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-rw-r--r--src/GameState.hpp19
1 files changed, 5 insertions, 14 deletions
diff --git a/src/GameState.hpp b/src/GameState.hpp
index dbea2c3..41e7080 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -68,8 +68,6 @@ class GameState {
Window playerInventory;
std::vector<Window> openedWindows;
-
- std::mutex accessMutex;
public:
void Update(float deltaTime);
@@ -95,37 +93,30 @@ public:
glm::mat4 GetViewMatrix();
inline Entity *GetPlayer() {
- std::lock_guard<std::mutex> guard(accessMutex);
return player;
}
- inline World GetWorld() {
- std::lock_guard<std::mutex> guard(accessMutex);
+ inline World &GetWorld() {
return world;
}
- inline TimeStatus GetTimeStatus() {
- std::lock_guard<std::mutex> guard(accessMutex);
+ inline TimeStatus &GetTimeStatus() {
return timeStatus;
}
- inline GameStatus GetGameStatus() {
- std::lock_guard<std::mutex> guard(accessMutex);
+ inline GameStatus &GetGameStatus() {
return gameStatus;
}
- inline PlayerStatus GetPlayerStatus() {
- std::lock_guard<std::mutex> guard(accessMutex);
+ inline PlayerStatus &GetPlayerStatus() {
return playerStatus;
}
- inline SelectionStatus GetSelectionStatus() {
- std::lock_guard<std::mutex> guard(accessMutex);
+ inline SelectionStatus &GetSelectionStatus() {
return selectionStatus;
}
inline Window &GetInventory() {
- std::lock_guard<std::mutex> guard(accessMutex);
return playerInventory;
}
};