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-rw-r--r--external/include/glm/detail/type_vec4.inl969
1 files changed, 0 insertions, 969 deletions
diff --git a/external/include/glm/detail/type_vec4.inl b/external/include/glm/detail/type_vec4.inl
deleted file mode 100644
index 972cb4e..0000000
--- a/external/include/glm/detail/type_vec4.inl
+++ /dev/null
@@ -1,969 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_tvec4.inl
-
-namespace glm{
-namespace detail
-{
- template<typename T>
- struct is_int
- {
- enum test {value = 0};
- };
-
- template<>
- struct is_int<uint32>
- {
- enum test {value = ~0};
- };
-
- template<>
- struct is_int<int32>
- {
- enum test {value = ~0};
- };
-
- template<>
- struct is_int<uint64>
- {
- enum test {value = ~0};
- };
-
- template<>
- struct is_int<int64>
- {
- enum test {value = ~0};
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_add
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_sub
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_mul
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_div
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_vec4_mod
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_and
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_or
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_xor
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_shift_left
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_shift_right
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
- {
- return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_equal
- {
- GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return
- detail::compute_equal<T>::call(v1.x, v2.x) &&
- detail::compute_equal<T>::call(v1.y, v2.y) &&
- detail::compute_equal<T>::call(v1.z, v2.z) &&
- detail::compute_equal<T>::call(v1.w, v2.w);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_nequal
- {
- GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return !compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
- }
- };
-
- template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
- struct compute_vec4_bitwise_not
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w);
- }
- };
-}//namespace detail
-
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec()
-# ifdef GLM_FORCE_CTOR_INIT
- : x(0), y(0), z(0), w(0)
-# endif
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, Q> const& v)
- : x(v.x), y(v.y), z(v.z), w(v.w)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, P> const& v)
- : x(v.x), y(v.y), z(v.z), w(v.w)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T scalar)
- : x(scalar), y(scalar), z(scalar), w(scalar)
- {}
-
- template <typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T _x, T _y, T _z, T _w)
- : x(_x), y(_y), z(_z), w(_w)
- {}
-
- // -- Conversion scalar constructors --
-
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z, typename W>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z, typename W>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_z.x))
- , w(static_cast<T>(_w.x))
- {}
-
- // -- Conversion vector constructors --
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z.x))
- , w(static_cast<T>(_w.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- , w(static_cast<T>(_w.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_zw.x))
- , w(static_cast<T>(_zw.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, typename C, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_zw.x))
- , w(static_cast<T>(_zw.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w)
- : x(static_cast<T>(_xyz.x))
- , y(static_cast<T>(_xyz.y))
- , z(static_cast<T>(_xyz.z))
- , w(static_cast<T>(_w))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w)
- : x(static_cast<T>(_xyz.x))
- , y(static_cast<T>(_xyz.y))
- , z(static_cast<T>(_xyz.z))
- , w(static_cast<T>(_w.x))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_yzw.x))
- , z(static_cast<T>(_yzw.y))
- , w(static_cast<T>(_yzw.z))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_yzw.x))
- , z(static_cast<T>(_yzw.y))
- , w(static_cast<T>(_yzw.z))
- {}
-
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_zw.x))
- , w(static_cast<T>(_zw.y))
- {}
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<4, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- , z(static_cast<T>(v.z))
- , w(static_cast<T>(v.w))
- {}
-
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v)
- {
- this->x = v.x;
- this->y = v.y;
- this->z = v.z;
- this->w = v.w;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v)
- {
- this->x = static_cast<T>(v.x);
- this->y = static_cast<T>(v.y);
- this->z = static_cast<T>(v.z);
- this->w = static_cast<T>(v.w);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar)
- {
- return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar)
- {
- return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar)
- {
- return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar)
- {
- return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- // -- Increment and decrement operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator++()
- {
- ++this->x;
- ++this->y;
- ++this->z;
- ++this->w;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator--()
- {
- --this->x;
- --this->y;
- --this->z;
- --this->w;
- return *this;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator++(int)
- {
- vec<4, T, Q> Result(*this);
- ++*this;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator--(int)
- {
- vec<4, T, Q> Result(*this);
- --*this;
- return Result;
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar)
- {
- return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar)
- {
- return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar)
- {
- return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar)
- {
- return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar)
- {
- return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar)
- {
- return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v)
- {
- return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
- }
-
- // -- Unary constant operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v)
- {
- return v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(0) -= v;
- }
-
- // -- Binary arithmetic operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) += scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) += v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(v) += scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v2) += v1;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) += v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) -= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) -= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) -= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) -= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) -= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) *= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) *= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(v) *= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v2) *= v1;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) *= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar)
- {
- return vec<4, T, Q>(v) /= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) /= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) /= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) /= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) /= v2;
- }
-
- // -- Binary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) %= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) %= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) %= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar.x) %= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) %= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) &= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<4, T, Q>(v) &= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) &= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) &= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) &= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) |= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) |= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) |= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) |= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) |= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) ^= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) ^= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) ^= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) ^= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) ^= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) <<= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) <<= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) <<= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) <<= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) <<= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar)
- {
- return vec<4, T, Q>(v) >>= scalar;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) >>= v2.x;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(scalar) >>= v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1.x) >>= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return vec<4, T, Q>(v1) >>= v2;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator~(vec<4, T, Q> const& v)
- {
- return detail::compute_vec4_bitwise_not<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return detail::compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
- {
- return detail::compute_vec4_nequal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
- {
- return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w);
- }
-
- template<qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
- {
- return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w);
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE
-# include "type_vec4_simd.inl"
-#endif