB_direct_state_access + GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_direct_state_access */ +#ifdef GL_ARB_draw_buffers + GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_enhanced_layouts + GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); +#endif /* GL_ARB_enhanced_layouts */ +#ifdef GL_ARB_explicit_attrib_location + GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_fragment_shader_interlock + GLEW_ARB_fragment_shader_interlock = _glewSearchExtension("GL_ARB_fragment_shader_interlock", extStart, extEnd); +#endif /* GL_ARB_fragment_shader_interlock */ +#ifdef GL_ARB_framebuffer_no_attachments + GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_get_texture_sub_image + GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gpu_shader5 + GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_gpu_shader_int64 + GLEW_ARB_gpu_shader_int64 = _glewSearchExtension("GL_ARB_gpu_shader_int64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_int64 */ +#ifdef GL_ARB_half_float_pixel + GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_parallel_shader_compile + GLEW_ARB_parallel_shader_compile = _glewSearchExtension("GL_ARB_parallel_shader_compile", extStart, extEnd); + if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_parallel_shader_compile */ +#ifdef GL_ARB_pipeline_statistics_query + GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd); +#endif /* GL_ARB_pipeline_statistics_query */ +#ifdef GL_ARB_pixel_buffer_object + GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_post_depth_coverage + GLEW_ARB_post_depth_coverage = _glewSearchExtension("GL_ARB_post_depth_coverage", extStart, extEnd); +#endif /* GL_ARB_post_depth_coverage */ +#ifdef GL_ARB_program_interface_query + GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_query_buffer_object + GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); +#endif /* GL_ARB_query_buffer_object */ +#ifdef GL_ARB_robust_buffer_access_behavior + GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_locations + GLEW_ARB_sample_locations = _glewSearchExtension("GL_ARB_sample_locations", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_locations */ +#ifdef GL_ARB_sample_shading + GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_seamless_cubemap_per_texture + GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_ARB_seamless_cubemap_per_texture */ +#ifdef GL_ARB_separate_shader_objects + GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counter_ops + GLEW_ARB_shader_atomic_counter_ops = _glewSearchExtension("GL_ARB_shader_atomic_counter_ops", extStart, extEnd); +#endif /* GL_ARB_shader_atomic_counter_ops */ +#ifdef GL_ARB_shader_atomic_counters + GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_ballot + GLEW_ARB_shader_ballot = _glewSearchExtension("GL_ARB_shader_ballot", extStart, extEnd); +#endif /* GL_ARB_shader_ballot */ +#ifdef GL_ARB_shader_bit_encoding + GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_clock + GLEW_ARB_shader_clock = _glewSearchExtension("GL_ARB_shader_clock", extStart, extEnd); +#endif /* GL_ARB_shader_clock */ +#ifdef GL_ARB_shader_draw_parameters + GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); +#endif /* GL_ARB_shader_draw_parameters */ +#ifdef GL_ARB_shader_group_vote + GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); +#endif /* GL_ARB_shader_group_vote */ +#ifdef GL_ARB_shader_image_load_store + GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_image_samples + GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd); +#endif /* GL_ARB_shader_texture_image_samples */ +#ifdef GL_ARB_shader_texture_lod + GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shader_viewport_layer_array + GLEW_ARB_shader_viewport_layer_array = _glewSearchExtension("GL_ARB_shader_viewport_layer_array", extStart, extEnd); +#endif /* GL_ARB_shader_viewport_layer_array */ +#ifdef GL_ARB_shading_language_100 + GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sparse_buffer + GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_buffer */ +#ifdef GL_ARB_sparse_texture + GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_sparse_texture2 + GLEW_ARB_sparse_texture2 = _glewSearchExtension("GL_ARB_sparse_texture2", extStart, extEnd); +#endif /* GL_ARB_sparse_texture2 */ +#ifdef GL_ARB_sparse_texture_clamp + GLEW_ARB_sparse_texture_clamp = _glewSearchExtension("GL_ARB_sparse_texture_clamp", extStart, extEnd); +#endif /* GL_ARB_sparse_texture_clamp */ +#ifdef GL_ARB_stencil_texturing + GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_barrier + GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_barrier */ +#ifdef GL_ARB_texture_border_clamp + GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_filter_minmax + GLEW_ARB_texture_filter_minmax = _glewSearchExtension("GL_ARB_texture_filter_minmax", extStart, extEnd); +#endif /* GL_ARB_texture_filter_minmax */ +#ifdef GL_ARB_texture_float + GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirror_clamp_to_edge + GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ +#ifdef GL_ARB_texture_mirrored_repeat + GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_stencil8 + GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); +#endif /* GL_ARB_texture_stencil8 */ +#ifdef GL_ARB_texture_storage + GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transform_feedback_overflow_query + GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd); +#endif /* GL_ARB_transform_feedback_overflow_query */ +#ifdef GL_ARB_transpose_matrix + GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); } +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_label + GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_label */ +#ifdef GL_EXT_debug_marker + GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_post_depth_coverage + GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd); +#endif /* GL_EXT_post_depth_coverage */ +#ifdef GL_EXT_provoking_vertex + GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_raster_multisample */ +#ifdef GL_EXT_rescale_normal + GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_formatted + GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd); +#endif /* GL_EXT_shader_image_load_formatted */ +#ifdef GL_EXT_shader_image_load_store + GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shader_integer_mix + GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd); +#endif /* GL_EXT_shader_integer_mix */ +#ifdef GL_EXT_shadow_funcs + GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_sparse_texture2 + GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd); +#endif /* GL_EXT_sparse_texture2 */ +#ifdef GL_EXT_stencil_clear_tag + GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_filter_minmax + GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd); +#endif /* GL_EXT_texture_filter_minmax */ +#ifdef GL_EXT_texture_integer + GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_decode + GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shared_exponent + GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_x11_sync_object + GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_fragment_shader_ordering + GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd); +#endif /* GL_INTEL_fragment_shader_ordering */ +#ifdef GL_INTEL_framebuffer_CMAA + GLEW_INTEL_framebuffer_CMAA = _glewSearchExtension("GL_INTEL_framebuffer_CMAA", extStart, extEnd); +#endif /* GL_INTEL_framebuffer_CMAA */ +#ifdef GL_INTEL_map_texture + GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_performance_query + GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_performance_query */ +#ifdef GL_INTEL_texture_scissor + GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_blend_equation_advanced + GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_blend_equation_advanced */ +#ifdef GL_KHR_blend_equation_advanced_coherent + GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_KHR_blend_equation_advanced_coherent */ +#ifdef GL_KHR_context_flush_control + GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd); +#endif /* GL_KHR_context_flush_control */ +#ifdef GL_KHR_debug + GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_no_error + GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd); +#endif /* GL_KHR_no_error */ +#ifdef GL_KHR_robust_buffer_access_behavior + GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_KHR_robust_buffer_access_behavior */ +#ifdef GL_KHR_robustness + GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd); + if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_robustness */ +#ifdef GL_KHR_texture_compression_astc_hdr + GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_hdr */ +#ifdef GL_KHR_texture_compression_astc_ldr + GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KTX_buffer_region + GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_conditional_render + GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_memory_info + GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NV_bindless_multi_draw_indirect + GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_multi_draw_indirect_count + GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect_count */ +#ifdef GL_NV_bindless_texture + GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_blend_equation_advanced_coherent + GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_NV_blend_equation_advanced_coherent */ +#ifdef GL_NV_blend_square + GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_compute_program5 + GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); +#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_conditional_render + GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd); + if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conservative_raster */ +#ifdef GL_NV_conservative_raster_dilate + GLEW_NV_conservative_raster_dilate = _glewSearchExtension("GL_NV_conservative_raster_dilate", extStart, extEnd); + if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conservative_raster_dilate */ +#ifdef GL_NV_copy_depth_to_color + GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_deep_texture3D + GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); +#endif /* GL_NV_deep_texture3D */ +#ifdef GL_NV_depth_buffer_float + GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_draw_texture + GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_evaluators + GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_fill_rectangle + GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd); +#endif /* GL_NV_fill_rectangle */ +#ifdef GL_NV_float_buffer + GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_coverage_to_color + GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_coverage_to_color */ +#ifdef GL_NV_fragment_program + GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_fragment_shader_interlock + GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd); +#endif /* GL_NV_fragment_shader_interlock */ +#ifdef GL_NV_framebuffer_mixed_samples + GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd); +#endif /* GL_NV_framebuffer_mixed_samples */ +#ifdef GL_NV_framebuffer_multisample_coverage + GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_geometry_shader_passthrough + GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd); +#endif /* GL_NV_geometry_shader_passthrough */ +#ifdef GL_NV_gpu_program4 + GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program5_mem_extended + GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); +#endif /* GL_NV_gpu_program5_mem_extended */ +#ifdef GL_NV_gpu_program_fp64 + GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_internalformat_sample_query + GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_internalformat_sample_query */ +#ifdef GL_NV_light_max_exponent + GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_path_rendering_shared_edge + GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd); +#endif /* GL_NV_path_rendering_shared_edge */ +#ifdef GL_NV_pixel_data_range + GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd); + if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_sample_mask_override_coverage + GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd); +#endif /* GL_NV_sample_mask_override_coverage */ +#ifdef GL_NV_shader_atomic_counters + GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); +#endif /* GL_NV_shader_atomic_counters */ +#ifdef GL_NV_shader_atomic_float + GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_atomic_fp16_vector + GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd); +#endif /* GL_NV_shader_atomic_fp16_vector */ +#ifdef GL_NV_shader_atomic_int64 + GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd); +#endif /* GL_NV_shader_atomic_int64 */ +#ifdef GL_NV_shader_buffer_load + GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shader_storage_buffer_object + GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); +#endif /* GL_NV_shader_storage_buffer_object */ +#ifdef GL_NV_shader_thread_group + GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd); +#endif /* GL_NV_shader_thread_group */ +#ifdef GL_NV_shader_thread_shuffle + GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd); +#endif /* GL_NV_shader_thread_shuffle */ +#ifdef GL_NV_tessellation_program5 + GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_rectangle + GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_unified_memory + GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd); +#endif /* GL_NV_uniform_buffer_unified_memory */ +#ifdef GL_NV_vdpau_interop + GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array2 + GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd); +#endif /* GL_NV_viewport_array2 */ +#ifdef GL_OES_byte_coordinates + GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); +#endif /* GL_OML_subsample */ +#ifdef GL_OVR_multiview + GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd); + if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview2 + GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd); +#endif /* GL_OVR_multiview2 */ +#ifdef GL_PGI_misc_hints + GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REGAL_ES1_0_compatibility + GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_enable + GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); +#endif /* GL_REGAL_enable */ +#ifdef GL_REGAL_error_string + GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_log */ +#ifdef GL_REGAL_proc_address + GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_proc_address */ +#ifdef GL_REND_screen_coordinates + GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_delay_before_swap + +static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_delay_before_swap */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +#ifdef GLEW_MX +GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +#else +GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) +#endif +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_context_flush_control + WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); +#endif /* WGL_ARB_context_flush_control */ +#ifdef WGL_ARB_create_context + WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_create_context_es2_profile + WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_delay_before_swap + WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_delay_before_swap */ +#ifdef WGL_NV_float_buffer + WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; +PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; +PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_out = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_query_renderer + +static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; + r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_query_renderer */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_buffer + +static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; + r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_buffer */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_delay_before_swap + +static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_delay_before_swap */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +#ifdef GLEW_MX +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +#else +GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) +#endif +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_context_flush_control + GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); +#endif /* GLX_ARB_context_flush_control */ +#ifdef GLX_ARB_create_context + GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_create_context_es2_profile + GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_stereo_tree + GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); +#endif /* GLX_EXT_stereo_tree */ +#ifdef GLX_EXT_swap_control + GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_query_renderer + GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_query_renderer */ +#ifdef GLX_MESA_release_buffers + GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_buffer + GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_buffer */ +#ifdef GLX_NV_copy_image + GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_delay_before_swap + GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_delay_before_swap */ +#ifdef GLX_NV_float_buffer + GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.13.0", + (const GLubyte*)"1", + (const GLubyte*)"13", + (const GLubyte*)"0" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(_WIN32) + return wglewInit(); +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#endif +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif +#ifdef GL_VERSION_4_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) + { + ret = GLEW_VERSION_4_5; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_gcn_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) + { + ret = GLEW_AMD_gcn_shader; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_AMD_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_occlusion_query_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) + { + ret = GLEW_AMD_occlusion_query_event; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_AMD_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_value_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) + { + ret = GLEW_AMD_shader_stencil_value_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) + { + ret = GLEW_AMD_transform_feedback4; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) + { + ret = GLEW_ARB_ES3_1_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) + { + ret = GLEW_ARB_ES3_2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_ARB_clip_control; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conditional_render_inverted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) + { + ret = GLEW_ARB_conditional_render_inverted; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) + { + ret = GLEW_ARB_cull_distance; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_derivative_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) + { + ret = GLEW_ARB_derivative_control; + continue; + } +#endif +#ifdef GL_ARB_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_ARB_direct_state_access; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_ARB_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_get_texture_sub_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) + { + ret = GLEW_ARB_get_texture_sub_image; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_ARB_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_ARB_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_ARB_pipeline_statistics_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) + { + ret = GLEW_ARB_pipeline_statistics_query; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_ARB_post_depth_coverage; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_ARB_sample_locations; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_ARB_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_ARB_shader_ballot; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) + { + ret = GLEW_ARB_shader_clock; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_image_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) + { + ret = GLEW_ARB_shader_texture_image_samples; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shader_viewport_layer_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) + { + ret = GLEW_ARB_shader_viewport_layer_array; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) + { + ret = GLEW_ARB_sparse_buffer; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_ARB_sparse_texture2; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) + { + ret = GLEW_ARB_sparse_texture_clamp; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_ARB_texture_barrier; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_ARB_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) + { + ret = GLEW_ARB_transform_feedback_overflow_query; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_label + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) + { + ret = GLEW_EXT_debug_label; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_EXT_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_EXT_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_EXT_post_depth_coverage; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_raster_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) + { + ret = GLEW_EXT_raster_multisample; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_formatted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) + { + ret = GLEW_EXT_shader_image_load_formatted; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shader_integer_mix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) + { + ret = GLEW_EXT_shader_integer_mix; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_EXT_sparse_texture2; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_EXT_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_fragment_shader_ordering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) + { + ret = GLEW_INTEL_fragment_shader_ordering; + continue; + } +#endif +#ifdef GL_INTEL_framebuffer_CMAA + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) + { + ret = GLEW_INTEL_framebuffer_CMAA; + continue; + } +#endif +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_performance_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) + { + ret = GLEW_INTEL_performance_query; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_KHR_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_KHR_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) + { + ret = GLEW_KHR_no_error; + continue; + } +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_KHR_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_KHR_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_KHR_robustness; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_hdr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) + { + ret = GLEW_NV_bindless_multi_draw_indirect_count; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_conservative_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) + { + ret = GLEW_NV_conservative_raster; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_dilate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) + { + ret = GLEW_NV_conservative_raster_dilate; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_fill_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) + { + ret = GLEW_NV_fill_rectangle; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_coverage_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) + { + ret = GLEW_NV_fragment_coverage_to_color; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_NV_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_NV_framebuffer_mixed_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) + { + ret = GLEW_NV_framebuffer_mixed_samples; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) + { + ret = GLEW_NV_geometry_shader_passthrough; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_internalformat_sample_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) + { + ret = GLEW_NV_internalformat_sample_query; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_path_rendering_shared_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) + { + ret = GLEW_NV_path_rendering_shared_edge; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_NV_sample_locations; + continue; + } +#endif +#ifdef GL_NV_sample_mask_override_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) + { + ret = GLEW_NV_sample_mask_override_coverage; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) + { + ret = GLEW_NV_shader_atomic_fp16_vector; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) + { + ret = GLEW_NV_shader_atomic_int64; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_shader_thread_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) + { + ret = GLEW_NV_shader_thread_group; + continue; + } +#endif +#ifdef GL_NV_shader_thread_shuffle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) + { + ret = GLEW_NV_shader_thread_shuffle; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) + { + ret = GLEW_NV_uniform_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif +#ifdef GL_NV_viewport_array2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) + { + ret = GLEW_NV_viewport_array2; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) + { +#ifdef GL_OVR_multiview + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) + { + ret = GLEW_OVR_multiview; + continue; + } +#endif +#ifdef GL_OVR_multiview2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) + { + ret = GLEW_OVR_multiview2; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif +#ifdef GL_REGAL_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) + { + ret = GLEW_REGAL_proc_address; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +#endif +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = WGLEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = WGLEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLXEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_stereo_tree + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) + { + ret = GLXEW_EXT_stereo_tree; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_query_renderer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) + { + ret = GLXEW_MESA_query_renderer; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLXEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = GLXEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/graphics/AssetManager.cpp b/graphics/AssetManager.cpp index 3f68617..62dac64 100644 --- a/graphics/AssetManager.cpp +++ b/graphics/AssetManager.cpp @@ -1,6 +1,9 @@ #include "AssetManager.hpp" -const std::string pathToIndexFile = "./assets/indexes/1.11.json"; +const std::string pathToAssets = "./assets/"; +const std::string pathToObjects = pathToAssets + "objects/"; +const std::string pathToIndexFile = pathToAssets + "indexes/1.11.json"; +const std::string pathToAssetsMc = "./assetsMc/"; const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{ std::make_pair(Asset::AssetType::Texture, ".png"), @@ -37,30 +40,46 @@ AssetManager::~AssetManager() { } Asset &AssetManager::GetAsset(std::string AssetName) { - Asset &asset = instance().assets[AssetName]; - if (!asset.isParsed()) + if (instance().assets.find(AssetName) == instance().assets.end() || !instance().assets[AssetName].isParsed()) LoadAsset(AssetName); - return asset; + return instance().assets[AssetName]; } void AssetManager::LoadAsset(std::string AssetName) { - if (instance().assets[AssetName].isParsed()) + if (instance().assets.find(AssetName) != instance().assets.end() && instance().assets[AssetName].isParsed()) return; + std::string AssetFileName = GetPathToAsset(AssetName); Asset &asset = instance().assets[AssetName]; + + if (asset.type == Asset::Texture) { - asset.data.texture.imageData = SOIL_load_image((asset.name + assetTypeFileExtensions.at(asset.type)).c_str(), - &asset.data.texture.width, &asset.data.texture.height, 0, - SOIL_LOAD_RGBA); + asset.data.texture = new Texture(AssetFileName,GL_CLAMP_TO_BORDER,GL_NEAREST); + //asset.data.texture.loadFromFile((asset.name + assetTypeFileExtensions.at(asset.type))); } } +std::string AssetManager::GetPathToAsset(std::string AssetName) { + if (instance().assets.find(AssetName) != instance().assets.end()){ + auto it = instance().assets.find(AssetName); + return pathToObjects + std::string(instance().assets[AssetName].hash.c_str(), 2) + "/" + + instance().assets[AssetName].hash; + } + + instance().assets[AssetName].hash=""; + instance().assets[AssetName].type=Asset::AssetType::Texture; + instance().assets[AssetName].name=AssetName; + instance().assets[AssetName].size=0; + return pathToAssetsMc + "" + instance().assets[AssetName].name + + assetTypeFileExtensions.at(instance().assets[AssetName].type); +} + bool Asset::isParsed() { switch (type) { case Unknown: return false; break; case Texture: - return this->data.texture.imageData != nullptr; + return this->data.texture != nullptr; break; case Sound: return false; @@ -79,7 +98,7 @@ Asset::~Asset() { case Unknown: break; case Texture: - SOIL_free_image_data(this->data.texture.imageData); + delete this->data.texture; break; case Sound: break; diff --git a/graphics/AssetManager.hpp b/graphics/AssetManager.hpp index 81be7c4..b2ff570 100644 --- a/graphics/AssetManager.hpp +++ b/graphics/AssetManager.hpp @@ -2,19 +2,15 @@ #include <fstream> #include <string> -#include <SOIL.h> #include <map> #include "../json.hpp" +#include "Texture.hpp" struct Asset { std::string name = ""; std::string hash = ""; union AssetData{ - struct TextureData{ - int width; - int height; - unsigned char *imageData; - } texture; + Texture *texture; } data; size_t size = 0; enum AssetType { @@ -38,12 +34,15 @@ class AssetManager { AssetManager &operator=(const AssetManager &); std::map<std::string, Asset> assets; -public: + static AssetManager &instance() { static AssetManager assetManager; return assetManager; } + static std::string GetPathToAsset(std::string AssetName); +public: + static Asset &GetAsset(std::string AssetName); static void LoadAsset(std::string AssetName); diff --git a/graphics/Camera3D.cpp b/graphics/Camera3D.cpp new file mode 100644 index 0000000..eb740e4 --- /dev/null +++ b/graphics/Camera3D.cpp @@ -0,0 +1,79 @@ +#include "Camera3D.hpp" + +Camera3D::Camera3D(glm::vec3 position, glm::vec3 up, GLfloat yaw, GLfloat pitch) : Front(glm::vec3(0.0f, 0.0f, -1.0f)), + MovementSpeed(SPEED), + MouseSensitivity(SENSITIVTY), + Zoom(ZOOM) { + this->Position = position; + this->WorldUp = up; + this->Yaw = yaw; + this->Pitch = pitch; + this->updateCameraVectors(); +} + +Camera3D::Camera3D(GLfloat posX, GLfloat posY, GLfloat posZ, GLfloat upX, GLfloat upY, GLfloat upZ, GLfloat yaw, + GLfloat pitch) : Front(glm::vec3(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVTY), + Zoom(ZOOM) { + this->Position = glm::vec3(posX, posY, posZ); + this->WorldUp = glm::vec3(upX, upY, upZ); + this->Yaw = yaw; + this->Pitch = pitch; + this->updateCameraVectors(); +} + +glm::mat4 Camera3D::GetViewMatrix() { + return glm::lookAt(this->Position, this->Position + this->Front, this->Up); +} + +void Camera3D::ProcessKeyboard(Camera_Movement direction, GLfloat deltaTime) { + GLfloat velocity = this->MovementSpeed * deltaTime; + if (direction == FORWARD) + this->Position += this->Front * velocity; + if (direction == BACKWARD) + this->Position -= this->Front * velocity; + if (direction == LEFT) + this->Position -= this->Right * velocity; + if (direction == RIGHT) + this->Position += this->Right * velocity; +} + +void Camera3D::ProcessMouseMovement(GLfloat xoffset, GLfloat yoffset, GLboolean constrainPitch) { + xoffset *= this->MouseSensitivity; + yoffset *= this->MouseSensitivity; + + this->Yaw += xoffset; + this->Pitch += yoffset; + + // Make sure that when pitch is out of bounds, screen doesn't get flipped + if (constrainPitch) { + if (this->Pitch > 89.0f) + this->Pitch = 89.0f; + if (this->Pitch < -89.0f) + this->Pitch = -89.0f; + } + + // Update Front, Right and Up Vectors using the updated Eular angles + this->updateCameraVectors(); +} + +void Camera3D::ProcessMouseScroll(GLfloat yoffset) { + if (this->Zoom >= 1.0f && this->Zoom <= 45.0f) + this->Zoom -= yoffset/5.0f; + if (this->Zoom <= 1.0f) + this->Zoom = 1.0f; + if (this->Zoom >= 45.0f) + this->Zoom = 45.0f; +} + +void Camera3D::updateCameraVectors() { + // Calculate the new Front vector + glm::vec3 front; + front.x = cos(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch)); + front.y = sin(glm::radians(this->Pitch)); + front.z = sin(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch)); + this->Front = glm::normalize(front); + // Also re-calculate the Right and Up vector + this->Right = glm::normalize(glm::cross(this->Front, + this->WorldUp)); // Normalize the vectors, because their length gets closer to 0 the more you look up or down which results in slower movement. + this->Up = glm::normalize(glm::cross(this->Right, this->Front)); +} diff --git a/graphics/Camera3D.hpp b/graphics/Camera3D.hpp new file mode 100644 index 0000000..084462f --- /dev/null +++ b/graphics/Camera3D.hpp @@ -0,0 +1,66 @@ +#pragma once + +// Std. Includes +#include <vector> + +// GL Includes +#include <GL/glew.h> +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> + + +// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods +enum Camera_Movement { + FORWARD, + BACKWARD, + LEFT, + RIGHT +}; + +// Default camera values +const GLfloat YAW = -90.0f; +const GLfloat PITCH = 0.0f; +const GLfloat SPEED = 3.0f; +const GLfloat SENSITIVTY = 0.2f; +const GLfloat ZOOM = 45.0f; + +// An abstract camera class that processes input and calculates the corresponding Eular Angles, Vectors and Matrices for use in OpenGL +class Camera3D { +public: + // Camera3D Attributes + glm::vec3 Position; + glm::vec3 Front; + glm::vec3 Up; + glm::vec3 Right; + glm::vec3 WorldUp; + // Eular Angles + GLfloat Yaw; + GLfloat Pitch; + // Camera3D options + GLfloat MovementSpeed; + GLfloat MouseSensitivity; + GLfloat Zoom; + + // Constructor with vectors + explicit Camera3D(glm::vec3 position = glm::vec3(0.0f, 0.0f, 3.0f), glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f), + GLfloat yaw = YAW, GLfloat pitch = PITCH); + + // Constructor with scalar values + Camera3D(GLfloat posX, GLfloat posY, GLfloat posZ, GLfloat upX, GLfloat upY, GLfloat upZ, GLfloat yaw, GLfloat pitch); + + // Returns the view matrix calculated using Eular Angles and the LookAt Matrix + glm::mat4 GetViewMatrix(); + + // Processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems) + void ProcessKeyboard(Camera_Movement direction, GLfloat deltaTime); + + // Processes input received from a mouse input system. Expects the offset value in both the x and y direction. + void ProcessMouseMovement(GLfloat xoffset, GLfloat yoffset, GLboolean constrainPitch = true); + + // Processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis + void ProcessMouseScroll(GLfloat yoffset); + +private: + // Calculates the front vector from the Camera3D's (updated) Eular Angles + void updateCameraVectors(); +};
\ No newline at end of file diff --git a/graphics/Display.cpp b/graphics/Display.cpp index 01dd903..380a8ec 100644 --- a/graphics/Display.cpp +++ b/graphics/Display.cpp @@ -1,103 +1,222 @@ -#include <iostream> #include "Display.hpp" -#include "Shader.hpp" - -Display *Display::instance = nullptr; - -Display::Display(int w, int h, std::string title, World *worldPtr) { - if (instance != nullptr) - throw 516; - instance = this; - world = worldPtr; - //GLFW - glfwInit(); - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); - window = glfwCreateWindow(w, h, title.c_str(), nullptr, nullptr); - if (window == nullptr) { - std::cerr << "Can't create GLFW window" << std::endl; - glfwTerminate(); - throw 517; - } - glfwMakeContextCurrent(window); - glfwSetKeyCallback(window, &Display::callback_key); - //GLEW +#include "AssetManager.hpp" + +Display::Display(unsigned int winWidth, unsigned int winHeight, const char *winTitle, World *worldPtr) : world( + worldPtr) { + sf::ContextSettings contextSetting; + contextSetting.majorVersion = 3; + contextSetting.minorVersion = 3; + contextSetting.attributeFlags = contextSetting.Core; + contextSetting.depthBits = 24; + window = new sf::Window(sf::VideoMode(winWidth, winHeight), winTitle, sf::Style::Default, contextSetting); + window->setVerticalSyncEnabled(true); + window->setMouseCursorVisible(false); + sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2), *window); + + //Glew glewExperimental = GL_TRUE; - GLenum glewStatus = glewInit(); - if (glewStatus != GLEW_OK) { - std::cerr << "Can't initialize GLEW: " << glewGetErrorString(glewStatus) << std::endl; - throw 518; + if (glewInit() != GLEW_OK) { + std::cout << "Failed to initialize GLEW" << std::endl; + throw 3; } - int width, height; - glfwGetFramebufferSize(window, &width, &height); - glViewport(0, 0, width, height); -} - -Display::~Display() { - instance = nullptr; - glfwTerminate(); + glViewport(0, 0, width(), height()); + glEnable(GL_DEPTH_TEST); } bool Display::IsClosed() { - return false; + return !window->isOpen(); } -void Display::SetPlayerPos(float x, float y) { +void Display::SetPlayerPos(double playerX, double playerY, double playerZ) { + const int ChunkDistance = 2; + PositionI playerPos((int) playerX, (int) playerZ, (int) playerY); + for (auto &it:world->m_sections) { + PositionI delta = it.first-playerPos; + } } void Display::MainLoop() { - Shader vertexShader("./graphics/simpleVS.vs"); - Shader fragmentShader("./graphics/simpleFS.fs", false); - ShaderProgram program; - program.Attach(vertexShader); - program.Attach(fragmentShader); - program.Link(); + Shader shader("./shaders/simple.vs", "./shaders/simple.fs"); + Texture &texture1 = *(AssetManager::GetAsset("minecraft/textures/blocks/brick").data.texture); + Texture &texture2 = *(AssetManager::GetAsset("minecraft/textures/blocks/beacon").data.texture); GLfloat vertices[] = { - -0.5f, -0.5f, 0.0f, - 0.5f, -0.5f, 0.0f, - 0.0f, 0.5f, 0.0f + -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, + 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, + -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, + -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, + + -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, + -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, + -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, + + -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, + -0.5f, 0.5f, -0.5f, 1.0f, 1.0f, + -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, + -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, + -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, + -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, + + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, + 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, + 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, + 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, + + -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, + 0.5f, -0.5f, -0.5f, 1.0f, 1.0f, + 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, + -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, + -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, + + -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, + -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, + -0.5f, 0.5f, -0.5f, 0.0f, 1.0f }; - GLuint VBO; + GLuint indices[] = { + 0, 1, 2, + 0, 2, 3 + }; + GLuint VBO, VAO, EBO; glGenBuffers(1, &VBO); - glBindBuffer(GL_ARRAY_BUFFER, VBO); - glBufferData(VBO, sizeof(vertices), vertices, GL_STATIC_DRAW); - - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid *) 0); - glEnableVertexAttribArray(0); - - GLuint VAO; + glGenBuffers(1, &EBO); glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); - // 2. Копируем наш массив вершин в буфер для OpenGL - glBindBuffer(GL_ARRAY_BUFFER, VBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - // 3. Устанавливаем указатели на вершинные атрибуты - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid *) 0); - glEnableVertexAttribArray(0); - //4. Отвязываем VAO + { + glBindBuffer(GL_ARRAY_BUFFER, VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); + + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), 0); + glEnableVertexAttribArray(0); + glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), (GLvoid *) (3 * sizeof(GLfloat))); + glEnableVertexAttribArray(2); + } glBindVertexArray(0); - while (!glfwWindowShouldClose(window)) { - glfwPollEvents(); - + shader.Use(); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture1.texture); + glUniform1i(glGetUniformLocation(shader.Program, "texture1"), 0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, texture2.texture); + glUniform1i(glGetUniformLocation(shader.Program, "texture2"), 1); + + glm::vec3 cubePositions[] = { + glm::vec3(0.0f, 0.0f, 0.0f), + glm::vec3(2.0f, 5.0f, -15.0f), + glm::vec3(-1.5f, -2.2f, -2.5f), + glm::vec3(-3.8f, -2.0f, -12.3f), + glm::vec3(2.4f, -0.4f, -3.5f), + glm::vec3(-1.7f, 3.0f, -7.5f), + glm::vec3(1.3f, -2.0f, -2.5f), + glm::vec3(1.5f, 2.0f, -2.5f), + glm::vec3(1.5f, 0.2f, -1.5f), + glm::vec3(-1.3f, 1.0f, -1.5f) + }; + Camera3D camera; + bool captureMouse = true; + + bool isRunning = true; + while (isRunning) { + static sf::Clock clock, clock1; + float deltaTime = clock.getElapsedTime().asSeconds(); + float absTime = clock1.getElapsedTime().asSeconds(); + clock.restart(); + sf::Event event; + while (window->pollEvent(event)) { + switch (event.type) { + case sf::Event::Closed: + window->close(); + isRunning = false; + break; + case sf::Event::Resized: + glViewport(0, 0, width(), height()); + break; + case sf::Event::KeyPressed: + switch (event.key.code) { + case sf::Keyboard::Escape: + isRunning = false; + break; + case sf::Keyboard::T: + captureMouse = !captureMouse; + window->setMouseCursorVisible(!captureMouse); + sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2), + *window); + break; + case sf::Keyboard::R: + shader.Reload(); + break; + default: + break; + } + case sf::Event::MouseWheelScrolled: + camera.ProcessMouseScroll(event.mouseWheelScroll.delta); + break; + default: + break; + } + } + if (captureMouse) { + sf::Vector2i mousePos = sf::Mouse::getPosition(*window); + sf::Vector2i center = sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2); + sf::Mouse::setPosition(center, *window); + int deltaX = (mousePos - center).x, deltaY = (center - mousePos).y; + camera.ProcessMouseMovement(deltaX, deltaY); + } + if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) + camera.ProcessKeyboard(Camera_Movement::FORWARD, deltaTime); + if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) + camera.ProcessKeyboard(Camera_Movement::BACKWARD, deltaTime); + if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) + camera.ProcessKeyboard(Camera_Movement::LEFT, deltaTime); + if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) + camera.ProcessKeyboard(Camera_Movement::RIGHT, deltaTime); + + + //Render code glClearColor(0.2f, 0.3f, 0.3f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + shader.Use(); + + GLint modelLoc = glGetUniformLocation(shader.Program, "model"); + GLint projectionLoc = glGetUniformLocation(shader.Program, "projection"); + GLint viewLoc = glGetUniformLocation(shader.Program, "view"); + glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 1000.0f); + glm::mat4 view = camera.GetViewMatrix(); + glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection)); + glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view)); - glUseProgram((GLuint) program); glBindVertexArray(VAO); - glDrawArrays(GL_TRIANGLES, 0, 3); + for (GLuint i = 0; i < 10; i++) { + glm::mat4 model; + model = glm::translate(model, cubePositions[i]); + + GLfloat angle = 20.0f * (i); + model = glm::rotate(model, glm::radians(angle * absTime), glm::vec3(1.0f, 0.3f, 0.5f)); + glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model)); + + glDrawArrays(GL_TRIANGLES, 0, 36); + } glBindVertexArray(0); - glfwSwapBuffers(window); + //End of render code + + window->display(); } -} -void Display::callback_key(GLFWwindow *window, int key, int scancode, int action, int mode) { - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - glfwSetWindowShouldClose(instance->window, GL_TRUE); } diff --git a/graphics/Display.hpp b/graphics/Display.hpp index d6737ba..c656f2f 100644 --- a/graphics/Display.hpp +++ b/graphics/Display.hpp @@ -1,30 +1,32 @@ #pragma once -#include <condition_variable> -#include <GL/glew.h> -#include <GLFW/glfw3.h> +#include <SFML/Window.hpp> #include "../World.hpp" - -template <class T> -class CallbackHandler { - -}; +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/type_ptr.hpp> +#include "Shader.hpp" +#include "Texture.hpp" +#include "Camera3D.hpp" class Display { - World *world; - GLFWwindow *window; - static Display *instance; - //glfw callbacks - static void callback_key(GLFWwindow *window, int key, int scancode, int action, int mode); + sf::Window *window; + World* world; + std::vector<Section*> toRender; public: - Display(int w, int h, std::string title, World *worldPtr); + Display(unsigned int winWidth, unsigned int winHeight, const char winTitle[9], World *worldPtr); + + bool IsClosed(); - ~Display(); + void SetPlayerPos(double playerX, double playerY, double playerZ); void MainLoop(); - bool IsClosed(); - - void SetPlayerPos(float x, float y); -}; + unsigned int width() { + return window->getSize().x; + } + unsigned int height() { + return window->getSize().y; + } +};
\ No newline at end of file diff --git a/graphics/Shader.cpp b/graphics/Shader.cpp index 2b72917..c84e169 100644 --- a/graphics/Shader.cpp +++ b/graphics/Shader.cpp @@ -1,36 +1,90 @@ -#include <GL/glew.h> -#include <iostream> -#include <fstream> #include "Shader.hpp" -Shader::Shader(std::string fileName, bool vertex) { - this->isVertex = vertex; - std::ifstream in(fileName); - if (!in){ - std::cout<<"Can't open shader source at "<<fileName<<std::endl; - throw 519; +Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) { + vertex = vertexPath; + fragment = fragmentPath; + // 1. Получаем исходный код шейдера из filePath + std::string vertexCode; + std::string fragmentCode; + std::ifstream vShaderFile; + std::ifstream fShaderFile; + // Удостоверимся, что ifstream объекты могут выкидывать исключения + vShaderFile.exceptions(std::ifstream::failbit); + fShaderFile.exceptions(std::ifstream::failbit); + try { + // Открываем файлы + vShaderFile.open(vertexPath); + fShaderFile.open(fragmentPath); + std::stringstream vShaderStream, fShaderStream; + // Считываем данные в потоки + vShaderStream << vShaderFile.rdbuf(); + fShaderStream << fShaderFile.rdbuf(); + // Закрываем файлы + vShaderFile.close(); + fShaderFile.close(); + // Преобразовываем потоки в массив GLchar + vertexCode = vShaderStream.str(); + fragmentCode = fShaderStream.str(); } - shaderSource = std::string((std::istreambuf_iterator<char>(in)), - std::istreambuf_iterator<char>()); - shaderId = glCreateShader(isVertex?GL_VERTEX_SHADER:GL_FRAGMENT_SHADER); - const char* shaderSrc = shaderSource.c_str(); - glShaderSource(shaderId, 1, &shaderSrc, NULL); - glCompileShader(shaderId); + catch (std::ifstream::failure e) { + std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl; + } + const GLchar *vShaderCode = vertexCode.c_str(); + const GLchar *fShaderCode = fragmentCode.c_str(); + + + // 2. Сборка шейдеров + GLuint vertex, fragment; GLint success; GLchar infoLog[512]; - glGetShaderiv(shaderId, GL_COMPILE_STATUS, &success); - if(!success) - { - glGetShaderInfoLog(shaderId, 512, NULL, infoLog); + + // Вершинный шейдер + vertex = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vertex, 1, &vShaderCode, NULL); + glCompileShader(vertex); + // Если есть ошибки - вывести их + glGetShaderiv(vertex, GL_COMPILE_STATUS, &success); + if (!success) { + glGetShaderInfoLog(vertex, 512, NULL, infoLog); std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl; - throw 518; + }; + + // Вершинный шейдер + fragment = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragment, 1, &fShaderCode, NULL); + glCompileShader(fragment); + // Если есть ошибки - вывести их + glGetShaderiv(fragment, GL_COMPILE_STATUS, &success); + if (!success) { + glGetShaderInfoLog(fragment, 512, NULL, infoLog); + std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl; + }; + + // Шейдерная программа + this->Program = glCreateProgram(); + glAttachShader(this->Program, vertex); + glAttachShader(this->Program, fragment); + glLinkProgram(this->Program); + //Если есть ошибки - вывести их + glGetProgramiv(this->Program, GL_LINK_STATUS, &success); + if (!success) { + glGetProgramInfoLog(this->Program, 512, NULL, infoLog); + std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl; } -} -Shader::~Shader() { - glDeleteShader(shaderId); + // Удаляем шейдеры, поскольку они уже в программу и нам больше не нужны. + glDeleteShader(vertex); + glDeleteShader(fragment); } -void Shader::bind() { +void Shader::Use() { + glUseProgram(this->Program); +} +void Shader::Reload() { + const GLchar *vertexPath = vertex; + const GLchar *fragmentPath = fragment; + this->~Shader(); + new(this) Shader(vertexPath, fragmentPath); + std::cout<<"Shader is realoded!"<<std::endl; } diff --git a/graphics/Shader.hpp b/graphics/Shader.hpp index 83e06e1..8178d2a 100644 --- a/graphics/Shader.hpp +++ b/graphics/Shader.hpp @@ -1,60 +1,22 @@ -#pragma once - #include <string> +#include <fstream> +#include <sstream> +#include <iostream> -class Shader { - std::string shaderSource; - GLuint shaderId; - bool isVertex = true; - - Shader(const Shader &); - -public: - Shader(std::string fileName, bool vertex = true); - - ~Shader(); - - void bind(); - - GLuint GetId() { - return shaderId; - } +#include <GL/glew.h> -}; - -class ShaderProgram { - GLuint shaderProgram; +class Shader +{ +private: + const GLchar *vertex; + const GLchar *fragment; public: - ShaderProgram() { - shaderProgram = glCreateProgram(); - } - - ~ShaderProgram() { - glDeleteProgram(shaderProgram); - } - - void Attach(Shader &shader) { - glAttachShader(shaderProgram, shader.GetId()); - } - - void Link() { - glLinkProgram(shaderProgram); - GLint success; - GLchar infoLog[512]; - glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success); - if (!success) { - glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog); - std::cout << "Shader program linking failed: " << infoLog << std::endl; - } - glUseProgram(shaderProgram); - } - - GLuint GetId() { - return shaderProgram; - } - - explicit operator GLuint() const { - return shaderProgram; - } - + // Идентификатор программы + GLuint Program; + // Конструктор считывает и собирает шейдер + Shader(const GLchar* vertexPath, const GLchar* fragmentPath); + // Использование программы + void Use(); + + void Reload(); };
\ No newline at end of file diff --git a/graphics/Texture.cpp b/graphics/Texture.cpp new file mode 100644 index 0000000..0104530 --- /dev/null +++ b/graphics/Texture.cpp @@ -0,0 +1,39 @@ +#include <iostream> +#include <SFML/Graphics.hpp> +#include "Texture.hpp" + +Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) { + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + + //Texture options + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping); + + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,textureFiltering); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + //Image load + sf::Image image; + if (!image.loadFromFile(filename)) { + std::cout << "Can't open image " << filename << std::endl; + throw 201; + } + if (image.getPixelsPtr()==nullptr){ + std::cout<<"Image data is corrupted!"<<std::endl; + throw 202; + } + image.flipVertically(); + + + //Creating texture + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE, + (GLvoid *) image.getPixelsPtr()); + glGenerateMipmap(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + +} + +Texture::~Texture() { + glDeleteTextures(1, &texture); +} diff --git a/graphics/Texture.hpp b/graphics/Texture.hpp new file mode 100644 index 0000000..8e3f1af --- /dev/null +++ b/graphics/Texture.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include <GL/glew.h> + +class Texture { + Texture(Texture&); + Texture&operator=(Texture&); +public: + GLuint texture; + Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST); + ~Texture(); +};
\ No newline at end of file diff --git a/graphics/simpleFS.fs b/graphics/simpleFS.fs deleted file mode 100644 index 03b3fe0..0000000 --- a/graphics/simpleFS.fs +++ /dev/null @@ -1,8 +0,0 @@ -#version 330 core - -out vec4 color; - -void main() -{ - color = vec4(1.0f, 0.5f, 0.2f, 1.0f); -}
\ No newline at end of file diff --git a/graphics/simpleVS.vs b/graphics/simpleVS.vs deleted file mode 100644 index deae931..0000000 --- a/graphics/simpleVS.vs +++ /dev/null @@ -1,8 +0,0 @@ -#version 330 core - -layout (location = 0) in vec3 position; - -void main() -{ - gl_Position = vec4(position.x, position.y, position.z, 1.0); -}
\ No newline at end of file @@ -1,13 +1,15 @@ #include <iostream> #include "Game.hpp" #include "graphics/AssetManager.hpp" +#include "Debug.hpp" int main() { + LOG("Process started",INFO,Unknown); try { Game game; game.Exec(); - } catch (int e) { - std::cerr << "Catch exception " << e << std::endl; + } catch (std::exception e) { + std::cerr << "Catch exception: " << e.what() << std::endl; } return 0; }
\ No newline at end of file diff --git a/shaders/simple.fs b/shaders/simple.fs new file mode 100644 index 0000000..fce2e07 --- /dev/null +++ b/shaders/simple.fs @@ -0,0 +1,12 @@ +#version 330 core +in vec2 TexCoord; + +out vec4 color; + +uniform sampler2D texture1; +uniform sampler2D texture2; + +void main() +{ + color = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.0); +}
\ No newline at end of file diff --git a/shaders/simple.vs b/shaders/simple.vs new file mode 100644 index 0000000..7233efc --- /dev/null +++ b/shaders/simple.vs @@ -0,0 +1,15 @@ +#version 330 core +layout (location = 0) in vec3 position; +layout (location = 2) in vec2 texCoord; + +out vec2 TexCoord; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +void main() +{ + gl_Position = projection * view * model * vec4(position, 1.0f); + TexCoord = vec2(texCoord.x, texCoord.y); +}
\ No newline at end of file |