diff options
Diffstat (limited to 'depedencies/include/glm/detail/func_matrix.hpp')
-rw-r--r-- | depedencies/include/glm/detail/func_matrix.hpp | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/depedencies/include/glm/detail/func_matrix.hpp b/depedencies/include/glm/detail/func_matrix.hpp new file mode 100644 index 0000000..9be3449 --- /dev/null +++ b/depedencies/include/glm/detail/func_matrix.hpp @@ -0,0 +1,149 @@ +/// @ref core +/// @file glm/detail/func_matrix.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// For each of the following built-in matrix functions, there is both a +/// single-precision floating point version, where all arguments and return values +/// are single precision, and a double-precision floating version, where all +/// arguments and return values are double precision. Only the single-precision +/// floating point version is shown. + +#pragma once + +// Dependencies +#include "../detail/precision.hpp" +#include "../detail/setup.hpp" +#include "../detail/type_mat.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +namespace glm{ +namespace detail +{ + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec2> + { + typedef tmat2x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec3> + { + typedef tmat3x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec2, tvec4> + { + typedef tmat4x2<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec2> + { + typedef tmat2x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec3> + { + typedef tmat3x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec3, tvec4> + { + typedef tmat4x3<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec2> + { + typedef tmat2x4<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec3> + { + typedef tmat3x4<T, P> type; + }; + + template <typename T, precision P> + struct outerProduct_trait<T, P, tvec4, tvec4> + { + typedef tmat4x4<T, P> type; + }; + +}//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> + GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); + + /// Returns the transposed matrix of x + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); +# endif + + /// Return the determinant of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL T determinant(matType<T, P> const & m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template <typename T, precision P, template <typename, precision> class matType> + GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); + + /// @} +}//namespace glm + +#include "func_matrix.inl" |