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-rw-r--r--include/AssetManager.hpp72
-rw-r--r--include/Core.hpp84
-rw-r--r--include/GameState.hpp71
-rw-r--r--include/Nbt.hpp516
-rw-r--r--include/Utility.hpp55
-rw-r--r--include/Vector.hpp116
-rw-r--r--include/graphics/Gui.hpp7
-rw-r--r--include/graphics/RenderSection.hpp41
-rw-r--r--include/graphics/Shader.hpp24
-rw-r--r--include/graphics/Texture.hpp14
-rw-r--r--include/graphics/Widget.hpp8
-rw-r--r--include/network/Network.hpp26
-rw-r--r--include/network/NetworkClient.hpp26
-rw-r--r--include/network/Packet.hpp521
-rw-r--r--include/network/Socket.hpp46
-rw-r--r--include/network/Stream.hpp107
-rw-r--r--include/world/Block.hpp15
-rw-r--r--include/world/Collision.hpp8
-rw-r--r--include/world/Section.hpp48
-rw-r--r--include/world/World.hpp35
20 files changed, 1840 insertions, 0 deletions
diff --git a/include/AssetManager.hpp b/include/AssetManager.hpp
new file mode 100644
index 0000000..f91c722
--- /dev/null
+++ b/include/AssetManager.hpp
@@ -0,0 +1,72 @@
+#pragma once
+
+#include <experimental/filesystem>
+#include <map>
+
+#include <GL/glew.h>
+#include <glm/vec4.hpp>
+#include <nlohmann/json.hpp>
+
+#include <world/Block.hpp>
+#include <graphics/Texture.hpp>
+
+struct TextureCoordinates {
+ TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {}
+
+ bool operator==(const TextureCoordinates &rhs) const {
+ return x == rhs.x &&
+ y == rhs.y &&
+ w == rhs.w &&
+ h == rhs.h;
+ }
+
+ explicit operator bool() const {
+ return !(*this == TextureCoordinates(-1, -1, -1, -1));
+ }
+
+ float x, y, w, h;
+};
+
+struct BlockTextureId {
+ //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side
+ BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {}
+
+ int id:9;
+ int state:4;
+ int side:3;
+
+
+ bool operator<(const BlockTextureId &rhs) const {
+ if (id < rhs.id)
+ return true;
+ if (rhs.id < id)
+ return false;
+ if (state < rhs.state)
+ return true;
+ if (rhs.state < state)
+ return false;
+ return side < rhs.side;
+ }
+};
+
+class AssetManager {
+ Texture *textureAtlas;
+ std::map<std::string, Block> assetIds;
+ std::map<std::string, TextureCoordinates> assetTextures;
+public:
+ AssetManager();
+
+ ~AssetManager();
+
+ void LoadTextureResources();
+
+ TextureCoordinates GetTextureByAssetName(std::string AssetName);
+
+ std::string GetTextureAssetNameByBlockId(BlockTextureId block);
+
+ GLuint GetTextureAtlas();
+
+ void LoadIds();
+
+ TextureCoordinates GetTextureByBlock(BlockTextureId block);
+};
diff --git a/include/Core.hpp b/include/Core.hpp
new file mode 100644
index 0000000..64fab4e
--- /dev/null
+++ b/include/Core.hpp
@@ -0,0 +1,84 @@
+#pragma once
+
+#include <iomanip>
+#include <tuple>
+
+#include <easylogging++.h>
+#include <SFML/Window.hpp>
+#include <GL/glew.h>
+#include <glm/gtc/type_ptr.hpp>
+
+#include <GameState.hpp>
+#include <AssetManager.hpp>
+#include <graphics/Shader.hpp>
+#include <graphics/Gui.hpp>
+#include <graphics/RenderSection.hpp>
+#include <network/NetworkClient.hpp>
+
+class Core {
+ GameState *gameState;
+ NetworkClient *client;
+ sf::Window *window;
+ AssetManager *assetManager;
+ bool isMouseCaptured = false;
+ bool isRunning = true;
+ enum {
+ MainMenu,
+ Loading,
+ Playing,
+ PauseMenu,
+ } currentState = Playing;
+ float mouseXDelta, mouseYDelta;
+ float deltaTime;
+ float absTime;
+
+ void RenderWorld();
+
+ void HandleMouseCapture();
+
+ void HandleEvents();
+
+ void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
+
+ void InitGlew();
+
+ void SetMouseCapture(bool IsCaptured);
+
+ void PrepareToRendering();
+
+ void RenderFrame();
+
+ unsigned int width();
+
+ unsigned int height();
+
+ void UpdateChunksToRender();
+
+ void UpdateGameState();
+
+ std::thread gameStateLoopThread;
+
+ Shader *shader;
+ //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UboTextureIndexes, TextureData UboTextureIndexes, TextureData2 UboTextureIndexes, Blocks VBO, Models VBO, Line VAO, Lines VBO
+ //GLuint VBO, VAO, VBO2, UboTextureIndexes, UboTextureData, VBO3, VBO4, VAO2, VBO5;
+ GLuint UboTextureIndexes, UboTextureData;
+ //std::vector<Vector> toRender;
+ std::vector<Vector> toRender;
+ std::map<Vector, RenderSection> availableChunks;
+
+ int ChunkDistance = 2;
+
+ RenderState renderState;
+
+ /*std::map<Vector, std::vector<glm::mat4>> toRenderModels;
+ std::map<Vector, std::vector<glm::vec2>> toRenderBlocks;*/
+
+ double tickRate = 0;
+
+public:
+ Core();
+
+ ~Core();
+
+ void Exec();
+};
diff --git a/include/GameState.hpp b/include/GameState.hpp
new file mode 100644
index 0000000..6741882
--- /dev/null
+++ b/include/GameState.hpp
@@ -0,0 +1,71 @@
+#pragma once
+
+#include <nlohmann/json.hpp>
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+
+#include <world/World.hpp>
+#include <network/NetworkClient.hpp>
+#include <Vector.hpp>
+
+class GameState {
+ NetworkClient *nc;
+public:
+ GameState(NetworkClient *NetClient, bool &quit);
+
+ void Update(float deltaTime);
+
+ //Navigation
+ enum Direction {
+ FORWARD, BACKWARD, LEFT, RIGHT, JUMP
+ };
+ void HandleMovement(GameState::Direction direction, float deltaTime);
+ void HandleRotation(double yaw, double pitch);
+ glm::mat4 GetViewMatrix();
+ void updateCameraVectors();
+
+ float Yaw();
+ float Pitch();
+ void SetYaw(float yaw);
+ void SetPitch(float pitch);
+
+ glm::vec3 Position();
+ void SetPosition(glm::vec3 Position);
+ glm::vec3 Front;
+ glm::vec3 Up;
+ glm::vec3 Right;
+ glm::vec3 WorldUp;
+
+ //Everything other
+ World world;
+ bool &isRunning;
+
+ std::string g_PlayerUuid;
+ std::string g_PlayerName;
+ bool g_IsGameStarted;
+ int g_PlayerEid;
+ int g_Gamemode;
+ int g_Dimension;
+ byte g_Difficulty;
+ byte g_MaxPlayers;
+ std::string g_LevelType;
+ bool g_ReducedDebugInfo;
+ Vector g_SpawnPosition;
+ bool g_PlayerInvulnerable;
+ bool g_PlayerFlying;
+ bool g_PlayerAllowFlying;
+ bool g_PlayerCreativeMode;
+ float g_PlayerFlyingSpeed;
+ float g_PlayerFovModifier;
+ float g_PlayerPitch;
+ float g_PlayerYaw;
+ double g_PlayerX;
+ double g_PlayerY;
+ double g_PlayerZ;
+ float g_PlayerHealth;
+
+ bool g_OnGround = true;
+ double g_PlayerVelocityX = 0;
+ double g_PlayerVelocityY = 0;
+ double g_PlayerVelocityZ = 0;
+};
diff --git a/include/Nbt.hpp b/include/Nbt.hpp
new file mode 100644
index 0000000..03f5af0
--- /dev/null
+++ b/include/Nbt.hpp
@@ -0,0 +1,516 @@
+#pragma once
+
+#include <cstddef>
+#include <vector>
+#include <fstream>
+#include <zlib.h>
+
+#include <Utility.hpp>
+
+namespace nbt {
+ enum TagType {
+ End, //nullptr
+ Byte, //int8_t
+ Short, //int16_t
+ Int, //int32_t
+ Long, //int64_t
+ Float, //float
+ Double, //double
+ ByteArray, //std::vector<signed char>
+ String, //std::string
+ List, //std::vector<NbtTag>
+ Compound, //std::vector<NbtTag>
+ IntArray, //std::vector<int32_t>
+ Unknown, //dummy value
+ };
+
+ class NbtTag;
+
+ typedef std::vector<NbtTag> compound_t;
+
+ typedef std::string string_t;
+
+ typedef std::vector<signed char> byteArray_t;
+
+ typedef std::vector<int> intArray_t;
+
+ class NbtTag {
+ TagType type = Unknown;
+ string_t name = "";
+ unsigned char *data = nullptr;
+ public:
+ NbtTag(TagType type, string_t name) : type(type), name(name) {
+ switch (type) {
+ case End:
+ data = nullptr;
+ break;
+ case Compound:
+ data = (unsigned char *) new compound_t;
+ break;
+ case String:
+ data = (unsigned char *) new string_t;
+ break;
+ case Int:
+ data = (unsigned char *) new int32_t;
+ break;
+ case Long:
+ data = (unsigned char *) new int64_t;
+ break;
+ case Byte:
+ data = (unsigned char *) new int8_t;
+ break;
+ case Short:
+ data = (unsigned char *) new int16_t;
+ break;
+ case Float:
+ data = (unsigned char *) new float;
+ break;
+ case Double:
+ data = (unsigned char *) new double;
+ break;
+ case ByteArray:
+ data = (unsigned char *) new byteArray_t;
+ break;
+ case List:
+ data = (unsigned char *) new compound_t;
+ break;
+ case IntArray:
+ data = (unsigned char *) new intArray_t;
+ }
+ }
+
+ NbtTag(const NbtTag &other) : type(other.type), name(other.name) {
+ switch (type) {
+ case Byte:
+ data = (unsigned char *) new int8_t;
+ *((int8_t *) data) = *((int8_t *) other.data);
+ break;
+ case Short:
+ data = (unsigned char *) new int16_t;
+ *((int16_t *) data) = *((int16_t *) other.data);
+ break;
+ case Int:
+ data = (unsigned char *) new int32_t;
+ *((int32_t *) data) = *((int32_t *) other.data);
+ break;
+ case Long:
+ data = (unsigned char *) new int64_t;
+ *((int64_t *) data) = *((int64_t *) other.data);
+ break;
+ case Float:
+ data = (unsigned char *) new float;
+ *((float *) data) = *((float *) other.data);
+ break;
+ case Double:
+ data = (unsigned char *) new double;
+ *((double *) data) = *((double *) other.data);
+ break;
+ case ByteArray:
+ data = (unsigned char *) new byteArray_t;
+ *((std::vector<signed char> *) data) = *((std::vector<signed char> *) other.data);
+ break;
+ case String:
+ data = (unsigned char *) new string_t;
+ *((std::string *) data) = *((std::string *) other.data);
+ break;
+ case List:
+ data = (unsigned char *) new compound_t;
+ *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
+ break;
+ case Compound:
+ data = (unsigned char *) new compound_t;
+ *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
+ break;
+ case IntArray:
+ data = (unsigned char *) new intArray_t;
+ *((std::vector<int> *) data) = *((std::vector<int> *) other.data);
+ break;
+ }
+ }
+
+ ~NbtTag() {
+ switch (type) {
+ case Byte:
+ delete ((int8_t *) data);
+ break;
+ case Short:
+ delete ((int16_t *) data);
+ break;
+ case Int:
+ delete ((int32_t *) data);
+ break;
+ case Long:
+ delete ((int64_t *) data);
+ break;
+ case Float:
+ delete ((float *) data);
+ break;
+ case Double:
+ delete ((double *) data);
+ break;
+ case ByteArray:
+ delete ((std::vector<signed char> *) data);
+ break;
+ case String:
+ delete ((std::string *) data);
+ break;
+ case List:
+ delete ((std::vector<NbtTag> *) data);
+ break;
+ case Compound:
+ delete ((std::vector<NbtTag> *) data);
+ break;
+ case IntArray:
+ delete ((std::vector<int> *) data);
+ break;
+ }
+ };
+
+ void swap(NbtTag &other) {
+ std::swap(other.data, data);
+ std::swap(other.name, name);
+ std::swap(other.type, type);
+ }
+
+ NbtTag &operator=(NbtTag other) {
+ other.swap(*this);
+ return *this;
+ }
+
+ TagType GetType() const {
+ return type;
+ }
+
+ string_t GetName() const {
+ return name;
+ }
+
+
+ string_t &GetString() {
+ string_t &val = *reinterpret_cast<std::string *>(data);
+ return val;
+ }
+
+ compound_t &GetCompound() {
+ std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
+ return val;
+ }
+
+ compound_t &GetList() {
+ std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
+ return val;
+ }
+
+ int64_t &GetLong() {
+ int64_t &val = *reinterpret_cast<int64_t *>(data);
+ return val;
+ }
+
+ float &GetFloat() {
+ float &val = *reinterpret_cast<float *>(data);
+ return val;
+ }
+
+ double &GetDouble() {
+ double &val = *reinterpret_cast<double *>(data);
+ return val;
+ }
+
+ byteArray_t &GetByteArray() {
+ auto &val = *reinterpret_cast<byteArray_t *>(data);
+ return val;
+ }
+
+ intArray_t &GetIntArray() {
+ auto &val = *reinterpret_cast<intArray_t *>(data);
+ return val;
+ }
+
+ int16_t &GetShort() {
+ auto &val = *reinterpret_cast<int16_t *>(data);
+ return val;
+ }
+
+ int32_t &GetInt() {
+ auto &val = *reinterpret_cast<int32_t *>(data);
+ return val;
+ }
+
+ int8_t &GetByte() {
+ auto &val = *reinterpret_cast<int8_t *>(data);
+ return val;
+ }
+ };
+
+ NbtTag ParseTag(unsigned char *data, size_t &size, TagType listItemType = Unknown) {
+ size = 0;
+ TagType type;
+ if (listItemType == Unknown) {
+ type = (TagType) *data;
+ data += 1;
+ size += 1;
+ } else
+ type = listItemType;
+ string_t name;
+ if (listItemType == Unknown && type != End) {
+ short nameLen = *((short *) data);
+ data += 2;
+ size += 2;
+ endswap(&nameLen);
+ name = std::string((char *) data, nameLen);
+ data += nameLen;
+ size += nameLen;
+ }
+ NbtTag tag(type, name);
+ switch (type) {
+ case Compound: {
+ do {
+ size_t s;
+ tag.GetCompound().push_back(ParseTag(data, s));
+ data += s;
+ size += s;
+ } while (tag.GetCompound().back().GetType() != End);
+ tag.GetCompound().pop_back();
+ return tag;
+ }
+ case String: {
+ short len = *((short *) data);
+ data += 2;
+ size += 2;
+ endswap(&len);
+ string_t str((char *) data, len);
+ data += len;
+ size += len;
+ tag.GetString() = str;
+ return tag;
+ }
+ case End:
+ return tag;
+ case Long:
+ tag.GetLong() = *((int64_t *) data);
+ endswap(&tag.GetLong());
+ data += 8;
+ size += 8;
+ return tag;
+ case Short:
+ tag.GetShort() = *((int16_t *) data);
+ endswap(&tag.GetShort());
+ data += 2;
+ size += 2;
+ return tag;
+ case Float:
+ tag.GetFloat() = *((float *) data);
+ endswap(&tag.GetFloat());
+ data += 4;
+ size += 4;
+ return tag;
+ case Double:
+ tag.GetDouble() = *((double *) data);
+ endswap(&tag.GetDouble());
+ data += 8;
+ size += 8;
+ return tag;
+ case Byte:
+ tag.GetByte() = *((int8_t *) data);
+ endswap(&tag.GetByte());
+ data += 1;
+ size += 1;
+ return tag;
+ case Int:
+ tag.GetInt() = *((int32_t *) data);
+ endswap(&tag.GetInt());
+ data += 4;
+ size += 4;
+ return tag;
+ case List: {
+ TagType listType = *((TagType *) data);
+ data += 1;
+ size += 1;
+ int32_t listLength = *((int32_t *) data);
+ endswap(&listLength);
+ data += 4;
+ size += 4;
+ for (int i = 0; i < listLength; i++) {
+ size_t s = 0;
+ std::vector<NbtTag> &vec = tag.GetCompound();
+ vec.push_back(ParseTag(data, s, listType));
+ data += s;
+ size += s;
+ }
+ return tag;
+ }
+ case ByteArray: {
+ int32_t arrLength = *((int32_t *) data);
+ endswap(&arrLength);
+ data += 4;
+ size += 4;
+ for (int i = 0; i < arrLength; i++) {
+ signed char val = (signed char) data[i];
+ std::vector<signed char> &vec = tag.GetByteArray();
+ vec.push_back(val);
+ }
+ data += arrLength;
+ size += arrLength;
+ return tag;
+ }
+ default:
+ throw 13;
+ }
+ }
+
+ NbtTag ParseTag(unsigned char *data, size_t *optionalSize = nullptr) {
+ size_t s = 0;
+ size_t &size = (optionalSize ? *optionalSize : s);
+ return ParseTag(data, size);
+ }
+
+ std::vector<unsigned char> Decompress(unsigned char *data, size_t dataLen) {
+ const size_t decompBuffSize = 1024 * 16;
+ unsigned char *decompBuff = new unsigned char[decompBuffSize];
+ std::vector<unsigned char> uncompressed;
+ for (int i = 0; i < decompBuffSize; i++)
+ decompBuff[i] = 0;
+
+
+ z_stream stream;
+ stream.zalloc = Z_NULL;
+ stream.zfree = Z_NULL;
+ stream.opaque = Z_NULL;
+ stream.next_in = data;
+ stream.avail_in = dataLen;
+ stream.next_out = decompBuff;
+ stream.avail_out = decompBuffSize;
+
+ if (inflateInit2(&stream, 15 + 32) != Z_OK) {
+ delete[] decompBuff;
+ throw 171;
+ }
+
+ int res;
+ do {
+ stream.avail_out = decompBuffSize;
+
+ switch ((res = inflate(&stream, Z_NO_FLUSH))) {
+ case Z_MEM_ERROR:
+ throw 172;
+ case Z_DATA_ERROR:
+ throw 173;
+ case Z_NEED_DICT:
+ throw 174;
+ }
+
+ uncompressed.resize(uncompressed.size() + decompBuffSize);
+ std::copy(decompBuff, decompBuff + decompBuffSize, uncompressed.end() - decompBuffSize);
+ } while (stream.avail_out == 0);
+ if (res != Z_STREAM_END)
+ throw 175;
+ if (inflateEnd(&stream) != Z_OK)
+ throw 176;
+ delete[] decompBuff;
+ return uncompressed;
+ }
+
+ NbtTag ParseCompressed(unsigned char *data, size_t dataLen) {
+ auto uncompressed = Decompress(data, dataLen);
+ NbtTag root = ParseTag(uncompressed.data());
+ return root;
+ }
+
+ NbtTag Parse(unsigned char *data, size_t dataLen) {
+ bool isCompressed = *data != 10;
+ if (isCompressed)
+ return ParseCompressed(data, dataLen);
+ else
+ return ParseTag(data);
+ }
+
+ void PrintTree(NbtTag &tree, int deepness = 0, std::ostream &ostream = std::cout) {
+ ostream << std::string(deepness, '\t') << "Tag ";
+ switch (tree.GetType()) {
+ case Byte:
+ ostream << "byte";
+ break;
+ case Short:
+ ostream << "short";
+ break;
+ case Int:
+ ostream << "int";
+ break;
+ case Long:
+ ostream << "long";
+ break;
+ case Float:
+ ostream << "float";
+ break;
+ case Double:
+ ostream << "double";
+ break;
+ case ByteArray:
+ ostream << "byte array";
+ break;
+ case String:
+ ostream << "string";
+ break;
+ case List:
+ ostream << "list";
+ break;
+ case Compound:
+ ostream << "compound";
+ break;
+ case IntArray:
+ ostream << "int array";
+ break;
+ case End:
+ ostream << "end";
+ break;
+ }
+ if (tree.GetName().length() > 0)
+ ostream << " (" << tree.GetName() << ")";
+ ostream << ": ";
+
+ if (tree.GetType() == Compound || tree.GetType() == List) {
+ std::vector<NbtTag> &vec = (tree.GetType() == Compound ? tree.GetCompound() : tree.GetList());
+ ostream << vec.size() << " entries {" << std::endl;
+ for (auto it = vec.begin(); it != vec.end(); ++it) {
+ PrintTree(*it, deepness + 1, std::cout);
+ }
+ ostream << std::string(deepness, '\t') << "}" << std::endl;
+ return;
+ } else {
+ switch (tree.GetType()) {
+ case Int:
+ ostream << tree.GetInt();
+ break;
+ case String:
+ ostream << "\"" << tree.GetString() << "\"";
+ break;
+ case Double:
+ ostream << tree.GetDouble();
+ break;
+ case Float:
+ ostream << tree.GetFloat();
+ break;
+ case Short:
+ ostream << tree.GetShort();
+ break;
+ case Byte:
+ ostream << (int) tree.GetByte();
+ break;
+ case Long:
+ ostream << tree.GetLong();
+ break;
+ case ByteArray:
+ ostream << "[" << tree.GetByteArray().size() << " bytes]: ";
+ for (int i = 0; i < (tree.GetByteArray().size() > 10 ? 10 : tree.GetByteArray().size()); i++) {
+ ostream << std::hex << "0x" << (tree.GetByteArray()[i] > 15 ? "" : "0")
+ << (int) tree.GetByteArray()[i]
+ << std::dec << " ";
+ }
+ break;
+ case IntArray:
+ break;
+ }
+ ostream << std::endl;
+ }
+ }
+} \ No newline at end of file
diff --git a/include/Utility.hpp b/include/Utility.hpp
new file mode 100644
index 0000000..92e924f
--- /dev/null
+++ b/include/Utility.hpp
@@ -0,0 +1,55 @@
+#pragma once
+
+#include <algorithm>
+
+#include <GL/glew.h>
+
+template<class T>
+void endswap(T *objp) {
+ unsigned char *memp = reinterpret_cast<unsigned char *>(objp);
+ std::reverse(memp, memp + sizeof(T));
+}
+
+template<class T>
+void endswap(T &obj) {
+ unsigned char *raw = reinterpret_cast<unsigned char *>(&obj);
+ std::reverse(raw, raw + sizeof(T));
+}
+
+inline void endswap(unsigned char *arr, size_t arrLen) {
+ std::reverse(arr, arr + arrLen);
+}
+
+inline GLenum glCheckError_(const char *file, int line) {
+ GLenum errorCode;
+ while ((errorCode = glGetError()) != GL_NO_ERROR) {
+ std::string error;
+ switch (errorCode) {
+ case GL_INVALID_ENUM:
+ error = "INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ error = "INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ error = "INVALID_OPERATION";
+ break;
+ case GL_STACK_OVERFLOW:
+ error = "STACK_OVERFLOW";
+ break;
+ case GL_STACK_UNDERFLOW:
+ error = "STACK_UNDERFLOW";
+ break;
+ case GL_OUT_OF_MEMORY:
+ error = "OUT_OF_MEMORY";
+ break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ error = "INVALID_FRAMEBUFFER_OPERATION";
+ break;
+ }
+ LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line;
+ }
+ return errorCode;
+}
+
+#define glCheckError() glCheckError_(__FILE__, __LINE__) \ No newline at end of file
diff --git a/include/Vector.hpp b/include/Vector.hpp
new file mode 100644
index 0000000..a2d5c6a
--- /dev/null
+++ b/include/Vector.hpp
@@ -0,0 +1,116 @@
+#pragma once
+
+#include <ostream>
+#include <cmath>
+#include <tuple>
+
+#include <glm/vec3.hpp>
+
+template<class T>
+class Vector3 {
+ T x, y, z;
+public:
+ Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
+
+ Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {}
+
+ ~Vector3() = default;
+
+ void SetX(T X) { x = X; }
+
+ void SetY(T Y) { y = Y; }
+
+ void SetZ(T Z) { z = Z; }
+
+ T GetX() const { return x; }
+
+ T GetY() const { return y; }
+
+ T GetZ() const { return z; }
+
+ double GetMagnitude() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); }
+
+ operator glm::vec3() const {
+ return glm::vec3(x, y, z);
+ }
+
+ void swap(Vector3 &rhs) {
+ std::swap(x, rhs.x);
+ std::swap(y, rhs.y);
+ std::swap(z, rhs.z);
+ }
+
+ Vector3 &operator=(Vector3 rhs) {
+ rhs.swap(*this);
+ return *this;
+ }
+
+ Vector3 operator*(T rhs) const {
+ return Vector3<T>(
+ x * rhs,
+ y * rhs,
+ z * rhs
+ );
+ }
+
+ Vector3 operator/(T rhs) const {
+ return Vector3<T>(
+ x / rhs,
+ y / rhs,
+ z / rhs
+ );
+ }
+
+ Vector3 operator+(const Vector3 &rhs) const {
+ return Vector3<T>(
+ x + rhs.x,
+ y + rhs.y,
+ z + rhs.z
+ );
+ }
+
+ Vector3 operator-(const Vector3 &rhs) const {
+ return Vector3<T>(
+ x - rhs.x,
+ y - rhs.y,
+ z - rhs.z
+ );
+ }
+
+ Vector3 operator*(const Vector3 &rhs) const {
+ return Vector3<T>(
+ x * rhs.x,
+ y * rhs.y,
+ z * rhs.z
+ );
+ }
+
+ Vector3 operator/(const Vector3 &rhs) const {
+ return Vector3<T>(
+ x / rhs.x,
+ y / rhs.y,
+ z / rhs.z
+ );
+ }
+
+ bool operator==(const Vector3 &rhs) const {
+ return (x == rhs.x && y == rhs.y && z == rhs.z);
+ }
+
+ bool operator!=(const Vector3 &rhs) const {
+ return !(*this == rhs);
+ }
+
+ bool operator<(const Vector3 &rhs) const {
+ return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z);
+ }
+
+
+ friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) {
+ os << vector3.x << ", " << vector3.y << ", " << vector3.z;
+ return os;
+ }
+};
+
+typedef Vector3<double> VectorF;
+typedef Vector3<signed long long> Vector; \ No newline at end of file
diff --git a/include/graphics/Gui.hpp b/include/graphics/Gui.hpp
new file mode 100644
index 0000000..641b941
--- /dev/null
+++ b/include/graphics/Gui.hpp
@@ -0,0 +1,7 @@
+#pragma once
+
+class Gui {
+
+public:
+ int WHY=0;
+};
diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp
new file mode 100644
index 0000000..6a2f3ce
--- /dev/null
+++ b/include/graphics/RenderSection.hpp
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <GL/glew.h>
+#include <glm/detail/type_mat.hpp>
+#include <glm/vec2.hpp>
+#include <glm/detail/type_mat4x4.hpp>
+#include <glm/gtx/transform.hpp>
+#include <easylogging++.h>
+
+#include <world/Section.hpp>
+#include <world/World.hpp>
+
+class RenderState {
+ GLuint ActiveVao;
+ GLuint ActiveShader;
+public:
+ void SetActiveVao(GLuint Vao);
+ void SetActiveShader(GLuint Shader);
+};
+
+class RenderSection {
+ Vector sectionPosition;
+ World *world;
+ GLuint Vao,VboBlocks,VboModels;
+
+ static GLuint VboVertices,VboUvs;
+ static std::map<GLuint,int> refCounterVbo;
+ static std::map<GLuint,int> refCounterVao;
+
+ size_t numOfBlocks;
+
+public:
+ RenderSection(World *world, Vector position);
+ RenderSection(const RenderSection &other);
+ ~RenderSection();
+
+ void UpdateState();
+ void Render(RenderState &state);
+
+ Section* GetSection();
+}; \ No newline at end of file
diff --git a/include/graphics/Shader.hpp b/include/graphics/Shader.hpp
new file mode 100644
index 0000000..17a434e
--- /dev/null
+++ b/include/graphics/Shader.hpp
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <string>
+#include <fstream>
+#include <sstream>
+
+#include <easylogging++.h>
+#include <GL/glew.h>
+
+class Shader
+{
+private:
+ const GLchar *vertex;
+ const GLchar *fragment;
+public:
+ // Идентификатор программы
+ GLuint Program;
+ // Конструктор считывает и собирает шейдер
+ Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr);
+ // Использование программы
+ void Use();
+
+ void Reload();
+}; \ No newline at end of file
diff --git a/include/graphics/Texture.hpp b/include/graphics/Texture.hpp
new file mode 100644
index 0000000..277806a
--- /dev/null
+++ b/include/graphics/Texture.hpp
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <SFML/Graphics.hpp>
+#include <easylogging++.h>
+#include <GL/glew.h>
+
+class Texture {
+ Texture(Texture&);
+ Texture&operator=(Texture&);
+public:
+ GLuint texture;
+ Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST);
+ ~Texture();
+}; \ No newline at end of file
diff --git a/include/graphics/Widget.hpp b/include/graphics/Widget.hpp
new file mode 100644
index 0000000..c4d5dc1
--- /dev/null
+++ b/include/graphics/Widget.hpp
@@ -0,0 +1,8 @@
+#pragma once
+
+class Widget {
+ unsigned int x,y,w,h;
+public:
+ Widget(Widget *parent);
+ ~Widget();
+};
diff --git a/include/network/Network.hpp b/include/network/Network.hpp
new file mode 100644
index 0000000..1281289
--- /dev/null
+++ b/include/network/Network.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <memory>
+#include "Socket.hpp"
+#include "Packet.hpp"
+
+enum ConnectionState {
+ Handshaking,
+ Login,
+ Play,
+ Status,
+};
+
+class Network {
+ Socket *socket;
+ StreamSocket *stream;
+
+ std::shared_ptr<Packet> ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream);
+public:
+ Network(std::string address, unsigned short port);
+ ~Network();
+
+ std::shared_ptr<Packet> ReceivePacket(ConnectionState state = Play);
+ void SendPacket(Packet &packet);
+ std::shared_ptr<Packet> ParsePacketPlay(PacketNamePlayCB id);
+}; \ No newline at end of file
diff --git a/include/network/NetworkClient.hpp b/include/network/NetworkClient.hpp
new file mode 100644
index 0000000..22b1b22
--- /dev/null
+++ b/include/network/NetworkClient.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <thread>
+#include <queue>
+#include <mutex>
+
+#include <network/Network.hpp>
+
+class NetworkClient {
+ Network network;
+ std::thread networkThread;
+ std::mutex toSendMutex;
+ std::mutex toReceiveMutex;
+ std::queue <std::shared_ptr<Packet>> toSend;
+ std::queue <std::shared_ptr<Packet>> toReceive;
+ bool isActive=true;
+ bool &isRunning;
+ ConnectionState state;
+ void NetworkLoop();
+public:
+ NetworkClient(std::string address, unsigned short port, std::string username, bool &quit);
+ ~NetworkClient();
+
+ std::shared_ptr <Packet> ReceivePacket();
+ void SendPacket(std::shared_ptr<Packet> packet);
+}; \ No newline at end of file
diff --git a/include/network/Packet.hpp b/include/network/Packet.hpp
new file mode 100644
index 0000000..685e3da
--- /dev/null
+++ b/include/network/Packet.hpp
@@ -0,0 +1,521 @@
+#pragma once
+
+#include <easylogging++.h>
+
+#include <network/Stream.hpp>
+
+enum PacketNameLoginSB {
+ LoginStart = 0x00,
+ EncryptionResponse = 0x01,
+};
+enum PacketNamePlaySB {
+ TeleportConfirm,
+ PrepareCraftingGrid,
+ TabCompleteSB,
+ ChatMessageSB,
+ ClientStatus,
+ ClientSettings,
+ ConfirmTransactionSB,
+ EnchantItem,
+ ClickWindow,
+ CloseWindowSB,
+ PluginMessageSB,
+ UseEntity,
+ KeepAliveSB,
+ Player,
+ PlayerPosition,
+ PlayerPositionAndLookSB,
+ PlayerLook,
+ VehicleMoveSB,
+ SteerBoat,
+ PlayerAbilitiesSB,
+ PlayerDigging,
+ EntityAction,
+ SteerVehicle,
+ CraftingBookData,
+ ResourcePackStatus,
+ AdvancementTab,
+ HeldItemChangeSB,
+ CreativeInventoryAction,
+ UpdateSign,
+ AnimationSB,
+ Spectate,
+ PlayerBlockPlacement,
+ UseItem,
+};
+
+enum PacketNameHandshakingCB {
+ Handshake = 0x00,
+};
+enum PacketNameLoginCB {
+ Disconnect = 0x00,
+ EncryptionRequest = 0x01,
+ LoginSuccess = 0x02,
+ SetCompression = 0x03,
+};
+enum PacketNamePlayCB {
+ SpawnObject = 0x00,
+ SpawnExperienceOrb,
+ SpawnGlobalEntity,
+ SpawnMob,
+ SpawnPainting,
+ SpawnPlayer,
+ AnimationCB,
+ Statistics,
+ BlockBreakAnimation,
+ UpdateBlockEntity,
+ BlockAction,
+ BlockChange,
+ BossBar,
+ ServerDifficulty,
+ TabCompleteCB,
+ ChatMessageCB,
+ MultiBlockChange,
+ ConfirmTransactionCB,
+ CloseWindowCB,
+ OpenWindow,
+ WindowItems,
+ WindowProperty,
+ SetSlot,
+ SetCooldown,
+ PluginMessageCB,
+ NamedSoundEffect,
+ DisconnectPlay,
+ EntityStatus,
+ Explosion,
+ UnloadChunk,
+ ChangeGameState,
+ KeepAliveCB,
+ ChunkData,
+ Effect,
+ Particle,
+ JoinGame,
+ Map,
+ EntityRelativeMove,
+ EntityLookAndRelativeMove,
+ EntityLook,
+ Entity,
+ VehicleMove,
+ OpenSignEditor,
+ PlayerAbilitiesCB,
+ CombatEvent,
+ PlayerListItem,
+ PlayerPositionAndLookCB,
+ UseBed,
+ UnlockRecipes,
+ DestroyEntities,
+ RemoveEntityEffect,
+ ResourcePackSend,
+ Respawn,
+ EntityHeadLook,
+ SelectAdvancementTab,
+ WorldBorder,
+ Camera,
+ HeldItemChangeCB,
+ DisplayScoreboard,
+ EntityMetadata,
+ AttachEntity,
+ EntityVelocity,
+ EntityEquipment,
+ SetExperience,
+ UpdateHealth,
+ ScoreboardObjective,
+ SetPassengers,
+ Teams,
+ UpdateScore,
+ SpawnPosition,
+ TimeUpdate,
+ Title,
+ SoundEffect,
+ PlayerListHeaderAndFooter,
+ CollectItem,
+ EntityTeleport,
+ Advancements,
+ EntityProperties,
+ EntityEffect,
+};
+
+struct Packet {
+ virtual ~Packet() = default;
+ virtual void ToStream(StreamOutput *stream) = 0;
+ virtual void FromStream(StreamInput *stream) = 0;
+ virtual int GetPacketId() = 0;
+};
+
+struct PacketHandshake : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteVarInt(protocolVersion);
+ stream->WriteString(serverAddress);
+ stream->WriteUShort(serverPort);
+ stream->WriteVarInt(nextState);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ protocolVersion = stream->ReadVarInt();
+ serverAddress = stream->ReadString();
+ serverPort = stream->ReadUShort();
+ nextState = stream->ReadVarInt();
+ }
+
+ int GetPacketId() override {
+ return PacketNameHandshakingCB::Handshake;
+ }
+
+ int protocolVersion;
+ std::string serverAddress;
+ unsigned short serverPort;
+ int nextState;
+};
+
+struct PacketLoginStart : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteString(Username);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ Username = stream->ReadString();
+ }
+
+ int GetPacketId() override {
+ return PacketNameLoginSB::LoginStart;
+ }
+
+ std::string Username;
+};
+
+struct PacketLoginSuccess : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteString(Uuid);
+ stream->WriteString(Username);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ Uuid = stream->ReadString();
+ Username = stream->ReadString();
+ }
+
+ int GetPacketId() override {
+ return PacketNameLoginCB::LoginSuccess;
+ }
+
+ std::string Uuid;
+ std::string Username;
+};
+
+struct PacketJoinGame : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteInt(EntityId);
+ stream->WriteUByte(Gamemode);
+ stream->WriteInt(Dimension);
+ stream->WriteUByte(Difficulty);
+ stream->WriteUByte(MaxPlayers);
+ stream->WriteString(LevelType);
+ stream->WriteBool(ReducedDebugInfo);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ EntityId = stream->ReadInt();
+ Gamemode = stream->ReadUByte();
+ Dimension = stream->ReadInt();
+ Difficulty = stream->ReadUByte();
+ MaxPlayers = stream->ReadUByte();
+ LevelType = stream->ReadString();
+ ReducedDebugInfo = stream->ReadBool();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::JoinGame;
+ }
+
+ int EntityId;
+ unsigned char Gamemode;
+ int Dimension;
+ unsigned char Difficulty;
+ unsigned char MaxPlayers;
+ std::string LevelType;
+ bool ReducedDebugInfo;
+};
+
+struct PacketDisconnectPlay : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteString(Reason); //TODO: Implement chat-wrapper
+ }
+
+ void FromStream(StreamInput *stream) override {
+ Reason = stream->ReadChat();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::DisconnectPlay;
+ }
+
+ std::string Reason;
+};
+
+struct PacketSpawnPosition : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WritePosition(Location);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ Location = stream->ReadPosition();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::SpawnPosition;
+ }
+
+ Vector Location;
+};
+
+struct PacketKeepAliveCB : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteVarInt(KeepAliveId);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ KeepAliveId = stream->ReadVarInt();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::KeepAliveCB;
+ }
+
+ int KeepAliveId;
+};
+
+struct PacketKeepAliveSB : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteVarInt(KeepAliveId);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ KeepAliveId = stream->ReadVarInt();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlaySB::KeepAliveSB;
+ }
+
+ int KeepAliveId;
+
+ PacketKeepAliveSB(int KeepAliveId) : KeepAliveId(KeepAliveId) {}
+};
+
+struct PacketPlayerPositionAndLookCB : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteDouble(X);
+ stream->WriteDouble(Y);
+ stream->WriteDouble(Z);
+ stream->WriteFloat(Yaw);
+ stream->WriteFloat(Pitch);
+ stream->WriteUByte(Flags);
+ stream->WriteVarInt(TeleportId);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ X = stream->ReadDouble();
+ Y = stream->ReadDouble();
+ Z = stream->ReadDouble();
+ Yaw = stream->ReadFloat();
+ Pitch = stream->ReadFloat();
+ Flags = stream->ReadUByte();
+ TeleportId = stream->ReadVarInt();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::PlayerPositionAndLookCB;
+ }
+
+ double X;
+ double Y;
+ double Z;
+ float Yaw;
+ float Pitch;
+ unsigned char Flags;
+ int TeleportId;
+};
+
+struct PacketTeleportConfirm : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteVarInt(TeleportId);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ TeleportId = stream->ReadVarInt();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlaySB::TeleportConfirm;
+ }
+
+ int TeleportId;
+
+ PacketTeleportConfirm(int TeleportId) : TeleportId(TeleportId) {}
+};
+
+struct PacketClientStatus : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteVarInt(ActionId);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ ActionId = stream->ReadVarInt();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlaySB::ClientStatus;
+ }
+
+ int ActionId;
+
+ PacketClientStatus(int ActionId) : ActionId(ActionId) {}
+};
+
+struct PacketPlayerPositionAndLookSB : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteDouble(X);
+ stream->WriteDouble(FeetY);
+ stream->WriteDouble(Z);
+ stream->WriteFloat(Yaw);
+ stream->WriteFloat(Pitch);
+ stream->WriteBool(OnGround);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ X = stream->ReadDouble();
+ FeetY = stream->ReadDouble();
+ Z = stream->ReadDouble();
+ Yaw = stream->ReadFloat();
+ Pitch = stream->ReadFloat();
+ OnGround = stream->ReadBool();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlaySB::PlayerPositionAndLookSB;
+ }
+
+
+ double X;
+ double FeetY;
+ double Z;
+ float Yaw;
+ float Pitch;
+ bool OnGround;
+
+ PacketPlayerPositionAndLookSB(double X, double FeetY, double Z,
+ float Yaw, float Pitch, bool OnGround) : X(X), FeetY(FeetY), Z(Z), Yaw(Yaw),
+ Pitch(Pitch), OnGround(OnGround) {}
+};
+
+struct PacketChunkData : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteInt(ChunkX);
+ stream->WriteInt(ChunkZ);
+ stream->WriteBool(GroundUpContinuous);
+ stream->WriteInt(PrimaryBitMask);
+ stream->WriteVarInt(Data.size());
+ stream->WriteByteArray(Data);
+ stream->WriteVarInt(BlockEntities.size());
+ LOG(FATAL) << "Serializing unimplemented packet";
+ }
+
+ void FromStream(StreamInput *stream) override {
+ ChunkX = stream->ReadInt();
+ ChunkZ = stream->ReadInt();
+ GroundUpContinuous = stream->ReadBool();
+ PrimaryBitMask = stream->ReadVarInt();
+ int Size = stream->ReadVarInt();
+ Data = stream->ReadByteArray(Size);
+ int NumberOfBlockEntities = stream->ReadVarInt(); //TODO: Need NBT
+ for (int i = 0; i < NumberOfBlockEntities; i++) {
+ //BlockEntities[i] = stream->ReadNbt();
+ }
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::ChunkData;
+ }
+
+ int ChunkX;
+ int ChunkZ;
+ bool GroundUpContinuous;
+ int PrimaryBitMask;
+ //int Size;
+ std::vector<unsigned char> Data;
+ //int NumberOfBlockEntities;
+ std::vector<int> BlockEntities; //TODO: Replace int with NbtTag and implement NbtTree
+};
+
+struct PacketPlayerPosition : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteDouble(X);
+ stream->WriteDouble(FeetY);
+ stream->WriteDouble(Z);
+ stream->WriteBool(OnGround);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ X = stream->ReadDouble();
+ FeetY = stream->ReadDouble();
+ Z = stream->ReadDouble();
+ OnGround = stream->ReadBool();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlaySB::PlayerPosition;
+ }
+
+ double X;
+ double FeetY;
+ double Z;
+ bool OnGround;
+
+ PacketPlayerPosition(double X, double Y, double Z, bool ground) : X(X), FeetY(Y), Z(Z), OnGround(ground) {}
+};
+
+struct PacketPlayerLook : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteFloat(Yaw);
+ stream->WriteFloat(Pitch);
+ stream->WriteBool(OnGround);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ Yaw = stream->ReadFloat();
+ Pitch = stream->ReadFloat();
+ OnGround = stream->ReadBool();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlaySB::PlayerLook;
+ }
+
+ float Yaw;
+ float Pitch;
+ bool OnGround;
+
+ PacketPlayerLook(float Yaw, float Pitch, bool ground) : Yaw(Yaw), Pitch(Pitch), OnGround(ground) {}
+};
+
+struct PacketUpdateHealth : Packet {
+ void ToStream(StreamOutput *stream) override {
+ stream->WriteFloat(Health);
+ stream->WriteVarInt(Food);
+ stream->WriteFloat(FoodSaturation);
+ }
+
+ void FromStream(StreamInput *stream) override {
+ Health = stream->ReadFloat();
+ Food = stream->ReadVarInt();
+ FoodSaturation = stream->ReadFloat();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::UpdateHealth;
+ }
+
+ float Health;
+ int Food;
+ float FoodSaturation;
+}; \ No newline at end of file
diff --git a/include/network/Socket.hpp b/include/network/Socket.hpp
new file mode 100644
index 0000000..48bcad9
--- /dev/null
+++ b/include/network/Socket.hpp
@@ -0,0 +1,46 @@
+#pragma once
+
+#include <string>
+
+#include <SFML/Network.hpp>
+
+/**
+ * Platform independent class for working with platform dependent hardware socket
+ * @brief Wrapper around raw sockets
+ * @warning Connection state is based on lifetime of Socket object instance, ie connected at ctor and disconnect at dtor
+ * @todo Replace SFML's socket with WinSock and POSIX's socket implementation
+ */
+class Socket {
+ sf::TcpSocket socket;
+public:
+ /**
+ * Constructs Socket class instance from IP's string and Port number and connects to remote server
+ * @param[in] address IP address of remote server. String should be ANSI and contains 4 one-byte values separated by dots
+ * @param[in] port target port of remote server to connect
+ * @throw std::runtime_error if connection is failed
+ */
+ Socket(std::string address, unsigned short port);
+
+ /**
+ * Destruct Socket instance and disconnect from server
+ * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for variables on stack
+ */
+ ~Socket();
+
+ /**
+ * Reads data from socket and write to buffer
+ * @warning This is blocking function, and execution flow will not be returned until all required data is sended
+ * @warning Reported buffer length must be <= actual size of buffer, or memory corruption will be caused
+ * @param[out] buffPtr Pointer to buffer, where data must be placed
+ * @param[in] buffLen Length of data, that must be readed from server and writed to buffer
+ */
+ void Read(unsigned char *buffPtr, size_t buffLen);
+
+ /**
+ * Writes data from buffer to socket
+ * @warning This is blocking function, and execution flow will not be returned until all required data is received
+ * @param[in] buffPtr Pointer to buffer that contain data to send
+ * @param[in] buffLen Length of buffer
+ */
+ void Write(unsigned char *buffPtr, size_t buffLen);
+}; \ No newline at end of file
diff --git a/include/network/Stream.hpp b/include/network/Stream.hpp
new file mode 100644
index 0000000..a24dfbe
--- /dev/null
+++ b/include/network/Stream.hpp
@@ -0,0 +1,107 @@
+#pragma once
+
+#include <algorithm>
+#include <string>
+#include <stdexcept>
+#include <vector>
+#include <cstring>
+
+#include <nlohmann/json.hpp>
+#include <easylogging++.h>
+
+#include <network/Socket.hpp>
+#include <Vector.hpp>
+#include <Utility.hpp>
+
+class Stream {
+public:
+ virtual ~Stream() {};
+};
+
+class StreamInput : Stream {
+ virtual void ReadData(unsigned char *buffPtr, size_t buffLen) = 0;
+public:
+ virtual ~StreamInput() = default;
+ bool ReadBool();
+ signed char ReadByte();
+ unsigned char ReadUByte();
+ short ReadShort();
+ unsigned short ReadUShort();
+ int ReadInt();
+ long long ReadLong();
+ float ReadFloat();
+ double ReadDouble();
+ std::string ReadString();
+ std::string ReadChat();
+ int ReadVarInt();
+ long long ReadVarLong();
+ std::vector<unsigned char> ReadEntityMetadata();
+ std::vector<unsigned char> ReadSlot();
+ std::vector<unsigned char> ReadNbtTag();
+ Vector ReadPosition();
+ unsigned char ReadAngle();
+ std::vector<unsigned char> ReadUuid();
+ std::vector<unsigned char> ReadByteArray(size_t arrLength);
+};
+
+class StreamOutput : Stream {
+ virtual void WriteData(unsigned char *buffPtr, size_t buffLen) = 0;
+public:
+ virtual ~StreamOutput() = default;
+ void WriteBool(bool value);
+ void WriteByte(signed char value);
+ void WriteUByte(unsigned char value);
+ void WriteShort(short value);
+ void WriteUShort(unsigned short value);
+ void WriteInt(int value);
+ void WriteLong(long long value);
+ void WriteFloat(float value);
+ void WriteDouble(double value);
+ void WriteString(std::string value);
+ void WriteChat(std::string value);
+ void WriteVarInt(int value);
+ void WriteVarLong(long long value);
+ void WriteEntityMetadata(std::vector<unsigned char> value);
+ void WriteSlot(std::vector<unsigned char> value);
+ void WriteNbtTag(std::vector<unsigned char> value);
+ void WritePosition(Vector value);
+ void WriteAngle(unsigned char value);
+ void WriteUuid(std::vector<unsigned char> value);
+ void WriteByteArray(std::vector<unsigned char> value);
+};
+
+class StreamBuffer : public StreamInput, public StreamOutput {
+ unsigned char *buffer;
+ unsigned char *bufferPtr;
+ size_t bufferLength;
+
+ void ReadData(unsigned char *buffPtr, size_t buffLen) override;
+ void WriteData(unsigned char *buffPtr, size_t buffLen) override;
+
+public:
+ StreamBuffer(unsigned char *data, size_t dataLen);
+ StreamBuffer(size_t bufferLen);
+ ~StreamBuffer();
+
+ std::vector<unsigned char> GetBuffer();
+};
+
+class StreamCounter : public StreamOutput {
+ void WriteData(unsigned char *buffPtr, size_t buffLen) override;
+
+ size_t size;
+public:
+ StreamCounter(size_t initialSize = 0);
+ ~StreamCounter();
+
+ size_t GetCountedSize();
+};
+
+class StreamSocket : public StreamInput, public StreamOutput {
+ Socket *socket;
+ void ReadData(unsigned char *buffPtr, size_t buffLen) override;
+ void WriteData(unsigned char *buffPtr, size_t buffLen) override;
+public:
+ StreamSocket(Socket *socketPtr);
+ ~StreamSocket() = default;
+}; \ No newline at end of file
diff --git a/include/world/Block.hpp b/include/world/Block.hpp
new file mode 100644
index 0000000..2f823fe
--- /dev/null
+++ b/include/world/Block.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+struct Block {
+ Block();
+
+ Block(unsigned short id, unsigned char state);
+
+ ~Block();
+
+ unsigned short id : 13;
+ unsigned char state : 4;
+ //unsigned char light:4;
+};
+
+bool operator<(const Block &lhs, const Block &rhs); \ No newline at end of file
diff --git a/include/world/Collision.hpp b/include/world/Collision.hpp
new file mode 100644
index 0000000..b88fbf7
--- /dev/null
+++ b/include/world/Collision.hpp
@@ -0,0 +1,8 @@
+#pragma once
+
+struct AABB {
+ double x,y,z;
+ double w,l,h;
+};
+
+bool TestCollision(AABB first, AABB second); \ No newline at end of file
diff --git a/include/world/Section.hpp b/include/world/Section.hpp
new file mode 100644
index 0000000..139b5b5
--- /dev/null
+++ b/include/world/Section.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <vector>
+#include <map>
+#include <condition_variable>
+
+#include <easylogging++.h>
+
+#include <world/Block.hpp>
+#include <Vector.hpp>
+#include <Utility.hpp>
+
+const int SECTION_WIDTH = 16;
+const int SECTION_LENGTH = 16;
+const int SECTION_HEIGHT = 16;
+
+class Section {
+ std::vector<unsigned short> m_palette;
+ byte *m_dataBlocks = nullptr;
+ size_t m_dataBlocksLen;
+ byte *m_dataLight = nullptr;
+ byte *m_dataSkyLight = nullptr;
+ byte m_bitsPerBlock = 0;
+ std::vector<Block> m_blocks;
+ std::condition_variable parseWaiter;
+
+ Section();
+
+ Vector worldPosition;
+
+public:
+ void Parse();
+
+ Section(Vector position, byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
+ std::vector<unsigned short> palette);
+
+ ~Section();
+
+ Block &GetBlock(Vector pos);
+
+ Section &operator=(Section other);
+
+ friend void swap(Section &a, Section &b);
+
+ Section(const Section &other);
+
+ Vector GetPosition();
+}; \ No newline at end of file
diff --git a/include/world/World.hpp b/include/world/World.hpp
new file mode 100644
index 0000000..6e5eedb
--- /dev/null
+++ b/include/world/World.hpp
@@ -0,0 +1,35 @@
+#pragma once
+
+#include <map>
+#include <bitset>
+
+#include <easylogging++.h>
+
+#include <world/Block.hpp>
+#include <world/Section.hpp>
+#include <network/Packet.hpp>
+#include <world/Collision.hpp>
+
+class World {
+ //utility vars
+ World(const World &other);
+
+ World &operator=(const World &other);
+
+ //game vars
+ int dimension = 0;
+
+ //game methods
+ Section ParseSection(StreamInput *data, Vector position);
+
+public:
+ World();
+
+ ~World();
+
+ void ParseChunkData(std::shared_ptr<PacketChunkData> packet);
+
+ std::map<Vector, Section> sections;
+
+ bool isPlayerCollides(double X, double Y, double Z);
+}; \ No newline at end of file