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-rw-r--r--shaders/simple.fs11
-rw-r--r--shaders/simple.vs1
2 files changed, 3 insertions, 9 deletions
diff --git a/shaders/simple.fs b/shaders/simple.fs
index 2d2a582..f933eb8 100644
--- a/shaders/simple.fs
+++ b/shaders/simple.fs
@@ -9,14 +9,7 @@ uniform float time;
void main()
{
- //color = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.0);
- /*if (block==1)
- color = vec4(0.2,0.2,0.2,1);
- else if (block==0)
- color = vec4(0,0,0,1);
- else
- color = vec4(1,1,1,1);*/
- color = texture(blockTexture,TexCoord);
- //color = vec4(TexCoord.x,TexCoord.y,0,1);
+ //color = texture(blockTexture,TexCoord);
+ color = vec4(TexCoord.x,TexCoord.y,0.0,1.0);
}
diff --git a/shaders/simple.vs b/shaders/simple.vs
index 7233efc..ca99e85 100644
--- a/shaders/simple.vs
+++ b/shaders/simple.vs
@@ -12,4 +12,5 @@ void main()
{
gl_Position = projection * view * model * vec4(position, 1.0f);
TexCoord = vec2(texCoord.x, texCoord.y);
+ //TexCoord = texCoord;
} \ No newline at end of file