diff options
Diffstat (limited to 'depedencies/include/glm/detail/func_exponential.hpp')
-rw-r--r-- | depedencies/include/glm/detail/func_exponential.hpp | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/depedencies/include/glm/detail/func_exponential.hpp b/depedencies/include/glm/detail/func_exponential.hpp deleted file mode 100644 index a83de0b..0000000 --- a/depedencies/include/glm/detail/func_exponential.hpp +++ /dev/null @@ -1,103 +0,0 @@ -/// @ref core -/// @file glm/detail/func_exponential.hpp -/// -/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> -/// -/// @defgroup core_func_exponential Exponential functions -/// @ingroup core -/// -/// These all operate component-wise. The description is per component. - -#pragma once - -#include "type_vec1.hpp" -#include "type_vec2.hpp" -#include "type_vec3.hpp" -#include "type_vec4.hpp" -#include <cmath> - -namespace glm -{ - /// @addtogroup core_func_exponential - /// @{ - - /// Returns 'base' raised to the power 'exponent'. - /// - /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. - /// @param exponent Floating point value representing the 'exponent'. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent); - - /// Returns the natural exponentiation of x, i.e., e^x. - /// - /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v); - - /// Returns the natural logarithm of v, i.e., - /// returns the value y which satisfies the equation x = e^y. - /// Results are undefined if v <= 0. - /// - /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v); - - /// Returns 2 raised to the v power. - /// - /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v); - - /// Returns the base 2 log of x, i.e., returns the value y, - /// which satisfies the equation x = 2 ^ y. - /// - /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v); - - /// Returns the positive square root of v. - /// - /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> - //template <typename genType> - //GLM_FUNC_DECL genType sqrt(genType const & x); - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v); - - /// Returns the reciprocal of the positive square root of v. - /// - /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v); - - /// @} -}//namespace glm - -#include "func_exponential.inl" |