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Diffstat (limited to 'depedencies/include/glm/gtx/quaternion.hpp')
-rw-r--r-- | depedencies/include/glm/gtx/quaternion.hpp | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/depedencies/include/glm/gtx/quaternion.hpp b/depedencies/include/glm/gtx/quaternion.hpp deleted file mode 100644 index 674d7e7..0000000 --- a/depedencies/include/glm/gtx/quaternion.hpp +++ /dev/null @@ -1,185 +0,0 @@ -/// @ref gtx_quaternion -/// @file glm/gtx/quaternion.hpp -/// -/// @see core (dependence) -/// @see gtx_extented_min_max (dependence) -/// -/// @defgroup gtx_quaternion GLM_GTX_quaternion -/// @ingroup gtx -/// -/// @brief Extented quaternion types and functions -/// -/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/constants.hpp" -#include "../gtc/quaternion.hpp" -#include "../gtx/norm.hpp" - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_quaternion extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_quaternion - /// @{ - - /// Compute a cross product between a quaternion and a vector. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> cross( - tquat<T, P> const & q, - tvec3<T, P> const & v); - - //! Compute a cross product between a vector and a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> cross( - tvec3<T, P> const & v, - tquat<T, P> const & q); - - //! Compute a point on a path according squad equation. - //! q1 and q2 are control points; s1 and s2 are intermediate control points. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> squad( - tquat<T, P> const & q1, - tquat<T, P> const & q2, - tquat<T, P> const & s1, - tquat<T, P> const & s2, - T const & h); - - //! Returns an intermediate control point for squad interpolation. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> intermediate( - tquat<T, P> const & prev, - tquat<T, P> const & curr, - tquat<T, P> const & next); - - //! Returns a exp of a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> exp( - tquat<T, P> const & q); - - //! Returns a log of a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> log( - tquat<T, P> const & q); - - /// Returns x raised to the y power. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> pow( - tquat<T, P> const & x, - T const & y); - - //! Returns quarternion square root. - /// - /// @see gtx_quaternion - //template<typename T, precision P> - //tquat<T, P> sqrt( - // tquat<T, P> const & q); - - //! Rotates a 3 components vector by a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> rotate( - tquat<T, P> const & q, - tvec3<T, P> const & v); - - /// Rotates a 4 components vector by a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tvec4<T, P> rotate( - tquat<T, P> const & q, - tvec4<T, P> const & v); - - /// Extract the real component of a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL T extractRealComponent( - tquat<T, P> const & q); - - /// Converts a quaternion to a 3 * 3 matrix. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tmat3x3<T, P> toMat3( - tquat<T, P> const & x){return mat3_cast(x);} - - /// Converts a quaternion to a 4 * 4 matrix. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> toMat4( - tquat<T, P> const & x){return mat4_cast(x);} - - /// Converts a 3 * 3 matrix to a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> toQuat( - tmat3x3<T, P> const & x){return quat_cast(x);} - - /// Converts a 4 * 4 matrix to a quaternion. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> toQuat( - tmat4x4<T, P> const & x){return quat_cast(x);} - - /// Quaternion interpolation using the rotation short path. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> shortMix( - tquat<T, P> const & x, - tquat<T, P> const & y, - T const & a); - - /// Quaternion normalized linear interpolation. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> fastMix( - tquat<T, P> const & x, - tquat<T, P> const & y, - T const & a); - - /// Compute the rotation between two vectors. - /// param orig vector, needs to be normalized - /// param dest vector, needs to be normalized - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL tquat<T, P> rotation( - tvec3<T, P> const & orig, - tvec3<T, P> const & dest); - - /// Returns the squared length of x. - /// - /// @see gtx_quaternion - template<typename T, precision P> - GLM_FUNC_DECL T length2(tquat<T, P> const & q); - - /// @} -}//namespace glm - -#include "quaternion.inl" |