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Diffstat (limited to '')
-rw-r--r-- | Game.hpp | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/Game.hpp b/Game.hpp deleted file mode 100644 index b9096a5..0000000 --- a/Game.hpp +++ /dev/null @@ -1,58 +0,0 @@ -#pragma once - -#include "PositionI.hpp" -#include "NetworkClient.hpp" -#include "World.hpp" -#include "graphics/Display.hpp" - -class Game { -public: - Game(); - - ~Game(); - - void Exec(); - -private: - //utility variables - NetworkClient *m_nc; - std::thread m_ncThread; - bool m_exit = false; - ConnectionState m_networkState = ConnectionState::Handshaking; - Display *m_display; - std::thread m_gameThread; - - //utility methods - void ParsePackets(); - void MainLoop(); - - //GameState update - condVars - std::condition_variable gameStartWaiter; - - //game state variables - World m_world; - - std::string g_PlayerUuid; - std::string g_PlayerName; - int g_PlayerEid; - byte g_Gamemode; - byte g_Difficulty; - int g_Dimension; - byte g_MaxPlayers; - std::string g_LevelType; - bool g_ReducedDebugInfo; - PositionI g_SpawnPosition; - bool g_PlayerInvulnerable; - bool g_PlayerFlying; - bool g_PlayerAllowFlying; - bool g_PlayerCreativeMode; - int g_PlayerFlyingSpeed; - int g_PlayerFovModifier; - bool g_IsGameStarted = false; - float g_PlayerPitch; - float g_PlayerYaw; - double g_PlayerX; - double g_PlayerY; - double g_PlayerZ; -}; - |