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-rw-r--r-- | depedencies/include/glm/mat2x2.hpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/depedencies/include/glm/mat2x2.hpp b/depedencies/include/glm/mat2x2.hpp new file mode 100644 index 0000000..420fe9d --- /dev/null +++ b/depedencies/include/glm/mat2x2.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat2x2.hpp + +#pragma once + +#include "detail/type_mat2x2.hpp" + +namespace glm +{ + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef tmat2x2<float, highp> highp_mat2x2; + +}//namespace glm |