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-rw-r--r--src/RendererSectionData.hpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/RendererSectionData.hpp b/src/RendererSectionData.hpp
new file mode 100644
index 0000000..54b6eea
--- /dev/null
+++ b/src/RendererSectionData.hpp
@@ -0,0 +1,46 @@
+#pragma once
+
+#include <vector>
+#include <array>
+
+#include <glm/mat4x4.hpp>
+
+#include "Block.hpp"
+#include "Vector.hpp"
+
+class World;
+class BlockModel;
+
+struct RendererSectionData {
+ std::vector<glm::mat4> models;
+ std::vector<glm::vec4> textures;
+ std::vector<glm::vec3> colors;
+ std::vector<glm::vec2> lights;
+ size_t hash;
+ Vector sectionPos;
+
+ RendererSectionData(World *world, Vector sectionPosition);
+
+ ~RendererSectionData() = default;
+
+ RendererSectionData(RendererSectionData &&other) = default;
+private:
+
+ void AddFacesByBlockModel(const std::vector<Vector> &sectionsList, World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight, const std::array<unsigned char, 16 * 16 * 16>& visibility);
+
+ std::array<unsigned char, 16 * 16 * 16> GetBlockVisibilityData(World *world);
+
+ std::vector<std::pair<BlockId, const BlockModel *>> idModels;
+ const BlockModel* GetInternalBlockModel(const BlockId& id);
+
+ std::array<BlockId, 4096> blockIdData;
+ void SetBlockIdData(World *world);
+
+ inline const BlockId& GetBlockId(const Vector& pos) {
+ return blockIdData[pos.y * 256 + pos.z * 16 + pos.x];
+ }
+
+ inline const BlockId& GetBlockId(int x, int y, int z) {
+ return blockIdData[y * 256 + z * 16 + x];
+ }
+};