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Diffstat (limited to 'include/Vector.hpp')
-rw-r--r-- | include/Vector.hpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/include/Vector.hpp b/include/Vector.hpp new file mode 100644 index 0000000..a2d5c6a --- /dev/null +++ b/include/Vector.hpp @@ -0,0 +1,116 @@ +#pragma once + +#include <ostream> +#include <cmath> +#include <tuple> + +#include <glm/vec3.hpp> + +template<class T> +class Vector3 { + T x, y, z; +public: + Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {} + + Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {} + + ~Vector3() = default; + + void SetX(T X) { x = X; } + + void SetY(T Y) { y = Y; } + + void SetZ(T Z) { z = Z; } + + T GetX() const { return x; } + + T GetY() const { return y; } + + T GetZ() const { return z; } + + double GetMagnitude() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); } + + operator glm::vec3() const { + return glm::vec3(x, y, z); + } + + void swap(Vector3 &rhs) { + std::swap(x, rhs.x); + std::swap(y, rhs.y); + std::swap(z, rhs.z); + } + + Vector3 &operator=(Vector3 rhs) { + rhs.swap(*this); + return *this; + } + + Vector3 operator*(T rhs) const { + return Vector3<T>( + x * rhs, + y * rhs, + z * rhs + ); + } + + Vector3 operator/(T rhs) const { + return Vector3<T>( + x / rhs, + y / rhs, + z / rhs + ); + } + + Vector3 operator+(const Vector3 &rhs) const { + return Vector3<T>( + x + rhs.x, + y + rhs.y, + z + rhs.z + ); + } + + Vector3 operator-(const Vector3 &rhs) const { + return Vector3<T>( + x - rhs.x, + y - rhs.y, + z - rhs.z + ); + } + + Vector3 operator*(const Vector3 &rhs) const { + return Vector3<T>( + x * rhs.x, + y * rhs.y, + z * rhs.z + ); + } + + Vector3 operator/(const Vector3 &rhs) const { + return Vector3<T>( + x / rhs.x, + y / rhs.y, + z / rhs.z + ); + } + + bool operator==(const Vector3 &rhs) const { + return (x == rhs.x && y == rhs.y && z == rhs.z); + } + + bool operator!=(const Vector3 &rhs) const { + return !(*this == rhs); + } + + bool operator<(const Vector3 &rhs) const { + return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z); + } + + + friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) { + os << vector3.x << ", " << vector3.y << ", " << vector3.z; + return os; + } +}; + +typedef Vector3<double> VectorF; +typedef Vector3<signed long long> Vector;
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