diff options
Diffstat (limited to '')
-rw-r--r-- | cwd/assets/altcraft/scripts/blocks.lua | 10 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs | 38 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/liquid_face.fs | 22 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/liquid_face.vs | 38 |
4 files changed, 102 insertions, 6 deletions
diff --git a/cwd/assets/altcraft/scripts/blocks.lua b/cwd/assets/altcraft/scripts/blocks.lua index 5678677..dde4b57 100644 --- a/cwd/assets/altcraft/scripts/blocks.lua +++ b/cwd/assets/altcraft/scripts/blocks.lua @@ -33,13 +33,11 @@ local function RegisterBlocks() AC.RegisterBlock(BlockId.new(7,0), true, "bedrock", "normal") - AC.RegisterBlock(BlockId.new(8,0), true, "water", "normal") + AC.RegisterLiquid(BlockId.new(8,0), "blocks/water_flow", "blocks/water_still") + AC.RegisterLiquid(BlockId.new(9,0), "blocks/water_flow", "blocks/water_still") - AC.RegisterBlock(BlockId.new(9,0), true, "water", "normal") - - AC.RegisterBlock(BlockId.new(10,0), true, "lava", "normal") - - AC.RegisterBlock(BlockId.new(11,0), true, "lava", "normal") + AC.RegisterLiquid(BlockId.new(10,0), "blocks/lava_flow", "blocks/lava_still") + AC.RegisterLiquid(BlockId.new(11,0), "blocks/lava_flow", "blocks/lava_still") AC.RegisterBlock(BlockId.new(12,0), true, "sand", "normal") AC.RegisterBlock(BlockId.new(12,1), true, "red_sand", "normal") diff --git a/cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs b/cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs new file mode 100644 index 0000000..f8d9376 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs @@ -0,0 +1,38 @@ +#version 330 core + +in vec4 faceWorldPos; +in vec3 faceTextureUv; +in vec3 faceAddColor; +in vec3 faceNormal; +in vec2 faceLight; + +out vec4 fragColor; + +uniform sampler2DArray textureAtlas; + +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + +void main() { + vec4 col = texture(textureAtlas, faceTextureUv); + + float localLight = faceLight.r / 15.0f; + float skyLight = faceLight.g / 15.0f; + float lightLevel = clamp(localLight + skyLight * dayTime, 0.01f, 1.0f); + lightLevel = pow(lightLevel, 3); + lightLevel = clamp(lightLevel, 0.005f, 1.0f); + + fragColor = vec4(col.rgb * faceAddColor.rgb * lightLevel, 1.0f); + + fragColor.rgb = pow(fragColor.rgb, vec3(1.0f / gamma)); + fragColor.a = col.a; +} diff --git a/cwd/assets/altcraft/shaders/frag/liquid_face.fs b/cwd/assets/altcraft/shaders/frag/liquid_face.fs new file mode 100644 index 0000000..3e5c0d4 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/liquid_face.fs @@ -0,0 +1,22 @@ +#version 330 core + +in vec3 faceTextureUv; +in vec3 faceAddColor; +in vec3 faceNormal; +in vec2 faceLight; +in float faceAmbientOcclusion; + +layout (location = 0) out vec4 color; +layout (location = 1) out vec4 normal; +layout (location = 2) out vec4 light; + +uniform sampler2DArray textureAtlas; + +void main() { + vec4 col = texture(textureAtlas, faceTextureUv); + + color = vec4(col.rgb * faceAddColor.rgb, 1.0f); + normal = vec4(faceNormal, 1.0f); + light = vec4(faceLight / 15.0f, faceAmbientOcclusion, 1.0f); + color.a = col.a; +} diff --git a/cwd/assets/altcraft/shaders/vert/liquid_face.vs b/cwd/assets/altcraft/shaders/vert/liquid_face.vs new file mode 100644 index 0000000..101e4d0 --- /dev/null +++ b/cwd/assets/altcraft/shaders/vert/liquid_face.vs @@ -0,0 +1,38 @@ +#version 330 core + +in vec3 pos[4]; +in vec2 uv[4]; +in vec2 light[4]; +in vec3 normal; +in vec3 color; +in vec3 layerAnimationAo; + +out vec3 faceTextureUv; +out vec3 faceNormal; +out vec3 faceAddColor; +out vec2 faceLight; +out float faceAmbientOcclusion; + +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + +void main() { + gl_Position = projView * vec4(pos[gl_VertexID], 1.0f); + + faceTextureUv = vec3(uv[gl_VertexID], layerAnimationAo.r); + faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, layerAnimationAo.g)); + + faceNormal = (view * vec4(normal, 0.0f)).xyz; + faceAddColor = color; + faceLight = light[gl_VertexID]; + faceAmbientOcclusion = layerAnimationAo.b; +} |