diff options
Diffstat (limited to 'code/PacketBuilder.cpp')
-rw-r--r-- | code/PacketBuilder.cpp | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/code/PacketBuilder.cpp b/code/PacketBuilder.cpp deleted file mode 100644 index 4083ea3..0000000 --- a/code/PacketBuilder.cpp +++ /dev/null @@ -1,65 +0,0 @@ -#include "PacketBuilder.hpp" - -Packet PacketBuilder::CHandshaking0x00(int protocolVerison, std::string address, unsigned short port, int nextState) { - Packet handshakePacket(0); - Field fProtocol; - fProtocol.SetVarInt(protocolVerison); - Field fAddress; - fAddress.SetString(address); - Field fPort; - fPort.SetUShort(port); - Field fNextState; - fNextState.SetVarInt(nextState); - handshakePacket.AddField(fProtocol); - handshakePacket.AddField(fAddress); - handshakePacket.AddField(fPort); - handshakePacket.AddField(fNextState); - return handshakePacket; -} - -Packet PacketBuilder::CPlay0x0B(int keepAliveId) { - Packet keepAlivePacket(0x0B); - Field fKeepAlive; - fKeepAlive.SetVarInt(keepAliveId); - keepAlivePacket.AddField(fKeepAlive); - return keepAlivePacket; -} - -Packet PacketBuilder::CPlay0x03(int actionId) { - Packet clientStatusPacket(0x03); - Field fActionId; - fActionId.SetVarInt(actionId); - clientStatusPacket.AddField(fActionId); - return clientStatusPacket; -} - -Packet PacketBuilder::CPlay0x00(int teleportId) { - Packet teleportConfirmPacket(0x00); - Field fTeleportId; - fTeleportId.SetVarInt(teleportId); - teleportConfirmPacket.AddField(fTeleportId); - return teleportConfirmPacket; -} - -Packet PacketBuilder::CPlay0x0D(double x, double y, double z, float yaw, float pitch, bool onGround) { - Packet playerPositionAndLookPacket(0x0D); - Field fX; - Field fY; - Field fZ; - Field fYaw; - Field fPitch; - Field fOnGround; - fX.SetDouble(x); - fY.SetDouble(y); - fZ.SetDouble(z); - fYaw.SetFloat(yaw); - fPitch.SetFloat(pitch); - fOnGround.SetBool(onGround); - playerPositionAndLookPacket.AddField(fX); - playerPositionAndLookPacket.AddField(fY); - playerPositionAndLookPacket.AddField(fZ); - playerPositionAndLookPacket.AddField(fYaw); - playerPositionAndLookPacket.AddField(fPitch); - playerPositionAndLookPacket.AddField(fOnGround); - return playerPositionAndLookPacket; -} |