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-rw-r--r--include/graphics/Gui.hpp7
-rw-r--r--include/graphics/RenderSection.hpp42
-rw-r--r--include/graphics/Shader.hpp24
-rw-r--r--include/graphics/Texture.hpp14
-rw-r--r--include/graphics/Widget.hpp8
5 files changed, 0 insertions, 95 deletions
diff --git a/include/graphics/Gui.hpp b/include/graphics/Gui.hpp
deleted file mode 100644
index 641b941..0000000
--- a/include/graphics/Gui.hpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#pragma once
-
-class Gui {
-
-public:
- int WHY=0;
-};
diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp
deleted file mode 100644
index 953d7ea..0000000
--- a/include/graphics/RenderSection.hpp
+++ /dev/null
@@ -1,42 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-#include <glm/detail/type_mat.hpp>
-#include <glm/vec2.hpp>
-#include <glm/detail/type_mat4x4.hpp>
-#include <glm/gtx/transform.hpp>
-#include <easylogging++.h>
-
-#include <AssetManager.hpp>
-#include <world/Section.hpp>
-#include <world/World.hpp>
-
-class RenderState {
- GLuint ActiveVao;
- GLuint ActiveShader;
-public:
- void SetActiveVao(GLuint Vao);
- void SetActiveShader(GLuint Shader);
-};
-
-class RenderSection {
- Vector sectionPosition;
- World *world;
- GLuint Vao, VboTextures, VboModels, VboColors;
-
- static GLuint VboVertices, VboUvs;
- static std::map<GLuint, int> refCounterVbo;
- static std::map<GLuint, int> refCounterVao;
-
- size_t numOfFaces;
-
-public:
- RenderSection(World *world, Vector position);
- RenderSection(const RenderSection &other);
- ~RenderSection();
-
- void UpdateState(const std::map<BlockTextureId, glm::vec4> &textureAtlas);
- void Render(RenderState &state);
-
- Section *GetSection();
-}; \ No newline at end of file
diff --git a/include/graphics/Shader.hpp b/include/graphics/Shader.hpp
deleted file mode 100644
index 17a434e..0000000
--- a/include/graphics/Shader.hpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include <string>
-#include <fstream>
-#include <sstream>
-
-#include <easylogging++.h>
-#include <GL/glew.h>
-
-class Shader
-{
-private:
- const GLchar *vertex;
- const GLchar *fragment;
-public:
- // Идентификатор программы
- GLuint Program;
- // Конструктор считывает и собирает шейдер
- Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr);
- // Использование программы
- void Use();
-
- void Reload();
-}; \ No newline at end of file
diff --git a/include/graphics/Texture.hpp b/include/graphics/Texture.hpp
deleted file mode 100644
index 277806a..0000000
--- a/include/graphics/Texture.hpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-
-#include <SFML/Graphics.hpp>
-#include <easylogging++.h>
-#include <GL/glew.h>
-
-class Texture {
- Texture(Texture&);
- Texture&operator=(Texture&);
-public:
- GLuint texture;
- Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST);
- ~Texture();
-}; \ No newline at end of file
diff --git a/include/graphics/Widget.hpp b/include/graphics/Widget.hpp
deleted file mode 100644
index c4d5dc1..0000000
--- a/include/graphics/Widget.hpp
+++ /dev/null
@@ -1,8 +0,0 @@
-#pragma once
-
-class Widget {
- unsigned int x,y,w,h;
-public:
- Widget(Widget *parent);
- ~Widget();
-};