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-rw-r--r--src/AssetManager.cpp37
1 files changed, 13 insertions, 24 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 9671491..97833f5 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -7,7 +7,10 @@
#include <easylogging++.h>
#include <glm/gtc/matrix_transform.hpp>
#include <SDL.h>
-#include <SDL_image.h>
+#define STBI_NO_STDIO
+#define STB_IMAGE_IMPLEMENTATION
+#define STBI_ONLY_PNG
+#include <stb_image.h>
#include "Utility.hpp"
@@ -132,35 +135,21 @@ void ParseAsset(AssetTreeNode &node) {
}
void ParseAssetTexture(AssetTreeNode &node) {
- SDL_RWops *rw = SDL_RWFromMem(node.data.data(), node.data.size());
- SDL_Surface *surface = IMG_LoadPNG_RW(rw);
-
- SDL_RWclose(rw);
- if (!surface) {
+ int w, h, n;
+ unsigned char *data = stbi_load_from_memory(node.data.data(),node.data.size(), &w, &h, &n, 4);
+ if (data == nullptr) {
return;
}
- if (surface->format->format != SDL_PIXELFORMAT_RGBA8888) {
- SDL_Surface *temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA8888, 0);
- std::swap(temp, surface);
- if (!temp) {
- std::swap(temp, surface);
- }
- SDL_FreeSurface(temp);
- }
-
- SDL_LockSurface(surface);
-
node.asset = std::make_unique<AssetTexture>();
AssetTexture *asset = dynamic_cast<AssetTexture*>(node.asset.get());
- size_t dataLen = surface->h * surface->pitch;
+ size_t dataLen = w * h * 4;
asset->textureData.resize(dataLen);
- std::memcpy(asset->textureData.data(), surface->pixels, dataLen);
- asset->realWidth = surface->w;
- asset->realHeight = surface->h;
+ std::memcpy(asset->textureData.data(), data, dataLen);
+ asset->realWidth = w;
+ asset->realHeight = h;
- SDL_UnlockSurface(surface);
- SDL_FreeSurface(surface);
+ stbi_image_free(data);
node.data.swap(std::vector<unsigned char>());
}
@@ -525,7 +514,7 @@ const BlockModel *AssetManager::GetBlockModelByBlockId(BlockId block) {
AssetBlockModel *assetModel = GetAsset<AssetBlockModel>("/minecraft/models/block/" + model.modelName);
if (!assetModel)
return &GetAsset<AssetBlockModel>("/minecraft/models/block/error")->blockModel;
-
+
blockIdToBlockModel.insert(std::make_pair(block, &assetModel->blockModel));
return &assetModel->blockModel;