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-rw-r--r--graphics/Texture.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/graphics/Texture.cpp b/graphics/Texture.cpp
new file mode 100644
index 0000000..0104530
--- /dev/null
+++ b/graphics/Texture.cpp
@@ -0,0 +1,39 @@
+#include <iostream>
+#include <SFML/Graphics.hpp>
+#include "Texture.hpp"
+
+Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) {
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ //Texture options
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping);
+
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,textureFiltering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ //Image load
+ sf::Image image;
+ if (!image.loadFromFile(filename)) {
+ std::cout << "Can't open image " << filename << std::endl;
+ throw 201;
+ }
+ if (image.getPixelsPtr()==nullptr){
+ std::cout<<"Image data is corrupted!"<<std::endl;
+ throw 202;
+ }
+ image.flipVertically();
+
+
+ //Creating texture
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ (GLvoid *) image.getPixelsPtr());
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+}
+
+Texture::~Texture() {
+ glDeleteTextures(1, &texture);
+}