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-rw-r--r--src/GameState.cpp18
-rw-r--r--src/GlobalState.cpp71
-rw-r--r--src/Render.cpp132
-rw-r--r--src/RendererWorld.cpp52
-rw-r--r--src/World.cpp8
-rw-r--r--src/main.cpp5
6 files changed, 140 insertions, 146 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp
index cea92d6..f5eb8d4 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -58,7 +58,7 @@ void GameState::UpdatePacket(NetworkClient *nc)
entity.pitch = packet->Pitch / 256.0;
entity.renderColor = glm::vec3(0,1,0);
world.AddEntity(entity);
- EventAgregator::PushEvent(EventType::EntityChanged, EntityChangedData{ entity.entityId });
+ PUSH_EVENT("EntityChanged", entity.entityId);
break;
}
case SpawnExperienceOrb:
@@ -76,7 +76,7 @@ void GameState::UpdatePacket(NetworkClient *nc)
entity.pitch = packet->Pitch / 256.0;
entity.renderColor = glm::vec3(0,0,1);
world.AddEntity(entity);
- EventAgregator::PushEvent(EventType::EntityChanged, EntityChangedData{ entity.entityId });
+ PUSH_EVENT("EntityChanged", entity.entityId);
break;
}
case SpawnPainting:
@@ -93,7 +93,7 @@ void GameState::UpdatePacket(NetworkClient *nc)
entity.height = 1.8;
entity.width = 0.6;
world.AddEntity(entity);
- EventAgregator::PushEvent(EventType::EntityChanged, EntityChangedData{ entity.entityId });
+ PUSH_EVENT("EntityChanged", entity.entityId);
break;
}
case AnimationCB:
@@ -120,7 +120,7 @@ void GameState::UpdatePacket(NetworkClient *nc)
case ChatMessageCB: {
auto packet = std::static_pointer_cast<PacketChatMessageCB>(ptr);
LOG(INFO) << "Message (" << int(packet->Position) << "): " << packet->JsonData.text;
- EventAgregator::PushEvent(EventType::ChatMessageReceived, ChatMessageReceivedData{ packet->JsonData,packet->Position });
+ PUSH_EVENT("ChatMessageReceived", std::make_tuple(packet->JsonData, packet->Position));
break;
}
case MultiBlockChange: {
@@ -134,7 +134,7 @@ void GameState::UpdatePacket(NetworkClient *nc)
try {
playerInventory.ConfirmTransaction(*packet);
} catch (std::exception &e) {
- EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Transaction failed" });
+ PUSH_EVENT("Disconnected", std::string("Transaction failed"));
}
}
break;
@@ -173,7 +173,7 @@ void GameState::UpdatePacket(NetworkClient *nc)
case DisconnectPlay: {
auto packet = std::static_pointer_cast<PacketDisconnectPlay>(ptr);
LOG(INFO) << "Disconnect reason: " << packet->Reason;
- EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ packet->Reason });
+ PUSH_EVENT("Disconnected", packet->Reason);
break;
}
case EntityStatus:
@@ -217,7 +217,7 @@ void GameState::UpdatePacket(NetworkClient *nc)
g_ReducedDebugInfo = packet->ReducedDebugInfo;
LOG(INFO) << "Gamemode is " << g_Gamemode << ", Difficulty is " << (int)g_Difficulty
<< ", Level Type is " << g_LevelType;
- EventAgregator::PushEvent(EventType::PlayerConnected, PlayerConnectedData{});
+ PUSH_EVENT("PlayerConnected", 0);
break;
}
case Map:
@@ -295,12 +295,12 @@ void GameState::UpdatePacket(NetworkClient *nc)
player->pos.z = packet->Z;
}
- EventAgregator::PushEvent(EventType::PlayerPosChanged, PlayerPosChangedData{ player->pos });
+ PUSH_EVENT("PlayerPosChanged", player->pos);
LOG(INFO) << "PlayerPos is " << player->pos << "\t\tAngle: " << player->yaw << "," << player->pitch;;
if (!g_IsGameStarted) {
LOG(INFO) << "Game is started";
- EventAgregator::PushEvent(EventType::RemoveLoadingScreen, RemoveLoadingScreenData{});
+ PUSH_EVENT("RemoveLoadingScreen",0);
}
g_IsGameStarted = true;
diff --git a/src/GlobalState.cpp b/src/GlobalState.cpp
index 297d5e8..2bd4943 100644
--- a/src/GlobalState.cpp
+++ b/src/GlobalState.cpp
@@ -26,60 +26,59 @@ void InitEvents() {
* Network Events
*/
- listener.RegisterHandler(EventType::Exit, [](EventData eventData) {
+ listener.RegisterHandler("Exit", [](const Event&) {
isRunning = false;
});
- listener.RegisterHandler(EventType::ConnectToServer, [](EventData eventData) {
- auto data = std::get<ConnectToServerData>(eventData);
- if (data.address == "" || data.port == 0)
+ listener.RegisterHandler("ConnectToServer", [](const Event& eventData) {
+ auto data = eventData.get <std::tuple<std::string, unsigned short, std::string>>(); //address,port,username
+ if (std::get<0>(data) == "" || std::get<1>(data) == 0)
LOG(FATAL) << "NOT VALID CONNECT-TO-SERVER EVENT";
if (nc != nullptr) {
LOG(ERROR) << "Already connected";
return;
}
LOG(INFO) << "Connecting to server";
- EventAgregator::PushEvent(EventType::Connecting, ConnectingData{});
+ PUSH_EVENT("Connecting",0);
try {
- nc = std::make_unique<NetworkClient>(data.address, data.port, data.username);
+ nc = std::make_unique<NetworkClient>(std::get<0>(data), std::get<1>(data), std::get<2>(data));
}
catch (std::exception &e) {
LOG(WARNING) << "Connection failed";
- EventAgregator::PushEvent(EventType::ConnectionFailed, ConnectionFailedData{ e.what() });
+ PUSH_EVENT("ConnectionFailed", e.what());
return;
}
LOG(INFO) << "Connected to server";
- EventAgregator::PushEvent(EventType::ConnectionSuccessfull, ConnectionSuccessfullData{});
+ PUSH_EVENT("ConnectionSuccessfull", 0);
});
- listener.RegisterHandler(EventType::Disconnect, [](EventData eventData) {
- auto data = std::get<DisconnectData>(eventData);
- EventAgregator::PushEvent(EventType::Disconnected, DisconnectedData{ data.reason });
- LOG(INFO) << "Disconnected: " << data.reason;
+ listener.RegisterHandler("Disconnect", [](const Event& eventData) {
+ auto data = eventData.get<std::string>();
+ PUSH_EVENT("Disconnected", data);
+ LOG(INFO) << "Disconnected: " << data;
nc.reset();
});
- listener.RegisterHandler(EventType::NetworkClientException, [](EventData eventData) {
- auto data = std::get<NetworkClientExceptionData>(eventData);
- EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ data.what });
+ listener.RegisterHandler("NetworkClientException", [](const Event& eventData) {
+ auto data = eventData.get < std::string>();
+ PUSH_EVENT("Disconnect", data);
});
/*
* GameState Events
*/
- listener.RegisterHandler(EventType::Exit, [](EventData eventData) {
+ listener.RegisterHandler("Exit", [](const Event&) {
isRunning = false;
});
- listener.RegisterHandler(EventType::ConnectionSuccessfull, [](EventData eventData) {
- auto data = std::get<ConnectionSuccessfullData>(eventData);
+ listener.RegisterHandler("ConnectionSuccessfull", [](const Event&) {
gs = std::make_unique<GameState>();
isPhysRunning = true;
threadPhys = std::thread(&PhysExec);
});
- listener.RegisterHandler(EventType::Disconnected, [](EventData eventData) {
+ listener.RegisterHandler("Disconnected", [](const Event&) {
if (!gs)
return;
isPhysRunning = false;
@@ -87,18 +86,19 @@ void InitEvents() {
gs.reset();
});
- listener.RegisterHandler(EventType::SendChatMessage, [](EventData eventData) {
- nc->SendPacket(std::make_shared<PacketChatMessageSB>(std::get<SendChatMessageData>(eventData).message));
+ listener.RegisterHandler("SendChatMessage", [](const Event& eventData) {
+ auto message = eventData.get<std::string>();
+ nc->SendPacket(std::make_shared<PacketChatMessageSB>(message));
});
}
void PhysExec() {
EventListener listener;
- listener.RegisterHandler(EventType::KeyPressed, [](EventData eventData) {
+ listener.RegisterHandler("KeyPressed", [](const Event& eventData) {
if (!gs)
return;
- switch (std::get<KeyPressedData>(eventData).key) {
+ switch (eventData.get<SDL_Scancode>()) {
case SDL_SCANCODE_W:
isMoving[GameState::FORWARD] = true;
break;
@@ -119,10 +119,10 @@ void PhysExec() {
}
});
- listener.RegisterHandler(EventType::KeyReleased, [](EventData eventData) {
+ listener.RegisterHandler("KeyReleased", [](const Event& eventData) {
if (!gs)
return;
- switch (std::get<KeyReleasedData>(eventData).key) {
+ switch (eventData.get<SDL_Scancode>()) {
case SDL_SCANCODE_W:
isMoving[GameState::FORWARD] = false;
break;
@@ -143,11 +143,11 @@ void PhysExec() {
}
});
- listener.RegisterHandler(EventType::MouseMoved, [](EventData eventData) {
+ listener.RegisterHandler("MouseMoved", [](const Event& eventData) {
if (!gs)
return;
- auto data = std::get<MouseMovedData>(eventData);
- gs->HandleRotation(data.x, data.y);
+ auto data = eventData.get<std::tuple<float,float>>();
+ gs->HandleRotation(std::get<0>(data),std::get<1>(data));
});
LoopExecutionTimeController timer(std::chrono::milliseconds(8));
@@ -170,8 +170,7 @@ void PhysExec() {
gs->Update(timer.GetRealDeltaS());
- while (listener.IsEventsQueueIsNotEmpty())
- listener.HandleEvent();
+ listener.HandleAllEvents();
timer.Update();
}
@@ -186,15 +185,13 @@ void GsExec() {
nc->UpdatePacket();
gs->UpdatePacket(nc.get());
- while (listener.IsEventsQueueIsNotEmpty())
- listener.HandleEvent();
+ listener.HandleAllEvents();
}
} catch (std::exception &e) {
- EventAgregator::PushEvent(EventType::NetworkClientException, NetworkClientExceptionData{ e.what() });
+ PUSH_EVENT("NetworkClientException", e.what());
}
- while (listener.IsEventsQueueIsNotEmpty())
- listener.HandleEvent();
+ listener.HandleAllEvents();
timer.Update();
}
@@ -230,7 +227,7 @@ State GlobalState::GetState() {
}
void GlobalState::SetState(const State &newState) {
- if (newState != state)
- EventAgregator::PushEvent(EventType::StateUpdated, StateUpdatedData{});
+ if (newState != state)
+ PUSH_EVENT("StateUpdated", 0);
state = newState;
} \ No newline at end of file
diff --git a/src/Render.cpp b/src/Render.cpp
index 5c58985..3daa8ff 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -101,13 +101,13 @@ void Render::UpdateKeyboard() {
for (auto key : toUpdate) {
bool isPressed = kbState[key];
if (!isKeyPressed[key] && isPressed) {
- EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ key });
+ PUSH_EVENT("KeyPressed", key);
}
if (isKeyPressed[key] && isPressed) {
//KeyHeld
}
if (isKeyPressed[key] && !isPressed) {
- EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ key });
+ PUSH_EVENT("KeyReleased", key);
}
isKeyPressed[key] = isPressed;
}
@@ -214,7 +214,7 @@ void Render::HandleEvents() {
double deltaY = event.motion.yrel;
deltaX *= sensetivity;
deltaY *= sensetivity * -1;
- EventAgregator::DirectEventCall(EventType::MouseMoved, MouseMovedData{ deltaX,deltaY });
+ DIRECT_EVENT_CALL("MouseMove", std::make_tuple(deltaX, deltaY));
}
default:
break;
@@ -245,82 +245,78 @@ void Render::SetMouseCapture(bool IsCaptured) {
void Render::ExecuteRenderLoop() {
EventListener listener;
- listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) {
- auto data = std::get<ConnectionSuccessfullData>(eventData);
- stateString = "Logging in...";
+ listener.RegisterHandler("ConnectionSuccessfull", [this](const Event&) {
+ stateString = "Logging in...";
});
- listener.RegisterHandler(EventType::PlayerConnected, [this](EventData eventData) {
- auto data = std::get<PlayerConnectedData>(eventData);
- stateString = "Loading terrain...";
- world = std::make_unique<RendererWorld>(GlobalState::GetGameState());
+ listener.RegisterHandler("PlayerConnected", [this](const Event&) {
+ stateString = "Loading terrain...";
+ world = std::make_unique<RendererWorld>(GlobalState::GetGameState());
});
- listener.RegisterHandler(EventType::RemoveLoadingScreen, [this](EventData eventData) {
- stateString = "Playing";
- renderWorld = true;
- GlobalState::SetState(State::Playing);
- glClearColor(0, 0, 0, 1.0f);
+ listener.RegisterHandler("RemoveLoadingScreen", [this](const Event&) {
+ stateString = "Playing";
+ renderWorld = true;
+ GlobalState::SetState(State::Playing);
+ glClearColor(0, 0, 0, 1.0f);
});
- listener.RegisterHandler(EventType::ConnectionFailed, [this](EventData eventData) {
- stateString = "Connection failed: " + std::get<ConnectionFailedData>(eventData).reason;
- renderWorld = false;
- world.reset();
- GlobalState::SetState(State::MainMenu);
- glClearColor(0.8, 0.8, 0.8, 1.0f);
- });
-
- listener.RegisterHandler(EventType::Disconnected, [this](EventData eventData) {
- stateString = "Disconnected: " + std::get<DisconnectedData>(eventData).reason;
- renderWorld = false;
- world.reset();
- GlobalState::SetState(State::MainMenu);
- glClearColor(0.8, 0.8, 0.8, 1.0f);
- });
-
- listener.RegisterHandler(EventType::Connecting, [this](EventData eventData) {
- stateString = "Connecting to the server...";
- GlobalState::SetState(State::Loading);
- });
-
- listener.RegisterHandler(EventType::ChatMessageReceived, [this](EventData eventData) {
- auto data = std::get<ChatMessageReceivedData>(eventData);
- std::string msg = "(" + std::to_string((int)data.position) + ") " + data.message.text;
- chatMessages.push_back(msg);
- });
-
- listener.RegisterHandler(EventType::StateUpdated, [this](EventData eventData) {
- switch (GlobalState::GetState()) {
- case State::Playing:
- SetMouseCapture(true);
- break;
- case State::InitialLoading:
- case State::MainMenu:
- case State::Loading:
- case State::Paused:
- case State::Inventory:
- case State::Chat:
- SetMouseCapture(false);
- break;
- }
- });
+ listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) {
+ stateString = "Connection failed: " + eventData.get <std::string>();
+ renderWorld = false;
+ world.reset();
+ GlobalState::SetState(State::MainMenu);
+ glClearColor(0.8, 0.8, 0.8, 1.0f);
+ });
+
+ listener.RegisterHandler("Disconnected", [this](const Event& eventData) {
+ stateString = "Disconnected: " + eventData.get<std::string>();
+ renderWorld = false;
+ world.reset();
+ GlobalState::SetState(State::MainMenu);
+ glClearColor(0.8, 0.8, 0.8, 1.0f);
+ });
+
+ listener.RegisterHandler("Connecting", [this](const Event&) {
+ stateString = "Connecting to the server...";
+ GlobalState::SetState(State::Loading);
+ });
+
+ listener.RegisterHandler("ChatMessageReceived", [this](const Event& eventData) {
+ auto data = eventData.get<std::tuple<std::string, unsigned char>>();
+ std::string msg = "(" + std::to_string((int)std::get<1>(data)) + ") " + std::get<0>(data);
+ chatMessages.push_back(msg);
+ });
+
+ listener.RegisterHandler("StateUpdated", [this](const Event& eventData) {
+ switch (GlobalState::GetState()) {
+ case State::Playing:
+ SetMouseCapture(true);
+ break;
+ case State::InitialLoading:
+ case State::MainMenu:
+ case State::Loading:
+ case State::Paused:
+ case State::Inventory:
+ case State::Chat:
+ SetMouseCapture(false);
+ break;
+ }
+ });
+
+ GlobalState::SetState(State::MainMenu);
- GlobalState::SetState(State::MainMenu);
-
while (isRunning) {
HandleEvents();
- if (HasFocus && GlobalState::GetState() == State::Playing) UpdateKeyboard();
+ if (HasFocus && GlobalState::GetState() == State::Playing) UpdateKeyboard();
if (isMouseCaptured) HandleMouseCapture();
glCheckError();
RenderFrame();
- while (listener.IsEventsQueueIsNotEmpty()) {
- listener.HandleEvent();
- }
+ listener.HandleAllEvents();
timer.Update();
}
- EventAgregator::PushEvent(EventType::Exit, ExitData{});
+ PUSH_EVENT("Exit", 0);
}
void Render::RenderGui() {
@@ -361,7 +357,7 @@ void Render::RenderGui() {
static int port = 25565;
static char buffName[512] = "HelloOne";
if (ImGui::Button("Connect")) {
- EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{ std::string(buffName), buff, (unsigned short)port });
+ PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff), (unsigned short)port, std::string(buffName)));
}
ImGui::InputText("Username", buffName, 512);
ImGui::InputText("Address", buff, 512);
@@ -385,7 +381,7 @@ void Render::RenderGui() {
ImGui::InputText("", buff, 256);
ImGui::SameLine();
if (ImGui::Button("Send")) {
- EventAgregator::PushEvent(EventType::SendChatMessage, SendChatMessageData{ buff });
+ PUSH_EVENT("SendChatMessage", std::string(buff));
}
ImGui::End();
break;
@@ -503,7 +499,7 @@ void Render::RenderGui() {
if (ImGui::Button("Apply settings")) {
if (distance != world->MaxRenderingDistance) {
world->MaxRenderingDistance = distance;
- EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ PUSH_EVENT("UpdateSectionsRender", 0);
}
if (sense != sensetivity)
@@ -515,7 +511,7 @@ void Render::RenderGui() {
ImGui::Separator();
if (ImGui::Button("Disconnect")) {
- EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Disconnected by user" });
+ PUSH_EVENT("Disconnect", std::string("Disconnected by user"));
}
ImGui::End();
break;
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 4f77aca..b9745be 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -16,11 +16,11 @@
void RendererWorld::WorkerFunction(size_t workerId) {
EventListener tasksListener;
- tasksListener.RegisterHandler(EventType::RendererWorkerTask, [&](EventData eventData) {
- auto data = std::get<RendererWorkerTaskData>(eventData);
- if (data.WorkerId != workerId)
+ tasksListener.RegisterHandler("RendererWorkerTask", [&](const Event& eventData) {
+ auto data = eventData.get<std::tuple<size_t, Vector>>();
+ if (std::get<0>(data) != workerId)
return;
- Vector vec = data.Task;
+ Vector vec = std::get<1>(data);
sectionsMutex.lock();
auto result = sections.find(vec);
@@ -31,7 +31,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
renderDataMutex.lock();
renderData.push(std::move(data));
renderDataMutex.unlock();
- EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
+ PUSH_EVENT("NewRenderDataAvailable", 0);
sectionsMutex.lock();
}
else {
@@ -46,7 +46,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
renderDataMutex.lock();
renderData.push(std::move(data));
renderDataMutex.unlock();
- EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
+ PUSH_EVENT("NewRenderDataAvailable", 0);
sectionsMutex.lock();
}
sectionsMutex.unlock();
@@ -54,7 +54,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
LoopExecutionTimeController timer(std::chrono::milliseconds(50));
while (isRunning) {
- while (tasksListener.IsEventsQueueIsNotEmpty() && isRunning)
+ while (tasksListener.NotEmpty() && isRunning)
tasksListener.HandleEvent();
timer.Update();
}
@@ -83,7 +83,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
sectionsMutex.unlock();
for (auto& it : toRemove) {
- EventAgregator::PushEvent(EventType::DeleteSectionRender, DeleteSectionRenderData{ it });
+ PUSH_EVENT("DeleteSectionRender", 0);
}
playerChunk.y = std::floor(gs->player->pos.y / 16.0);
@@ -94,7 +94,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
});
for (auto& it : suitableChunks) {
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ it });
+ PUSH_EVENT("ChunkChanged", it);
}
}
@@ -108,8 +108,8 @@ RendererWorld::RendererWorld(GameState* ptr) {
PrepareRender();
- listener->RegisterHandler(EventType::DeleteSectionRender, [this](EventData eventData) {
- auto vec = std::get<DeleteSectionRenderData>(eventData).pos;
+ listener->RegisterHandler("DeleteSectionRender", [this](const Event& eventData) {
+ auto vec = eventData.get<Vector>();
sectionsMutex.lock();
auto it = sections.find(vec);
if (it == sections.end()) {
@@ -120,7 +120,7 @@ RendererWorld::RendererWorld(GameState* ptr) {
sectionsMutex.unlock();
});
- listener->RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) {
+ listener->RegisterHandler("NewRenderDataAvailable",[this](const Event&) {
renderDataMutex.lock();
int i = 0;
while (!renderData.empty() && i++ < 20) {
@@ -149,17 +149,17 @@ RendererWorld::RendererWorld(GameState* ptr) {
renderDataMutex.unlock();
});
- listener->RegisterHandler(EventType::EntityChanged, [this](EventData eventData) {
- auto data = std::get<EntityChangedData>(eventData);
+ listener->RegisterHandler("EntityChanged", [this](const Event& eventData) {
+ auto data = eventData.get<unsigned int>();
for (unsigned int entityId : gs->world.GetEntitiesList()) {
- if (entityId == data.EntityId) {
+ if (entityId == data) {
entities.push_back(RendererEntity(&gs->world, entityId));
}
}
});
- listener->RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
- auto vec = std::get<ChunkChangedData>(eventData).chunkPosition;
+ listener->RegisterHandler("ChunkChanged", [this](const Event& eventData) {
+ auto vec = eventData.get<Vector>();
Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16));
double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
@@ -177,22 +177,22 @@ RendererWorld::RendererWorld(GameState* ptr) {
isParsing[vec] = true;
isParsingMutex.unlock();
- EventAgregator::PushEvent(EventType::RendererWorkerTask, RendererWorkerTaskData{ currentWorker++,vec });
+ PUSH_EVENT("RendererWorkerTask", std::make_tuple(currentWorker++, vec));
if (currentWorker >= numOfWorkers)
currentWorker = 0;
});
- listener->RegisterHandler(EventType::UpdateSectionsRender, [this](EventData eventData) {
+ listener->RegisterHandler("UpdateSectionsRender", [this](const Event&) {
UpdateAllSections(gs->player->pos);
});
- listener->RegisterHandler(EventType::PlayerPosChanged, [this](EventData eventData) {
- auto pos = std::get<PlayerPosChangedData>(eventData).newPos;
+ listener->RegisterHandler("PlayerPosChanged", [this](const Event& eventData) {
+ auto pos = eventData.get<VectorF>();
UpdateAllSections(pos);
});
- listener->RegisterHandler(EventType::ChunkDeleted, [this](EventData eventData) {
- auto pos = std::get<ChunkDeletedData>(eventData).pos;
+ listener->RegisterHandler("ChunkDeleted", [this](const Event& eventData) {
+ auto pos = eventData.get<Vector>();
sectionsMutex.lock();
auto it = sections.find(pos);
if (it != sections.end())
@@ -203,7 +203,7 @@ RendererWorld::RendererWorld(GameState* ptr) {
for (int i = 0; i < numOfWorkers; i++)
workers.push_back(std::thread(&RendererWorld::WorkerFunction, this, i));
- EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ PUSH_EVENT("UpdateSectionsRender", 0);
}
RendererWorld::~RendererWorld() {
@@ -376,10 +376,10 @@ void RendererWorld::PrepareRender() {
void RendererWorld::Update(double timeToUpdate) {
static auto timeSincePreviousUpdate = std::chrono::steady_clock::now();
int i = 0;
- while (listener->IsEventsQueueIsNotEmpty() && i++ < 50)
+ while (listener->NotEmpty() && i++ < 50)
listener->HandleEvent();
if (std::chrono::steady_clock::now() - timeSincePreviousUpdate > std::chrono::seconds(5)) {
- EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ PUSH_EVENT("UpdateSectionsRender", 0);
timeSincePreviousUpdate = std::chrono::steady_clock::now();
}
diff --git a/src/World.cpp b/src/World.cpp
index c6f3fc8..9df8889 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -26,7 +26,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
using std::swap;
swap(*sections.at(chunkPosition).get(), section);
}
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });
+ PUSH_EVENT("ChunkChanged", chunkPosition);
}
}
}
@@ -272,7 +272,7 @@ void World::ParseChunkData(std::shared_ptr<PacketBlockChange> packet) {
SetBlockId(packet->Position, BlockId{(unsigned short) (packet->BlockId >> 4),(unsigned char) (packet->BlockId & 0xF) });
Vector sectionPos(std::floor(packet->Position.x / 16.0), std::floor(packet->Position.y / 16.0), std::floor(packet->Position.z / 16.0));
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos });
+ PUSH_EVENT("ChunkChanged", sectionPos);
}
void World::ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet) {
@@ -290,7 +290,7 @@ void World::ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet) {
}
for (auto& sectionPos : changedSections)
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos });
+ PUSH_EVENT("ChunkChanged", sectionPos);
}
void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
@@ -300,7 +300,7 @@ void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
toRemove.push_back(it);
}
for (auto& it : toRemove) {
- EventAgregator::PushEvent(EventType::ChunkDeleted, ChunkDeletedData{ it->first });
+ PUSH_EVENT("ChunkDeleted", it->first);
sections.erase(it);
}
UpdateSectionsList();
diff --git a/src/main.cpp b/src/main.cpp
index 2b213b3..8be8412 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -4,6 +4,7 @@
#include <set>
+#include <SDL.h>
#include <easylogging++.h>
const char *getTimeSinceProgramStart(void) {
@@ -36,11 +37,11 @@ void initLogger() {
int main(int argc, char** argv) {
srand(time(0));
initLogger();
- LOG(WARNING) << "Sizeof EventData is " << sizeof(EventData);
+ //LOG(WARNING) << "Sizeof EventData is " << sizeof(EventData);
try {
if (SDL_Init(0) == -1)
- throw std::runtime_error("SDL initialization failed: " + std::string(SDL_GetError()));
+ throw std::runtime_error(std::string("SDL initialization failed: ") + SDL_GetError());
} catch (std::exception& e) {
LOG(ERROR) << e.what();
return -1;