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-rw-r--r--depedencies/include/glm/gtx/closest_point.inl46
1 files changed, 0 insertions, 46 deletions
diff --git a/depedencies/include/glm/gtx/closest_point.inl b/depedencies/include/glm/gtx/closest_point.inl
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--- a/depedencies/include/glm/gtx/closest_point.inl
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-/// @ref gtx_closest_point
-/// @file glm/gtx/closest_point.inl
-
-namespace glm
-{
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> closestPointOnLine
- (
- tvec3<T, P> const & point,
- tvec3<T, P> const & a,
- tvec3<T, P> const & b
- )
- {
- T LineLength = distance(a, b);
- tvec3<T, P> Vector = point - a;
- tvec3<T, P> LineDirection = (b - a) / LineLength;
-
- // Project Vector3 to LineDirection to get the distance of point from a
- T Distance = dot(Vector, LineDirection);
-
- if(Distance <= T(0)) return a;
- if(Distance >= LineLength) return b;
- return a + LineDirection * Distance;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec2<T, P> closestPointOnLine
- (
- tvec2<T, P> const & point,
- tvec2<T, P> const & a,
- tvec2<T, P> const & b
- )
- {
- T LineLength = distance(a, b);
- tvec2<T, P> Vector = point - a;
- tvec2<T, P> LineDirection = (b - a) / LineLength;
-
- // Project Vector3 to LineDirection to get the distance of point from a
- T Distance = dot(Vector3, LineDirection);
-
- if(Distance <= T(0)) return a;
- if(Distance >= LineLength) return b;
- return a + LineDirection * Distance;
- }
-
-}//namespace glm